Devil Jin T8 Frames

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To character select | Clive / Dragunov

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16
H.MCR.2+3h!,t23,16i20+0d* Heat Smash* Transition to attack throw on standing or airborne hitLow crush 1~12
H.2+3m,h,t20,22,10i18+11+5d* Heat Smash* Jail from 1st attack* Transition to attack throw on hit* Transition to MCR on block only* Can cancel transition to MCR on block with B at +2~+12* 8 Chip Damage on block<div class="plainlist">* Low crush 15~52* fs53~55</div>
R.df+1+2m,t10-15,3-5,42-60i20-15+0d* Rage Art* Removes Recoverable Health* Base damage: 55* Damage increases with lower health, maximum 80 damage* Opponent recovers FDFA on hitPower crush 8~20
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 6,i15-1+8* Jail from 1st attack with 3f delay
1,1,2h, h, m5, 6, 14,i13~14-17+18a (+13)* Balcony Break on airborne hit* Combo from 1st hit with 11f delay
1,2h, h5, 8,i10-3+8* Jail from 1st attack with 4f delay
1,2,2h, h, h5, 8, 12,i17-12+4* Combo from 1st hit with 11f delay* Jail from 2nd attack with 2f delay* Move can be delayed 9f
1,2,3h, h, m5, 8, 25,i29~31+4+24a* Spike* Move can be delayed 1f* Interrupt with i10 from 2nd block
1,2,3,4h, h, m, m5, 8, 25, 30,i36~38+0~+2+11c~+13c* Spike* Interrupt with i7 from 3rd block
1,2,4h, h, m5, 8, 10,i11-10+4* Knee* Jail from 1st attack
2h9i10+0+9
2,2h, h9, 20,i17-13-2* Jail from 1st attack with 2f delay
3m16i17~19-12-6
3,1m, h16, 11,i29~30+2+8Combo from 1st hit
3,1,2m, h, M16, 11, 20,i25~28-11+72a (+56)* Tornado* Input can be delayed 12f* Move can be delayed 4f* Interrupt with i9 from 2nd block
3,1,4m, h, m16, 11, 20,i23~24-9+15a (+6)+59a* Balcony Break* Input can be delayed 12f* Move can be delayed 4f* Interrupt with i7 from 2nd block
3,1,f,Fm, h16, 11-2+4
4h24i17~18-5+10g* Homing* Balcony Break* 7 chip Damage on block* 10 chip Damage on block in heat
4~3M21i29-32-7c+14aSpike<div class="plainlist">* Low crush 14~23* fs24~26</div>
4~3,H.1+2M, SM21, 15i24~35+2+30a (-20)* Tornado* Weapon* 4 Chip Damage on block* Consumes 220F of remaining heat time
1+2m,m12,25i17 i25~26-12+7* Homing* Balcony Break* Interrupt with i1 from 1st block
1+4SL,h5,5i16~17,i14-3+4Jails
1+4,2SL,h, m5,5, 20,i24~25-12+72a (+56)* Tornado* Combo from 2nd CH* 6 chip damage on block
3+4<div class="plainlist">* Low crush 20~58* fs59~61</div>
f+2m14i17~18-8+3Spike
f+2,4m, m14, 17,i15-11+0+29a (+23)* Knee* Combo from 1st hit with 14f delay* Move can be delayed 13f*
f+3* Stance moves can be delayed by 10f<div class="plainlist">* Low crush 18~32* fs33~35</div>
f+4m10i15~16-12-1
f+4,3m, m10, 15,i26~27-22+18a (+8)* Tornado* Combo on 1st CH with 4?f delay* Input can be delayed 16?f* Enter FLY +36a (+26) with ub_u_uf on hit<div class="plainlist">* ,Low crush 27~51* ,fs52~54</div>
df+1m11i13-6+5+9
df+1,2m, h11, 20,i17-9+44d (-14)* Balcony Break* Combo on 1st CH with 10f delay* Move can be delayed 4f
df+2m17i15-9+6+9* Enter MCR +14 with F on hit* Enter MCR +17 with F on CH* Transition to MCR on standing hit only
df+3m12i16~17-9+2
df+3,2m, m12, 10,i19-13-7Combo from 1st hit
df+3,2,4m, m, m12, 10, 20,i26-27-22+18a (+8)* Tornado* Combo from 2nd CH with 4f delay* Input can be delayed 16f* Jails for 3?F from 2nd hit* Enter MCR +36a (+26) with ub_u_uf on hit<div class="plainlist">* ,Low crush 27~50* ,fs51~53</div>
df+4m10i13~14-9+2
df+4,4m, m10, 16,i13~14-15-4c* Spike* Combo from 1st hit with 10f delay* Move can be delayed 9f
d+1m25i18~19-14+20a (+10)* Balcony Break* Damage taken during power crush state is recoverable.* -9 on block if an attack is absorbed* 10 Chip Damage on block after absorbing an attack in power crush state* 11 Chip Damage on block while in heat after absorbing an attack in power crush statePower crush 7~17
d+2sl8i11-4+7High crush 4~
d+3L12i18~19-12-1+7cCould be sidewalked left under specific circumstances.
d+4l6i12-15-4High crush 4~
d+3+4m,m5,20i15-16 i15-16-15+30a (+20)Low crush 16~30
db+1sl5i10-5+6* Transition to Standing with fHigh crush 4~
db+2L15i21~22-13+3c+26a* 4 Chip Damage on block* 6 Chip Damage on block in heatHigh crush 6~
db+3L10i16-17-6High crush 4~
db+1+2m15i23~38-9+4* Cancel to r27 MCR with F (js27~)* Balcony Break on air hit
db+1+2*m25i39~60+17g +24w+7+37d (+29)* Wall Crush +24g on block* Balcony Break on CH or air hit* Cancel to r27 MCR with F (js27~)* 10 Chip Damage on block* 11 Chip Damage on block while in heat
db+1+2**m42i61~63[[Devil Jin combos#Mini-combos|+10]]+37d* Balcony Break* Guard Break* Cancel to r27 MCR with F (js27~)* 16 Chip Damage on block* 19 Chip Damage on block while in heat
b+1h10i12-6+5
b+1,2h, m10, 20,i23-14+23a (+13)* Balcony Break* Combo from 1st hit with 7f delay* Input can be delayed by 15f* Move can be delayed by 10f* Cancel to r15 -18 -7 with B
b+1+3m30i15-8+16a (+6)* Balcony Break* 50% damage reduction when absorbing attacks* Damage taken during power crush is recoverable* 12 Chip Damage on block after absorbing an attack* 13 Chip Damage on block while in heat after absorbing an attack* r34 on hitPower crush 4~14
b+2h11i14~16-13-2
b+2,1h, m11, 21,i30-31-16+29a (+19)* Tornado* Interrupt with i13 from 1st block* Can evade some jabs<div class="plainlist">* ,Low crush 30~51* ,fs52~54</div>
b+2,3h, m11, 23,i25~127-14+8a (-1)* Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* 16 Chip Damage on Heat Dash* Combo from 1st hit with 5f delay* Move can be delayed 3f<div class="plainlist">* ,Low crush 25~47* ,fs48~50</div>
b+3M24i29~32-15~-18+10~+13* Heat Engager* Heat Dash +5, +43d (+35)* Balcony Break* 17 Chip Damage on Heat Dash<div class="plainlist">* Low crush 8~33* fs34~36</div>
b+4M20i17~18-8+6+30a (+24)Opponent recovers FDFA on grounded hit
b+1+2m21i20~21-1c+7c+24d* Spike* Opponent recovers FDFA on CH* 6 Chip Damage on block* 8 Chip Damage on block while in heat
b+1+4m!60i63~64+20a (+10)fs64~85
ub+1+2h!40i32~63+4d (-54)+4d (-54)* Balcony Break
u+4m22i20~21-25+15a (+5)* Tornado* Enter FLY +35a (+25) with ub_u_uf on hit<div class="plainlist">* Low crush 9~44* fs45~47</div>
u+1+2h27i18-35Hits airborne opponents only
uf+1h10i21~23+11~+13+16~+18* Strong Aerial Tailspin* Weapon* Balcony break on airborne hit* Transition to r20 MCR on hit or block only* r47 opponent hitsun on hit * 2 Chip Damage on block* 3 Chip Damage on block while in heat
uf+2h25i20~23-4+25a* Homing* Balcony break on airborne hit
uf+3m21i28~29+3c+7c+19a* Spike<div class="plainlist">* Low crush 9~29* fs30~32</div>
uf+4m21i18-8+11* Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* 16 Chip Damage on Heat DashLow crush 8~18
uf+3+4m,m8,20i16~17 i13~14-16+33a (-25)* Balcony Break<div class="plainlist">* Low crush 10~47* fs48~50</div>
uf+3+4,H.1+2m,m, t8,20, 20i25~50-15+0d* 6 Chip Damage on block* Available only as combo from 1st hit* Unavailable on whiff* Transition to attack throw on hit* Consumes 250F of remaining heat timeLow crush
1+2+3+4* CH state for 5 seconds* Can’t block for 5 seconds<div class="plainlist">* Low crush 6~47 * fs48~50</div>
b,f+2m12i15~17-9-1* Input bufferable* Homing at +3 and above* Can be sidestepped to the right at -2 to +2
b,f+2,1m, m12, 12,i14~15-10+1* Elbow* Combo from 1st hit with 15f delay* Jail from 1st attack with no delay* Move can be delayed 7f
b,f+2,1,2m, m, m12, 12, 24,i22~23-8+15a (+6)+45a (+0)* Balcony Break* Combo on 2nd CH with 8f delay* Input can be delayed 20f* Move can be delayed 15f* 7 Chip Damage on block* 10 Chip Damage on block
b,f+2,1,4m, m, M12, 12, 21,i26~29-8c+14aSpike<div class="plainlist">* ,Low crush 12~20* ,fs21~23</div>
b,f+2,1,df+2m, m, m12, 12, 20,i18~19-13+25a (+8)* Tornado* Balcony Break on grounded hit only* Combo on 2nd CH with 11f delay* Input can be delayed 20f* Input can be delayed 14f* Opponent recovers FDFA on hit
b,f+2,3m, h12, 24,i19~20-9+9Combo from 1st hit with 8f delay
b,f+1+2m6,6,6,6,6,6i25 i6 i6 i6 i6 i6-17+31a (-2)* Weapon* 17 damage on hit with scaling* 6 Chip Damage on block* 12 Chip Damage on block while in heat<div class="plainlist">* Low crush 24~80* fs81~83</div>
b,f+1+2,2m, M6,6,6,6,6,6, 30,i28~31-31-14a (-23)* Balcony break on standing hit only* Combo from 1st hit<div class="plainlist">* ,Low crush 28~69* ,fs70~72</div>
f,F+2m24i15~16-8+15a (+6)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* i18 startup when unbuffered, and i16 startup when buffered* 7 Chip Damage on block* 10 Chip Damage on block while in heat* 20 Chip Damage on Heat Dash
f,F+4m22i20~21-6+16g+55a* Balcony Break* i23 startup when unbuffered, and i21 startup when buffered* Opponent recovers crouching on hit<div class="plainlist">* Low crush 10~30* fs31~33</div>
f,n,d,DF+3L24i33~34-23-2aOpponent recovers FDFA on hitLow crush 5~28
f,n,d,DF+4L7i16-23c-5c
f,n,d,DF+4,4L, m7, 28,i25~26-16+4c+14a* Spike* Combo from 1st hit
f,n,d,DF+4,1+2L, SM7, 9,i29~40+58a (+42)* Tornado* Available only on hit* Opponent recovers FUFA on hit
f,n,d,df* Cannot be buffered* Stance moves can be buffered out of heat dash* Recovers in WS for 6 frames starting at frame 20* Cancel to sidestep with u* Cancel to block with b
f,n,d,df,UF* Can access wr3 by inputting 3 on frames 1~2* Unable to act from frames 3~26<div class="plainlist">* Low crush 1~20* fs21~23</div>
f,n,d,df:2h23i11~12 (i14~)+5+39a (+29)* 4 Chip Damage on block* 8 Chip Damage on block while in heat* Can also be performed with f,n,df#2 (i13~)
f,n,d,df+1m30i22~24-16+29a (+19)<div class="plainlist">* Low crush 22~43* fs44~46</div>
f,n,d,df+1,UFm, t30, 10-4d* Floor Break* Transition to attack throw on hit* Available only on hit* Opponent recovers FDFA on hit
f,n,d,df+2h20i11~12 (i15~)-10+39a (+29)* Turns into EWGF (f,n,d,df#2) while in heat* Consumes 70F of remaining heat time while in heat* 8 Chip Damage on block while in heat
f,n,d,df+3M25i26~28-8c+16a* Spike* 7 Chip Damage on block* 10 Chip Damage on block while in heatLow crush 5~28
f,n,d,df+1+2m25i26~27-9+12a (+3)+34a* Homing* Balcony Break* 7 Chip Damage on block* 10 Chip Damage on block while in heat* Opponent recovers FUFA on CH
f,f,F+3m30i22~25+6+13a (+3)* Balcony Break* 9 Chip Damage on block* 12 Chip Damage on block while in heat<div class="plainlist">* Low crush 3~25 * fs26~28</div>
ws1m12i13~14-6+5+9
ws1,1m, h12, 10,i30~32+11+16* Balcony Break On air hit* Weapon* Combo from 1st CH with 1f delay* Transition to MCR on hit or block only* 2 Chip Damage on block* 3 Chip Damage on block while in heat
ws1,2m, m12, 15,i22-11+6+10* Enter MCR +14 with F on hit* Enter MCR +17 with F on CH* Combos from 1st hit with 7f delay* Input can be delayed 10f* Move can be delayed 9f
ws2m20i15~16-12+72a (+56)* Tornado* 6 Chip Damage on block* 8 Chip Damage on block while in heat
ws3m16i14-11+9+14* Knee* Enter MCR +14 with F on hit* Enter MCR +23 with F on CH
ws4m10i11~12-3+8
ws4,4m, M10, 20,i27~28-16+4c* Spike* Combo from 1st hit
SS.2m25i17~18-22+72aTransition to Hell’s Gate on hit with U
SS.2,Um!,M!37,27i37~38 i22~60-5a* Only available as combo from 1st hit* 48 damage with scaling
(back to wall).b,b,ubm21i36~38+0c+8Low crush 14~45
FLY.1h20i18~19-3+67a (+47)* Strong Aerial Tailspin* Balcony Break<div class="plainlist">* Low crush 1~12* fs13~15</div>
FLY.2h!,t20,20i36+0d* Floor Break* Transition to attack throw on front standing or airborne hit* +1a (-8) on BT hit<div class="plainlist">* Low crush 1~60* fs61~63</div>
FLY.3M30i15~22-15~-8+35d (-24)* Balcony Break* Spike
FLY.4M10i20~21-29-20s<div class="plainlist">* Low crush 1~50* fs51~53</div>
FLY.4,2M, m10, 20,i22~23+52a (+7)Available only on hit
FLY.4,2,1+2M, m, m!,M!10, 20, 15,i27~28 i22~60-6aAvailable only on hit
FLY.1+2M!30i50~100-46(-104)Balcony Break<div class="plainlist">* Low crush 1~111* fs112~114</div>
FLY.f+1+2M!30i32~75-39a (-97)* Balcony Break* Recovers front-facing when done from BT FLY,Low crush 1~
FUFT.u+3+4FUFA shift to Fly leaves attacker in backturn
MCR.1m20i22+8+20d* Spike* Opponent recovers FDFA on hit* 6 Chip Damage on block* 8 Chip Damage on block while in heat<div class="plainlist">* Low crush 1~38* fs39~41</div>
MCR.2m12i15~16-13-5Homing<div class="plainlist">* Low crush 1~37* fs38~40</div>
MCR.2,2m, M12, 20,i24-26-14c+2a* Heat Engager* Heat Dash +5, +67a (+50)* Spike* 16 Chip Damage on blocked Heat Dash* Combo from 1st hit* Opponent recovers FDFA on hit<div class="plainlist">* ,Low crush 1~17* ,fs18~20</div>
MCR.3SM26i23-7+16a (-1)+70a (+54)* Tornado* Balcony Break* Opponent recovers FDFA on hit* 7 Chip Damage on block* 10 Chip Damage on block while in heat<div class="plainlist">* Low crush 1~19* fs20~22</div>
MCR.4M10i20~21-29-20s<div class="plainlist">* Low crush 1~50* fs51~53</div>
MCR.4,2M, m10, 20,i22~23+52a (+7)Available only on hit
MCR.4,2,1+2M, m, m!,M!10, 20, 15,i27~28 i22~60-6aAvailable only on hit
OTG.d+1+2L25i23~31-16~-8+5a~+13a* Weapon* Balcony break on CH* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)
b,f+2,1,4,H.1+2m, m, M, SM12, 12, 21, 15i24~35+2+59a(+43)* Balcony Break* Tornado* Weapon* 4 Chip Damage on block* Consumes 220F of remaining heat time
f,n,d,df+1+2,H.1+2m, SM25, 20i25~36+2+60a(+44)* Tornado* Weapon* 6 Chip Damage on block* Consumes 220F of remaining heat time
1+3t35i12~14+0 BT+2d* Homing* Throw break: 1 or 2* Can be done from FC
2+4t35i12~14-3+0d* Homing* Throw break 1 or 2* Side switch on hit* Opponent recovers FUFA on hit* Can be done from FC
Back Throwt50+1d* Unbreakable* Side switch on hit
Left Throwt43-3+1d* Throw break 1* Opponent recovers FUFA on hit
Right Throwt40-3+0d* Throw break 2* Side switch on hit* Opponent recovers FDFA on hit
df+2+3t40i12-2-6d* Floor Break* Throw break 2* Can be done from FC
f,hcf+1+2t45i12-6+0d* Throw break 1+2* Side switch on hit when done on opponent’s front and left sides from P1 side* Sideswap on hit when done on opponent’s left side from P2 side* Can be done from FC
qcb+1+3t40i12-2+0d* Throw break 1* Opponent recovers FUFA on hit* Can be done from FC
uf+1+2t35i12+0+25d (+7)* Balcony Break* Throw break 1+2* Side switch on throw break* Can be done from FC

To character select | Clive / Dragunov

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