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To character select | 〈 Lidia / Nina 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* RAB.2+3: i21 actual startup* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.BT.2+3 | l,M,M,M | 15,5,5,20 | i16 i27~28 i6~8 i20~22 | -8 | +23a (+5) | * Heat Smash* Homing* Balcony Break* 5 chip damage* High crush 4~?* Low crush 25~? | |
| H.RAB.2 | m | 24 | i20 | -9 | +39d (-19) | * Heat Engager* Heat Dash +5 +36a (+26) * Balcony Break* Partially consumes remaining Heat Time | |
| H.RAB.3 | L | 22 | i20~21 | -13 | +24a | +70a (+54) | * Homing* Tornado on CH* Partially consumes remaining Heat time* High crush 6~ |
| H.RAB.4 | m | 36 | i23~29 | +7~+13 | +20~26a (-6~+0) | * Balcony Break* Partially consumes remaining Heat Time* Low crush 15~ | |
| H.b+3* | * Actionable after 48f* Stance moves can be buffered* Transition to r57 DEW with F* Partially restores remaining Heat Time* Low crush 38~50* Floating state 51~53 | ||||||
| H.f,F+3+4 | m | 36 | i19~25 | +7~+13 | +20~26a (-6~+0) | * Balcony Break* 16 chip damage on block* Partially consumes remaining Heat time* Low crush | |
| H.2+3 | m,t | 55 | i16 | +7 | +0d | * Heat Smash* Balcony Break* H.RAB.2+3: i21 actual startup* Transition to +14g DEW with F on block * 6 chip damage on block | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 16 | i10, i20~21 | -6 | +4 | * Elbow* Jail from 1st attack with no delay* Combo from 1st hit with 5f delay* Move can be delayed 6f | |
| 1,1,3 | h, h, M | 5, 16, 17 | i10, ,i20~21 | -15 | +6d | +25a | * Combo from 2nd CH with 6f delay* Input can be delayed 6f* Move can be delayed 5f* Recovers 4f faster on hit* Steel pedal |
| 1,2 | h, h | 5, 12 | i10, i12 | -3 | +8 | * Jail from 1st attack with 6f delay | |
| 1,2,3 | h, h, L | 5, 12, 13 | i10, ,i26 | -13 | -2 | +6c | * Combo from 2nd CH* High crush 10~45 |
| 1,2,4 | h, h, m | 5, 12, 20 | i10, ,i29~34 | -9~-4 | +2a (-7) | * Balcony Break* Input can be delayed 4f* Move can be delayed 3f* Powers up in Heat* Chip on block [6]* Low crush 22~42* Floating state 43~45 | |
| H.1,2,4 | h, h, m | 5, 12, 30 | i10, ,i29~34 | +5~+10 | +18~23a (-8~-3) | * Balcony Break* 13 chip damage on block* Input can be delayed 4?f* Move can be delayed 3?f* Partially consumes remaining Heat time* Low crush 21?~41?* Floating state 42?~44? | |
| 2 | h | 8 | i10 | +0 | +8 | ||
| 2,3 | h, L | 8, 13 | i10, i26 | -13 | -2 | +6c | * Combo from 1st hit* High crush 10~45 |
| 2,4 | h, h | 8, 20 | i10, i22~26 | -2~+2 | +24a (+15) | * Balcony Break * Combo from 1st hit with 5f delay* Move can be delayed 10f | |
| 3 | m | 12 | i15~16 | -11 | -3 | ||
| 3,1 | m, m | 12, 20 | i15~16, i27~28 | -13 | +14d | * Heat Engager * Heat Dash +5 +36a (+26)* Balcony Break* Combo from 1st hit* +11d on BT hit | |
| 3,2 | m, h | 12, 8 | i15~16, i27 | -5 | +2 | +10 | * Combo from 1st hit with 2f delay* Input can be delayed 2f* Move cannot be delayed* Enter DEW -2 +5 +14 r21 with F |
| 3,2,3 | m, h, h | 12, 8, 22 | i15~16, ,i24~27 | -9~-6 | +13a (+4) | * Balcony Break* Combo from 2nd CH with 4f delay* Input can be delayed 4f* Move cannot be delayed* Low crush 17~35* Floating state 36~38 | |
| 4 | h | 16 | i12 | -4 | +7 | ||
| 1+2 | m | 26 | i12~13 | -12 | +20a (+10) | * Balcony Break | |
| 3+4 | h,h | 10,20 | i23~24 i14~15 | -2 | +20a (+11) | * Heat Engager * Heat Dash +5 +62a (+42)* Homing* Balcony Break* Jail from 1st attack* Chip damage on block [8]* Low crush 22~36* Floating state 37~39 | |
| H.3+4,3+4 | h,h,m,M | 10,10,15,20 | i23~24 i14~15 i36~38 i9~11 | +7 | +20d(-15) | * Homing* Floor Break * Partially consumes remaining Heat time* Low crush 22? | |
| H.3+4,3+4 | h,t | 45 | i23 | +7 | -3d | * Homing* Floor Break * Partially consumes remaining Heat time* Low crush 22~ | |
| f+2 | h | 10 | i12~13 | -9 | -1 | ||
| f+2,3 | h, m | 10, 20 | i12~13, i22~23 | -15 | +24a (+7) | * Balcony Break* Combo from 1st hit with 4f delay* Move can be delayed 8f | |
| f+3 | m | 26 | i20~22 | -3 | +17a (+8) | +34d | * Homing* Balcony Break* Knee |
| f+4 | m | 23 | i17 | -9 | +7 | +57a | * Tornado* Balcony Break (airborne)* Wall Crush +19g on hit* Hit vs BT +12a (+3) |
| f+1+2 | m | 17 | i14~15 | -7 | +4c | +12c | * Floor Break |
| f+3+4 | m,M | 6,20 | i18~20 i11~13 | -9 | +1d | * Floor Break* Jail from 1st attack* +12d on hit if the first kick whiffs* Low crush 11~27* Floating state 28~30 | |
| f+3+4,3 | m,M, M | 6,20, 20 | i18~20 i11~13, i30~33 | -8 | +23a | * Floor Break* Combo from 1st hit* Input can be delayed 3f* Move cannot be delayed* Interrupt with i15 from 1st block | |
| f+3+4,3,4 | m,M, M, M | 6,20, 20, 20 | i18~20 i11~13, ,i19~23 | -20 | +10 (+3) | * Combo from 1st hit* Input can be delayed 12f* Move can be delayed 11f* Interrupt with i3 from 2nd block* Huge pushback on block, difficult to punish* Steel pedal* Low crush 19~43* Floating state 44~46 | |
| df+1 | m | 10 | i13 | -1 | +8 | ||
| df+2 | m | 15 | i16~17 | -11 | +31a (+21) | * Enter BT with b* Recovers 2f faster on hit* Launches crouching opponent | |
| df+3 | m | 20 | i20~22 | +3c | +8c | +19a | * Floor Break |
| df+4 | m | 12 | i13~14 | -8 | -2 | +5 | * Knee |
| df+4,4 | m, L | 12, 23 | i13~14, i20~21 | -13 | -2 | +8 | * Floor Break* Combo from 1st hit with 9f delay* Input can be delayed 13f* Move can be delayed 8f |
| df+3+4 | M | 14 | i24~29 | -4~+1 | +27a | * Low crush 12~30 | |
| df+3+4,3+4 | M, m,m | 14, 5,20 | i24~29, i26~28 i5~6 | -7 | +2d | * Floor Break* Combo from 1st hit* +25a on hit when only the last kick connects* Low crush 15~36* Floating state 37~39 | |
| d+1 | L | 10 | i18~19 | -11 | +0 | * Transition to FC with D* High crush 9~29 | |
| d+1,2 | L, h | 10, 8 | i18~19, i18 | -8 | +3 | +5 | * Combo from 1st hit with 4f delay* Move can be delayed 4f* Enter BT with B |
| d+1,2,4 | L, h, m | 10, 8, 24 | i18~19, ,i30~32 | -12 | +17a (+8) | * Balcony Break* Combo from 2nd CH with 2f delay* Input can be delayed 9f* Move can be delayed 8f | |
| d+2 | m | 16 | i16~17 | -7 | +1 | ||
| d+2,2 | m, h | 16, 10 | i16~17, i17~18 | -10 | -4 | -2 | * Jail from 1st attack with 6f delay* Input can be delayed 13f* Move can be delayed 11f* Transition to r25 RAB (-7/-1/+1) with b+3 or b+4* Transition to BT (bug?) with perfect input b+3~4 (~+1/~+7/~+9)** Frame advantage depends on input |
| d+2,2,3 | m, h, h | 16, 10, 24 | i16~17, ,i25~27 | -3 | +23a (+14) | * Balcony Break* Combo from 2nd CH with 1f delay* Move can be delayed 12f | |
| d+2,2,4 | m, h, m | 16, 10, 24 | i16~17, ,i22 | -13 | +11d | * Tornado* Balcony Break* Combo from 2nd CH with 4f delay* Move can be delayed 12f | |
| d+3 | L | 14 | i19~20 | -12 | +1 | +5c | |
| d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| d+1+2 | M | 25 | i20~21 | -13 | +13d | * Balcony Break* Spike* Recovers 2f slower on block* Block advantage -9 on successful attack absorption, deals chip damage* Power crush 7~19 | |
| d+3+4 | m | 23 | i17~21 | -21 | +45a (+35) | * Tornado* Evasive, can go under some mids and highs* Floating state 14~44 | |
| db+1 | sl | 5 | i10 | -5 | +6 | Transition to r24 with f* High crush 4~ | |
| db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| db+3 | h | 22 | i19~22 | -9~-6 | +34d | +46a | * Balcony Break* High crush 6~18 |
| db+4 | L | 20 | i30~31 | -24 | +76a (+60) | * Homing* Snake Edge* Instant Tornado* Stagger on block* High crush 7~37 | |
| db+3+4 | L | 20 | i24~25 | -18 | +3d | +33a | * High crush 16~ |
| b+1 | m | 16 | i17 | -8 | +2 | +8 | * Enter DEW -2 +8 +14 r22 with F |
| b+1,4 | m, m | 16, 22 | i17, i25~26 | -11 | +32a (+17) | * Tornado* Combo from 1st hit with 5f delay* Input can be delayed 10f* Move can be delayed 9f | |
| b+2 | h | 15 | i13 | -11 | +0 | ||
| b+2,1 | h, m | 15, 13 | i13, i20~21 | -4 | +7 | +9 | * Elbow* Combo from 1st hit with 10f delay* Move can be delayed 12f* Enter BT -4 +7 +9 r22 with B* Enter DEW -4 +7 +9 r22 with F |
| b+2,1,1+2 | h, m, m | 15, 13, 27 | i13, ,i23~24 | -12 | +20a (+10) | * Balcony Break* Combo from 2nd CH with 7f delay* Input can be delayed 7f* Move can be delayed 6f | |
| b+3 | * Actionable after 20f* Stance duration 40f, cannot input moves on frame 26~* Stance moves can be buffered* Transition to r29? DEW with F* Low crush 12~22* Floating state 23~25 | ||||||
| b+3* | * Actionable after 48f* Stance moves can be buffered* Transition to r57? DEW with F* Low crush 40~50* Floating state 51~53 | ||||||
| b+1+2 | m | 28 | i23~24 | -12 | +29a (-7) | * Balcony Break* Backswing blow* Hit vs BT +8 (-1) | |
| b+1+4 | m! | 50 | i63~65 | +9a (-17) | * Balcony Break* Low crush 56~76* Floating state 77~79 | ||
| b+3+4 | * Actionable after 16f | ||||||
| u+3 | m | 20 | i22~23 | -16 | +25a (+15) | * Enter DEW -13 +28a (+18) r31 with F* Low crush 16~33* Floating state 34~36 | |
| u+3,3 | m, m | 20, 15 | i22~23, i28 | -12 | +5c | * Combo from 1st hit* Input can be delayed 13f* Move cannot be delayed* Enter DEW -3 +14c r21 with F* Low crush 22~48* Floating state 49~51 | |
| u+3,3,3+4 | m, m, m,m | 20, 15, 5,20 | i22~23, ,i27~29 i5~6 | -8 | +13d | * Floor Break* Combo from 1st hit* Available only on hit or block* Low crush 1~27* Floating state 28~32 | |
| u+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23) | * Balcony Break* Low crush 9~27* Floating state 28~30 |
| u+1+2 | m | 28 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin* Homing* Balcony Break* Move is delayed 10f, effective startup i28~29 | |
| u+1+2* | m | 30 | i18~19 | +12g | +17a (+8) | * Strong Aerial Tailspin* Homing* Balcony Break* Move is delayed 33f, effective startup i51~52* 9 chip damage on block | |
| u+1+2** | m! | 50 | i18~19 | +16a (+7) | * Strong Aerial Tailspin* Homing* Balcony Break* Move is delayed 56f, effective startup i74~75 | ||
| u+3+4 | M | 18 | i36~39 | -8~-5 | +6d | * Floor Break* Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a)* Low crush 5~37* Floating state 38~40 | |
| uf+1 | m | 21 | i16~18 | -9 | +9d | Floor Break | |
| uf+2 | m | 21 | i20~21 | -10 | +15a (+6) | * Balcony Break* Has built-in sidestep to the left | |
| uf+3 | m | 13 | i15~17 | -13~-11 | +30a (+20) | * Recovers 3f faster on hit* Low crush 9~30* Floating state 31~33 | |
| uf+4 | M | 18 | i25~29 | -12~-8 | +1c~+5c | * Enter BT -7~-3 +6c~+10c r28 with B* Low crush 9~29* Floating state 30~32 | |
| uf+4,3 | M, m | 18, 25 | i25~29, i24 | -9 | +15d | +32d (+24) | * Tornado* Balcony Break* Combo from 1st hit with 10f delay* Input can be delayed 13f* Move can be delayed 7f |
| uf+3+4 | m | 15 | i15~18 | -9~-6 | +2~+5 | * Knee* Low crush 9~29* Floating state 30~32 | |
| uf+3+4,3 | m, h | 15, 18 | i15~18, i13 | -4 | +14g (+18w) | +20a (+10) | * Balcony Break (CH)* Wall Crush +18g on hit* Combo from 1st hit with 12f delay* Input can be delayed 12f* Move cannot be delayed |
| uf+3+4,3+4 | m, m | 15, 23 | i15~18, i19~23 | -21 | +45a (+35) | * Tornado* Input can be delayed 12f* Move cannot be delayed* Floating state 29~58 | |
| 1+2+3+4 | * Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds | ||||||
| f,F+2 | m | 20 | i16 | -13 | +21a | * Balcony Break (airborne) | |
| f,F+3 | m | 15 | i22 | -12 | +5c | * Enter DEW -3 +14c r21 with F* Low crush 7~27* Floating state 28~30 | |
| f,F+3,3+4 | m, m,m | 15, 5,20 | i22, i27~29 i5~6 | -8 | +13d | * Floor Break* Combo from 1st hit* Available only on hit or block* Floating state 1~3 | |
| f,F+4 | L | 23 | i22~23 | -12 | +4 | * Floor Break* Enter BT -6 +10g +10 r24 with B* Different stun animation on CH, but no change in frame advantage without BT entry | |
| f,F+3+4 | m | 30 | i19~25 | -2~+4 | +4a (-5) | * Balcony Break* Powers up in Heat* Chip damage on block [9]* Low crush 11~31* Floating state 32~34 | |
| qcf | * Minimum 3f needed to enter (one for each directional, d can be buffered)* Stance moves available for 25 frames* Transition to FC with d,DF* Cancel to r32 RAB with b+3 or b+4* Cancel to SS with u | ||||||
| uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30* Floating state 31~33 | |
| f,f,F+3 | m | 30 | i23~30 | +3~+10 | +20a (+10) | * Balcony Break* Chip damage on block [9]* Low crush 3~27* Floating state 28~30 | |
| f,f,F+1+2 | h,h | 9,16 | i13~14 i7~8 | +4 | +33d | * Strong Aerial Tailspin* Balcony Break* Chip damage on block [4] | |
| ws1 | m | 10 | i13~14 | -11 | +0 | ||
| ws1,2 | m, h | 10, 16 | i13~14, i22~23 | -3 | +8 | * Combo from 1st hit with 1f delay* Move cannot be delayed* Enter DEW -1 +10g~+11g +10~11 r19 with F | |
| ws1,2,4 | m, h, L | 10, 16, 20 | i13~14, ,i22~23 | -14 | +12a | +43a | * Combo from 2nd CH with 7f delay* Input can be delayed 11f* Move can be delayed 10f* High crush 13~51 |
| ws2 | m | 17 | i16~18 | -12 | +39a (+29) | * Enter BT with B* Recovers 1f faster on hit | |
| ws3 | M | 26 | i15~16 | -21 | +62a (+46) | * Tornado* Instant Tornado on hit* Floating state 12~39 | |
| ws3,4 | M, M | 26, 25 | i15~16, i44~47 | +4c~+7c | +26d | * Spike* Combo from 1st hit with 7f delay* Input can be delayed 7f* Move cannot be delayed, effective startup i51~54* Low crush 34~47* Floating state 48~50 | |
| ws4 | m | 18 | i11 | -9 | +20a (+13) | Does not wall-splat | |
| SS.3 | M | 20 | i16~17 | -9 | +35d (+27) | * Balcony Break* Sidestep takes 9f, effective startup i25~26* Hit vs BT +15d | |
| SS.4 | m | 18 | i20~21 | -4 | +4 | +64 | * Enter RAB -15 -7 +53a r36 with b+3 or b+4* Sidestep takes 9f, effective startup i29~30* High crush 6~12 |
| SS.1+2 | m | 21 | i19~20 | +0 | +25a (+16) | +64a | * Balcony Break* Sidestep takes 9f, effective startup i28~29 |
| FC.1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with f* High crush 1~ | |
| FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| FC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| FC.df+1 | m | 24 | i14~15 | -6 | +19a (+2) | +34d (+26) | * Balcony Break |
| FC.df+3 | L | 19 | i19-28 | -18~-9 | -2~+7 | +26a | * Can be done from Crouch Level 1* High crush 10~47 |
| FC.df+4 | m | 18 | i20~21 | -4 | +4 | +64 | * Can be done from Crouch Level 1* Enter RAB -15 -7 +53a r36 with b+3 or b+4* High crush 6~12 |
| BT.1 | h | 8 | i8 | -8 | +3 | ||
| BT.1,2 | h, M | 8, 20 | i8, i24~26 | -13 | +16a (-1) | * Tornado* Balcony Break* Combo from 1st hit with 6f delay* Move can be delayed 10f* Low crush 27~39* Floating state 40~42 | |
| BT.1,4 | h, h | 8, 21 | i8, i22~24 | -5 | +10g | * Heat Engager* Heat Dash +5 +43d (+34) * Balcony Break* Combo from 1st hit with 8f delay* Move can be delayed 10f | |
| BT.2 | m | 22 | i14~16 | -13 | +8g | * Balcony Break* Hit vs BT +15a (+6)* Block advantage -7 on successful attack absorption, deals 2 chip damage on block, becomes a Reversal Break* Power crush 6~13 | |
| BT.3 | m | 12 | i14~15 | -10 | +0 | * Homing* High crush 4~37 | |
| BT.3,4 | m, m | 12, 20 | i14~15, i30~33 | -12 | +39d (+31) | * Balcony Break* Combo from 1st hit* Low crush 26~43* Floating state 44~46 | |
| BT.4 | m,M | 10,20 | i26~28 i21~22 | -7 | +11d | * Floor Break* Combo from 1st hit* 2nd kick is delayed 6f, effective startup of 2nd hit i28~29* Floating state 13~48 | |
| BT.4,3+4 | m,M, M,M | 10,20, 5,10 | i26~28 i21~22, i28~29 i8~10 | -10~-8 | -1d | * Floor Break* Combo from 1st hit* +21a on hit when only the last kick connects* Input can be delayed 1f* Move cannot be delayed* Floating state 15~32 | |
| BT.1+2 | m,m | 5,20 | i13~14 i3~4 | -11c | +16a | * Floor Break | |
| BT.3+4 | M | 24 | i29~32 | +2~+5 | +7c~+10c | * Spike* Chip on block [9]* Evasive, can jump over some mids* Low crush 5~31* Floating state 32~34 | |
| BT.b+3 | * Actionable after 20f* Stance duration 40f, cannot input moves on frame 26~* Stance moves can be buffered* Transition to r29? DEW with F* Low crush 12~22* Floating state 23~25 | ||||||
| BT.d+2 | L | 17 | i16 | -12 | +5c | +14d | * High crush 4~ |
| BT.d+3 | L | 8 | i17~19 | -17 | -1 | +2c | * High crush 4~40 |
| BT.d+3,4 | L, m | 8, 20 | i17~19, i22~24 | -13 | +27a (+12) | * Combo from 1st CH | |
| BT.d+4 | L | 9 | i14 | -11 | +1 | * High crush 4~ | |
| BT.d+3+4 | L | 25 | i20~22 | -26 | +19a | * Transition to t63 r41 with F (cs8~46)* Stagger on block* High crush 8~41 | |
| DEW.1 | m | 12 | i15~16 | -9 | -4 | +2 | * Elbow |
| DEW.1,2 | m, m | 12, 20 | i15~16, i23~24 | -14 | +20a (+10) | +54a | * Balcony Break* Combo from 1st hit with 3f delay* Move can be delayed 18f* Cancel to BT -14 -9 -3 r35 with B |
| DEW.1,4 | m, m | 12, 26 | i15~16, i25~31 | -9 | +2a (-7) | * Balcony Break* Combo from 1st CH with 7f delay* Input can be delayed 12f* Move can be delayed 10f* Chip damage on block [7]* Power up in Heat* Low crush 19~39* Floating state 40~42 | |
| H.DEW.1,4 | m, m | 12, 30 | i15~16, i25~31 | +7~+13 | +20~26a (-6~+0) | * Balcony Break* Combos from 1st hit CH* 16 chip damage on block * Partially consumes remaining Heat time* Low crush 17~ | |
| DEW.2 | m | 13 | i14 | -9 | +0 | * Homing | |
| DEW.2,1 | m, m | 13, 20 | i14, i22~23 | -13 | +17d | * Heat Engager* Heat Dash +5 +67a (+50)* Balcony Break* Spike* Combo from 1st hit with 9f delay* Input can be delayed 14f* Move can be delayed 10f | |
| DEW.3 | M | 28 | i17~18 | -11 | +20a (+3) | * Tornado* Balcony Break | |
| DEW.1+2 | m | 28 | i16~17 | -11 | +17g | * Tornado* Balcony Break* Opponent recovers crouching on hit* Block advantage -7 on successful attack absorption, deals chip damage* Hit vs BT +12a (+3)* Power crush 6~15 | |
| DEW.3+4 | h,h | 6,19 | i12~14 i5~6 | +6 | +17g | * Strong Aerial Tailspin* Balcony Break* Jail from 1st attack* Enter RAB +0 +11 r31 with b+3 or b+4* Hit vs BT +24a (+15)* Low crush 12~22* Floating state 23~25 | |
| RAB.2 | m | 20 | i20~21 | -9 | +13d | * Heat Engager* Heat Dash +5 +36a (+26)* Balcony Break* Powered up during Heat: 24 damage | |
| RAB.3 | L | 20 | i20~21 | -13 | +3c | +70a (+54) | * Homing* Instant Tornado on CH* Powered up during Heat: 22 damage and KND on normal hit* High crush 6~ |
| RAB.4 | m | 24 | i23~29 | -2~+4 | +4a (-5) | * Balcony Break* Chip damage on block [9]* Powered up during Heat* Low crush 15~36* Floating state 37~39 | |
| (Wall Splat).1+3 | t | 39 | +0d | * Unbreakable* Wall throw | |||
| 1+3 | t | 35 | i12~14 | -3 | +0d | * Homing* Floor Break* Throw break 1 or 2* Becomes a wall throw on a wall-splatted opponent | |
| 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2* Side switch on hit* Becomes a wall throw on a wall-splatted opponent | |
| Back Throw | t | 60 | +1d | Unbreakable | |||
| Left Throw | t | 42 | -3 | +0d | * Throw break 1* Can side switch on hit | ||
| Right Throw | t | 43 | -3 | +1d | * Throw break 2* Side switch on hit | ||
| b+1+3 | t | 25 | +1d | * Punch parry (high and mid)* Side switch on successful parry* Parry state 5~15 | |||
| uf+1+2 | t | 40 | i12 | -3 | +1d | * Throw break 1+2* Becomes a wall throw on a wall-splatted opponent |
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