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To character select | 〈 Lars / Lee 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.1+2 | -8~-7 | +66a (+50) | * Tornado* Weapon* Consumes 270F remaining Heat Time on block or whiff* Restores 60F of remaining Heat Time on hit* Alternate input DSS.1+2 | ||||
| H.uf+2 | h | 21 | i19~20 | +4 | +21d | * Weapon* Strong Aerial Tailspin* Balcony Break* Consumes 300F of remaining Heat Time* Restores 60F of remaining Heat Time on hit* 4 chip damage | |
| H.2+3 | m,t | 24,4,5,5,5,7 (50) | i14 | +11g | +5 | * Heat Smash* Balcony Break* Transitions to DSS on block* 8 chip damage on block | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 5 | i10, i18 | -8 | -6 | +6 | * CH frames also apply to combo from 1st CH |
| 1,1,1 | h, h, m | 5, 5, 20 | i10, ,i20 | -12 | +15c | * Heat Engager* Heat Dash +5, +36a (+26)* Combos from 1st or 2nd hit CH* Balcony Break* Forces tech backroll on hit | |
| 1,1,2 | h, h, h | 5, 5, 12 | i10, ,i17 | -6 | +6 | * Transition to DSS with F** (-6 oB, +6 oH) | |
| 1,2 | h, h | 5, 8 | i10, i12 | -3 | +6 | +6 | * Jails from 1st attack* Combos from 1st hit |
| 1,2,2 | h, h, m | 5, 8, 10 | i10, ,i20 | -8 | +4 | +4 | Combos from 1st hit CH |
| 1,2,2,2 | h, h, m, h | 5, 8, 10, 15 | i10, ,i13 | -9 | +4 | +9d | * Combos from 1st or 3rd hit CH* Delay-able* Transition to DSS with F** (-4 oB, +9g oH, +14d CH) |
| 1,2,2,1+2 | h, h, m, m | 5, 8, 10, 23 | i10, ,i19 | -13 | +5a (-4) | Balcony Break | |
| 1,2,3 | h, h, m | 5, 8, 10 | i10, ,i15 | -5 | +13g | * Wall Crush +24g on hit* Knee* Combos from 1st hit CH* Jails from 1st attack | |
| 1,2,uf+3,4 | h,h,Special,M | 20 | i15 | -12 | +31a (+21) | ||
| 2 | h | 8 | i10 | +0 | +6 | ||
| 2,2 | h, m | 8, 10 | i10, i20 | -8 | +4 | Delay-able | |
| 2,2,2 | h, m, h | 8, 10, 10 | i10, ,i13 | -9 | +4 | +9d | * Combos from 2nd hit* Transition to DSS with F** (-4 oB, +9g oH, +14d) |
| 2,2,1+2 | h, m, m | 8, 10, 20 | i10, ,i19 | -13 | +5a (-4) | * Balcony Break* Combos from 2nd hit CH* Delay-able | |
| 2,b+2 | h, h | 8, 8 | i10, i17 | -4 | +7 | * Elbow* Combos from 1st hit* Delay-able | |
| 2,b+2,1 | h, h, h | 8, 8, 8 | i10, ,i23 | -3 | +3 | * Combos from 2nd hit CH* Delay-able | |
| 2,b+2,1,2 | h, h, h, m | 8, 8, 8, 21 | i10, ,i20 | -3 | +20a | +55a | * Combos from 3rd hit CH* Delay-able* Transition to FC with D |
| 3 | h | 12 | i12 | -9 | +2 | ||
| 3,3 | h, m | 12, 17 | i12, i27 | -14 | -3 | +53a (+22) | * Combos from 1st hit CH* Delay-able |
| 3,4 | h, h | 12, 20 | i12, i22 | -10 | +19a (+10) | * Combos from 1st hit* Balcony Break | |
| 4 | h | 15 | i13 | -9 | +7 | ||
| 4,3 | h, h | 15, 12 | i13, i18 | -8 | +1 | +23a | * Combos from 1st hit* Transition to DSS with F** (+7 oB, +16g, +38a (+31))** DSS allows full combo off of Magic 4 |
| 4,3,4 | h, h, h | 15, 12, 14 | i13, ,i20 | -6 | -1 | +31a (+24) | * Combos off of 1st hit CH* Transition to DSS with F** (+7 oB, +12g, +44a (+37))** DSS allows full combo off of Magic 4 |
| 4,u+3 | h, m | 15, 23 | i13, i33 | -1 | +30a (+13) | Combos off of 1st hit CH* Low crush 23~ | |
| 1+2 | M | 20 | i16~17 | -13~12 | +12a (+5) | +66a (+50) | * Tornado* Weapon* Partially uses remaining Heat Time in heat* Instant Tornado on CH |
| 2+3+4 | |||||||
| 3+4 | m,m | 5,10 | i14~15, i11 | -13 | +3 | Alternate input DSS.3+4* Low crush 14~ | |
| 3+4,4 | m,m, h | 5,10, 25 | i14~15, i11, i30 | +7 | +5c | * Balcony Break* Combos from 1st hit* 5 chip damage on block* Forces tech backroll on hit* Alternate input DSS.3+4,4* Low crush 22~ | |
| f+2 | h | 10 | i12 | +0 | +6 | * Can route into:** Rave War Combo (f+2,2,2), or** Blazing Fist Combo (f+2,2,1+2)* Alternate input DSS.f+2 | |
| f+2~1 | m | 24 | i19~20 | +4 | +30a (+4) | +54a | * Balcony Break* 4 chip damage on block* Transition to DSS with F (+6/+32a (+6)/+56a)* Alternate input DSS.f+2~1 |
| f+3 | m | 12 | i18 | -10 | +1 | ||
| f+3,1 | m, m | 12, 15 | i18, i20 | -2 | +8 | * Transition to DSS with F** (+3 oB, +13g) | |
| f+1+2 | m | 20 | i20 | +3c | +8c | +55a | Transition to FC with D |
| f+3+4 | M | 20 | i25~26 | -2 | +7c | +49a | Alternate input DSS.f+3+4* Low crush 11~ |
| df+1 | m | 10 | i13 | -1 | +5 | First hit of Law’s 10 String | |
| df+1,2 | m, h | 10, 24 | i13, i20~21 | -8 | +9 | * Weapon* Balcony Break* Strong Aerial Tailspin* Combos from 1st hit* Powered up in Heat | |
| df+1,3 | m, l | 10, 6 | i13, i20 | -16 | -5 | Combos from 1st hit | |
| df+1,3,2 | m, l, m | 10, 6, 6 | i13, ,i28 | -12 | -1 | Combos from 1st hit | |
| df+1,3,2,2,3,3,3,4,4,4 | First 3 hits are a natural combo | ||||||
| H.df+1,2 | m, h | 10, 27 | i13, i20~21 | -5 | +16a (+7) | * Weapon* Balcony Break* Strong Aerial Tailspin* Combos from 1st hit* Consumes 180F of remaining Heat Time* Restores 60F of remaining Heat Time on hit | |
| df+2 | m | 12 | i15 | -7 | +34a (+24) | ||
| df+3 | m | 23 | i21 | -13 | +52a (+21) | * High crush 6~ | |
| df+4 | m | 15 | i13 | -8 | +3 | ||
| df+4,3 | m, m | 15, 23 | i13, i29~31 | -14 | +68a (+52) | * Tornado* Combos from 1st hit CH* Low crush 14~ | |
| df+3+4 | l | 12 | i18 | -15 | +4c | +6a | * High crush 6~ |
| d+1 | l | 15 | i21 | -12 | -1 | Transition to Slide Step with DF* High crush 6~ | |
| d+1,3 | l, h | 15, 21 | i21, i24 | -9 | +20a (+11) | +65a (+45) | * Balcony Break* Tornado on CH |
| d+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.d+2* High crush 4~ | |
| d+2,3 | sl, m | 8, 21 | i11, i23 | -15 | +30a (+20) | * Combos from 1st hit CH* Tornado | |
| d+3 | l | 8 | i16 | -14 | -3 | Transition to FC with D | |
| d+3,3 | l, h | 8, 17 | i16, i16 | -7 | +20a | +46CS | * Combos from 1st hit CH* -30 on block from 1st block* Delay-able |
| d+4 | l | 7 | i15 | -11 | +0 | ||
| d+4,3 | l, h | 7, 12 | i15, i12 | -12 | +0 | +5 | * Combos from 1st hit* -26 on 1st block* Nosebleed stun* Low crush 5~9?* Floating state 10?~12? |
| d+1+2 | * Enters DSS* Transition to Slide Step with DF | ||||||
| d+3+4 | l | 7 | i12 | -15 | -2 | Alternate input FC.d+4* High crush 4~ | |
| d+3+4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Balcony Break* Combos from 1st hit CH* Alternate input FC.d+4,3* Low crush 19~ | |
| db+1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| db+2 | m | 15 | i14 | -4 | +7 | * Elbow | |
| db+2,4 | m, M | 15, 25 | i14, i33 | -15 | +1d | Transition to FUFA with D* Low crush | |
| db+3 | l | 15 | i17 | -13 | +3c | +13g | |
| db+4 | l | 20 | i26 | -37 | +15a | Homing* High crush 6~ | |
| db+4,4 | l, m | 20, 27 | i26, i37 | -8 | +30a (+12) | * Low crush | |
| db+1+2 | m,h,m | 8,8,8 | i17 | -4 | +7 | * Transition to DSS | |
| db+1+2,1 | m,h,m, m | 8,8,8, 28 | i17, i22 | -16 | +16d (+6) | * Balcony Break* Combo from 3rd CH | |
| b+1 | m | 12 | i14 | -9 | +2 | * Transition to DSS with F** (-4 oB, +7 oH) | |
| b+1,2 | m, m | 12, 12 | i14, i19 | -12 | +2 | * Combo from 1st hit with 11F delay* Move can be delayed by 14F* Transition to DSS with F** (-10 oB, +4 oH) | |
| b+1,2,2 | m, m, m | 12, 12, 22 | i14, ,i18 | -14 | +12a (+5) | * Heat Engager* Heat Dash +5, +42a (+27)* Balcony Break* Combo from 1st or 2nd hit CH with 12F delay* Move can be delayed by 8F* Input can be delayed by 16F | |
| b+1+3 | +7 | * Transition to DSS on successful parry with F to be +20g (i14? guaranteed followups)* Parry state 5?~11? | |||||
| b+2 | m | 12 | i16 | -8 | +4 | ||
| b+2,1 | m, m | 12, 16 | i16, i26 | -15 | +11a | * Tornado* Balcony Break* Combos from 1st hit CH | |
| b+2,2 | m, h | 12, 15 | i16, i13 | -9 | +4 | +9d | * Combos from 1st hit* Delay-able* Transition to DSS with F** (-4 oB, +9 oH, +14d CH) |
| b+2,3 | m, l | 12, 10 | i16, i23 | -12 | -1 | Delay-able | |
| b+2,3,4 | m, l, m | 12, 10, 23 | i16, ,i23 | -7 | +36a (+26) | * Tornado* Combos from 2nd hit CH* Delay-able* Transition to DSS with F** (+5 oB, +48a (+38) oH) | |
| b+2,3,d+4 | m, l, l | 12, 10, 23 | i16, ,i34 | -37 | +11a | Delay-able* High crush | |
| b+3 | m | 27 | i23 | -12 | +17a (+8) | * Homing* Balcony Break* Transition to BT with B** (-11 oB, +18a (+9) oH) | |
| b+4 | m | 13 | i14 | -7 | +3 | * Homing* Transition to BT with B** (-4 oB, +6 oH) | |
| b+4,3 | m, h | 13, 21 | i14, i32 | -5 | +24a (+15) | * Balcony Break* Combos from 1st hit | |
| b+1+2 | m | 21 | i20 | -14 | +31a (+23) | Balcony Break* Power crush 7~ | |
| b+3+4 | m | 25 | i23 | -18 | +16a (+6) | * Balcony Break* High crush 6~10? | |
| ub+1,1+2,2 | h,h,h,h | 3,3,3,25 | i12,i6,i6,i13 | -14 | +28a (+13) | * Combos from 1st CH* Jails from 1st to 4st attack* Last hit delay-able* Frame data for 1st, 2nd and 3rd hits:** (-9 oB, -3 oH) | |
| ub+2 | h | 17 | i15 | -12 | +9 | ||
| ub+3 | * Transition to Slide Step with DF* Alternate input u+3* Low crush 9~ | ||||||
| ub+3,4 | M | 20 | i15 | -12 | +31a (+21) | ||
| u+4 | m | 12 | i15 | -13 | +19a (+9) | +33a (+23) | * Low crush |
| UF+4 | m | 23 | i18 | -17 | +28a (+18) | * Alternate input** UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4* Low crush 9~ | |
| UF+4,3 | m, m | 23, 16 | i18, i19 | -14 | +78a (+62) | * Combos from 1st hit* Tornado* 2nd hit Instant Tornado** (+68a (+52) oH)* Alternate input** UB+4,3 U+4,3** FC.ub+4,3 FC.u+4,3 FC.uf+4,3* Low crush | |
| uf+1 | h | 10 | i12 | -5 | +6 | * Alternate input:** Ki Charge~1** b,B+2+3~1,3 | |
| uf+1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit* Alternate input:** Ki Charge~1,3** b,B+2+3~1,3 | |
| uf+2 | h | 21 | i19~20 | -1 | +9 | +21d | * Weapon* Strong Aerial Tailspin* Balcony Break* 4 chip damage |
| uf+3 | m | 20 | i18 | -8 | +16c | * Heat Engager* Heat Dash +5, +36d (+26)* Balcony Break* Forces tech backroll on hit* Low crush 9~ | |
| uf+4 | m | 14 | i15 | -13 | +33a (+23) | * Low crush 9~ | |
| uf+3+4 | l | 27 | i29 | -24 | +5 | Alternate input DSS.uf+3+4* Low crush 8~30? | |
| 1+2+3+4 | |||||||
| 1+2+3+4 | |||||||
| 1+2+3+4,2 | h | 22 | i14 | +1 | +15a | +50a | * Balcony Break* 6 chip damage on block |
| 1+2+3+4~1 | h | 10 | i12 | -5 | +6 | * Alternate input:** uf+1** b,B+2+3~1,3 | |
| 1+2+3+4~1,3 | h, l | 10, 10 | i12, i19 | -13 | -1 | * Combos from 1st hit* Alternate input:** uf+1,3** b,B+2+3~1,3 | |
| (While down, facing up) 1+2+3+4 | |||||||
| b,B+2+3 | m! | 60 | i78 | +0d | Can cancel and transition to DSS with b,b | ||
| f,F+2 | m | 12 | i14 | -6 | +2 | +7 | |
| f,F+2,1 | m, h | 12, 12 | i14, i22 | -4 | +2 | Delayable | |
| f,F+2,1,3 | m, h, m | 12, 12, 23 | i14, ,i28 | -13 | +11a | * Balcony Break* Combos off 2nd hit CH* Delayable | |
| f,F+2,3 | m, h | 12, 20 | i14, i16 | -14 | +11c | * Tornado* Balcony Break* Combos from 1st hit* Jails from 1st block with ?F delay* Delayable* Forces tech backroll on hit | |
| f,F+2,f+1+2 | m, m | 12, 24 | i14, i31 | +4 | +30a (+4) | +54a | * 4 chip damage on block* Transition to DSS with F (+6/+32a (+6)/+56a) |
| f,F+3 | M | 30 | i23~26 | 0c | +7d | * Floor Break* 6 chip damage* Low crush | |
| f,F+4 | m | 17 | i20 | -9 | +19cg | Balcony Break* Low crush | |
| uf,n,4 | m | 20 | i19 | -15 | +30a (+20) | * Low crush | |
| f,f,F+3 | m | 30 | i20~28 | +6 | +9c | * Balcony Break* 6 chip damage on block* Forces tech backroll on hit* Low crush | |
| ws1 | m | 10 | i13 | -7 | -1 | * Transition to DSS with F** (-5 oB, +1 oH) | |
| ws1,2 | m, h | 10, 25 | i13, i16 | -9 | +14c | * Balcony Break* Delayable* Forces tech backroll on hit | |
| ws2 | m | 20 | i15 | -18 | +31a (+21) | ||
| ws3 | h | 16 | i16 | +16g | +18 | * Transition to DSS | |
| ws4 | m | 14 | i11 | -4 | +4 | +5 | * Transition to +4, +12, +13 DSS with F |
| ws4,3 | m, m | 14, 23 | i11, i27 | -14 | +68a (+52) | * Tornado** Combos from 1st hit CH* Low crush | |
| ws3+4 | m | 30 | i14 | -21 | +0a (-17) | Balcony Break* Low crush | |
| ss2 | m | 23 | i18 | +0 | +16d (+6) | * Balcony Break* 4 chip damage on block | |
| ss3 | l | 17 | i18 | -13 | +7 | +16c | * Transition to DSS on hit |
| ss3+4 | m,h | 9,10 | i15 | -12 | +63a (+43) | Balcony Break* Low crush | |
| FC.1 | sl | 5 | i10 | -5 | +6 | * High crush 4~ | |
| FC.2 | sl | 8 | i11 | -4 | +7 | Alternate input d+2* High crush 4~ | |
| FC.3 | l | 10 | i16 | -17 | -6 | * High crush 4~ | |
| FC.3,4 | l, m | 10, 27 | i16, i29 | -14 | +14a (-3) | Combo from 1st hit CH* Low crush | |
| FC.4 | l | 7 | i12 | -15 | -2 | Alternate input d+3+4* High crush 4~ | |
| FC.4,3 | l, m | 7, 23 | i12, i29 | -14 | +14a | * Combos from 1st hit CH* Alternate input d+3+4,3* Low crush | |
| FC.UF+3+4 | m | 30 | i46~49 | -4 | +17a (+7) | * Low crush | |
| FC.df,d,df+3 | l | 17 | i16~20 | -23 | +13 | * Alternate input df+3 in Slide Step | |
| (Back to wall).b,b,UB | m | 25 | i29~33 | -1 | +19c | * Balcony Break* Forces tech backroll on hit* Floating state 5~13* Low crush 14~33* Floating state 34~36 | |
| BT.1 | h | 7 | i10 | +1 | +8 | Can route into the same strings as his normal 1 | |
| BT.2 | m | 17 | i15 | -14 | -1 | +52a | * Elbow |
| BT.2,2 | m, m | 17, 20 | i15, i14 | -14 | +5c | * Elbow* Combos from 1st hit* Delay-able* Forces tech backroll on hit | |
| BT.3 | h | 18 | i10 | -8 | +8 | ||
| BT.4 | h | 14 | i11 | -9 | +2 | ||
| BT.4,3 | h, m | 14, 24 | i11, i24 | -12 | +12a (+3) | * Balcony Break* Combos from 1st hit CH | |
| BT.1+2 | h | 20 | i15 | +1 | +16g | * Balcony Break* Homing* Jab evasion | |
| BT.d+3 | l | 6 | i12 | -15 | -4 | ||
| BT.d+4 | l | 17 | i23 | -13 | +6c | +26d | |
| BT.d+3+4 | M | 25 | i26 | -15 | +0 | * Transition to FUFA with D** (-2 oB, +13d oH) | |
| DSS.1 | h | 14 | i12 | -1 | +7 | +17c | * 4 chip damage on block* Transition to DSS |
| DSS.2 | h | 20 | i14 | +1 | +15a | +50a | * Balcony Break* 6 chip damage on block |
| DSS.3 | h | 25 | i19 | +3 | +40a | * Homing* Balcony Break* 5 Chip damage on block | |
| DSS.4 | l | 21 | i21 | -13 | +6c | +38a | |
| DSS.f+1 | m | 20 (24) | i14 | -11 | +12c | * Heat Engager* Heat Dash +43d (+35)* Balcony Break* 4 chip damage on block* 7 chip damage on block (Just Frame)* Forces tech backroll on hit* While transitioning to DSS from other moves, it is possible to input as a Just Frame (ex; 4,3~F:DSS.f+1) for 4 more damage on hit and 3 more chip damage on block. | |
| DSS.f+3 | m | 27 (32) | i20 | -9 | +22d (+12) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* 8 chip damage on block* 9 chip damage on block (Just Frame)* While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 5 more damage. | |
| DSS.f+4 | h | 36 (40) | i19 | +7 | +5c | * Balcony Break* 7 chip damage on block* 12 chip damage on block (Just Frame)* Forces tech backroll on hit* While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage. | |
| 1+3 | t | 35 | i12~14 | -3 | +0d | Throw break 1 or 2 | |
| 2+4 | t | 35 | i12~14 | +0d | * Throw break 1 or 2* Side swap* Transition to BT with D** (+5 BT) | ||
| Back Throw | t | 50 | i12~14 | +0d | Unbreakable | ||
| DSS.uf+1+2 | t | 35 | i12 | -2 | +0d | Throw break 1+2 | |
| H.DSS,P | t | 38 | +0d | * Punches only* Heat only* Restores 150F of remaining Heat Time on successful parry* Parry state 5~? | |||
| Left Throw | t | 40 | i12~14 | -3 | +0d | Throw break 1 | |
| Right Throw | t | 42 | i12~14 | -3 | +0d | Throw break 2 | |
| b+2+4 | t | 34 | +0d | * Punches only* Partially restores remaining Heat Time* Does 38 damage in Heat* Parry state 5? | |||
| f,F+3+4 | t | 10 | i14 | -3 | +55a (+28) | Throw break 1+2 | |
| f+2+3 | t | 35 | i12 | -2 | +6d | Throw break 1 | |
| uf+1+2 | t | 35 | i12 | -6 | +3d | Throw break 1+2 | |
| uf+1+2,1,2,1+2 | t | 40 | i12 | -6 | -6d | * Throw break 1+2* Floor Break |
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