Jun T8 Frames

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To character select | Jin / Kazuya

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m12 (12)i16+1+2c* Heat Burst* Cancel to r45 with b,bPower crush 8~
H.1+2,Fm26i13+5+43a (+35)
H.GEN.2+3l,m14,28i20 i26-12+33 (+5)Heat Smash* Ends heat* Restores 12 recoverable (6 on block)* Chip damage (4,12) on block
H.IZU.3,Fm,h10,16i16~15 i14~15+5~+6+36a (+26)* Jail from 1st attackLow crush 20~44
H.MIA.2,Fsm30i16+5+36a (+26)* Chip damage (22) on block* Unparryable
H.SS.4,Fm20i18~20+5~+7+67a (+50)
H.f+1+2,Ph0i12+40g* Sabaki, parries mid or high punches or kicksParry state 5~
H.2+3m,m20,30i13 i32~75-6~+37g+21a~+64a (-5~+38)* Heat Smash* Balcony Break* Restores 32 recoverable on hit (16 on block)* Chip damage (8,9) on block
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,1h, m5, 15,i25-1+8+13* Restores 2 health and 2 recoverable on hit
1,2h, h5, 8,i16-3+6* Jail from 1st attack
1,2,2h, h, h5, 8, 17,i16~17+6~+7+11~+12+20c~+21c* Homing* Combo from 2nd CH with 5f delay* Jail from 2nd block with 1f delay* Restores 2 health on hit
1,2,4h, h, m5, 8, 16,i27~28-12~-11+5~+6+15a (+6)* Balcony Break* Combo from 2nd CH with 3f delay* Input can be delayed 9f
1,2,uh, h5, 8+1+10g
1,3h, L5, 12,i23-12+2+6c* Combo from 1st CH
2h7i12-4+7
2,1h, m7, 9,i21-6+7* Combo from 1st hit with 9f delay* Input can be delayed 10f
2,1,4h, m, m7, 9, 12,i10-12-1* Knee* Combo from 1st hit
2,1,4,1h, m, m, m7, 9, 12, 30,i30-9+10a (+1)+42a (-5)* Balcony Break* Combo from 3rd CH* Input can be delayed 10f* Chip damage (9) on block* Deals 6 damage to self (4 recoverable)
2,1,4,3h, m, m, h7, 9, 12, 21,i25-9+13a (+4)* Balcony Break* Combo from 3rd CH with 5f delay* Input can be delayed 10f
2,1,1+2h, m, h7, 9, 21,i22+2+48a (+10)* Balcony Break* Combo from 2nd CH with 9f delay
3m20,i14~15-13~-12+18a (+1)Balcony Break
4h17i12-9+7+32a
1+2m26i13-12+28a* Balcony Break* Heat Engager
1+4SL,h5,8i14 i17-3-3+4* Jail from 1st attack* CH advantage listed is for the 2nd hit
1+4,2SL,h, h5,8, 10,i19-2+9Combo from 2nd CH
1+4,2,4SL,h, h, m5,8, 10, 23,i24-15+11a (+2)Combo from 3rd CH
1+4,2,d+4SL,h, h, L5,8, 10, 15,i24~25-23~-22+27aCombo from 3rd CH,High crush 10~38
1+4,3SL,h, m5,8, 15,i24~25-11~-10+1~+2Combo from 2nd CH
1+4,3,1SL,h, m, m5,8, 15, 20,i33~34-13~-12+17a (+10)
1+4,3,4SL,h, m, L5,8, 15, 17,i25~26-13~-12+4c~+5c+26aCombo from 3rd CH
3+4m,M,M6,18,20i23~24 i30~31 i16-6~-5+26a (+8)* Spike* 3rd hit available only as combo from 2nd hit* Can recover in r22 FC with D on whiff* Deals 12 damage to self (8 recoverable)Low crush 5~33 fs34~36
f+1m15i200+9+13* Restores 2 health and 2 recoverable on hit
f+2M20i17~18-18~-17+33a (+23)Cancel to r11 FC with D
f+2,1+2M, M20, 20i29~32-9~-8* Heat Engager* Combo from 1st hit* Chip damage (8) on block* Deals 18 damage to self (12 recoverable)* Available only on hit or block
f+3m13i16-9+7
f+3,2m, h13, 17,i20~21+6~+7+11~+12+20c~+21C* Homing* Combo from 1st hit with 5f delay* Restores 2 health on hit
f+3,4m, M13, 22,i20~22-13~-11+28a (+13)* Tornado* Combo from 1st hit with 5f delay
f+3~um13-2+14g
f+4h21i19~21+3~+5+13~+15Homing
f+1+2h0i12+2+26g+23* Transition to r20 MIA on hit only* Deals 6 damage to self (4 recoverable)* Unparryable
f+2+3h21i28~29+0~+1+25a* Punch sabaki* Crumple stun launcher (+51a) on parry effectParry state 4~15
f+3+4* Cancel to r18 FC with D* Parries low punches or kicks* Parries throwsParry state 1~40
df+1m10i13~14-3~-2+8~+9
df+1,1m, m10, 17,i24~25-11~-10+2~+3+13g~+14gCombo from 1st hit
df+1,2m, h10, 12,i22~23-4~-3+6~+7+11~+12Combo from 1st hit
df+2m14i16~17-12~-11+29a (+19)Launches crouching opponent
df+2,1+2m, M14, 12i25~26-9~-8+38a (+28)* Combo from 1st hit* Chip damage (4) on block* Deals 24 damage to self (16 recoverable)* Available only on hit or block
df+3m22i17-8+19a (+10)* Homing* Balcony Break
df+4m22i15-14+48a (+17)+52a* Tornado* Crumple stun launcher (+52a) on CH
df+1+2m55+i20-15+0d* Rage Art* Removes opponent recoverable health on hitPower crush 8~
df+3+4m17i24~25-11~-10+1~+2
df+3+4,1m, m17, 20,i33~34-13~-12+17a (+10)
df+3+4,4m, L17, 17,i25~26-13~-12+4c~+5c+26aCombo from 1st CH
d+2m18i20~21-4c~-3c+9c~+10c+18aSpike
d+4L10i15-12-1
d+4,4L, h10, 20,i25~26-9~-8+13a (+4)* Balcony Break* Combo from 1st CH
d+1+2M28i26-9+72a (+56)* Tornado* Chip damage (11) on block* Deals 12 damage to self (8 recoverable)* Unparryable
d+3+4l,h5,20i14 i24~27-25-6 (high blocked)+30a (+20)* Combo from 1st CH* Jails from 1st hitLow crush 5~45, Low crush 1~27 fs28~30
db+1m7i15~16-8~-7+1
db+1,1m, m7, 8,i21-11+0Combo from 1st hit
db+1,1,1+2m, m, m,m,m7, 8, 5,5,20,i17 i26 i49-15+21a (+11)* Balcony Break* Combo from any hit* Restores 4 health and 4 recoverable* Unparryable
db+2L15i23~24-12~-11+2~+3+14g~+15gHigh crush 15~
db+3L14i18-12+2+6c
db+4L14i22~24-11~-9+0~+2+3~+5Transition to r22 FC with DHigh crush 6~41
db+4,4L, L14, 15,i31~33-7~-5+4~+6+35a* Combo from 1st CH* Transition to r22 FC with D,High crush 1~49
db+4,4,4L, L, L14, 15, 16,i31~33-7~-5+4~+6+35a* Transition to r22 FC with D,High crush 1~49
db+4,1+4L, sl,h14, 5,8,i22 i17-3-3+4* Combo from 1st hit* Links to 1+4 extensions* Alternate inputs:** db+4,4,1+2** db+4,4,4,1+2* CH advantage listed is for the last hit
b+1L19i29~30-10~-9+6~+7+0d* Cancel to r14 FC with D* Transition to attack throw on CH, 22 damage* Opponent recovers FDFA on CHHigh crush 6~
b+1+3* Alternate input: b+2+4* Parries mid or high punches or kicksParry state 5~12
b+2m10i14~15-9~-8+2~+3
b+2,1m, h10, 7,i15~16-9~-8+2~+3* Elbow* Combo from 1st hit with 5f? delay
b+2,1,1m, h, m10, 7, 20,i25-13+13a (+4)* Balcony Break* Combo from 2nd CH with 4f delay* Input can be delayed 14f
b+2,1,2m, h, M10, 7, 20,i23-9+30a (+15)+69a (+53)* Tornado* Combo from 2nd CH with 6f delay* Input can be delayed 14f* Chip damage (9) on block* Deals 12 damage to self (8 recoverable)* Unparryable
b+2,1,4m, h, h10, 7, 24,i23~25-8~-7+42a (-16)* Balcony Break* Combo from 2nd CH with 6f delay* Input can be delayed 14f
b+2,1~Bm, h10, 7+0~+1+11g~+12g* Restores 2 recoverable health with each pulse* Transition to r30 with u_d* Cancel to r15 with DB
b+2,1~Fm, h10, 7+0~+1+11g~+12g* Cancel to r18 FC with D* Parries low punches or kicks* Parries throwsParry state 1~40
b+2,2m, m10, 10,i16~17-9~-8+3Combo from 1st hit with 5f? delay
b+3m20i16~17-19~-18+22a (+12)Low crush 10~37 fs38~40
b+3,2m, M20, 22,i20-9+30a (+15)+69a (+53)* Tornado* Chip damage (8) on block* Deals 12 damage to self (8 recoverable)* Unparryable
b+3,4m, L20, 14,i20~22-11+0~+2+3* Links to db+4 extensions* Can recover in r22 FC with D,High crush 1~42
b+4m14i13~14-7~-8+5~+6Knee
b+4,2m, M14, 17,i22~23-13~-12+5~+6+28a (+18)Combo from 1st hit with 8f delay
b+1+2* Restores 2 recoverable with each pulse* Transition to r30 with u_d* Cancel to r15 with DB
b+2+3m!50i57~58+6~+7Balcony Break
b+3+4m25i28~29-12~-11+9a (+0)* Balcony Break* Frame advantage is -8 if an attack is absorbedPower crush 7~
u+2h17i23~24+6~+7+11~+12+20c~+21c* Homing* Alternate input: ub+2
u+4m21i22~23-3~-2+22a* Alternate input: ub+4Low crush 8~28 fs29~31
uf+1h,h6,30i10 i26-14+22a* Balcony Break* Jail from 1st attack* Deals 12 damage to self (8 recoverable)* 2nd hit available only on hit or block* Recovery listed is for the 1st hit
uf+2M24i19-9+30a (+15)+69a (+53)* Tornado* Chip damage (9) on block* Deals 12 damage to self (8 recoverable)* Unparryable
uf+3m17i20~21-6~-5+5~+6+30aAlternate inputs: ub+3, u+3Low crush 11~27 fs28~30
uf+4m10i16~18-20~-18-9~-7Low crush 10~40 fs41~43
uf+4,3m, m,M10, 8,20,i29 i18-12+84a (+68)* Tornado* Combo from 1st hit* Transition to r17 MIA on hit only* 3rd hit available only as combo from 2nd hit* 3rd hit deals 12 damage to self (8 recoverable),Low crush 1~20 fs21~23
uf+3+4m,M5,21i20~23 i26~30-8~-4+18a* Spike* Alternate inputs: ub+3+4, u+3+4Low crush 9~30
1+2+3+4* CH state for 5 seconds* Can’t block for 5 seconds
UB,bLow crush 10~41 fs42~44
f,F+2m16i16~17-12~-11+3~+4
f,F+2,2m, m16, 22,i21-13+8a+7 +53a* Balcony Break* Combo from 1st hit with 8f delay* Aerial Tornado
f,F+2,3m, h16, 22,i20~21-8~-7+29a (+14)Combo from 1st hit with 8f delay
f,F+2~Bm16+1~+2+16g~+17g* Restores 2 recoverable health with each pulse* Transition to r30 with u_d* Cancel to r15 with DB
f,F+2~Fm16+1~+2+16g~+17g* Cancel to r18 FC with D* Parries low punches or kicks* Parries throwsParry state 1~40
f,F+3m23i18~19-9~-8+2~+3Homing
f,F+3,3+4m, m,m23, 12,15,i35~36 i41~42+3~+4+19a* Spike* Chip damage on block* Interrupt with i11 from 1st block,fs25~39
f,F+1+2m32i22+6+23a (+13)* Balcony Break* Chip damage (6) on block; +5 chip damage in Heat* Deals 6 damage to self (4 recoverable)
f,f,F+3m28i24~28+3~+7+14a (+5)+46a (-1)* Balcony Break* Chip damage on block* Alternate input: ub,b+3Low crush 3~30 Low crush 31~33
ws1h14i12~13-6~-5+5~+6
ws1,1h, h14, 7,i15~16-9~-8+2~+3* Elbow* Combo from 1st hit
ws1,1,1h, h, m14, 7, 20,i25-13+13a (+4)* Balcony Break* Combo from 2nd CH with 4f delay* Input can be delayed 14f
ws1,1,2h, h, M14, 7, 22,i23-9+30a (+15)+69a (+53)* Tornado* Combo from 2nd CH with 6f delay* Input can be delayed 14f* Chip damage on block* Deals recoverable self-damage when not in Heat
ws1,1,4h, h, h14, 7, 24,i23~25-8~-7+42a (-16)* Balcony Break* Combo from 2nd CH with 6f delay* Input can be delayed 14f
ws1,1~Bh, h14, 7+0~+1+11g~+12g* Restores 2 recoverable health with each pulse* Transition to r30 with u_d* Cancel to r15 with DB
ws1,1~Fh, h14, 7+0~+1+11g~+12g* Cancel to r18 FC with D* Parries low punches or kicks* Parries throwsParry state 1~40
ws1,4h, m14, 16,i22~23-11~-10+0c~+1c* Spike* Combo from 1st hit with 5f delay* Input can be delayed 10f* Move can be delayed 8f
ws1,4,2h, m, L14, 16, 17,i23~24-16~-14+0c~+1c+13a* Spike* Combo from 2nd CH,High crush 17~
ws1,4,1+2h, m, m14, 16, 28,i25~26-20~-19+16a (+11)* Balcony Break* Combo from 2nd CH
ws2m12i13~14-8~-7+5~+6+32aHits grounded up-close only
ws2,1m, m12, 20,i22~23-12~-11+19a (10)* Balcony Break* Combo from 1st hit
ws3M16i14~15-13~-12+25a (+5)Low crush 17~33 fs34~36
ws4m21i11~12-12~-11+18a (+11)
ws1+2m20i21-2+5+17 +63a* Elbow* Can recover in r18 FC with D
ws3+4m23i18~19-21~-20+38a (+28)Tornadofs15~36
SS.2m27i16-9+14a (+5)+34d (+26)* Balcony Break* Tornado* Restores 3 health and 3 recoverable on hit
SS.4m20i18~20+6~+8+8c~+10c* Heat Engager* Spike
SS.1+2h,h,m7,9,18i16 i17 i15~16-4+7c~+8c* Homing* Spike* Jail from 1st attack* Combo from 1st hit* Recovery listed is for the last hit
FC.3+4m,m10,10i21~22 i23~24-6~-5+5c~+6c* Can recover in r22 FC with DLow crush 5~19 fs20~22
FC.3+4,3m,m, m,m10,10, 10,10,i31~32 i40~41+0~+1+15a* Can recover in r22 FC with D,Low crush ~21~31 fs32~40
FC.df+1sl,m6,30i10 i25~26-19~-18+26a (+11)* Deals 18 damage to self (12 recoverable)* 2nd hit available only on hit or block* Recovery listed is for the 1st hitHigh crush 1~
FC.df+2L12i16~17-11~-10+0~+1+18~+19High crush 1~
FC.df+3L12i21-19+0c* Clean hit +10a, 15 damage* Opponent recovers FDFA on CLHigh crush 1~
(Back to wall).b,b,UBm21i39~41+4c~+6c+22fs5~13 Low crush 14~33 fs34~36
GEN.1L22i20~21-13~-12+3c~+4c+26aHigh crush 11~
GEN.2m,t16,32i16~17-13~-12+0d* Transitions to attack throw on front hit only, otherwise knockdown* Deals 12 damage to self (8 recoverable)* Frame advantage is -9 if an attack is absorbed* Chip damage on block if an attack is absorbedPower crush 8~
GEN.3M14i17~20-4c~-1c+4c~+7cSpike
GEN.3,2M, M14, 20,i24-9+33a (+18)* Combo from 1st hit* Chip damage (8) on block* Deals 12 damage to self (8 recoverable)* Unparryable
GEN.4h24i26~28+4~+6+26a (+17)* Homing* Balcony BreakLow crush 16~33 fs34~36
IZU.1h7i13~14-7~-6+4~+5
IZU.1,1h, h7, 26,i23~24-4~-3+30a (+20)* Balcony Break* Tornado* Combo from 1st hit with 6f delay* Restores 1 health on hit* Restores 1 additional recoverable on hit
IZU.1,2h, m7, 20,i24-13+6a+15a* Spike* Combo from 1st hit with 5f delay* Input can be delayed 6f
IZU.2M24i23~25-13~-11+34a (+24)* Tornado* Chip damage (8) on block* Deals 12 damage to self (8 recoverable)* UnparryableHigh crush 6~20
IZU.3m,h10,16i16~15 i14~15-6~-5+12a (+3)* Heat Engager* Balcony Break* Jail from 1st attackLow crush 20~53 fs54~56
IZU.4L15i21~22-37~-36-1c~+0c+23aHigh crush 13~
IZU.4,1L, M15, 15,i19~20-14~-13+14a (+3)* Balcony Break* Combo from 1st hit* Chip damage on block* Deals 18 damage to self (12 recoverable),Low crush 22~38 fs39~41
IZU.1+2M24i21~22-12~-11+19a* Spike* Frame advantage is -6 if an attack is absorbedPower crush 8~20
IZU.f+1+2m21i16~17-9~-8+2~+3+23* Homing* Only i13 or faster attacks guaranteed on CH
MIA.1M30i24~25-9~-8+72a (+56)* Tornado* Chip damage (12) on block* Deals 12 damage to self (8 recoverable)* Unparryable
MIA.2sm30i16-20+26a (+0)* Heat Engager* Balcony Break* Chip damage (9) on block* Deals 6 damage to self (4 recoverable)* Unparryable
MIA.1+2h17i23~24+6~+7+11~+12+20c~+21cHoming
MIA.F* Cancel to r18 FC with D* Parries low punches or kicks* Parries throwsParry state 1~40
1+3t35i12~14+0+0dHoming* Throw break 1 or 2
2+4t35i12~14+0dHoming* Throw break 1 or 2* Side switch
Back throwt50+7d* Unbreakable* Side switch
FC.db+1+2t15,15,15i11~12-6+56a (+28)* Throw break 1+2* Opponent can tech roll to reduce the landing damage
IZU.1+4t35i14-6+0d* Throw break 1+2* Alternate input: IZU.2+3
Left throwt40-3+0d* Throw break 1* Can side switch on hit
Right throwt40-3+0d* Throw break 2* Side switch on hit
b+1+3,Pt7,8,10+0d* Opponent recovers FDFT
df+2+3t40i12-6-6d* Throw break 2* Floor Break
f+3+4,P (Low)t4,2,2,2,2,2,2,2,2+0d* Restores 14 health and 14 recoverable* Opponent recovers FDFA
f+3+4,P (Throw)t40+0d* Restores 8 health and 8 recoverable* Opponent recovers FUFA (sideways)
uf+1+2t40i12-6+0dThrow break 1+2

To character select | Jin / Kazuya

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