Alisa T8 Frames

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To character select | Zafina / Asuka

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16
H.d+1+2* Cancel to r30 with db* Partially consumes HeatPower crush 6~36
H.f+1+4* Partially consumes Heat<div class="plainlist">* Low crush 18~40* fs41~43</div>
H.2+3m50 (28)i20~21+8-15d* Heat Smash* Transition to SBT with 3_4* Transition to DBT with f+3_f+4* 14 chip damage on block
R.df+1+2mi20-15+0d* Rage Art* Removes Recoverable HealthPower crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 18,i21-3+5+14a* Combo from 1st hit with 4f delay* Input can be delayed 8f* Enter DES with 1+2
1,2h, h5, 10,i12-3+8Jail from 1st attack with 4f delay
1,2,2h, h, h5, 10, 20,i20~35-9~+6+21a (+6)* Tornado* Balcony Break** on airborne hit* Weapon* Combo from 2nd CH with 1f delay* 6 chip damage on block
1,2,d+2h, h, l5, 10, 17,i27~28-11+2+33a* Combo from 2nd CH* Input can be delayed 8f* Move can be delayed 7f
1,2,d+2*h, h, l5, 10, 22,i36~37-10+34a* Input can be delayed 8f* Move can be delayed 7f
2h10i12-6+5
2,2h, h10, 22,i20~35-13~+2+15a (+5)* Balcony Break* Combo from 1st hit* 2nd hit available on hit or block only
2,3h, m10, 8,i22~23-10+1* Knee* Combo from 1st CH with 2f delay
2,3,3h, m, m10, 8, 25,i20~22-11+16a (-7)+61a (+41)* Strong Aerial Tailspin* Balcony Break* Combo from 2nd hit with 9f delay* Input can be delayed 12f* Move can be delayed 11f<div class="plainlist">* ,Low crush 13~41* fs42~44</div>
2,3,4h, m, L10, 8, 20,i42~45-13+13<div class="plainlist">* ,Low crush 24~39* fs40~42</div>
3m10i13~14-12-1
3,2m, h10, 20,i26~27-2+20a (+11)* Heat Engager* Heat Dash +34a (+27), +5* Homing* Balcony Break* Weapon* Combo from 1st hit* 6 chip damage on block* Does not transition to DES when using Heat Dash
3,f+2m, m10, 20,i24~28 i1~4 i1~4 i1~4 i1-12+5* Weapon* Combo from 1st hit* 2 chip damage on block
4h24i13~14-5+14g+38a* Homing* Balcony Break
1+2m22i19~20-4+15a* Heat Engager* Heat Dash +67a (+50) on hit, +5 on block* Balcony Break* Spike* Head* 6 chip damage on block
1+2m22i19~20-4+15a* Heat Engager* Heat Dash +67a (+50), +5* Balcony Break* Spike* Head* 6 chip damage on block
1+2+3Can transition to DES with held input 1+2
1+2+4
f+2m12i17~18-4+7* Enter DES with 1+2
f+2,1m, m12, 20,i24~25-12+14c* Heat Engager* Heat Dash +62a (+42), +5* Balcony Break* Weapon* Combo from 1st hit* 6 chip damage on block
f+2,3m, h12, 8,i22-8+4* Balcony Break** on airborne hit* Combo from 1st CH with 1f delay* Transition to r40 DES with 1+2<div class="plainlist">* ,Low crush 17~38* fs39~41</div>
f+2,3,3m, h, m12, 8, 22,i35~36-10+12a (-3)* Balcony Break* Combo from 2nd hit
f+3h10i14~15-14-3
f+3,2h, h10, 20,i25-4+38d (+30)* Balcony Break* Weapon* Combo from 1st hit* 6 chip damage on block
f+3,1+2h, m10, 25,i24~25-13+8* Balcony Break* Weapon* Combo from 1st hit* 7 chip damage on block
f+4m14i16-9+1* Homing* Enter DES with 1+2
f+4,1m, h14, 14,i25~26-9+15d (+7)* Balcony Break* Head* Combo from 1st hit
f+4,1,4m, h, m14, 14, 19 (13),i27~65-12~+26g+1a* Combo from 2nd hit* i25-26 bounce, i25-26 travel, (—)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
f+1+2m25i14~15-12+14g* Balcony Break* Enter SBT -16 +10g r25 with 3_4* Enter DBT -16 +10g r25 with f+3_f+4* Opponent recovers crouching
f+3+4<div class="plainlist">* Low crush 26~54* fs55~57</div>
df+1m10i13-6+5+8
df+1,1m, h10, 20,i30~31+1+8* Balcony Break** on airborne hit* Combo from 1st CH with 2f delay
df+1,1,2m, h, h10, 20, 28,i22~25+6+8* Combo from 2nd hit* 2 chip damage on block
df+1,4m, m10, 17,i26~27-11+3c+13c* Spike* Combo from 1st CH
df+2m16i16~17-9+32a (+22)* +7 on hit against crouching opponent* Does not launch crouching opponent except on CH
df+3m14i16-9+1
df+3,3m, L14, 17,i23~24-12+1+14a* Spike* Combo from 1st hit with 9f delay* Input can be delayed 16f* Move can be delayed 12f
df+4m13i12-7+4
d+2M14i24~26-12+2cSpike
d+2,4M, M14, 24,i18~21-9+28 (+13)* Combo from 1st hit* Enter DES with 1+2<div class="plainlist">* ,Low crush 21~43* fs44~46</div>
d+3L17i23~32-10~-1+8c~+17c+32aBKP transition is -18~-10<div class="plainlist">* Low crush 9~23* fs24~26</div>
d+4L12i17~18-12-1+8g
d+4,1+2L, h12, 20,i20~21+0+11a (+2)* Balcony Break* Head* Combo from 1st CH* Jail from 1st block
d+1+2* Transition to r30 with db or d+1+2* Transition to DBT with DES.f+3_f+4
d+3+4L20i27~i28-37+67a (+51)* Homing* Enter DES with 1+2<div class="plainlist">* High crush 20~40* fs5~55</div>
db+1* Transition to FC with D* Can perform WS moves after 24 framesHigh crush 4~15
db+2m10i18~19-18-5
db+2,2m, m10, 10,i19~20-9+5* Combo from 1st hit with 12f delay* Input can be delayed 15f* Move can be delayed 14f* Enter DES with 1+2
db+3L11i16-13-2+3High crush 4~
db+4L23i24~25-17+9aHigh crush 6~
b+1m15i15~16-5+8High crush 12~
b+1,1+2m, SL,m15, 1,30,i25~40 i26~28-16+71a* Tornado* Head* Input can be delayed 13f* 2nd hit combos into 3rd on CH only
b+1+3* Parries all highsParry state 3~15
b+1+3,Pm!25i20~21-5a (-14)* Balcony Break* Interrupt with i11 after parryHigh crush 1~39
b+2m12i18-9+1
b+2,1m, m12, 17,i25~26-13+3c+17a* Spike* Combo from 1st hit with 7f delay* Input can be delayed 12f
b+2,3m, m12, 22,i23~24-15+9a (-8)* Tornado* Balcony Break* Combo from 1st hit with 9f delay* Input can be delayed 12f<div class="plainlist">* ,Low crush 21~60* fs61~63</div>
b+2,4m, h12, 20,i16~17-7+12g+36a* Balcony Break* Combo from 1st hit with 12f delay
b+3m22i20~22-8+5a (-4)* Homing* Balcony Break
b+4m17i15~16-13-4+54aKnee
b+4,3m, m17, 20,i29~30-11+6c+10a* Spike* Combo from 1st hit* Enter DES with 1+2<div class="plainlist">* ,Low crush 17~24* fs25~27</div>
b+4,4m, M17, 17,i25~27-37+9a (-1)* Tornado* Combo from 1st hit* Transition to SBT with input 3_4* Transition to DBT with input f+3_f+4<div class="plainlist">* ,Low crush 25~62* fs63~65</div>
b+1+2m25i19~20-13+8* Balcony Break* Weapon* 7 chip damage on block* 10 chip damage and -9 block advantage on attack absorptionPower crush 7~18
b+2+3m!50i75~76+44* Balcony Break* Head
b+3+4m22i18~19-17+32a (+22)Tornado<div class="plainlist">* Low crush 6~35* fs36~53</div>
b+3+4,3+4m, M22, 25,i56~61+5c~+10c+59a* Spike* Combo from 1st hit<div class="plainlist">* ,Low crush 6~78* fs79~81</div>
ub+2h23i16~20-9+38a (-20)* Balcony Break* 9 chip damage on block, +0 block advantage on attack absorptionPower crush 7~15 fs20~30
ub+2h23i16~20-9+38a (-20)* Balcony Break* 9 chip damage on block, +0 block advantage on attack absorption<div class="plainlist">* Power crush 7~15* fs20~30</div>
ub+4m10i18-9+7<div class="plainlist">* Low crush 9~31* fs32~34</div>
ub+4,1m, m10, 12,i25~27-21-8Combo from 1st CHHigh crush 24~
ub+4,1,1m, m, m10, 12, 9,i21-20-9* Elbow* Combo from 2nd hit* Combo from 1st CH
ub+4,1,1,2m, m, m, h10, 12, 9, 5,i24~25-10+1* Combo from 3rd hit* Combo from 1st CH
ub+4,1,1,2,1m, m, m, h, h10, 12, 9, 5, 5,i35~36-9+7* Balcony Break** on airborne hit
ub+4,1,1,2,1,1m, m, m, h, h, m,M,M10, 12, 9, 5, 5, 3,3,3,i32~33 i1~2 i1~2-14-3* Spike* Weapon* Combo from 5th hit
ub+4,1,1,2,1,1,3+4m, m, m, h, h, m,M,M, L10, 12, 9, 5, 5, 3,3,3, 7,i27~28-29+15a*,fs5~50
ub+4,1,1,2,1,1,3+4,3m, m, m, h, h, m,M,M, L, m10, 12, 9, 5, 5, 3,3,3, 7, 15,i20~21-65-40* Combo from 7th hit,Low crush 9~
ub+4,1,1,2,1,1,3+4,3,2m, m, m, h, h, m,M,M, L, m, M10, 12, 9, 5, 5, 3,3,3, 7, 15, 20,i17~22-30-38a (-45)* Combo from 8th hit* Available only as combo from previous hit,Low crush 1~
ub+4,1,1,2,1,1,3+4,3,2,2m, m, m, h, h, m,M,M, L, m, M, M,M,h,h10, 12, 9, 5, 5, 3,3,3, 7, 15, 20, 2,2,2,20,i13~16 1~5 i1~6 i1~8-23+3a (-15)* Weapon* Combo from 9th hit* Last chainsaw hit rarely connects because of its high hitbox, -17 if blocked,Low crush 16~
ub+3+4M25i37~39+2c~+4c+25aSpikeLow crush 5~39
ub+3+4,1+2M, m25, 20,i26~27-14+32a (+22)Head<div class="plainlist">* ,Low crush 48~67* fs68~70</div>
u+1+2m21i33~34-5+56a* Spike<div class="plainlist">* Low crush 7~33* fs34~36</div>
u+1+2m21i33~34-5+56a* SpikeLow crush 7~33 fs34~36
uf+1m,m,m20,20,20i19~20 i25 i17-13+68a (+52)* Tornado* Transition to SBT on hit with 3_4* Transition to DBT on hit with f+3_f+4* 2nd and 3rd hit available only as combo from 1st hit<div class="plainlist">* Low crush 20~40* fs41~43</div>
uf+2h22i16~17-2+20a (+11)* Heat Engager* Heat Dash +62a (+42), +5* Homing* Balcony Break* Weapon* 6 chip damage on block
uf+3m15i17~18-52-25* Transition to SBT with input 3_4* Transition to DBT with input f+3_f+4<div class="plainlist">* on whiff: Low crush 9~31 fs32~34* oh hit/block: Low crush 9~61 fs62~64</div>
uf+3,2m, m15, 30,i17~22-14+32a (-26)* Balcony Break* Spike* Combo from 1st hit* Available only as a combo from 1st hit<div class="plainlist">* ,Low crush 9~58* fs59~75* High crush 76~85</div>
uf+4m8i15~16-15-4<div class="plainlist">* Low crush 9~37* fs38~40</div>
uf+4,4m, M8, 8,i24~26-13+45a (+37)* Spike* Combo from 1st hit with 2f delay<div class="plainlist">* ,Low crush 9~41* fs42~44</div>
uf+3+4M28i38~41+0~+3+4SpikeLow crush 9~41
1+2+3+4* Cannot block for 5 seconds* CH state for 5 seconds* Transition to DES with 1+2<div class="plainlist">* Low crush 11~49* fs50~52</div>
b,B+1+4h!50i63~84+37a (-18)* Balcony Break* Weapon<div class="plainlist">* Low crush 12~79 * fs80~82</div>
f,F+2m18i16~17-18+5a* Balcony Break
f,F+2,3m, m18, 25,i22~24-13+28a (+2)* Balcony Break* Combo from 1st hit* Input can be delayed 13f* Move can be delayed 8f
f,F+3m12i18~19-14-6<div class="plainlist">* Low crush 15~41* fs42~44</div>
f,F+3,4m, h12, 15,i19~20-10+20a (+11)* Balcony Break* Combo from 1st hit* Jail from 1st block* Enter DES with 1+2<div class="plainlist">* ,Low crush 15~48 * fs49~51</div>
f,F+3,4,4m, h, m12, 15, 25,i27~29-10+20a* Balcony Break* Combo from 2nd hit* Enter DES with 1+2
f,F+4m,m14,22i22~29 i34~39-9~-2+9a (+0)* Balcony Break* Knee* Transition to attack throw on front hit only* +8a (-1) on BT hit* Just frame input: f,F+4:1 to power up
f,F+1+2m,m5,10i17~18 i12~13-9+4+1313 extra damage on CH, 28 in total
f,f,F+2h30i13~15+5~+7+28a (+20)* Balcony Break* 9 chip damage on block* Enter DES with 1+2<div class="plainlist">* Low crush 3~27* fs28~30</div>
f,f,F+3m15i18~19-4+6* Balcony Break** on airborne hit<div class="plainlist">* Low crush 3~30* fs31~33</div>
f,f,F+3,4m, m15, 20,i20~22-7+31a (+5)* Balcony Break* Combo from 1st hit<div class="plainlist">* Low crush 3~50* fs51~53</div>
f,f,F+1+2M24i18~36-3-17a (-26)* Balcony Break<div class="plainlist">* Low crush 5~36* fs37~67</div>
ws>1+2m24i28~29-4+21* Homing* Hold input to power up
ws1M12i13~14-12+1* Elbow
ws1,2M, h12, 12,i24~25-5+6* Combo from 1st hit* Enter DES with 1+2
ws1,2,3M, h, m12, 12, 23,i25~26-10+33a (+23)* Combo from 2nd CH with 5f delay* Input can be delayed 10f* Enter DES with 1+2
ws2m24i17~18-13+33a (+23)* Tornado* Transition to SBT 3_4* Transition to DBT f+3_f+4
ws3m18i19~20+4+15* Cancel with B* Actionable after 15 frames
ws4m15i11~12-5+6
ws1+2m20i20~21-8+21* Homing* Hold input to power up
ws1+2*m28i39~40+0+33a* Homing* 11 chip damage on block
SS.4L16i24~25-12+2High crush 6~35
SS.4,1+2L, h,h,h,m16, 5,5,5,5,i18~19 i3~5 i5~7 i4~5-10+8* Spike* Combo from 1st CH<div class="plainlist">* ,Low crush 15~34* fs35~37</div>
FC.1+2L,L10,16i21~23 i6~8-11c+5c* Enter DES with n,1+2High crush 1~55
FC.d+1sl5i10-5+6Transition to standing with fHigh crush 1~
FC.d+2sl8i11-4+7High crush 1~
FC.d+3L10i16-17-6High crush 1~
FC.d+4l6i12-15-4High crush 1~
(Back to wall).b,b,UB<div class="plainlist">* is8~13* Low crush 14~57* fs58~60</div>
BKP.1h31i11~13+4~+6+27a (+1)* Strong Aerial Tailspin* Balcony Break* 9 chip damage on block
BKP.2h34i11~33-9~+13+21 (+6)* Tornado* 6 chip damage on block
BKP.3m30i24~27-9+72aBalcony Break<div class="plainlist">* Low crush 15~40* fs41~43</div>
BKP.4m30i18~23-9~-4+31a (+21)* Tornado* Knee<div class="plainlist">* Low crush 17~52* fs53~55</div>
BKP.1+2h!20,3i34~71+58* Weapon
BT.4m20i16~17-3+19a (+2)* Balcony BreakHigh crush 5~12
CLK(Two spins).3m22i13~14+0+63a (+43)* Balcony Break* 8 chip damage on block
CLK.3m20i13~14-9+12g* Strong Aerial Tailspin* Balcony Break* Combo from 1st hit* Power up after 2 or more spins* Interrupt with i8 from 1st block
CLK.Bm18i19~20-12-1* Cancel with B
CLK.d+3L20i30~31-12+73a (+57)* 8 chip damage on blockHigh crush 9~
DBT.1h,h,h,h,h,h30i24~28 i1~6 i1~6 i1~6 i1~6 i1~2+9+11g* Weapon* Jail from 1st attack* 3 chip damage on block<div class="plainlist">* Low crush 17~34* fs35~37</div>
DBT.2M,M,h,h,h25i16~18 i1~5 i1~5 i1~5 i1~1-14+32a (+14)* Weapon* Jail from 1st attack* 2 chip damage on block<div class="plainlist">* Low crush 17~66* fs67~69</div>
DBT.2,1M,M,h,h,h, h25, 45i26~28-11c+14a-28 on whiff.* Balcony Break* Spike* 13 chip damage on block<div class="plainlist">* ,Low crush 17~100* fs101~103</div>
DBT.3L17i16~20, i1~5-14+4c~+8c+28a* Frame advantage +8c~+12c on shallow hit, +32 on CH* Listed states are on hit only<div class="plainlist">* Low crush 26~34* High crush 35~* fs34~38</div>
DBT.4M22,5i17~19-27+68aSteel pedal<div class="plainlist">* Low crush 17~62* fs63~65</div>
DBT.1+2m,m,M,M5,5,5,20i12~15 i1~4 i1~5 i1~6+0+21a (+0)* Balcony Break* Spike* Weapon* Jail from 1st attack* 6 chip damage on block<div class="plainlist">* Low crush 17~66* fs67~69</div>
DBT.f+1M,t49i19~21-11+0d* Weapon* Transition to attack throw on front standing or airborne hit* 14 damage +3c vs BT opponent* 4 chip damage on block<div class="plainlist">* Low crush 17~32* fs33~35</div>
DBT.f+2L16i19~20-16-6* Weapon* 4 chip damage on block
DBT.f+2,2L, m16, 14 (9)i35~37-33-6a (-13)* Balcony Break* Weapon* Combo from 1st hit* 6 chip damage on block<div class="plainlist">* ,Low crush 35~67* fs68~70</div>
DES.1m,m,h,h,h,m35i13~18 i1~5 i1~7 i1~5 i1~4 i16~17-9+23a* Weapon* 3 chip damage on block* Final hit available only on hit
DES.2M,M,m5,5,5i20~21 i1~2 i1~2-8+37a (+27)* Weapon* 2 chip damage on block
DES.2,1M,M,m, h!5,5,5, 20i28~56+85a (+69)* Tornado* Weapon* Available only as a combo from 1st hit
DES.3
DES.1+2h,h,h7,7,20i16~18 i5~7 i9~11+4+15g* Homing* Balcony Break* Weapon* 6 chip damage on block* Jails
DES.BT.1m,m,m,m,m,m4,4,4,4,4,4i19~22 i1~3 i1~3 i1~3 i1~3 i1~3-9+25a* Weapon* Combo from any hit* 1 chip damage on block
DES.b,b
DES.b+2m17i18~20-120+18a* Weapon* 5 chip damage on block
DES.b+2,1m, m,SL,SL,SL,SL17, 8,5,5,5,5,i20~21 i1~6 i1~5 i1~5 i1~3-3+5* Spike* Weapon* Combo from any hit* 2 chip damage on block
DES.b+3<div class="plainlist">* Low crush 7~33* fs34~36</div>
DES.d+1L,L,L,L,L20i20~24 i1~5 i1~5 i1~5 i1~3-12+4* Weapon* Combo from any hit* 2 chip damage on blockHigh crush 4~48
DES.d+2L,L,L3,3,20i22~23-14+4c* Homing* Weapon* Combo from any hit* 6 chip damage on blockHigh crush 22~91
DES.d+3* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background<div class="plainlist">* Low crush 5~22* fs23~25</div>
DES.d+3,1m25,i20~21-13+14* Balcony Break* Weapon* 7 chip damage on block
DES.f,f
DES.f+1h21i11~13 i1~3 i1~3 i1~3 i1~3 i1~3 i1~1+3+9* Weapon* 1 chip damage on block
DES.f+2m,m9i15 i1~1-9+0c* Weapon* 2 chip damage on block
DES.f+2,1m,m, m,m9, 9,i23 i1~1-12-3c* Weapon* Combo from 1st hit* 2 chip damage on block
DES.f+2,1,2m,m, m,m, m,m9, 9, 23,i23~24 i4~5-13+30d* Heat Engager* Heat Dash +62a (+42), +5* Weapon* Combo from 1st or 2nd CH* 6 chip damage on block
DES.f+3* Cancel to r33 with DBT.B* Transition to Evasive Action with input DBT.U_D<div class="plainlist">* Low crush 18~40* fs41~43</div>
DES.f+3* Cancel to r33 with DBT.b* Transition to r50 SS with DBT.u_d<div class="plainlist">* Low crush 18~40* fs41~43</div>
DES.f+1+2m,m,m,m,m,m,m,m34i23~27 i1~5 i1~4 i1~4 i1~5 i1~5 i1~4 i1~1+5+33* Weapon* Combo from any hit* 6 chip damage on block
DES.f+1+2,1+2m,m,m,m,m,m,m,m, m34, 20,i20~26-53+41* Weapon* 6 chip damage on block
DES.uf+2h,h,h,h,h5,5,5,5,5i10~14 i1~5 i1~5 i1~5 i1~1+35a (+28)* Weapon* Only hits airborne opponents
DES.uf+1+2m,M,M27i29~31 i1~3 i1~2-9c+23a* Spike* Weapon* 2 chip damage on block* Cancel to standing with DES.1+2<div class="plainlist">* Low crush 5~25* fs26~28</div>
FUFT.1+2<div class="plainlist">* fs1~5* Low crush 6~40* fs41~43</div>
FUFT.1+2,3m35i22~23-10+60a* Balcony Break<div class="plainlist">* ,fs1~5* Low crush 6~54* fs55~57</div>
OTG.db+1+2L25i25~27-14+4a* Spike* Weapon
SBT.1m12i13~14-15+0<div class="plainlist">* Low crush 26~46* fs47~49</div>
SBT.1,2m, m12, 13,i18~19-9+2+7c* Spike* Combo from 1st hit with 1f delay* Rest of the string is natural on CH<div class="plainlist">* ,Low crush 26~64* fs65~67</div>
SBT.1,2,1m, m, m12, 13, 7,i20~21-12-20-12* Combo from 2nd CH* Less safe on hit than on block without CH<div class="plainlist">* ,Low crush 26~102* fs103~105</div>
SBT.1,2,1,3+4m, m, m, m,m12, 13, 7, 33,i18-18+4 (-13)* Balcony Break* Combo from 3rd hit* Combo from 2nd CH* Transition to DES with input SBT.1,2,1,3+4,1+2<div class="plainlist">* ,Low crush 26~150* fs151~153</div>
SBT.2m25i16~17-7+6a (-4)* Balcony Break* Elbow* Transition to DES with SBT.1+2* Hitstop 20f on hit<div class="plainlist">* Low crush 26~63* fs64~66</div>
SBT.3L17i16~20, i1~5-14+4c~+8c+28a* Frame advantage +8c~+12c on shallow hit, +32 on CH* Listed states are on hit only<div class="plainlist">* Low crush 26~34* High crush 35~* fs34~38</div>
SBT.4M22,5i17~19-27+68aSteel pedal<div class="plainlist">* Low crush 26~71* fs72~74</div>
SBT.1+2h!20i27~28+8* Balcony Break* WeaponLow crush 26~53
SBT.D* Transition to r32 BKP with B (Backswing)High crush 34~
1+3t35i12~14-7+0d* Homing* Throw break: 1 or 2* Opponent recovery on hit: FDFT* Side switch on break
2+4t35i12~14-5+0d* Homing* Floor Break* Throw break: 1 or 2* Opponent recovery on hit: FDFT* Side switch* Transition to DES with 1+2
Back throwt55+0d* Floor Break* Throw break: none* Opponent recovery on hit: FDFA* Side switch
FC.db+1+2t45i11-4-4* Throw break: 1+2* Opponent recovery on hit: FUFA* Side switch
Left throwt40-3-5d* Throw break: 1* Opponent recovery on hit: FDFA* Can side switch on hit
Right throwt40-3+0d* Floor Break* Throw break: 2* Opponent recovery on hit: FUFA perpendicular to Alisa
uf+1+2t40i12~13-4+3* Throw break: 1+2* Opponent recovery on hit: FUFT

To character select | Zafina / Asuka

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