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To character select | 〈 Devil Jin / Eddy 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.2+3 | m,m,m | 25,14,23 | i15~16, i30~32,i31~32 | +6 | +3d | * Heat Smash* Balcony Break* Only 1st and 3rd hit* 7 Chip damage on block* Throw on 1st hit – 50 damage | |
| H.2+3,db+1+2 | m,m,m, t | 25,14,23, 0 | i15~16, i30~32,i31~32, i26 | -2d | * Unbreakable on hit* Shift to tackle on hit* Interrupt with i15 on 1st block | ||
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 8 | i10, i20 | -4 | +7 | Combo from 1st hit | |
| 1,1,3 | h, h, m | 5, 8, 22 | i10, ,i25~26 | -9 | +15a (+6) | +36a (+0) | * Balcony Break* Combo from 2nd CH with 5f delay* Input can be 10f delayed |
| 1,2 | h, m | 5, 8 | i10, i18 | -9 | +2 | * Jail from 1st attack* Combo from 1st hit | |
| 1,2,1 | h, m, m | 5, 8, 20 | i10, ,i19~20 | -14 | +15g | * Heat Engager* Heat Dash +5, +43a (+35)* Balcony Break* Combo from 1st or 2nd CH* Opponent recovers Crouching | |
| 1,3 | h, h | 5, 14 | i10, i16~17 | -7 | +1 | +9 | * Jail from 1st attack* Combo from 1st hit |
| 1,3,1 | h, h, h | 5, 14, 10 | i10, ,i27~28 | -3 | +8 | * Combo from 2nd CH* Links to 10-hit strings | |
| 1,3,2 | h, h, m | 5, 14, 20 | i10, ,i22~23 | -13 | +41a | * Spike* Combo from 2nd CH | |
| 1,3,2~1+2 | h, h, t | 5, 14, 40 | i10, ,i29~32 | +5 | -2d | * Throw break 1+2** Unbreakable during Heat** Partially uses remaining Heat time* Cancel with B | |
| 2 | h | 10 | i10 | +0 | +9 | ||
| 2,1 | h, h | 10, 10 | i10, i12 | -3 | +8 | * Jail from 1st attack* Combo from 1st hit * Enter SNK -1 +10 r20 with DF* Enter -3, -14 PGR with 3+4 (or d+3+4) | |
| 2,1,3 | h, h, h | 10, 10, 24 | i10, ,i18~19 | -9 | +40d (-18) | * Balcony Break* Input can be delayed 14f* Move can be delayed 10f | |
| 2,1,4 | h, h, L | 10, 10, 14 | i10, ,i23 | -12 | +3c | * Spike* Trades with i8 from 2nd block | |
| 3 | m | 10 | i15~16 | -9 | +2 | ||
| 3,1 | m, h | 10, 8 | i15~16, i21~22 | -2 | +7 | * Combo from 1st hit* Enter SNK -3 +6 r23 with DF | |
| 3,1,2 | m, h, m | 10, 8, 24 | i15~16, ,i19~21 | -12 | +12a (+3) | * Balcony Break* Combo from 2nd CH with 10f delay* Input can be delayed 11f* Move can be delayed 10f | |
| 3,1,4 | m, h, h | 10, 8, 24 | i15~16, ,i22~23 | -9 | +42d (-16) | * Balcony Break* Combo from 2nd CH with 7f delay* Input can be delayed 11f* Move can be delayed 10f | |
| 4 | h | 10 | i12 | -9 | -1 | +2 | |
| 4,1 | h, h | 10, 17 | i12, i17~18 | -4 | +8 | * Balcony Break on airborne hit* Combo from 1st hit | |
| 4,3 | h, m | 10, 18 | i12, i23~24 | -12 | +14c | * Spike* Combo from 1st CH | |
| 4,4 | h, m | 10, 23 | i12, i35~36 | +5 | +29a (+20) | +46a | * Balcony Break* Chip damage on block* Interrupt with i16 from 1st block* Low crush 22~42* Floating state 43~45 |
| 1+2 | m | 25 | i21~22 | -14 | +19a | * Balcony Break* Spike* -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state* Power crush 7~20 | |
| 3+4 | * Transition to PGR* Transition to r8? FC with no input* Alternate input: d+3+4 to roll towards the foreground* High crush 6~38 | ||||||
| f+2 | h | 16 | i19~20 | -8 | +3 | +8 | Elbow |
| f+2,4 | h, m | 16, 24 | i19~20, i19~20 | -7 | +28a (+23) | +31a (+25) | * Balcony Break* Knee* Combo from 1st CH with 10f delay* Input can be delayed 10f |
| f+3 | m | 11 | i20 | -6 | +5 | Enter SNK +0 +11 r19 with DF | |
| f+3,3 | m, m | 11, 14 | i20, i17~20 | -10 | +1d / +1c | * Spike* Combo from 1st CH* Side switch on hit * +20 damage throw when hit from the front in close range** Removes Recoverable Health* +1c on normal hit at long range | |
| f+3,1+2 | m, m | 11, 27 | i20, i30~31 | -3 | +22a | * Heat Engager* Heat Dash +5, +67a (+50)* Balcony Break* Spike* Combo from 1st hit* Chip damage on block* Interruptable by i10 from 1st block | |
| f+4 | h | 16 | i14~15 | -7 | +8 | Knee | |
| f+4,3 | h, h | 16, 22 | i14~15, i30~32 | -9 | +20a | * Tornado* Balcony Break* Combo from 1st hit with 3f delay* Interruptable by i14 from 1st block | |
| f+4,4 | h, h | 16, 11 | i14~15, i20~21 | -11 | +0 | +22a (+15) | * Balcony Break** Only on CH* Combo from 1st hit with 5f delay |
| f+4,4,3 | h, h, h | 16, 11, 17 | i14~15, ,i22~23 | -5 | +21a (+12) | * Balcony Break* Interrupt with i6 from 2nd block | |
| f+4,d+4 | h, L | 16, 12 | i14~15, i25 | -12 | +3c | * Spike* Combo from 1st hit with 5f delay | |
| f+1+2 | h | 27 | i17~18 | -9 | +35a | * Elbow* Balcony Break | |
| f+3+4 | h | 25 | i25~26 | -13 | +41a | * Tech-rollable on frames 34~38* Low crush 13~37* Floating state 38~40* gs41~ | |
| df+1 | m | 13 | i13 | -2 | +7 | Enter -2, -11 PGR with 3+4 (or d+3+4) | |
| df+1,4 | m, h | 13, 23 | i13, i22~23 | -7 | +22a (+13) | +58a | * Balcony Break* Combo from 1st CH with 8f delay* Input can be delayed 12f |
| df+2 | m | 14 | i15~16 | -12 | +28a (+18) | Launches crouching opponent | |
| df+3 | m | 16 | i17~20 | -6~-3 | +5c~+8c | * Spike* +20 damage throw when hit from the front in close range* Removes Recoverable Health | |
| df+4 | m | 14 | i12 | -9 | +2 | ||
| df+3+4 | m | 19 | i22~24 | -7 | +12g | +24d | * Strong Aerial Tailspin* Homing* Balcony Break |
| d+1 | m | 18 | i18~19 | +1c | +8c | +13d | Elbow |
| d+2 | L | 14 | i18~19 | -13 | -1c | +13g | * High crush 6~ |
| d+3 | L | 13 | i17~18 | -14 | -3 | +1c | |
| d+3,2 | L, h | 13, 18 | i17~18, i24~25 | -8 | +6 | Combo from 1st CH | |
| d+3,2,1+2 | L, h, m | 13, 18, 24 | i17~18, ,i35~36 | -2c | +20a | * Balcony Break* Spike* Chip damage on block* Interruptable by i14 from 2nd block | |
| d+3,4 | L, m | 13, 18 | i17~18, i28 | -11 | +5 | +23g | * Spike* Combo from 1st CH |
| d+4 | L | 12 | i15~16 | -15 | -9 | -4 | |
| d+4,1 | L, h | 12, 8 | i15~16, i14~15 | -11 | +5 | Combo from 1st CH with 1f delay | |
| d+4,1,3 | L, h, h | 12, 8, 21 | i15~16, ,i15~16 | -16 | +9a (+0) | * Balcony Break* Combo from 2nd hit* Combo from 1st CH | |
| d+4,4 | L, h | 12, 23 | i15~16, i22~23 | -14 | +16a (+6) | * Balcony Break* Combo from 1st CH | |
| d+1+2 | 40 | +5d | * Parries lows except weapons* Can side switch on a successful parry* 100% recoverable damage* Parry state 5~15* High crush 1~25 | ||||
| db+2 | m | 12 | i14~15 | -7 | +4 | ||
| db+2,1 | m, m | 12, 10 | i14~15, i20~21 | -10 | +1 | +3 | * Combo from 1st hit with 9f delay* Input can be delayed 11f |
| db+2,1,2 | m, m, m | 12, 10, 20 | i14~15, ,i25 | -14 | +29a (+23) | * Combo from 2nd CH with 6f delay* Input can be delayed 14f | |
| db+3 | l | 17 | i27~29 | -26 | -2c | +67a (+51) | Clean hit +67a (+51)* High crush 6~49 |
| db+3+4 | L | 23 | i20~21 | -31 | +3g | +20a | Balcony break on airborne hit |
| b+1 | m | 14 | i17 | -10 | +1 | ||
| b+1,2 | m, m | 14, 18 | i17, i25~26 | -12 | +18g | * Tornado* Balcony Break* Combo from 1st hit with 1f delay* Opponent recovers crouching | |
| b+1+3 | 25 | -5d | * Parries mid and high punches and kicks* +1d on a successful kick parry* 100% recoverable damage* Sometimes Side switches on hit* Parry state 5~12 | ||||
| b+2 | m | 14 | i15 | -3 | +8 | ||
| b+2,1 | m, h | 14, 11 | i15, i17~19 | -5 | +6 | Combo from 1st hit | |
| b+2,1,3 | m, h, l | 14, 11, 17 | i15, ,i29~31 | -26 | -2c | +1d | * Clean hit +4* Shift to Clipping Heel Hook on close range CH* High crush 15~050 |
| b+3 | h | 17 | i14~15 | -9 | +11g | * Homing* Balcony Break* +18a (+9) on BT hit* Transitions to throw on counterhit from the front* 20 damage, +1d* Removes Recoverable Health | |
| b+4 | m | 15 | i14 | -7 | +4 | ||
| b+4,2 | m, m | 15, 10 | i14, i21 | -7 | +4 | * Spike* Combo from 1st CH with 5f delay* Enter FC r26 with D or DB* Enter SNK -6 +5 r25 with DF | |
| b+4,2,1 | m, m, h | 15, 10, 17 | i14, ,i23~24 | +1 | +5 | +14c | * Combo from 2nd hit with 7F delay* Move can be delayed by 10F |
| b+4,2,1+2 | m, m, t | 15, 10, 17 | i14, ,i40 | -5 | +3d | * Throw break 1+2** Recovery in BT** Unbreakable during Heat** Partially uses remaining Heat time* Alternate input:** ss2,1+2,1+2** ss3+4,1+2** PGR.1+2** (Face down).1+2,1+2** f,f,F+2,H.1+2** FC.df+1,H.1+2 | |
| b+4,3 | m, h | 15, 16 | i14, i17~18 | -9 | +21a (+12) | * Heat Engager* Heat Dash +5, +43d (+35)* Balcony Break* Combo from 1st hit with 1f delay | |
| b+1+2 | m | 26 | i22~23 | +6 | +13c | Spike | |
| b+3+4 | h | 22 | i28~29 | -2 | +1d | * Transitions to throw on block front hit* +26a on side or back hit* Balcony break on airborne hit* Punch parry* Parry state 7~15 | |
| b+3+4:1+2 | h, t | 22, 20 | i28~29, i28~29 | +1d | * Removes Recoverable Health* Unbreakable* Transitions to throw when blocked from the front* Just frame not required during Heat* Partially consumes remaining Heat time | ||
| ub+2 | h | 18 | i20 | -5 | +9 | +53a | Sidesteps left |
| ub+3 | m | 16 | i17~21 | -17 | -6 | * Low crush 9~27* Floating state 28~30 | |
| ub+4 | m | 21 | i22~23 | -16~17 | +11a | * Balcony Break** on airborne hit* Low crush 9~27* Floating state 28~30 | |
| ub+1+2 | m! | 60 | i63~64 | +26d (-32) | Balcony Break* Unblockable | ||
| u+3 | m | 16 | i17~21 | -13 | +14a (+4) | Balcony Break* Low crush 9~27* Floating state 28~30 | |
| u+4 | m | 21 | i22~23 | -12~13 | +15a | * Balcony Break** on airborne hit* Low crush 9~27* Floating state 28~30 | |
| uf+1 | h | 20 | i14 | -9 | +12c | * Tornado* Balcony Break | |
| uf+2 | M | 20 | i30-31 | -5 | +42a | Spike* Low crush 9~30 | |
| uf+3 | m | 16 | i17~21 | -7 | +20a (+10) | Balcony Break* Low crush 9~27* Floating state 28~30 | |
| uf+4 | m | 21 | i22~23 | -9 | +19a | * Balcony Break** on airborne hit* Low crush 9~27* Floating state 28~30 | |
| 1+2+3+4 | * Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds | ||||||
| SNK | * Lapses to standing* Cancel to SS with u* Input d, DF to transition to FC instead of SNK | ||||||
| f,F+2 | m | 20 | i15~16 | -12 | +15a | +30d (+22) | * Balcony Break* Spike |
| f,F+3 | h | 35 | i21~23 | +5 | +30a (+4) | * Homing* Balcony Break* Chip damage on block | |
| f,F+4 | M | 21 | i26~28 | -1 | +13c | Spike* Floating state 10~30 | |
| qcb+2 | m | 23 | i26~27 | -15 | +32a | * Tornado* Elbow | |
| uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30* Floating state 31~33 | |
| f,f,F+2 | m | 22 | i15~17 | +4 | +32d (-26) | +44a | * Balcony Break* Spike* 20% (4) Chip damage on block – 30% (7) when powered up* Do f,n,f+2 within 8 total frames (first forward and neutral doesn’t matter) for the powered up (bluespark) version – 26 damage |
| H.f,f,F+2,1+2 | m, t | 22, 0 | i15~17, i40 | -2d | * Consumes 300F of remaining Heat time* Shift to tackle on hit* Interrupt with i24 from 1st block* High crush 24~40 | ||
| f,f,F+4 | m,t | 20,25 | i20~21 | -7 | +1d | * Tornado** on wall hit only (Death’s Fragrance)* Knee* Transition to attack throw on front standing or wall hit* Throw is unbreakable* Sometimes Side switches on hit | |
| ws1 | m | 11 | i12~13 | -3 | +4 | Enter SNK -5 +2 r22 with DF | |
| ws1,2 | m, h | 11, 14 | i12~13, i22~23 | -7 | +10g | * Balcony Break* Combo from 1st hit | |
| ws1,3 | m, m | 11, 17 | i12~13, i17~18 | -13 | +15a (+6) | +36a (+0) | * Balcony Break* Combo from 1st hit |
| ws2 | m | 15 | i15~16 | -12 | +28a (+18) | ||
| ws3 | m | 21 | i16~17 | -9 | +15a (+6) | +36a (+0) | Balcony Break |
| ws4 | m | 15 | i11~12 | -5 | +6 | ||
| ws1+2 | m | 28 | i12~13 | -14 | +19a (+9) | * Heat Engager* Heat Dash +36a (+26) * Balcony Break* Shoulder | |
| SS.2 | m | 16 | i20~21 | -10 | +1 | Spike | |
| SS.2,3 | m, h,t | 16, 20,20 | i20~21, i18 | -9 | +1d | * Throw when hit from the front* Removes Recoverable Health* Side switch on front hit* +5 on side or BT hit* Combo from 1st hit | |
| SS.2,1+2 | m, m,m | 16, 8,12 | i20~21, i27~29 i8~9 | -4 | +2c | * Combo from 1st hit | |
| SS.2,1+2,4 | m, m,m, h | 16, 8,12, 28 | i20~21, ,i26~27 | -10 | +45a | * Combo from 1st hit | |
| FC.df+1 | L | 8 | i16~17 | -13 | -4 | ||
| FC.df+1,4 | L, m | 8, 10 | i16~17, i16~17 | +7 | * Knee* Combo from 1st hit* Available only as combo from 1st hit* Input 4 on frames 16~19 to power up – 14 damage | ||
| H.FC.df+1,1+2 | L, t | 8, 0 | i16~17, i40 | -2d | * Consumes 300F of remaining Heat time* Shift to tackle on hit* Interrupt with i28 from 1st block* High crush 24~40 | ||
| (During enemy wall stun).f,f,F+4 | m,t | 20,20,25,35 | i20~21 | * Tornado* Deals maximum 32 (20) damage due to scaling | |||
| (Face down).1+2 | * High crush 30~40 | ||||||
| BT.d+3 | l | 20 | i16 | -11 | +10d | ||
| FDFT.3 | l,t | 8,30 | i19 | -9 | +0d | On close hit* High crush 1~47 | |
| OTG.db+3 | L | 24 | i24 | -11 | +0 | * Floor Break* +0a (-8) on grounded | |
| PGR.2 | M | 24 | i16~17 | -9 | +19a (+2) | * Balcony Break* Strong Aerial Tailspin | |
| PGR.3 | l | 21 | i18~19 | -26 | -1d | * Homing* Shift to Clipping Heel Hook on front hit only for 20 more damage* +3 on hit from the side or back* High crush 8~50 | |
| PGR.1+2 | m(t) | i26 | -5 | +3d | * Throw break: 1+2* Unbreakable in Heat* Partially consumes remaining Heat* Shift to Takedown (Tackle) on hit* High crush 1~26 | ||
| SNK.1 | h | 20 | i15~16 | -8 | +51a | * Balcony Break** on airborne hit | |
| SNK.2 | m | 25 | i18~19 | -14 | +36a (+26) | * Tornado* Elbow | |
| SNK.3 | L,t | 17,20 | i17~18 | -16 | +0 | +1d/(+26a) | * Throw when CH from the front or on airborne hit in close range** Called “Needle Hold” in-game* +26a on CH from distance* Floating state 10~42* High crush 12~ |
| SNK.4 | m | 22 | i19~20 | +7 | +8c | * Heat Engager* Heat Dash +5, +67a (+50)* Balcony Break* Spike* 4 chip damage on block | |
| SNK.3+4 | m | 20 | i17~18 | -13 | +27g | * Knee* Absorb a hit to transition to Snap Knee Assault** +1d 45dmg total* -7 frame advantage and 8 chip damage on block after absorbing an attack in power crush state* Power crush 8~16 | |
| WR.F+3 | L,t | 20,20 | i17~18 | -15 | +1d | * Transition to attack throw on front standing hit* Must run for 32f to access this move* +27a on BT hit* Normally Side switches on hit* High crush 12~44* Floating state 10~42 | |
| 1+3 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2* Homing | |
| 2+4 | t | 35 | i12~14 | -2 | +1d | * Throw break 1 or 2* Homing * Side switch on hit or break | |
| Back throw | t | 50 | +1d | Unbreakable | |||
| Left throw | t | 40 | -3 | +1d | * Throw break 1 | ||
| Right throw | t | 40 | -3 | +1d | * Throw break 2 | ||
| Tackle.1 | t | 35 | +0d | * Throw break 1* Removes Recoverable Health | |||
| Tackle.2 | t | 40 | +3d | * Throw break 2 | |||
| Tackle.1+2 | t | 45 | +3d | * Throw break 1+2 | |||
| db+3~1+2 | t | 35 | i19~20 | +1d | * Side switch* Crouch throw* Cancel to FC with D, DB or DF* High crush 1~19 | ||
| d+1+3 | t (m) | 35 | i12~14 | +1d | * Side switch* Crouch throw | ||
| f+1+4 | t | 40 | i11 | -2 | +0d | * Throw break 1* Side switch on hit | |
| f+2+3 | t | 40 | i11 | -2 | -1d | * Throw break 2 | |
| uf+1+2 | t | 40 | i12 | -6 | -5d | * Floor Break* Throw break 1+2* Side switch on hit | |
| uf+3+4 | t | 35 | i38~42 | -12d | Unbreakable (avoid by ducking) |
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