RBNorway

TK8_X_Alisa_300

Alisa T8 Frames

Tekken Docs Showcase 02

TekkenDocs

Mobile friendly view and App

To character select | Zafina / Asuka

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m12 (12)i16+1+2c* Heat Burst* Cancel to r45 with b,bPower crush 8~
H.d+1+2sp* Transition to DES* partially consumes HeatPower crush
H.f+1+4sp* Transition to DBT* partially consumes Heat
H.2+3m50 (28)i20~21+8KND* Alternate input: H.DES.2+3* Heat Smash* Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
R.df+1+2m* Alternate input: R.DES.df+1+2* [[:Template:RageArt]]* Erases opponent’s recoverable health on hitPower crush
1h5i10+1+8
1,1h,h5,18 (0),i21-3+5* Transition to DES with 1,1,1+2
1,2h,h5,10 (0),i12-3+8*Jails
1,2,2h,h,h5,10 (0),20,i20~35-9+21 (+6)* Tornado* chip damage on block
1,2,d+2h,h,h5,10 (0),17,i27~28-11+2* Can be delayed
2h10i12-6+2
2,2h,h10,22,i20~35-13+15 (+5)* Balcony Break
2,3h,m10,8,i22~23-10+1
2,3,3h,m,m10,8,25,i20~22-11+16 (-7)* Balcony BreakAirborne
2,3,4h,m,l10,8,20,i42~45-13+13Airborne
3m10i13~14-12-1
3,2m,h10,20,i26~27-2+20 (+11)* Balcony Break* Heat Engager* Homing* chip damage on block* Transition to DES (does not transition when using Heat Dash)
3,f+2m,m10,20-12+5* chip damage on block* Transition to DES
4h24i13~14-5+14g* Balcony Break* Homing
1+2m22i19~20-4+15* Balcony Break* Heat Engager* chip damage on block
1+2+3sp
1+2+4sp
f+2m12i17~18-4+7
f+2,1m,m12,20,i24~25-10+14* Balcony Break* Heat Engager* chip damage on block* Transition to DES with f+2,1+2 (does not transition when using Heat Dash)
f+2,3m,h12,8,i22-8+4
f+2,3,3m,h,m12,8,22,i35~36-10+12 (-3)* Balcony Break* Transition to DES with f+2,3,1+2
f+3h10i14~15-14-3
f+3,2h,h10,20,i25-4+39 (+31)* Balcony Break* Transition to DES* chip damage on block
f+3,1+2h,m10,25,i24~25-13+8* Balcony Break* Transition to DES* chip damage on block
f+4m14i16-9+1* Homing* Transition to DES with f+4,1+2
f+4,1m,h14,14,i25~26-9+15 (+7)* Balcony Break
f+4,1,4m,h,m14,14,19 (13),i35-12-1 (-9)i25-26 bounce, i25-26 travel, (—)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
f+1+2m25 (0)i14~15-12+14* Transition to SBT with f+1+2,3_4* Transition to DBT with f+1+2,f+3_f+4
f+3+4sp* Transition to SBT* Transition to BKP with input SBT.D or SBT.B
f+3+4spAirborne dash. Can use Thruster Left, Thruster Right-Burst, Eject Slider, Upstream, Thruster Drill, Heartbeat Disabler, or Shut Down during Boot.
df+1m10i13-6+5
df+1,1m,h10,20,i30~31+1+8
df+1,1,2m,h,h10,20,48,i22~25+6+8* chip damage on block* Transition to DES
df+1,4m,m10,17,i26~27-11+3c+13c
df+2m16i16~17-9+32a (+22)
df+3m14i16-9+1
df+3,3m,l14,17,i23~24-12c+1
df+4m13i12-7+4
d+2m14i24~26-12+2c
d+2,4m,m14,24,i18~21-9+28 (+13)Airborne* Transition to DES with input d+2,4,1+2
d+3l17i23~32-10-1Goes into Airborne then standing* Transition to BKP
d+4l15i17~18-12-1
d+4,1+2l,h15,20,i20~210+11 (+2)* Balcony Break
d+1+2sp* Cancel DES with DES.d+1+2 or DES.DB
d+1+2sp* Cancel DES with DES.d+1+2 or DES.DB* Transition to DBT with input DES.f+3_f+4
d+3+4l20i27~i28-37+67 (+51)* Homing* Transition to DES with input d+3+4,1+2
db+1sp
db+2m10i18~19-18-5
db+2,2m,m10,10,i19~20-9+5* Transition to DES with input db+2,2,1+2
db+3l11i16-13-2
db+4l23i24~25-17+9
b+1m15i15~16-5+8
b+1,1+2m,sl,m15,1,30,i25~40,i26~28-16+71* Tornado
b+1+3sp* Alternate input: b+2+4Parry state
b+2m12i18-9+1
b+2,1m,m12,17,i25~26-13+3c
b+2,3m,m12,22,i23~24-15+9 (-8)Airborne* Balcony Break* Tornado
b+2,4m,h12,20,i16~17-7+12g* Balcony Break
b+3m22i20~22-8+5 (-4)* Balcony Break* Homing
b+4m17i15~16-13-4
b+4,3m,m17,20,i29~30-11+6cAirborne* Transition to DES with input b+4,3,1+2
b+4,4m,m17,17,i25~27-37+9 (-1)Airborne* Transition to SBT with input b+4,4,3_4* Transition to DBT with input b+4,4,f+3_f+4* Tornado
b+1+2m25i19~20-13+8* Balcony Break* Alternate input: DES.b+1+2* chip damage on blockPower crush
b+2+3ub (m)50i75~76+44+44* Balcony Break
b+3+4m22i18~19-17+32 (+22)* Tornado
b+3+4,3+4m,m22,25,i56~61+6c+27 (-8)* Spike
ub+2h26i16~24-8+38 (-20)* Balcony BreakPower crush
ub+4m10i18-9+7Low crush
ub+3+4m25i37~39+2c+25 KND
ub+3+4,1+2m,m25,20,i26~27-14+32 (+22)
u+1+2m21i33~34-5+56
uf+1mmm20,14 (9),10 (7)i19~20,i25,i17-13+68 (+52)* Tornado* Transition to SBT on hit with uf+1,3_4* Transition to DBT on hit with uf+1,f+3_f+4Low crush
uf+2h22i16~17-2+20 (+11)* Balcony Break* Heat Engager* Homing* chip damage on block* Transition to DES on hit (does not transition when using Heat Dash)
uf+3m15i17~18-52-25* Transition to SBT with input uf+3,3_4* Transition to DBT with input uf+3,f+3_f+4
uf+3,2m,m15,30,i17~22-14+32 (-26)* Balcony Break
uf+4m8i15~16-15-4
uf+4,4m,m8,8,i24~26-13+45 (+37)
uf+3+4m28i38~410+4
1+2+3+4sp* Transition to DES with input 1+2+3+4,1+2* Transition to charged state
CH f,F+1+2m28i17~18+13
b,B+1+4ub(h)50i68+42 (-15)* Balcony Break
b,b,UBspInvulnerable during wall climb until Alisa begins to turn and pushes off into Airborne.
f,F+2m18i16~17-18+5* Balcony Break
f,F+2,3m,m18,17 (11),i22~24-13+5 (+4)* Balcony Break
f,F+3m12i18~19-14-6Airborne
f,F+3,4m,h12,15,i19~20-10+20 (+11)* Balcony Break* Transition to DES with input f,F+3,4,1+2*Jails
f,F+3,4,4m,h,m12,15,17 (11),i27~29-10+21 (+14)* Balcony Break* Transition to DES with input f,F+3,4,4,1+2
f,F+4mm14,22i22~29,i34~39-9+9 (+0)* Balcony Break* Transition to hit throw on front hit* Alternative input: f,F+4:1 to power up
f,F+1+2mm5,10i17~18,i12~13-9+4
f,f,F+2h30i13~15+5+28 (+20)* Balcony Break* chip damage on block* Transition to DES with input f,f,F+2,1+2
f,f,F+3m15i18~19-4+6
f,f,F+3,4m,m15,20,i20~22-7+31 (+5)* Balcony Break
f,f,F+1+2m24i18~36-3-17 (-26)* Balcony Break
ws1m12i13~14-12+1
ws1,2m,h12,12,i24~25-5+6* Transition to DES with input ws1,2,1+2
ws1,2,3m,h,m12,12,23,i25~26-10+33 (+23)* Transition to DES with input ws1,2,3,1+2
ws2m24i17~18-13+33 (+23)* Tornado* Transition to SBT with input ws2,3_4* Transition to DBT with input ws2,f+3_f+4
ws3m18i19~20+4+15* Cancel with input ws3,B
ws3,3m,m1820i13~14-9+12g* Balcony Break* Power up after 2 or more rotations
ws3,d+3m,l1820i30~31-12+73 (+57)
ws4m15i11~12-5+6* Balcony Break* Power up after 2 or more rotations
ws1+2m20i20~21-8+21* Homing* Hold to power up
SS.4l15i24~25-12+2
SS.4,1+2l,hm15,20,
FC.1+2l,l10,16i21~23,i6~8-11c+5c* Transition to DES with input FC.1+2,n,1+2
BKP.1h31i11~13+4+27 (+1)* Balcony Break* chip damage on block
BKP.2h34i11~33-9+21 (+6)-4/less negative on block when farther away. +25 (+10) on hit when far.* Tornado* chip damage on block
BKP.3m30i24~27-9+72* Balcony Break
BKP.4m30i19-9+32 (+22)Spacing affects advantage on hit and block.* Tornado
BKP.1+2ub(h)20i34~71+58+58
BT.4m20i16~17-3+19 (+2)* Balcony Break
DBT.1h30i24+9+11g* Transition to DES* chip damage on block
DBT.2m25i16-14+32 (+14)* chip damage on block
DBT.2,1mh2513 (5)i26~28-11c+18 (-17)-28 on whiff.* Spike* Transition to DES* chip damage on block
DBT.3l17i6~20-14c+4c+28 KND
DBT.4m22i17~19-27+68
DBT.1+2m35i120+21 (+0)* Balcony Break* Transition to DES* chip damage on block
DBT.f+1m49i19~21-11+0 KND* chip damage on block* throw on front hit
DBT.f+2l16i19~20-16c-6
DBT.f+2,2l,m16,14 (9)i35~37-33-6 (-13)* Balcony Break* chip damage on block
DES.1m35i13-9+23* Transition to DES* chip damage on block
DES.2m15i20-8Launch* Transition to DES* chip damage on block
DES.2,(on hit)1m,ub1514 (9)i33+85 (+69)* Tornado
DES.3sp* Alternate input: DES.4* Transition to DES
DES.1+2h,h,h7,7,20i16~18,i5~7,i9~11+4+15g* Balcony Break* Homing* Transition to DES* chip damage on block* Jails
DES.BT.1m24i19~22-9+25* Alternate input: DES.BT.2* chip damage on block
DES.b,bsp* Transition to DES
DES.b+2m17i18~20-120Launch* chip damage on block
DES.b+2,1m,m17,33,i20~21-3+5* Transition to DES* chip damage on block
DES.b+3sp* Alternate input: DES.b+4 or DES.ub,b* Transition to DES
DES.d+1l20i21-12+4* Transition to DES* chip damage on block
DES.d+2l26i22~23-14+4* Homing* chip damage on block
DES.d+3sp0* Alternate input: DES.d+4 or DES.u+3 or DES.u+4* DES.d+3_4 goes to foreground, DES.u+3_4 goes to background* Transition to DES
DES.d+3,1sp,m0,25,i20~21-13+14* Balcony Break* Transition to DES* chip damage on block
DES.f,fsp* Transition to DES
DES.f+1h21i11~13+3+9* Transition to DES* chip damage on block
DES.f+2m9i15-90* chip damage on block
DES.f+2,1mm9-12-3* chip damage on block
DES.f+2,1,2mmm9-13KND* Heat Engager* chip damage on block
DES.f+3sp* Alternate input: DES.f+4* Cancel with input DBT.B* Transition to Evasive Action with input DBT.U_D
DES.f+1+2m12i23~27+5+33* chip damage on block
DES.f+1+2,1+2m,m12,20,i20~26-53+41* Transition to DES* chip damage on block
DES.uf+2h7i10~14+25 (+18)* Transition to DES* only hits airborne opponents
DES.uf+1+2m27i29~31-9c+23* Transition to DES* chip damage on block* Cancel DES with input DES.uf+1+2,1+2
FUFT.1+2sp0
FUFT.1+2,3sp,m0,35i22~23-10+60* Balcony Break
OTG.db+1+2l20 (14)i26-14-5 (-13)
P.b+1+3ub(m)25i20~21-5 (-14)-5 (-14)* Balcony Break
SBT.1m12i13~14-150
SBT.1,2m,m12,13,i18~19-9+2+7Rest of the string is natural on counter hit.
SBT.1,2,1m,m,m12,13,7,i20~21-12-20-12Less safe on hit than on block without CH.
SBT.1,2,1,3+4m,m,m,m12,13,7,33,i18-18+4 (-13)* Balcony Break* Transition to DES with input SBT.1,2,1,3+4,1+2
SBT.2m25i16~17-7+6 (-4)* Balcony Break* Transition to DES with input SBT.2,1+2
SBT.3l17i16~20-14c+4cLaunch
SBT.4m22i17~19-27+68
SBT.1+2ub(h)20i27~28+8+8* Balcony Break* Transition to DES
SBT.Dsp* Alternate input: SBT.B* Transition to BKP
1+3th(h)35i12~14* Throw break: 1 or 2* Opponent recovery on hit: FDFT
2+4th(h)35i12~14* Throw break: 1 or 2* Spike* Opponent recovery on hit: FDFT* Switches sides* Transition to DES with input 2+4,1+2
Back throwth(h)55i12~14* Throw break: none* Opponent recovery on hit: FDFA* Side switch* Spike
FC.db+1+2th(h)45i11-4* Throw break: 1+2* Opponent recovery on hit: FUFA* Side switch
Left throwth(h)40i12~14-5* Throw break: 1* Opponent recovery on hit: FDFA
Right throwth(h)40i12~14* Throw break: 2* Opponent recovery on hit: FUFA perpendicular to Alisa* Spike
uf+1+2th(h)40i12~13+3* Throw break: 1+2* Opponent recovery on hit: FUFT

To character select | Zafina / Asuka

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.