TK8_Eddy_300

Eddy T8 Frames

Tekken Docs Showcase 02

TekkenDocs

Mobile friendly view and App

To character select | Dragunov / Feng

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16
H.3+4m20i20~22+9+66a(+50)* Tornado* Transition to HSP* 6 chip damage on block* High crush 6~11?* Floating state 11?~?* Low crush 20~?
H.qcf+4h45i22~23+9+34a(+8)* Balcony Break* 13 chip damage on block* Transition to RLX* Low crush 14~?
H.2+3m55i18~19+6+0* Heat Smash* Balcony Break* Transition to RLX on block* Low crush 34~
R.df+1+2m,t55+i20-18+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 12i10, i10-3+8* Jail from 1st attack with 4f delay* Enter HSP -5 +6 r24 with F
1,2,3h, h, h5, 12, 21i10, ,i24~25-9+21a (+11)* Balcony Break* Combo from 1st or 2nd CH with 4F delay* Interrupt from 2nd block with i5
1,2,4h, h5, 12i10, ,+6+17* Low crush 7~37* Floating state 38~40
1,2,4~3h, h, L5, 12, 20i10, ,i32~33-14c+18a* High crush 32~
1,2,4~4h, h, h5, 12, 27i10, ,i18~20+8~+10+42d (-16)* Balcony Break* Tech roll to r45 FC on frames 30~31* Low crush 7~32
1,3h, m5, 16i10, i23~24-14+7c* Spike* Combo from 1st hit with 2f delay
2h10i12-9+2
2,1h, h10, 13i12, i17~18-9+2Jail from 1st attack
2,1,4h, h, m10, 13, 21i12, ,i20~22-12~-10+17a (+8)+56a* Balcony Break* Combo from 2nd Ch with 10f delay* Input can be delayed 14f
2,3h, m10, 20i12, i20~21-8+8sCombo from 1st hit
3m12i14~15-9+2
3,3m, m12, 22i14~15, i23~25-3+8s* Combo from 1st CH* Transition to HSP
4m10i13~14-9+7
4,4m, m10, 20i13~14, i30~31-7+12g* Heat Engager* Heat Dash +5, +62a (+42)* Balcony Break* Combo from 1st CH with 4f delay* Input can be delayed 7f* Low crush 22~33* Floating state 34~36
1+2m17i20+3c+5c+14c* Spike* Elbow
f+2m15i18-9+6
f+2,4m, l15, 17i18, i23~24-14c+2+71a(+55)* Combo from 1st CH with with 12f delay* Input can be delayed 17f* Move can be delayed 15f
f+3h16i16~18-5+7Homing
f+3,4h, m16, 25i16~18, i29~31-11~-9+15a (+6)+32a* Balcony Break* Combo from 1st hit* Cancel to HSP -14 -2 r40 with F on frame 20* Floating state 25~46
f+4m13i23~25-8+8cSpike* Floating state 16~
f+4,3m, m13, 8i23~25, i23~24-13-2c* Spike* Combo from 1st hit with 10f delay* Move can be delayed 7f
f+4,3,3+4m, m, M,M13, 8, 7,20i23~25, ,i24~26-12+8a* Spike* Combo from 2nd CH* Floating state 21~39
f+4,3+4m, L,L13, 7,7i23~25, i22~24 i5~6-24c+12a* Transition to RLX on hit or whiff* Combo from 1st CH* Floating state 1~70* High crush 10~86
f+1+2* Auto low parry ps8?~ at Mandinga Level 1** Transition to Ogum Mandinga on successful parry* Transition to HSP* Floating state 14~53
f+3+4m25i19~21-9+18a (+8)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* 5 chip damage on block* Floating state 9~18* Low crush 19~32* Floating state 33~35
df+1m10i13-3+6
df+1,3m, h10, 21i13, i26~27-7+22a (+5)* Tornado* Balcony Break* Combo from 1st hit with 2f delay* Input can be delayed 10f* Move can be delayed 9f* Low crush 16~43* Floating state 44~46
df+2m19i14~15-5+6+21a (+4)* Balcony Break** on CH* Elbow
df+3m17i15~18-18~-16+31a (+21)Tornado* Floating state 19~33
df+4L14i18-12+0+14g
df+3+4m,M10,16i18~19 i8~11-3~+0+1a* Spike* +23a if only the 2nd hit connects* Floating state 9~26
d+2m10i17~18-9+0* Elbow
d+2,3m, M10, 20i17~18, i24~25-4c+5c* Combos from 1st CH* Transition to RLX
d+3L17i21~22-14c+4c+27g* High crush 6~54
d+4L10i15~16-16c-5* Transition to FC* High crush 6~50
d+4,3L, m10, 20i15~16, i21~22-13c+12c
d+3+4* Can block at frame 20? with B or DB* Transition to FC after 35F* High crush 6~55
db+2L10i18~19-18c-7-2* High crush 6~55
db+2,3L, m10, 23i18~19, i27~28-18+64(+49)* Tornado* Combos from 1st CH
db+3L21i28-14c+5c+21a* Has good right sidestep tracking
db+4m14i17~18-8+2
db+4,4m, h14, 27i17~18, i33~34+1+35a (+9)* Balcony Break* 8 Chip damage on block* Mandinga level increases by 1 on hit* Becomes +19a(-7) on hit when gaining Mandinga* Combos from 1st hit* Low crush 22~30* Floating state 31~33
db+1+2m20i30-8+14cSpike
db+3+4m,M12,12i20~22-6+1* Transition to FC* Floating state 18~30
db+3+4,4m,M, m12,12, 10i20~22, i21~22-8+5
db+3+4,4,3m,M, m, m12,12, 10, 26i20~22, ,i22~23-14+15a(+6)Combos from 2nd CH
b+1m15i14~15-7+8* Transition to FC
b+1,4m, m15, 10i14~15, i25~27-8+8c* Transition to HSP* Combos from 1st CH* Low crush 19~
b+1,4,3m, m, m15, 10, 8i14~15, ,i23~24-13-1c* Combos from 1st CH* Combos from 2nd hit* Low crush 1~?
b+1,4,3,3+4m, m, m, M,M15, 10, 8, 7,20i14~15, ,i24~26-12+8aCombos from 3rd CH* Low crush 21~
b+1,4,3+4m, m, L15, 10, 7,7i14~15, ,i22~24-24c+12* Combos from 1st CH* Combos from 2nd hit* Low crush 1~?* High crush 10~?
b+2m12i15~16-8+3* Elbow
b+2,3m, m12, 13i15~16, i22~23-11+4Combos from 1st hit
b+2,3,3m, m, M12, 13, 25i15~16, ,i33~35-14+13a(-4)* Balcony Break* Combo from 2nd CH
b+2,4m, h12, 23i15~16, i25~26-7+14a(+5)Combo from 1st hit* Low crush 19~24* Floating state 25~26
b+3m10i13~14-9+8* Knee
b+3,3m, M10, 21i13~14, i26~28-15+33a(+23)* Transition to RLX* Combos on 1st CH
b+4h14i21~22+0+8
b+4,4h, M,M14, 6,6i21~22, i29~31-9+8c* Balcony Break* Combo from 1st CH* Cancel to HSP with F (-26/-18)* Floating state 15~40
b+4,4,3h, M,M, M14, 6,6, 10i21~22, ,i28~30+4c+14a* Combo from 3rd hit* 3 Chip damage on block* Low crush 8~27* Floating state 28~30
b+1+2* Auto low parry ps8?~ at Mandinga Level 1** Transition to Ogum Mandinga on successful parry* Transition to HSP* Floating state 14~61
b+3+4h28i20~21-9+21a(+11)* Balcony Break* +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state* Power crush 7~19
ub+3M25i31~33+4c+13a7 Chip damage on block
ub+4m12i19~21-17-6* Floating state 20~?
u+3M30i38~42+0+5a(-5)*Balcony Break* 9 chip damage on block* Low crush 10~42?
u+4sp* Transition to FC* Low crush 7~
u+4~3L20i32~33-14c+18* Balcony Break* Transition to RLX* Low crush 7?~
u+4~4h27i18~20+8+42d(-16)Balcony Break* Low crush 7?~
u+1+2h20i16~17+0+18d* Low crush 9~
uf+1m12i14~15-5+5
uf+1,3m, m12, 23i14~15, i29~30-13+10a (+1)* Balcony Break* Combo from 1st hit* Mandinga level increases by 1 on hit* becomes -2a (-11) on hit when Mandinga level increases* Cancel and transition to -12, -22 HSP with F
uf+1,4m, h12, 25i14~15, i29~30-8+11g* Heat Engager* Heat Dash +43d (+35)* Balcony Break* Combo from 1st hit* Low crush 18~?
uf+2m21i22~23-13+32a(+24)Balcony Break
uf+3m15i26~28-10c-8c+12a* Transition to HSP with input F (-14/-12/+8a)* Low crush 13~
uf+3,3m, m15, 20i26~28, i21~24-18+31a(+21)Tornado
uf+3,4m, L15, 10i26~28, i24~25-14c+7+73a(+57)
uf+4m20i22~24-9+12* Strong Aerial Tailspin* Homing* Balcony Break* Transition to RLX on hit* Low crush 9~
uf+3+4m,h10,14i17~18-13+32a (+25)* Balcony Break* Strong Aerial Tailspin* +20a if only the 2nd hit connects* Low crush 15~
1+2+3+4
b,B+2+3m!25,30i77~79-37a(-46)* Balcony Break* Can cancel with input b,B+2+3,b,b
b,ub* Transition to RLX* Low crush 10?~
f,F+3L20i21~22-14c+6c+15c* Transition to RLX on hit* Transition to FC on block or whiff* High crush 15~33
f,F+4M25i19~20-12+37a(+27)* Tornado* Transition to HSP* Low crush 12~26?
f,F+3+4m,M10,20i23~24+5+17a* Balcony Break* Cancel to r18 HSP with n,f at frame 17* 6 Chip damage on block* Floating state 8~
qcb+4h25i21~22+3+34a (+8)* Homing* Balcony Break* Mandinga level increases on hit* Becomes +19a (-7) on hit when Mandinga level increases* 7 chip damage on block* Low crush 10~21
uf,n,4m20i23~25-13+32a(+22)* Low crush 9~
f,f,F+3m30i25~27+8+14a* Transition to HSP on block* 9 Chip damage on block* Low crush 9~
ws1h6i13~14-6+5* Elbow
ws1,3h, M6, 14i13~14, i19~21-15+38a(+20)* Transition to RLX* Combo from 1st hit
ws1,4h, h6, 23i13~14, i23~25-7+8* Balcony Break* Strong Aerial Tailspin* Combos from 1st hit
ws2m20i15~16-18+51* Elbow
ws3M20i19~21-13+72a(+56)Tornado
ws4m13i11~13-4+7
ws4,4m, h13, 10i11~13, i26~27-4+8Combos from 1st hit
ws4,4,4m, h, M,M13, 10, 6,6i11~13, ,i29~31-9+8c* Cancel to HSP with F (-28/-16)
ws4,4,4,3m, h, M,M, M13, 10, 6,6, 10i11~13, ,i28~30+4c+14a* Combos from 3rd hit* 3 Chip damage on block
ws3+4M20i25~27+5c+14d* Spike* Transition to RLX* 6 chip damage on block* Floating state 12~30
SS.3m17i25~26+0+8* Transition to RLX* Cancel to RLX with D* High crush 6~54
SS.4L,L7,10i21~22-13c+3c* High crush 6~31
SS.3+4h,h6,10i14~15-7+31a(+24)* Transition to FC* Low crush 11~30* Floating state 31~?* High crush ?~?
FC.4l6i13-15-4* Hits grounded up-close
FC.df+3m20i22~23+6+9c+41a* Transition to RLX* 6 Chip damage on block
FC.df+4L25i24~25-21c+9+30a* Transition to HSP* Floating state 26~
FUFT.b+3+4m25i16-28-15~-27+2a(-10~)+18a(+6)* Floating state 1~11* Low crush 12~
HSP.1M21i23~25+6+8c+19d* Elbow* Transition to RLX* 6 Chip damage on block* Floating state 1~12
HSP.2m15i17~18-8+8* Floating state 1~9
HSP.2,3m, m15, 23i17~18, i26~27-13+10a (+1)* Balcony Break* Combo from 1st hit with 10F delay* Mandinga level increases by 1 on hit* Becomes -2(-11) on hit when gaining Mandinga* Cancel to r25 HSP with F at frame 18 (-24/-8)* Move can be delayed by 9F
HSP.3m10i17~18-8+7* Floating state 1~5* High crush 6~18
HSP.3,3m, h10, 10i17~18, i27~28-3+8Combos from 1st hit
HSP.3,3,3m, h, h10, 10, 23i17~18, ,i30~31-5+13* Tornado* Transition to RLX* Combo from 1st CH with 4F delay* Move can be delayed by 7F
HSP.4m10i12~13-1+10+31a* Transition to HSP* Floating state 1~36?
HSP.4,2m, m10, 21i12~13, i23~24-13+12a(+3)* Tornado* Balcony Break* Combo from 1st hit* Floating state 1~9?
HSP.4,2~3m, M10, 20i12~13, i28~30+4c+14d* Combo from 1st CH* 6 chip damage on block* Low crush * Floating state
HSP.1+2m20i22~23-12+14c* Spike* Head* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state* Floating state 1~?* Power crush 7~21
HSP.b+3m20i36~37-12+13a+58aBalcony Break* Floating state 36?
HSP.n,d* Transition to RLX* Floating state 1~10?* High crush 6?~
HSP.n,f* Transition to HSP* Floating state 1~
MD1.HSP.3+4L,m,m6,6,18i21~22-13+4c* Low crush 28?~
MD1.HSP.b+4m25i23~25+7+15d* Spike* Transition to RLX with D* 7 chip damage on block* Low crush 9~
MD2.HSP.3+4L,m,m16,4,15i21~22-13+18a(-17)Floor Break* Low crush 28?~
MD2.HSP.b+4m25i23~25+7+36a* Spike* Transition to RLX with D* 7 chip damage on block* Low crush 9~
RLX.1L11i17-11c+0* Transition to FC with D* High crush 1~19
RLX.1,3L, m11, 17i17, i25~26-14+5c+42a* Transition to RLX* Combo from 1st CH with 5F delay* Move can be delayed by 9F* Input can be delayed by 10F
RLX.2m16i18~19-2+8
RLX.2,4m, h16, 17i18~19, i29~30-5+2* Combo from 1st hit* Transition to RLX with D (+3/+10)
RLX.2,4,4m, h, m16, 17, 25i18~19, ,i32~33-14+15a(+6)Balcony Break
RLX.3L12i16~17-26c-4+27a* Transition to FC* High crush 1~50
RLX.3,3L, h12, 30i16~17, i25~26-13+12a (+3) / +7a (+6)* Balcony Break* Combo from 1st clean hit* Jails from 1st hit* +7a (+6) from 1st clean hit* Mandinga level increases by 1 on hit** Becomes -3a (-6) on 2nd hit when gaining Mandinga
RLX.4m14i15~16-8+8* Transition to FC
RLX.4,3m, m14, 25i15~16, i28~30-13+16a/HE* Heat Engager* Balcony Break* Heat Dash +67a(+50) on hit* Combo from 1st hit with 9F delay* Move can be delayed by 8F* Low crush 16~?
RLX.1+2m25i18~19-8+25a(+20)* Balcony Break* Head* 7 chip damage on block* High crush 1~17
RLX.3+4M24i17~18-18+29a(+19)Tornado* Floating state 1~56
RLX.n,d* Transition to HSP
RLX.n,f* Transition to RLX* Recover in FC after 48F?
1+3th(h)35i12~14-5-7* Floor Break* Throw break: 1 or 2
2+4th(h)35i12~14-6-9* Floor Break* Throw break: 1 or 2* Sideswitch on break
Back throwth(h)50i12~14+0Throw break: none
HSP.1+3th(h)26i23~24+6* Throw break: none* Transition to RLX on hit
Left throwth(h)40i12~14-3+0Throw break: 1
RLX.uf+1+2th(h)40i17~18-6+0* Throw break: 1+2* Sideswitch on break
Right throwth(h)40i12~14-3-6Throw break: 2
d+1+3th(m)30i12~13-5* Heat Engager* Throw break: none
d+2+4th(m)35i12~13+0Throw break: none
uf+1+2th(h)40i12~14-6-4(-34)Throw break: 1+2

To character select | Dragunov / Feng

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.