Lucky Chloe T7 Frames

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To character select | Lili / Marduk

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage 3+4l (TC)50(or60or65)20 cs8~17 pc8~17-27KNDKNDRage art
SPECIAL MOVESin rage d/f+3+4 or FC+d/f+3+4 or BT+d/f+3+4mmm12,12,2517,46, 78~80+3~+5sLaunchLaunchRage art
SPECIAL MOVESin rage d/f+3+4Bm, mm12,12,2517,46, 78~80b-4~-2sLaunchLaunchRage art
SPECIAL MOVESin rage d/f+3+4, When hit 1+2mmm, h12,12,25,62(74)17,46, 78~80KNDKNDRage art
SPECIAL MOVES1 or BT 1 or 2h7(12)10+1+8+8
SPECIAL MOVES1, 2h, m7,1210-4+7+7
SPECIAL MOVES1, 2, 1h, m, m7,12,2010-11KNDKNDWall Bound
SPECIAL MOVES1, 2, 2h, m, m7,12,2010-4~-3+4~+5sKND
SPECIAL MOVES1, 2, 1+2h, m, hh7,12,12,2010-2~-1+13kgKND(+13kg)Homing
SPECIAL MOVES2h1012-4+7+7
SPECIAL MOVES2, 2h, h10,15 (25)12-12+4+4KND after proper timing
SPECIAL MOVES2, 3h, l, (TWISTL)12,1412-11+7s+7s
SPECIAL MOVES3m1415-7+4+9
SPECIAL MOVES3,Bm1415-7+4+4
SPECIAL MOVES3, 4m, m14,2015-14Launch (JG?)Launch (JG?)
SPECIAL MOVES4m1512-9+2+7
SPECIAL MOVES1+2 or BT 1+2hh6,2022~23, 30~31-2~-1+13kgKND(+13kg)Homing
SPECIAL MOVESf+2m1217-4+7+7
SPECIAL MOVESf+2, 1m, m12,2017-11KNDKNDWall Bound
SPECIAL MOVESf+2, 2m, m12,2017-4~-3+2~+3sKND
SPECIAL MOVESf+2, 1+2m, hh12,6,2017-2~-1+13kgKND(+13kg)Homing
SPECIAL MOVESf+3m1516~17-9~-8+5~+6+5~+6
SPECIAL MOVESf+4m (TJ)1427 js9~30-4+9s+9s
SPECIAL MOVESf+4, bm (TJ)1427b~js9,10,13~-4+9s+9s
SPECIAL MOVESf+4, 4m (TJ), m (TJ)14,10js15~-13KNDKND
SPECIAL MOVESf+4, 4, bm (TJ), m (TJ)14,10b js15~-9KNDKND
SPECIAL MOVESf+1+2h3227~29+7~+9KNDKNDWall Bounce
SPECIAL MOVESf+3+4mml14,11,1229~30a, 37~38, 70~73 js19~-11~-8+8~+11s (KND)+8~+11s (KND)
SPECIAL MOVESf+3+4, bmm14,1129~30a, 37~38, js19~-4~-3KNDKND
SPECIAL MOVESf+3+4, 3mm, m14,11,829~30a, 37~38, 70~71 js19~-17~-16sKNDKND
SPECIAL MOVESd/f+1m1313~14-1~0+7~+8+7~+8
SPECIAL MOVESd/f+1, 3m, l (TWISTL) 13, 1413~14-11~-10+8~+9+8~+9
SPECIAL MOVESd/f+2m1415-13LaunchLaunch
SPECIAL MOVESd/f+2 or WS+2, When hit 4:3:1m, m, m, m14(20),20,10,2016KNDKND
SPECIAL MOVESd/f+3m1514-9+2+2
SPECIAL MOVESd/f+3, B(cancel)
SPECIAL MOVESd/f+3, 2m, m15,2114-6~-5+2~+3sLaunch
SPECIAL MOVESd/f+3, 3m, m15,2014-14~-13+7k+7kTail spin
SPECIAL MOVESd/f+4l (TJ)1925 js6~23-12+7sKND
SPECIAL MOVESd+2m171600KND
SPECIAL MOVESd+3+4 or d/b+3+4lll6,6,623~24, 33~34, 47s cs6~ar6~-13-2-2
SPECIAL MOVESd+3+4, 3+4lll, ll5,5,5,7,7s cs1~ ar1~-13~-120~+1s0~+1s
SPECIAL MOVESd+3+4:d+3+4lll, hml5,5,5,7,7,7 1~ 1~a,b-34-21s-21s
SPECIAL MOVESd+3+4:d+3+4, Flll, hml, (Special)5,5,5,7,7,7 1~ 1~,a-57-44s-44s
SPECIAL MOVESd+3+4:d+3+4, F, 3+4lll, hml, (Special), m (TJ)5,5,5,7,7,7,30js1~-8~-4KNDKND
SPECIAL MOVESd/b+1m2021 pc8~-13KNDKNDPower crush, Wall bound
SPECIAL MOVESd/b+4l (TC)1518 cs6~-14-3-2
SPECIAL MOVESd/b+4, 4l (TC), m (SCT)15,1518 6~-1+3+12
SPECIAL MOVESd/b+1+2m2025~26-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESb+1m2517~19-11~-9KNDLaunch
SPECIAL MOVESb+2m2022-4KNDKND
SPECIAL MOVESb+3m1517-11+10kg+10kgTail spin, Homing
SPECIAL MOVESb+3, Bm1517b-8+13kg+13kgTail spin, Homing
SPECIAL MOVESb+4m1716-8+8CS
SPECIAL MOVESb+3+4(recover bt)js6
SPECIAL MOVESb+1+2hhhh5,5,5,1520,26,32, 40~42 pc8~19-8~-6KNDKNDPower crush
SPECIAL MOVESu/b+4! (TJ)6076~77 js48~TFUTFUTFU
SPECIAL MOVESu+3+4mm (TJ)5,1020 js9~-9KNDKND
SPECIAL MOVESu/f+3(u+3 or u/b+3)m (TJ)13(10,7)15~16 js9~-15~-14LaunchLaunch
SPECIAL MOVESu/f+4m1315~16 js9~-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESu/f+3+4m (TJ)1524~26 js11~-5~-3-8~-6s-8~-6s
SPECIAL MOVESu/f+3+4, 3m (TJ), l, (TWISTL)15,1727~29 11~-11+7s+7s
SPECIAL MOVESu/f+3+4, 3+4m (TJ), m (TJ)15,15js11~-3~-1+4~+6sKND
SPECIAL MOVESu/f+3+4, 3+4, 4m (TJ), m (TJ), m15,15,20js18~-16~-14sKNDKND
SPECIAL MOVESf, F+3m2518(19~)-6KNDKND
SPECIAL MOVESf, f, f+3m (TJ)2722~25 (25~) js3~+7~+10KNDKND
SPECIAL MOVESf, f, f+3+4l, l (TJ) (TC)15, 2323 js5, cs10-29KNDKND
SPECIAL MOVESf, f, f+3+4 (last hit only)l, l23-29KNDKND
SPECIAL MOVESWS+1m1014~15-5~-4+6~+7+6~+7
SPECIAL MOVESWS+1, 4m, m?10,1014~15-16LaunchLaunch
SPECIAL MOVESWS+2m2016-13LaunchLaunch
SPECIAL MOVESWS+3m (TC)2515~16 cs1~-12~-11KNDJG
SPECIAL MOVESWS+4m1511-3+8+8
SPECIAL MOVESFC+d/f+1l (TC)1518~19 cs1~-13~-12+4~+5sKND
SPECIAL MOVESFC+d/f+2m (TC)1821~22 cs1~20-7~-6+15~+16kgKNDTail spin, Homing
SPECIAL MOVESFC+d/f+4m2417~18-17~-16CSCS
SPECIAL MOVESSS+4l1921~22b (30~) cs6~-9~-8 (11b)+2~+3KND
SPECIAL MOVES1+2+3(Special)21~22 (30~) 6~
SPECIAL MOVES1+2+4(Special)21~22 (30~) 6~
SPECIAL MOVESd/b+3l, (TWISTL)1715-11+7s+7s
SPECIAL MOVESd/b+3 (After stance ends)l, (TWISTL)1715-32-13s-13s
SPECIAL MOVESd/b+3, bl, (TWISTL)1715b-25-6s-6s
SPECIAL MOVESd/b+3~4l, l17,1215-1300
SPECIAL MOVESTWISTL 1h1210+1+8+8
SPECIAL MOVESTWISTL 2m1718-7+5KND
SPECIAL MOVESTWISTL f+2m1527-4+7+7
SPECIAL MOVESTWISTL 3m2034~40+4~+10KNDKND
SPECIAL MOVESTWISTL 4m(SCT)2126-18-7-7
SPECIAL MOVESTWISTL 4, 3+4m, m21,20-3+5Launch
SPECIAL MOVESTWISTL d/b+4l (TC)1524-14+5s+5s
SPECIAL MOVESTWISTL d/b+4jl, (TWISTR)2328-13+4s+4s
SPECIAL MOVESTWISTL d/b+4j, 3l, l(TWISTL)23, 1228-1300
SPECIAL MOVESTWISTR 4 m (BT) 24 20~21-8~-7CSCS
SPECIAL MOVESTWISTR d/b+3jl, (TWISTL)1720-11+7s+7s
SPECIAL MOVESf, F+4 or from special movem, (SCT)2123(24~)-1+3+12
SPECIAL MOVESSCT 4m (TJ)1526(27~)-4~-3KNDKND
SPECIAL MOVESSCT 4, 4m (TJ), m (TJ)15,25js15~+4~+5KNDKND
SPECIAL MOVESSCT 3+4m (TJ)20js23~-3~+1+5~+9Launch
SPECIAL MOVESSCT 3+4, 4m (TJ), m15,20js18~-16~-14sKNDKND
SPECIAL MOVESSCT d/b+4l (TC)13cs4~-16-5-2
SPECIAL MOVESBT 1h128~9+1~+2+8~+9+8~+9
SPECIAL MOVESBT 2m1718-7+5KND
SPECIAL MOVESBT 3m2015~16-44~-43 (~20a)-23~-22a-23~-22a
SPECIAL MOVESBT 3, 3+4m, m20,25js1~+1~+3KND(KND)KND
SPECIAL MOVESBT 4m (TJ)2423~25 js6~-10~-8sKNDKND
SPECIAL MOVESBT d/b or d or d/f+4l (TC)1819s cs4~-16-5-2
SPECIAL MOVESBT d+4, 4l (TC), m?, (SCT)18,1519 4~-1+3+12
SPECIAL MOVESBT d+3+4l2022 cs4~-18KNDKND
SPECIAL MOVESBT 3+4m (TJ)2028~32 js15~-3~+1+4~+8sKND
SPECIAL MOVESBT 3+4, 4m, m20,20js17~-16~-14sKNDKND
SPECIAL MOVESBT f+3+4(Special)?b ar1~
SPECIAL MOVESBT f+3+4, 3+4(Special), mm, (Special)17,2024,37~ar1~-45CSCS
SPECIAL MOVESBT f+3+4, 3+4, 3+4(Special), mm, (Special), m17,20,30ar1~+11g~+15g (+25g wc)KNDKNDWall crush
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h1212-4+7+7
BASIC MOVES3m1415-7+4+4
BASIC MOVES4m1512-9+2+7
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2m1217-4+7+7
BASIC MOVESf+3m1516~17-9~-8+5~+6+5~+6
BASIC MOVESf+4m (TJ)1427 js9~30-4+9s+9s
BASIC MOVESd/f+1m1313~14-1~0+7~+8+7~+8
BASIC MOVESd/f+2?1415-13Launch (JG?)Launch (JG?)
BASIC MOVESd/f+3m1514-9+2+2
BASIC MOVESd/f+4l (TJ)1925 js6~23-12+7sKND
BASIC MOVESd+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2m171600KND
BASIC MOVESd+3l (TC)1216s cs4~-17-3-3
BASIC MOVESd+4l (TC)713s-13-2-2
BASIC MOVESd/b+1m2021 pc8~-13KNDKNDPower crush
BASIC MOVESd/b+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd/b+3l, (TWISTL)1715-11+7s+7s
BASIC MOVESd/b+4l (TC)1518 cs6~-14-3-2
BASIC MOVESb+1m2517~19-11~-9KNDLaunch
BASIC MOVESb+2m2022-4KNDKND
BASIC MOVESb+3m1517-11+10kg+10kgTail spin, Homing
BASIC MOVESb+4m1716-8+8CS
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/f+3(u+3 or u/b+3)m (TJ)13(10,7)15~16 js9~-15~-14LaunchLaunch
BASIC MOVESu/b+4! (TJ)6076~77 js48~TFUTFUTFU
BASIC MOVESu+4m1515~16 js9~-13~-12KNDLaunch (JG?)
BASIC MOVESu/f+4m1315~16 js9~-13~-12Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1014~15-5~-4+6~+7+6~+7
BASIC MOVESWS+2m2016-13Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m (TC)2515~16 cs1~-12~-11KNDJG
BASIC MOVESWS+4m2411-3+8+8
BASIC MOVESFC+d/b or d+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+d/b or d+2Sm (TC)1011s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+d/b or d+4l (TC)1013s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h1212-4+7+7
BASIC MOVESSS+3m1715-7+4+4
BASIC MOVESSS+4l1721~22b (30~) cs6~-9~-8 (11b)+2~+3KND
BASIC MOVESBT 1 or 2h128~9+1~+2+8~+9+8~+9
BASIC MOVESBT 3m2015~16-44~-43 (~20a)-23~-22a-23~-22a
BASIC MOVESBT 4m (TJ)3023~25 js6~-10~-8sKNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3l1210s cs1~-11+3+3
BASIC MOVESBT d/b or d or d/f+4l (TC)1819s cs4~-16-5-2

To character select | Lili / Marduk

34 Responses

  1. Labbed Chloe with a friend today, I think there’s a mistake in her frame data.
    Is her list up-to-date or are the changes from season 3 not yet included ?
    d/b+4 should be +-0 on counter-hit instead of -2, maybe someone else can confirm.

    Possible set-up with Chloe and Dragunov could be:

    Chloe – keycharge for counter-hit
    – d/b+4 into buffered WS3

    Dragunov – upon getting hit with Chloe’s d/b+4, buffer Dragunov’s d/f+2

    Both hits should trade.

  2. Chloe’s Bt Hopkick isn’t on here I did some research its i15 on startup, minus 12 on block and knd on hit. Same frames for bt u/f 3 you just can’t combo off the knd.

  3. Why is her potentially best low, d+3, -17? Ridiculous! Make it -14 please Namco! That buff would make her so much better.

    1. It was added after season 2 so it won’t be on here. u+3+4 is minus 8 or 9 and knd on hit.

  4. if this is still active how do you do up to twist 6. I did it in practice and haven’t been able too again.lol wonder how high she goes. any help is appreciated just got tekken 7 and shes my main.

    1. She can loop it indefinitely. I wouldn’t recommend it in a match though, unless you’re styling on someone. From one LC main to another.

  5. Sorry to ask, but I couldn’t find any answers on this: What do kg, s and so on mean behind frame data?

      1. I went into training mode to test it out. Before I did anything I made Chloe be in BT, then changed settings to “mimic”. I did a BT 1 jab, and it outbeat my opponent’s i10 jab.

        1. Cool way to test back turn moves 🙂 Theoretically you only know it’s less than 10, right?

          1. Well if her f+4,b is really -4 on guard then her BT 1 is i8 because doing f+4,b and BT 1 will trade with her i12 moves (2, or 4). BT 2 seems to be i8 as well.

        2. The basic moves says BT 1 is 10 frames and BT 2 is 8 and in the special moves it say both are 8, so which one is it?

  6. Where is the move she gets from her chair stance? It’s 3+4 from the chair is it safe/+ on block?

  7. WS+4 is +8 on hit I believe as WS+4, f+1+2 trades with f+2 and f+3 beats it when using Chloe.

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