TK8_Jun_300

Jun T8 Frames

Tekken Docs Showcase 02

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To character select | Jin / Kazuya

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Gain 5 Kazama Essence on Heat Burst activation* Power crush 7~16
H.GEN.1,1+2L,M14,35i20~21 i26~41-14+25a (+7)* Reversal Break* Balcony Break* Jail from 1st attack* Has good left sidestep tracking* Restores 6 recoverable (3 on block)* Chip damage (2,7) on block* Consumes 450f of heat timer* Gain 5 Kazama Essence on normal hit, airborne hit or block* High crush 11~21
H.f+1+2,Ph0i12+40g* Sabaki, parries mid or high punches or kicks* Consumes 120F of remaining Heat time* Parry state 5~
H.2+3m,m20,30i13 i32~75-6~+37g+21a~+64a (-5~+38)* Heat Smash* Balcony Break* Restores 32 recoverable on hit (16 on block)* 10 chip damage on block* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
R.df+1+2m,t55+i20-18+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,1h, m5, 15i10, i25-1+8+13* Combo from 1st hit with 1f delay* Restores 2 health and 2 recoverable on hit* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
1,2h, h5, 8i10, i16-3+6* Jail from 1st attack with 2f delay* Combo from 1st hit with 2f delay* Transition to r16 SS with u_d (+1/-13, +10g/-4?)** r16 when attacking in SS stance** r30? when exiting SS stance
1,2,2h, h, h5, 8, 12i10, ,i16~17+4+11+20c* Homing* Combo from 2nd hit* Jail from 2nd block with 1f delay* Restores 2 health on hit* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
1,2,4h, h, m5, 8, 16i10, ,i27~28-12+5+15a (+6)* Balcony Break (airborne)* Combo from 2nd CH with 3f delay* Input can be delayed 9f
1,3h, L5, 12i10, i23-12+2+6c* Combo from 1st CH with 2f delay
2h7i12-4+7
2,1h, m7, 9i12, i21-6+7* Elbow* Combo from 1st hit with 9f delay* Input can be delayed 10f
2,1,4h, m, m7, 9, 12i12, ,i10-12-1* Knee* Combo from 1st hit
2,1,4,1h, m, m, m7, 9, 12, 30i12, ,i30-9+10a (+1)+42a (-5)* Balcony Break* Combo from 3rd CH* Input can be delayed 10f* Chip damage (9) on block* Deals 6 damage to self (4 recoverable)* Unparryable by traditional parries, Asuka, Nina, etc* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
2,1,4,3h, m, m, h7, 9, 12, 21i12, ,i25-9+13a (+4)* Balcony Break* Combo from 3rd CH with 5f delay* Input can be delayed 10f
2,1,1+2h, m, h7, 9, 21i12, ,i22+2+22c* Balcony Break* Elbow* Combo from 2nd CH with 9f delay* Forces tech backroll on hit
3m20i14~15-13+18a (+1)Balcony Break
4h17i12-9+7+32d
1+2m26i13-12+28a* Balcony Break* Heat Engager* Heat Dash +5, +43d (+35)* Gain 10 Kazama Essence on Heat activation
1+4SL,h5,8i14 i17-3-3+4* Jail from 1st attack* CH advantage listed is for the 2nd hit
1+4,2SL,h, h5,8, 10i14 i17, i19-2+9Combo from 2nd CH
1+4,2,4SL,h, h, m5,8, 10, 23i14 i17, ,i24-15+11a (+2)Combo from 3rd CH
1+4,2,d+4SL,h, h, L5,8, 10, 15i14 i17, ,i24~25-23~-22+27aCombo from 3rd CH* High crush 10~38
1+4,3SL,h, m5,8, 15i14 i17, i24~25-11~-10+1~+2Combo from 2nd CH
1+4,3,1SL,h, m, m5,8, 15, 20i14 i17, ,i33~34-13~-12+17a (+10)
1+4,3,4SL,h, m, L5,8, 15, 17i14 i17, ,i25~26-13~-12+4c~+5c+26aCombo from 3rd CH
3+4m,M,M6,18,20i23~24 i30~31 i16-6+26a (+8)* Spike* 3rd hit available only as combo from 2nd hit* Transition to r22 FC with D on whiff or block* Deals 12 damage to self (8 recoverable)* Gain 12 Kazama Essence on normal hit and 6 on airborne hit* Low crush 5~33* Floating state 34~36
f+1m15i20+0+9+14* Restores 2 health and 2 recoverable on hit* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
f+2M20i17~18-18+33a (+23)Cancel to r26 FC with D
f+2,1+2M, M20, 20i17~18, i29~32-9+32a (+17)* Heat Engager* Heat Dash +5, +42a (+27)* Balcony Break* Jail from 1st attack* Chip damage (8) on block* Deals 18 damage to self (12 recoverable)* Available only on hit or block* Gain 16 Kazama Essence on Heat activation* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
f+3m13i16-9+7* Enter SS -16 +14g r21 with u_d* r21 when attacking after SS* r35 when blocking after SS
f+3,2m, h13, 17i16, i20~21+4+11+20c* Homing* Combo from 1st hit with 10F delay* Move can be delayed by 5F* Input can be delayed by 10F* Restores 2 health on hit* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
f+3,4m, M13, 22i16, i20~22-13~-11+28a (+13)* Tornado* Combo from 1st hit with 10F delay* Move can be delayed by 5F* Input can be delayed by 10F
f+4h21i19~21+3~+5+13~+15* Balcony Break (airborne)* Homing
f+1+2h0i12+2+26g+23* Balcony Break (airborne)* Transition to r20 MIA on hit only* Deals 6 damage to self (4 recoverable)* Power up in Heat (ps5~12)* Unparryable* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
f+2+3h21i28~29+0+25a* Balcony Break (airborne)* Punch sabaki* Crumple stun launcher (+51a) on parry effect* Parry state 4~15
f+3+4* Cancel to r34 FC with D on frame 16* Parries low punches or kicks* Parries throws* Parry state 1~40
df+1m10i13~14-3+8
df+1,1m, m10, 17i13~14, i24~25-11+2+13g* Combo from 1st hit* Interrupt with i5 from 1st block
df+1,2m, h10, 12i13~14, i22~23-4+6+11* Combo from 1st hit* Interrupt with i4 from 1st block
df+2m14i16~17-12+29a (+19)Launches crouching opponent
df+2,1+2m, M14, 12i16~17, i25~26-9+38a (+28)* Combo from 1st hit* Chip damage (4) on block* Deals 24 damage to self (16 recoverable)* Available only on hit or block* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
df+3m22i17-8+19a (+10)* Homing* Balcony Break
df+4m22i15-14+48a (+17)+52a* Tornado* Balcony Break (airborne)* Crumple stun launcher (+52a) on CH
df+3+4m17i24~25-11+1
df+3+4,1m, m17, 20i24~25, i33~34-13+17a (+10)
df+3+4,4m, L17, 17i24~25, i25~26-13+4c+26aCombo from 1st CH
d+2m18i20~21-4c+9c+18aSpike
d+4L10i15-12-1
d+4,4L, h10, 20i15, i25~26-9+13a (+4)* Balcony Break* Combo from 1st CH
d+1+2M28i26-9+72a (+56)* Tornado* Chip damage (11) on block* Divine Aura: 12 chip damage on block* Divine Aura: +4 damage on hit (32)* Deals 12 damage to self (8 recoverable)* Unparryable (projectile)* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit* High crush 8~24
d+3+4l,h5,20i14 i24~27-25+30a (+20)* Combo from 1st CH* Jail from 1st attack* -6 only if 2nd hit is blocked* Low crush 5~27* Floating state 28~30
db+1m7i15~16-8+1
db+1,1m, m7, 8i15~16, i21-11+0Combo from 1st hit
db+1,1,1+2m, m, m,m,m7, 8, 5,5,20i15~16, ,i17 i26 i49-15+21a (+11)* Balcony Break* Combo from any hit* Restores 4 health and 4 recoverable* Unparryable* Gain 10 Kazama Essence on normal hit and 7 on airborne hit
db+2L15i23~24-12+2+14g* High crush 15~
db+3L14i18-12+2+6c
db+4L14i22~24-11~-9+0~+2+3~+5Transition to r28 FC with D* High crush 6~41
db+4,4L, L14, 15i22~24, i31~33-7~-5+4~+6+35a* Combo from 1st CH* Transition to r28 FC with D* High crush 1~49
db+4,4,4L, L, L14, 15, 16i22~24, ,i31~33-7~-5+4~+6+35a* Transition to r28 FC with D* High crush 1~49
db+4,1+4L, sl,h14, 5,8i22~24, i22 i17-3-3+4* Combo from 1st hit* Links to 1+4 extensions* Alternate inputs:** db+4,4,1+2** db+4,4,4,1+2* CH advantage listed is for the last hit
b+1L19i29~30-10~-9+6~+7+0d* Cancel to r39 FC with D on frame 25* Transition to attack throw on CH, +22 damage, total 44* Opponent recovers FDFA on CH* High crush 6~
b+1+3* Parries mid or high punches or kicks* Parry state 5~12
b+2m10i14~15-9+2
b+2,1m, h10, 7i14~15, i15~16-9+2* Elbow* Combo from 1st hit with 5f? delay* Enter GEN +0 +11g r18 with F* Enter MIA +0 +11g r18 with B
b+2,1,1m, h, m10, 7, 20i14~15, ,i25-13+13a (+4)* Balcony Break* Combo from 2nd CH with 4f delay* Input can be delayed 14f
b+2,1,2m, h, M10, 7, 20i14~15, ,i23-9+30a (+15)+69a (+53)* Tornado* Combo from 2nd CH with 6f delay* Input can be delayed 14f* Chip damage (9) on block* Deals 12 damage to self (8 recoverable)* Unparryable* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
b+2,1,4m, h, h10, 7, 24i14~15, ,i23~25-8~-7+16c* Balcony Break* Combo from 2nd CH with 6f delay* Input can be delayed 14f* Forces tech backroll on hit
b+2,2m, m10, 10i14~15, i16~17-9+3Combo from 1st hit with 5f? delay
b+3m20i16~17-19~-18+22a (+12)* Low crush 10~37* Floating state 38~40
b+3,2m, M20, 22i16~17, i20-9+30a (+15)+69a (+53)* Tornado* Combo from 1st hit* Chip damage (8) on block* Deals 12 damage to self (8 recoverable)* Unparryable* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
b+3,4m, L20, 14i16~17, i20~22-11+0~+2+3* Combo from 1st hit* Links to db+4 extensions* Transition in r28 FC with D* High crush 1~42
b+4m14i13~14-7+5Knee
b+4,2m, M14, 17i13~14, i22~23-13+5+28a (+18)Combo from 1st hit with 8f delay
b+1+2* Enter SS r16 with u_d* r30 when blocking after SS* Cancel to r15 with DB* Restores 3 recoverable health and gain Kazama Essence with each pulse
b+3+4m25i28~29-12+9a (+0)* Balcony Break* -8 on block after absorbing an attack* Power crush 7~27
ub+1+2m!50i57~58+6aBalcony Break
u+2h17i23~24+4+11+20c* Homing* Restores 2 health and 2 recoverable on hit* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
u+4m21i22~23-3~-2+22a* Balcony Break (airborne)* Low crush 8~28* Floating state 29~31
uf+1h,h6,30i10 i26-14+12a (+3)* Balcony Break* Jail from 1st attack* Deals 12 damage to self (8 recoverable)* 2nd hit available only on hit or block* Recovery listed is for the 1st hit* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
uf+2M24i19-9+30a (+15)+69a (+53)* Tornado* Chip damage (9) on block* Deals 12 damage to self (8 recoverable)* Unparryable* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
uf+3m17i20~21-6+5+30aBalcony Break (airborne)* Low crush 11~27* Floating state 28~30
uf+4m10i16~18-20-9* Low crush 10~40* Floating state 41~43
uf+4,3m, m,M10, 8,20i16~18, i29 i18-12+84a (+68)* Tornado* Combo from 1st hit* Transition to MIA on hit only* 3rd hit available only as combo from 2nd hit* 3rd hit deals 12 damage to self (8 recoverable)* Gain 5 Kazama Essence on normal hit or airborne hit* Low crush 1~20* Floating state 21~23
uf+3+4m,M5,21i20~23 i2~6-8~-4+18a* Spike* Low crush 9~30
1+2+3+4* Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds
UB,bCan perform wr3 with input 3* Low crush 10~41* Floating state 42~44
f,F+2m16i16~17-12+3* Enter GEN +1 +16g r18 wiith F* Enter MIA +1 +16g r18 wiith B* Stance transitions can be delayed by up to 10F (+1~-9/+16g~+6g)
f,F+2,2m, m16, 22i16~17, i21-13+8a+53a* Tornado* Balcony Break* Elbow* Combo from 1st hit with 8f delay
f,F+2,3m, h16, 22i16~17, i20~21-8~-7+29a (+14)Combo from 1st hit with 8f delay
f,F+3m23i18~19-9+2* Homing* Balcony Break (airborne)
f,F+3,3+4m, m,m23, 12,15i18~19, i35~36 i41~42+3+14a* Spike* 7 chip damage on block* Interrupt with i11 from 1st block* +14d on BT hit* Floating state 25~39
f,F+1+2m32i22+6+23a (+13)* Balcony Break* 6 chip damage on block* Transition to +9, +26a (+16) GEN with F* Transition to +9, +26a (+16) MIA with B* Deals 6 damage to self (4 recoverable)* Non-limb attack, unparryable by Asuka, Nina, etc* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
f,f,F+3m28i24~28+3~+7+14a (+5)+46d (-1)* Balcony Break* 8 chip damage on block* Low crush 3~30* Low crush 31~33
ws1h14i12~13-6+5
ws1,1h, h14, 7i12~13, i15~16-9+2* Elbow* Combo from 1st hit* Enter GEN +0 +11g r18 with F* Enter MIA +0 +11g r18 with B
ws1,1,1h, h, m14, 7, 20i12~13, ,i25-13+13a (+4)* Balcony Break* Combo from 2nd CH with 4f delay* Input can be delayed 14f
ws1,1,2h, h, M14, 7, 22i12~13, ,i23-9+30a (+15)+69a (+53)* Tornado* Combo from 2nd CH with 6f delay* Input can be delayed 14f* Chip damage on block* Deals recoverable self-damage when not in Heat* Unparryable* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
ws1,1,4h, h, h14, 7, 24i12~13, ,i23~25-8+16c* Balcony Break* Combo from 2nd CH with 6f delay* Input can be delayed 14f* +13d on BT hit* Forces tech backroll on hit
ws1,4h, m14, 16i12~13, i22~23-11+0c* Spike* Combo from 1st hit with 5f delay* Input can be delayed 10f* Move can be delayed 8f
ws1,4,2h, m, L14, 16, 17i12~13, ,i23~24-16+0c+13a* Spike* Combo from 2nd CH* High crush 17~
ws1,4,1+2h, m, m14, 16, 28i12~13, ,i25~26-20+16a (+11)* Balcony Break* Elbow* Combo from 2nd CH
ws2m12i13~14-8+5+32aHits grounded up-close only
ws2,1m, m12, 20i13~14, i22~23-12+19a (10)* Balcony Break* Combo from 1st hit
ws3M16i14~15-13+25a (+5)* Low crush 17~33* Floating state 34~36
ws4m21i11~12-12+18a (+11)
ws1+2m20i21-2+5+14 +63a* Elbow* Cancel to r39 FC with D on frame 20
ws3+4m23i18~19-21+38a (+28)Tornado* Floating state 15~36
SS.2m27i16-9+14a (+5)+34d (+26)* Balcony Break* Tornado* Restores 3 health and 3 recoverable on hit* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
SS.4m20i18~20+6+8c* Heat Engager* Heat Dash +5, +67a (+50)* Spike* Gain 10 Kazama Essence on Heat activation
SS.1+2h,h,m7,9,18i16 i17 i15~16-4+7c* Homing* Spike* Jail from 1st attack* Combo from 1st or 2nd hit
FC.3+4m,m10,10i21~22 i23~24-6+5c* Transition to r24 FC with D* Low crush 5~19* Floating state 20~22
FC.3+4,3m,m, m,m10,10, 10,10i21~22 i23~24, i31~32 i40~41+0~+1+15a* Transition to r24 FC with D* Low crush ~21~31* Floating state 32~40
FC.df+1sl,m6,30i10 i25~26-19+26a (+11)* Deals 18 damage to self (12 recoverable)* 2nd hit available only on hit or block* Recovery listed is for the 1st hit, t74 both hits* Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit* High crush 1~
FC.df+2L12i16~17-11+0+18Only i14 or faster attacks guaranteed on CH* High crush 1~
FC.df+3L12i21-19+0c* Clean hit +10a, 15 damage* Opponent recovers FDFA on CL* High crush 1~47
(Back to wall).b,b,UBm21i39~41+4c~+6c+22a* Floating state 5~13* Low crush 14~33* Floating state 34~36
GEN.1L22i20~21-12+3c+26a* Has good left sidestep tracking* High crush 11~
GEN.2m,t16,32i16~17-13~-12+0d* Transition to attack throw on front standing or airborne hit * Deals 12 damage to self (8 recoverable)* Frame advantage is -9 if an attack is absorbed* Chip damage on block if an attack is absorbed* +10a (+1) and Balcony Break on BT hit* Gain 8 Kazama Essence on normal hit or airborne hit* Power crush 8~15
GEN.3M14i17~20-4c~-1c+4c~+7cSpike
GEN.3,2M, M14, 16i17~20, i24-9+33a (+18)* Combo from 1st hit with 8f delay* Input can be delayed 10f* Deals 12 damage to self (8 recoverable)* Unparryable* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
GEN.4h24i26~28+4~+6+26a (+17)* Homing* Balcony Break* Low crush 16~33* Floating state 34~36
IZU.1h7i13~14-7+4Enter GEN -6, +5 r18 with FEnter MIA -6, +5 r18 with B
IZU.1,1h, h7, 26i13~14, i23~24-4+30a (+20)* Balcony Break* Tornado* Combo from 1st hit with 6f delay* Restores 1 health on hit* Restores 1 additional recoverable on hit* Non-limb attack, unparryable by Asuka, Nina, etc* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
IZU.1,2h, m7, 20i13~14, i24-13+6a+15a* Spike* Combo from 1st hit with 5f delay* Input can be delayed 6f
IZU.2M24i23~25-13~-11+34a (+24)* Tornado* Chip damage (9) on block* Deals 12 damage to self (8 recoverable)* Unparryable* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit* High crush 6~20
IZU.3m,h10,16i16~15 i14~15-6+12a (+3)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Jail from 1st attack* Gain 10 Kazama Essence on Heat activation* Low crush 20~53* Floating state 54~56
IZU.4L10i19-37-1c+23a* High crush 13~
IZU.4,1L, M10, 21i19, i19~20-14~-13+14a (+3)* Balcony Break* 2nd hit only available as combo from 1st hit* DA: +9 damage on hit (30)* Deals 18 damage to self (12 recoverable)* Unparryable* Gain 20 Kazama Essence on normal or airborne hit* Low crush 22~38* Floating state 39~41
IZU.1+2M24i21~22-12+19a* Balcony Break* Spike* Frame advantage is -6c if an attack is absorbed* Power crush 8~20
IZU.f+1+2m21i16~17-6+5+25* Homing* Balcony Break (airborne)* Only i15 or faster attacks guaranteed on CH* Jab evasion* Gain 6 Kazama Essence on normal hit and 5 on airborne hit
MIA.1M30i24~25-9+72a (+56)* Tornado* 12 Chip damage on block* Deals 9 damage to self (8 recoverable)* Unparryable* Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
MIA.2sm28i16-20+26a (+0)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* DA: Range increases to 4.0* Deals 8 (DA:11) chip damage on block* Deals 6 damage to self (4 recoverable)* Unparryable* Gain 16 Kazama Essence on Heat activation* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
MIA.1+2m17i20~21+4+11g* Homing* Strong Aerial Tailspin* Balcony Break on airborne hit* Transitions to IZU on hit or block* Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit* High crush
MIA.F* Cancel to r34 FC with D on frame 16* Parries low punches or kicks* Parries throws* Parry state 1~40
1+3t35i12~14+0+0d* Homing* Throw break 1 or 2
2+4t35i12~14+0d* Homing* Throw break 1 or 2* Side switch on hit
Back throwt50+7d* Unbreakable* Side switch
FC.db+1+2t15,15,15i14~15-6+56a (+28)* Throw break 1+2* Opponent can tech roll to reduce the landing damage
GEN.P (Low)t20+0d* Restores 14 health and 14 recoverable* Opponent recovers FDFA* Gain 20 Kazama Essence
GEN.P (Throw)t40+0d* Restores 8 health and 8 recoverable* Opponent recovers FUFA (sideways)* Gain 20 Kazama Essence
IZU.1+3t35i14-6+0d* Throw break 1+2* Restores 8 life and 12 recoverable* Gain 8 Kazama Essence on hit
Left throwt40-3+0d* Throw break 1
Right throwt40-3+0d* Throw break 2* Side switch on hit
b+1+3,Pt25-4d* Opponent recovers FDFT
df+2+3t40i12-6-6d* Throw break 2* Floor Break
uf+1+2t40i12-6+0dThrow break 1+2

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