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To character select | 〈 Steve / Yoshimitsu 〉
# | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
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12 Responses
It’s b+1~f not B+1
Actually, there is a WS+b+4, that is very strange and i don’t know how to use it, but you can try play with it
You don’t seem to have data for her parry. I believe it’s 1+4
u/f, n+4 (regular stance) is a launcher if you don’t delay the kick for too long. Allegedly 23 frame startup, and it is indeed slow. Although this might be commonplace in Tekken, I’m not an old-timer.
These are missing:
RDS u or u/f+3
RDS u or u/f+4
Would appreciate if these can be updated!
rds u/f+4 is at least -12 on block, but not -16
hmm, is rds u/f+4 listed? Isn’t this just a normal hopkick from backturned?
There are lots of moves that are not listed in the game, I never use the in-game movelist because it’s bunk. Either way it’s -12 on block, not any more than that, I just tested it out. Gives full launch on regular hit.
Yes, but I think this is the generic hopkick from backturned which is the same for all characters. So probably thats why it’s not there. The same goes for springkick, running tackle etc. But a section with generic moves like this would be nice.
Yeah, although most of these moves probably aren’t terribly useful. Like the only ones I’ve seen used a lot are delayed hopkicks, backturned hopkicks, and accidental jumping jabs/punches. Although I’ve had some fun with some of the generic moves.
u, n+3 (low kick, very delayed 3) is -15 on block but most hopkicks probably wont be able to punish it cause it knocks back on block. This is probably a generic move and frames are probably the same for all characters, I guess. 20 damage. Seems somewhat useful for wakeups if you just want 20 damage, and probably quite a few + frames on hit. I don’t think anyone ever uses this move, and it’s probably not very scary compared to the mid delayed hopkick options or while standing moves that can come after a jump.
I did see Sodam Petun use RDS u/f, n+2 to fake doing rds u or u/f+1 (low), while in fact this is a mid that hits super low. But that seems extremely rarely useful.
I thought F+3, 1 goes to RDS
And the 1 is high?