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To character select | 〈 Devil Jin / Eddy 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst* 100% recoverable damage* Chip damage on blockPower crush | |
H.2+3 | m,m,m | 25,14,23 | i15~16,i30~32,i31~35 | +6 | +2c | * Heat Smash* Balcony Break** Only 1st and 3rd hit* Chip damage on block* Throw on 1st hit – 50 damagePower crush | |
H.2+3,db+1+2 | m,m,m,t | 25,14,23,0 | ,i26 | -2d | Heat Smash | ||
1 | h | 5 | i10 | +1 | +8 | ||
1,1 | h,h | 5,8 | ,i20 | -4 | +7 | Combo from 1st hit | |
1,1,3 | h,h,m | 5,8,22 | ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break* Combo from 2nd CH* Move can be delayed |
1,2 | h,m | 5,8 | ,i18 | -9 | +2 | Combo from 1st hit | |
1,2,1 | h,m,m | 5,8,20 | ,i19~20 | -14 | +15gc | * Heat Engager* Heat Dash +5, [[Dragunov combos#Mini-combos|+43a (+35)]]* Balcony Break* Combo from 1st or 2nd CH | |
1,3 | h,h | 5,14 | ,i16~17 | -7 | +1 | +9 | * Jails* Combo from 1st hit |
1,3,2 | h,h,m | 5,14,20 | ,i22~23 | -13 | +41a | * Floor Break* Combo from 2nd CH | |
1,3,2~1+2 | h,h,t | 5,14,40 | ,i29~32 | +5 | -2d | * Throw break 1+2** Unbreakable during Heat** Partially uses remaining Heat time* Cancel with B* Alternate input f,F+2~1+2 | |
2 | h | 10 | i10 | +0 | +9 | ||
2,1 | h,h | 10,10 | ,i12 | -3 | +8 | * Jails* Combo from 1st hit* Enter SNK -1 +10 with df | |
2,1,3 | h,h,h | 10,10,24 | ,i18~19 | -9 | +40d (-18) | * Balcony Break | |
2,1,4 | h,h,L | 10,10,14 | ,i23 | -12 | +3 | ||
3 | m | 10 | i15~16 | -9 | +2 | ||
3,1 | m,h | 10,8 | ,i21~22 | -2 | +7 | * Combo from 1st hit* Enter SNK -3 +6 with df | |
3,1,2 | m,h,m | 10,8,24 | ,i19~21 | -12 | +12a (+3) | * Balcony Break* Combo from 2nd CH with delay | |
3,1,4 | m,h,h | 10,8,24 | ,i22~23 | -9 | +42d (-16) | * Balcony Break* Combo from 2nd CH with delay | |
4 | h | 10 | i12 | -9 | -1 | +2 | |
4,1 | h,h | 10,17 | ,i17~18 | -4 | +8 | Combo from 1st hit | |
4,3 | h,m | 10,18 | ,i23~24 | -12 | +13c | * Floor Break* Combo from 1st CH | |
4,4 | h,m | 10,23 | ,i25~36 | +5 | +29a (+20) | +46a | * Balcony Break* Chip damage on blockLow crush |
1+2 | m | 25 | i21~22 | -14 | +19a | * Balcony Break* Floor Break* Absorb an attack to power up and deal more chip damage on block[[[Template:Untested|untested]]]Power crush | |
3+4 | h | 25 | i25~26 | -13 | +41a | * Tech-rollableLow crush | |
f+2 | h | 16 | i19~20 | -8 | +3 | ||
f+2,4 | h,m | 16,24 | i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break* Combo from 1st CH |
f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 with df | |
f+3,3 | m,m | 11,14 | ,i17~20 | -10 | +1 | * Floor Break* Combo from 1st CH* +20 damage throw when hit from the front in close range | |
f+3,1+2 | m,m | 11,27 | ,i30~31 | -6 | +22a | * Heat Engager* Heat Dash +18g, [[Dragunov combos#Staples|+67a (+50)]]* Balcony Break* Combo from 1st hit* Chip damage on block | |
f+4 | h | 16 | i14~15 | -7 | +8 | ||
f+4,3 | h,h | 16,22 | i30~32 | -9 | +20a | * Tornado* Balcony Break* Combo from 1st hit | |
f+4,4 | h,h | 16,11 | i20~21 | -11 | +0 | +22a (+15) | * Balcony Break** Only on CH* Combo from 1st hit with delay |
f+4,4,3 | h,h,h | 16,11,17 | i22~23 | -5 | +21a (+12) | Balcony Break | |
f+4,d+4 | h,L | 16,12 | i25 | -12 | +3c | Combo from 1st hit with delay | |
f+1+2 | h | 27 | i17~18 | -9 | +35a | Balcony Break | |
df+1 | m | 13 | i13 | -2 | +7 | ||
df+1,4 | m,h | 13,23 | ,i22~23 | -6 | +22a (+13) | +58a | * Balcony Break* Combo from 1st CH |
df+2 | m | 14 | i15~16 | -12 | +28a (+18) | ||
df+3 | m | 16 | i17~20 | -6 | +5c | * Floor Break* +20 damage throw when hit from the front in close range | |
df+4 | m | 14 | i12 | -9 | +2 | ||
df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art* Diminishes opponent’s recoverable gauge | |
df+3+4 | m | 23 | i22~24 | -7 | +12g | +24a | * Homing* Balcony Break* Causes Strong Aerial Tailspin |
d+1 | m | 18 | i18~19 | +1c | +8c | +13d | |
d+2 | L | 17 | i18~19 | -13 | -1c | +13g | High crush |
d+3 | L | 13 | i17~18 | -14 | -3 | +1 | |
d+3,2 | L,h | 13,18 | ,i24~25 | -6 | +8 | Combo from 1st CH | |
d+3,2,1+2 | L,h,m | 13,18,24 | ,i35~36 | -2c | +20a | ||
d+3,4 | L,m | 13,18 | ,i28 | -11 | +5 | +23g | Combo from 1st CH |
d+4 | L | 12 | i15~16 | -15 | -9 | -4 | |
d+4,1 | L,h | 12,8 | ,i14~15 | -11 | +5 | Combo from 1st CH | |
d+4,1,3 | L,h,h | 12,8,21 | ,i15~16 | -16 | +9a (+0) | * Balcony Break* Combo from 1st CH* Combo from 2nd hit | |
d+4,4 | L,h | 12,23 | ,i22~23 | -14 | +16a (+6) | * Balcony Break* Combo from 1st CH | |
d+1+2 | 40 | +5d | * Parries lows* 100% recoverable damage | ||||
db+2 | m | 12 | i14~15 | -7 | +4 | ||
db+2,1 | m,m | 12,10 | ,i20~21 | -10 | +1 | +3 | Combo from 1st hit with delay |
db+2,1,2 | m,m,m | 12,10,20 | ,i25 | -14 | +29a (+23) | Combo from 2nd CH with delay | |
db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit [[Dragunov combos#Staples|+67a (+51)]]High crush |
db+3+4 | L | 23 | i20~21 | -31 | +3 | +24a | |
b+1 | m | 14 | i17 | -10 | +1 | ||
b+1,2 | m,m | 14,18 | ,i25~26 | -12 | +18gc | * Tornado* Balcony Break* Combo from 1st hit | |
b+1+3 | 25 | -5d | * Parries mid and high punches and kicks* 100% recoverable damage* Alternate input b+2+4Parry state 5~12 | ||||
b+2 | m | 14 | i15 | -3 | +8 | ||
b+2,1 | m,h | 14,11 | ,i17~19 | -5 | +6 | Combo from 1st hit | |
b+2,1,3 | m,h,l | 14,11,17 | ,i29~31 | -26 | -2c | +1d | * Clean hit +4* Shift to [[Dragunov movelist#Dragunov.FDFT.3 (Close)|Clipping Heel Hook]] on close range CH |
b+3 | h | 17 | i14~15 | -9 | +11g | * Homing* Balcony Break | |
b+4 | m | 15 | i14 | -4 | +7 | ||
b+4,2 | m,m | 15,15 | ,i21 | -7 | +4c | * Enter FC with D* Enter SNK with df | |
b+4,2,1 | m,m,h | 15,15,17 | ,i23~24 | +1 | +5 | +14 | * Combo from 1st CH* Combo from 2nd hit with delay |
b+4,2,1+2 | m,m,t | 15,15,17 | ,i40 | -5 | +3d | * Throw break 1+2** Recovery in BT** Unbreakable during Heat** Partially uses remaining Heat time* Alternate input:** ss2,1+2,1+2** ss3+4,1+2** (Face down).1+2,1+2** FC.df+1,H.1+2 | |
b+4,3 | m,h | 15,20 | ,i17~18 | -9 | +21a (+12) | * Heat Engager* Heat Dash +5, [[Dragunov combos#Staples|+62a (+42)]]* Balcony Break | |
b+1+2 | m | 26 | i22~23 | +6 | +26d | Floor Break | |
b+3+4 | h | 22 | i28~29 | -2 | +26a | Punch parryParry state | |
ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
ub+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony BreakLow crush | |
ub+4 | m | 21 | i22~23 | -9 | +17a | Low crush | |
ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break | ||
u+3 | m | 16 | i17~21 | -17 | -6 | Balcony BreakLow crush | |
u+4 | m | 21 | i22~23 | -9 | +21a | Low crush | |
uf+1 | h | 20 | i15 | -9 | +37d (+29) | * Tornado* Balcony Break* Alternate input:** ub+1** u+1 | |
uf+2 | M | 20 | i30-31 | -5 | +42a | Alternate input u+2Low crush | |
uf+3 | m | 16 | i17~21 | -7 | +20a (+10) | Balcony BreakLow crush | |
uf+4 | m | 21 | i22~23 | -9 | +25a | Low crush | |
f,F+2 | m | 20 | i15~16 | -12 | +15a | +30d (+22) | * Balcony Break* Floor Break |
f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing* Balcony Break* Chip damage on block | |
f,F+4 | M | 21 | i26~28 | -1 | +13 | Low crush | |
qcb+2 | m | 23 | i26~27 | -15 | +68a (+52) | * Tornado* Also known as Backswing Blow | |
qcf | * Lapses to standing* Input d,DF to transition to FC instead of SNK | ||||||
uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | Low crush | |
f,f,F+2 | m | 25 | i15~17 | +6 | +32d (-26) | +44a | * Balcony Break* Floor Break* 20% (4) Chip damage on block – 30% (9) when powered up* Do n,f,n,f+2 within 8 total frames (first forward doesn’t matter) for powered up (bluespark) version – 30 damage |
f,f,F+2,H.1+2 | m,t | 25,0 | ,i40 | -2d | Partially uses remaining Heat time | ||
f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Throw when hit from the front* Alternate input wr4 | |
ws1 | m | 11 | i12~13 | -3 | +4 | Enter SNK -5 +2 with df | |
ws1,2 | m,h | 11,14 | ,i22~23 | -7 | +10g | * Balcony Break* Combo from 1st hit | |
ws1,3 | m,m | 11,17 | ,i17~18 | -13 | +15a (+6) | +36a (+0) | * Balcony Break* Combo from 1st hit |
ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
ws4 | m | 15 | i11~12 | -5 | +6 | ||
ws1+2 | m | 28 | i12~13 | -14 | +19a (+9) | * Balcony Break* Alternate input SNK.1+2 | |
SS.2 | m | 16 | i20~21 | -10 | +1 | ||
SS.2,3 | m,h,t | 16,20,20 | i18 | -9 | +1d | * Throw when hit from the front* Side switch* Combo from 1st hit | |
SS.2,1+2 | m,m,m | 16,8,12 | ,i27~29,i8~9 | -4 | +2 | * Combo from 1st hit | |
SS.2,1+2,4 | m,m,m,h | 16,8,12,28 | ,i26~27 | -10 | +45a | * Combo from 1st hit | |
SS.3+4 | High crush | ||||||
FC.df+1 | L | 8 | i16~17 | -13 | -2 | ||
FC.df+1,4 | L,m | 8,10 | ,i16~17 | +7 | * Available only as combo from 1st* Just input to power up – 14 damage | ||
FC.df+1,H.1+2 | L,t | 8,0 | ,i40 | -2d | Partially uses remaining Heat time | ||
(During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado* Deals maximum 32 (20) damage due to scaling | |||
(Face down).1+2 | |||||||
BT.d+3 | l | 20 | i16 | -11 | +10d | ||
FDFT.3 | l,t | 8,30 | i19 | -9 | +0d | On close hitHigh crush | |
OTG.d+3+4 | L | 24 | i24 | -11 | +0 | * Floor Break* +0a (-8) on grounded | |
SNK.1 | h | 20 | i15~16 | -3 | +51a | ||
SNK.2 | m | 25 | i18~19 | -14 | +36a (+26) | Tornado | |
SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d | * Throw when CH from the front** Called “Needle Hold” in-game |
SNK.4 | M | 27 | i19~21 | +7 | +18a | * Heat Engager* Heat Dash +5, [[Dragunov combos#Staples|+67a (+50)]]* Balcony Break* Floor Break* Chip damage on block | |
SNK.1+2 | m | 28 | i12~13 | -14 | +19 | * Balcony Break | |
SNK.3+4 | m | 20 | i17~18 | -13 | +27g | * Absorb a hit to transition to [[Dragunov movelist#Dragunov-f,f,F+4|Snap Knee Assault]]Power crush | |
WR.F+3 | L,t | 20,20 | i17~18 | -15 | +1d | * Throw when hit from the frontLow crush | |
1+3 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2* Side switch on hit and break | |
Back throw | t | 50 | +1d | ||||
Left throw | t | 40 | -3 | +1d | * Throw break 1 | ||
Right throw | t | 40 | -3 | +1d | * Throw break 1 | ||
Tackle.1 | t | 35 | +0d | * Throw break 1* Diminishes opponent’s recoverable gauge | |||
Tackle.2 | t | 40 | +3d | * Throw break 2 | |||
Tackle.1+2 | t | 45 | +3d | * Throw break 1+2 | |||
db+3~1+2 | t | 30 | i19~20 | +1d | * Heat Engager* Side switch* Crouch throw* Cancel into FC with D_DB* Alternate input b+2,1,3~1+2High crush | ||
d+1+3 | t | 30 | i12~14 | +1d | * Heat Engager* Crouch throw* Alternate input 2+4 | ||
f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1* Side switch | |
f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2* Side switch | |
uf+1+2 | t | 45 | i12 | -6 | -5d | * Floor Break* Throw break 1+2* Side switch | |
uf+3+4 | t | 35 | i38~42 | -12d |
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