3 Responses

  1. just some stuff in case nobody knew:

    b+1+2,1+3 gives a free b+1,2

    giant swing close to a wall gives a free ground throw only avoidable by side roll

    d+f+2,1 combos with d+f+4,3,4 i dont get why people do d+f+4,3 d+3+4,2 especially on infinite stage so no wall carry

    u+f+1+2 gives a ground throw if you dont want to combo for taunting or something as well as back turned 1+2.

    1. df+2,1,df+4,3,4 doesn’t work on smalls (eg. Ling)
      d+3+4,2 is free and works on everybody but I personally like to use CD+1+2

      capital punishment to GT sounds fine if you’re right next to the wall. Otherwise, just do the full combo.

      1. yeah but the only move i consistently use at the wall is up 1+2 into the wall. think of it as a 13 frame unlockable high that wall splats. but don’t abuse it out they will start to break the throw.

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