Lee T8 Frames

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To character select | Lars / Leo

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m12i16+1+2cHeat BurstPower crush
H.2+3l,t37i20-14+0d* Heat Smash* Balcony Break
R.df+1+2m,t55+i20-15+0* Rage Art* Removes Recoverable Health* Damage increases with lower healthPower crush 8~
1h5i10+1+8
1,2h, h5, 9,i12-3+7* Transition to r30 -2 +8 MS with F* Jail from 1st attack with max (4F) delay* Combo from 1st hit with 4F delay* Move can be delayed 4F
1,2,2h, h, m5, 9, 14,i20~21-13-2* Move can be delayed 5F* Input can be delayed 7F* Combo from 2nd CH with 7F delay
1,2,2,3h, h, m, h5, 9, 14, 23,i21-3+17a (+8)* Balcony Break* Combo from 3rd hit CH with 9F delay* Transition to r25 -9, +11a (+2a) HMS with 4* Move can be delayed 13F* Input can be delayed 18F
1,2,4h, h, m5, 9, 10,i18-12-1+58a* Jail from 1st attack* Combo from 2nd hit* Transition to -14 -2 HMS with 3* Move can be input by pressing 4 during frames 1-9 of 1,2
1,2:4h, h, m5, 9, 12,i18-12+5+58a* Jail from 1st attack* Combo from 2nd hit with 1f delay* Move can be input by pressing 4 during frames 10-13 of 1,2* Transition to r44 -14 +3 HMS with 3
1,3h, h5, 5i16-11+0Can be delayed (2F?)
1,3:3h, h, m5, 5, 4,i9-11+0* Input 3 during frames 13?-15? of previous hit* Jail from 1st attack
1,3:3:3h, h, m, h5, 5, 4, 14,i21-17+14* Combo from 1st hit* Input 3 during frame 8? of previous hit* Timestop on hit* 5 chip damage
2h10i10+1+7
2,1h, h10, 8i15-5+6* Transition to -5, +6 HMS with 3+4* Combos from 1st hit
2,1,1h, h, m10, 8, 18i20-12+3+26a*
2,1,3h, h, h10, 8, 20i24-4+20a (+11)+65a (+45)* Balcony Break
2,1,4h, h, l10, 8, 18i25-15+1+11*
2,2h, m10, 14i20-13-2* Combos from 1st hit CH
2,2,3h, m, h10, 14, 23i21-3+17a (+8)* Balcony Break* Transition to -9, +11a (+2) HMS with 4* Combos from 1st hit CH
3m16i14-8+7* Transition to -8, +7 HMS with 4
3,3m, h16, 18i17-10+1* Combos from 1st hit
3~3h18i34-9+2*
3~3:4h, t18, 20i34!+0d* Unbreakable* Perfect Input not required during Heat* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
4h14i11-9+2+2s
4,3h, h14, 14i18-14-3+2Combos from 1st hit
4,3,3h, h, m14, 14, i19-13+8d* Floor Break* Combos from 2nd hit CH
4,3,4h, h, m14, 14, i30-9+42d* TornadoLow crush
4,4h, h14, 5,i10-13-2* Jail from 1st attack* Combo from 1st CH [[Lee combos#Mini-combos|+20a (+13)]]
4,4,4h, h, h14, 5, 5,i10-13-2* Jail from 1st attack* Combo from 2nd hit with no delay* Frame advantage on 1st CH: +25a (+18)
4,4:4h, h, h14, 5, 12,i20~21-9+15a (+6)* Heat Engager* Heat Dash +5g +34d* Combo from 2nd hit with 1f-5f delay only* Frame advantage on 1st CH: [[Lee combos#Staples|+29a (+22)]]* 4 Chip Damage on block* 5 Chip Damage on block in heat
4,u+3h, m14, 23i33-1+48djs* Transition to -9, +40 MS with F
1+2m20i21-1+3+26a* Homing* Floor Break* Transition to +2, +6, +29a HMS with 3+4
3+4Transitions to HMS
f+2m12i14-9+2
f+2,1m, h12, 22i19-10+42d (-16)* Balcony Break* Combos from 1st hit* Delayable
f+3m6i15-18-7
f+3,3m, m6, 3i8-18-7Combos from 1st hit
f+3,3,3m, m, m6, 3, 3i8-18-7Combos from 1st hit
f+3,3,3,3m, m, m, m6, 3, 3, 3i8-18-7Combos from 1st hit
f+3,3,3,3,3m, m, m, m, h6, 3, 3, 3, 3i8-18+13a (+3)Combos from 1st hit
f+3,3,3,3,3,4m, m, m, m, h, h6, 3, 3, 3, 3, 25i23-9+69a (+53)* Tornado* If only last hit connects +28a (+13)* Combos from 1st hit* 4 can be input after the 2nd hit on-wardsLow crush
f+3,3,3,3,3:4m, m, m, m, h, h6, 3, 3, 3, 3, 26i23-9+69a (+53)* Tornado* Perfect Input not required during Heat* 4 must be input during frames 7?-9? of previous hit* Partially consumes remaining Heat Time, while Perfect input restores Heat Time* Combos from 1st hitLow crush
f+4h13i11-7+4
f+4,1h, h13, 20i24-5+20a (+3)* Tornado* Balcony Break* Combos on 1st hit CH
f+4,3h, m13, 18i21-8+6c+63a* Transition to -4, +7c, +64a HMS with 4* Combos on 1st hit CH* Delayable
f+4:1h, h13, 25i24+5+20a (+3)* Tornado* Balcony Break* 10 chip damage* Combos on 1st hit CH
f+1+2h,h12,20i13-13+18a (+9)Balcony Break
f+3+4m,m10,20i30+4c+8cFloor Break 9 chip damageLow crush
df+1m10i13-1+5
df+2m12i15-7+34a (+24)
df+3m13i15-8+3
df+3,2m, h13, 13i19-6+5* Combos from 1st hit* Delayable
df+3,2,3m, h, m13, 13, 20i22-16+13c g* Balcony Break* Combos from 2nd hit
df+4m14i13-14-9+5Transition to -9, +5 HMS with 3
df+4,4m, h14, 22i22-23-9+10g* Heat Engager* Heat Dash +5, +34d* Combos from 1st hit
D+4l7i12-13-14-2
D+4,4l, l7, 8i20-15-16-4Combos from 1st hit CH
D+4,4,4l, l, l7, 8, 5i20-15-16-4Combos from 2nd hit CH
D+4,4,4,4l, l, l, m7, 8, 5, 21i24-20+11a (+2)* Balcony Break* Transition to -11, +20a (+11) HMS with 3* Combos from 3rd hit CH
d+1s5i10-5+6Alternate input db+1, FC.1High crush
d+2m17i18-6+8+13High crush
d+3l17i16-15-1+17aTransition to -15, -1, +17a HMS with 4High crush 6~
d+4l7i12-13-14-2
d+4,n,4l, h7, 16i23-9+2+27a (+17)* Links to attacks from 4 (4,4:4, 4,3,4, etc.)* Combos from 1st hit CH
d+3+4!60i60!+9a* Balcony Break * Unblockable* Cancel and transition to HMS with 3+4
db+2s8i11-4+7Alternate input FC.2High crush
db+3l12i20-12-1
db+4l6i12-4-15Alternate input FC.4High crush
db+3+4l21i21-13+4+38a
b+1h9i14-0+6
b+1,1h, m9, 6i20-5+6* Transition to -1, +10g HMS with 3+4* Cancel and transition to -5, +1 MS with F
b+1,1,2h, m, h9, 6, 18i20-11+1* Combos from 1st hit
b+1,1:2h, m, h9, 6, 23i20-6+39d (-19)* Balcony Break* Combos from 1st hit* Perfect Input not required during Heat* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
b+1:1+2h, h9, 25i21-6+39d (-19)* Balcony Break* Combos from 1st hit* 10 chip damage* Perfect Input not required during Heat* Partially consumes remaining Heat Time, while Perfect input restores Heat Time
b+1+3+14BT* High and Mid parry* Puts you behind opponent* Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4Parry state 5?
b+1+3,4m35i20+22a (+13)* Balcony Break* Only available upon successful parry* Guaranteed hit
b+2h9i14-5+1* Transition to -1, +5 MS with F
b+2,4h, h9, 16i27-9+6* Balcony Break* Automatically transitions to HMS on hit or block
b+2,4,3h, h, h9, 16, 21i27-0+22a (+13)+51a* Balcony BreakLow crush
b+3l9i15-14-3
b+3,3l, h9, 12i19-12-1* Transition to -7, +4 MS with F* Combos from 1st hit
b+4m20i20-3+7c+64a* Floor Break* Spike* Transition to -2, +8c, +65a HMS with 3* +18d on crouching opponent
b+3+4h23i20-7+15a (+6)* Heat Engager* Heat Dash +5, +34d* Balcony BreakPower crush
ub+3m20i18-13+20a (+13)+74a (+58)* TornadoLow crush
u+3* Transition to FC with D* Transition to HMS with 3+4Low crush
uf+3m12i25-9+2Low crush
uf+3,2m, m12, 18i21-12+3+26aCombos from 1st hit
uf+3,4m, h12, 23i25-3+25aCombos from 1st hit
uf+4m14i15-13+31a (+21)* Knee* Alternate input ub+4, u+4Low crush
uf+3+4h30i22+5+28d (+20)* Balcony Break* Transition to +8, +31d (+23) HMS with 3+4* 9 chip damageLow crush
b,B+4h23i19+2+25a* Homing* Transition to +5, +28a HMS with 3* 6 chip damage* Causes Strong Aerial Tailspin
b,n*
b,n,4l18i21-13+3+12*High crush
d,DB+4m24i22-17+50a (+40)* Tornado
f,F+2h26i18+2+18gc+69a (+53)* Tornado* Balcony Break* Transition to +5, +21gc, +72a (+56) MS with F* 6 chip damage
f,F+3m26i14~15-9+21d (+11)* Heat Engager* Heat Dash +5, +36d* Balcony Break*Slight low profile
f,F+4h22i16-5+29a*High crush 5~
f,n* Transitions to MS* Alternate input HMS.f,nHigh crush
f:F+2h26i18+2+18gc+69a (+53)* Tornado* Balcony Break* Transition to +5, +21gc, +72a (+56) MS with F* 11 chip damagePerfect Input not required during HeatPartially consumes remaining Heat Time, while Perfect input restores Heat Time
ub,b* Automatically transitions to HMSLow crush
uf,n,4m20i23-13+32a (+22)Low crush
f,f,F+3m14i14-9+16a (+9)* Knee* Alternate input wr3Low crush
f,f,F+3,4m, m14, 26i20+3+19d* Floor Break* Transition to +6, +29d (-6) HMS with 3* Combos from 1st hit* 7 chip damage* Balcony break on 2nd hit onlyLow crush
ws1m12i13-2+8* Automatically transitions to HMS on hit or block
ws1,2m, h12, 17i20-7+2+7*Transition to -3, +6, +12 MS with F
ws1,4m, h12, 20i20-5+4*Transition to -8, +1 HMS with 3
ws2m12i14-8+3*
ws2,3m, m12, 24i20-13+32a (+22)* Tornado* Combos from 1st hit
ws2,4m, h12, 23i27-2+13g+37a* Balcony Break* Combos from 1st hit
ws3m16i10-21-10*
ws3,3m, m16, 11i15-15-4c* Transition to -15, -4 HMS with 4* Combos from 1st hit
ws3,3,DF+3m, m, m16, 11, 10i26-19-8* Combos from 2nd hit CH
ws3,3,DF+3,3 …m, m, m, h16, 11, 10, 10i26-16-8* DF+3,3 can be repeated infinately* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks* Combos from 3rd hit
ws3,3,D+3m, m, l16, 11, 8i26-19-8* Combos from 2nd hit CH
ws3,3,D+3,3 …m, m, l, h16, 11, 8, 10i24-16-5* D+3,3 can be repeated infinitely* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks* Combos from 3rd hit
ws4m16i11-6+5* Transition to -9, +2 HMS with 3
FC.1s5i10-5+6* Alternate input d+1, db+1High crush
FC.2s5i16-4+7* Alternate input db+2High crush
FC.3l10i13-17-6*High crush
FC.4l6i12-15-4* Alternate input db+4High crush
FC.UF+4m25i18~28-17+28a (+18)* Transition to -, +28a (+18) HMS with 3* Alternate input FC.UB+4, FC.U+4Low crush
FC.UF+3+4m30i46~49-4+18a (+8)* Balcony Break* Can hit cross-up* Alternate input FC.UB+3+4, FC.U+3+4Low crush
FC.df,d,DF*High crush
FC.df,d,DF:3l25i18~24-15*+3+5d* Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.* Perfect Input not required during Heat* Perfect input when DF and 3 are input during the same frame?* Partially consumes remaining Heat Time, while Perfect input restores Heat TimeHigh crush Low crush
FC.df,d,DF+3l20i18~24-15*+3+5d* * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.High crush Low crush
FC.df+4l17i16-14-3+25d* Transition to 14, -3, +25d HMS with 3FC
HMS.1h7i12+2+9* Cancel and transition MS with F* Cancel into Scatter Kick (HMS.3) with input HMS.1~3
HMS.1,1h, h7, 7i14-2+8* Cancel and transition to +1, +8 MS with F* Combos from 1st hit
HMS.1,1,1h, h, h7, 7, 20i20-7+44d (-14)* Balcony Break* Combos from 1st hit
HMS.1,4h, m7, 17i15-8+4+57a* Transition to -8, +4, +58a HMS with 3
HMS.2m23i19-13+39a (+29)* Tornado
HMS.3h,t21,20i18-3+0d* Homing* Shifts to throw on hit from the front* 6 chip damagePower crush 8~
HMS.4l20i22-13+4c+72a (+56)* Instant Tornado on CHHigh crush 6~
HMS.1+2m,m10,15i15-5+6+19a (+10)* On CH: Balcony Break
HMS.u+3m26i20~22-9+23d (+13)* Heat Engager* Heat Dash +5g +36d* Balcony Break* Transition to -9, +23d (+13) FC with D* 7 chip damageLow crush 9~
HMS.u+4m20i26~29-5c+13c*Low crush 16~
MS.3m10i15-12-1*Low crush
MS.3,4m, m10, 10i15-13+32a (+22)*
MS.3+4l17i25~31-15~-9+3+5dHigh crush Low crush
1+3t35i12~14-3-2dThrow break 1 or 2
2+4t35i12~14-6-2d* Throw break 1 or 2* Side swap
Back Throwt50i12~14!-5dUnbreakable
Left Throwt40i12~14-3-3dThrow break 1
Right Throwt40i12~14-3+0dFloor Break Throw break 2
uf+1+2t20i12~14-3+23d* Throw break 1+2* Alternate input HMS.uf+1+2

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