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TK8_Lidia_300

Lidia T8 Frames

Tekken Docs Showcase 02

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To character select | Leroy / Lili

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m12i16+1+2c* Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* Partially uses HeatPower crush 7~62
H.1+2m25i31+1+37a (+29)* Reversal Break* Cancel with b,b or f,f* Transition to HAE on hit or block only* Cancel HAE transition with B* Partially uses remaining Heat time* Hold for 20~30 frames
H.1+2*m30i42~64+10g+37a (+29)* Reversal Break* Cancel with b,b or f,f* Transition to HAE on hit or block only* Cancel HAE transition with B* Partially uses remaining Heat time* Hold for 31~54 frames
H.1+2**m40i65+15g+63a* Reversal Break* Cancel with b,b or f,f* Transition to HAE on hit or block only* Cancel HAE transition with B* Partially uses remaining Heat time* Hold for 55 frames
H.CAT.U* Increases Heaven and Earth level* Parries all highs or midsParry state 5~39
H.HRS.U* Increases Heaven and Earth level* Parries all highs or midsParry state 5~39
H.WLF.1m24i22+10g+38a (+30)* Balcony Break* Tornado* Cancel with b,b or f,f on frames 10~18* Transition to HAE on hit or block only* Cancel HAE transition with B
H.WLF.1*m34i36+15g+66* Tornado* Cancel with b,b or f,f on frames 10~18* Transition to HAE on hit or block only* Cancel HAE transition with B* Balcony break on airborne hit
H.WLF.U* Increases Heaven and Earth level* Parries all highs or midsParry state 5~39
H.f,F+2m22i13+5+17* Reversal Break* Transition to HRS on hit or block only* Partially uses remaining Heat time* Input H.f,f,F+2 to power up
H.f,f,F+1h37i13~15+5+31a (+23)* Tornado* Balcony Break* Transition to HAE on hit or block only* Cancel HAE transition with B* Partially uses remaining Heat time
H.2+3m,m,m,h55i18+10g+0d* Heat Smash* Balcony Break* Transition to r31 HAE on block* Cancel HAE transition with B* Transition to attack throw on hitLow crush 77~105
R.df+1+2m55i20-15+0dRage ArtPower crush 8~
1h5i10+1+8
1,2h,h5,8,i10-3+4Jail from 1st attack with 4f delay
1,2,2h,h,m5,8,10,i22-8+8* Combo from 1st hit* Combo from 2nd hit with 3f delay* Transition to CAT on hit or block only* CAT transition is -16
1,2,3h,h,h5,8,27,i26~27-6+20a (+11)* Balcony Break* Input can be delayed 3f,Low crush 16~31
1,2,4h,h,l5,8,15,i26-13+3+26a* Input can be delayed 8f* Interrupt with i7 from 2nd block* Can be low parried on hit* Can hit grounded while off-axis
1,4h,h5,17,i19-8+1* Combo from 1st hit with 4f delay* Balcony break on airborne hit
1+3+4
2h8i11+0+8
2,1h,h8,10,i20~21+1
2,1,4h,h,h8,10,15,i22+2
2,1,4,4h,h,h,l8,10,15,5,i24~25High crush
2,1,4,4,1h,h,h,l,m8,10,15,5,5,i23~24
2,1,4,4,1,2h,h,h,l,m,h8,10,15,5,5,8,i22
2,1,4,4,1,2,1h,h,h,l,m,h,h8,10,15,5,5,8,8,i18~19
2,1,4,4,1,2,1,3h,h,h,l,m,h,h,m8,10,15,5,5,8,8,5,i22
2,1,4,4,1,2,1,3,2h,h,h,l,m,h,h,m,m8,10,15,5,5,8,8,5,4,i14
2,1,4,4,1,2,1,3,2,1h,h,h,l,m,h,h,m,m,m8,10,15,5,5,8,8,5,4,27,22+11a (+6)
2,2h,h8,20,i20-4+11g* Strong Aerial Tailspin* Balcony Break* Combo from 1st hit with 4f delay* Transition to CAT on hit or block only* CAT transition is -12
2,4h,m8,13,i21-8+4Combo from 1st hit with 4f delay
3h9i15-9+7
3,2h,h9,10,i22-4+58a* Tornado* Combo from 1st hit with 3f delay* Just frame input within a 3f window (14~16) adds 2 damage* Balcony break on airborne hit* Hitstop 20f on hit
4h14i13-8+1
4,3h,m14,20,i29~30-14+27a* Balcony Break* Combo from 1st CH,Low crush 20~36 fs37~45
1+2m20i31-9+17g* Balcony Break* Cancel with b,b or f,f* Opponent recovers crouching on hit* Hold for 20~30 frames
1+2*m25i42~64-5+32a (+24)* Balcony Break* Cancel with input b,b or f,f* Hold for 31~54 frames* 5 chip damage on block
1+2**m30i65+7+55a* 9 chip damage on block* Hold for 55 frames
3+4m,m6,20i20~21, i18+0+23g* Jail from 1st attack* Balcony break on airborne hit* Transition to CAT on hit or block onlyLow crush 16~40
f+2h10i12-7+4Elbow
f+2,4h,h10,23,i18-13+16a (+7)* Balcony Break* Jail from 1st attack
f+3m12i17~18-11-4+6Low crush 6~15
f+3,4m,h12,21,i21~23+1+10* Combo from 1st CH with 10f delay* Move can be delayed 7f* Can be ducked on hit* Interrupt with i5 from 1st block* Power up with input qcf+4, adds 2 damage* Balcony break on airborne hit* 6 chip damage on block,Low crush 15~27 fs28~30
f+4m8i17-4+1
f+4,3m,m8,10,i13~14-10+0Jail from 1st attack with 1f delay,Low crush 5~17 fs18~20
f+4,3,1m,m,m8,10,24,i21~22-12+17a* Balcony Break* Spike* Combo from 2nd CH
f+4,3,4m,m,m8,10,23,i27~28-10+19a (+12)+28a (+22)* Tornado* Combo from 2nd CH
f+1+2h,m5,4i14, i9~10-10+1Jail from 1st attack
f+1+2,3h,m,m5,4,5,i16-13-2* Knee* Jail from 1st attack
f+1+2,3,1+2h,m,m,m,m5,4,5,4,20,i14,i22-15+20d (+15)* Heat Engager* Heat Dash [[Lidia_combos#Mini-combos|+43d (+35)]] on hit, +5 on block* Power up with input qcf+1+2 (adds 5 dmg to last hit)* Jail from any attack
f+3+4Actionable after 20f
df+1m13i13-5+2
df+1,2m,h13,10,i16~17-4+4Combo from 1st hit with 1f delay
df+1,3m,m13,17,i23-13+10a (+1)+55a* Balcony Break* Combo from 1st CH with 3f delay* Input can be delayed 6f* Move can be delayed 5f
df+2m17i15+0+11+14 (+24g)* Strong Aerial Tailspin* Elbow* Transition to CAT on hit or block only
df+3m15i14~15-8+5Knee
df+3,4m,m15,20,i22-12+31a (+23)* Balcony Break* Combo from 1st CH with 2f delay
df+4m12i15-4+6
df+4,2m,h12,20,i26-8+11d* Tornado* Elbow* Combo from 1st hit with 1f delay* Balcony break on airborne hit
df+4~3h24i20~21+8+57a* Strong Aerial Tailspin* 7 chip damage on block
df+4~4h27i12~13+6c~+7c+15aSpike
df+3+4m25i22~23-9+12g* Homing* Balcony Break
d+1m20i19~20-7c+6c+21dSpike
d+2L12i18-14-4+12High crush 6~
d+3l9i15-16-5+5Can hit grounded off-axis
d+3,1l,h9,8,i18-3+4* Combo from 1st CH with 1f delay* Jail from 1st hit
d+3,1,2l,h,h9,8,20,i17-6+43d (-15)* Tornado* Balcony Break* Combo from 2nd hit* Combo from 1st CH
d+4l6i12-15-4High crush 4~
db+1sl5i10-5+6Transition to r24? with f
db+2m14i16~17-7+7
db+3L17i16~17-11+7* Homing* Clean hit adds 3 damage* Transition to HRS on hit or block only* Transition to attack throw on CH* HRS transition is -19
db+4l15i22-13+0Can hit grounded off-axis
db+3+4m21i22-3+5* Has low parry effect* Does not parry weapon lowsParry state 5~13
db+3+4,P.1m,h21,21,i16+33a (+25)* Balcony Break* Combo from 1st hit* Just frame input within a 2f window (21~22) adds 2 damage
b+1m24i18+2+48d (-10)* Heat Engager* Heat Dash [[Lidia_combos#Staples|+36a (+26)]] on hit, +5 on block* Balcony Break* 4 chip damage on block
b+1+3Parries high or mid punchesParry state 5~12
b+2h14i13-9+1
b+2,3h,m14,14,i22-10+6+63a* Knee* Combo from 1st hit with 7f delay* Input 3 on frames 12~14 to add 3 damage
b+3m16i17~18-7+4
b+3,1m,m16,10,i23~24-11~-10+5+14Combo from 1st hit
b+3,4m,h16,16,i20-11+0sCombo from 1st hit
b+3,4,1+2m,h,m16,16,19,i20-15+21a (+11)* Balcony Break* Combo from 1st or 2nd hit* Input qcf+1+2 to add 2 damage
b+4h21i16-3+6+31a* Homing* Balcony break on airborne or CH
b+1+2m25i20-13+11a (+2)* Balcony Break* Frame advantage -8 on successful attack absorptionPower crush 7~19
b+1+4m!35i60~61+9aBalcony Break
b+3+4Actionable after 20f
uf+1m18i23-6+3* Elbow* Parries high punches or kicks* Hitstop on successful parry* Forced 2nd hit on successful parryParry state 5~17
uf+1,Pm,h18,20,i16+11g* Balcony Break* Input P:2 to deal 23 damage
uf+3M28i25~27-9+41a (-17)* Balcony Break* SpikeLow crush 11~24 fs25~27
uf+4m,h10,16i15~16,i13-5+69a (+53)* Balcony Break* Tornado* Transition to CAT on hit or block only* 2nd hit available only as combo from 1st hit* CAT transition is -13Low crush 9~30 fs31~33
1+2+3+4* Can’t block for 5 seconds* CH state for 5 seconds
f,F+2m20i13+5+15g+17* Transition to HRS on hit or block only* Input f,f,F+2 to power up
f,F+3M21i19~20-14+30a (+20)TornadoLow crush 11~19
f,F+4m12i18-13-2
f,F+4,3m,m12,16,i24~25-27+17a (+2)* Combo from 1st hit* Transition to attack throw on airborne hitLow crush 27~46 fs47~49
f,F+1+2m26i15~16-13+13a (+4)* Balcony Break* Clean hit adds 7 damage
qcf+2m14i16-8+0Input qcf,qcf+2 to power up, adds 4 damage
qcf+2,2m,m14,17,i20-14-1Combo from 1st CH
qcf+2,2,1+2m,m,m14,17,25,i20~21-17+18a (+13)* Combo from 2nd hit* Combo from 1st CH* Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage* Full string deals 47 damage with power up input, 42 damage without
qcf+4h27i17~19+1+10* Homing* 8 Chip damage on blockLow crush 10~22 fs23~25
qcf+1+2m18i16~17-12-1+6
qcf+1+2,2m,m18,22,i24~25-6+24g+59a* Tornado* Combo from 1st hit* Combo from 1st CH with 12f delay* Transition to WLF on hit or block only* Balcony break on airborne hit* WLF transition is -14
uf,n,4m20i23~25-13+32a (+22)Low crush 9~30 fs31~33
f,f,F+1h24i13~15+6+24a (+19)* Tornado* Balcony Break* 7 Chip damage on block
f,f,F+3m30i23~25+6+37d (-21)* Balcony Break* 9 Chip damage on blockLow crush 12~33 34~36
ws1m12i13~14-3+4
ws1,2m,h12,18,i21~22+0+11* Combo from 1st hit with 1f delay* Transition to CAT on hit or block only
ws1,4m,m12,20,i21~22-13+21a (+16)* Balcony Break* Knee* Combo from 1st hit with 1f delay
ws2m15i15~16-12+29a (+19)Tornado
ws3m20i14~15-12+32a (+24)+71a (+55)* Balcony Break* TornadoLow crush 14~22 fs23~25
ws4m13i11~12-4+7
ws4,2m,h13,12,i18+0+8* Combo from 1st hit with 2f delay* Transition to CAT on hit or block only
SS.2m18i18+0c+5c+21d* Spike* Elbow
SS.4h21i16~17-6+16g+14Balcony Break
FC.df+2m22i12-14+9a* Heat Engager* Heat Dash +43a (+35) on hit, +5 on block* Balcony Break* Elbow
FC.df+3L16i20-26+2c* [[Lidia_combos#Mini-combos|+12a]] on clean hit, 4 extra damageHigh crush 1~
FC.d+1sl5i10-5+6* Transition to r25? with f* Transition input can be delayed 16fHigh crush 1~
FC.d+2sl8i11-4+7High crush 1~
FC.d+3L10i16-17-6High crush 1~
FC.d+4l6i12-15-4High crush 1~
(airborne).f,F+4,3m,m,th8,8,8i18,i24~25-1* Balcony Break* Power up based on Heaven and Earth level* Regain recoverable health
CAT.1m26i17-8+18a (+9)+38a (+30)Balcony Break
CAT.2h12i14~15-10+1
CAT.2,2h,m12,18,i26~27-10+19a (+12)+73a (+57)* Tornado* Combo from 1st CH* Just frame input within a 3f window (13~15) adds 2 damage
CAT.2,3h,m12,13,i18~19-10+1Combo from 1st CH
CAT.2,3,1h,m,m12,13,22,i18-10+12a (+3)* Balcony Break* Elbow* Combo from 2nd hit with 10f delay* Combo from 1st CH* Move can be delayed 9f
CAT.3h20i13~14-4+11g* Heat Engager* Heat Dash [[Lidia_combos#Staples|+62a (+42)]] on hit, +5 on block* Balcony Break
CAT.4L10i19~20-6+8c+33a* Transition to WLF on hit or block only* Crouching state ends early on frame 20 when transitioning to WLF* WLF transition is -14High crush 11~31
CAT.4,3+4L,M10,25,i38~39-14+5a* Spike* Combo from 1st CH,Low crush 21~25 fs26~39
CAT.1+2m25i16-3+27g+37 (+29)* Tornado* Transition to WLF on hit or block only
CAT.FActionable after 20f
CAT.b* After recovery, limited to blocking for 13 frames* Takes 8f to cancel into block
CAT.b,BLow crush 11~25 fs26~28
HAE.1m21i18~19-11+80a (+60)* Spike* Power up based on Heaven and Earth level* Chip damage on block* Guarantees grounded hit vs airborne opponentPower crush 7~17
HAE.2m,m10,26i13, i20~21+6+14a* Balcony Break* Chip damage on block* Power up based on Heaven and Earth level* +35a (-1) on hit with HAE level 3* 2nd hit available on hit or block only
HAE.1+2h!35i16+0a* Tornado* Power up based on Heaven and Earth level
HRS.1h22i17+1+16g* Balcony Break* HomingPower crush 7~16
HRS.2m,t18,10i16-10+8* Heat Engager* Heat Dash [[Lidia_combos#Staples|+67a (+50)]] on hit, +5 on block* Transitions to attack throw on front hit* Does not transition to throw when using Heat Dash* Activates Heat when throw is completed* Transition to r33 HAE on hit only* Cancel HAE transition with B
HRS.3m21i22~24-4+34a (+26)* Strong Aerial Tailspin* Balcony Break* HomingLow crush 9~27 fs28~30
HRS.4m20i28+8+22d+44a* Spike* 6 chip damage on block* Transition to WLF on hit or block only
HRS.1+2L17i20~21-18-1c+67a (+51)High crush 8~
HRS.FActionable after 20f
HRS.b* After recovery, limited to blocking for 13 frames* Takes 8f to cancel into block
HRS.b,BLow crush 11~25 fs26~28
OTG.d+1+2L24i18~19-13+6c* Spike* Power up based on Heaven and Earth level* Regain recoverable health
P.HAE* Transition to HAE* Partially restore remaining Heat time
P.b+1+3h,h,h5,5,20i16, i16, i16+23a (+18)Input 2 within a 2f window (15~16) on the second punch, adds 2 damage15 16
WLF.1m24i22~36+2+30a (+22)* Tornado* Balcony Break* Cancel with b,b or f,f on frames 10~18* 4 Chip damage on block
WLF.1*m36i36+7+57a* Tornado* 13 Chip damage on block
WLF.2M21i15~16-7+22a (+5)+22a (+5)* Balcony Break* Steel pedal
WLF.3m10i17-6+4
WLF.3,1m,m10,21,i26-6+37a (+29)* Balcony Break* Combo from 1st CH
WLF.4L,M10,20i20,i23~25-16-7a* Spike* Second hit available on hit or block only
WLF.b* After recovery, limited to blocking for 13 frames* Takes 8f to cancel into block
WLF.b,BLow crush 11~25 fs26~28
1+3t35i12~14-3+4* Homing* Throw break: 1 or 2* Opponent on break: standing
2+4t35i12~14-6+0d* Homing* Floor Break* Throw break: 1 or 2* Opponent on hit: FUFA* Side switch on hit
Back throwt50+0d* Homing* Throw break: none* Opponent on hit: FDFT
CH.db+3t41i16~17-10d* Power up based on Heaven and Earth level* Restores recoverable health
Left throwt40-3+4* Throw break: 1* Opponent on break: standing
Right throwt40-3+0d* Floor Break* Throw break: 2* Opponent on hit: FUFA* Side switch on hit
uf+1+2t40i12-6+0d* Throw break: 1+2* Opponent on hit: FUFA* Power up based on Heaven and Earth level* Regain recoverable health

To character select | Leroy / Lili

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