yeah but the only move i consistently use at the wall is up 1+2 into the wall. think of it as a 13 frame unlockable high that wall splats. but don’t abuse it out they will start to break the throw.
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
🇬🇧 English
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).
just some stuff in case nobody knew:
b+1+2,1+3 gives a free b+1,2
giant swing close to a wall gives a free ground throw only avoidable by side roll
d+f+2,1 combos with d+f+4,3,4 i dont get why people do d+f+4,3 d+3+4,2 especially on infinite stage so no wall carry
u+f+1+2 gives a ground throw if you dont want to combo for taunting or something as well as back turned 1+2.
df+2,1,df+4,3,4 doesn’t work on smalls (eg. Ling)
d+3+4,2 is free and works on everybody but I personally like to use CD+1+2
capital punishment to GT sounds fine if you’re right next to the wall. Otherwise, just do the full combo.
yeah but the only move i consistently use at the wall is up 1+2 into the wall. think of it as a 13 frame unlockable high that wall splats. but don’t abuse it out they will start to break the throw.