TK8_X_Lars_300

Lars T8 Frames

Tekken Docs Showcase 02

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To character select | Kuma / Law

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16
H.DEN.3+4L,SM11,10i22~23, i9-14+21d* 2 chip damage on block* 2nd hit only occurs on 1st hit* Recovers ?F faster on hit* Transition to r19 SEN with input F (-7/+34d)* Consumes 300F of remaining heat time
H.LEN.1L,t20,15i16~17-12c+5d* Consumes 300F of remaining Heat time* 6 chip damage on block* Side switch on hit throw* Opponent is left FUFA* High crush 1~50
H.LEN.2m20i16~17-9+65a (+49)* Tornado* Elbow* Consumes 240F of remaining Heat time* 9 chip damage on block* High crush 1~15* Low crush 16~34
H.SS.2m,SM20,10i16~17, i8+6c+27d* 6 chip damage on block* Consumes 270F of remaining heat time
H.f+3+4sm5i18~24+5+10* Transition to SEN* Uses 300F of remaining heat time* Only deals recoverable damage* Power crush 6~17
H.2+3m,M55i18~19, i38~41+12c+0 / +81a* Heat Smash* Spike* Transition to 30dmg attack throw on 1st hit (+0)* +81a 25dmg 2nd hit on 1st block or whiff* Transition to r30 DEN on block or whiff (+12c/+81a)* Transition to r37 standing on block (+10c/+79a) or whiff with input B* 7 chip damage on block
R.df+1+2m,t55+i20-18+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~
1h5i10+1+8
1,1h, m5, 8i10, i18~19-8+0* Combo from 1st hit CH with 3F delay* Jail from 1st block with no delay
1,1,1h, m, m5, 8, 20i10, ,i25~26-12+17a* Heat Engager* Heat Dash +5, +43d (+35)* Balcony Break* Combo from 2nd hit with 4F delay* Combo from 1st CH with 4F delay* Move can be delayed by 5F
1,2h, h5, 9i10, i10-3+8* Combo from 1st hit with 4F delay* Jail from 1st block with 4F delay
1,4h, l5, 10i10, i22-12+1* Combo from 1st CH with 2F delay* Transition to LEN with input D (-12/+3)
2h10i10+0+8
2,1h, m10, 12i10, i20~21-6+8* Combo from 1st hit with 3F delay* Input can be delayed by 3F* Transition to LEN, cannot cancel
3h16i15-17+0* Transition to LEN with input D (-11/+6)
4h27i17~18-7+18 (+9)* Balcony Break
1+2m25i25-12+7* Power crush 7~24
3+4m22i17~18-8+17d* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break
f+1h10i13-5+6
f+1,2h, m10, 11i13, i12-5+6* Transition to SEN* Combo from 1st hit with 1F delay* Input can be delayed by 1F* Jails from 1st block* Transition to standing with B (-8/+3)
f+1,2,3h, m, m10, 11, 20i13, ,i24-5+22c+49a* Balcony Break* Combo from 2nd hit CH* Transition to DEN* Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)* Forces tech backroll on hit** Opponent recovers crouching
f+2h10i12-6+3
f+2,1h, h10, 15i12, i13-5+6* Combo from 1st hit* Jails* Transition to SEN* Cancel SEN and transition to standing with input B (-6/+5)
f+2,4h, h10, 22i12, i18~19-12+15 (+6)* Balcony Break
f+3sp* Transition to DEN* Recover 30F heat on transition* Stance moves can be delayed by 19F
f+4m12i17-9+7* Knee
f+4,1m, m12, 8i17, i21~22-9+2Combo from 1st CH
f+4,1,2m, m, m12, 8, 8i17, ,i12-10+2Combo from 2nd hit
f+4,1,2,1m, m, m, m12, 8, 8, 20i17, ,i24~25-14+19 (+9)* Balcony Break* Combo from 3rd CH
f+1+2m20i15~16-13+28
f+1+4m28i13~14-18+18 (+8)* Balcony Break* Shoulder
df+1m12i13-3+5
df+1,1m, h12, 12i13, i21-6+6* Combo from 1st hit with 1F delay* Input can be delayed by 1F* Transition to r19? DEN with D (-2/+10)
df+1,1,3m, h, m12, 12, 25i13, ,i25~26-12+16d* Balcony Break* Combo from 2nd CH with 9F delay* Move can be delayed by 10F* Input can be delayed by 14F
df+1,3m, m12, 20i13, i24-12+13a (+4)* Balcony Break* Combo from 1st CH with 1F delay* Input can be delayed by 1F
df+2m15i14-3+9+13c* Elbow* Transition to SEN* Recover 30F heat on transition* Transition to standing with B (-11/+1/+5c)
df+3m15i16-11+8* Transition to DEN with input D (-4/+15)
df+3,3m, m15, 24 (16)i16, i25~26-15+29a (+14a)* Combo from 1st hit with 2F delay* 16 damage with scaling from 1st hit * Input can be delayed by 2F* Move cannot be delayed* Low crush 23~
df+4m16i15~16-8+2
d+2m17i18~19+0c+8c+10d* Elbow* Transition to FC with input D
d+3l8i15-14-3
d+3,1l, h,h8, 4,10i15, i19,i18-7+4* Combo from 1st hit CH
d+3,1(wall stun)l, h,h, m8, 4,10, 27i15, ,i35~36-3a (-15)* Spike?
d+1+2l25i24~25-20+9d* High crush 20~
db+1l9i17-12-1* High crush 6~
db+1,3l, h9, 10i17, i19-12-1* Combo from 1st hit* -31 on 1st block* Transition to LEN with input D (-31/-12/+3)* Recover 30F heat on transition
db+2m12i15-8+3* Transition to SEN with input F (-5/+6)
db+2,1m, m12, 8i15, i15~16-8+6
db+2,3m, m12, 15i15, i19-13+8* Tornado* Wall Crush +20g on hit* Input can be held to power up and deal more chip damage on block* Input can be delayed by 5F? from 1st?
db+2,3*m, m12, 25i15, i51+13+24d (+14)* Tornado* Balcony Break* Input can be partially held from i? to i?* 10 chip damage on block
db+4l19i20~21-26+5c+29a* High crush 6~
db+1+2m12i26-13+8* Transition to DEN with input D (-6/+11)* Backsway
b+1m17i15~17-9+4+14a (+5)* Homing* Balcony Break on CH
b+2m12i15-7+4
b+2,1m, m12, 17i15, i15-10+4+32a* Combo from 1st hit with 15F delay* Move can be delayed by 10F* Input can be delayed by 15F
b+2,3m, h12, 21i15, i18-8+38d (-20)* Balcony Break* Tornado* Combo from 1st hit with 5F delay* Move cannot be delayed* Input can be delayed by 5F
b+3m14i17-12+4* Transition to SEN with input F (-5/+11)
b+3,4m, h14, 20i17, i23~24-8+19 (+10)* Balcony Break
b+4m23i15-8+8Knee
b+4,1+2m, th23, 15i15, 0* Available on b+4 frontal standing hit
b+1+2m,m4,20i21~22,i8~9-9+9* Balcony Break* Homing* Can evade jabs from range
ub+1+2m!45i84~85+61a
uf+3m,m26 (9)i16~17-26+33a (+15)* Transition to FC on hit* Low crush 12~
uf+4m20i25~27-8+42a* Has high and mid evasive frames* Increased evasion when performed from crouching state* Low crush 9~
uf+3+4sp* Low crush 11~
uf+3+4,4sp, m,t20,20,i17~18-40* Low crush 1~
uf+3+4,1+2sp, t40,i9~11+1* Throw break: 1+2
1+2+3+4sp
f,F+2M20i21~22-13+35a* Tornado* Transition to SEN on hit with input F (+37a)** Switches sides
f,F+4l12i21-31+5
f,F+4,2l, h12, 15i21, i24-7+11Cannot cancel DEN transition (cannot block i36 moves?)
f,F+4,3l, m12, 20i21, i28-16-3
f,F+1+2m20i16~17-9+14 (+5)+59a (+39)* Elbow* Balcony Break* 4 chip damage on block
f,F+3+4l,l26i19~20-16+0c* High crush 21~
f,n,b+2m10i14-120
f,n,b+2,1m, m10, 10i14, i16-18+47a (+39)
uf,n,4m20i23~25-13+32a (+22)* Low crush
f,f,F+1h23i18~20+4+36a* Strong Aerial Tailspin* Balcony Break* 9 chip damage on block* Transition to t51? r33? standing with B (+2/+34a)* Effectively homing?* Unparryable (bug?)
f,f,F+3m30i20~26+6+15a (+5)* Balcony Break* 9 chip damage on block* Low crush 3~
ws1m16i15~16-12+38a* Tornado* Transition to SEN with F on hit (+36a)** Switches sides
ws2m13i13~14-8+3* Transition to DEN with D (-12/-1)** Retreats during stance transition* Transition to SEN with F (-5/+6)
ws2,1m, m13, 17i13~14, i23~24-12+2c+4d* Combo from 1st hit
ws2,3m, h13, 20i13~14, i20-15-3* Combo from 1st hit* Transition to LEN with D (-11/+6)
ws3h30i200+21 (+15)* Transition to LEN with input D (+4/+26a (+20))
ws4m16i11~12-6+5
SS.2m20i16~17-7+22d* 4 chip damage on block
FC.1+2l,l9,15i18,i14~i15-12+1c* Transition to LEN on hit with input n,D (+3c)* High crush 1~
FC.df+2m19i15~16-8+5+63a
(Back to wall).b,b,UBm25i29~33-1+19c* Balcony Break* Bryan* Kazuya* Lars* Law* Forces tech backroll on hit* Floating state 5~13* Low crush 14~33* Floating state 34~36
(airborne).DEN.2+4
DEN.1h14i11~12+1+8* Elbow* Transition to SEN with input F (-3/+4)
DEN.1,2h, h14, 20i11~12, i14~15-6+21c* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Jail from 1st block* Combo from 1st hit with 6?F delay?* Move cannot be delayed* Input can be delayed by 6?F* Forces tech backroll on hit
DEN.2M17i17~19-7+7+62a* Transition to Avalanche Flip on hit or CH with input UF (+9/+64a)* Jab evasion
DEN.2+4
DEN.3m23i22~23+5+5* Heat Engager* Heat Dash +5, +34a (+27)* Homing* Transition to SEN (cannot cancel, does not transition when using Heat Dash)* 9 chip damage on block* Low crush 8~
DEN.4l14i23~25-12+1* Transition to LEN with input D (-12/+3)
DEN.1+2h20i12~13-10+63a (+47)* Tornado* Balcony Break
DEN.3+4L21i22~23-14-3+5c* Transition to SEN with input F (-7/+4/+12c)
DEN.Bsp* Transition to DEN* Can only performed on first DEN transition starting with frame 17* Stance moves can be delayed by 19F
DEN.n,Fsp* Transition to SEN* Stance moves can be delayed by 20F* High crush 12~39
LEN.1L20i16~17-12+4c* High crush 1~
LEN.2m25i16~17-9+25 (+15)* Tornado* Elbow* 8 chip damage on block* Powers up during Heat (Uses Heat Time, Tornado launches on hit)* High crush 1~15* Low crush 16~
SEN.1m26i12~13-6+23a (+13)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break
SEN.2L23i17~19-12+6c+73a (+57)* Tornado* High crush 1~
SEN.3M20i14~16-13+29a (+19)* Low crush 14~
SEN.4h19i17~18+4+31a* Strong Aerial Tailspin* Homing* Balcony Break* 7 chip damage on block
SEN.1+2m21i14~16-14+20a (+13)* Tornado* Recovers 7F? faster on hit (t44 r28?)* Power crush 6~13
SEN.3+4m,m22 (11)i13~14,i18~19+0c+22d (-13)* Spike* 6 chip damage on block* Low crush 7~
SEN.Bsp* Transition to DEN* Recover 30F heat on transition
SEN.Dsp* Transition to LEN* Transition to r1 FC with no input* Recover 30F heat on transition* High crush 24~27?
(airborne).f,f,F+2+4t31 (21)i110* Throw break: none* Opponent status on hit: FUFT
1+3t35i12~14-3+1* Spike* Throw break: 1 or 2* Opponent status on hit: FUFA
2+4t35i12~14-30* Throw break: 1 or 2* Opponent status on hit: FDFT perpendicular* Side switch on hit
Back throwt50i12~140* Throw break: none* Opponent status on hit: FDFT
Left throwt40i12~14-30* Throw break: 1* Opponent status on hit: FUFT
Right throwt40i12~14-3+1* Throw break: 2* Opponent status on hit: FUFA
f,f,F+2+4t40i11-30* Throw break: 1+2* Opponent status on hit: FDFA
uf+1+2t35i12~14-30* Throw break: 1+2* Opponent status on hit: FUFT

To character select | Kuma / Law

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