Lucky Chloe T7 Frames



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Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage 3+4 l (TC) 50(or60or65) 17(a) -27 KMUD KMUD Rage art
in rage d/f+3+4 or FC+d/f+3+4 mmm 12,12,25 17,46,79 +4s Launch Launch Rage art
in rage d/f+3+4B m, mm 12,12,25 17,46,79 -4s Launch Launch Rage art
in rage d/f+3+4, When hit 1+2 mmm, h 12,12,25,62(74) 17,46,79 KND KND Rage art
1 or BT 1 h 7 10 +1 +8 +8
1, 2 h, m 7,12 10 -4 +7 +7
1, 2, 1 h, m, m 7,12,20 10 -11 KND KND
1, 2, 2 h, m, m 7,12,20 10 -4 +2s KND
1, 2, 1+2 h, m, hh 7,12,12,20 10 -2 +13kg KND(+13kg) Homing
2 h 12 12 -4 +7 +7
2, 2 h, h 12,17 12 -12 +4 +4
2:3 h, l, (TWISTL) 12,10 12 -11 +7s +7s
3 m 17 15 -7 +4 +4
3, 4 m, m? 17,16 15 -14 Launch (JG?) Launch (JG?)
4 m 15 12 -9 +2 +7
1+2 hh 12,20 22,30 -2 +13kg KND(+13kg) Homing
f+2 m 12 17 -4 +7 +7
f+2, 1 m, m 12,20 17 -11 KND KND
f+2, 2 m, m 12,20 17 -4 +2s KND
f+2, 1+2 m, hh 12,12,20 17 -2 +13kg KND(+13kg) Homing
f+3 m 15 16 -11 +5 +5
f+4 m (TJ) 14 27 (9~a) -4 +9s +9s
f+4, b m (TJ) 14 27b (9~a) -4 +9s +9s
f+4, 4 m (TJ), m (TJ) 14,10 27 (9~) -13 KND KND
f+4, 4, b m (TJ), m (TJ) 14,10 27 (9~)b -9 KND KND
f+1+2 h (TC)? 32 25 -5 KND KND
f+3+4 mml 14,16,16 29,37,70 -11 +8s(KND) +8s(KND)
f+3+4, 3 mm, m 14,16,10 29,37,70 -17s KND KND
d/f+1 m 13 13 -1 +7 +7
d/f+2 ? 14 15 -13 Launch (JG?) Launch (JG?)
WS+2 m 20 16 -13 Launch (JG?) Launch (JG?)
WS+2 or d/f+2 When hit , 4j:3:1 m, m, m, m 14(20),20,10,25 16 KND KND
d/f+3 m 15 15 -9 +2 +2
d/f+3, 2 m, m 15,21 15 -11 +2s KND
d/f+3, 3 m, m 15,15 15 -13 +8k +8k Tail spin
d/f+4 l (TJ) 23 27(js6) -12 +7s +7s
d+2 m 17 16 +2 +2s TUD
d+3+4 lll 10,5,5 23,33,47sa -13 -2 -2
d+3+4, 3+4 lll, ll 10,5,5,7,7 23,33,47s -13 0s 0s
d+3+4:d+3+4 lll, hml 10,5,5,7,7,7 23,33,47a,b -34 -21s -21s
d+3+4:d+3+4, F lll, hml 10,5,5,7,7,7 23,33,47,a -57 -44s -44s
d+3+4:d+3+4, F, 3+4 lll, hml, m (TJ) 10,5,5,7,7,7
,30
23,33,47,a -8 KND KND
d/b+4 l (TC) 15 18 -16 -5 -2
d/b+4, 4 l (TC), m?(SCT) 15,15 18 -1 +3 +12
d/b+1+2 m 20 25 -16 Launch (JG?) Launch (JG?)
b+1 m? 27 17 -13 KND Launch (JG?)
b+2 m 25 22 -4 +2s KND
b+3 m 15 17 -11 +10kg +10kg Tail spin, Homing
b+3, B m 15 17b -8 +13kg +13kg Tail spin, Homing
b+4 m 17 16 -8 +8 hKZD
b+1+2 hhhh 5,5,5,15 20,26,32,40 -8 KND KND Power crush
u/b+4 ! (TJ) 60 76a TFU TFU TFU
u/f+3(u+3 or u/b+3) m (TJ), ? 18(15,12) 15 -17 Launch (JG?) Launch (JG?)
u/f+4 m 13 15 -13 Launch (JG?) Launch (JG?)
u/f+3+4 m (TJ) 15 27 -5 -8s -8s
u/f+3+4, 3 m (TJ), l, (TWISTL) 15,17 27 -11 +7s +7s
u/f+3+4, 3+4 m (TJ), m (TJ) 15,15 27 -3~-1 +4~+6s KND
u/f+3+4, 3+4, 4 m (TJ), m (TJ), m 15,15,20 27 -16~-14s KND KND
f, F+3 m 25 18(19~) -6 KND KND
f, f, f+3 m (TJ) 27 22(25~) +6~ KND KND
WS+1 m 10 14 -5 +6 +6
WS+1, 4 m, m 10,10 14 -16 Launch (JG?) Launch (JG?)
WS+2 m 20 16 -13 Launch (JG?) Launch (JG?)
WS+3 m (TC)? 25 15 -12 KND KND
WS+4 m 24 11~12 -3~-2 +8~+9 +8~+9
FC+d/f+1 l (TC) 15 18 -14 +4s KND
FC+d/f+2 m (TC) 15 21 -7 +15kg +15kg Tail spin
FC+d/f+4 m 24 17 -17 hKZD hKZD
SS+4 l 17 21b(30?~) -9 (11b) +2 KND
1+2+3 (Special) 21(30?~)
1+2+4 (Special) 21(30?~)
d/b+3 l, (TWISTL) 17 15 -11 +7s +7s
d/b+3 (After stance ends) l, (TWISTL) 17 15 -11 -13s -13s
d/b+3, b l, (TWISTL) 17 15b -25 -6s -6s
d/b+3~4 l, l 17,12 15 -13 -8 -8
TWISTL 1 h 12 10 +1 +8 +8
TWISTL 2 m 15 27 -4 +7 +7
TWISTL 3 m 20 (42) +4 KND KND
TWISTL 4 m?(SCT) 21 29 -18 -7 -7
TWISTL d/b+4 l (TC) 15 24 -16 +3s +3s
TWISTL d/b+4j l, (TWISTR) 19 28 -21 +1s +1s
TWISTR d/b+3j l, (TWISTL) 17 20 -11 +7s +7s
f, F+4 m?, (SCT) 21 26(~) -1 +3 +12
SCT 4 m (TJ) 15 26(~) -4 KND KND
SCT 4, 4 m (TJ), m (TJ) 15,25 26(~) +4~+5 KND KND
SCT 3+4 m (TJ) 15 26(~) -3~-1 +4~+6s KND
SCT 3+4, 4 m (TJ), m 15,20 26(~) -16~-14s KND KND
SCT d/b+4 l (TC) 13 26(~) -16 -5 -2
BT 1 or 2 h 12 8 +1 +8 +8
BT 3 m 20 15 -44 (~20a) -23a -23a
BT 3, 3+4 m, m 20,25 15 -6 KND KND
BT 4 m (TJ) 30 23(js6) -10s KND KND
BT d+4 l (TC) 18 19s -16 -5 -2
BT d+4, 4 l (TC), m?, (SCT) 18,15 19 -1 +3 +12
BT d+3+4 l 18 23 -12 +4s KND
BT 3+4 m (TJ) 20 28 -3~-1 +4~+6s KND
BT 3+4, 4 m, m 20,20 28 -16~-14s KND KND
BT f+3+4 (Special) (TC) a,b
BT f+3+4, 3+4 (Special), mm (TJ) 17,20 24,37a -45 CS CS
BT f+3+4, 3+4, 3+4 (Special), mm (TJ), m (TJ) 17,20,30 24,37 -8 KND KND

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 12 12 -4 +7? +7
3 m 17 15 -7 +4 +
4 m 15 12 -9 +2 +7
b+1 m? 27 17 -13 KND Launch (JG?)
b+2 m 22 -4 +2 OC CS?
b+3 m 17 -11 +10kg +10?kg Tail spin, Homing
b+4 m 16 -8 +8 CS
f+1 h 9 10 +1 +8 +8
f+2 m 17 -4 +7 +
f+3 m 16 -11? +5? +
f+4 m (TJ) 10 26 (9~a) -4 +9s +
f, F+1 h 9 10(11~) +1 +8 +8
f, F+2 m 17(18~) + +
f, F+3 m 18?(19?~) -6 KND KND
f, F+4 m?, (SCT) (~) -1 + +12
d+1 Sm (TC) 6 10 RC -5 +6 +6
d+2 m 16 +2 +2s
d+3 l (TC) 16 16 RC -17 -3 -3
d+4 l (TC) 9 13 RC -13 -2 -2
d/b+1 Sm (TC) 6 10 RC -5 +6 +6
d/b+2 Sm (TC) 10 11 RC -4 +7 +7
d/b+3 l, (TWISTL) 15 -20~ -13s +s
d/b+4 l (TC)? 15 18s -16 -5 -2
FC+d/b or d+1 Sm (TC) 6 10 RC -5 +6 +6
FC+d/b or d+2 Sm (TC) 10 11 RC -4 +7 +7
FC+3 l (TC) 16 16 RC -17 -3 -3
FC+d/b or d+4 l (TC) 13 12?s -15 -4 -4
WS+1 m 14 -9? +6 +
WS+2 16 -13? Launch (JG?) Launch (JG?)
WS+3 m (TC)? 15 -13 KND KND
WS+4 m 24 11 -3? +8? +8
d/f+1 m 13 -1 +6 +6?
d/f+2 ? 14 15 -13 Launch (JG?) Launch (JG?)
d/f+3 m 15 -14 -3 -?
d/f+4 l (TJ) 23 26(js6) -12 +7s +?s
u/b or u or u/f+1 m (TJ) 16 18 -8 +3 +3
u/b or u or u/f+2 h 22 15 -12 +9 +9
u/b or u or u/f+3 m (TJ), ? 15 -17 Launch (JG?) Launch (JG?)
u/b+4 ! (TJ) 15 TFU TFU TFU
u+4 m 15 15 -13? KND Launch (JG?)
u/f+4 m 13 15 -13 Launch (JG?) Launch (JG?)
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 12 12 -4 +7? +7
SS+3 m 17 15 -7 +4 +
SS+4 l 22,23?b(~) ~12b? -9 +2 KND
BT 1 h 7 10 +1 +8 +8
BT 2 h 20 8 -8 +3 +3
BT 3 m 20 15 – (~20a) -23a +a
BT 4 m (TJ) 30 23(js6) -10s KND KND?
BT 3+4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s -2 +9 +9
BT d+3 l 12 10s -11 +3 +3
BT d+4 l (TC) 18 10s + +
Last updated 22.06.2017


15 Responses to Lucky Chloe T7 Frames

  1. JinxedEllie says:

    WS+4 is +8 on hit I believe as WS+4, f+1+2 trades with f+2 and f+3 beats it when using Chloe.

  2. DJay_Voo says:

    df+3 is safe!

  3. Sil says:

    Standard 4 is 26 frames ?! I don’t think so 😮

  4. Ghimdo says:

    Where is the move she gets from her chair stance? It’s 3+4 from the chair is it safe/+ on block?

  5. Billy says:

    BT 1 or 2 IS 8 FRAMES!!

    • MadCow says:

      How did you test this?

      • CL says:

        I went into training mode to test it out. Before I did anything I made Chloe be in BT, then changed settings to “mimic”. I did a BT 1 jab, and it outbeat my opponent’s i10 jab.

        • MadCow says:

          Cool way to test back turn moves 🙂 Theoretically you only know it’s less than 10, right?

          • CL says:

            Well if her f+4,b is really -4 on guard then her BT 1 is i8 because doing f+4,b and BT 1 will trade with her i12 moves (2, or 4). BT 2 seems to be i8 as well.

        • Billy says:

          The basic moves says BT 1 is 10 frames and BT 2 is 8 and in the special moves it say both are 8, so which one is it?

  6. Smaragdptor says:

    Sorry to ask, but I couldn’t find any answers on this: What do kg, s and so on mean behind frame data?

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