Mobile friendly view and App
To character select | 〈 Leroy / Lili 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* Partially uses HeatPower crush 7~62 | |
H.1+2 | m | 25 | i31 | +1 | +37a (+29) | * Reversal Break* Cancel with b,b or f,f* Transition to HAE on hit or block only* Cancel HAE transition with B* Partially uses remaining Heat time* Hold for 20~30 frames | |
H.1+2* | m | 30 | i42~64 | +10g | +37a (+29) | * Reversal Break* Cancel with b,b or f,f* Transition to HAE on hit or block only* Cancel HAE transition with B* Partially uses remaining Heat time* Hold for 31~54 frames | |
H.1+2** | m | 40 | i65 | +15g | +63a | * Reversal Break* Cancel with b,b or f,f* Transition to HAE on hit or block only* Cancel HAE transition with B* Partially uses remaining Heat time* Hold for 55 frames | |
H.CAT.U | * Increases Heaven and Earth level* Parries all highs or midsParry state 5~39 | ||||||
H.HRS.U | * Increases Heaven and Earth level* Parries all highs or midsParry state 5~39 | ||||||
H.WLF.1 | m | 24 | i22 | +10g | +38a (+30) | * Balcony Break* Tornado* Cancel with b,b or f,f on frames 10~18* Transition to HAE on hit or block only* Cancel HAE transition with B | |
H.WLF.1* | m | 34 | i36 | +15g | +66 | * Tornado* Cancel with b,b or f,f on frames 10~18* Transition to HAE on hit or block only* Cancel HAE transition with B* Balcony break on airborne hit | |
H.WLF.U | * Increases Heaven and Earth level* Parries all highs or midsParry state 5~39 | ||||||
H.f,F+2 | m | 22 | i13 | +5 | +17 | * Reversal Break* Transition to HRS on hit or block only* Partially uses remaining Heat time* Input H.f,f,F+2 to power up | |
H.f,f,F+1 | h | 37 | i13~15 | +5 | +31a (+23) | * Tornado* Balcony Break* Transition to HAE on hit or block only* Cancel HAE transition with B* Partially uses remaining Heat time | |
H.2+3 | m,m,m,h | 55 | i18 | +10g | +0d | * Heat Smash* Balcony Break* Transition to r31 HAE on block* Cancel HAE transition with B* Transition to attack throw on hitLow crush 77~105 | |
R.df+1+2 | m | 55 | i20 | -15 | +0d | Rage Art* Removes Recoverable HealthPower crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,2 | h, h | 5, 8 | ,i10 | -3 | +4 | Jail from 1st attack with 4f delay | |
1,2,2 | h, h, m | 5, 8, 10 | ,i22 | -8 | +8 | * Combo from 1st hit* Combo from 2nd hit with 3f delay* Transition to CAT on hit or block only* CAT transition is -16 | |
1,2,3 | h, h, h | 5, 8, 27 | ,i26~27 | -6 | +20a (+11) | * Balcony Break* Input can be delayed 3f,Low crush 16~31 | |
1,2,4 | h, h, l | 5, 8, 15 | ,i26 | -13 | +3 | +26a | * Input can be delayed 8f* Interrupt with i7 from 2nd block* Can be low parried on hit* Can hit grounded while off-axis |
1,4 | h, h | 5, 17 | ,i19 | -8 | +1 | * Combo from 1st hit with 4f delay* Balcony break on airborne hit | |
1+3+4 | |||||||
2 | h | 8 | i11 | +0 | +8 | ||
2,1 | h, h | 8, 10 | ,i20~21 | +1 | |||
2,1,4 | h, h, h | 8, 10, 15 | ,i22 | +2 | |||
2,1,4,4 | h, h, h, l | 8, 10, 15, 5 | ,i24~25 | High crush | |||
2,1,4,4,1 | h, h, h, l, m | 8, 10, 15, 5, 5 | ,i23~24 | ||||
2,1,4,4,1,2 | h, h, h, l, m, h | 8, 10, 15, 5, 5, 8 | ,i22 | ||||
2,1,4,4,1,2,1 | h, h, h, l, m, h, h | 8, 10, 15, 5, 5, 8, 8 | ,i18~19 | ||||
2,1,4,4,1,2,1,3 | h, h, h, l, m, h, h, m | 8, 10, 15, 5, 5, 8, 8, 5 | ,i22 | ||||
2,1,4,4,1,2,1,3,2 | h, h, h, l, m, h, h, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4 | ,i14 | ||||
2,1,4,4,1,2,1,3,2,1 | h, h, h, l, m, h, h, m, m, m | 8, 10, 15, 5, 5, 8, 8, 5, 4, 27 | ,22 | +11a (+6) | |||
2,2 | h, h | 8, 20 | ,i20 | -4 | +11g | * Strong Aerial Tailspin* Balcony Break* Combo from 1st hit with 4f delay* Transition to CAT on hit or block only* CAT transition is -12 | |
2,4 | h, m | 8, 13 | ,i21 | -8 | +4 | Combo from 1st hit with 4f delay | |
3 | h | 9 | i15 | -9 | +7 | ||
3,2 | h, h | 9, 10 | ,i22 | -4 | +58a | * Tornado* Combo from 1st hit with 3f delay* Just frame input within a 3f window (14~16) adds 2 damage* Balcony break on airborne hit* Hitstop 20f on hit | |
4 | h | 14 | i13 | -8 | +1 | ||
4,3 | h, m | 14, 20 | ,i29~30 | -14 | +27a | * Balcony Break* Combo from 1st CH,Low crush 20~36 fs37~45 | |
1+2 | m | 20 | i31 | -9 | +17g | * Balcony Break* Cancel with b,b or f,f* Opponent recovers crouching on hit* Hold for 20~30 frames | |
1+2* | m | 25 | i42~64 | -5 | +32a (+24) | * Balcony Break* Cancel with input b,b or f,f* Hold for 31~54 frames* 5 chip damage on block | |
1+2** | m | 30 | i65 | +7 | +55a | * 9 chip damage on block* Hold for 55 frames | |
3+4 | m,m | 6,20 | i20~21, i18 | +0 | +23g | * Jail from 1st attack* Balcony break on airborne hit* Transition to CAT on hit or block onlyLow crush 16~40 | |
f+2 | h | 10 | i12 | -7 | +4 | Elbow | |
f+2,4 | h, h | 10, 23 | ,i18 | -13 | +16a (+7) | * Balcony Break* Jail from 1st attack | |
f+3 | m | 12 | i17~18 | -11 | -4 | +6 | Low crush 6~15 |
f+3,4 | m, h | 12, 21 | ,i21~23 | +1 | +10 | * Combo from 1st CH with 10f delay* Move can be delayed 7f* Can be ducked on hit* Interrupt with i5 from 1st block* Power up with input qcf+4, adds 2 damage* Balcony break on airborne hit* 6 chip damage on block,Low crush 15~27 fs28~30 | |
f+4 | m | 8 | i17 | -4 | +1 | ||
f+4,3 | m, m | 8, 10 | ,i13~14 | -10 | +0 | Jail from 1st attack with 1f delay,Low crush 5~17 fs18~20 | |
f+4,3,1 | m, m, m | 8, 10, 24 | ,i21~22 | -12 | +17a | * Balcony Break* Spike* Combo from 2nd CH | |
f+4,3,4 | m, m, m | 8, 10, 23 | ,i27~28 | -10 | +19a (+12) | +28a (+22) | * Tornado* Combo from 2nd CH |
f+1+2 | h,m | 5,4 | i14, i9~10 | -10 | +1 | Jail from 1st attack | |
f+1+2,3 | h,m, m | 5,4, 5 | ,i16 | -13 | -2 | * Knee* Jail from 1st attack | |
f+1+2,3,1+2 | h,m, m, m,m | 5,4, 5, 4,20 | ,i14,i22 | -15 | +20d (+15) | * Heat Engager* Heat Dash +5, [[Lidia_combos#Mini-combos|+43d (+35)]]* Power up with input qcf+1+2 (adds 5 dmg to last hit)* Jail from any attack | |
f+3+4 | Actionable after 20f | ||||||
df+1 | m | 13 | i13 | -5 | +2 | ||
df+1,2 | m, h | 13, 10 | ,i16~17 | -4 | +4 | Combo from 1st hit with 1f delay | |
df+1,3 | m, m | 13, 17 | ,i23 | -13 | +10a (+1) | +55a | * Balcony Break* Combo from 1st CH with 3f delay* Input can be delayed 6f* Move can be delayed 5f |
df+2 | m | 17 | i15 | +0 | +11 | +14 (+24g) | * Strong Aerial Tailspin* Elbow* Transition to CAT on hit or block only |
df+3 | m | 15 | i14~15 | -8 | +5 | Knee | |
df+3,4 | m, m | 15, 20 | ,i22 | -12 | +31a (+23) | * Balcony Break* Combo from 1st CH with 2f delay | |
df+4 | m | 12 | i15 | -4 | +6 | ||
df+4,2 | m, h | 12, 20 | ,i26 | -8 | +11d | * Tornado* Elbow* Combo from 1st hit with 1f delay* Balcony break on airborne hit | |
df+4~3 | h | 24 | i20~21 | +8 | +57a | * Strong Aerial Tailspin* 7 chip damage on block | |
df+4~4 | h | 27 | i12~13 | +6c~+7c | +15a | Spike | |
df+3+4 | m | 25 | i22~23 | -9 | +12g | * Homing* Balcony Break | |
d+1 | m | 20 | i19~20 | -7c | +6c | +21d | Spike |
d+2 | L | 12 | i18 | -14 | -4 | +12 | High crush 6~ |
d+3 | l | 9 | i15 | -16 | -5 | +5 | Can hit grounded off-axis |
d+3,1 | l, h | 9, 8 | ,i18 | -3 | +4 | * Combo from 1st CH with 1f delay* Jail from 1st hit | |
d+3,1,2 | l, h, h | 9, 8, 20 | ,i17 | -6 | +43d (-15) | * Tornado* Balcony Break* Combo from 2nd hit* Combo from 1st CH | |
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24? with f | |
db+2 | m | 14 | i16~17 | -7 | +7 | ||
db+3 | L | 17 | i16~17 | -11 | +7 | * Homing* Clean hit adds 3 damage* Transition to HRS on hit or block only* Transition to attack throw on CH* HRS transition is -19 | |
db+4 | l | 15 | i22 | -13 | +0 | Can hit grounded off-axis | |
db+3+4 | m | 21 | i22 | -3 | +5 | * Has low parry effect* Does not parry weapon lowsParry state 5~13 | |
db+3+4,P.1 | m, h | 21, 21 | ,i16 | +33a (+25) | * Balcony Break* Combo from 1st hit* Just frame input within a 2f window (21~22) adds 2 damage | ||
b+1 | m | 24 | i18 | +2 | +48d (-10) | * Heat Engager* Heat Dash +5, [[Lidia_combos#Staples|+36a (+26)]]* Balcony Break* 4 chip damage on block | |
b+1+3 | Parries high or mid punchesParry state 5~12 | ||||||
b+2 | h | 14 | i13 | -9 | +1 | ||
b+2,3 | h, m | 14, 14 | ,i22 | -10 | +6 | +63a | * Knee* Combo from 1st hit with 7f delay* Input 3 on frames 12~14 to add 3 damage |
b+3 | m | 16 | i17~18 | -7 | +4 | ||
b+3,1 | m, m | 16, 10 | ,i23~24 | -11~-10 | +5 | +14 | Combo from 1st hit |
b+3,4 | m, h | 16, 16 | ,i20 | -11 | +0s | Combo from 1st hit | |
b+3,4,1+2 | m, h, m | 16, 16, 19 | ,i20 | -15 | +21a (+11) | * Balcony Break* Combo from 1st or 2nd hit* Input qcf+1+2 to add 2 damage | |
b+4 | h | 21 | i16 | -3 | +6 | +31a | * Homing* Balcony break on airborne or CH |
b+1+2 | m | 25 | i20 | -13 | +11a (+2) | * Balcony Break* Frame advantage -8 on successful attack absorptionPower crush 7~19 | |
b+1+4 | m! | 35 | i60~61 | +9a | Balcony Break | ||
b+3+4 | Actionable after 20f | ||||||
uf+1 | m | 18 | i23 | -6 | +3 | * Elbow* Parries high punches or kicks* Hitstop on successful parry* Forced 2nd hit on successful parryParry state 5~17 | |
uf+1,P | m, h | 18, 20 | ,i16 | +11g | * Balcony Break* Input P:2 to deal 23 damage | ||
uf+3 | M | 28 | i25~27 | -9 | +41a (-17) | * Balcony Break* SpikeLow crush 11~24 fs25~27 | |
uf+4 | m,h | 10,16 | i15~16,i13 | -5 | +69a (+53) | * Balcony Break* Tornado* Transition to CAT on hit or block only* 2nd hit available only as combo from 1st hit* CAT transition is -13Low crush 9~30 fs31~33 | |
1+2+3+4 | * Can’t block for 5 seconds* CH state for 5 seconds | ||||||
f,F+2 | m | 20 | i13 | +5 | +15g | +17 | * Transition to HRS on hit or block only* Input f,f,F+2 to power up |
f,F+3 | M | 21 | i19~20 | -14 | +30a (+20) | TornadoLow crush 11~19 | |
f,F+4 | m | 12 | i18 | -13 | -2 | ||
f,F+4,3 | m, m | 12, 16 | ,i24~25 | -27 | +17a (+2) | * Combo from 1st hit* Transition to attack throw on airborne hitLow crush 27~46 fs47~49 | |
f,F+1+2 | m | 26 | i15~16 | -13 | +13a (+4) | * Balcony Break* Clean hit adds 7 damage | |
qcf+2 | m | 14 | i16 | -8 | +0 | Input qcf,qcf+2 to power up, adds 4 damage | |
qcf+2,2 | m, m | 14, 17 | ,i20 | -14 | -1 | Combo from 1st CH | |
qcf+2,2,1+2 | m, m, m | 14, 17, 25 | ,i20~21 | -17 | +18a (+13) | * Combo from 2nd hit* Combo from 1st CH* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage* Full string deals 47 damage with power up input, 42 damage without | |
qcf+4 | h | 27 | i17~19 | +1 | +10 | * Homing* 8 Chip damage on blockLow crush 10~22 fs23~25 | |
qcf+1+2 | m | 18 | i16~17 | -12 | -1 | +6 | |
qcf+1+2,2 | m, m | 18, 22 | ,i24~25 | -6 | +24g | +59a | * Tornado* Combo from 1st hit* Combo from 1st CH with 12f delay* Transition to WLF on hit or block only* Balcony break on airborne hit* WLF transition is -14 |
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush 9~30 fs31~33 | |
f,f,F+1 | h | 24 | i13~15 | +6 | +24a (+19) | * Tornado* Balcony Break* 7 Chip damage on block | |
f,f,F+3 | m | 30 | i23~25 | +6 | +37d (-21) | * Balcony Break* 9 Chip damage on blockLow crush 12~33 34~36 | |
ws1 | m | 12 | i13~14 | -3 | +4 | ||
ws1,2 | m, h | 12, 18 | ,i21~22 | +0 | +11 | * Combo from 1st hit with 1f delay* Transition to CAT on hit or block only | |
ws1,4 | m, m | 12, 20 | ,i21~22 | -13 | +21a (+16) | * Balcony Break* Knee* Combo from 1st hit with 1f delay | |
ws2 | m | 15 | i15~16 | -12 | +29a (+19) | Tornado | |
ws3 | m | 20 | i14~15 | -12 | +32a (+24) | +71a (+55) | * Balcony Break* TornadoLow crush 14~22 fs23~25 |
ws4 | m | 13 | i11~12 | -4 | +7 | ||
ws4,2 | m, h | 13, 12 | ,i18 | +0 | +8 | * Combo from 1st hit with 2f delay* Transition to CAT on hit or block only | |
SS.2 | m | 18 | i18 | +0c | +5c | +21d | * Spike* Elbow |
SS.4 | h | 21 | i16~17 | -6 | +16g | +14 | Balcony Break |
FC.df+2 | m | 22 | i12 | -14 | +9a | * Heat Engager* Heat Dash +5, +43a (+35)* Balcony Break* Elbow | |
FC.df+3 | L | 16 | i20 | -26 | +2c | * [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damageHigh crush 1~ | |
FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f* Transition input can be delayed 16fHigh crush 1~ | |
FC.d+2 | sl | 8 | i11 | -4 | +7 | High crush 1~ | |
FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
(airborne).f,F+4,3 | m,m,th | 8,8,8 | i18,i24~25 | -1 | * Balcony Break* Power up based on Heaven and Earth level* Regain recoverable health | ||
CAT.1 | m | 26 | i17 | -8 | +18a (+9) | +38a (+30) | Balcony Break |
CAT.2 | h | 12 | i14~15 | -10 | +1 | ||
CAT.2,2 | h, m | 12, 18 | ,i26~27 | -10 | +19a (+12) | +73a (+57) | * Tornado* Combo from 1st CH* Just frame input within a 3f window (13~15) adds 2 damage |
CAT.2,3 | h, m | 12, 13 | ,i18~19 | -10 | +1 | Combo from 1st CH | |
CAT.2,3,1 | h, m, m | 12, 13, 22 | ,i18 | -10 | +12a (+3) | * Balcony Break* Elbow* Combo from 2nd hit with 10f delay* Combo from 1st CH* Move can be delayed 9f | |
CAT.3 | h | 20 | i13~14 | -4 | +11g | * Heat Engager* Heat Dash +5, [[Lidia_combos#Staples|+62a (+42)]]* Balcony Break | |
CAT.4 | L | 10 | i19~20 | -6 | +8c | +33a | * Transition to WLF on hit or block only* Crouching state ends early on frame 20 when transitioning to WLF* WLF transition is -14High crush 11~31 |
CAT.4,3+4 | L, M | 10, 25 | ,i38~39 | -14 | +5a | * Spike* Combo from 1st CH,Low crush 21~25 fs26~39 | |
CAT.1+2 | m | 25 | i16 | -3 | +27g | +37 (+29) | * Tornado* Transition to WLF on hit or block only |
CAT.F | Actionable after 20f | ||||||
CAT.b | * After recovery, limited to blocking for 13 frames* Takes 8f to cancel into block | ||||||
CAT.b,B | Low crush 11~25 fs26~28 | ||||||
HAE.1 | m | 21 | i18~19 | -11 | +80a (+60) | * Spike* Power up based on Heaven and Earth level* Chip damage on block* Guarantees grounded hit vs airborne opponentPower crush 7~17 | |
HAE.2 | m,m | 10,26 | i13, i20~21 | +6 | +14a | * Balcony Break* Chip damage on block* Power up based on Heaven and Earth level* +35a (-1) on hit with HAE level 3* 2nd hit available on hit or block only | |
HAE.1+2 | h! | 35 | i16 | +0a | * Tornado* Power up based on Heaven and Earth level | ||
HRS.1 | h | 22 | i17 | +1 | +16g | * Balcony Break* HomingPower crush 7~16 | |
HRS.2 | m,t | 18,10 | i16 | -10 | +8 | * Heat Engager* Heat Dash +5, [[Lidia_combos#Staples|+67a (+50)]]* Transitions to attack throw on front hit* Does not transition to throw when using Heat Dash* Activates Heat when throw is completed* Transition to r33 HAE on hit only* Cancel HAE transition with B | |
HRS.3 | m | 21 | i22~24 | -4 | +34a (+26) | * Strong Aerial Tailspin* Balcony Break* HomingLow crush 9~27 fs28~30 | |
HRS.4 | m | 20 | i28 | +8 | +22d | +44a | * Spike* 6 chip damage on block* Transition to WLF on hit or block only |
HRS.1+2 | L | 17 | i20~21 | -18 | -1c | +67a (+51) | High crush 8~ |
HRS.F | Actionable after 20f | ||||||
HRS.b | * After recovery, limited to blocking for 13 frames* Takes 8f to cancel into block | ||||||
HRS.b,B | Low crush 11~25 fs26~28 | ||||||
OTG.d+1+2 | L | 24 | i18~19 | -13 | +6c | * Spike* Power up based on Heaven and Earth level* Regain recoverable health | |
P.HAE | * Transition to HAE* Partially restore remaining Heat time | ||||||
P.b+1+3 | h,h,h | 5,5,20 | i16, i16, i16 | +23a (+18) | Input 2 within a 2f window (15~16) on the second punch, adds 2 damage15 16 | ||
WLF.1 | m | 24 | i22~36 | +2 | +30a (+22) | * Tornado* Balcony Break* Cancel with b,b or f,f on frames 10~18* 4 Chip damage on block | |
WLF.1* | m | 36 | i36 | +7 | +57a | * Tornado* 13 Chip damage on block | |
WLF.2 | M | 21 | i15~16 | -7 | +22a (+5) | +22a (+5) | * Balcony Break* Steel pedal |
WLF.3 | m | 10 | i17 | -6 | +4 | ||
WLF.3,1 | m, m | 10, 21 | ,i26 | -6 | +37a (+29) | * Balcony Break* Combo from 1st CH | |
WLF.4 | L,M | 10,20 | i20,i23~25 | -16 | -7a | * Spike* Second hit available on hit or block only | |
WLF.b | * After recovery, limited to blocking for 13 frames* Takes 8f to cancel into block | ||||||
WLF.b,B | Low crush 11~25 fs26~28 | ||||||
1+3 | t | 35 | i12~14 | -3 | +4 | * Homing* Throw break: 1 or 2* Opponent on break: standing | |
2+4 | t | 35 | i12~14 | -6 | +0d | * Homing* Floor Break* Throw break: 1 or 2* Opponent on hit: FUFA* Side switch on hit | |
Back throw | t | 50 | +0d | * Homing* Throw break: none* Opponent on hit: FDFT | |||
CH.db+3 | t | 41 | i16~17 | -10d | * Power up based on Heaven and Earth level* Restores recoverable health | ||
Left throw | t | 40 | -3 | +4 | * Throw break: 1* Opponent on break: standing | ||
Right throw | t | 40 | -3 | +0d | * Floor Break* Throw break: 2* Opponent on hit: FUFA* Side switch on hit | ||
uf+1+2 | t | 40 | i12 | -6 | +0d | * Throw break: 1+2* Opponent on hit: FUFA* Power up based on Heaven and Earth level* Regain recoverable health |
Hit us in @ DM or
contact.rbnorway@gmail.com
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).