Gigas T7 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage 1+2 m (TJ) 55 20 pc8~17 js8~17 -42 KND KND Rage art
in rage f+3+4* !, (GOL) 0 20(30~) +21 +21 +21 Rage art
1 h 7 10 +1 +8 +8
1, 2 h, h 7,24 10 -14 KND KND
2 h 10 10 -5 +6 +6
2, 1 h, h 10,12 10 -5 +6 +6
2, 1, 3+4 h, h, (SG) 10,12 10 -4 +7 +7
3 m 20 14~15 -9~-8 +2~+3 KND
4 m 23 16~17 -9~-8 +2~+3 KND
f+2 h 20 16~18 -9~-7 +7~+9 CS
f+2, 1 h, h 20,17 16~18 -3~-2 +5~+6 +5~+6
f+2, 1, 1 h, h, m 20,17,24 16~18 -12~-11 KMUD KMUD
f+2, f+1 h, h 20,17 16~18 -9~-8 CS CS Tail spin
f+2, d+1 h, m 20,17 16~18 -13~-12s +2~+3s +2~+3s
f+2, d+1, 3+4 h, m, (SG) 20,17 16~18 -2s +13s +13s
f+3 m 17 23~24 -13~12 +5~+6 +5~+6
f+3, 2 m, m 17,20 23~24 -13 KND KND
f+3, 2, F m, m, (GOL) 17,20 23~24 -27 KND KND
f+3, 2* m, m 17,40 23~24 +15g KND KND
f+3, 2*, F m, m, (GOL) 17,40 23~24 +18 KND KND
f+4 m 20 24 -14 KND KND
f+4, F m, (GOL) 20 24 -27 KND KND
f+4* m 40 43~44 +26g KND KND
f+4*, F m, (GOL) 40 43~44 +18 KND KND
f+1+2 h 15 13 -10 +5s Throw (0orD)
f+1+2(CH in front) h, (throw) 18,10*4 13 Throw (0orD)
d/f+1 m 17 14 -6 +7 +7
d/f+2 m 14 15 -7 +6 +6
d/f+2, 1 m, m 14,21 15 -13~-12 KND KND Tail spin
d/f+3 m 11 13 -9 +4 +4
d/f+3, 1 m, h 11,12 13 -4 +4 +10
d/f+3, 1+2 m, m 11,20 13 -16 CS CS
d/f+3, 1+2, 1+2 m, m, h 11,20,20 13 -1~0 KND KND
d/f+4 m 12 14 -3 +3 +8
d/f+4, 1+2 m, m 12,30 14 +1~+2s +5~+6s +5~+6s
d/f+1+2 mm 13,13 25~26, 47~48 -20~-19 -9~-8s KND(KND)
d/f+1+2, 1+2 mm, m 13,13,20 25~26, 47~48 -18~-17s KND KND
d+2 m 13 15 -14 KND KND
d+3 l 18 16 -12 -1 -1
d+3, 2 l, m 18,17 16 -10s 0s KND
d+1+2 m 30 30~31 pc8~29 -13~-12 KND KND Power crush
d+3+4 (Special) pc6~ Power crush
d/b+2 l (TC) 20 23~24 cs6~ -14~-13 +3~+4 KND
d/b+3 l (TC) 16 21s cs6~ -28 +6 +6
d/b+4 l (TC) 8 14s cs4~ -13 -2 +3
d/b+1+2 m 35 29~32 -8~-5 Launch Launch
b+1 m? 15 20~22 -15~-13 Launch (JG?) Launch (JG?)
b+2 m 20 20 -13 KND KND
b+2, F m, (GOL) 20 20 -27 KND KND
b+2* m 40 41~42 +15g KND KND
b+2*, F m, (GOL) 40 41~42 +18 KND KND
b+3 m 26 21~23 -9~-7 KND KND
b+4 m 20 20~22 -9~-7s +1~+3s KND
b+1+2 m 30 25~26 +1~+2s +5~+6s +5~+6s
u/f+1 m (TJ) 25 23~24 js9~ -9~-8s TUD TUD
u/b+3 m (TJ) 13 20~22 js9~ -10~-8 +3~+5 +3~+5
u+3 m (TJ) 15 20~22 js9~ -10~-8 +3~+5 +3~+5
u/f+3 m (TJ) 17 20~22 js9~ -3~-1 +3~+5 Launch (JG?)
u/f+4 m (TJ) 20 25~26 js9~ -13~-12 Launch (JG?) Launch (JG?)
u/f (On the way up) n+4 m (TJ) 25 23 js9~ -11 Launch (JG?) Launch (JG?)
u/f+1+2 m (TJ) 35 35~63d js9~ -19~+10 KND KND
u/f+3+4 m (TJ) 25 31~36 js6~ -3~+2s +7~+12s KND
f, F+2 m 20 16(17~) -13 KND KND
f, F+3 m 20 17(18~) -10 KND CS
f, F+4 m 17 17(18~) -8 +3 +3
f, F+4, 2 m, h 17,25 17(18~) -4~-3 Launch (JG?) Launch (JG?)
f, F+1+2 m 20 17(18~) -16 CS CS Homing
f, F+1+2, 1+2 m, h 20,20 17(18~) -1~0 KND KND
f, f, f+2 m 30 21~24 (24~) +7~+10g KND KND
WS+1 m 17 11~12 -7~-6 +3~+4 +3~+4
WS+2 m 19 15~16 -5~-4 +4~+5 +4~+5
WS+2, 3 m, m 19,24 15~16 -13 KND KND
WS+2, 4 m, m 19,20 15~16 -14 KND KND
WS+2, 4, F m, m, (GOL) 19,20 15~16 -27 KND KND
WS+2, 4* m, m 19,40 15~16 +27g KND KND
WS+2, 4*, F m, m, (GOL) 19,40 15~16 +19 KND KND
WS+3 m 25 18~20 -13~-11 Launch (JG?) Launch (JG?)
WS+4 m 21 13~14 -12~-11 KND CS
FC+d/f+2 l 20 28~29 cs1~ -19~-18 KND KND
SS+2 h 25 28~29a (37~) -12~-11 KND KND Tail spin
Face down Grounded 2 l? 20 22~24 -16~-14 +1~+3 KND
Face down Grounded 1+2 m 30 35~36 0~+1 KND KND
f+3+4 or From special move (GOL) 35~36
GOL 1 (After two step) m 25 26~27 (85~86) +7~+8 KND KND
GOL 1 (After three step) m 40 26~27 (114~115) +7~+8 KND KND
GOL 2 (After two step) h! 28 24~26 (83) KND KND KND
GOL 2 (After three step) h! 40 24~26 (112) KND KND KND
GOL 1+2 (After two step) m (TJ) 15 49~55a,d (105~) js36~ +4~+10 KND KND
GOL 1+2 (After three step) m (TJ) 30 49~55a,d (136~) js36~ +4~+10 KND KND
d/b+3+4 (to SG) (Special)?(SG) 49~55, (136~) 36~
SG 1 h 25 15~16 (36~) +5~+6 Launch (JG?) Launch (JG?)
SG 2 m 30 20~22 (41~) -5~-3 KND KND
SG u/b (Special) (TJ) a

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 10 10 -5 +6 +6
3 m 20 14~15 -9~-8 +2~+3 KND
4 m 23 16~17 -9~-8 +2~+3 KND
f+1 h 7 10 +1 +8 +8
f+2 h 20 16~18 -9~-7 +7~+9 CS
f+3 m 17 23~24 -13~12 +5~+6 +5~+6
f+4 m 20 24 -14 KND KND
d/f+1 m 17 14 -6 +7 +7
d/f+2 m 14 15 -7 +6 +6
d/f+3 m 11 13 -9 +4 +4
d/f+4 m 12 14 -3 +3 +8
d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+2 m 13 15 -14 KND KND
d+3 l 18 16 -12 -1 -1
d+4 l (TC) 7 12s cs4 -13 -2 -2
d/b+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d/b+2 l (TC) 20 23~24 cs6~ -14~-13 +3~+4 KND
d/b+3 l (TC) 16 21s cs6~ -28 +6 +6
d/b+4 l (TC) 8 14s cs4~ -13 -2 +3
b+1 m? 15 20~22 -15~-13 Launch (JG?) Launch (JG?)
b+2 m 20 20 -13 KND KND
b+3 m 26 21~23 -9~-7 KND KND
b+4 m 20 20~22 -9~-7s +1~+3s KND
u/b or u+1 m (TJ) 16 18 js9~ -8 +3 +3
u/f+1 m (TJ) 25 23~24 js9~ -9~-8s TUD TUD
u/b or u or u/f+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/b+3 m (TJ) 13 20~22 js9~ -10~-8 +3~+5 +3~+5
u+3 m (TJ) 15 20~22 js9~ -10~-8 +3~+5 +3~+5
u/f+3 m (TJ) 17 20~22 js9~ -3~-1 +3~+5 Launch (JG?)
u/b+4 m (TJ) 20 25~26 js9~ -13~-12 -1~0 -1~0
u+4 m (TJ) 20 25~26 js9~ -13~-12 KND Launch (JG?)
u/f+4 m (TJ) 20 25~26 js9~ -13~-12 Launch (JG?) Launch (JG?)
u/f, n+4 m (TJ) 25 23(29,35) js9~33 -11(-13) Launch (JG?) Launch (JG?)
WS+1 m 17 11~12 -7~-6 +3~+4 +3~+4
WS+2 m 19 15~16 -5~-4 +4~+5 +4~+5
WS+3 m 25 18~20 -13~-11 Launch (JG?) Launch (JG?)
WS+4 m 21 13~14 -12~-11 KND CS
FC+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+d/b or d+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 16s cs1~ -17 -3 -3
FC+4 l (TC) 10 12s cs1~ -15 -4 -4
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 25 28~29a (37~) -12~-11 KND KND Tail spin
SS+3 m 20 14~15 (15~) -9~-8 +2~+3 KND
SS+4 m 23 16~17 (17~) -9~-8 +2~+3 KND
BT 1 or 2 h 15 8 -8 +3 +3
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3
Last updated 01.10.2017


7 Responses to Gigas T7 Frames

  1. Tekken newbie says:

    Hi,
    What is the difference between f+4* and f+4*,F on block?
    Why does pressing forward gives you +18 instead of +26g?

    f+4*,F gets you into golem stance. Suppose I hit 1 immediately, what would the start up frame for this move be?
    I tested it in game and it appears that GOL 1 from f+3+4 comes out much slower than the same move from f+4*,F. Why is this so?

    Thanks

    (Tekken noob here)

    • MadCow says:

      I’m no Gigas expert, but it’s just frame advantage due to (not) going into standce. I think GOL 1 is normally 26 frames startup. Since you are at +18 after f+4*,F this should trade with your opponents 8 frame moves (it should beat all normal actions). Disclaimer : I have not tested this

    • MooseForce1 says:

      f+4* is held max charge giving you +26g (g meaning opponent can guard at disadvantage).
      f+4*, F goes into Goliath Stance (by holding forward after the max charge), giving you +18g into stance.
      f+4*, F into GOL 1 on guard would have GOL be i8 at the fastest (of course you can delay your inputs).
      Using f+3+4 to enter Goliath stance is not advised since its a pure stance transition with nothing to give advantage.

  2. Chartreugz says:

    Gigas has one of the special 3+4 get ups from KND position, if the opponent blocks you’re guaranteed a launcher via 1 or 2. Not sure what that means in terms of plus frames or if it’s just a special mechanic.

    • Valiant says:

      It’s called a cross chop. Other characters like miguel or steve got it too (I don’t know all the chars that got it). On hit it’s about the same thing as a spring kick. On guard however it breaks the ennemy guard and lets you recover 10 frames before the break ends. That means that you can jab the ennemy which floats him and allows you to juggle him.

  3. Chartreugz says:

    during his rage drive (in rage f+3+4*) you can use b+2*, this can’t be used off GOL normally. It appears to be identical to b+2* except that it hits for 40 while b+2* with rage hits for 44.

    • Chartreugz says:

      Actually it’s not identical, if you hold forward after b+2* you can go into another GOL stance but his footsteps are significantly faster.

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