Hwoarang T7 Frames

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To character select | Heihachi / Jack-7

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage LFS or RFS d+3+4m5520 pc8~17-7KNDKNDRage art
SPECIAL MOVESin rage d+3+4lm7,1012,28~29-400Rage drive
SPECIAL MOVESin rage d+3+4, 4lm, m (TJ)(RFF)6,9,27js14~7sJGJGRage drive
SPECIAL MOVESin rage u/f+3, 4, 3+4m (TJ), m, hh16,15,17,2728F+4KNDKNDRage drive
SPECIAL MOVESin rage LFS u/f+3, 4, 3+4m (TJ), m, hh14,13,17,27js1~+4KNDKNDRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 1h, h7,810-2+6+6
SPECIAL MOVES1, 1, 3h, h, l7,8,1010-12-1-1
SPECIAL MOVES1, 1, 3, 3h, h, l, h7,8,10,1410-14-3-3
SPECIAL MOVES1, 2h, h7,1010-1+7+8
SPECIAL MOVES1, 2, 3h, h, (Special)7,1010+3+11g+12
SPECIAL MOVES1, 2, 4h, h, (Special)7,1010+3+11g+12
SPECIAL MOVES1, 2, f+3h, h, m7,10,1410-8+3+3
SPECIAL MOVES1, 2, f+4h, h, h (TJ)7,10,34js14~0Tail spinTail spinTail spin
SPECIAL MOVES2h9100+8+9
SPECIAL MOVES2, 3h, (LFS)910+3+11g+12
SPECIAL MOVES2, 4h, (RFS)910+3+11g+12
SPECIAL MOVES2, f+3h, m9,1410-8+3+3
SPECIAL MOVES2, f+4h, h (TJ)9,34js14~0Tail spinTail spinTail spin
SPECIAL MOVES3h1514-7+4+4
SPECIAL MOVES3, 3h, m15,1214-13-7-2
SPECIAL MOVES3, 3, Fh, m, (LFS)15,1214+2+8+13
SPECIAL MOVES3, 3, 3h, m, m15,12,1514-14KNDKND
SPECIAL MOVES3, 3, 4h, m, h, (RFS)15,12,151410g20g20
SPECIAL MOVES3, 3, d/f or f+4h, m, h15,12,2314-1KNDKND
SPECIAL MOVES3~4mm (TJ)11,2122-3KNDKND
SPECIAL MOVES4h1411-6+5+5
SPECIAL MOVES4, 3h, m(LFF)16,1411-6+5KND
SPECIAL MOVES4, 3, f (Cancel)h, (LFS)1411-6+5+5
SPECIAL MOVES4, 4h, h, (RFS)14,1311-1+10g+10
SPECIAL MOVES4, f+4h, h(RFF)14,1311-5+6+6
SPECIAL MOVES4, 4, 3h, h, m(RFF)14,13,2011-15sKNDKND
SPECIAL MOVES4, 4, 4h, h, h, (RFS)14,13,1011-1+10g+10
SPECIAL MOVES4, 4, f+4h, h, h(RFF)14,13,2511-6+5+5
SPECIAL MOVES4, 4, 4, 4h, h, h, h(RFF)14,13,10,2011+2KNDKND
SPECIAL MOVES4, 4, 4, 3h, h, h, m(RFF)14,13,10,2011-15sKNDKND
SPECIAL MOVES1+2(RFF)b11~12
SPECIAL MOVES3+4(RFF)11~12
SPECIAL MOVESf+2m(RFF)1516-2+9+9
SPECIAL MOVESf+3(Special)13~
SPECIAL MOVESf+3~n+3m2520-16KNDKND
SPECIAL MOVESf, n+4(Special)23~
SPECIAL MOVESf+4h, (RFS)2117~23+8~+12+19~+23g+19~+23g
SPECIAL MOVESf+1+2m1715-9+2CS
SPECIAL MOVESd/f+1m1013-166
SPECIAL MOVESd/f+1, 3m, m10, 1513-266
SPECIAL MOVESd/f+2m1315-7Launch (JG?)(+4a)Launch (JG?)
SPECIAL MOVESd/f+3m1222-14-4-4Power crush
SPECIAL MOVESd/f+3, 4m, m12,2022-14KNDKND
SPECIAL MOVESd/f+3, f (Cancel)(LFS)22~23
SPECIAL MOVESd/f+4m(RFF)2016-8+8KNDHoming, Tail spin
SPECIAL MOVESd/f+1+2m1213-3+8+8
SPECIAL MOVESd/f+3+4m (air throw)8(22)15-1100
SPECIAL MOVESd+3l717-13-2-2
SPECIAL MOVESd+3, 4l, h, (RFS)7,13178g15g19
SPECIAL MOVESd+4l (TC)719s cs6~-17-6-6
SPECIAL MOVESd+4, 4l (TC), h7,2219 6~-8Launch (JG?)Launch (JG?)
SPECIAL MOVESd/b+3l (TC)1219s cs4~-130+7
SPECIAL MOVESd/b+4l1416-12-8-1
SPECIAL MOVESd/b+4, fl, (RFS)1216-1+3+10
SPECIAL MOVESd/b+4, 4l, h12,2116-1KNDKNDTail spin
SPECIAL MOVESd/b+3+4!4061KNDKNDKND
SPECIAL MOVESd/b+3+4, b, b (Cancel)(LFS)61
SPECIAL MOVESb+1m1515-14-1-1
SPECIAL MOVESb+2h1813-915k15k
SPECIAL MOVESb+3m1716-19Launch (JG?)Launch (JG?)
SPECIAL MOVESb+4h(RFF)2013-72CS41
SPECIAL MOVESu/b+3m816-14-3-3
SPECIAL MOVESu/b+3, 3m, h (TJ), (LFS)8,1516+3KNDKNDTail spin
SPECIAL MOVESu/b+3, 4m, m, (RFS)8,1616-4+12g+12g
SPECIAL MOVESu/b+4m (TJ)1817F-8+10+1044
SPECIAL MOVESu+3h (TJ), (LFS)2520F5uKZDuKZD
SPECIAL MOVESu+4m (TJ), (RFS)1816F311g11
SPECIAL MOVESu+3+4m (TJ)2025-7KNDKND51
SPECIAL MOVESu/f+2m (TJ)2226+5s+6sKND
SPECIAL MOVESu/f+3m (TJ)1528-6KNDKND
SPECIAL MOVESu/f+3, 4m (TJ), m15,14js1~-8Launch (JG?)Launch (JG?)
SPECIAL MOVESu/f+3, 4 (when second hit inputted)m (TJ)15js9~-13~-12KNDKND
SPECIAL MOVESu/f+3, 4, 3m (TJ), m, h15,14,259~KND
SPECIAL MOVESu/f+4h (TJ), (RFS)1222-2+4+4
SPECIAL MOVESu/f+4, 4h (TJ), m (TJ), (RFS)12,12js1~5066
SPECIAL MOVESu/f+4, 4, 4h (TJ), m (TJ), l, (RFS)12,12,121177
SPECIAL MOVESu/f+3+4mh (TJ)9,814-10+1+1
SPECIAL MOVESu/f+3+4, 4mh (TJ), m (TJ)9,8,13js1~-13+8k (+17k wc)+8k (+17k wc) Wall Crush
SPECIAL MOVESf, F+3m(RFF)242266s6s
SPECIAL MOVESf, F+4m(RFF)2217-7KNDKND
SPECIAL MOVESf, n, d, d/f+3m, (LFS)2718~19+4~+5KNDCSWall bounce
SPECIAL MOVESf, n, d, d/f+4m1816-18Launch(JG?)Launch(JG?)53
SPECIAL MOVESf, n, d/f+4m1816-8Launch(JG?)Launch(JG?)47
SPECIAL MOVESf, f, f+3m (TJ)30226KNDKND
SPECIAL MOVESf, f, f+4h2818+58b8b
SPECIAL MOVESWS+3m2014-7KNDKND
SPECIAL MOVESWS+4m1211-388
SPECIAL MOVESWS+4, 4m, m(RFF)12,1611-54s4s
SPECIAL MOVESWS+3+4m(RFF)1620~21b-9~-8+2~+3+2~+3
SPECIAL MOVESWS+3+4, 3m, m16,2020-56s (KND)KND
SPECIAL MOVESSS+3m1518-12-1FS (+5~+6)
SPECIAL MOVESSS+3, 3m, h(LFS)15,1818314g14
SPECIAL MOVESSS+4l(RFF)1819-135sKND
SPECIAL MOVESLFF BT 4m(RFF)2014-13Launch (JG?)Launch (JG?)
SPECIAL MOVESRFF 1+2(LFF)b14~16
SPECIAL MOVESRFF 3+4(LFF)14~16
SPECIAL MOVESRFF 1h10100+6+6
SPECIAL MOVESRFF 1, 1h, m(LFF)10,1210-8+3+3
SPECIAL MOVESRFF 2h610+2+8+8
SPECIAL MOVESRFF 2, 1h, h6,10100+6+6
SPECIAL MOVESRFF 2, 1, 1h, h, m(LFF)6,10,1210-8+3+3
SPECIAL MOVESRFF 2, 3h, h(LFF)6,2010-72CS
SPECIAL MOVESRFF 2, 4h, h(RFF)6,1210-8+3+3
SPECIAL MOVESRFF 2, 4, b or fh, h, (RFS)6,1210+7+18g+18g
SPECIAL MOVESRFF 2, 4, d or uh, h, (RFS)6,12,2010+6+17g+17g (+13)
SPECIAL MOVESRFF 2, 4, 3h, h, m6,12,2010-15KNDKND
SPECIAL MOVESRFF 2, 4, 4h, h, h(LFF)6,12,2310-5KNDKNDTail spin
SPECIAL MOVESRFF 2, b+4h, h (TC)(LFF)6,2710-9+13kg+13kgTail spin
SPECIAL MOVESRFF 3m(LFF)1316-4+7+7
SPECIAL MOVESRFF 3, 4m, h, (RFS)13,161610g21g21g
SPECIAL MOVESRFF 3, 4fm, h, (RFS)13,1616-12-1-1
SPECIAL MOVESRFF 3, F+4m, h, (RFF)13,1616-744
SPECIAL MOVESRFF 3~4h(LFF)35274KNDKNDHoming, Tail spin, Power crush
SPECIAL MOVESRFF 4h(RFF)1212-8+3+339
SPECIAL MOVESRFF 4, b or fh, (RFS)1212+7+18g+18g
SPECIAL MOVESRFF 4, d or uh, (RFS)1212+6+17g+17g (+13)
SPECIAL MOVESRFF 4, 3h, m, (Special)12,2012-15KNDKND
SPECIAL MOVESRFF 4, 4h, h(LFF)12,2312-5KNDKNDTail spin
SPECIAL MOVESRFF f+4(Special)35~
SPECIAL MOVESRFF f+4~4m2018-13Launch (JG?)Launch (JG?)
SPECIAL MOVESRFF f+3h, (LFS)2114122323
SPECIAL MOVESRFF f+3, Bh(RFF)2114-1100
SPECIAL MOVESRFF d/f+3m(LFF)2520-9KNDKNDHoming, Tail spin
SPECIAL MOVESRFF d/f+4m1213-7+1+139
SPECIAL MOVESRFF d/f+4, b or fm, (RFS)1213+7+15g+15
SPECIAL MOVESRFF d/f+4, d or um, (RFS)1213+6+14g+14
SPECIAL MOVESRFF d+4l1919-11+5+15g
SPECIAL MOVESRFF d/b+3l (TC)1317F-11-3+4
SPECIAL MOVESRFF d/b+3, 3l, h(LFF)13,2817 10~-2KNDKNDTail spin
SPECIAL MOVESRFF b+2m171626sKND
SPECIAL MOVESRFF b+3h(LFF)2013-74CS
SPECIAL MOVESRFF b+4h (TC)(LFF)2718-9+13kg+13kgTail spin
SPECIAL MOVESRFF f, F+3m (TJ)(LFF)2222-6KNDKND
SPECIAL MOVESRFF f, F+4m(LFF)1522-9-1-1
SPECIAL MOVESRFF f, F+4, 3m, h (TJ)15,20js5~+3KNDKND
SPECIAL MOVESRFF BT 3m(LFF)2014-13Launch (JG?)Launch (JG?)
SPECIAL MOVESRFF BT 4m(RFF)1620-9+2+2
SPECIAL MOVESRFF BT 4, 3m, m16,2020-5+6 (KND)KND
SPECIAL MOVESRFF BT d+3l (TC)(LFF)2018F-13-2KND
SPECIAL MOVESf+3 (Special)18~19 4~
SPECIAL MOVESLFS 3+4(RFS)18~19 4~
SPECIAL MOVESLFS 1h(LFF)713+5+7+7
SPECIAL MOVESLFS 2m(RFF)1516-2+9+9
SPECIAL MOVESLFS 3m(LFF)1014-13-7-2
SPECIAL MOVESLFS 3, 3m, m(LFF)10,1514-14KNDKND
SPECIAL MOVESLFS 3, Fm, (LFS)1014+2+8+13
SPECIAL MOVESLFS 3, 4m, h, (RFS)10,15149G20g20
SPECIAL MOVESLFS 3, d/f or f+4m, h(LFF)10,2314-1KNDKND
SPECIAL MOVESLFS 4h (TJ), (RFS)2414+4KNDKND
SPECIAL MOVESLFS 1+4! (TJ)(LFF)8067FKNDKNDKND
SPECIAL MOVESLFS 1+4 , b, b (Cancel)(LFF)66~69 54~
SPECIAL MOVESLFS f+3m, (LFS)23194KNDCS (20~21)
SPECIAL MOVESLFS f+4m(RFF)1716-744
SPECIAL MOVESLFS f+4, 3m, h (TJ)(RFF)17,26js17~3KNDKND
SPECIAL MOVESLFS d/f+3m(LFF)1222-14-4-4
SPECIAL MOVESLFS d/f+3, 4m, m(LFF)12,2022-14KNDKND
SPECIAL MOVESLFS d/f+3, f (Cancel)(LFS)22~23
SPECIAL MOVESLFS d+3l(LFF)716-17-6-6
SPECIAL MOVESLFS d+3, 4l, h, (RFS)7,10168g15g19
SPECIAL MOVESLFS d or d/f+4l (TC)(LFF)1228F-23KNDKND
SPECIAL MOVESLFS d/b+4l(RFF)1720-12+4KND
SPECIAL MOVESLFS b+1m1815-130CS (0)
SPECIAL MOVESLFS b+3m (TJ)(RFF)2320-12+14k+14kHoming, Tail spin, Power crush
SPECIAL MOVESLFS b+4m(RFF)2116-8+7CS
SPECIAL MOVESLFS u/f+3m (TJ)(LFF)1328-6KNDKND
SPECIAL MOVESLFS u/f+3, 4m (TJ), m(LFF)13,12js1~-8Launch (JG?)Launch (JG?)
SPECIAL MOVESLFS u/f+3, 4, 3m (TJ), m, h(LFF)13,12,231~KND
SPECIAL MOVESLFS u/f+4m (TJ)(LFF)2019~20-14~-13JGJG
SPECIAL MOVESLFS u/f+4, Fm (TJ)(RFF)2019~20-14~-13JGJG
SPECIAL MOVESLFS u/f+3+4mh (TJ)(LFF)10,814,25 js9~-10+1+1
SPECIAL MOVESLFS u/f+3+4, 4mh (TJ), m (TJ)(LFF)10,8,13js1~-13+1+1
SPECIAL MOVESLFS f or b or u or d(Special)1~
SPECIAL MOVESf, n+4 (Special)1~
SPECIAL MOVESRFS 3+4(LFS)1~
SPECIAL MOVESRFS 1m(LFF)1516-2+9+9
SPECIAL MOVESRFS 2h(RFF)713+5+7+7
SPECIAL MOVESRFS 3h (TJ), (LFS)2414+4KNDKND
SPECIAL MOVESRFS 4m(RFF)2014-14KNDKND
SPECIAL MOVESRFS f+3m(LFF)1716-744
SPECIAL MOVESRFS f+3, 4m, h (TJ)(LFF)17,26js17~3KNDKND
SPECIAL MOVESRFS f+4hh, (RFS)8,108,18+1+3+7
SPECIAL MOVESRFS f+4, 4hh, h(RFF)8,10,128,18-6Launch (JG?)Launch (JG?)
SPECIAL MOVESRFS d/f+4m(LFF)171718sKND
SPECIAL MOVESRFS d/b or d or d/f+3l (TC)(LFF)1228-23KNDKND
SPECIAL MOVESRFS u/f+4 m (TC) (RFF)2017~18 js10~-13Launch Launch
SPECIAL MOVESRFS d+4l(LFF)1420-31-1 (KND)-1 (KND)
SPECIAL MOVESRFS d+4, 3l, m(LFF)14,2520-14KNDKND
SPECIAL MOVESRFS b+3m(LFF)2116-10JGJG
SPECIAL MOVESRFS b+4m (TJ)(LFF)2320 pc8~19 js15~-12+14kg+14kgHoming, Tail spin, Power crush
SPECIAL MOVESRFS f or b or u or d(Special)20~22 8~19 15~
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h9100+8+9
BASIC MOVES3h1514-7+4+4
BASIC MOVES4h1411~12-6~-5+5~+6+5~+6
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2m(RFF)1516-2+9+9
BASIC MOVESf+3(Special)16
BASIC MOVESf+4h, (RFS)2117~23+8~+12+19~+23g+19~+23g
BASIC MOVESd/f+1m1013~140~+1+7~+8+7~+8
BASIC MOVESd/f+2m1315~16-7~-6Launch (JG?)(+4a)Launch (JG?)
BASIC MOVESd/f+3m1222~23-14~-13-4~-3-4~-3Power crush
BASIC MOVESd/f+4m(RFF)2016~17-8~-7+8~+9KNDHoming, Tail spin
BASIC MOVESd/f+1+2m1213~14-3~-2+8~+9+8~+9
BASIC MOVESd/b or d+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b or d+2Sm (TC)811s cs4~-477
BASIC MOVESd+3l717-13-2-2
BASIC MOVESd+4l (TC)719s cs6~-17-6-6
BASIC MOVESd/b or d+1Sm (TC)510s cs4~-566
BASIC MOVESd/b or d+2Sm (TC)811s cs4~-477
BASIC MOVESd/b+3l (TC)1219s cs4~-1307
BASIC MOVESd/b+4l1416-12-8-1
BASIC MOVESb+1m1815-130CS (0)
BASIC MOVESb+2h1813~15-9~-7+15~+17kg+15~+17kg
BASIC MOVESb+3m1716~18-19~-17Launch (JG?)Launch (JG?)
BASIC MOVESb+4h(RFF)2013~14-9~-8+2~+3CS
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-833
BASIC MOVESu/b or u+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/f+2m (TJ)2226 js13~+5s+4sKND
BASIC MOVESu/b+3m816~17-14~-13-3~-2-3~-2
BASIC MOVESu+3h (TJ), (LFS)3320 js9~3uKZDuKZD
BASIC MOVESu/f+3m (TJ)1528~29 js9~-6~-5KNDKND
BASIC MOVESu/b+4m (TJ)1817~20 js5~15-8~-5+10~+13+10~+13
BASIC MOVESu+4m (TJ), (RFS)1816~18 js9~0~+2+11~+13g+11~+13
BASIC MOVESu/f+4h (TJ), (RFS)1222~23 js1~-2~-1+4~+5+4~+5
BASIC MOVESu/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1210~11-4~-3+7~+8+7~+8
BASIC MOVESWS+2m1515~16-7~-6+4~+5Launch (JG?)
BASIC MOVESWS+3m2014~18-7~-3KNDKND
BASIC MOVESWS+4m1211~12-3~-2+8~+9+8~+9
BASIC MOVESFC+1Sm (TC)510s cs1~-566
BASIC MOVESFC+2Sm (TC)811s cs1~-477
BASIC MOVESFC+3l (TC)1216s cs1~-14-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)188
BASIC MOVESSS+2h910(11~)089
BASIC MOVESSS+3m1518~19 (28~)-12~-11-1~0FS (+5~+6)
BASIC MOVESSS+4l(RFF)1819~20 (29~)-13~-12+5~+6sKND
BASIC MOVESBT 1 or 2h158-833
BASIC MOVESBT 3h2510-8KNDKND
BASIC MOVESBT 4m(RFF)2014~16-13~-11Launch (JG?)Launch (JG?)
BASIC MOVESBT d+1 or 2Sm1010s cs1~-299
BASIC MOVESBT d+3 or 4l1210s cs1~-1133

To character select | Heihachi / Jack-7

28 Responses

  1. Hi, I wanted to know what was the difference between +7 and 7s when it came to block frames ! Thanks a lot

  2. Hi,

    Another potentially tricky one…

    Where the Hunting Hawk move is, there is a move “u/f+3, 4 (when second hit inputted)”. I guess this means hitting 4 too late to do the u/f+3, 4 move with 2 hits but can you tell me how is this different from the regular move “u/f+3”? I don’t see any difference in the animation? What does 4 (when second hit inputted) mean and do?
    The data is mostly the same for both but it seems worse for frames on block, -13~-12 instead of -6~-5. The start up frames 28~29 are also missing.
    Am I misunderstanding something?

    Thanks!

  3. Hi,
    There are 2 instances of f+3, the Start up frame for the first is 13~ and the other is 18~19 4~. The first is in the middle of the normal stance section and is L Flam Feint but the second occurs at the end of the RFF section / start of the LFS section. Is there stance notation missing, is it also meant from normal stance, why is the frame date different?
    Similar thing on f, n+4 23~ for R Flam Feint then occurs again between the LFS and RFS sections but shows ~1.
    Also could you expand on 18~19 4~? What is the 4~ at the end for?
    Thanks!

    1. Good questions. There is a multiple f+3 since the second one is a kind of heading for the LFS section describing how you get into it.
      Other than that, I don’t really have any good answers. The data was kept from a translation of ina wiki. Maybe someone else knows.

  4. This is a nice site and all, but where do I read what all of these notations mean?
    For example this page says that Hwoarangs d+3,4 is +8~+12 on block. So what is it? +8 or +12?

    1. It will usually be the lowest. It has 5 active frames,so if it hits on the last it will be +12

  5. LFS b+4 m(RFF) 28 16~17 -8~-7 +7~+8 hKZD
    why does this say 28 damage
    its 21
    is 28 from 7.0?

    1. I think it means the move itself is 16 frames, but you will also have to use at least 3 frames for the input (f,N,d/f). So a move will have to be at least -19 for you to punish with skyrocket

      1. Oh. Thanks.

        Holy shit, skyrocket is that slow? That’s the problem with Hwo. Not only are a lot of moves hard to use (input wise) like JFSR and f,n,df+3+4 but they’re also incredibly slow.

  6. Regarding RFS d4, I think it’s way unsafer compared to -15. I’ve seen someone punish it with a delayed hopkick.

    1. They’re gone.. no idea why. I tried many many times to do them when I played the game haha

  7. Is RFS 2,3 – 2,4- 2,B4 – 2,4,3- and 2,4F still in Hwoarang’s move list. also, in RFS I notice that he still has the 8 frame F4 but in LFS the 8 frame F3 has been replaced by something else. Am I looking at this correct?

    1. LFS f+3 has been replaced by baek’s old move FLA f+3. It really sucks because LFS f+3 used to be essential in keeping faster moves and ss in check =(

      All other RFS 2 jab strings are still in the game of course, with similar properties

  8. Is RFS 2,3 2,4 2,B4 2,4,3 and 2,4F still in Hwoarang’s move list. also, in RFS I notice that he still has the 8 frame F4 but in LFS the 8 frame F3 has been replaced by something else. Am I looking at this correct?

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