Asuka T8 Frames

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To character select | Alisa / Azucena

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16
H.2+3m,t12,11,27i16+10g-6* Heat Smash* Floor Break* 17 chip damage on block* Transition to attack throw on hit* +15a if only the last hit connects* +11d (-24) if only the last two hits connect* 2nd hit damage 11 > 18 if 1st hit whiffs* 3rd hit damage 27 > 30 if 1st hit whiffs* Hit level becomes m,m,m on block/whiffLow crush 5~
R.df+1+2m,t55+i20-15+0d* Rage Art* Removes Recoverable Health* Damage increases with lower health* Input can be heldPower crush 8~
1h6i10-2+9
1,1h, m6, 15,i24-7+4* Combo from 1st CH with 3f delay* Links to f+1 extensions* Interrupt with i4 from 1st block
1,1,3h, m, m6, 15, 17,i21~22-5+6+14c* Combo from 2nd CH with 9f delay* Input can be delayed 10f
1,2h, m6, 9,i22~23-8+6* Combo from 1st hit* Combo from 1st CH with 3f delay
1,2,3h, m, m6, 9, 24,i31~33-2+29a (+20)* Balcony Break* Chip damage on block* Cancel to r18 with B* Interrupt with i15 from 2nd block* Last input can be held to power up
1,2,3*h, m, m6, 9, 26,i52~53+6+28a (+19)* Balcony Break* Chip damage on block* Cancel to r15 with B* Interrupt with i36 from 2nd block
1,2,4h, m, m6, 9, 20,i18~19-12+12s* Combo from 1st CH* Combo from 2nd CH with 1f delay
1,3h, l6, 10,i21-11+0* Combo from 1st hit with 2f delay* Combo from 1st CH with 3f delay
2h9i12-7+2
2,1h, h9, 10,i18~19-6+6* Elbow* Jail from 1st attack with 1f delay
2,1,2h, h, m9, 10, 16,i26~27-10+16a (-1)* Tornado* Balcony Break* Combo from 2nd CH with 1f delay* Interrupt with i8 from 2nd block
2,1,d+1+2h, h, m9, 10, 23,i28~30-9+3c+38a* Spike* Combo from 2nd CH with 1f delay* Cancel to r20 with B* Cancel to FC with D* Interrupt with i10 from 2nd block
2,3h, m9, 16,i22~23-17+14g* Balcony Break* Combo from 1st hit with 1f delay* Opponent recovers crouching on hit<div class="plainlist">* ,Low crush 18~41* fs42~44</div>
3m17i14-7+9
3,1m, m17, 17,i18~19-11+8+35a (+27)* Combo from 1st hit with 14f delay* Input can be delayed 14f* Move can be delayed 10f* Balcony break on CH
4h18i11-9+7+32aBalcony break on CH
1+2m21i16-9+27a
1+4sl,h5,8i14 i17-3-3+4* Jail from 1st attack
1+4,2sl,h, h5,8, 10,i19-2+9* Combo from 2nd CH
1+4,2,4sl,h, h, m5,8, 10, 26,i24-9+4+17a (+8)* Combo from 3rd CH* Balcony break on CH
1+4,2,d+4sl,h, h, L5,8, 10, 15,i24~25-23+27d* Combo from 3rd CH,High crush 10~38
1+4,3sl,h, m5,8, 25,i31~33-2+29a (+20)* Balcony Break* Chip on block* Cancel to r18 with B* Interrupt with i18 from 2nd block* Last input can be held to power up* Link to attack from Spinning Heel Drop (f+3)
3+4m,M10,21i23~24 i6~8-6+25a* Spike* Cancel to FC with D* r44 on grounded hit<div class="plainlist">* Low crush 5~33* fs34~36</div>
f+1m17i20-7+4
f+1,3m, m17, 17,i21~22-5+6+14c* Combo from 1st CH with 9f delay* Input can be delayed 10f
f+1,4m, L17, 26,i25~27-26+24a* Homing* Combo from 1st CH* Input can be delayed 15f* Interrupt with i11 from 1st block* Cancel to FC -24 -13 r43? with DB,High crush 6~
f+2M20i17~18-18+33a (+23)* Cancel to r11 FC with D* Gain NWG on hit with 1* hit advantage becomes +26a (+16) on NWG gain
f+3m24i31~i33-2~+0+29a (+20)* Balcony Break* Chip damage on block* Cancel to r33 with B
f+3*m26i52~i53+6~+7+28a (+19)* Balcony Break* Chip damage on block* Cancel to r55? with B
f+3**m!28i70~71+28a (+19)+28a (+19)* Balcony Break* Cancel to r58? with B
f+4h21i19~21+3+28a* Homing* Balcony break on CH
f+1+2h26i15~16-9+19a (+9)* Heat Engager* Heat Dash +43a (+35), +5* Balcony Break* +0 on block after absorbing an attack* Chip damage on block after attack absorption* Gain Naniwa Gusto on Heat activationPower crush 7~14
f+2+3h21i23~24+0+25a* Balcony Break* Sabaki, parries high or mid punches* +51a on a successful parryParry state 4~15
f+3+4M27i29~30-1+18a (+9)* Balcony Break* Chip damage on block* Gain NWG on hit* -2a (-11) on hit after NWG gain
df+1m10i13~14-3+8
df+1,2m, h,t10, 13,25,i22-3+0d* Floor Break* Combo from 1st CH with 2f delay* Combo from 1st hit when off-axis to the left or right* Input can be delayed 7f* +18a on off-axis hit, +16a on BT hit* Transition to attack throw on standing front hit* Won’t transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
df+1,4m, m10, 22,i23~24-12+22a (+17)+59a* Balcony Break* Combo from 1st CH with 1f delay* Input can be delayed 7f
df+2m14i15~16-6+35a (+25)+5s on crouch hit
df+3M23i20~21-8+12aBalcony Break
df+4m16i12-9+2
df+3+4L22i28~30-26+70a (+54)* Homing* Alternate input: 3~4* Cancel to r47? FC with DBHigh crush 6~
d+2m18i18-4c+9c* Heat Engager* Heat Dash +67a (+50), +5 on block* Spike* Gain NWG on Heat activation
d+1+2L20i20-18+11aSpikeHigh crush 10~39
d+3+4l,h5,20i14 i9~12-8+30a (+20)* Combo from 1st CH* -25 if 1st hit is blocked<div class="plainlist">* Low crush 5~42* fs43~45</div>
db+1m13i14-10+6High crush 6~13
db+1,2m, h13, 20,i26~27-9+22a (+13)* Heat Engager* Heat Dash +34a (+27), +5* Balcony Break* Combo from 1st hit with 8f delay* Gain NWG on Heat activation
db+1,4m, m13, 25,i28~29-15+16a (+9)* Tornado* Combo from 1st hit<div class="plainlist">* ,Low crush 29~46* fs47~49</div>
db+2m22i20~21-11+32a (+22)TornadoHigh crush 3~17
db+3L17i20-12+4c+14g
db+4L14i22~24-11+0+3Transition to r22 FC with DHigh crush 6~41
db+4,3L, h14, 21,i17-3+39a (+29)Combo from 1st CH with 1f delay
db+4,4L, L14, 15,i31~33-7+4+35aTransition to r22 FC with DHigh crush 1~49
db+4,4,4L, L, L14, 15, 16,i31~33-7+4+35aTransition to r22 FC with DHigh crush 1~49
db+4,1+4L, sl,h14, 5,8,i22 i17–3+9* Jail from 2nd attack* Links to 1+4 string extensions* -19 if entire string is ducked
db+1+2m,m10,20i42 i3+10g +25w+18a (+9)* Balcony Break* Wall Crush +25g on block* Sabaki, parries lows except weaponsParry state 8~20
b+1L17i29~30-10+6+0d* Transition to attack throw on CH, +22 damage* Cancel to r14 FC with DHigh crush 6~
b+1+325* Opponent recovers FUFT* Reverses high or mid attacksParry state 5~12
b+1+3*25* Opponent recovers FUFT* Reverses high or mid attacksParry state 5~54
b+2m12i15-4c+1c
b+2,1m, m12, 14,i28-7+4* Combo from 1st CH* Links to f+1 extensions
b+2,4m, L12, 14,i33~35-11+0+3* Links to db+4 extensions* Transition to r22 FC with DHigh crush 15~
b+2,1+2m, h12, 7,i21-9+2* Elbow* Jail from 1st attack with 5f delay* Combo from 1st CH with 9f delay* Input can be delayed 12F* Cancel to r15 FC with D
b+2,1+2,4m, h, m12, 7, 20,i23~24-13+18a (+9)* Balcony Break* Combo from 1st CH* Combo from 2nd CH
b+3m15i16~17-19+22a (+12)<div class="plainlist">* Low crush 10~37* fs38~40</div>
b+3,2m, M15, 20,i17~18-20+33a (+23)* Cancel to r11 with D* Gain NWG on hit with 1* Interrupt with i23 on 1st block
b+3,4m, L15, 14,i20~22-11+0+3* Links to db+4 extensions* Transition to r22 FC with D,High crush 1~
b+4m17i15~16-7+8+56aKnee
b+4,2m, m17, 12,i18~19-12+4c* Spike* Knee* Input can be delayed 14f
b+4,2,3m, m, M17, 12, 21,i20~23-16+15a (-2)* Balcony Break* Combo from 2nd hit with 6f delay* Move can be delayed 3f* Gain NWG on hit with 1
b+1+4h,L15,8i12 i17~18-8+5+7Combo from 1st hit
b+1+4,3h,L, L15,8, 18,i32~33-13-2+16aCombo from 2nd CH
b+1+4,4h,L, m15,8, 23,i25~26-14+5b* Combo from 2nd CH* Balcony break on airborne hit
b+2+3m23i24~25-9+6* Kick Sabaki, +59a on successful parry* Balcony break on airborne hitParry state 4~15
u+1+2m20i31~32-13~-12+19a* Spike* Chip damage when guarded* Power up when using NWG or in HeatLow crush 9~31
uf+2h,t20,25i14-1+0d* Floor Break* Balcony break on airborne hit* +12a on off-axis hit, +10a on BT hit* Transition to attack throw on standing front hit* Won’t transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
uf+3m17i20~21-3+8+33a<div class="plainlist">* Low crush 11~27* fs28~30</div>
uf+4m25i20~21-13+31a (+21)<div class="plainlist">* Low crush 9~30* fs31~33</div>
1+2+3+4* Transition to Ultimate Tackle throw with 1+2* Cannot block for 5 seconds* CH state for 5 seconds
1+2+3+4,1+2m,t0,0i16-6+3* Throw break 1+2* Works on standing or crouching opponent* Tackle is reversed on the player on break* Opponent recovers FUFT on hit
f,F+1m30i23+5+14c* Spike* Chip damage on block
f,F+2m16i15~16-9+1* Elbow
f,F+2,1m, h16, 21,i21~22-5+45a (-13)* Balcony Break* Elbow* Combo from 1st hit with 6f delay* Combo from 1st CH with 10f delay* Input can be delayed 12f* Move can be delayed 10f
f,F+2,3m, M16, 22,i27~28-8+15a* Balcony Break* Combo from 1st CH with 4f delay* Input can be delayed 12f* Move can be delayed 10f
f,F+2,1+2m, m16, 25,i25~26-13+23a (+13)* Balcony Break* Combo from 1st hit* Combo from 1st CH with 6f delay* Input can be delayed 12f* Move can be delayed 10f* Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
f,F+3m23i20~21-9+11g+35a* Homing* Balcony Break
f,F+4h23i20~21-3+66a (+46)* Strong Aerial Tailspin* Balcony Break<div class="plainlist">* Low crush 6~21* fs22~24</div>
f,F+1+2M20i19~20-6+29a (+14)+68a (+52)* Tornado* Chip damage when on block* Grounded hit can be inconsistent sometimes
f,f,F+3m32i24~28+3~+7+16a (+7)+48a (+1)* Balcony Break* Chip damage on block<div class="plainlist">* Low crush 3~30* fs31~33</div>
f,f,F+1+2h30i17~18+4+32a (+6)+67a (+51)* Tornado* Homing* Balcony Break* Chip damage on block
ws1m12i14~15-7+4
ws1,4m, h12, 20,i20-4+37a (+29)* Balcony Break* Combo from 1st hit with 7f delay* Move can be delayed 6f
ws2m18i13~14-8+8Elbow
ws2,1m, h18, 10,i22-2+9* Combo from 1st hit with 3f delay* Continues into 10 strings
ws2,1,1m, h, m18, 10, 8-23-12
ws2,1,1m, h, m18, 10, 8-23-12
ws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
ws2,1,1,1m, h, m, h18, 10, 8, 8-25-14
ws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6-11+0
ws2,1,1,1,2m, h, m, h, m18, 10, 8, 8, 6-11+0
ws2,1,1,1,2,1m, h, m, h, m, sm18, 10, 8, 8, 6, 5-10+1
ws2,1,1,1,2,1,4m, h, m, h, m, sm, m18, 10, 8, 8, 6, 5, 7-16-6
ws2,1,1,1,2,1,4,3m, h, m, h, m, sm, m, l18, 10, 8, 8, 6, 5, 7, 7-25-9
ws2,1,1,1,2,1,4,3,3+4m, h, m, h, m, sm, m, l, m,m18, 10, 8, 8, 6, 5, 7, 7, 25,25-11KND
ws2,1,1,1,2,1+4m, h, m, h, m, sll,h18, 10, 8, 8, 6, 7,5-33-7
ws2,1,1,1,2,1+4,1m, h, m, h, m, sll,h, h18, 10, 8, 8, 6, 7,5, 6-10-43
ws2,1,1,1,2,1+4,1,3+4m, h, m, h, m, sll,h, h, l,m18, 10, 8, 8, 6, 7,5, 6, 5,24-43LNC
ws2,1,1,3m, h, m, m18, 10, 8, 10,i21+11a (+1)* Balcony Break
ws2,1+2m, t18, 8,i24~25-5+17* Combo from 1st hit with 3f delay* Move can be delayed 2f* Links to Destabilizer (f+1+3_f+2+4) extensions on hit * +9 on BT hit
ws3m20i18~19-16+35a (+25)Tornadofs18~40
ws4m15i11~12-3+8Can hit grounded while up-close and off-axis
ws1+2m20i21-2+13g +25w+14 +63a* Wall Crush +25g on hit* Elbow* Cancel to r18 FC with D
SS.2m23i13~14-13+13a (+4)* Heat Engager* Heat Dash +36a (+26), +5* Gain NWG on Heat activation* Balcony break on airborne hit
SS.4h18i17~21-6~-2+7~+11+30a
FC.3+4m,m10,10i21~22 i9~10-6+5cTransition to r22 FC with D<div class="plainlist">* Low crush 5~19* fs20~22</div>
FC.df+2L10i16~17-11+0+25g* Only i17 or faster guaranteed on CHHigh crush 1~
FC.df+3m20i17-9+34a (+26)Balcony Break
(Back to wall).b,b,UBm21i39~41+4c~+6c+22a<div class="plainlist">* fs5~13* Low crush 14~33* fs34~36</div>
DST.2m20i19-3+8a* Heat Engager* Heat Dash +36a (+26), +5* Balcony Break* Elbow* Gain NWG on Heat Activation* Chip damage on block
DST.4l19i19-14+11a
NWG.f,F+1+2M24i19~20+2+67a (+51)* Tornado* Chip damage on block* Consumes NWG* During Heat, remaining Heat is consumed* Grounded hit can be inconsistent sometimes
NWG.f,f,F+1+2h36i17~18+11g+66a (+50)* Tornado* Homing* Balcony Break* Chip damage on block* Consumes NWG* During Heat, remaining Heat is consumed
NWG.u+1+2M24i31~32+8~+9+18a* Spike* Chip damage when guarded* Consumes Naniwa Gusto* During Heat, remaining Heat is consumedLow crush 9~31
Tackle.2,1,2,15,5,5,10+3c+0d* Unbreakable unless reversed* only 1st and 4th hits can be blocked* 1 to defend left side (against right punch)* 2 to defend right side (against left punch)* 1, 2 or 1+2 to defend tackle from behind* Does not consume CH state on hit
hFC.1sl5i10-5+6* Transition to Standing with fHigh crush 1~
hFC.2sl8i11-4+7High crush 1~
hFC.3L10i16-17-6High crush 1~
hFC.4l6i12-15-4High crush 1~
1+3t35i12~14-2+0d* Homing* Floor Break* Throw break 1 or 2
2+4t35i12~14-2+0d* Homing* Throw break 1 or 2* Side switch on hit* Opponent recovers FDFA on hit
Back throwt50+7d* Unbreakable* Side switch on hit* Opponent recovers FDFA on hit
FC.db+1+2t15,15,15i11-6+56a (+28)* Throw break 1+2* Side switch on hit* 2nd damage on landing* 3rd damage without tech roll
Left throwt40-3-3d* Throw break 1* Opponent recovers FDFT on hit
Right throwt40-3+0d* Throw break 2* Side switch on hit* Opponent recovers FUFA on hit
df+2+3t40i12-6-6d* Floor Break* Throw break 2* Opponent recovers off-axis FUFT on hit* Can side switch on hit
f+1+3t0i19~20+17
uf+1+2t40i12-3+0d* Throw break 1+2* Opponent recovers FUFA on hit

To character select | Alisa / Azucena

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