Nina T8 Frames

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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
H.qcf+4,3,1+2m,h,h,h,h,h15,23,6,6,6,10i14, i25, i28 i35 i42-2+13a (+12)* Balcony Break* Weapon* Combo from 1st hit* Jails from 3rd hit* Chip damage on block* Partially uses remaining Heat time
H.b+1+2m,m,h,h,h,h5,20,5,5,5,5i16 i8~10, i28 i35 i42 i49+2+33a (+7)* Balcony Break* Weapon* Removes Recoverable Health* Combo from 1st hit only if the second hit connects on i8* 2nd hit available only as combo from 1st* If the second hit connects on i9~10, frame advantage on hit will be -16~-15* Jails* Partially uses remaining Heat time
H.b+3+4,1+2h,h,h,h,h16,6,6,6,10i14~15, i28 i35 i42-2+29a (+3)* Balcony Break* Weapon* Combo from 1st hit* Jails from 2nd hit* Chip damage on block* Partially uses remaining Heat time
H.ws1,1+2m,h,h,h,h17,6,6,6,10i13~14,i25 i35 i39 i42-2+29a (+3)* Balcony Break* Weapon* Combo from 1st hit* Jails from 2nd hit* Chip damage on block* Partially uses remaining Heat time
H.ws4,3,1+2m,h,h,h,h,h15,23,6,6,6,10i11~12, i25, i28 i35 i42 i13-2+29a (+3)* Balcony Break* Combo from 2nd hit* Combo from 1st CH* Jails from 3rd hit* Chip damage on block* Partially uses remaining Heat time
H.2+3m,h,h,h,h,m20,30i16 i28 i35 i42 i49 i90~91+5~+6-2d* Heat Smash* Spike* Transition to attack throw on hit* Enter CD r30 with F on block* Deals chip damage on block* Jails
H.2+3m,h,h,h,h20,9,12,9,12i16 i28 i35 i42 i49+14+43a (+10)* Heat Smash* Jails
R.df+1+2m,t55+i20-15+0d* Rage Art* Reversal Break* Ereases opponent’s recoverable health on hit* Damage increases with lower health, maximum 80* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 10,i10-3+8* Jail from 1st attack with 8f delay* Enter SS +0 +11 t15 r9 with D_U
1,2,1h, h, h5, 10, 17,i26~27-3+2* Combo from 2nd CH with 4f delay* Input can be delayed 6f
1,2,1,1+2h, h, h, h,h,h5, 10, 17, 6,6,6,i25 i32 i39-9+34a (-24)* Balcony Break* Weapon* Jail from 3rd attack* Combo from 2nd CH* Chip damage on block* Power up in Heat
1,2,4h, h, h5, 10, 22,i22-6+20a (+11)+49a* Balcony Break* Combo from 2nd CH with 8f delay* Input can be delayed 10f
1,2,1+2h, h, m5, 10, 22,i23-14+11a (+2)+10 +56a* Balcony Break* Combo from 2nd CH with 7f delay* Input can be delayed 10f* Interrupt with i3 from 2nd block
1,4h, h5, 17,i17~18-4+1+50a* Combo from 1st hit* Move can be delayed 2f
1,4,1h, h, m5, 17, 21,i25~26-11+15g+67a (+47a)* Balcony Break* Interrupt with i1 from 2nd block
2h10i10+1+7
2,3h, m10, 15,i18-13+0d* Knee* Combo from 1st CH with 7f delay* Input can be delayed 12f* Transition to Triple Slaps throw automatically on standing front hit* Throw is unbreakable, rest of the chain throw is breakable
3h14i14-16-5
3,2h, m14, 22,i19-9+36a* Balcony Break* Side roll takes 34 frames, effective startup i53* Chip damage on block* Cancel to r38 FC with D
3,3h, h14, 4,i17-14-3Jail from 1st attack
3,3,3h, h, h14, 4, 6,i17-14-3Jail from 1st attack
3,3,3,4h, h, h, h14, 4, 6, 20,i24-6+20a (+11)* Balcony Break* Combo from 3rd CH with 6f delay* Input can be delayed 10f
3,4h, h14, 20,i22-6+20a (+11)* Balcony Break* Combo from 1st hit with 8f delay* Input can be delayed 10f
4h15i11-9+7+7s
4,2h, m15, 22,i19-9+36a* Balcony Break* Side roll takes 35 frames, effective startup i54* Chip damage on block* Cancel to r38 FC with D
4,3h, m15, 20,i29~30-2c+5c+21aSpike
4,4h, h15, 21,i28~39-8+3* Balcony break on airborne hit* Combo from 1st CH<div class="plainlist">* ,Low crush 21~34* ,fs35~37</div>
4,4,4h, h, L15, 21, 20,i30~31-12+4c+46a* Balcony break on airborne hit* Combo from 2nd CH,High crush 16~55
4,4,3+4h, h, M,M15, 21, 8,21,i35~39 i43~49-6~+0+20a* Spike* Combo from 2nd CH<div class="plainlist">* ,Low crush 29~36* ,fs37~42</div>
1+2m19i16~17-3+8Homing
1+4m,m4,20i15~16 i13~14-5+4c+6c* Spike* Second hit is +7c on CH if the first hit whiffs
3+4m20i18~19-10+11g* Balcony Break* Homing* Enter CD -6 +15g t34 r15 with F
f+2h12i13-3+8
f+2,1h, m12, 12,i19~20-13-6s* Combo from 1st CH with 9f delay
f+2,1,3h, m, M12, 12, 20,i27~29-15~-13+27a* Tornado* Combo from 2nd hit with 2f delay* Combo from 1st CH* Input can be delayed 19f* Move can be delayed 18f<div class="plainlist">* ,Low crush 26~40* ,fs41~43</div>
f+2,1,4h, m, h12, 12, 22,i25~27-3~-1+23a (+14)+40a* Balcony Break* Combo from 2nd hit with 4f delay* Combo from 1st CH* Input can be delayed 19f* Move can be delayed 18f
f+3h,h10,20i14~15 i10~11+3~+4+24a (+15)+54a* Balcony Break* Does not jail* 2nd hit is homing
f+4m15i21~22-5+5* Enter SS +2 +12 with D_U<div class="plainlist">* Low crush 12~21* fs22~24</div>
f+4,2m, h15, 22,i18-9+39d (-19)* Heat Engager* Heat Dash +36a (+26), +5* Balcony Break* Combo from 1st hit with 14f delay* Input can be delayed 15f* Move can be delayed 9f
f+1+2m24i17-14+11a (+2)* Heat Engager* Heat Dash +43a (+35), +5* Balcony Break* Frame advantage is -8 if an attack is absorbed* Deals chip damage if an attack is absorbedPower crush 7~16
df+1m13i13~14-1+5
df+1,2m, h13, 10,i16-3+2+9* Jail from 1st attack with 1f delay* Enter SS -1 +4 +11 with D_U* Enter CD +0 +5 +12g with F* Links to 1 jab extensions
df+2m12i15~16-7+34a (+24)* +4s on hit against crouching opponent* Does not launch crouching opponent
df+3m13i14-11+0+1
df+3,1m, h13, 10,i30-8+3* Combo from 1st CH* Input can be delayed 10f* Cancel to SS -19 -8 -7 with D_U
df+3,1,2m, h, m13, 10, 20,i25~27-12c+16a+16a* Balcony Break* Spike* Combo from 2nd hit* Combo from 1st CH* Opponent is closer on CH, can combo
df+3,2m, h13, 12,i19+1+5+12* Combo from 1st hit with 10f delay* Enter SS 0 +4 +11 with D or U* Enter CD -1 +3 +10 t29 r10 with F* Enter SWA +8 +12 +19 with B
df+3,2,1m, h, h13, 12, 6,i16-3+4* Combo from 2nd CH with 9f delay* Jail from 2nd block with 3f delay
df+3,2,1,4m, h, h, L13, 12, 6, 12,i23-13-2Combo from 3rd CH with 2f delay,High crush 10~
df+3,2,3m, h, m13, 12, 21,i19~20-17+36a (+26)* Tornado* Combo from 2nd CH with 10f delay
df+3,2,4m, h, h13, 12, 22,i22-6+20a+49a* Balcony Break* Combo from 2nd CH with 8f delay
df+3,3m, m13, 14,i28-10+2c* Spike* Combo from 1st hit with 1f delay* Input can be delayed 10f
df+4m15i12-4+7
df+3+4i31~35* Faster startup with input d,DF+4High crush 4~
d+1sl5i10-5+5* Transition to r24? with fHigh crush 4~
d+1,4sl, m5, 10,i16~17-11+0* Combo from 1st CH
d+2L13i20-12+0+5High crush 6~
d+2,2L, M13, 20,i28~29-12+17a (+0)+71a (+55)* Tornado* Balcony Break* Combo from 1st CH
d+3L10i16-17-6High crush 4~
d+3,2L, m10, 18,i25~27-11~-9+12~+14* Combo from 1st CH
d+3,4L, h10, 14,i20-8+1* Combo from 1st CH
d+3,4,3L, h, m10, 14, 20,i29~30-7+22a* Balcony Break* Spike* Combo from 2nd hit* Combo from 1st CH* Interrupt with i5 from 2nd block
d+4l6i12-15-4High crush 4~
d+4,1l, h6, 10,i24+0+6+11* Combo from 1st CH with 6f delay* Input can be delayed 9f* Cancel to SS -21 -10 with D_U
db+2m20i24~25-5+8+11 +61a* Strong Aerial Tailspin* Homing
db+3L17i20-13+4c+13a
db+4L5i16~17-9a+2High crush 6~16
db+4,3L, m5, 21,i27~28-13+71a (+55)* Tornado* Combo from 1st CH with 1f delay
db+1+2h,m5,22i11 i18-14+10a (+1)* Heat Engager+17* Heat Dash +43a (+35), +5* Balcony Break* Jail from 1st attack
db+3+4m21i18~19-17+36a (+26)* Tornado
b+1h10i12~13-7+4
b+1,4h, M10, 22,i28~29-12+7+71a (+55)* Tornado* Combo from 1st hit with 1f delay* Can hit grounded when off-axis
b+1+3-6* Damage is 25 + 50% of the opponent’s attack* Parries mid or high punches or kicksParry state 5~12
b+2h12i12-14-3* Homing* Female characters can slap back with 2 on hit
b+2,2h, h12, 16,i14~15-6+5* Combo from 1st hit with 1?f delay* Jail from 1st block with 1?f delay* Move can be delayed 1?f
b+2,2,2h, h, h12, 16, 20,i25~26-9+9g+45a* Balcony Break* Combo from 1st CH* Combo from 2nd CH with 5f delay* Cancel to SS -25 -14 with D_U* If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit * Input can be delayed 13f
b+3m10i18-6+6cSpike
b+3,4m, h10, 17i20~21-8+19a+45a* Combo from 1st hit with 16f delay* Input can be delayed 17f
b+4h15i14-9+9+15
b+1+2m,m5,20i16 i8~10-7+5a* Removes Recoverable Health* Balcony break on airborne hit* Combo from 1st hit only if the second hit connects on i8* 2nd hit available only as combo from 1st* If the second hit connects on i9~10, frame advantage on hit will be -16* [[Nina_movelist#Nina-H.b+1+2|Powered up in heat]]
b+1+4m,m4,14i15 i13~14-15+34a (+24)Tornado
b+2+3m!50i65+25aCancel to r25 with b,b
b+3+4h16i14~15-9+6
b+3+4,3h, M16, 20,i28~29-15~-14+27aTornado<div class="plainlist">* ,Low crush 31~43* ,fs44~46</div>
b+3+4,1+2h, h,h,h16, 6,6,6,i28 i5 i5-9+34a (-24)* Balcony Break* Weapon* Combo from 1st hit* Chip damage on block* [[Nina_movelist#Nina-H.b+3+4,1+2|Powered up in heat]]
ub+1m15i20~21-16+20a
ub+3m15i14-15-4<div class="plainlist">* Low crush 6~26* fs27~29</div>
u+3m20i14-15+16a (+6)Balcony Break<div class="plainlist">* Low crush 6~26* fs27~29</div>
u+4M21i23~28+0c~+5c+5g~+10g+22a* Spike* Opponent recovers crouching on hit<div class="plainlist">* Low crush 7~30* fs31~33</div>
uf+1m20i26-5+26aSpikeLow crush 10~26
uf+2m10i18-10+1
uf+2,1m, m10, 10,i21-13+49a (+40)* Spike* Combo from 1st hit with 9f delay* Move can be delayed 7f
uf+3m20i14-10+21a (+11)Balcony Break<div class="plainlist">* Low crush 6~26* fs27~29</div>
uf+4h23i18-9-1<div class="plainlist">* Low crush 9~30* fs31~33</div>
uf+4,3h, L23, 10,i18-19-8Combo from 1st CH,High crush 35~64
uf+4,3,4h, L, h23, 10, 14,i20-6+5* Combo from 2nd hit* Enter SS -5 +6 with D_U
uf+3+4m,t20,13i23~30-23a~-16a+2d* Balcony break on meaty hit* +9a (-1) on meaty hit* Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown * Throw is unbreakable, rest of the chain throw is breakable<div class="plainlist">* Low crush 3~34* fs35~</div>
1+2+3+4* Can’t block for 5 seconds* CH state for 5 seconds
BT+1h15i8-8+3Links to 1 jab extensions
d,DF+4L20i20~24-37+14a+27aFaster version of df+3+4High crush 1~
db,qcf,n,DB+2+3
f,F+2h20i14-4+32a (+24)* Balcony Break* Cannot be buffered
f,F+3M24i15-14+8+52aCannot be buffered
f,F+4M20i28~32-10~-6+9g~+13g+21a* Spike* Tech roll to r32 FC on frames 29~34* 5 recoverable self-damage on whiff without tech roll* Clean hit on block +16g~+20g, 30 damage* Opponent recovers crouching* Cannot be bufferedLow crush 4~
f,F+1+2M26i23~24-5+12a (+3)* Balcony Break* Chip damage on block* Cannot be buffered
f,F+1+2*M32i33~34+8g+19a (+9)* Balcony Break* Chip damage on block* Cannot be buffered
qcb* Cancel to SS with u* Buffer to r10 SS with d* Recovers in FC for 5 frames (21~25)High crush 1~20
qcf* Recover in FC with qcf,n* Cancel to FC with d,df,dHigh crush 1~20
uf,n,D+3L15i43-17-6<div class="plainlist">* Low crush 9~30* fs31~33* High crush 34~53</div>
uf,n,D+3,2L, m15, 18,i25~27-11~-9+12~+14* Combo from 1st CH
uf,n,D+3,4L, h15, 14,i20-8+1* Combo from 1st CH
uf,n,D+3,4,3L, h, m15, 14, 20,i29~30-7+22a* Balcony Break* Spike* Combo from 2nd hit* Combo from 1st CH* Interrupt with i5 from 2nd block
f,f,F+3m10i20~21-8+1<div class="plainlist">* Low crush 4~18* fs19~21</div>
f,f,F+3,3m, M10, 20,i32~35-4~-1+17a* Spike* Combo from 1st hit<div class="plainlist">* ,Low crush 19~34* ,fs35~37</div>
f,f,F+3,4m, m10, 21,i24~25-13+34a (+19)* Tornado* Combo from 1st hit
f,f,F+1+2m30i20~21+4+12a (+3)* Heat Engager* Heat Dash +36a (+26) ,+5* Balcony Break* Chip damage on blockLow crush 5~14 fs15~17
ws1m17i13~14-6+5
ws1,4m, m17, 20,i34~35-3c+21d* Spike* Move can be delayed 3f
ws1,1+2m, h,h,h17, 6,6,6,i25 i5 i5-9+34a (-24)* Balcony Break* Weapon* Jail from 2nd attack* Chip damage on block* [[Nina_movelist#Nina-H.ws1,1+2|Powered up in heat]]
ws2m15i15~16-13+28a (+18)
ws3m,t15i13-13+0d* Knee* Transition to Triple Slaps chain throw automatically on standing front hit* Throw is unbreakable, rest of the chain throw is breakable
ws4m15i11~12-4+7
ws4,2m, m15, 22,i19-9+36a* Balcony Break* Side roll takes 34 frames, effective startup i53* Chip damage on block* Cancel to r38 FC with D
ws4,3m, h15, 24,i25-10+14a (+5)* Balcony Break* Combo from 1st CH
ws4,3,1+2m, h, h,h,h15, 24, 6,6,6,i28 i5 i5-9+34a (-24)* Balcony Break* Jail from 3rd attack* Combo from 2nd hit* Combo from 1st CH* Chip damage on block* [[Nina_movelist#Nina-H.ws4,3,1+2|Powered up in heat]]
ws3+4m21i18~19-17+36a (+26)* Tornado
SS.1m15i14~15-10+3* Enter CD +10g +23g with F* Enter SWA +10g +23g with B
SS.1,2m, m15, 15,i16~18-3+3
SS.2m15i13~14-14+33a (+23)
SS.4L14i20-14+6cSidestep adds minimum 9f, effective startup i29High crush 6~39
SS.4,2L, h14, 22i22-7+37d (-21)* Tornado* Balcony Break* Combo from 1st CH* Chip damage on block
SS.1+2m22i19-9+36a* Balcony Break* Sidestep adds minimum 9f, effective startup i28* Chip damage on block
qcf+1h21i14~16+1~+3+3~+5+47a (+37)Chip damage on block
qcf+2M25i17~18-8+32a (+17)* Heat Engager* Heat Dash +42a (+27), +5* Balcony Break
qcf+3L17i19~28-20~-11+0~+9+21aHigh crush 10~49
qcf+4m15i14-8+6sKnee
qcf+4,3m, h15, 23,i25-10+14a (+5)* Balcony Break* Combo from 1st hit with 4f delay* Move can be delayed 3f
qcf+4,3,1+2m, h, h,h,h15, 23, 6,6,6,i28 i5 i5-9+24a (-9)* Balcony Break* Weapon* Combo from 1st hit* Jail from 3rd attack* Chip damage on block* [[Nina_movelist#Nina-H.qcf+4,3,1+2|Powered up in heat]]
qcf+2+3h![10;10]i24~38+36g~+50gHigh crush 1~37
OTG.d+3+4L20i17~18-17-7dSpike
qcb+4M20i19~20-12+68a (+52)* Tornado
hFC.1sl5i10-5+6* Transition to Standing with fHigh crush 1~
hFC.1,4sl, m5, 10,i16~17-11+0Combo from 1st CH
hFC.2sl8i11-4+7High crush 1~
hFC.3L10i16-17-6High crush 1~
hFC.4l6i12-15-4High crush 1~
1+3t35i12~14-6-2* Throw break 1 or 2* Opponent recovers FUFA
2+4t35i12~14+0+0d* Throw break 1 or 2* Side switch* Nina recovers BT
2+4,2t25+0-5d* Unbreakable* Side switch
ABK.1t15-3+0d* Removes Recoverable Health* Throw break 1* Powered up input: ABK.3,1,1+2
ABK.1t15-3+0d*Removes Recoverable Health* Throw break 1* Powered up input: ABK.3,1,1+2
ABK.2t15-3+3d* Removes Recoverable Health* Throw break 2* Powered up input: ABK.1,2,3,4,1+2
ABK.2t15-3+3d* Removes Recoverable Health* Throw break 2* Powered up input: ABK.2,1,3,4,1+2
BHS.1t8-3+3d* Throw break 1* Powered up input: BHS.1,3,1* Alternate input: BTR.1
BHS.2t9,6-3+0d* Throw break 2* Powered up input: BHS.2,3,4,2* Listed in previous games as Triple Slaps
BHS.1+2t10,10-3+3d* Removes Recoverable Health* Throw break 1+2* Can side switch on hit* Powered up input: BHS.3,4,3,1+2
BTR.1t13-3+4d* Throw break 1* Powered up input: BTR.1,3,1
BTR.2t10-3+3d* Throw break 2* Powered up input: BTR.2,1,1+2
Back throwt60+3d* Removes Recoverable Health* Unbreakable* Can side switch on hit
CHD.1t25+0d+3d* Removes Recoverable Health* Throw break 1* Powered up input: CHD.3,4,1+2
CHD.2t8+0d+7* Throw break 2* Powered up input: CHD.3,2,1+2
HHD.1t20-9+3* Removes Recoverable Health* Throw break 1* Powered up input: HHD.3,4,2+4* Alternate name: Double Snap
HHD.2t25-9+0d* Removes Recoverable Health* Throw break 2* Powered up input: HHD.1,3,2+4,1+2
Left throwt40-3+1d* Removes Recoverable Health* Throw break 1* Can side switch on hit
NTM.1t15-3+3d* Removes Recoverable Health* Throw break 1* Powered up input: NTM.1,1,2,1+2
NTM.2t25-3+3d* Removes Recoverable Health* Throw break 2* Powered up input: NTM.1,2,4,3,1+3
Right throwt38-3+1dThrow break 2
STB.2t30+0-6d* Removes Recoverable Health* Unbreakable* Side switch* Powered up input: STB.1,2,3
TSS.1t15-3+0d* Removes Recoverable Health* Throw break 1* Powered up input: TSS.1,1,2,1+2
TSS.2t20+3d* Removes Recoverable Health* Throw break 2* Powered up input: TSS.1,2,4,3,1+3
df,df+1t43i12-6-2d* Floor Break* Throw break 1+2
df+1+3t37i11-2+1dThrow break 1
df+2+4t37i11-2+1d* Removes Recoverable Health* Throw break 2* Side switch on hit
f+1+3t15i13-2+1d* Throw break 1* Alternate input: qcf+1+3
f+2+4t15i13-2+0* Throw break 2* Alternate input: qcf+2+4
qcb,B+1+3t15i12+6c* Unbreakable* qcb,B+2+4
uf+1+2t30,10i12+0+29a (-32)
uf+3+4t18i23-23a~-16a+9a (-1)* Transitions to throw on front hit* Throw break 2Low crush 3~

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