Heihachi TTT2 Frames



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Heihachi – TTT2 Unlimited

Basic frame data

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 9 10 +1 +8 +8
1, 1 h, h 9,8 10 -1 +8 +8
1, 1, 2 h, h, m 9,8,16 10 -17 KND KND
1, 2 h, h 9,10 10 -1 +7 +7
1, 2, 2 h, h, h 9,10,16 10 -12 +4 +4
1, 2, 2~1+2 h, h, m 9,10,37 10 -4 KND KND
1, 2, 2~1+2 u or d h, h, (Special) 9,10 10 -18 -10 -10
1, 2, 4 h, h, h 9,10,20 10 -9 KND KND
1, b+2 h, m 9,28 10 -2 +8 +8
1, b+2, 1 h, m, m 9,28,27 10 Air -27~-24 Launch Launch
1, b+2, 4 h, m, m (TJ) 9,28,40 10 +5 KND KND
2 h 13 10 0 +9 +9
2, 2 h, h 13,24 10 -13 -2 -2
2, 2~1+2 h, m 13,37 10 -4 KND KND
2, 2~1+2u or d h, (Special) 13 10 -17~-16 -8~-7 -8~-7
3 h 20 14 -10 +1 +1
3, 4 h, m 20,27 14 -14 +3 FS(+4) 17
(u/f)4~3 WS+4~3 m (TJ) 33 35~37 RG (36~) -11~-9 KND KND
1+2 m 33 12 -12 KND KND
f+2 h 28 17 -13 -2 -2
f+2~1+2 m 37 26(27~) -4 KND KND
f+2~1+2u or d (Special) 26(27~)
f+3 m 27 18~20 -3~-1 KND CS
f+4 m 27 19~20 +3~+4 +7~+8 OC KND
f+1+2 h 20 12~13 -12~-11 ATD ATD
d/f+1 m 13 13~14 -1~0 +9~+10 +9~+10
d/f+1, 1 m, h 13,10 13~14 -2 +4 +4
d/f+1, 2 m, m 13,28 13~14 -13~-12s KND KND
d/f+1+2 m(Absorbs throws) 32(37) 23~24 -17~-16 KND KND
d+1 m 21 17 -9 +2 OC +2 OC
d+1, D m 21 17 RC -9 +2 OC +2 OC
d+3 or d/f+3+4 m 33 22~23 -7~-6 OC KND KND
d+1+2 m 27 16 -13 CS CS
d+1+4 ! 67 60 KND KND KND
d+2+3 m (TC) 24 17 -9 +8 FS(+9) 22
d/b+2 l (TC) 29 23( RC) -18 +5 OC +5 OC
d/b+1+2 mm 13,27 21,28 -12 +2 +2
b+1 h 16 15 -11 -5 -5 Homing
b+1, 2 h, h 16,27 15 -9 +4 CS
b+1, 2~1+2 h, m 16,37 15 -4 KND KND
b+1, 2~1+2u or d h, (Special) 16 15 -21 -15 -15
b+2 m 27 22 -2 +8 CS
b+3 h 18 14~15 -4~-3 +7~+8 +7~+8
b+3, 3 h, m 18,33 14~15 -12~-10 OC KND KND
b+4 m 27 18~20 -9~-7 KND KND Homing
b+1+2 m 24 19~20 -9~-8 +2~+3 +2~+3
b+1+2, 1+2 m, m 24,32 19~20 -11 KND KND
u/f+3 m (TJ) 27 28~29 -6~-5 KND KND
u/f+3, 4 m (TJ), m (TJ) 27,27 28~29 +3 KND KND
u/f+4 m (TJ) 33 24 -5 KND KND
f, F+2 m 33 20(21~) -16 Launch (JG?) Launch (JG?)
f, F+3 m 33 20(21~) -3 OC KND KND
b, B+1+2 m 33 35~36 (36~) +8~+9 KND KND
b, B+3+4 (Special) 35~36 (36~)
b, f+2 m 18 15(15~) -7 +4 +4
b, f+2, 1 m, h 18,32 15(15~) -9 KND KND
b, f+2, 2 m, m 18,28 15(15~) -12 OC +1 OC KND
qcf+2 m 40 15(15~) -17 KND KND
f, f, f+3 or WR+3 m 40 22~23 (25~) +9~+10 GB KND KND
WS+1 m 27 14 -13 ATD ATD
WS+2 m (TC) 27 18 -9 +4 CS
WS+4 m 17 11~12 -3~-2 +8~+9 +8~+9
WS+4, 4 m, m 17,21 11~12 -15~-14 -4~-3 OC -4~-3 OC
FC+d/f+4 l (TC) 33 19 RC -23(9上-40) KND KND
SS+2 m 20 19(28~) -9 -1 -1
SS+2, 1 m, m 20,28 19(28~) -12 KND KND
Opponent Down, d+4 l(On grounded opponent) 30 19 -16 -5 -5
2+3+4 (Special) 19
f+3+4 (Special)(h or m punch parry)(RAI) (5~)
RAI 1 h 33 17(37~) -2 KND CS Homing
RAI 2 m 27 15(35~) -13 KND KND
RAI 2, 1 m, m 27,32 15(35~) -17 OC KND KND
RAI 1+2 h! 47 56(76~) CS CS CS
RAI 1+2, B (Cancel) (Special) 56(76~)
f, n, d, D/F (Special) 56(76~)
f, n, d, D/F+2 h 27 11(15~) -10 Launch (JG?) Launch (JG?)
f, n, d, d/f+2 h 31 11(14~) +5 Launch (JG?) Launch (JG?)
f, n, d, d/f+1 m 33 19~20( Air) (22~) -15~-14 Launch Launch
f, n, d/f+1 m 40 19~20( Air) (21~) -9~-8 Launch Launch
f, n, d, d/f+3 m (TJ) 47 27(30~) +7 KND KND
f, n, d, D/F+3 l (TC) 32 33(37~) -23 KND KND
f, n, d, d/f+4 l(HS) 20 21(24~) -23(9上-40) +5 OC KND
f, n, d, d/f+4, 4 l, l(HS) 20,13 21(24~) -14(9上-31) KND KND
f, n, d, d/f+4, 4, 4 l, l, l(HS) 20,13,10 21(24~) -14(9上-31) KND KND
f, n, d, d/f+4, 4 (Single hit) l, l(HS) 20,13 21(24~) -14(9上-31) +3 OC KND
f, n, d, d/f+4, 4, 4 (Single hit) l, l, l(HS) 20,13,10 21(24~) -14(9上-31) +3 OC KND
HS n, 4 m(HS) 13 21(24~) -3~-2 +8~+9 +8~+9
HS n, 4, 4 m, m(HS) 13,27 21(24~) -16~-15 -5~-4 OC -5~-4 OC
HS n, 1 m(HS) 27 21(24~) Air -15 Launch Launch


5 Responses to Heihachi TTT2 Frames

  1. Eric McEvilly says:

    Something to be noted is that Heihachi’s bf 2,2 gives a full combo if the second hit hits on counter. It bounces them off the ground.

  2. Julian says:

    Is 3,4 really -14 on block? Can’t punish that move, it’s so good.

  3. ali says:

    Thanks For Heihachi Frame Data playing Heihachi from Tekken3…

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