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To character select | 〈 Dragunov / Feng 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.3+4 | m | 20 | i20~22 | +9 | +66a(+50) | * Tornado* Transition to HSP* 6 chip damage on block* High crush 6~11?* Floating state 11?~?* Low crush 20~? | |
| H.qcf+4 | h | 45 | i22~23 | +9 | +34a(+8) | * Balcony Break* 13 chip damage on block* Transition to RLX* Low crush 14~? | |
| H.2+3 | m | 55 | i18~19 | +6 | +0 | * Heat Smash* Balcony Break* Transition to RLX on block* Low crush 34~ | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Jail from 1st attack with 4f delay* Enter HSP -5 +6 r24 with F | |
| 1,2,3 | h, h, h | 5, 12, 21 | i10, ,i24~25 | -9 | +21a (+11) | * Balcony Break* Combo from 1st or 2nd CH with 4F delay* Interrupt from 2nd block with i5 | |
| 1,2,4 | h, h | 5, 12 | i10, , | +6 | +17 | * Low crush 7~37* Floating state 38~40 | |
| 1,2,4~3 | h, h, L | 5, 12, 20 | i10, ,i32~33 | -14c | +18a | * High crush 32~ | |
| 1,2,4~4 | h, h, h | 5, 12, 27 | i10, ,i18~20 | +8~+10 | +42d (-16) | * Balcony Break* Tech roll to r45 FC on frames 30~31* Low crush 7~32 | |
| 1,3 | h, m | 5, 16 | i10, i23~24 | -14 | +7c | * Spike* Combo from 1st hit with 2f delay | |
| 2 | h | 10 | i12 | -9 | +2 | ||
| 2,1 | h, h | 10, 13 | i12, i17~18 | -9 | +2 | Jail from 1st attack | |
| 2,1,4 | h, h, m | 10, 13, 21 | i12, ,i20~22 | -12~-10 | +17a (+8) | +56a | * Balcony Break* Combo from 2nd Ch with 10f delay* Input can be delayed 14f |
| 2,3 | h, m | 10, 20 | i12, i20~21 | -8 | +8s | Combo from 1st hit | |
| 3 | m | 12 | i14~15 | -9 | +2 | ||
| 3,3 | m, m | 12, 22 | i14~15, i23~25 | -3 | +8s | * Combo from 1st CH* Transition to HSP | |
| 4 | m | 10 | i13~14 | -9 | +7 | ||
| 4,4 | m, m | 10, 20 | i13~14, i30~31 | -7 | +12g | * Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combo from 1st CH with 4f delay* Input can be delayed 7f* Low crush 22~33* Floating state 34~36 | |
| 1+2 | m | 17 | i20 | +3c | +5c | +14c | * Spike* Elbow |
| f+2 | m | 15 | i18 | -9 | +6 | ||
| f+2,4 | m, l | 15, 17 | i18, i23~24 | -14c | +2 | +71a(+55) | * Combo from 1st CH with with 12f delay* Input can be delayed 17f* Move can be delayed 15f |
| f+3 | h | 16 | i16~18 | -5 | +7 | Homing | |
| f+3,4 | h, m | 16, 25 | i16~18, i29~31 | -11~-9 | +15a (+6) | +32a | * Balcony Break* Combo from 1st hit* Cancel to HSP -14 -2 r40 with F on frame 20* Floating state 25~46 |
| f+4 | m | 13 | i23~25 | -8 | +8c | Spike* Floating state 16~ | |
| f+4,3 | m, m | 13, 8 | i23~25, i23~24 | -13 | -2c | * Spike* Combo from 1st hit with 10f delay* Move can be delayed 7f | |
| f+4,3,3+4 | m, m, M,M | 13, 8, 7,20 | i23~25, ,i24~26 | -12 | +8a | * Spike* Combo from 2nd CH* Floating state 21~39 | |
| f+4,3+4 | m, L,L | 13, 7,7 | i23~25, i22~24 i5~6 | -24c | +12a | * Transition to RLX on hit or whiff* Combo from 1st CH* Floating state 1~70* High crush 10~86 | |
| f+1+2 | * Auto low parry ps8?~ at Mandinga Level 1** Transition to Ogum Mandinga on successful parry* Transition to HSP* Floating state 14~53 | ||||||
| f+3+4 | m | 25 | i19~21 | -9 | +18a (+8) | * Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* 5 chip damage on block* Floating state 9~18* Low crush 19~32* Floating state 33~35 | |
| df+1 | m | 10 | i13 | -3 | +6 | ||
| df+1,3 | m, h | 10, 21 | i13, i26~27 | -7 | +22a (+5) | * Tornado* Balcony Break* Combo from 1st hit with 2f delay* Input can be delayed 10f* Move can be delayed 9f* Low crush 16~43* Floating state 44~46 | |
| df+2 | m | 19 | i14~15 | -5 | +6 | +21a (+4) | * Balcony Break** on CH* Elbow |
| df+3 | m | 17 | i15~18 | -18~-16 | +31a (+21) | Tornado* Floating state 19~33 | |
| df+4 | L | 14 | i18 | -12 | +0 | +14g | |
| df+3+4 | m,M | 10,16 | i18~19 i8~11 | -3~+0 | +1a | * Spike* +23a if only the 2nd hit connects* Floating state 9~26 | |
| d+2 | m | 10 | i17~18 | -9 | +0 | * Elbow | |
| d+2,3 | m, M | 10, 20 | i17~18, i24~25 | -4c | +5c | * Combos from 1st CH* Transition to RLX | |
| d+3 | L | 17 | i21~22 | -14c | +4c | +27g | * High crush 6~54 |
| d+4 | L | 10 | i15~16 | -16c | -5 | * Transition to FC* High crush 6~50 | |
| d+4,3 | L, m | 10, 20 | i15~16, i21~22 | -13c | +12c | ||
| d+3+4 | * Can block at frame 20? with B or DB* Transition to FC after 35F* High crush 6~55 | ||||||
| db+2 | L | 10 | i18~19 | -18c | -7 | -2 | * High crush 6~55 |
| db+2,3 | L, m | 10, 23 | i18~19, i27~28 | -18 | +64(+49) | * Tornado* Combos from 1st CH | |
| db+3 | L | 21 | i28 | -14c | +5c | +21a | * Has good right sidestep tracking |
| db+4 | m | 14 | i17~18 | -8 | +2 | ||
| db+4,4 | m, h | 14, 27 | i17~18, i33~34 | +1 | +35a (+9) | * Balcony Break* 8 Chip damage on block* Mandinga level increases by 1 on hit* Becomes +19a(-7) on hit when gaining Mandinga* Combos from 1st hit* Low crush 22~30* Floating state 31~33 | |
| db+1+2 | m | 20 | i30 | -8 | +14c | Spike | |
| db+3+4 | m,M | 12,12 | i20~22 | -6 | +1 | * Transition to FC* Floating state 18~30 | |
| db+3+4,4 | m,M, m | 12,12, 10 | i20~22, i21~22 | -8 | +5 | ||
| db+3+4,4,3 | m,M, m, m | 12,12, 10, 26 | i20~22, ,i22~23 | -14 | +15a(+6) | Combos from 2nd CH | |
| b+1 | m | 15 | i14~15 | -7 | +8 | * Transition to FC | |
| b+1,4 | m, m | 15, 10 | i14~15, i25~27 | -8 | +8c | * Transition to HSP* Combos from 1st CH* Low crush 19~ | |
| b+1,4,3 | m, m, m | 15, 10, 8 | i14~15, ,i23~24 | -13 | -1c | * Combos from 1st CH* Combos from 2nd hit* Low crush 1~? | |
| b+1,4,3,3+4 | m, m, m, M,M | 15, 10, 8, 7,20 | i14~15, ,i24~26 | -12 | +8a | Combos from 3rd CH* Low crush 21~ | |
| b+1,4,3+4 | m, m, L | 15, 10, 7,7 | i14~15, ,i22~24 | -24c | +12 | * Combos from 1st CH* Combos from 2nd hit* Low crush 1~?* High crush 10~? | |
| b+2 | m | 12 | i15~16 | -8 | +3 | * Elbow | |
| b+2,3 | m, m | 12, 13 | i15~16, i22~23 | -11 | +4 | Combos from 1st hit | |
| b+2,3,3 | m, m, M | 12, 13, 25 | i15~16, ,i33~35 | -14 | +13a(-4) | * Balcony Break* Combo from 2nd CH | |
| b+2,4 | m, h | 12, 23 | i15~16, i25~26 | -7 | +14a(+5) | Combo from 1st hit* Low crush 19~24* Floating state 25~26 | |
| b+3 | m | 10 | i13~14 | -9 | +8 | * Knee | |
| b+3,3 | m, M | 10, 21 | i13~14, i26~28 | -15 | +33a(+23) | * Transition to RLX* Combos on 1st CH | |
| b+4 | h | 14 | i21~22 | +0 | +8 | ||
| b+4,4 | h, M,M | 14, 6,6 | i21~22, i29~31 | -9 | +8c | * Balcony Break* Combo from 1st CH* Cancel to HSP with F (-26/-18)* Floating state 15~40 | |
| b+4,4,3 | h, M,M, M | 14, 6,6, 10 | i21~22, ,i28~30 | +4c | +14a | * Combo from 3rd hit* 3 Chip damage on block* Low crush 8~27* Floating state 28~30 | |
| b+1+2 | * Auto low parry ps8?~ at Mandinga Level 1** Transition to Ogum Mandinga on successful parry* Transition to HSP* Floating state 14~61 | ||||||
| b+3+4 | h | 28 | i20~21 | -9 | +21a(+11) | * Balcony Break* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state* Power crush 7~19 | |
| ub+3 | M | 25 | i31~33 | +4c | +13a | 7 Chip damage on block | |
| ub+4 | m | 12 | i19~21 | -17 | -6 | * Floating state 20~? | |
| u+3 | M | 30 | i38~42 | +0 | +5a(-5) | *Balcony Break* 9 chip damage on block* Low crush 10~42? | |
| u+4 | sp | * Transition to FC* Low crush 7~ | |||||
| u+4~3 | L | 20 | i32~33 | -14c | +18 | * Balcony Break* Transition to RLX* Low crush 7?~ | |
| u+4~4 | h | 27 | i18~20 | +8 | +42d(-16) | Balcony Break* Low crush 7?~ | |
| u+1+2 | h | 20 | i16~17 | +0 | +18d | * Low crush 9~ | |
| uf+1 | m | 12 | i14~15 | -5 | +5 | ||
| uf+1,3 | m, m | 12, 23 | i14~15, i29~30 | -13 | +10a (+1) | * Balcony Break* Combo from 1st hit* Mandinga level increases by 1 on hit* becomes -2a (-11) on hit when Mandinga level increases* Cancel and transition to -12, -22 HSP with F | |
| uf+1,4 | m, h | 12, 25 | i14~15, i29~30 | -8 | +11g | * Heat Engager* Heat Dash +43d (+35)* Balcony Break* Combo from 1st hit* Low crush 18~? | |
| uf+2 | m | 21 | i22~23 | -13 | +32a(+24) | Balcony Break | |
| uf+3 | m | 15 | i26~28 | -10c | -8c | +12a | * Transition to HSP with input F (-14/-12/+8a)* Low crush 13~ |
| uf+3,3 | m, m | 15, 20 | i26~28, i21~24 | -18 | +31a(+21) | Tornado | |
| uf+3,4 | m, L | 15, 10 | i26~28, i24~25 | -14c | +7 | +73a(+57) | |
| uf+4 | m | 20 | i22~24 | -9 | +12 | * Strong Aerial Tailspin* Homing* Balcony Break* Transition to RLX on hit* Low crush 9~ | |
| uf+3+4 | m,h | 10,14 | i17~18 | -13 | +32a (+25) | * Balcony Break* Strong Aerial Tailspin* +20a if only the 2nd hit connects* Low crush 15~ | |
| 1+2+3+4 | |||||||
| b,B+2+3 | m! | 25,30 | i77~79 | -37a(-46) | * Balcony Break* Can cancel with input b,B+2+3,b,b | ||
| b,ub | * Transition to RLX* Low crush 10?~ | ||||||
| f,F+3 | L | 20 | i21~22 | -14c | +6c | +15c | * Transition to RLX on hit* Transition to FC on block or whiff* High crush 15~33 |
| f,F+4 | M | 25 | i19~20 | -12 | +37a(+27) | * Tornado* Transition to HSP* Low crush 12~26? | |
| f,F+3+4 | m,M | 10,20 | i23~24 | +5 | +17a | * Balcony Break* Cancel to r18 HSP with n,f at frame 17* 6 Chip damage on block* Floating state 8~ | |
| qcb+4 | h | 25 | i21~22 | +3 | +34a (+8) | * Homing* Balcony Break* Mandinga level increases on hit* Becomes +19a (-7) on hit when Mandinga level increases* 7 chip damage on block* Low crush 10~21 | |
| uf,n,4 | m | 20 | i23~25 | -13 | +32a(+22) | * Low crush 9~ | |
| f,f,F+3 | m | 30 | i25~27 | +8 | +14a | * Transition to HSP on block* 9 Chip damage on block* Low crush 9~ | |
| ws1 | h | 6 | i13~14 | -6 | +5 | * Elbow | |
| ws1,3 | h, M | 6, 14 | i13~14, i19~21 | -15 | +38a(+20) | * Transition to RLX* Combo from 1st hit | |
| ws1,4 | h, h | 6, 23 | i13~14, i23~25 | -7 | +8 | * Balcony Break* Strong Aerial Tailspin* Combos from 1st hit | |
| ws2 | m | 20 | i15~16 | -18 | +51 | * Elbow | |
| ws3 | M | 20 | i19~21 | -13 | +72a(+56) | Tornado | |
| ws4 | m | 13 | i11~13 | -4 | +7 | ||
| ws4,4 | m, h | 13, 10 | i11~13, i26~27 | -4 | +8 | Combos from 1st hit | |
| ws4,4,4 | m, h, M,M | 13, 10, 6,6 | i11~13, ,i29~31 | -9 | +8c | * Cancel to HSP with F (-28/-16) | |
| ws4,4,4,3 | m, h, M,M, M | 13, 10, 6,6, 10 | i11~13, ,i28~30 | +4c | +14a | * Combos from 3rd hit* 3 Chip damage on block | |
| ws3+4 | M | 20 | i25~27 | +5c | +14d | * Spike* Transition to RLX* 6 chip damage on block* Floating state 12~30 | |
| SS.3 | m | 17 | i25~26 | +0 | +8 | * Transition to RLX* Cancel to RLX with D* High crush 6~54 | |
| SS.4 | L,L | 7,10 | i21~22 | -13c | +3c | * High crush 6~31 | |
| SS.3+4 | h,h | 6,10 | i14~15 | -7 | +31a(+24) | * Transition to FC* Low crush 11~30* Floating state 31~?* High crush ?~? | |
| FC.4 | l | 6 | i13 | -15 | -4 | * Hits grounded up-close | |
| FC.df+3 | m | 20 | i22~23 | +6 | +9c | +41a | * Transition to RLX* 6 Chip damage on block |
| FC.df+4 | L | 25 | i24~25 | -21c | +9 | +30a | * Transition to HSP* Floating state 26~ |
| FUFT.b+3+4 | m | 25 | i16-28 | -15~-27 | +2a(-10~)+18a(+6) | * Floating state 1~11* Low crush 12~ | |
| HSP.1 | M | 21 | i23~25 | +6 | +8c | +19d | * Elbow* Transition to RLX* 6 Chip damage on block* Floating state 1~12 |
| HSP.2 | m | 15 | i17~18 | -8 | +8 | * Floating state 1~9 | |
| HSP.2,3 | m, m | 15, 23 | i17~18, i26~27 | -13 | +10a (+1) | * Balcony Break* Combo from 1st hit with 10F delay* Mandinga level increases by 1 on hit* Becomes -2(-11) on hit when gaining Mandinga* Cancel to r25 HSP with F at frame 18 (-24/-8)* Move can be delayed by 9F | |
| HSP.3 | m | 10 | i17~18 | -8 | +7 | * Floating state 1~5* High crush 6~18 | |
| HSP.3,3 | m, h | 10, 10 | i17~18, i27~28 | -3 | +8 | Combos from 1st hit | |
| HSP.3,3,3 | m, h, h | 10, 10, 23 | i17~18, ,i30~31 | -5 | +13 | * Tornado* Transition to RLX* Combo from 1st CH with 4F delay* Move can be delayed by 7F | |
| HSP.4 | m | 10 | i12~13 | -1 | +10 | +31a | * Transition to HSP* Floating state 1~36? |
| HSP.4,2 | m, m | 10, 21 | i12~13, i23~24 | -13 | +12a(+3) | * Tornado* Balcony Break* Combo from 1st hit* Floating state 1~9? | |
| HSP.4,2~3 | m, M | 10, 20 | i12~13, i28~30 | +4c | +14d | * Combo from 1st CH* 6 chip damage on block* Low crush * Floating state | |
| HSP.1+2 | m | 20 | i22~23 | -12 | +14c | * Spike* Head* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state* Floating state 1~?* Power crush 7~21 | |
| HSP.b+3 | m | 20 | i36~37 | -12 | +13a | +58a | Balcony Break* Floating state 36? |
| HSP.n,d | * Transition to RLX* Floating state 1~10?* High crush 6?~ | ||||||
| HSP.n,f | * Transition to HSP* Floating state 1~ | ||||||
| MD1.HSP.3+4 | L,m,m | 6,6,18 | i21~22 | -13 | +4c | * Low crush 28?~ | |
| MD1.HSP.b+4 | m | 25 | i23~25 | +7 | +15d | * Spike* Transition to RLX with D* 7 chip damage on block* Low crush 9~ | |
| MD2.HSP.3+4 | L,m,m | 16,4,15 | i21~22 | -13 | +18a(-17) | Floor Break* Low crush 28?~ | |
| MD2.HSP.b+4 | m | 25 | i23~25 | +7 | +36a | * Spike* Transition to RLX with D* 7 chip damage on block* Low crush 9~ | |
| RLX.1 | L | 11 | i17 | -11c | +0 | * Transition to FC with D* High crush 1~19 | |
| RLX.1,3 | L, m | 11, 17 | i17, i25~26 | -14 | +5c | +42a | * Transition to RLX* Combo from 1st CH with 5F delay* Move can be delayed by 9F* Input can be delayed by 10F |
| RLX.2 | m | 16 | i18~19 | -2 | +8 | ||
| RLX.2,4 | m, h | 16, 17 | i18~19, i29~30 | -5 | +2 | * Combo from 1st hit* Transition to RLX with D (+3/+10) | |
| RLX.2,4,4 | m, h, m | 16, 17, 25 | i18~19, ,i32~33 | -14 | +15a(+6) | Balcony Break | |
| RLX.3 | L | 12 | i16~17 | -26c | -4 | +27a | * Transition to FC* High crush 1~50 |
| RLX.3,3 | L, h | 12, 30 | i16~17, i25~26 | -13 | +12a (+3) / +7a (+6) | * Balcony Break* Combo from 1st clean hit* Jails from 1st hit* +7a (+6) from 1st clean hit* Mandinga level increases by 1 on hit** Becomes -3a (-6) on 2nd hit when gaining Mandinga | |
| RLX.4 | m | 14 | i15~16 | -8 | +8 | * Transition to FC | |
| RLX.4,3 | m, m | 14, 25 | i15~16, i28~30 | -13 | +16a/HE | * Heat Engager* Balcony Break* Heat Dash +67a(+50) on hit* Combo from 1st hit with 9F delay* Move can be delayed by 8F* Low crush 16~? | |
| RLX.1+2 | m | 25 | i18~19 | -8 | +25a(+20) | * Balcony Break* Head* 7 chip damage on block* High crush 1~17 | |
| RLX.3+4 | M | 24 | i17~18 | -18 | +29a(+19) | Tornado* Floating state 1~56 | |
| RLX.n,d | * Transition to HSP | ||||||
| RLX.n,f | * Transition to RLX* Recover in FC after 48F? | ||||||
| 1+3 | th(h) | 35 | i12~14 | -5 | -7 | * Floor Break* Throw break: 1 or 2 | |
| 2+4 | th(h) | 35 | i12~14 | -6 | -9 | * Floor Break* Throw break: 1 or 2* Sideswitch on break | |
| Back throw | th(h) | 50 | i12~14 | +0 | Throw break: none | ||
| HSP.1+3 | th(h) | 26 | i23~24 | +6 | * Throw break: none* Transition to RLX on hit | ||
| Left throw | th(h) | 40 | i12~14 | -3 | +0 | Throw break: 1 | |
| RLX.uf+1+2 | th(h) | 40 | i17~18 | -6 | +0 | * Throw break: 1+2* Sideswitch on break | |
| Right throw | th(h) | 40 | i12~14 | -3 | -6 | Throw break: 2 | |
| d+1+3 | th(m) | 30 | i12~13 | -5 | * Heat Engager* Throw break: none | ||
| d+2+4 | th(m) | 35 | i12~13 | +0 | Throw break: none | ||
| uf+1+2 | th(h) | 40 | i12~14 | -6 | -4(-34) | Throw break: 1+2 |
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