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| Special moves | Basic Moves

Special moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage 1+2 m 55(10,7,7,31) 20 pc8~17 -22 KND KND Rage art
in rage d/b+2, 4 m, h (TJ) 12,12 (14) +6~+7 KND KND Rage art, Tail spin
in rage d/b+2, 4, D/F m, h (TJ), (SNK) 12,12 (14) +19~+20g KND KND Rage art, Tail spin
1 h 7 10 +1 +8 +8
1, 2 h, h 7,9 10 -1 +5 +5
1, 2, 2 h, h, m 7,9,17 10 -11~-10 +3~+4 CS (12~13)
1, 2, 3 h, h, h 7,9,18 10 -8 +3 +3
1, 2, 3, D/F h, h, h (SNK) 7,9,18 10 -1 +10g +10g
1, 2, 3, D/F, D/B (Cancel) h, h, h (SNK) 7,9,18 10 -2 +9 +9
1, 2, 4 h, h, m 7,9,20 10 -13~-11 KND KND
2 h 10 10 0 +6 +6
2, 1 h, m 10,7 10 -4~-3 +2~+3 +2~+3
2, 3 h, h 10,18 10 -8 +3 +3
2, 3, D/F h, h (SNK) 10,18 10 -1 +10g +10g
2, 3, D/F, D/B (Cancel) h, h (SNK) 10,18 10 -2 +9 +9
3 or 3+4 h 20 14 -8 +3 +3
3, D/F h, (SNK) 18 14s -1 +10g +10g
3, D/F, D/B (Cancel) h, (SNK) 18 14s -2 +9 +9
4 h 16 11 -10 +1 KND
4, 1 h, h 16,12 11 -5 +4 +4
4, 3 h, h 16,21 11 -1~0 KND KND Tail spin
4, 4 h, m 16,25 11 -13~-12 KND KND
f+2 h 12 12 -8 -2 -2
f+2, 3 h, h 12,20 12 -12 KND KND
f+2, 4 h, l 12,13 12 -13~-12 -2~-1 KND
f+2, 4, D/F h, l, (SNK) 12,13 12 -4~-3 +7~+8 KND
f+2, 4, D/F, D/B (Cancel) h, l, (Special) 12,13 12s -18~-17 -7~-8 KND
f+2, 4, 4 h, l, h 12,13,21 12 -3~-2 +14~+15kg Tail spin Tail spin
f+3 m (TJ) 21 20~21 js13~ -5~-4 +6~+7 KND Homing
f+4 h 17 15 -2~-1 KND KND Tail spin, Homing
f+3+4 mm (TJ) 14,14 22~23, 28 js11~24 -7 +5s +5s
f+3+4, D/F mm (TJ), (SNK) 14,14 22~23, 28 js11~24 +1 +13s +13s
f+3+4, D/F, D/B (Cancel) mm (TJ), (SNK) 14,14 22~23, 28 js11~24 0 +12s +12s
d/f+1 m 12 13~14 -1~-2 +5~+6 +5~+6
d/f+2 m 13 15~16 -7~-6 Launch (JG?)(+4a) Launch (JG?)
d/f+3 m 20 17 -9 +12kg +12kg Tail spin, Homing
d/f+4 m 16 14 -9 +2 +2
d+2 m? 18 18~19 -6~-5 +8~+9 +8~+9
d+3 l (TC) 14 16~17s cs6~ -14~-13 0~+1 0~+1
d+3, D/F l (TC), (SNK) 12 16~17 cs6~ -10~-9 +3~+4 +3~+4
d+3, D/F, D/B (Cancel) l (TC), (SNK) 12 16~17 cs6~ -14~-13 0~+1 0~+1
d+4 l 13 19 -12 +1 +1
d/b+2 m 11 14 -10 +1 +1
d/b+2, D/F m, (SNK) 11 14 -3 +8 +8
d/b+2, D/F, D/B (Cancel) m, (SNK) 11 14 -4 +7 +7
d/b+2, 1 m, h 11,24 14 -11 KND KND
d/b+3 l 12 20~21 -17~-16 -6~-5 -6~-5
d/b+3, 4 l, h 12,20 cs6~ -13 Launch Launch
d/b+4 h 23 20 cs6~ -13 Launch Launch
d/b+1+2 ! 40 64~65 CS CS CS
b+1 m 20 19~20 +2~+3 +8~+9s +8~+9s
b+1,d m 20 19~20 +1~+2 +8~+9s +8~+9s
b+2 m 17, CH(12, 10, 10) 15~16 -9~-8 +4~+5 KND (throw)
b+3 m 20 18~19 0~+1s +3~+4s KND
b+4 m 20 17 -15 +4 KND
u/b+3 m (TJ) 16 25~26 js9~ -7~-6 +4~+5 +4~+5
u+3 m (TJ) 21 25~26 js9~ -7~-6 KND KND
u/f+3 m (TJ) 22 25~26 js9~ -7~-6 KND KND
u/b or u or u/f+4 m (TJ) 13 15~17 js9~ -13~-11 Launch (JG?) Launch (JG?)
f, F+3 or f, f, f+3 (Close) m (TJ)(, (throw)) 13(,5,5) 17a(18~) js13~ -12 Throw(Launch) Throw(Launch)
f, F+3 or f, f, f+3 m (TJ) 13 17a(18~) js13~ -12 KND KND
f, F+4 h 25 16(17~) pc6~15 -11 KND KND Power crush, Wall Bounce
f, b+2 h (throw) 20(,35) 14(14~) -4 Throw(KND) +13 Throw(KND) +13
f, f, f+2 or WR+2 m 20 20 +6 KND KND Wall bounce
WS+1 m 17 14 -2 +4 +12
WS+2 m 21 16 -17 CS CS
WS+3 m 14 13 -11 0 0
WS+3, 3 m, m 14,20 13 -13 KND KND
WS+4 m 16 11~12 -6~-5 +5~+6 +5~+6
FC+d/f, d, D/F+3 l (SNK) 21 16~20d (19~) cs1~15 ar7~ -23~-19 KND KND
BT 2 m 15 14 -3 KND KND
d/f, d/f or From special move (to SNK) (SNK) 14
SNK 1 h(SNK) 10 12(27~) -1 +5 +12
SNK 2 m 17 15~16 (30~) -9~-8 +8~+9 / +20w KND Wall crush
SNK 3 (Close) m (TJ)(, (throw)) 13(,5,5) 20a(35~) js14~ -12 Throw(Launch) Throw(Launch)
SNK 3 m (TJ) 13 20a(35~) js14~ -12 KND KND
SNK 4 l 17 16 -15 0 KND
SNK 4,1 l, h 17, 20 16 -2 KND KND Tail Spin
SNK 3+4 l 23 26(41~) cs6~ -19~-14 KND Launch
SNK 1+2 m(Throw) 30 27(42~) Throw(KND) Throw(KND) Throw(KND)

Basic Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
1 h 7 10 +1 +8 +8
2 h 10 10 0 +6 +6
3 h 20 14 -8 +3 +3
4 h 16 11 -10 +1 KND
f+1 h 7 10 +1 +8 +8
f+2 h 12 12 -8 -2 -2
f+3 m (TJ) 17 21 js13~ -5~-4 +6~+7 KND Homing
f+4 h 17 15 -2 +15k KND Tail spin, Homing
d/f+1 m 12 13~14 -1~-2 +5~+6 +5~+6
d/f+2 m 13 15~16 -7~-6 Launch (JG?)(+4a) Launch (JG?)
d/f+3 m 20 17 -9 +12kg +12kg Tail spin, Homing
d/f+4 m 16 14 -9 +2 +2
d+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d+2 m? 18 18~19 -6~-5 +8~+9 +8~+9
d+3 l (TC) 14 16~17s cs6~ -14~-13 0~+1 0~+1
d+4 l 13 19 -12 +1 +1
d+3+4 l (TC) 7 12s cs4~ -13 -2 -2
d/b+1 Sm (TC) 5 10s cs4~ -5 +6 +6
d/b+2 m 11 14 -10 +1 +1
d/b+3 l 15 20~21 -17~-16 -6~-5 -6~-5
d/b+4 h 30 20 cs6~ -13 KND KND
b+1 m 18 19~20 +1~+2 +8~+9 +8~+9
b+2 h 10 10 +1 +7 +7
b+3 m 20 18~19 0~+1s +3~+4s KND
b+4 m 20 17 -15 +2 KND
u/b or u or u/f+1 m (TJ) 12 18 js9~ -8 +3 +3
u/b or u or u/f+2 h 17 15~16 -12~-11 +9~+10g +9~+10g
u/b+3 m (TJ) 16 25~26 js9~ -7~-6 +4~+5 +4~+5
u+3 m (TJ) 21 25~26 js9~ -7~-6 KND KND
u/f+3 m (TJ) 22 25~26 js9~ -7~-6 KND KND
u/b or u or u/f+4 m (TJ) 13 15~17 js9~ -13~-11 Launch (JG?) Launch (JG?)
u/f, n+4 m 25 23(29,35) js9~33 -11(-13) Launch (JG?) Launch (JG?)
WS+1 m 17 14 -2 +4 +12
WS+2 m 21 16 -17 CS CS
WS+3 m 16 13 -11 0 0
WS+4 m 16 11~12 -6~-5 +5~+6 +5~+6
FC+1 Sm (TC) 5 10s cs1~ -5 +6 +6
FC+2 Sm (TC) 8 11s cs1~ -4 +7 +7
FC+3 l (TC) 12 16s cs1~ -17 -3 -3
FC+4 l (TC) 10 12s cs1~ -15 -4 -4
SS+1 h 7 10(11~) +1 +8 +8
SS+2 h 10 10(11~) +1 +7 +7
SS+3 h 20 14(15~) -8 +13g +13g
SS+4 h 16 11(12~) -9 +2 KND
BT 1 h 15 8 -8 +3 +3
BT 2 m 15 14 -3 KND KND
BT 3 or 4 h 25 10 -8 KND KND
BT d+1 or 2 Sm 10 10s cs1~ -2 +9 +9
BT d+3 or 4 l 12 10s cs1~ -11 +3 +3


13 Responses

  1. Says it is s2 updated, but d+3,d/f is marked wrong. Add 2 frames to recoveries (-13 – -12~, +1-+2~) and please indicate that frame situation depends on speed of cancel (e.g. with ~).

  2. Hey,

    Just thought I’d say Shaheen’s d/b+2, 4 (rage drive) is 14 frame start up since it’s done from the d/b+2 move and it’s NC. It is currently listed as 20 frame start up.

  3. d/f+4 is listed as i14 in the special moves section and as i13 in the normal moves, could you check it out? thanks

    1. We will check it out when the game launches and edit to the right frame. Thanx for the feedback!

      1. Also f+2, 4, D/F is listed as medium, low, when f2 is clearly high. Maybe you could correct that already.

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