Mobile friendly view and App
To character select | 〈 Kuma / Law 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat BurstPower crush | |
H.LEN.1 | l,th | 20,15 | i16~17 | -12c | +5 | * Side switch on hit throw* Opponent is left FUFA | |
H.LEN.2 | m | 20 | i16~17 | -9 | +65a (+49) | * Tornado | |
H.f+3+4 | sm | 5 (5) | i18~24 | +5 | +10 | * Transition to SEN* Partially uses remaining heat timePower crush | |
H.2+3 | m | 55 | i18~19 | +8c (+10c DEN) | +0 | * Heat Smash* Spike* Transition to DEN on block* Cancel auto-DEN transition with input B | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art* Reversal Break* Ereases opponent’s recoverable health on hit* Damage increases with lower health, maximum 80* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h, m | 5, 8 | ,i18~19 | -8 | +0 | * Combo from 1st hit CH | |
1,1,1 | h, m, m | 5, 8, 20 | ,i25~26 | -12 | +5c | * Heat Engager* Balcony Break* Combo from 2nd hit* Combo from 1st CH | |
1,2 | h, h | 5, 9 | ,i10 | -3 | +8 | * Jails | |
1,4 | h, l | 5, 10 | ,i22 | -12 | +1 | * Combo from 1st CH* Transition to LEN with input D | |
2 | h | 10 | i10 | +0 | +8 | ||
2,1 | h, m | 10, 12 | ,i20~21 | -6 LEN | +8 LEN | * Combo from 1st hit* Transition to LEN, cannot cancel | |
3 | h | 16 | i15 | -17 | +0 | * Transition to LEN with input D | |
3~D | h | 16 | -11 | +6 | |||
4 | h | 27 | i17~18 | -7 | +18 (+9) | * Balcony Break | |
1+2 | m | 25 | i25 | -12 | +7 | Power crush 8~ | |
3+4 | m | 22 | i17~18 | -8 | +43d (-15) | * Heat Engager* Balcony Break | |
f+1 | h | 10 | i13 | -5 | +6 | ||
f+1,2 | h, m | 10, 11 | ,i12 | -5 | +6 | * Combo from 1st hit* Transition to SEN* Cancel SEN transition with input B | |
f+1,2,3 | h, m, m | 10, 11, 20 | ,i24 | -5 | +48d (-10) | +49a | * Balcony Break* Combo from 2nd hit CH* Transition to DEN* Cancel DEN transition with input B |
f+1,2,3~B | h, m, m | 10, 11, 20 | -12 | +41d (-17) | +42a | ||
f+1,2~B | h, m | 10, 11 | -8 | +3 | |||
f+2 | h | 10 | i12 | -6 | +3 | ||
f+2,1 | h, h | 10, 15 | ,i13 | -5 | +6 | * Combo from 1st hit* Jails* Transition to SEN* Cancel SEN transition with input B | |
f+2,1~B | h, h | 10, 15 | -6 | +5 | |||
f+2,4 | h, h | 10, 22 | ,i18~19 | -12 | +15 (+6) | * Balcony Break | |
f+3 | sp | * Transition to DEN | |||||
f+4 | m | 12 | i17 | -9 | +7 | * Knee | |
f+4,1 | m, m | 12, 8 | ,i21~22 | -9 | +2 | ||
f+4,1,2 | m, m, m | 12, 8, 8 | ,i12 | -10 | +2 | ||
f+4,1,2,1 | m, m, m, m | 12, 8, 8, 20 | ,i24~25 | -14 | +19 (+9) | * Balcony Break | |
f+1+2 | m | 20 | i15~16 | -13 | +28 | ||
f+1+4 | m | 28 | i13~14 | -18 | +18 (+8) | * Balcony Break* Shoulder | |
df+1 | m | 14 | i13 | -1 | +5 | ||
df+2 | m | 15 | i14 | -3 | +9 | +39 (+31) | * Elbow* Transition to SEN* Cancel SEN transition with input B |
df+2~B | m | 15 | -11 | +1 | +31 (+23) | ||
df+3 | m | 15 | i16 | -7 | +5 | * Transition to DEN with input D | |
df+3,3 | m, m | 15, 24 | ,i25~26 | -15 | +29 (+14) | ||
df+3~D | m | 15 | -4 | +8 | |||
df+4 | m | 16 | i15~16 | -8 | +2 | ||
d+2 | m | 17 | i18~19 | +0c | +8c | +10d | * Elbow* Transition to FC with input D |
d+3 | l | 8 | i15 | -14 | -3 | ||
d+3,1 | l, hh | 8, 4,10 | ,i19,i18 | -7 | +4 | * Combo from 1st hit CH | |
d+1+2 | l | 25 | i24~25 | -20 | +9d | ||
db+1 | l | 9 | i17 | -12 | -1 | High crush | |
db+1,3 | l, h | 9, 10 | ,i19 | -12 | -1 | * Combo from 1st hit* Transition to LEN with input D | |
db+2 | m | 12 | i15 | -8 | +3 | * Transition to SEN with input F | |
db+2,1 | m, m | 12, 8 | ,i15~16 | -8 | +6 | ||
db+2,3 | m, m | 12, 15 | ,i19 | -13 | +8 | * Tornado* Input can be held to power up and deal more chip damage on block | |
db+2,3* | m, m | 12, 15 | ,i51 | +13 | +24d (+14) | * Tornado* Balcony BreakInput can be partially held from i? to i? | |
db+2~F | m | 12 | -5 | +6 | |||
db+4 | l | 19 | i21~22 | -26 | +5c | +29a | High crush |
db+1+2 | m | 18 | i26 | -13 | +6 | +10 | * Transition to DEN with input D |
db+1+2~D | m | 18 | -8 | +7 | +11 | ||
b+1 | m | 17 | i15~17 | -9 | +4 | * Homing | |
b+2 | m | 12 | i15 | -7 | +4 | ||
b+2,1 | m, m | 12, 17 | ,i15 | -10 | +4 | +32a | * Combo from 1st hit* Can be delayed from 1st hit by ??? frames* Can be delayed by a total of ??? frames |
b+2,3 | m, h | 12, 21 | ,i18 | -8 | +38d (-20) | * Balcony Break* Tornado | |
b+3 | m | 14 | i17 | -12 | +4 | * Transition to SEN with input F | |
b+3,4 | m, h | 14, 20 | ,i23~24 | -8 | +19 (+10) | * Balcony Break | |
b+3~F | m | 14 | -5 | +11 | |||
b+4 | m | 23 | i15 | -8 | +8 | Knee | |
b+1+2 | mm | 4,20 | i21~22,i8~9 | -9 | +9 | * Balcony Break* Homing | |
b+2+3 | ub(m) | 45 | i84~85 | +61a | |||
uf+3 | mm | 26 (9) | i16~17 | -26 | +33a (+15) | ||
uf+4 | m | 20 | i25~27 | -8 | +42a | ||
uf+3+4 | sp | ||||||
uf+3+4,4 | sp, m,th | 20,20 | ,i17~18 | -4 | 0 | Low crush | |
uf+3+4,1+2 | sp, th(h) | 40 | ,i9~11 | +1 | * Throw break: 1+2 | ||
1+2+3+4 | sp | ||||||
CH b+4 | m,th | 27,28 | i15 | 0 | Knee | ||
f,F+2 | m | 20 | i21~22 | -13 | +35a | * Tornado* Transition to SEN on hit with input F | |
f,F+2~F | m | 20 | +37a | * On hit only* Switches sides | |||
f,F+4 | l | 12 | i21 | -31 | +5 | ||
f,F+4,2 | l, h | 12, 15 | ,i24 | -7 | +9 | Cannot cancel DEN transition | |
f,F+4,3 | l, m | 12, 20 | ,i28 | -16 | -3 | ||
f,F+1+2 | m | 20 | i16~17 | -9 | +14 (+5) | +59a (+39) | * Elbow* Balcony Break* chip damage on block |
f,F+3+4 | l,l | 26 | i19~20 | -16 | +0c | High crush ? | |
f,n,b+2 | m | 10 | i14 | -12 | 0 | ||
f,n,b+2,1 | m, m | 10, 10 | ,i16 | -18 | +47a (+39) | ||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
f,f,F+3 | m | 30 | i20~26 | +6 | +33 (-25) | * Balcony Break* chip damage on blockLow crush | |
ws1 | m | 16 | i15~16 | -12 | +38a | * Tornado* Transition to SEN with F on hit | |
ws1~F | m | 16 | +36a | * On hit only* Switches sides | |||
ws2 | m | 13 | i13~14 | -8 | +3 | * Transition to DEN with D* Transition to SEN with F | |
ws2,1 | m, m | 13, 17 | ,i23~24 | -12 | +2c | +4d | * Combo from 1st hit |
ws2,3 | m, h | 13, 20 | ,i20 | -15 | -3 | * Combo from 1st hit* Transition to LEN with D | |
ws2,3~D | m, h | 13, 20 | -11 | +6 | |||
ws2~D | m | 13 | -12 | -1 | * Retreats during stance transition | ||
ws2~F | m | 13 | -5 | +6 | |||
ws3 | h | 30 | i20 | 0 | +21 (+15) | * Transition to LEN with input D | |
ws3~D | h | 30 | +4 | +26 (+20) | |||
ws4 | m | 16 | i11~12 | -6 | +5 | ||
SS.2 | m | 20 | i16~17 | -7 | +22d | ||
FC.1+2 | ll | 24 | i18 | -12 | +1 | ||
FC.df+2 | m | 19 | i15~16 | -8 | +5 | +63a | |
(airborne).DEN.2+3 | |||||||
(back to wall).b,b,ub | m | 25 | i29~33 | -1~+3 | +45~+48d (-13~-10) | is8~13 | |
DEN.1 | h | 14 | i11~12 | +1 | +8 | * Elbow* Transition to SEN with input FHigh crush 4~10? | |
DEN.1,2 | h, h | 14, 20 | ,i14~15 | -6 | +47a (-11) | * Heat Engager* Balcony Break | |
DEN.1~F | h | 14 | -3 | +4 | |||
DEN.2 | m | 19 | i17~19 | -7 | +7 | +62a | * Transition to Avalanche Flip on hit with input UF |
DEN.2~UF | m | 19 | +9 | +64 | * On hit only | ||
DEN.3 | m | 23 | i22~23 | +5 | +7 | * Heat Engager* Homing* Transition to SEN (cannot cancel, does not transition when using Heat Dash)* chip damage on blockLow crush 8~ | |
DEN.4 | l | 14 | i23~25 | -12 | +1 | * Transition to LEN with input D | |
DEN.1+2 | h | 20 | i12~13 | -10 | +63a (+47) | * Tornado* Balcony Break | |
DEN.2+3 | |||||||
DEN.3+4 | l | 21 | i22~23 | -14 | -3 | +5 | * Transition to SEN with input F |
DEN.3+4~F | l | 21 | -7 | +4 | +12 | ||
DEN.B | sp | * Transition to DEN* Can only performed on first DEN transition | |||||
DEN.n,F | sp | * Transition to SEN | |||||
LEN.1 | l | 20 | i16~17 | -12 | +4 | High crush 1~ | |
LEN.2 | m | 20 | i16~17 | -9 | +25 (+15) | * Tornado* Powers up during Heat (Uses Heat Time, Tornado launches on hit)High crush 1~15, Low crush 16~ | |
SEN.1 | m | 26 | i12~13 | -6 | +23a (+13) | * Heat Engager* Balcony Break | |
SEN.2 | l | 23 | i17~19 | -12 | +6c | +73a (+57) | * TornadoHigh crush 9~ |
SEN.3 | m | 20 | i14~16 | -14 | +29a (+19) | Low crush 14~ | |
SEN.4 | h | 28 | i17~18 | -9 | +18 (+9) | * Homing* Balcony BreakPower crush 6~ | |
SEN.1+2 | m | 21 | i14~16 | -9 | +20a (+3) | * Tornado* Balcony Break | |
SEN.3+4 | mm | 22 (11) | i13~14,i18~19 | +0c | +22d (-13) | * Spike* chip damage on blockLow crush 7~ | |
SEN.B | sp | * Transition to DEN | |||||
SEN.D | sp | * Transition to LENHigh crush 24~27? | |||||
(airborne).f,f,F+2+4 | th(h) | 31 (21) | i11 | 0 | * Throw break: none* Opponent status on hit: FUFT | ||
1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Spike* Throw break: 1 or 2* Opponent status on hit: FUFA | |
2+4 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1 or 2* Opponent status on hit: FDFT perpendicular* Side switch on hit | |
Back throw | th(h) | 50 | i12~14 | 0 | * Throw break: none* Opponent status on hit: FDFT | ||
Left throw | th(h) | 40 | i12~14 | -3 | 0 | * Throw break: 1* Opponent status on hit: FUFT | |
Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2* Opponent status on hit: FUFA | |
f,f,F+2+4 | th(h) | 40 | i11 | -3 | 0 | * Throw break: 1+2* Opponent status on hit: FDFA | |
uf+1+2 | th(h) | 35 | i12~14 | -3 | 0 | * Throw break: 1+2* Opponent status on hit: FUFT |
Hit us in @ DM or
contact.rbnorway@gmail.com
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).