Marduk T7 Frames

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To character select | Lucky Chloe / Master Raven

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESIn rage b+1+2m (throw)5520-22throwthrowRage art
SPECIAL MOVESIn rage f+2+3m (throw)25(,12)21+7gthrowthrowRage drive
SPECIAL MOVESIn rage f+2+3 (far)sm1045-10+9s+9sRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7, 12-1+5+5
SPECIAL MOVES1, 2, 3+4h, h, (special)7, 12-3+3+3
SPECIAL MOVES1, 2, 3+4, 3+4h, h (special)7, 12-2+4+4
SPECIAL MOVES1, 2, 3h, h, m7, 12, 12-16-5-5
SPECIAL MOVES1, 2, 3, 1+2h, h, m, h7, 12, 12, 28+4s+8s+8s
SPECIAL MOVES1, 2, 3, 1+2, 2+4h, h, m, h (VTS)7, 12, 12, 28+3s+7s+7s
SPECIAL MOVES1, 2, f+1h, h, h7, 12, 21+4+6KND
SPECIAL MOVES1, d+2h, m7, 13-9+7+7
SPECIAL MOVES2h10100+8+8
SPECIAL MOVES2, 1h, h10, 12+3+5+5
SPECIAL MOVES2, d+1+2h, m10, 22-12JGJG
SPECIAL MOVES3h2817-14KNDKND
SPECIAL MOVES4h1613-5+6JG
SPECIAL MOVES1+2m015-9+3+16
SPECIAL MOVESf+2h2016-7+7KND
SPECIAL MOVESf+2, 1h, h20, 25-7KNDKNDTail spin
SPECIAL MOVESf+2, d+1h, m20, 17-13s+2s+2s
SPECIAL MOVESf+2, d+1, 2h, m, m20, 17, 16-15JGJG
SPECIAL MOVESf+3m1323-8+5+5
SPECIAL MOVESf+3, 2m, m13, 20-11LaunchLaunch
SPECIAL MOVESf+4m20198s+2sKND
SPECIAL MOVESf+1+2h2115 pc8-10KNDKND
SPECIAL MOVESf+3+4h!3032KNDKNDKND
SPECIAL MOVESf+3+4, 3+4(special)total 45
SPECIAL MOVESf+1+4m2521-18+9g+9g
SPECIAL MOVESd/f+1m1515-13JGJG
SPECIAL MOVESd/f+2m1615-7+6+6
SPECIAL MOVESd/f+2, 1m, m16, 21-13KNDKND
SPECIAL MOVESd/f+3m1317-10+2+2
SPECIAL MOVESd/f+3, 1m, h13, 7+2+5+5
SPECIAL MOVESd/f+3, 1, 2m, h, h13, 7, 10-1+5+5
SPECIAL MOVESd/f+3, 1, 2, 3+4m, h, h (special)13, 7, 10-3+3+3
SPECIAL MOVESd/f+3, 1, 2, 3+4, 3+4m, h, h (special)13, 7, 10-2+4+4
SPECIAL MOVESd/f+3, 1, 2, 3m, h, h, m13, 7, 10, 12-16-5-5
SPECIAL MOVESdf3, 1, 2, 3, 1+2h, h, m, h7, 12, 12, 28+4s+8s+8s
SPECIAL MOVESdf3, 1, 2, 3, 1+2, 2+4h, h, m, h (VTS)7, 12, 12, 28+3s+7s+7s
SPECIAL MOVESd/f+3, 1, 2, f+1m, h, h, h,13, 7, 10, 12, 28+4+6KND
SPECIAL MOVESd/f+3, 1, d+2m, h, m13, 7, 13-9+7+7
SPECIAL MOVESd/f+3, 1+2m, h13, 28+4s+8s+8s
SPECIAL MOVESd/f+3, 1+2, 3+4m, h (VTS)13, 28+3s+7s+7s
SPECIAL MOVESd/f+3, d/f+1m, m13, 10-12JGJG
SPECIAL MOVESd/f+3, d/f+1, 2m, m, h13, 10, 20-6KNDKND
SPECIAL MOVESd/f+3, d/f+1, 2 (hold)m, m, h13, 10, 28+13G (?)KNDKNDTail spin
SPECIAL MOVESd/f+3, d/f+1, 2m, m, h13, 10, 21-3sKNDKND
SPECIAL MOVESd/f+4m1313~14-4~-3+2~+3+2~+3
SPECIAL MOVESd/f+4, 2m, h13, 25-5+12kKNDTail spin
SPECIAL MOVESd/f+1+2m (TC)2317-11+3s+3s
SPECIAL MOVESd+1m20180s+5sKND
SPECIAL MOVESd+2m1516-7s+7s+7s
SPECIAL MOVESd+2, 4m, m15, 21-9+5+5
SPECIAL MOVESd+3l1816-12-1-1
SPECIAL MOVESd+4l (TC)1614-16-5-5
SPECIAL MOVESd+1+2m 2219-12JGJG
SPECIAL MOVESd/b+1sm (TC)510-5+6+6
SPECIAL MOVESd/b+2m2016-8KNDKNDTail spin
SPECIAL MOVESd/b+3l1018-12-4+4
SPECIAL MOVESd/b+3, 1l, h10, 16-6+8KND
SPECIAL MOVESd/b+3, 1, 1l, h, m10, 16, 23-8KNDKNDTail spin
SPECIAL MOVESd/b+3, 1, 1, 3+4l, h (special)10, 16-20-6KND
SPECIAL MOVESd/b+3, 1, 1, 3+4l, h (cancel)10, 16-21-7KND
SPECIAL MOVESd/b+3, 4l, m10, 16-13+3+3
SPECIAL MOVESd/b+3, 4, 1+2l, m (throw)10, 12 (10) mid throwmid throwmid throw
SPECIAL MOVESd/b+4l (throw)12(,10)23-26throwthrow
SPECIAL MOVESd/b+1+2m2326-22JGJG
SPECIAL MOVESb+1m1021-8s+2sKND
SPECIAL MOVESb+1, 2m, m10, 15-14sKNDKND
SPECIAL MOVESb+2m2422-9+4KNDHoming
SPECIAL MOVESb+3m26210+8KND
SPECIAL MOVESb+4m2014-9+2KND
SPECIAL MOVESb+3+4h3018-14KNDKNDWall bounce
SPECIAL MOVESb+2+3m! (throw)7080KNDKNDKNDb,b to cancel
SPECIAL MOVESb+2+3, 1+2m (throw)12(10)100mid throwmid throwmid throw
SPECIAL MOVESu/b or u1m (TJ)1218-12-1-1
SPECIAL MOVESu/f+1h1412-5+5+5
SPECIAL MOVESu/f+1,2h,h14,2012-2+6KND
SPECIAL MOVESu/b or u or u/f+2h1715-12+9+9
SPECIAL MOVESu/b or u or u/f+3m (TJ)2520 js12-2KNDJG
SPECIAL MOVESu/b+4m (TJ)1423 js9-16KNDKND
SPECIAL MOVESu or u/f+4m (TJ)1823 js9-9KNDKND
SPECIAL MOVESu/b+1+2m2122-6sKNDKND
SPECIAL MOVESu/b+1+2, 3+4m (special)21-7sKNDKND
SPECIAL MOVESu/b+1+2, 3+4, 3+4m (special)21-6sKNDKND
SPECIAL MOVESu/f+1+2h2117-6KNDKND
SPECIAL MOVESu/b or u or u/f+3+4m (TJ)2531 js6-3s+7sKND
SPECIAL MOVESu/f, N, 4m (TJ)2523 js9-11JGJG
SPECIAL MOVESf, F+2h2111-1KNDKND
SPECIAL MOVESf, F+3m1819-7+1+1
SPECIAL MOVESf, F+3, 2m, m18, 26-14JGJG
SPECIAL MOVESf, F+4m2618-8KNDKNDTail spin, Homing
SPECIAL MOVESqcf+1m2118-10JGJG
SPECIAL MOVESqcf+1, 2m, m21, 24-7KNDKND
SPECIAL MOVESqcf+1, 2*m, m21, 40+14g (+16g wc)KNDKNDWall crush
SPECIAL MOVESqcf+2l (throw)20(,35)24-12+5throw
SPECIAL MOVESb, f+1+2m, m14, 1615-12+4+4
SPECIAL MOVESb, f+1+2,2m, m14, 16, 2515-15KNDCS
SPECIAL MOVESf, f, f+3m3032+6KNDKND
SPECIAL MOVESFC+1sm (TC)510-5+6+6
SPECIAL MOVESFC+2sm (TC)811-4+7+7
SPECIAL MOVESFC+3l1216-17-3-3
SPECIAL MOVESFC+4l1012-15-4-4
SPECIAL MOVESFC+1+2m (throw)25(,15)22-4throwthrow
SPECIAL MOVESWS+1m1411-7+3+3
SPECIAL MOVESWS+1, 3+4m (special)14-7+3+3
SPECIAL MOVESWS+1, 3+4, 3+4m (special)14-8+2+2
SPECIAL MOVESWS+1, 2m, h14, 18-7KNDCS
SPECIAL MOVESWS+2m2219-8KNDKNDTail spin
SPECIAL MOVESWS+3m2018-13KNDKND
SPECIAL MOVESWS+4m2113-9KNDKND
SPECIAL MOVESWS+1+2m1210-4+7+7
SPECIAL MOVESFC+d/f+2h2820-3KNDKND
SPECIAL MOVESFC+d/f+4l1921-26+8KND
SPECIAL MOVESSS+2m1821-30s0s
SPECIAL MOVESSS+2, 3+4m18+2+5s+5s
SPECIAL MOVESSS+2, 3+4, 3+4m18+1+4s+4s
SPECIAL MOVESSS+4m2421-6KNDKND
SPECIAL MOVESSS+1+2m2529+1KNDKND
SPECIAL MOVES(opponent grounded) d/b+4l2319-14-3-3
SPECIAL MOVES(grounded face down) 2m2320-7+4+4
SPECIAL MOVES(grounded face down) d+2l (throw)18(,10)17-24throwthrow
SPECIAL MOVES(back to wall) b, b, u/bm21360sKNDKND
SPECIAL MOVESBT 1 or 2h158-8+3+3
SPECIAL MOVESBT 3 or 4h1810-8KNDKND
SPECIAL MOVESBT d+1 or d+2sm1010-2+9+9
SPECIAL MOVESBT d+3 or d+4l1210-11+3+3
SPECIAL MOVES3+4(VTS) TCcs7
SPECIAL MOVESd/f+3+4(VTS)
SPECIAL MOVESd/b+3+4(VTS)
SPECIAL MOVESVTS 3+4(cancel)total 1 frame
SPECIAL MOVESVTS u or d(special)
SPECIAL MOVESVTS f+1m1613-4+3+3
SPECIAL MOVESVTS f+1, 2m, m16, 20-13s+2sKND
SPECIAL MOVESVTS f+1, 4m, h16, 26-9KNDKNDTail spin
SPECIAL MOVESVTS f+2m2217 pc8-14KNDKNDWall boune, Power crush
SPECIAL MOVESVTS d+1+2l, m20, 2017-39KNDKND
SPECIAL MOVESVTS d+1+2l, m (second hit only)20-14KNDKND
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVESN/AN/AN/AN/AN/AN/AN/AN/A
THROWSTHROWS
#3CommandHit levelDamageStart up frameBreakBreak frameNotes
THROWS1+3h35121 or 2-6f+1+3 15 frames
THROWS2+4h35121 or 2-6f+2+4 15 frames
THROWSLeft side throwh45121-3
THROWSRight side trhowh40122-3
THROWSOpponent BT 1+3h6012None
THROWSOpponent BT 2+4h6012None
THROWSf, F+1+2h20121+20
THROWSqcf+1+3h30121-2
THROWSqcf+1+3, 1+2h2012-2
THROWSqcf+2+4h30122-2
THROWSqcf+2+4, 1+2h2012-2
THROWSqcb+1+2h40111+2-6
THROWSf, hcf+1h50111-2
THROWSVTS 1+2 (close)m12341+2-4
THROWSVTS 1+2m12301 or 1+2-8
THROWSVTS 1+2 (far)sm1050
THROWSVTS 1+2, u or d(cancel)
THROWSVTS 1+3h35121-2
THROWSVTS 2+4h35122-2
THROWSMount 1h35182-5
THROWSMount 1+3h40172-9
THROWSMount 2h35171-5
THROWSMount 2+4h40181-9
THROWSMount 1+2h40281+2-9
THROWSMount 3+4h40281+2-9
THROWS(opponent grounded) d/b+1+3181
THROWS(opponent groudned) d/b+2+4182
THROWS(opponent in air) 1+3h2912
THROWS(opponent in air) 2+4h2612
THROWS(opponent in air) f, F+2h6012
THROWSw! 1+3 or 2+4h6012

To character select | Lucky Chloe / Master Raven

3 Responses

  1. Hey there!

    There’s a small typo on the sheet. It says 1, 2, 3, 1+2, 2+4 but it should be 1, 2, 3, 1+2, 3+4 for him to go into VTS from his jab string.

  2. f+1+3 and f+2+4 are actually completely different moves than 1+3 and 2+4, just like f+2 is different than 2 for chars who have different moves there.

    VTS 1+2 actually 24, 30, 50-51 and it’s 3 different moves transitioning into one another: https://youtu.be/0YM_piwlEb4

    Pay attention to attackStartup and attackStartupEnd fields, as well as moveID. MoveID changes for different moves, as well as attackStartup and attackStartupEnd.

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