Devil Jin T7 Frames

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To character select | Claudio / Dragunov

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage b+1+2m (TJ)5520~21 pc8~17 js8~17-22~-21KNDKNDRage art
SPECIAL MOVESin rage f, n, d, d/f+4, 3+4l, mm (TJ), ?10,5,5js16~40-14BUBURage art
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 1h, h7,610-1+8+8
SPECIAL MOVES1, 1, 2h, h, m7,6,1210-17KNDKND
SPECIAL MOVES1, 2h, h7,810-1+7+7
SPECIAL MOVES1, 2, 2h, h, h7,8,1210-12+4+4
SPECIAL MOVES1, 2, 3h, h, m7,8,2510+4~+6KNDKND
SPECIAL MOVES1, 2, 3, 4h, h, m, m7,8,25,30100~+2+11~+13s+11~+13s
SPECIAL MOVES1, 2, 4h, h, m7,8,1010-10+4+4
SPECIAL MOVES1, 2, 4~3h, h, m (TJ)7,8,2110 js14~26-7~-4sKNDKND
SPECIAL MOVES1, 2, 4~1h, h, Sm, h7,8,5,510-4+3+3
SPECIAL MOVES1, 2, 4~1 (First hit only)h, h, Sm7,8,510-18~-17-7~-6-7~-6
SPECIAL MOVES2h9100+9+9
SPECIAL MOVES2, 2h, h10,2010-13-2-2
SPECIAL MOVES3h1614-14-3-3
SPECIAL MOVES4h2116-9KNDCS
SPECIAL MOVES4~3 or WS+4~3m (TJ)2129~32 (30~) js14~26-7~-4sKNDKND
SPECIAL MOVES1+4Sm, h5,516~17,31-4+3+3
SPECIAL MOVES1+4 (First hit only)Sm5,516~17-18~-17-7~-6-7~-6
SPECIAL MOVES1+4, 2Sm, h, h5,5,1016~17-7~-6+4~+5+4~+5
SPECIAL MOVES1+4, 2, 4Sm, h, h, m5,5,10,2516~17-13~-12+2~+3s+2~+3s
SPECIAL MOVES1+4, 2, d+4Sm, h, h, l?5,5,10,1416~17-23KNDKND
SPECIAL MOVESf+2m1417~18-8~-7+3~+4+3~+4
SPECIAL MOVESf+2, 4m, m14,1717~18-10+1uKZD
SPECIAL MOVESf+3h3021~23-4~-2KNDKNDTail spin
SPECIAL MOVESf+4m1015~16-12~-11-1~0-1~0
SPECIAL MOVESf+4, 3m, m?10,1515~16a-33~-32Launch (JG?)Launch (JG?)
SPECIAL MOVESf+4, 3, Um, m?, (Special) (TJ)(FLY)10,1515~16a-14~-13Launch (JG?)Launch (JG?)
SPECIAL MOVESf+1+2mm12,2517~18, 45~46-15~-14KNDKNDWall bounce
SPECIAL MOVESf+1+2, bm1217~18-18~-17-8-8
SPECIAL MOVESf+3+4mm (TJ), ?10,2016~17, 31~32 js10~-16~-15KNDKND
SPECIAL MOVESd/f+1m1113-3+8+8
SPECIAL MOVESd/f+1, 2m, m11,1513-8~-7+3~+4+3~+4
SPECIAL MOVESd/f+1, 2, f, fm, m, (Special)11,1513-6~-5+5~+6+5~+6
SPECIAL MOVESd/f+2m1515~16-7~-6+4~+5Launch (JG?)
SPECIAL MOVESd/f+3m1216~17-9~-8+2~+3+2~+3
SPECIAL MOVESd/f+3, 2m, m12,1016~17-13-7-7
SPECIAL MOVESd/f+3, 2, 4m, m, m?12,10,2016~17a-33~-32Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+3, 2, 4, Um, m, m?, (Special) (TJ)(FLY)10,8,1616~17a-14~-13Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+4m1013~14-9~-8+2~+3+2~+3
SPECIAL MOVESd/f+4, 4m, m10,1613~14-15~-14-4~-3s-4~-3s
SPECIAL MOVESd/f+1+2m2120~21s-4~-3+7~+8sKND
SPECIAL MOVESd+1m?2518~19 pc8~17-14KNDKNDPower crush
SPECIAL MOVESd+3l1418~19-12~-11-1~0+7~+8s
SPECIAL MOVESd+3+4m, m (TJ)5,2015~16, 30~31 js16~-15~-14Launch (JG?)Launch (JG?)
SPECIAL MOVESd/b+2l (TC)1522~23s cs6~-13~-12+3~+4sKND
SPECIAL MOVESd/b+1+2(Special)22~23 6~
SPECIAL MOVESd/b*1+2 (Short)m1515~17 (25~)-6~-4+7~+9+7~+9
SPECIAL MOVESd/b*1+2 (Long)m2513~15 (39~)0~+2+7~+9+7~+9
SPECIAL MOVESd/b*1+2 (Very long)m4211~13 (61~)+7~+9KNDKND
SPECIAL MOVESb+1h1012-6+5+5
SPECIAL MOVESb+1, 2h, m10,2012-14KNDKND
SPECIAL MOVESb+1, 2, B (Cancel)h, (Special)1012-18-7-7
SPECIAL MOVESb+2h1115~17-13~-11-2~0-2~0
SPECIAL MOVESb+2, 1h, m11,2115~17-16kndknd
SPECIAL MOVESb+2, 1, ufh, m11,23, 1515~17-16throwthrow
SPECIAL MOVESb+2, 3h, m11,23ar25~-15~-13KNDKNDTail spin
SPECIAL MOVESb+3m2430~31-16~-15KNDKND
SPECIAL MOVESb+4m2017~18-8~-7+6~+7uKZD
SPECIAL MOVESWhen opponent attacks b+1+3 or b+2+4Attack returned(, m)303~(30)-13KNDKNDPower crush
SPECIAL MOVESb+1+4!3043~44 ar43~LaunchLaunchLaunch
SPECIAL MOVESB+1+4!6063~64 ar63~LaunchLaunchLaunch
SPECIAL MOVESu/b+1+2h!4032~63KNDKNDKND
SPECIAL MOVESu+4m (TJ)2220~21 js9~-36~-35Launch (JG?)Launch (JG?)
SPECIAL MOVESu+4, Um (TJ), (Special) (TJ)(FLY)2220~21 js9~-17~-16Launch (JG?)Launch (JG?)
SPECIAL MOVESu/b or u or u/f+2h2520~23-4~-1KNDKNDHoming, Tail spin
SPECIAL MOVESu/f+3m (TJ)2128~29 js9~+3~+4s+7~+8sKND
SPECIAL MOVESu/f+4m (TJ)2118 js8~-8+8 / +20~22w+8 / +20~22wWall crush
SPECIAL MOVESu or u/f+1+2 (Sky)!2620~32KNDKNDKND
SPECIAL MOVESu/b+2+4m (TJ)2556~59 js8~54+16~+19gKNDKND
SPECIAL MOVESu+2+4m (TJ)3056~59 js8~54+16~+19gKNDKND
SPECIAL MOVESu/f+2+4m (TJ)3556~59 js8~54+16~+19gKNDKND
SPECIAL MOVESf, F+2m2415~16 (16~)-8~-7KNDKND
SPECIAL MOVESf, F+3m1617~19 (18~)-12~-10-6~-4-6~-4
SPECIAL MOVESf, F+3, 1m, h16,1117~19 (18~)+1~+2+7~+8+7~+8
SPECIAL MOVESf, F+3, 1, f, fm, h, (Special)16,1117~19 (18~)-2~-1+4~+5+4~+5
SPECIAL MOVESf, F+3, 1, 2m, h, h16,11,2117~19 (18~)-4~-1KNDKNDHoming, Tail spin
SPECIAL MOVESf, F+3, 1, 3m, h, l16,11,1317~19 (18~)-13+3s+3s
SPECIAL MOVESf, F+3, 1, 4m, h, m16,11,2017~19 (18~)-9~-8KNDCS
SPECIAL MOVESf, F+3, 1, d/b+1+2m, h, (Special)21,1417~19 (18~)+4~+5+10~+11+10~+11
SPECIAL MOVESf, F+4h3217~18 (18~)+5~+6KNDKNDHoming, Tail spin
SPECIAL MOVESf, F+3+4mm (TJ)10,2327~28, 41~42 (28~) js10~-13~-12sKNDKND
SPECIAL MOVESb, f+2m1215~17 (15~)-9~-7-1~+1FS(+6~+8) 19~21
SPECIAL MOVESb, f+2, 1m, m12,1215~17 (15~)-10~-9+1~+2+1~+2
SPECIAL MOVESb, f+2, 1, 2m, m, m12,12,2415~17 (15~)-8~-7KNDKND
SPECIAL MOVESb, f+2, 1, d/b or d or d/f+2m, m, m12,12,2015~17 (15~)-14~-13Launch (JG?)Launch (JG?)
SPECIAL MOVESb, f+2, 3m, h12,2115~17 (15~)-9KNDKND
SPECIAL MOVESb, f+2, 1, 4m, m, m (TJ)12,12,21js12~23-8~-5sKNDKND
SPECIAL MOVESf, f, f+3 or WR+3 or f, n, d, d/f, U/F+3m (TJ)3022~25 (25~) js3~+9~+12gKNDKND
SPECIAL MOVESWS+1m1213~14-6~-5+5~+6+5~+6
SPECIAL MOVESWS+1, 2m, m12,1413~14-7~-6+4~+5+4~+5
SPECIAL MOVESWS+1, 4m, h12,2313~14-5~-4KNDKNDTail spin
SPECIAL MOVESWS+2m2015~16-12~-11KNDKNDTail spin
SPECIAL MOVESWS+4m1311~12-3~-2+8~+9+8~+9
SPECIAL MOVESWS+4, 4m, m13,1611~12-15~-14-4~-3s-4~-3s
SPECIAL MOVESSS+2m2517~18 (26~)-22~-21LaunchLaunch
SPECIAL MOVESSS+2 U(When hit )m, (throw)25(,24,20)17~18 (26~)Throw(KND)
SPECIAL MOVESOpponent Down d+1+2l(On grounded opponent)2022~30-16~-8KNDKND
SPECIAL MOVESGrounded face up u+3+4(Special) (TJ)(FLY)a
SPECIAL MOVES1+2+3+4(Special) (TJ)a
SPECIAL MOVES3+4 or From certain moves (to FLY)(Special) (TJ)(FLY)a(s)
SPECIAL MOVESFLY 1h (TJ)2018~19 (58~) js1~15-3~-2KNDKNDTail spin
SPECIAL MOVESFLY 2h! (TJ)(, (throw))20(,30)36(76~) js1~Throw(KND)
SPECIAL MOVESFLY 3m (TJ)3015~21a (55~) js1~ 輪廻~20F-15~-9KNDKND
SPECIAL MOVESFLY 1+2! (TJ)3050~100 (80~) js1~KNDKNDKND
SPECIAL MOVESFLY f+1+2! (TJ)30123~163 (153~) js1~KNDKNDKND
SPECIAL MOVESf, n, d, D/F(Special)s
SPECIAL MOVESf, n, d, d/f, U/F(Special) (TJ)a
SPECIAL MOVESf, n, d, d/f, U/F+3m (TJ)3022~25 (27~) js3~+9~+12gKNDKND
SPECIAL MOVESf, n, d, d/f+1m?3022~24a (25~) js22~-16~-14LaunchLaunch
SPECIAL MOVESf, n, d, d/f+1, U/Fm, (throw)30,1522~23a (25~)Throw(KND)Throw(KND)
SPECIAL MOVESf, n, d, d/f+1, 3m, m30,15js22~45-14KNDKND
SPECIAL MOVESf, n, d, d/f+1, 4m, l?30,12js22~45-20~-18KNDKND
SPECIAL MOVESf, n, d, D/F+2h2011~12 (15~)-10~-9Launch (JG?)Launch (JG?)
SPECIAL MOVESf, n, d, d/f+2h2311~15 (14~)+5~+6Launch (JG?)Launch (JG?)
SPECIAL MOVESf, n, d, D/F (Hold as long as possible)2h2312~13 (34~)-4~-3+12~+13+12~+13
SPECIAL MOVESf, n, d, d/f+3m (TJ)2526~28 (29~) js5~-8~-6sKNDKND
SPECIAL MOVESf, n, d, D/F+3l (TC)2433~34 (37~) js5~28-23~-22KNDKND
SPECIAL MOVESf, n, d, d/f+4l1016(19~)-23KNDKND
SPECIAL MOVESf, n, d, d/f+4, 4l, m10,2816(19~)-16~-15+4~+5sKND
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h10100+9+9
BASIC MOVES3h1614-14-3-3
BASIC MOVES4h2116-9KNDCS
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2m1417~18-8~-7+3~+4+3~+4
BASIC MOVESf+3h3021~23-4~-2KNDKNDTail spin
BASIC MOVESf+4m1015~16-12~-11-1~0-1~0
BASIC MOVESd/f+1m1113-3+8+8
BASIC MOVESd/f+2m1515~16-7~-6+4~+5Launch (JG?)
BASIC MOVESd/f+3m1016~17-9~-8+2~+3+2~+3
BASIC MOVESd/f+4m1013~14-9~-8+2~+3+2~+3
BASIC MOVESd+1m?2518~19 pc8~17-14KNDKNDPower crush
BASIC MOVESd+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd+3l1418~19-12~-11-1~0+7~+8s
BASIC MOVESd/b or d+4l (TC)712s cs4~-13-2-2
BASIC MOVESd/b+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2l (TC)1522~23s cs6~-13~-12+3~+4s+3~+4s
BASIC MOVESd/b+3l (TC)1216s cs4~-17-3-3
BASIC MOVESd/b or d+4l (TC)712s cs4~-13-2-2
BASIC MOVESb+1h1012-6+5+5
BASIC MOVESb+2h1115~17-13~-11-2~0-2~0
BASIC MOVESb+3m2430~31-16~-15KNDKND
BASIC MOVESb+4m2017~18-8~-7+6~+7uKZD
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b or u or u/f+2h2520~23-4~-1KNDKNDHoming, Tail spin
BASIC MOVESu/b or u+3 or u/f+3+4m (TJ)2521 js9~-17KNDKND
BASIC MOVESu/f+3m (TJ)2128~29 js9~+3~+4s+7~+8sKND
BASIC MOVESu/b+4m (TJ)1115~17 js9~-12~-10-1~+1-1~+1
BASIC MOVESu+4m (TJ)2220~21 js9~-36~-35Launch (JG?)Launch (JG?)
BASIC MOVESu/f+4m (TJ)2118 js8~-8KNDKND
BASIC MOVESWS+1m1213~14-6~-5+5~+6+5~+6
BASIC MOVESWS+2m2015~16-12~-11KNDKNDTail spin
BASIC MOVESWS+3h2816-16KNDKND
BASIC MOVESWS+4m1311~12-3~-2+8~+9+8~+9
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2m2517~18 (26~)-22~-21LaunchLaunch
BASIC MOVESSS+3h1614(15~)-14-3-3
BASIC MOVESSS+4h2116(17~)-9KNDCS
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Claudio / Dragunov

11 Responses

  1. Sorry for the noob question but what is 1, 2, 4~1. I thought Devil Jin only did a left, right, knee.

    1. I have no idea what that is it looks like they are saying he has a plink input to a one after the knee. But I use DJ every day and I can’t get anything to come out off of that.

    2. I got it to work. You have to press the input fast and in a sort of rhythm… Imagine saying “One Two Thre Four” Like steve does. It kinda works.

  2. would there be a legend like if move hits mid the symbol is lowercase “m”, then if the move hits mid and grounded opponents the symbol would be uppercase “M”

    1. That would be a good idea, but the data we have translated does not contain that information. Besides, I guess some moves only hit grounded at certain angles.

  3. devil,s d1 (power crush) is -14 on block. also b4 is safe on block almost -9 on block

  4. What is the frames on block of DVJ’s WS 1,4? My friend tested it and it looked like it was -6~-5

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