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To character select | 〈 Lars / Leo 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.df+3+4 | m | 35 | i16~17 | +0 | +26a | +26a | * Homing* Balcony Break* 7 chip damage on block* Partially consumes remaining Heat Time* Transition to +0, +26a MS with F |
| H.d+1+2 | m | 30 | i18~19 | +6 | +21a (+11) | +21a (+11) | * Balcony Break* 6 chip damage on block* Partially consumes remaining Heat Time* Transition to +8, +21a (+11) HMS with 3+4 |
| H.2+3 | l,t | 40 | i20 | -14 | +0d | * Heat Smash* Balcony Break | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | * Transition to r30 -2 +8 MS with F * Jail from 1st attack with 4F delay* Combo from 1st hit with 4F delay | |
| 1,2,2 | h, h, m | 5, 9, 14 | i10, ,i20~21 | -13 | -2 | * Move can be delayed 5F* Input can be delayed 7F* Combo from 2nd CH with 7F delay | |
| 1,2,2,3 | h, h, m, h | 5, 9, 14, 23 | i10, ,i21 | -3 | +17a (+8) | * Balcony Break* Combo from 3rd hit with 9F delay* Transition to r25 -9, +11a (+2a) HMS with 4* Move can be delayed 13F* Input can be delayed 18F | |
| 1,2,4 | h, h, m | 5, 9, 10 | i10, ,i18 | -12 | -1 | +58a | * Jail from 1st attack* Combo from 2nd hit* Transition to -14 -2 HMS with 3* Move can be input by pressing 4 during frames 1-9 of 1,2 |
| 1,2:4 | h, h, m | 5, 9, 12 | i10, ,i18 | -12 | +5 | +58a | * Jail from 1st attack* Combo from 2nd hit with 1f delay* Move can be input by pressing 4 during frames 10-13 of 1,2* Transition to r44 -14 +3 HMS with 3 |
| 1,3 | h, h | 5, 5 | i10, i16 | -11 | +0 | * Combo from 1st hit with 4F delay* Move can be delayed by 4F | |
| 1,3:3 | h, h, m | 5, 5, 4 | i10, ,i9 | -11 | +0 | * Input 3 during frames 13-16 of previous hit* Jail from 1st attack | |
| 1,3:3:3 | h, h, m, h | 5, 5, 4, 14 | i10, ,i21 | -17 | +14 | * Combo from 1st hit* Input 3 during frames 8-9? of previous hit* Timestop on hit* 5 chip damage | |
| 2 | h | 10 | i10 | +1 | +7 | ||
| 2,1 | h, h | 10, 8 | i10, i15 | -5 | +6 | * Transition to -5, +6 HMS with 3+4* Combos from 1st hit | |
| 2,1,1 | h, h, m | 10, 8, 18 | i10, ,i20 | -12 | +3 | +26a | * |
| 2,1,3 | h, h, h | 10, 8, 20 | i10, ,i24 | -4 | +20a (+11) | +65a (+45) | * Balcony Break |
| 2,1,4 | h, h, l | 10, 8, 18 | i10, ,i25 | -15 | +1 | +11 | * |
| 2,2 | h, m | 10, 14 | i10, i20 | -13 | -2 | * Combos from 1st hit CH | |
| 2,2,3 | h, m, h | 10, 14, 23 | i10, ,i21 | -3 | +17a (+8) | * Balcony Break* Transition to -9, +11a (+2) HMS with 4* Combos from 1st hit CH | |
| 3 | m | 16 | i14 | -8 | +7 | * Transition to -8, +7 HMS with 4 | |
| 3,3 | m, h | 16, 18 | i14, i17 | -10 | +1 | * Combos from 1st hit | |
| 3~3 | h | 18 | i30? | -9 | +2 | * | |
| 3~3:4 | h, t | 18, 20 | i30?, | ! | +0d | * Unbreakable* Input 4 on frame 31? from previous hit * Perfect Input not required during Heat* Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
| 4 | h | 14 | i11 | -9 | +2 | +2s | |
| 4,3 | h, h | 14, 14 | i11, i18 | -14 | -3 | +2 | Combos from 1st hit |
| 4,3,3 | h, h, m | 14, 14, | i11, ,i19 | -13 | +8d | * Floor Break* Combos from 2nd hit CH | |
| 4,3,4 | h, h, m | 14, 14, | i11, ,i30 | -9 | +42d | * Tornado* Low crush | |
| 4,4 | h, h | 14, 5 | i11, i10 | -13 | -2 | * Jail from 1st attack* Combo from 1st CH +20a (+13) | |
| 4,4,4 | h, h, h | 14, 5, 5 | i11, ,i10 | -13 | -2 | * Jail from 1st attack* Combo from 2nd hit with no delay* Frame advantage on 1st CH: +25a (+18) | |
| 4,4:4 | h, h, h | 14, 5, 12 | i11, ,i20~21 | -9 | +15a (+6) | * Heat Engager* Heat Dash +5g +34d* Strong Aerial Tailspin* Balcony Break* Combo from 2nd hit with 1f-5f delay only* Frame advantage on 1st CH: +29a (+22)* 4 Chip Damage on block* 5 Chip Damage on block in heat | |
| 4,u+3 | h, m | 14, 23 | i11, i33 | -1 | +48d | js | * Transition to -9, +40 MS with F |
| 1+2 | m | 20 | i21 | -1 | +3 | +26a | * Homing* Floor Break* Transition to +2, +6, +29a HMS with 3+4 |
| 2+3+4 | * Has a hidden Perfect Input by inputting 2 on the 51~53 frames.* Perfect Input is a Just Frame even in Heat* Perfect Input restores Heat Time | ||||||
| 3+4 | * Transitions to HMS* Transition to r7? FC with d_db_df (8F cost?)** Transition to r1? FC when transitioning from HMS move transitions? (1F cost?)* Transition to r? MS with F | ||||||
| f+2 | m | 12 | i14 | -9 | +2 | ||
| f+2,1 | m, h | 12, 22 | i14, i19 | -10 | +42d (-16) | * Balcony Break* Combos from 1st hit* Delayable | |
| f+3 | m | 6 | i15 | -18 | -7 | ||
| f+3,3 | m, m | 6, 3 | i15, i8 | -18 | -7 | Combos from 1st hit | |
| f+3,3,3 | m, m, h | 6, 3, 3 | i15, ,i8 | -18 | -7 | Combos from 1st hit | |
| f+3,3,3,3 | m, m, h, h | 6, 3, 3, 3 | i15, ,i8 | -18 | -7 | Combos from 1st hit | |
| f+3,3,3,3,3 | m, m, h, h, h | 6, 3, 3, 3, 3 | i15, ,i8 | -18 | +13a (+3) | Combos from 1st hit | |
| f+3,3,3,3,3,4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 25 | i15, ,i23 | -9 | +69a (+53) | * Tornado* If only last hit connects +28a (+13)* Combos from 1st hit* 4 can be input after the 2nd hit on-wards* Low crush | |
| f+3,3,3,3,3:4 | m, m, h, h, h, h | 6, 3, 3, 3, 3, 26 | i15, ,i23 | -9 | +69a (+53) | * Tornado* 10 chip damage* Perfect Input not required during Heat* 4 must be input during frames 7?-9? of previous hit* Partially consumes remaining Heat Time, while Perfect input restores Heat Time* Combos from 1st hit* 4 can be input after the 2nd hit on-wards* Low crush | |
| f+4 | h | 13 | i11 | -7 | +4 | ||
| f+4,1 | h, h | 13, 24 | i11, i24 | -5 | +20a (+3) | * Tornado* Balcony Break* Combos on 1st hit CH | |
| f+4,3 | h, m | 13, 18 | i11, i21 | -8 | +6c | +63a | * Transition to -4, +7c, +64a HMS with 4* Combos on 1st hit CH* Delayable |
| f+4:1 | h, h | 13, 27 | i11, i24 | +5 | +20a (+3) | * Tornado* Balcony Break* 10 chip damage* Combos on 1st hit CH | |
| f+1+2 | h,h | 12,20 | i13 | -13 | +18a (+9) | Balcony Break | |
| f+3+4 | M,M | 10,20 | i30 | +4c | +8c | Floor Break 9 chip damage* Low crush | |
| df+1 | m | 10 | i13 | -1 | +5 | ||
| df+1,2 | m, h | 10, 5 | i13, i20 | -10 | +1 | * Combo from 1st hit with 2F delay* Move cannot be delayed | |
| df+1,2,2 | m, h, h | 10, 5, 6 | i13, ,i22 | -18 | -7 | * Combo from 1st hit | |
| df+1,2,2,1 | m, h, h, h | 10, 5, 6, 5 | i13, ,i13 | -10 | +1 | * Combo from 3rd CH | |
| df+1,2,2,1,3 | m, h, h, h, h | 10, 5, 6, 5, 7 | i13, ,i22~23 | -26~-25 | -15~-14 | * Combo from 4th hit | |
| df+1,2,2,1,3,3 | m, h, h, h, h, L | 10, 5, 6, 5, 7, 6 | i13, ,i24 | -25 | -14 | * Combo from 5th CH | |
| df+2 | m | 12 | i15 | -7 | +34a (+24) | ||
| df+3 | m | 13 | i14~15 | -8 | +3 | ||
| df+3,2 | m, h | 13, 13 | i14~15, i19 | -10 | +5 | * Combo from 1st hit with 5F delay* Move can be delayed by 4F* Input can be delayed by 5F | |
| df+3,2,3 | m, h, m | 13, 13, 20 | i14~15, ,i22 | -14 | +13c g | * Heat Engager* Heat Dash +5, +42a (+27) * Balcony Break* Combo from 1st or 2nd CH with 7F delay* Move can be delayed by 10F* Input can be delayed by 11F | |
| df+4 | m | 14 | i13-14 | -9 | +5 | Transition to -9, +5 HMS with 3 | |
| df+4,4 | m, h | 14, 22 | i13-14, i22-23 | -9 | +10g | * Heat Engager* Heat Dash +5, +34d* Combo from 1st hit with 7F delay | |
| D+4 | l | 7 | i12 | -13 | -14 | -2 | |
| D+4,4 | l, l | 7, 8 | i12, i20 | -15 | -16 | -4 | Combos from 1st hit CH |
| D+4,4,4 | l, l, l | 7, 8, 5 | i12, ,i20 | -15 | -16 | -4 | Combos from 2nd hit CH |
| D+4,4,4,4 | l, l, l, m | 7, 8, 5, 21 | i12, ,i24 | -20 | +11a (+2) | * Balcony Break* Transition to -11, +20a (+11) HMS with 3* Combos from 3rd hit CH | |
| d+2 | m | 17 | i18 | -6 | +8 | +13 | * Jab evasion |
| d+3 | l | 17 | i16 | -15 | -1 | +17a | Transition to -15, -1, +17a HMS with 4* High crush 6~ |
| d+4 | l | 7 | i12 | -13 | -14 | -2 | |
| d+4,n,4 | l, h | 7, 16 | i12, i23 | -9 | +2 | +27a (+17) | * Links to attacks from 4 (4,4:4, 4,3,4, etc.)* Combos from 1st hit CH |
| db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f* +6c on crouching hit* High crush 4~ | |
| db+2 | sl | 8 | i11 | -4 | +7 | Alternate input FC.2* High crush | |
| db+3 | L | 12 | i20 | -12 | -1 | ||
| db+4 | l | 6 | i12 | -15 | -4 | Alternate input FC.4* High crush | |
| db+3+4 | L | 19 | i21 | -13 | +4 | +38a | |
| b+1 | h | 9 | i14 | -0 | +6 | ||
| b+1,1 | h, m | 9, 6 | i14, i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4* Cancel and transition to -5, +1 MS with F* +6c on crouching hit | |
| b+1,1,2 | h, m, h | 9, 6, 18 | i14, ,i20 | -11 | +1 | * Combos from 1st hit | |
| b+1:1 | h,m | 12,6 | i14,i20 | -5 | +6 | * Transition to -1, +10g HMS with 3+4* Cancel and transition to -5, +1 MS with F* +6c on crouching hit* Perfect Input not required during Heat* Does not partially consume remaining Heat Time, Perfect input does not restore Heat Time* Heat Time is only restored or consumed after the 2 followup | |
| b+1:1,2 | h,m, h | 12,6, 23 | i14,i20, i20~21 | -6 | +39d (-19) | * Balcony Break* Combos from 1st hit* Perfect Input not required during Heat* Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
| b+1:1+2 | h,h | 12,25 | i14,i21 | -6 | +39d (-19) | * Balcony Break* Combos from 1st hit* 10 chip damage* Perfect Input not required during Heat* Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |
| b+1+3 | +14BT | * High and Mid parry* Puts you behind opponent* Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4* Parry state 5? | |||||
| b+1+3,4 | m | 35 | i20 | +22a (+13) | * Balcony Break* Only available upon successful parry* Guaranteed hit | ||
| b+2 | h | 9 | i14 | -5 | +1 | * Transition to -1, +5 MS with F | |
| b+2,4 | h, h | 9, 16 | i14, i27 | -9 | +6 | * Balcony Break* Automatically transitions to HMS on hit or block | |
| b+2,4,3 | h, h, h | 9, 16, 21 | i14, ,i27 | -0 | +22a (+13) | +51a | * Strong Aerial Tailspin* Balcony Break* Transition to -5, +17a MS with F* Low crush |
| b+3 | l | 9 | i15 | -14 | -3 | ||
| b+3,3 | l, h | 9, 12 | i15, i19 | -12 | -1 | * Transition to -7, +4 MS with F* Combos from 1st hit | |
| b+4 | m | 20 | i20 | -3 | +7c | +64a | * Floor Break* Spike* Transition to -2, +8c, +65a HMS with 3* +18d on crouching opponent |
| b+3+4 | h | 23 | i20 | -9 | +15a (+6) | * Balcony Break* Power crush | |
| ub+3 | M | 20 | i18 | -13 | +20a (+13) | +74a (+58) | * Tornado* Low crush |
| ub+3+4 | h! | 60 | i60 | +9 (+0) | +9a | * Balcony Break * Unblockable* Cancel and transition to HMS with 3+4 | |
| u+3 | * Transition to FC with D* Transition to HMS with 3+4* Low crush | ||||||
| uf+3 | m | 12 | i25 | -9 | +2 | * Low crush | |
| uf+3,1 | m, m | 12, 18 | i25, i21 | -12 | +3 | +26a | Combos from 1st hit |
| uf+3,4 | m, h | 12, 23 | i25, i25 | -3 | +25a | Combos from 1st hit | |
| uf+4 | m | 14 | i15 | -13 | +31a (+21) | * Knee* Alternate input ub+4, u+4* Low crush | |
| uf+3+4 | h | 30 | i22 | +5 | +28d (+20) | * Balcony Break* Transition to +8, +31d (+23) HMS with 3+4* 9 chip damage* Low crush | |
| 1+2+3+4 | |||||||
| b,B+4 | h | 23 | i19 | +2 | +25a | * Strong Aerial Tailspin* Homing* Transition to +5, +28a HMS with 3* 6 chip damage | |
| b,n | * | ||||||
| b,n,4 | l | 20 | i21 | -13 | +3 | +12 | ** High crush |
| f,F+2 | h | 23 | i15 | +2 | +18gc | +69a (+53) | * Tornado* Balcony Break* Transition to +5, +21gc, +72a (+56) MS with F* 6 chip damage |
| f,F+3 | m | 23 | i14~15 | -9 | +21d (+11) | * Heat Engager* Heat Dash +5, +36d* Balcony Break* Slight low profile | |
| f,F+4 | h | 22 | i16 | -5 | +29a | ** High crush 5~ | |
| f,n | * Transitions to MS* Alternate input HMS.f,n* Can perform standing actions except for 3 and 3+4?* High crush | ||||||
| f:F+2 | h | 26 | i15 | +2 | +18gc | +69a (+53) | * Tornado* Balcony Break* Transition to +5, +21gc, +72a (+56) MS with F* 11 chip damagePerfect Input not required during HeatPartially consumes remaining Heat Time, while Perfect input restores Heat Time |
| qcf+4 | M | 24 | i22 | -17 | +50a (+40) | * Tornado | |
| ub,b | * Automatically transitions to HMS* Low crush | ||||||
| uf,n,4 | m | 20 | i23 | -13 | +32a (+22) | * Low crush | |
| f,f,F+3 | m | 14 | i14 | -9 | +16a (+9) | * Knee* Alternate input wr3* Low crush | |
| f,f,F+3,4 | m, m | 14, 26 | i14, i20 | +3 | +19d | * Floor Break* Transition to +6, +29d (-6) HMS with 3* Combos from 1st hit* 7 chip damage* Balcony break on 2nd hit only* Low crush | |
| ws1 | m | 12 | i13 | -2 | +8 | * Automatically transitions to HMS on hit or block | |
| ws1,2 | m, h | 12, 17 | i13, i20 | -7 | +2 | +7 | *Transition to -3, +6, +12 MS with F |
| ws1,4 | m, h | 12, 20 | i13, i20 | -5 | +4 | *Transition to -8, +1 HMS with 3 | |
| ws2 | m | 12 | i14 | -8 | +3 | * | |
| ws2,3 | m, m | 12, 24 | i14, i20 | -13 | +32a (+22) | * Tornado* Combos from 1st hit | |
| ws2,4 | m, h | 12, 23 | i14, i27 | -2 | +13g | +37a | * Strong Aerial Tailspin* Balcony Break* Combos from 1st hit |
| ws3 | M | 16 | i10 | -21 | -10 | * | |
| ws3,3 | M, m | 16, 11 | i10, i15 | -15 | -4c | * Transition to -15, -4 HMS with 4* Combos from 1st hit | |
| ws3,3,DF+3 | M, m, m | 16, 11, 10 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| ws3,3,DF+3,3 … | M, m, m, h | 16, 11, 10, 10 | i10, ,i26 | -16 | -8 | * DF+3,3 can be repeated infinately* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks* Combos from 3rd hit | |
| ws3,3,D+3 | M, m, l | 16, 11, 8 | i10, ,i26 | -19 | -8 | * Combos from 2nd hit CH | |
| ws3,3,D+3,3 … | M, m, l, h | 16, 11, 8, 10 | i10, ,i24 | -16 | -5 | * D+3,3 can be repeated infinitely* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks* Combos from 3rd hit | |
| ws4 | m | 16 | i11 | -6 | +5 | * Transition to -9, +2 HMS with 3 | |
| FC.1 | sl | 5 | i10 | -5 | +6 | * Alternate input d+1, db+1* High crush | |
| FC.2 | sl | 5 | i16 | -4 | +7 | * Alternate input db+2* High crush | |
| FC.3 | l | 10 | i13 | -17 | -6 | ** High crush | |
| FC.4 | l | 6 | i12 | -15 | -4 | * Alternate input db+4* High crush | |
| FC.UF+4 | m | 25 | i18~28 | -17 | +28a (+18) | * Transition to -17, +28a (+18) HMS with 3* Alternate input FC.UB+4, FC.U+4* Low crush | |
| FC.UF+3+4 | m,M | 30 | i46~49 | -4 | +18a (+8) | * Balcony Break* Can hit cross-up* Alternate input FC.UB+3+4, FC.U+3+4* Low crush | |
| FC.df,d,DF | ** High crush | ||||||
| FC.df,d,DF:3 | l | 26 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.* Perfect Input not required during Heat* Perfect input when DF and 3 are input during the same frame* Partially consumes remaining Heat Time, while Perfect input restores Heat Time* Is not bufferable from full crouch (regular version gets buffered instead)* High crush * Low crush |
| FC.df,d,DF+3 | l | 20 | i18~24 | -15~-9 | +5 | +5d | * * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.* Bufferable from full crouch* High crush * Low crush |
| FC.df+4 | l | 17 | i16~17 | -14 | +3c | +25d | * Transition to -14, +3, +25d HMS with 3* High crush |
| HMS.1 | h | 7 | i12 | +2 | +9 | * Cancel and transition MS with F* Cancel into Scatter Kick (HMS.3) with input HMS.1~3 | |
| HMS.1,1 | h, h | 7, 7 | i12, i14 | -2 | +8 | * Cancel and transition to +1, +8 MS with F* Combos from 1st hit | |
| HMS.1,1,1 | h, h, h | 7, 7, 20 | i12, ,i20 | -7 | +44d (-14) | * Heat Engager* Heat Dash +5, +34d* Balcony Break* Combo from 1st hit | |
| HMS.1,4 | h, m | 7, 17 | i12, i15 | -8 | +4 | +57a | * Transition to -8, +4, +58a HMS with 3 |
| HMS.2 | m | 23 | i19 | -13 | +39a (+29) | * Tornado | |
| HMS.3 | h,t | 21,20 | i18 | -3 | +0d | * Strong Aerial Tailspin* Homing* Shifts to throw on hit from the front* 6 chip damage* Power crush 8~ | |
| HMS.4 | l | 20 | i22 | -13 | +4c | +72a (+56) | * Instant Tornado on CH* High crush 6~ |
| HMS.1+2 | m,m | 10,15 | i15 | -5 | +6 | +19a (+10) | * On CH: Balcony Break |
| HMS.u+3 | m | 32 | i20~22 | -9 | +23d (+13) | * Balcony Break* Transition to -9, +23d (+13) FC with D* 7 chip damage* Low crush 9~ | |
| HMS.u+4 | M | 20 | i26~29 | +5c | +8c | ** Low crush 16~ | |
| MS.3 | m | 10 | i15 | -12 | -1 | ** Low crush | |
| MS.3,4 | m, m | 10, 10 | i15, i15 | -13 | +32a (+22) | * | |
| MS.3+4 | l | 20 | i25~31 | -15~-9 | +5c | +5d | * High crush * Low crush |
| 1+3 | t | 35 | i12~14 | -3 | -2d | Throw break 1 or 2 | |
| 2+4 | t | 35 | i12~14 | -6 | -2d | * Throw break 1 or 2* Side swap | |
| Back Throw | t | 50 | i12~14 | ! | -5d | Unbreakable | |
| Left Throw | t | 40 | i12~14 | -3 | -3d | Throw break 1 | |
| Right Throw | t | 40 | i12~14 | -3 | +0d | Floor Break Throw break 2 | |
| uf+1+2 | t | 20 | i12~14 | -3 | +23d | * Throw break 1+2* Alternate input HMS.uf+1+2 |
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