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TK8_Paul_300

Paul T8 Frames

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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m12i16+1+2c* Heat Burst* Consumes Heat* t92 on whiff* Cinematic freeze on frame 15* Cancel to t42 r26 standing with b,bPower crush 7~
H.1+2m35i28-9+30d (-6) FDFA* Balcony Break* Consumes Heat unless canceled* Chip damage (10)* Move can be delayed 11f (i39)* Charge begins on frame 1* Requires 1~27f charge* Delayed startup from 17~27f charge* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f** Sidestep u can be buffered 2f after cancel** CS attacks can be buffered from 26f** Decaying 13f delay on CS attacks*** Decays to 0 delay 24f after cancel* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b** Sidestep u can be buffered from 27f** SWA attacks can be buffered from 26f* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
H.1+2*m40i46+10+30d (-6) FDFA* Balcony Break*Wall Crush +17g* Consumes Heat unless canceled* Chip damage (16)* Move can be delayed 21f (i67)* Charge begins on frame 1* Requires 28~55f charge* Delayed startup from 35~55f charge* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f** Sidestep u can be buffered 2f after cancel** CS attacks can be buffered from 26f** Decaying 13f delay on CS attacks*** Decays to 0 delay 24f after cancel* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b** Sidestep u can be buffered from 27f** SWA attacks can be buffered from 26f* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
H.1+2**m!50i71+30d (-6) FDFA* Balcony Break* Consumes Heat* Charge begins on frame 1* Requires 56f charge* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
H.qcf+2m51i13~14-13+26a (-10) FDFA* Heat Dash +5, [[Paul_combos#Starter|+36a (+26)]]* Balcony Break* Consumes Heat* Chip damage (11)* Clean Hit range 2.3* Heat Dash disables Clean Hit* 34 damage without Clean Hit
H.f+1+2*m30i29~30+5c+55a* Balcony Break* Consumes Heat* Chip damage (13)* Requires 24f charge* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
H.2+3L,m,t9,23,25i18,i21,i38-12+3d* Heat Smash* Balcony Break* Fully consumes Heat* Chip damage (2,6,7)* Transition to throw on 1st hit only* 40 damage with throw transition* 53 damage on 2nd + 3rd hit* t134 r49 on block* t124 on whiff
R.df+1+2m,t55i20-15+0d* Rage Art* Erases opponent’s recoverable health on hit* Damage increases with lower health* 114f cinematic freeze on frame 8* t193 r56 on block* t134 on whiffPower crush 8~
1h5i10+1+8
1,2h, h5,12,i10-3+8* Move can be delayed 3f* Input can be delayed 3f* Combo from 1st hit with 3f delay* Jail from 1st hit with 3f delay
1,2,3h, h, m5,12,7,i16~17-25-14* Combo from 1st hit* Jail from 1st hit* Cancel to [[Paul_movelist#10 Strings|10 strings]]
1,4h, L5,8,i23-11c+1* Combo from 1st CHHigh crush 14~
2h10i10+0+6
2,3h, h10,21,i22~23-9+22d (+13)+51aBalcony Break* Combo from 1st CH
2,d+3h, L10,11,i22-12c-1* Combo from 1st CHHigh crush 21~
3m14i15~16-7+4
3,2m, h14,17,i23-3+7+50a* Move can be delayed 4f* Input can be delayed 4f* Combo from 1st hit with 4f delay* Transition to t60 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +4 +14g [[Paul_combos#Counterhit|+57a]] at 43f with b
3,2~bm, h14,17+4+14g+57a* Sidestep u can be buffered from 45f* SWA attacks can be buffered from 54f* Transition to cs1~ r9 -13 +4 +47a [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 61f with df
4h17i12-7+7+32d* Balcony Break (CH only)
1+2m30i28-13+20d (+10)* Balcony Break* [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat* Move can be delayed 11f (i39)* Charge begins on frame 1* Requires 1~27f charge* Delayed startup from 17~27f charge* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f** Cancel can be delayed 8f** Sidestep u can be buffered 2f after cancel** CS attacks can be buffered from 26f** Decaying 13f delay on CS attacks*** Decays to 0 delay 24f after cancel* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b* Cancel can be delayed 8f** Sidestep u can be buffered from 27f** SWA attacks can be buffered from 26f* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
1+2*m35i46+0+20d (+10)* Balcony Break* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] with Heat* Chip damage (10)* Move can be delayed 21f (i67)* Charge begins on frame 1* Requires 28~55f charge* Delayed startup from 35~55f charge* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f** Cancel can be delayed 8f** Sidestep u can be buffered 2f after cancel** CS attacks can be buffered from 26f** Decaying 13f delay on CS attacks*** Decays to 0 delay 24f after cancel* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b** Cancel can be delayed 8f** Sidestep u can be buffered from 27f** SWA attacks can be buffered from 26f* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
1+2**m!40i71+20d (+10)* Balcony Break* [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat* Charge begins on frame 1* Requires 56f charge* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
f+2h,t12,26i13-5+9* Heat Engager +9* Heat Dash +5, [[Paul_combos#Starter|+62a (+42)]]* Transition to throw on front hit* +32a without throw transition
f+3h11i16~17-9+2* Homing
f+3,1h, m11,21,i17-10+12d (+3)* Homing* Balcony Break* Combo from 1st hit
f+4m24i22-5+6* Heat Engager* Heat Dash +5, [[Paul_combos#Starter|+62a (+42)]]* HomingLow crush 9~22
f+1+2m22i20~21+3c+8c+35d (+27)* Balcony Break (CH only)* Chip damage (4)* Move can be delayed 9f (i29~30)* Delayed startup from 5~23f charge* [[Paul_movelist#Paul-f+1+2*|f+1+2*]] at 24f charge* [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] at 24f charge
f+1+2*m26i29~30+5c+20d FDFA+55a* Balcony Break* [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] with Heat* Chip damage (10)* Requires 24f charge* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
f+1+4m25i21~23-14+41d (-17)* Balcony Break* Sharp leftward movement on startup
df+1m11i14-2+4* Transition to r15 [[Paul_movelist#SWA_(Sway)|SWA]] +3 +9 from 2~14f, 16f with b
df+1,1m, h11,9,i20~21-5+5+8* Combo from 1st hit with 4f delay* Move can be delayed 10f* Input can be delayed 10f
df+1,1,2m, h, m11,9,22,i22~23-9+32a (+24)* Balcony Break* Combo from 2nd CH
df+1~bm11+3+9* Sidestep u can be buffered from 16f* SWA attacks can be buffered from 24f* Transition to cs1~ r9 -1 -12 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 32f with df
df+2m13i15~16-8+33a (+23)* High evasion
df+3m14i16-9+2
df+3,4m, m14,17,i21~22-10+6+59a* Move can be delayed 14f* Input can be delayed 14f* Combo from 1st hit with 10f delay
df+4m17i17~18-2+8+14* Knee
d+1M16i14~15-9+2+3c* Spike * Transition to r27 FC with d
d+1,2M, m16,26,i29-17+20d (+10)* Balcony Break* [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] with Heat* Move can be delayed 14f (i43)* Charge begins on frame 16* Requires 0~26f charge* Delayed startup from 1~26f charge* Combo from 1st CH with 0~6f charge* [[Paul_movelist#Paul-d+1,2*|d+1,2*]] at 27f charge
d+1,2*M16,39,i43+9+20d (+10)* Balcony Break* Wall Crush +16g* [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] with Heat* Chip damage (11)* Charge begins on frame 16* Requires 27f charge* [[Paul_movelist#Paul-d+1,2|d+1,2]] from 0~26f charge
d+1,4M, L16,15,i19-31c-17+14a FUFA* Move can be delayed 5f* Input can be delayed 5f* Combo from 1st CH with 5f delay
d+1,4,2M, L, m16,15,21,i21-14+3d (-6)+35a (-12)* Balcony Break* Elbow* Combo from 2nd CH +11d (+4)
d+1,H.2M, m16,32,i29-13+29d (-7) FDFA* Balcony Break* Consumes Heat* Move can be delayed 14f (i43)* Charge begins on frame 16* Requires 0~26f charge* Delayed startup from 1~26f charge* Combo from 1st CH with 0~6f charge* [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] at 27f charge
d+1,H.2*M, m16,45,i43[[Paul combos#Mini-combos|+12]]+30d (-6) FDFA* Balcony Break* Guard Break* Consumes Heat* Chip damage (13)* Charge begins on frame 16* Requires 27f charge* [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] from 0~26f charge
d+2sl8i11-4+7* cs1~ from 6f d/db/df input hold* [[Paul_movelist#Paul-OTG.d+2|OTG.d+2]] when opponent is downedHigh crush
d+4L9i15-31c+14a FUFA+14a* Clean Hit range 1.59* 8 damage, -17 on hit without Clean Hit* Stagger state on block
d+4,2L, m9,23,i21-18-9* Move can be delayed 3f* Input can be delayed 4f* Combo from 1st CL with 3f delay +5d (-2) * Combo from 1st CH with 3f delay +5d (-2)
d+4,2,1+2L, m, m9,23,26,i26~27-17+3d (-6)+35a (-12)* Balcony Break* Move can be delayed 4f* Input can be delayed 4f* Combo from 1st CL with 4f delay +13d (+6)* Combo from 1st CH with 4f delay +13d (+6)* Combo from 2nd hit with 4f delay +13d (+6)* Perfect input window 21~22f after 2 input
d+4,2:1+2L, m, m9,23,30,i26~27-17+3d (-6)+35a (-12)* Balcony Break* Move can be delayed 1f* Input can be delayed 1f* Combo from 1st CL with 1f delay +13d (+6)* Combo from 1st CH with 1f delay +13d (+6)* Combo from 2nd hit with 1f delay +13d (+6)* Perfect input window 21~22f after 2 input* Perfect input increases damage, wall carry
d+1+2m30i12~13-16+16d (+11)* Balcony Break
db+1sl5i10-5+6* Transition to r24 standing with fHigh crush
db+2M21i19~20-11+14d (-3) FDFA+28a (+18)* Tornado* Balcony Break
db+3L12i15~i17-18c-4High crush
db+4L6i12-15c-4High crush
db+1+2M21i20~21-14+30a (+22)* Chip damage (11) if attack is absorbedPower crush 7~19
b+1h12i12~13-9+2
b+1,2h, M12,21,i20~21-14+16d (-1) FDFA* Tornado* Balcony Break* Move can be delayed 5f* Input can be delayed 5f* Combo from 1st hit with 5f delay
b+1+325+1d FUFA* ParryParry state 5~12
b+2m22i18-5c+4c* Spike
b+2,1m, m22,22,i36-120c+48a* Move can be delayed 20f (i56)* Charge begins on frame 18* Requires 0~41f charge* Delayed startup from 22~41f charge* Combo from 1st CH with 0~23f charge* [[Paul_movelist#Paul-b+2,1*|b+2,1*]] / [[Paul_movelist#Paul-H.b+2,1*|H.b+2,1*]] at 42f charge
b+2,1*m, m22,35,i60~61+8+20d+56a* Balcony Break* [[Paul_movelist#Paul-H.b+2,1*|H.b+2,1*]] with Heat* Chip damage (7)* Charge begins on frame 18* Requires 42f charge* [[Paul_movelist#Paul-b+2,1|b+2,1]] from 0~41f charge
b+2,H.1*m, m22,35,i60~61[[Paul combos#Mini-combos|+12]]+56a* Balcony Break* Guard Break* Consumes Heat* Chip damage (13)* Charge begins on frame 18* Requires 42f charge* [[Paul_movelist#Paul-b+2,1|b+2,1]] from 0~41f charge
b+3h16i14~15-6+31a (+25)
b+4L14i20~21-12c+4+17g
b+1+2h28i24-9+21d (+16)* Balcony Break* Chip damage (11) if attack is absorbedPower crush 7~23
ub+2m22i18-5+14d* Balcony Break* +21d (+14) on airborne opponent
uf+2h26i22~23+5+17d FDFA* Heat Engager* Heat Dash +5, [[Paul_combos#Starter|+67a (+50)]]* Balcony Break* Chip damage (6)Low crush 9~24
uf+3m15i15~16-16+25a (+15)Low crush 8~29 fs30~32
uf+3,4m, m15,10,i13~14-13+32a (+22)* Combo from 1st hit [[Paul_combos#Staples|+28a (+21)]]Low crush 8~29 fs30~32
uf+4m13i15~17-13+33a (+23)Low crush 8~29 fs30~32
1+2+3+4
b,n,f+1h22i28~31-6+34a (+25)* Balcony Break* High Evasion* .73 backward movement over first 14f
d,db,b* Cannot be buffered* Moves backward up to 1.04* Less movement against distant opponent* cs1~10 against distant opponent* Less movement from attack transition* No crouching state from attack transition* High evasion from attack transition* Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 2f with dfHigh crush 1~14
d,df* Cannot be buffered* 1.12 movement over 20f* Transition to [[Paul_movelist#Paul-qcf|CS]] from 2f with f* Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 3~19f with df* Cancel to r1 block from 2f with b* Cancel to r1 sidestep from 2f with uHigh crush 1~21
d,df,f* Cannot be buffered* t35 from 1+2~f* Exits crouching state on frame 1* 1.63 movement over 25f (includes CD)* 1.98 movement over 35f from 1+2 cancel* Transition to r9 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 2f with df* Cancel to r1 sidestep from 2f with u* Cancel to r1 block from 24f with b
f,F+2m14i15~17-17-7* Elbow* Alternate input FC.df+2
f,F+2,1m, m14,20,i26-12+14d* Balcony Break* Combo from 1st hit* Cancel to -21 -11 standing with B* Alternate input FC.df+2,1
f,F+2,2m, L14,21,i36~38-19c+27a* Cancel to -28 -18 FC with B* Alternate input FC.df+2,2High crush 33~83
f,F+2:1m, h14,24,i15-4+37d (+11)* Balcony Break* Chip damage (7)* Combo from 1st hit* Alternate input FC.df+2:1
f,F+3m17i15~16-17+24a (+14)Low crush 10~31 fs32~34
f,F+3,4m, m17,10,i13~14-16+30a (+20)* Combo from 1st hit [[Paul_combos#Staples|+27a (+10)]]Low crush 10~24 fs25~27
f,F+3,4,4m, m, h17,10,25,i23~25-5+62a (+42)* Balcony BreakLow crush 10~24 fs25~27
f,F+3,4,d+4m, m, L17,10,15,i27~28-17c-6Low crush 10~24 fs25~27 High crush 58~101
f,F+3,4,f+4m, m, m17,10,18,i27~29-14+12d (+3)* Balcony BreakLow crush 10~24 fs25~27
f,F+4m20i27~34+2+18a* Chip damage (8)Low crush 14~31 fs32~34
uf,n,4m20i23~25-13+32a (+22)* Can be delayed 12f after jump* Additional range with delayLow crush 8~29 fs30~32
f,f,F+2m,t21,34i18~19-9+0d FDFA+35a* Spike on 2nd hit* Transition to throw on airborne hit* +17d FDFA without throw transition
ws1m16i15~16-10-7+1
ws1,2m, m16,17,i20-11+2+3* Move can be delayed 10f* Input can be delayed 10f* Combo from 1st CH with 10f delay* Transition to t59 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +1 +14g [[Paul_combos#Mini-combos|+15]] from 39~44f with b
ws1,2~bm, m16,17+1+14g+15* Sidestep u can be buffered from 44f* SWA attacks can be buffered from 51f* Transition to cs1~ r9 -10 +4 +5 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 60f with df
ws2m20i15~16-14+27a (+17)
ws3M16i13~14-8+6
ws3,2M, h16,21,i21~22-9+17d (+8)+46a* Balcony Break* Move can be delayed 12f* Input can be delayed 12f* Combo from 1st hit with 12f delay
ws4m18i11~12-6+5
SS.1h21i20+8+35a (+27)* Balcony Break* Chip damage (6)* Effective minimum startup 30f
SS.3L17i19-12c+4+12c* Effective minimum startup 28f
FC.D
FC.D,U+4m40i13~18-49d-9d (-24)* Deals recoverable damage to self
CD.df* Buffer window 2~9f (3~9f from SWA)* Sidestep can be buffered with u* DPD attacks can be buffered* While standing attacks can be buffered* Cancel to r1 block from 10f with bHigh crush 1~30
qcf+1h21i16~17-4+33a (+26)* Chip damage (4)
qcf+2m45i13~14-17+26a (-10) FDFAHeat EngagerBalcony Break* [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat* Clean Hit range 2.3* 30 damage without Clean Hit
qcf+3L18i18~19-14c+0+20a* Clean hit range 2.0* 17 damage on hit without Clean Hit* +7 on CH without Clean HitHigh crush 7~40
qcf+1+2L20i32~33-12c+71a (+55)* Cancel to t41 FC with BHigh crush 1~33
qcf+3+4m22i19~20-9+35a (+27)+74a (+58)* Tornado* Balcony Break* High Evasion (brief)Low crush 19~39
DPD.df+2m10i14-10+6* Balcony Break* Elbow* Effective minimum startup 24f
DPD.df+2,1m, h10,20,i18~19-5+23d* Tornado* Balcony Break* Wall Crush +7g* Move can be delayed 10f* Input can be delayed 17f* Combo from 1st hit with 10f delay
DPD.df+2,3m, M10,22,i25~26-13c+10d FDFA+46a* Spike* Move can be delayed 10f* Input can be delayed 17f* Combo from 1st hit with 6f delay
DPD.df+4L18i17-12c0* Effective minimum startup 27fHigh crush 1~
DPD.df+3+4m,M32,10i18~23,i51~61-49d-9d (-24)* Effective minimum startup 28f* t112 on hit* Deals recoverable damage to selfLow crush 16~35 fs36~62 FDFA 63~92
OTG.d+2L16i18-12c-1d (-9)* Spike* +4 on hit against standing opponent
qcb+1M24i21~22+0c+21d FDFA+53a* Chip damage (7)
qcb+2m27i15-9+39d (-19)* Heat Engager* Heat Dash +5, [[Paul_combos#Starter|+36a (+26)]]* Clean Hit range 2.45* Heat Dash disables Clean Hit* 21 damage without Clean Hit
qcb+3L14i18~19-21c-10g+21aHigh crush 1~
qcb+3,2L, m14,20,i27~28-10+6* Combo from 1st CH +20d (+13)
qcb+3,2,1L, m, h14,20,25,i18~19-5+21d (-5)* Tornado*Wall Crush +7g* Combo from 1st CH [[Paul_combos#Counterhit|+63a (+47)]] T!
qcb+3,2,3L, m, M14,20,22,i25~26-13c+10d FDFA+46a* Spike* Combo from 1st CH +15d (-20) FDFA* Move can be delayed 10f* Input can be delayed 17f
qcb+4h20i15~16+1+23d (+14)+59a* Homing* Chip damage (6)
qcb+1+2m22i16~17-14+37a (+27)* Tornado* High evasion
1+3t35i12~14+1d FUFA* Homing* Throw break 1 or 2* -6 if broken* Side switch
2+4t35i12~14+1d FUFA* Homing* Throw break 1 or 2* -3 if broken* Side switch
2+4~bt40i12~14+0d* Homing* Throw break 2* -2 if broken
Back Throw.1+3t50i12~14-14d FUFA* Throw cannot be broken
Back Throw.2+4t50i12~14+1d FDFA* Spike* Throw cannot be broken
FC.1+2t0i26+3d* Throw break 1+2* -5 BT if broken* Transition to Takedown on hit
FC.1+2,2,1,2,1t30,i26+0d* Throw break 1 or 2* Alternate input 1,2,1,2
FC.1+2,2,d+1,1,1+2t50,i26+0d FDFA* Throw break 1* Transition to Arm Breaker with 1+2 after third hit
FC.1+2,1+2,1+2t25,i26+1d* Throw break 1+2* -9 if broken
Left Throwt45i12~14+1d FUFA* Throw break 1-6 if broken
Right Throwt40i12~14-2d FUFA* Throw break 2* -3 if broken* Side switch
b+1+4t40i11+6d FUFA* Throw break 1* -2 if broken* Side switch
df+1+3t22i12~13+9* Throw break 1* -2 if broken
df+1+3,H.qcf+2t, m22,21,i13~14+16d (-20) FDFA* Balcony Break* Consumes Heat* Strict qcf input required (d,f does not work)* Perfect input window 55-56f
df+1+3,qcf+2t, m22,15,i13~14+16d (-20) FDFA* Balcony Break* [[Paul_movelist#Paul-H.df+1+3,qcf+2|H.df+1+3,qcf+2]] with Heat* Strict qcf input required (d,f does not work)* Perfect input window 55-56f* Perfect input increases damage, wall carry
df+1+3:H.qcf+2t, m22,26,i13~14+16d (-20) FDFA* Balcony Break* Consumes Heat* Strict qcf input required (d,f does not work)* Perfect input window 55-56f* Perfect input increases damage, wall carry
df+1+3:qcf+2t, m22,20,i13~14+16d (-20) FDFA* Balcony Break* [[Paul_movelist#Paul-H.df+1+3:qcf+2|H.df+1+3:qcf+2]] with Heat* Strict qcf input required (d,f does not work)* Perfect input window 55-56f* Perfect input increases damage, wall carry
f,F+1+2t38i12+20d* Balcony Break* Throw break 1+2* Side switch if broken* +0 BT if broken* +0 FUFA if broken at wall
uf+1+2t40i12+0d* Spike* Throw break 1+2* -6 if broken

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