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To character select | 〈 Nina / Paul 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.uf+3+4 | m | 21 (8) | i16~17 | +12g | +7a | * Alternate input: H.ROL.uf+3+4* Uses 180F of remaining heat time* Transition to SIT (cannot cancel)* Low crush 9? | |
| H.2+3 | m | 50 | i15~16 | +9 | -3d | * Heat Smash* Floor Break* Balcony Break* Alternate input: H.HBS.2+3* Transition to +8 ROL with F on block only* Transition to +13g HBS with D or 3+4 on block only* 9 chip damage on block* Floor breaks if 1st hit connects, or if 2nd hit connects on airborne opponent* Balcony breaks if only 2nd hit connects on standing opponent* Low crush | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, m | 5, 8 | i10, i22~23 | -15 | -4c | * Combo from 1st hit CH with 2F delay* Move can be delayed by 3F | |
| 1,1,1 | h, m, m | 5, 8, 14 | i10, ,i22~23 | -16 | +69a (+23) | * Tornado* Combo from 2nd hit* Combo from 1st CH | |
| 1,2 | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | * Balcony Break* Jail from 1st hit* Combo from 1st CH with 3F delay* 10 chip damage on block | |
| 1+3+4 | sp | ||||||
| 2 | h | 10 | i10 | -1 | +6 | ||
| 2,1 | h, m | 10, 11 | i10, i16 | -3 | +2 | * Combo from 1st hit with 2F delay* +2c on crouching hit* Panda: Reduced vertical hitbox (does not hit as high) | |
| 2,1,2 | h, m, m | 10, 11, 22 | i10, ,i33~34 | -14 | +31a (+21) | ||
| 2,1,3 | h, m, l | 10, 11, 13 | i10, ,i18 | -13 | -2 | * Combo from 2nd CH | |
| 3 | h | 25 | i18 | -5 | +21a (+11) | * Balcony Break | |
| 4 | h | 20 | i14 | -6 | +5 | +30a | * Balcony Break on CH |
| 1+2 | m | 25 | i13~14 | -13 | +18g | * Balcony Break* Heat Engager* Forces crouch on hit | |
| 3+4 | sp | * Alternate input: FDFA.3+4* Can low parry in HBS with HBS.F* Transition to HBS* Transition to standing with input ub or u or uf | |||||
| 3+4 | sp | * Alternate input: FDFA.3+4* Transition to HBS* High crush 4~ | |||||
| f+2 | h | 11 | i12 | -13 | +3 | ||
| f+2,1 | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) | * Balcony Break* Combo from 1st hit with 9F delay* Move can be delayed by 13F | |
| f+3 | h | 30 | i20 | -5 | +21a (+11) | * Balcony Break | |
| f+4 | h | 22 | i15 | -6 | +5 | +30a | * Balcony Break on CH |
| f+1+2 | m | 16 | i18 | -15 | +18a | ||
| f+1+2,1+2 | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | * Tornado* Combo from 1st hit* Grounded hit on off-axis hit against large body size characters? | |
| f+3+4 | L | 20 | i28~30 | -23 | +6a | * Unparryable (bug?)* High crush 6~ | |
| f+3+4,1+2 | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | * Shoulder** Body slam (unparryable)* 24 damage from 1st hit with grounded scaling* High crush 0~ | |
| df+1 | m | 6 | i15~16 | -6 | +2 | ||
| df+1,2 | m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | * Combo from 1st CH | |
| df+1,2,1+2 | m, m, M | 6, 9, 20 | i15~16, ,i25~26 | -14c | +17d | * Combo from 2nd hit with 9F delay* Combo from 1st CH* Move can be delayed by 8F* Input can be delayed by 10F | |
| df+2 | m | 10 | i15~16 | -9 | +2 | ||
| df+2,1 | m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | * Combo from 1st hit with 4F delay* Input can be delayed by 4F* Move cannot be delayed | |
| df+3 | m | 13 | i16 | -9 | +2 | * +2c on crouching hit | |
| df+3,2 | m, h | 13, 24 | i16, i27~28 | -5 | +22a | * Balcony Break on airborne hit* Combo from 1st hit* 9 chip damage on block | |
| df+4 | m | 15 | i12 | -4 | +7 | ||
| d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f* +6c on crouching hit* High crush 4~ | |
| d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit* High crush 4~ | |
| d+3 | L | 12 | i20 | -17 | -6 | * -6c on crouching hit* High crush 4~ | |
| d+4 | l | 10 | i16 | -15 | -4 | * -4c on crouching hit* High crush 4~ | |
| d+1+2 | M | 23 | i14~15 | -15 | +13d (+3) | * Balcony Break* Shoulder** Body slam (unparryable)* 27 damage on clean hit | |
| d+3+4 | sp | * Alternative input: db+3+4* Transition to ROL with input SIT.F* Transition to California Roll with input SIT.B* Low crush 6~12* Floating state 13~15* High crush 16~67 | |||||
| d+3+4 | sp | * Transition to SIT* Transition to ROL with input f | |||||
| db+1 | h | 11 | i14~15 | -10 | +4 | +9 | |
| db+1,2 | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | * Spike* Combo from 1st hit* Hold 2 to power up, up to 2 charge levels* Transition to HBS with input D or 3+4 |
| db+1,2* | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | * Spike* 8 chip damage on block* Heat skips to db+1,2** charge with i34~35 startup* Transition to HBS with D or 3+4 |
| db+1,2** | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | * Spike* Reversal Break* 12 chip damage on block* Startup shortened during Heat: i34~35 startup (partially consumes Heat time)* Transition to HBS with D or 3+4 | |
| db+2 | L | 10 | i18 | -15 | -1 | * Transition to HBS with D or 3+4 (-17/-3)* High crush 6~51 | |
| db+3 | l | 12 | i18 | -12 | +1 | ||
| db+4 | l | 20 | i21~22 | -23 | +6 | +74a (+58) | * Tornado* High crush 6~ |
| db+1+2 | mm | 4,4 | i14~15 | -9 | +2~3 | ||
| db+1+2,1+2 | mm, mm | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | * Combos from 1st hit+10 CH but only on the last hit | |
| db+1+2,1+2,2 | mm, mm, m | 4,4, 4,4, 18 | i14~15, ,i20~21 | -15 | +22a (+12) | ||
| db+2+3 | l | 30 | i32~34 | -12 | +39a | * Balcony Break* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
| db+2+3* | l | 40 | i45~47 | -12 | +39a | * Balcony Break* chip damage on block | |
| db+2+3** | l | 60 | i60~62 | -4 | +43a | * Balcony Break* chip damage on block | |
| b+1 | M | 24 | i22~23 | -13 | +13a | * Balcony Break* Transition to -13 HBS with input D or 3+4* 9 chip damage on block* 12 chip damage on block after absorbing an attack in power crush state* -3 on block after absorbing an attack in power crush state* Power crush 7~21 | |
| b+2 | m | 12 | i15 | -9 | +2 | ||
| b+2,1 | m, h | 12, 14 | i15, i23 | -3 / – 4 HBS / -14 ROL | +8 / +7 HBS / -3 ROL | * Combos from 1st hit* Transition to HBS with input D or 3+4* Transition to ROL with input F | |
| b+2,1,1+2 | m, h, m | 12, 14, 20 | i15, ,i26 | -11 | +15a (+6) | * Balcony Break* Combos from 2nd hit CH | |
| b+2,2 | m, m | 12, 15 | i15, i25 | -10 | +6 | Combos from 1st hit CH | |
| b+2,2,1 | m, m, m | 12, 15, 25 | i15, ,i35~39 | -15 | +25a (+15) | * Tornado* Does not Tornado on wall hit* Combos from 2nd hit CH* Low crush | |
| b+1+2 | h,m | 10,20 | i18~19 i12~13 | -8 | +13d / HE | * Balcony Break* Floor Break* Heat Engager* Homing* chip damage* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |
| b+1+4 | ub(m) | 25 | i60~62 | +16a/+21a HBS | * Transition to HBS with input D or 3+4 | ||
| b+1+4,f,f | sm | 40 | i55~i130 | -20~+55 | +42a~+117a | * Hold F to extend attack* Recovers in FUFT on hit or block* If attack is extended to where you roll past the opponent, recovers in FUFA | |
| b+3+4 | m | 20 | i22~23 | -28 | +61a | * Alternate input: ws3+4* Tornado | |
| ub+1+2 | l | 25 | i31~32 | -17 | +12a | * Cancel into HBS with input D or 3+4* Low crush | |
| u+1+2 | m | 24 | i18~23 | -4 / -3 HBS | +3 / +4 HBS | * Transition to HBS with input D or 3+4* Low crush | |
| u+3+4 | m | 21 | i34~39 | +14cg | +20d | * Transition to SIT (cannot cancel)* Low crush | |
| uf+1 | m | 20 | i26~28 | -6 | +22a | * Alternate input: ub+1 or u+1* chip damage on block* Low crush | |
| uf+2 | m | 20 | i28~30 | -6 | +30a | +65a (+45) | * Balcony Break* Homing* Tailspin* Alternate input: ub+2 or u+2 |
| uf+3 | m | 13 | i16~17 | -13 | +30a (+20) | * Low crush | |
| uf+3,4 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | Less frame advantage occurs after Combo from last hit* Low crush | |
| uf+3,4,1+2 | m, m, m | 13, 13, 22 | i16~17, ,i18~19 | -15 | +16a / -2a | * Spike* Transition to HBS with input D or 3+4* Less frame advantage occurs after Combo from last hit | |
| uf+4 | m | 20 | i29~30 | -6 | -10a (-20) | * Balcony Break* Low crush | |
| uf+4,3 | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | * Balcony Break* Only connects on hit or block* Recovers in FUFT* Low crush | |
| 1+2+3+4 | |||||||
| b,f+2 | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | * Balcony BreakTailspin* Chip damage on block |
| d,df,f+2 | m | 15 | i17~18 | -8 | +3 | ||
| d,df,f+2,1 | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) / HE | * Balcony Break* Heat Engager | |
| d,df,f+2,2 | m, l | 15, 22 | i17~18, i33~34 | -18 | +40a | * Chip damage on block | |
| f,F+2 | m | 23 | i19~21 | -19 | +45a (+35) | ||
| f,F+1+2 | m | 30 | i37~38 | +8 HBS / +5 ROL | 52a HBS / +49a ROL | * Chip damage* Transition to HBS (cannot cancel into standing)* Transition to ROL with input F | |
| f,f,F+3 | m | 30 | i22~23 | +6 | +13a (+3) | * Balcony Break* Chip damage on block | |
| f,f,F+1+2 | m | 30 | i20~24 | +3 | +35d (-23) | * Balcony Break* Heat Engager* Chip damage* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)* Low crush * 21F | |
| ws1 | m | 13 | i13~15 | -11 | +2 | +7 | |
| ws1,2 | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18 | * Hold 2 to power up, up to 2 charge levels* Transition to HBS with input D or 3+4* Tornado* Wall Crush +20g on hit* Wallsplat on CH |
| ws1,2* | m, m | 13, 28 | i13~15, i35 | -12 | +18c | +33a (-2) | * Heat skips to Level 2 charge* Transition to HBS with input D or 3+4* Balcony Break* Tornado |
| ws1,2** | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | * Transition to HBS with input D or 3+4* Balcony Break* Tornado* chip damage on block* Cannot absorb with power crush* Heat reduces charge length (consumes partial Heat time) | |
| ws2 | m | 20 | i15~16 | -12 | +29a (+19) | ||
| ws3 | m | 21 | i18~20 | -9 | +17 (+8) | * Balcony Break* Homing | |
| ws4 | m | 20 | i11~12 | -6 | +5 | ||
| SS.1+2 | m | 23 | i22~23 | -3 | +6c | * 9 chip damage* Transition to +12 +3 HBS with D | |
| FC.1 | l | 12 | i19~21 | -8 | +2 | ||
| FC.1+2 | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL* Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
| FDFA.1+2 | l | 10 | i14~16 | -12 | +6 | +6 | * Transition to HBS* Move is airborne, requires strong parry |
| FUFA.1+2 | m | 15 | i17~19 | -2 (-2) | +6 (+6) | +6 (+6) | * Transition to HBS (Cannot cancel) |
| FUFT.d+1+2 | m | 21 | i30 | +17 | +37a | +37a | * Transition to SIT (Cannot cancel) |
| HBS.1 | m | 10 | i12~13 | -13 | +2 | +12 | |
| HBS.1,2 | m, m | 10, 20 | i12~13, i24~25 | -13 | +4 | +13c | *Hold 2 to power up, up to 2 charge levels |
| HBS.1,2* | m, m | 10, 20 | i12~13, i33~34 | -12 | +13c | +49a | * chip damage on block* Heat skips to Level 2 charge |
| HBS.1,2** | m, m | 10, 30 | i12~13, i44~45 | +3 | +49a | * chip damage on block* Cannot absorb with power crush* Heat reduces charge length (consumes partial Heat time) | |
| HBS.2 | L | 16 | i21~24 | -15 | +21g | * Transition to HBS* High crush 1~ | |
| HBS.3 | sp | * Transition to FUFA* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) | |||||
| HBS.1+2 | m | 24 | i19~22 | -15 | +79a | * Tornado | |
| HBS.3+4 | M | 21 | i20~24 | -14 | +9a (-1) | * Heat Engager* Heat Dash +43d (+35)* Balcony Break* Panda: Decreased attack range and height hitbox (does not hit as deep)* Power crush 7~19 | |
| HBS.b,b | sp | * Alternate input: SIT.B* Transition to HBS with input D or 3+4 | |||||
| HBS.b+1+2 | l | 16 | i26~29 | -25c | +14a | * Transition to HBS with input D or 3+4 | |
| HBS.b+1+2,1+2 | l, l | 16, 33 | i26~29, i22~24 | -29c | +8a / -3a (-10) | * Balcony Break* Less frame advantage occurs after Combo from last hit | |
| HBS.df+1 | m | 23 | i25~27 | -7 | +20a (+11) | * Homing* Balcony Break* Strong Aerial Tailspin* 9 chip damage | |
| HBS.df+2 | m | 20 | i15~16 | -17 | +35a (+25) | * Tornado | |
| HBS.d+1+2 | m | 22 | i16~20 | -3 | +4 | +76a (+60) | * Tornado* Transition to HBS* Tornado on CH only* t44? r24? on hit* Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high) |
| HBS.d+3+4 | sp | * Transition to FDFA | |||||
| HBS.f,f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Transition to ROL* Becomes Special Mid attack during Heat (partially uses remaining Heat time) | ||
| HBS.f+3+4 | * Alternate input: HBS.b+3+4* Transition to SIT | ||||||
| OTG.d+1+4 | l,ub(l) | 16 (11),48 (33) | i55~110,i25~38 | N/A | 8 (0) / +14 | * Cancel into BT with input OTG.d+1+4,3+4* More frame advantage when hitting standing opponent | |
| ROL.1 | h | 31 | i15~16 | +4 | +35d (+27) | * Balcony Break* Tornado* Power up during Heat (partially uses remaining Heat time) | |
| ROL.2 | m | 21 | i17~19 | -17 | +28a (+18) | ||
| ROL.3 | l | 20 | i18~26 | -18 | +33a | Recovers in FUFT | |
| ROL.4 | m | 20 | i26~30 | +7 | +26a | Recovers in FUFT | |
| ROL.1+2 | sm | 22 | i10~40 | -30 | +45a | * Recovers in FUFT on hit* Recovers in off axis FUFT on block | |
| SIT.1 | l | 15 | i21~22 | -12 | +4 | +9 | |
| SIT.1,1 | l, l | 15, 13 | i21~22, i25~26 | -12 | +6 | Combo from 1st CH | |
| SIT.2 | m | 18 | i19~21 | -12 | +73a (+57) | * Tornado | |
| SIT.3+4 | m | 20 | i25 | -12 / -10 ROL | -4a / -2a ROL | * Transition to ROL with input F | |
| SIT.f | sp | N/A / i26~i31 Heat | +1~+6 / -6~-1 HBS | +7~+12 / 0~+5 HBS | * Alternative input: FC.3+4 or FDFA.f* Transition to ROL* Transition to HBS with input ROL.D or ROL.3+4* Becomes special mid attack during Heat (partially uses remaining Heat time) | ||
| 1+3 | th(h) | 35 | i12~14 | -3 | +1 | * Throw break: 1 or 2* Opponent status on hit: FUFT | |
| 2+4 | th(h) | 35 | i12~14 | -6 | +1 | * Throw break: 1 or 2* Opponent status on hit: FUFT* Side switch on hit | |
| Back throw | th(h) | 70 | i12~14 | +1 | * Throw break: none* Opponent status on hit: FUFA | ||
| H.db+1+3 | t | 10 | i15 | +12 | * Alternate input: H.db+2+4* Unbreakable* Uses 300F of remaining heat time | ||
| HBS.f+1+2 | th(h) | 30 | i26~27 | +1 | * Removes Recoverable Health* Spike* Throw break: none* Opponent status on hit: FUFA | ||
| Left throw | th(h) | 50 | i12~14 | -3 | +1 | * Throw break: 1* Spike* Opponent status on hit: FUFT | |
| Right throw | th(h) | 40 | i12~14 | -3 | +1 | * Throw break: 2* Opponent status on hit: FUFT off axis | |
| f,df,d,db,b,f+1+2 | th(h) | 50 | i11 | 0 | +5 | * Throw break: 1+2* Opponent status on hit: FUFA* Side switch on hit | |
| uf+1+2 | th(h) | 35 | i12~14 | 0 | +26d (+7) | * Throw break: 1+2* Balcony Break* Opponent status on hit: FUFT |
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