«Frame Data»

5.01

Thanks to MadCow for T7 Frame Data. This was based on translation from inatekken. That site is now down, and some changes for season 4 are taken from Geppopotamus.info and some from our own.

If you find any mistakes in the frames, please leave a comment at the page. (Desktop only)

Data is updated for version 5.01.

 

TekkenDocs.com

The data is now also available in our new dedicated site at Tekkendocs.com (Mobile friendly)

Akuma

Base Roster (FR)

(Guest Character)

Alisa

Base Roster

Anna

Season 2

Armor King

Season 2

Asuka

Base Roster

Bob

Base Roster

Bryan

Base Roster

Claudio

Base Roster

(Game Debut)

Devil Jin

Base Roster

Dragunov

Base Roster

Eddy

Base Roster

Eliza

Season 0

(Console / PC DLC)

Fahkumram

Season 3

(Game Debut)

Feng

Base Roster

Ganryu

Base Roster

Geese

Season 1

(Guest Character)

Gigas

Base Roster

(Game Debut)

Heihachi

Base Roster

Hwoarang

Base Roster

Jack 7

Base Roster

Jin

Base Roster

Josie

Base Roster

(Game Debut)

Julia

Season 4

Katarina

Base Roster

(Game Debut)

Kazumi

Base Roster

(Game Debut)

Kazuya

Base Roster

King

Base Roster

Kuma / Panda

Base Roster

*Both in one page

Kunimitsu

Season 4

Lars

Base Roster

Law

Base roster

Lee

Base Roster

Lei

Season 3

Leroy Season 3 Frame Data

Leroy

Season 3

(Game Debut)

Leo

Base Roster

Lidia

Season 4

(Game Debut)

Lili

Base Roster

Lucky Chloe

Base Roster

(Game Debut)

Marduk

Season 4

Master Raven

Base Roster

Miguel

Base Roster

Negan

Season 3

(Guest Character)

Nina

Base Roster

Noctis

Season 1

(Guest Character)

Paul

Base Roster

Shaheen

Base Roster

(Game Debut)

Steve

Base Roster

Xiaoyu

Base Roster

Yoshimitsu

Base Roster

Zafina

Season 4

369 Responses

  1. That’s what’s bad about changing frames in a game update. But my main Devil Jin is there 🙂 thanks.
    Why doesn’t namco just release the full frame data officially? ^^

  2. Why is the season 2 frame data for the none dlc characters still incomplete? It’s been out for ages now, and would take no research, it’s literally all in writing already, I don’t understand why an hour’s worth of work hasn’t been completed in weeks. I’m not being ungrateful, but it’s just sad to see such a valuable resource kinda neglected.

    1. Hi, sorry for that. I agree it should have been finished, but it’s very far from an hour of work. You also have things like “opponent reaction changed” which needs to be checked somehow. Anyways, it’s mostly due to lack of free time on my side. Will do my best to pick up the progress, and thanks for using the site.

  3. Any possible date for lei s data? Many people my self included need em badly. Thanks in advance

    1. Sorry, it might be a little while, think I should finish updating the changes for s2 for the other chars first.

    1. Yes, thanks. Been using some as a reference. Not all are updated to s2 there either, but he got most of them.

    1. Yeah, they have been down for a while. Heard something that they made the site private instead of public. That’s also why the updates here have been a bit slow.

  4. Please don’t make the same notation typos for T7 Lei like you did on his TTT2 page (you said you would fix it but never did).

    Lei has a Phoenix Illusion stance (b+1+4) that is called PHX for short. Do not call it AoP for short this time because that is the notation for Xiaoyu’s Art of Phoenix stance.

    1. I’ll do that correctly when I get time to add frames for him. But I’m sorry to say it may take a while.
      In the mean time, I’ve created the page for Lei with source to a japanese site with frame data from him. Also I fixed the TTT2 site with PHX instead of AoP now.

    1. To be honest it might take I while. I did this frame data semi automatically from ina tekken which is no longer available. In addition to Lei I need to do changes for all characters from season 2 and anna. I’ve created a page for Lei with source to a japanese site with frame data from him

  5. Hi, thanks for the work first.

    I have a question and before that if its not the case you should add a page that explain your notation and so (sorry if there’s one i can’t find it).

    So the question what does mean ~ between 2 frames like -7~8f
    Is cause you are not sur about the frame ? Cause for block or even hitstun i could understand if the move hit on the first or last active frame or depend on the range it could change the recovery time but for startup frame im not sure if the first active frame that should matter i assume.

    1. Yes, it’s the active frames that are changing the start-up.

      Most moves in the game have 1 active frame, but some moves have 2 active frames. In cases where the move has 2 active frames, the number of frames from start of input to the connection of the active frames depends on whether you hit with active frame 1 or 2.

      For example, if a move has a 10 frame start-up animation and then 2 frames of active, it could be 10~11 start-up depending on whether you hit with active frame 1 or 2.

  6. How many frames does it take to input one movement? like forward, back, downback,upforward, etc

  7. Madcow listen i want all characters frames data on pdf can do that for me please 😢

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