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To character select | 〈 Clive / Dragunov 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.MCR.1+2 | h!,t | 12,27 | i20 | +0d | * Transition to attack throw on standing or airborne hit* Consumes 300F of the heat timer* Low crush 1~12 | ||
| H.2+3 | m,h,t | 20,22,10 | i18~28 | +11 MCR | +5d | * Heat Smash* Jail from 1st attack* Transition to attack throw on hit* Transition to MCR on block only** -14 on an empty MCR transition* Can cancel transition to MCR on block with B at +2~+12* 5 chip damage on block* Low crush 15~52* Floating state 53~55 | |
| R.df+1+2 | m,t | 10-15,3-5,42-60 | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Opponent recovers FDFA on hit* Power crush 8~20* Low crush 8~17 | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | * Jail from 1st attack with 3F delay* Combo from 1st hit with 3F delay | |
| 1,1,2 | h, h, m | 5, 6, 14 | i10, ,i13~14 | -17 | +18a (+13) | * Balcony Break on airborne hit* Combo from 2nd hit with 11F delay | |
| 1,2 | h, h | 5, 8 | i10, i10 | -3 | +8 | * Jail from 1st hit with 4F delay* Combo from 1st hit with 4F delay | |
| 1,2,2 | h, h, h | 5, 8, 12 | i10, ,i17 | -12 | +4 | * Combo from 1st hit with 11F delay* Jail from 2nd hit with 2F delay* Move can be delayed 9F | |
| 1,2,3 | h, h, m | 5, 8, 25 | i10, ,i29~31 | +4 | +24a | * Spike* Input can be delayed 1f* Interrupt with i10 from 2nd block | |
| 1,2,3,4 | h, h, m, m | 5, 8, 25, 30 | i10, ,i36~38 | +0~+2 | +11c~+13c | * Spike* Interrupt with i7 from 3rd block | |
| 1,2,4 | h, h, m | 5, 8, 10 | i10, ,i11 | -10 | +4 | * Knee* Jail from 1st hit* Combo from 1st hit | |
| 2 | h | 9 | i10 | +0 | +9 | ||
| 2,2 | h, h | 9, 20 | i10, i17 | -13 | -2 | * Jail from 1st attack with 2f delay* Move cannot be delayed | |
| 3 | m | 16 | i17~19 | -12 | -6 | ||
| 3,1 | m, h | 16, 11 | i17~19, i29~30 | +2 | +8 | Combo from 1st hit | |
| 3,1,2 | m, h, M | 16, 11, 20 | i17~19, ,i25~28 | -11 | +72a (+56) | * Tornado* Input can be delayed 12F* Move can be delayed 4F* Interrupt with i9 from 2nd block | |
| 3,1,4 | m, h, m | 16, 11, 20 | i17~19, ,i23~24 | -9 | +15a (+6) | +59a | * Balcony Break on normal hit* Input can be delayed 12F* Move can be delayed 4F* Interrupt with i7 from 2nd block |
| 3,1,f,F | m, h | 16, 11 | i17~19, , | -2 | +4 | ||
| 4 | h | 24 | i17~18 | -5 | +10g | * Homing* Balcony Break* 7 chip damage on block | |
| 4~3 | M | 21 | i29-32 | -7c | +14a | * Spike* Parryable by traditional kick parries* Low crush 14~23* Floating state 24~26 | |
| H.4~3,1+2 | M, SM | 21, 15 | i29-32, i24~35 | +2 | +4c~+15c | * Tornado* Weapon* Projectile (unparryable)* Forces backroll on hit* +58a (+42) from previous hit* Jail from 1st block* 3 chip damage on block* Consumes 220F of remaining heat time | |
| 1+2 | m,m | 12,25 | i17 i25~26 | -12 | +7 | * Homing* Balcony Break* Interrupt with i1 from 1st block* 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) | |
| 1+4 | SL,h | 5,5 | i16~17,i14 | -3 | +4 | Jails | |
| 1+4,2 | SL,h, m | 5,5, 20 | i16~17,i14, i24~25 | -12 | +72a (+56) | * Tornado* Combo from 2nd CH* 6 chip damage on block | |
| 3+4 | * Low crush 20~58* Floating state 59~61 | ||||||
| f+2 | m | 14 | i17~18 | -8 | +3 | Spike | |
| f+2,4 | m, m | 14, 17 | i17~18, i15 | -11 | +0 | +29a (+23) | * Knee* Combo from 1st hit with 15F delay* Move can be delayed 13F* Input can be delayed by 15F |
| f+3 | * Stance moves can be delayed by 10f* Low crush 18~32* Floating state 33~35 | ||||||
| f+4 | m | 10 | i15~16 | -12 | -1 | ||
| f+4,3 | m, m | 10, 15 | i15~16, i26~27 | -22 | +18a (+8) | * Tornado* Combo on 1st CH with 4F delay* Move can be delayed by 15F* Input can be delayed 16F* Enter FLY +36a (+26) with ub_u_uf on hit* Low crush 27~51* Floating state 52~54 | |
| df+1 | m | 11 | i13 | -6 | +5 | +9 | |
| df+1,2 | m, h | 11, 20 | i13, i17 | -9 | +26a (+16) | * Balcony Break* Combo on 1st hit with 7F delay* Combo on 1st CH with 10F delay* Move can be delayed 4F | |
| df+1,4 | m, m | 11, 23 | i13, i20~21 | -13 | +16g | +31d (+23d) | * Balcony Break* Opponent recovers crouching on normal hit* Transition to MCR with F on hit or CH (+16g/+31d (+23d)) ** -9 on an empty MCR transition on hit* Combo on 1st CH with 10f delay* Move can be delayed 5f |
| df+2 | m | 17 | i15 | -9 | +6 | +9 | * Transition to MCR with F on hit or CH (+14/+17)** -11/-8 on an empty MCR transition* Has good right sidestep tracking |
| df+3 | m | 12 | i16~17 | -9 | +2 | +2c on hit against crouching opponents | |
| df+3,2 | m, m | 12, 10 | i16~17, i19 | -13 | -7 | Combo from 1st hit | |
| df+3,2,4 | m, m, m | 12, 10, 20 | i16~17, ,i26-27 | -22 | +18a (+8) | * Tornado* Combo from 2nd CH with 4f delay* Input can be delayed 16f* Jails for 3?F from 2nd hit* Enter FLY +36a (+26) with ub_u_uf on hit* Low crush 27~50* Floating state 51~53 | |
| df+4 | m | 10 | i13~14 | -9 | +2 | ||
| df+4,4 | m, m | 10, 16 | i13~14, i13~14 | -15 | -4c | * Spike* Combo from 1st hit with 11F delay* Move can be delayed 10F | |
| d+1 | m | 25 | i18~19 | -14 | +20a (+10) | * Balcony Break* Damage taken during power crush state is recoverable.* Reversal Break and -9 on block if an attack is absorbed* 10 chip damage on block after absorbing an attack in power crush state* Power crush 7~17 | |
| d+2 | sl | 8 | i11 | -4 | +7 | * +7c on crouching hit* High crush 4~ | |
| d+3 | L | 12 | i18~19 | -12 | -1 | +7c | * Pseudo homing |
| d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit* High crush 4~ | |
| d+3+4 | m,m | 5,20 | i15-16 i15-16 | -15 | +30a (+20) | * Low crush 16~30 | |
| db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f* +6c on crouching hit* High crush 4~ | |
| db+2 | L | 15 | i21~22 | -13 | +3c | +26a | * 4 chip damage on block* High crush 6~ |
| db+3 | L | 10 | i16 | -17 | -6 | * -6c on crouching hit* High crush 4~ | |
| db+1+2 | m | 15 | i23~38 | -9 | +4 | * Cancel to r27 MCR with F (js27~)* Balcony Break on air hit | |
| db+1+2* | m | 25 | i39~60 | +5g | +7 | +37d (+29) | * Balcony Break on CH or air hit* Cancel to r27 MCR with F (js27~)* 10 chip damage on block |
| db+1+2** | m | 42 | i61~63 | +10 | +37d | * Balcony Break* Guard Break* Cancel to r27 MCR with F (js27~)* 16 chip damage on block | |
| db+1+4 | h! | 40 | i32~63 | -30c~+1c | * Balcony Break* -22c~-19c on average* Forces backroll on hit | ||
| b+1 | h | 10 | i12 | -6 | +5 | Tracks SSR/SWR completely | |
| b+1,2 | h, m | 10, 20 | i12, i23 | -14 | +23a (+13) | * Balcony Break* Combo from 1st hit with 7f delay* Input can be delayed by 15f* Move can be delayed by 10f* Cancel to r15 -18 -7 with B | |
| b+1+3 | m | 30 | i15 | -8 | +16a (+6) | * Balcony Break* 50% damage reduction when absorbing attacks* Damage taken during power crush is recoverable* Reversal Break, -8 on block and 12 chip damage on block after absorbing an attack in power crush state* r34 on hit* Power crush 4~14 | |
| b+2 | h | 11 | i14~16 | -13 | -2 | ||
| b+2,1 | h, m | 11, 21 | i14~16, i30-31 | -16 | +29a (+19) | * Tornado* Interrupt with i13 from 1st block* Can evade some jabs* Low crush 30~51* Floating state 52~54 | |
| b+2,3 | h, m | 11, 23 | i14~16, i25~27 | -14 | +8a (-1) | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* 6 chip damage on heat dash* Combo from 1st hit with 5f delay* Move can be delayed 3f* Low crush 25~47* Floating state 48~50 | |
| b+3 | M | 24 | i29~32 | -15~-18 | +10a~+13a | * Heat Engager* Heat Dash +5, +43d (+35)* Balcony Break* 6 chip damage on heat dash* Backsway* Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?)* Low crush 8~33* Floating state 34~36 | |
| b+4 | M | 20 | i17~18 | -8 | +6 | +30a (+24) | Opponent recovers FDFA on grounded hit |
| b+1+2 | m | 21 | i20~21 | +3c | +7c | +24d | * Spike* Opponent recovers FDFA on CH* 4 chip damage on block |
| b+1+4 | m! | 60 | i63~64 | +20a (+10) | * Floating state 64~85 | ||
| u+4 | m | 22 | i20~21 | -25 | +15a (+5) | * Tornado* May evade some highs during frames 5-9* Might evade some mids during frames 7-9* Increased evasion when performed from crouching state* Enter FLY +35a (+25) with ub_u_uf on hit* Low crush 9~44* Floating state 45~47 | |
| u+1+2 | h | 27 | i18-35 | Hits airborne opponents only | |||
| uf+1 | h | 10 | i21~23 | +11~+13 MCR | +16~+18 MCR | * Strong Aerial Tailspin* Weapon* Balcony Break on airborne hit* Projectile (unparryable)* Transition to r20 MCR on hit or block only** -14/-9 on an “empty” transition* r47 opponent hitstun * Only deals recoverable damage.* 2 chip damage on block | |
| uf+2 | h | 25 | i20~23 | -4 | +25a | * Homing* Balcony break on airborne hit | |
| uf+3 | m | 21 | i28~29 | +3c | +7c | +19a | * Spike* Low crush 9~29* Floating state 30~32 |
| uf+4 | m | 21 | i18 | -8 | +11 | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* 6 chip damage on heat dash* Low crush 8~18 | |
| uf+3+4 | m,m | 8,20 | i16~17 i13~14 | -16 | +7c | * Balcony Break* Forces backroll on hit** Opponent recovers in FC* Pseudo homing to SSL/SWL side* Low crush 10~47* Floating state 48~50 | |
| H.uf+3+4,1+2 | m,m, t | 8,20, 20 | i16~17 i13~14, i25~50 | -15 | +0d | * Weapon* Projectile (unparryable)* 4 chip damage on block* Available only on hit or block* Unavailable on whiff* Jail from 1st block* Transition to attack throw on hit* Combo from 1st hit with 15F delay* Move cannot be delayed* Input can be delayed by 15F* Consumes 250F of remaining heat time* Low crush | |
| 1+2+3+4 | * CH state for 5 seconds* Can’t block for 5 seconds* Low crush 6~47* Floating state 48~50 | ||||||
| b,f+2 | m | 12 | i15~17 | -9 | -1 | * Input bufferable* -1c on hit against crouching opponents* Homing at +3 and above* Can be sidestepped to the right at -2 to +2 | |
| b,f+2,1 | m, m | 12, 12 | i15~17, i14~15 | -10 | +1 | * Elbow* Combo from 1st hit with 15f delay* Jail from 1st attack with no delay* Move can be delayed 7f | |
| b,f+2,1,2 | m, m, m | 12, 12, 24 | i15~17, ,i22~23 | -8 | +15a (+6) | +45a (+0) | * Balcony Break* Combo on 2nd CH with 8f delay* Input can be delayed 20f* Move can be delayed 15f* 7 chip damage on block |
| b,f+2,1,4 | m, m, M | 12, 12, 21 | i15~17, ,i26~29 | -8c | +14a | Spike* Low crush 12~20* Floating state 21~23 | |
| b,f+2,1,df+2 | m, m, m | 12, 12, 20 | i15~17, ,i18~19 | -13 | +25a (+8) | * Tornado* Balcony Break on grounded hit only* Combo on 2nd CH with 11f delay* Input can be delayed 20f* Input can be delayed 14f* Opponent recovers FDFA on hit | |
| b,f+2,3 | m, h | 12, 21 | i15~17, i19~20 | -5 | +16g | * Balcony Break* Combo from 1st hit with 8F delay* Interrupt with i4 from 1st block* Opponent recovers crouching on hit* Transition to MCR with F on hit with F (+14)** -11 on an empty MCR transition* Move cannot be delayed* Input can be delayed by 8F | |
| b,f+1+2 | m | 6,6,6,6,6,6 | i25 i6 i6 i6 i6 i6 | -17 | +31a (-2) | * Weapon* Projectile (unparryable)* 17 damage on hit with scaling* 6 chip damage on block* Low crush 24~80* Floating state 81~83 | |
| b,f+1+2,2 | m, M | 6,6,6,6,6,6, 30 (9) | i25 i6 i6 i6 i6 i6, i28~31 | -31 | -14a (-23) | * Balcony break on standing hit only* Combo from 1st hit* 9 damage with scaling from 1st* Low crush 28~69* Floating state 70~72 | |
| f,F+2 | m | 24 | i15~16 | -8 | +15a (+6) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* i18 startup when unbuffered, and i16 startup when buffered* 7 chip damage on block* 9 chip damage on heat dash* Active frame 1 range: 2.73 | |
| f,F+4 | m | 22 | i20~21 | -6 | +16g | +55a | * Balcony Break on normal hit* i23 startup when unbuffered, and i21 startup when buffered* Opponent recovers crouching on hit* Active frame 1 range: 3.70* Low crush 10~30* Floating state 31~33 |
| f,n,d,DF+3 | L | 24 | i33~34 | -23 | -2a | * Opponent recovers FDFA on hit* Active frame 1 range: 3.89* Low crush 5~28 | |
| f,n,d,DF+4 | L | 7 | i16 | -23c | -5c | ||
| f,n,d,DF+4,4 | L, m | 7, 28 | i16, i25~26 | -16 | +7c | +14a | * Spike* Combo from 1st hit |
| f,n,d,DF+4,1+2 | L, SM | 7, 14 (9) | i16, i29~40 | +58a (+42) | * Tornado* Available only on hit* Opponent recovers FUFA on hit* 9 damage with scaling from previous hit | ||
| f,n,d,df | * Cannot be buffered* Stance moves can be buffered out of heat dash* Recovers in FC at frame 20* Cancel to sidestep with u* Cancel to block with b | ||||||
| f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2* Unable to act from frames 3~26* Low crush 1~20* Floating state 21~23 | ||||||
| f,n,d,df:2 | h | 23 | i11~12 (i14+) | +5 | +39a (+29) | * 4 chip damage on block* Can also be performed with f,n,df#2 (i13+) | |
| f,n,d,df+1 | m | 30 | i22~24 | -16~-14 | +29a (+19) | * Active frame 1 range: 2.36* Active frame 2 range: 2.52* Low crush 22~43* Floating state 44~46 | |
| f,n,d,df+1,UF | m, t | 30, 10 | i22~24, | -4d | * Floor Break* Transition to attack throw on hit* Available only on hit* Opponent recovers FDFA on hit | ||
| f,n,d,df+2 | h | 20 | i11~12 (i15+) | -10 | +39a (+29) | * Turns into EWGF (f,n,d,df#2) while in heat* Consumes 70F of remaining heat time while in heat* 4 chip damage on block while in heat | |
| f,n,d,df+3 | M | 25 | i26~28 | -8c | +16a | * Spike* 7 chip damage on block* Active frame 1 range: 3.62* Active frame 2 range: 3.63?* Low crush 5~28 | |
| f,n,d,df+1+2 | m | 25 | i26~27 | -5 | +32d (+24d) | * Homing* Balcony Break* 7 chip damage on block* Opponent recovers FUFA on CH | |
| f,f,F+3 | m | 30 | i22~25 | +6~+9 | +13a (+3) | * Balcony Break* 9 chip damage on block* Active frame 1 range: 2.90* Active frame 2 range: 3.53* Active frame 3 range: 3.62* Low crush 3~25* Floating state 26~28 | |
| ws1 | m | 12 | i13~14 | -6 | +5 | +9 | |
| ws1,1 | m, h | 12, 10 | i13~14, i30~32 | +11 MCR | +16 MCR | * Strong Aerial Tailspin* Balcony Break On air hit* Weapon* Projectile (unparryable)* Combo from 1st CH with 2F delay* Interrupt with i12 from 1st block* Transition to MCR on block or hit only** -14/-9 on an empty MCR transition* Only deals recoverable damage* 2 chip damage on block* Input delayable by 2F* Move undelayable | |
| ws1,2 | m, m | 12, 15 | i13~14, i22 | -11 | +6 | +10 | * Transition to MCR with F on hit or CH (+14/+17)** -11/-8 on an empty MCR transition* Combos from 1st hit with 8F delay* Combos from 1st CH with 11F delay* Interrupt with i4 from 1st block (trade with i5)* Input can be delayed 11F* Move can be delayed 9F |
| ws2 | m | 20 | i14~15 | -12~-11 | +72a (+56) | * Tornado* First active frame range: 2.50* 6 chip damage on block* Slight jab evasion properties | |
| ws3 | m | 16 | i14 | -11 | +9 | +14 | * Knee* Transition to MCR with F on hit or CH (+14/+23)** -12/-3 on an empty MCR transition |
| ws4 | m | 10 | i11~12 | -3 | +8 | ||
| ws4,4 | m, M | 10, 20 | i11~12, i27~28 | -16 | +7c | * Spike* Combo from 1st hit with 1F delay* Interrupt with i8 from 1st block* Input can be delayed by 1F* Move cannot be delayed | |
| SS.2 | m | 25 | i17~18 | -22 | +72a | * Transition to Hell’s Gate on hit with U* Sidestep adds 9f, effective move startup: i26 | |
| SS.2,U | m, m!,M! | 25, 35 (24), 40 (20) | i17~18, i37~38 i22~60 | -5a | * Only available as combo from 1st hit* 44 damage with scaling | ||
| (back to wall).b,b,ub | m | 21 | i36~38 | +0c | +8d | * Low crush 14~45 | |
| FLY.1 | h | 20 | i18~19 | -3 | +67a (+47) | * Strong Aerial Tailspin* Balcony Break* Low crush 1~12* Floating state 13~15 | |
| FLY.2 | h!,t | 20,20 | i36 | +0d | * Floor Break* Transition to attack throw on front standing or airborne hit* +1a (-8) on BT hit* Low crush 1~60* Floating state 61~63 | ||
| FLY.3 | M | 30 | i15~22 | -15~-8 | +8c~+15c | * Balcony Break* Spike* Forces backroll on hit** Opponent recovers in FC? | |
| FLY.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50* Floating state 51~53 | |
| FLY.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin* 14 damage with combo scaling from 1st hit* 24 damage total from 1st hit* Interrupt with i19 from 1st block* Low crush 1~ | |
| FLY.4,2 | M, m | 10, 20 | i20~21, i22~23 | -27 | +52a (+7) | * 14 damage with combo scaling from 1st hit* 24 damage total from 1st hit* Interrupt with i1 from 1st block | |
| FLY.4,2,1 | M, m, m | 10, 20, 20 | i20~21, ,i22~24 | -16 | +29a(+19a) | * Interrupt with i24 from 2nd block* Attack is delayed 23f, effective startup i45~47* Low crush 22~43* Floating state 44~46 | |
| FLY.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, , | -4d | * Floor Break* Transition to attack throw on hit* Available only on hit* 10dmg with combo scaling from previous hit* Opponent recovers FDFA on hit* Low crush 1~ | ||
| FLY.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only as combo from 2nd hit* 15 (7+8) damage with combo scaling from 1st hit* 39 damage total from 1st hit* 20 damage (10+10) with combo scaling from 2nd hit* 40 damage total from 2nd hit* Low crush 1~ | ||
| FLY.1+2 | M! | 30 | i50~100 | -72c~-22c | * Balcony Break* -72c~-56c on average* Forces backroll on hit* Low crush 1~111* Floating state 112~114 | ||
| FLY.f+1+2 | M! | 30 | i32~75 | -65c~-22c | * Balcony Break* -52c~-50c on average?* Forces backroll on hit* Recovers front-facing when done from BT FLY* Low crush 1~ | ||
| FUFT.u+3+4 | FUFA shift to Fly leaves attacker in backturn | ||||||
| MCR.1 | m | 20 | i22 | +8 | +20d | * Spike* Opponent recovers FDFA on hit* 6 chip damage on block* Low crush 1~38* Floating state 39~41 | |
| MCR.2 | m | 12 | i15~16 | -9 | -1 | Homing* Low crush 1~37* Floating state 38~40 | |
| MCR.2,2 | m, M | 12, 20 | i15~16, i24-26 | -14c | +2a | * Heat Engager* Heat Dash +5, +67a (+50)* Spike* 6 chip damage on blocked Heat Dash* Combo from 1st hit with 2F delay* Opponent recovers FDFA on hit* Input can be delayed by 2F* Move cannot be delayed* Low crush 1~17* Floating state 18~20 | |
| MCR.3 | SM | 26 | i23 | -7 | +70a (+54) | * Tornado* Balcony Break* 7 chip damage on block* Projectile (unparryable)* Low crush 1~19* Floating state 20~22 | |
| MCR.4 | M | 10 | i20~21 | -29 | -20s | * Low crush 1~50* Floating state 51~53 | |
| MCR.4,1 | M, h | 10, 20 | i20~21, i40~41 | +1 | +71a (+51) | * Strong Aerial Tailspin* 14 damage with combo scaling from 1st hit* 24 damage total from 1st hit* Interrupt with i19 from 1st block* Low crush 1~ | |
| MCR.4,2 | M, m | 10, 20 | i20~21, i22~23 | -27 | +52a (+7) | * 14 damage with combo scaling from 1st hit* 24 damage total from 1st hit* Interrupt with i1 from 1st block | |
| MCR.4,2,1 | M, m, m | 10, 20, 20 | i20~21, ,i22~24 | -16 | +29a(+19a) | * Interrupt with i24 from 2nd block* Attack is delayed 23f, effective startup i45~47* Low crush 22~43* Floating state 44~46 | |
| MCR.4,2,1,UF | M, m, m, t | 10, 20, 20, 14 (10) | i20~21, , | -4d | * Floor Break* Transition to attack throw on hit* Available only on hit* 10dmg with combo scaling from previous hit* Opponent recovers FDFA on hit* Low crush 1~ | ||
| MCR.4,2,1+2 | M, m, m!,M! | 10, 20, 14, 20 | i20~21, ,i27~28 i22~60 | -6a | * Available only as combo from 2nd hit* 15 (7+8) damage with combo scaling from 1st hit* 39 damage total from 1st hit* 20 damage (10+10) with combo scaling from 2nd hit* 40 damage total from 2nd hit* Low crush 1~ | ||
| MCR.1+2 | h! | 12 | i20 | +0 | * Balcony Break (airborne)* Low crush 1~12* Floating state 13~15 | ||
| OTG.d+1+2 | L | 25 | i23~31 | -16~-8 | +5a~+13a | * Weapon* Projectile (unparryable)* Balcony break on CH* Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a) | |
| H.b,f+2,1,4,1+2 | m, m, M, SM | 12, 12, 21, 15 | i15~17, ,i24~35 | +2 | +4c~+15c | * Balcony Break* Tornado* Weapon* Projectile (unparryable)* Forces backroll on hit* +59a(+43) from previous hit* Jail from 3rd block* 3 chip damage on block* Consumes 220F of remaining heat time | |
| H.f,n,d,DF+4,3 | L, SM | 7, 26 (18) | i16, i31 | +72a (+56a) | * Tornado* Spike* Available only on hit* 18dmg with combo scaling from 1st* Consumes 300F of remaining Heat timer on hit or block or whiff* Low crush 15~27* Floating state 28~30 | ||
| H.f,n,d,df+1+2,1+2 | m, SM | 25, 20 | i26~27, i25~36 | +2 | +4c~+15c | * Tornado* Weapon* Projectile (unparryable)* Forces backroll on hit* +60a(+44) from previous hit* 4 chip damage on block* Consumes 220F of remaining heat time* No pushback on 1st CH | |
| 1+3 | t | 35 | i12~14 | +0 BT | +2d | * Homing* Throw break: 1 or 2* Can be done from FC | |
| 2+4 | t | 35 | i12~14 | -3 | +0d | * Homing* Throw break 1 or 2* Side switch on hit* Opponent recovers FUFA on hit* Can be done from FC | |
| Back Throw | t | 50 | +1d | * Unbreakable* Side switch on hit | |||
| Left Throw | t | 43 | -3 | +1d | * Throw break 1* Opponent recovers FUFA on hit | ||
| Right Throw | t | 40 | -3 | +0d | * Throw break 2* Side switch on hit* Opponent recovers FDFA on hit | ||
| df+2+3 | t | 40 | i12 | -2 | -6d | * Floor Break* Throw break 2* Can be done from FC | |
| f,hcf+1+2 | t | 45 | i12 | -6 | +0d | * Throw break 1+2* Side switch on hit when done on opponent’s front and left sides from P1 side* Sideswap on hit when done on opponent’s left side from P2 side* Can be done from FC | |
| qcb+1+3 | t | 40 | i12 | -2 | +0d | * Throw break 1* Opponent recovers FUFA on hit* Can be done from FC | |
| uf+1+2 | t | 35 | i12 | +0 | +25d (+7) | * Balcony Break* Throw break 1+2* Side switch on throw break* Can be done from FC |
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