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To character select | 〈 Jack-8 / Jun 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.db+1+2 | M | 0 | i19~34 | +4 | +23g~+38g | * Strong Aerial Tailspin* Balcony Break* Transition to DVS r10 on hit or block* Unparryable by traditional parries, Asuka, Nina, etc* Partially uses remaining Heat time* Causes wall splat on hit* Opponent recovers crouching* Power crush 6~18 | |
| H.f,F+1+2 | m | 20 | i21~23 | +5 | +24g | * Balcony Break* Strong Aerial Tailspin* Transitions to DVS on hit or block* Consumes 240f of Heat time* Cancel transition and recover Standing +18g, -1 with B* 6 chip damage on block* Low crush | |
| H.2+3 | m,h,m | 57 | i15~16 | +3 | +0d | * Heat Smash* Reversal Break* Balcony Break* Transition to attack throw after 1st hit* Transition to CD automatically on block* Transition to standing on block with B* 6 Chip damage on block* Jail from 1st attack | |
| H.2+3,4 | m,h,m | 50 | i15~16 | +9 | +32a (-4) | * Heat Smash* Reversal Break* Balcony Break* 7 Chip damage on block* Jail from 1st attack | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,2 | h, h | 5, 12 | i10, i10 | -3 | +6 | Jail from 1st attack with 4f delay | |
| 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i20~22 | -16 | +31a (+21) | * Tornado* Combo from 2nd CH with 7f delay* Input can be delayed 9f* Move can be delayed 4f* Chip damage on block* Low crush 20~49* Floating state 50~52 | |
| 1,2,3 | h, h, m | 5, 12, 20 | i10, ,i24~26 | +0 | +31d | * Spike* Interrupt with i10 from 2nd block* Input can be delayed 9f* Move can be delayed 4f | |
| 1,2,4 | h, h, h | 5, 12, 26 | i10, ,i20~22 | -4 | +23a (+14) | * Balcony Break* Combo from 3rd hit with 7f delay* Input can be delayed 9f* Move can be delayed 4f | |
| 1,3 | h, L | 5, 9 | i10, i16~17 | -12 | -1 | * Combo from 1st hit with 4f delay* Grounded hit can be inconsistent | |
| 1,3,4 | h, L, l | 5, 9, 17 | i10, ,i23 | -13 | +3 | +29a | * Combo from 2nd CH with 7f delay* Input can be delayed 12f |
| 1+3+4 | |||||||
| 2 | h | 9 | i10 | +0 | +9 | ||
| 2,1 | h, m | 9, 9 | i10, i16~17 | -3 | +6 | * Jail from 1st attack with 2f delay* Same animation as df+1 | |
| 2,1,4 | h, m, m | 9, 9, 18 | i10, ,i18~20 | -10 | +3 | +16a (+7) | * Balcony Break on CH* Combo from 2nd CH with 8f delay* Input can be delayed 10f* Forces tech backroll on CH |
| 2,1,4~4 | h, m, l | 9, 9, 20 | i10, ,i20~21 | -12 | +16a | Interrupt with i16 from 2nd block | |
| 2,4 | h, h | 9, 20 | i10, i24~27 | -13 | +7 | * Balcony Break* Combo from 1st hit with 2f delay* Enter ZEN -6, +14g r26 with F | |
| 3 | h | 17 | i14 | -7 | +4 | ||
| 3,1 | h, h | 17, 7 | i14, i20 | -1 | +7 | * Combo from 1st hit* Enter ZEN +4 +12 r15 with F | |
| 3,1,4 | h, h, l | 17, 7, 18 | i14, ,i18 | -13 | +3 | +29a | * Combo from 2nd CH with 9f delay* Input can be delayed 14f* Move can be delayed 12f |
| 4 | h | 15 | i13~14 | -9 | +10g | +13c | * Homing* Balcony Break |
| 4~3 | M | 27 | i24~34 | -11~-2 | +2a~+12a | * Spike* Low crush 12~31* Floating state 32~ | |
| 1+2 | m,m,m | 4,4,16 | i13 i8 i12 | -14 | +12a (+3) | * Balcony Break* Heat Engager* Heat Dash +43a (+35), +5 | |
| f+3 | m | 12 | i14 | -16 | -5 | ||
| f+3,1 | m, m | 12, 17 | i14, i22 | -12 | +4 | * Heat Engager* Heat Dash +36a (+26), +5* Combo from 1st hit with 8F delay* Move can be delayed by 7F* Input can be delayed by 8F* Balcony break on airborne hit | |
| f+3,3 | m, h | 12, 14 | i14, i20 | -8 | +8 | * Combo from 1st hit with 8F delay* Move can be delayed by 7F* Input can be delayed by 8F* Enter ZEN -7 +9 r26 with F* Transition to Special Move backdash with B | |
| f+4 | m | 21 | i16-17 | -8 | +4 | +42a | * Enter ZEN -1 +11 +49a r26 with F* Balcony break on airborne hit |
| f+1+2 | h,h | 14,24 | i14 i9~10 | -6 | +21a (+11) | * Balcony Break* Jail from 1st attack* Chip damage on block | |
| f+3+4 | * Enter Breaking Step r20 with DF* Steps forward* Actionable after 10f* High crush 10~39 | ||||||
| df+1 | m | 10 | i13~14 | -3 | +4 | +6 | |
| df+1,4 | m, h | 10, 18 | i13~14, i18~21 | -9 | +10g | +17a (+8) | * Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 10f* Move can be delayed 9f |
| df+1,4~4 | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | * Balcony Break | |
| df+2 | m | 12 | i16~17 | -9 | +6 | * Balcony Break* Enter Breaking Step -2 +13g r23 with df* Chip damage on block | |
| df+2,4 | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | * Balcony Break* Strong Aerial Tailspin* Combo from 1st hit* Chip damage on block | |
| H.df+2,1+2 | m, m | 12, 25 | i16~17, i24~25 | +2 | +30a (+4) | * Balcony Break* Combos from 1st hit* Partially consumes remaining Heat time* 5 Chip damage on block | |
| df+3 | m | 16 | i12 | -8 | +3 | ||
| df+3~3 | m | 20 | i23~i24 | +6c | +13c | * Spike* Enter Breaking Step +2c +9c r27 with df | |
| df+4 | m | 22 | i20~i21 | +0 | +8c | * Spike* Heat Engager* Heat Dash +67a (+50), +5 | |
| d+1 | m,t | 21,10 | i21 | -13 | +0d | * Balcony break on airborne hit* Transition to attack throw on standing hit* -9 on block after absorbing an attack and 8 chip damage on block* Power crush 7~20 | |
| d+2 | L | 22 | i22~23 | -14 | +4c | +25d | * Balcony break on airborne hit* High crush 8~55 |
| d+3 | l | 7 | i15~16 | -14 | -3 | ||
| d+3,4 | l, h | 7, 10 | i15~16, i20~21 | -11 | -3 | Combo from 1st CH | |
| d+3,4,3 | l, h, m | 7, 10, 21 | i15~16, ,i24~25 | -12 | +31d (+23) | * Tornado* Balcony Break* Combo from 2nd CH with 2f delay* Input can be delayed 10f | |
| d+3,4~4 | l, m | 7, 24 | i15~16, i20 | -12 | +10a (+1) | * Balcony Break | |
| d+4 | L | 11 | i16~17 | -12 | -1 | Flips over on grounded hit* High crush 6~31 | |
| d+3+4 | m,m | 5,15 | i15 i10~12 | -19 | +32a (+22) | * Low crush 16~31* Floating state 32~34 | |
| db+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f* +6c on crouching hit* High crush 4~ | |
| db+2 | m | 12 | i16 | -10 | -4 | ||
| db+2,2 | m, h | 12, 11 | i16, i8 | -12 | -7 | +43a | Jail from 1st attack |
| db+2,2,3 | m, h, m | 12, 11, 21 | i16, ,i35~i36 | -9 | +20a | * Balcony break on airborne hit | |
| db+2,3 | m, M | 12, 23 | i16, i27~i29 | -8 | +7a | * Spike | |
| db+3 | h | 28 | i19~i21 | -10~-8 | +17a | Balcony break on airborne hit* High crush 4~21 | |
| db+4 | l | 18 | i20~21 | -13 | +3 | +13g | |
| db+1+2 | M | 0 | i19~34 | -11~+4 | +17g~+32g | * Balcony Break* +4a (-5) on BT hit* Unparryable by traditional parries, Asuka, Nina, etc* Opponent recovers crouching* Power up in Heat | |
| b+1 | h | 11 | i12 | -9 | +2 | ||
| b+1,2 | h, h | 11, 20 | i12, i22~24 | -10 | +32a (+17) | * Tornado* Combo from 1st hit with 8f delay | |
| b+1+3 | * Strong parry: parries all highs or mids except throws, unblockables and charge moves* r14 after parrying* Plus frames after parrying depend on the recovery of the parried move* Parry state 3~9 | ||||||
| b+2 | m | 12 | i15~16 | -11 | +0 | ||
| b+2,1 | m, m | 12, 10 | i15~16, i14~15 | -9 | +2 | * Jail from 1st block with 5F delay* Combo from 1st hit with 1F delay* Combo from 1st CH with 13f delay | |
| b+3 | m | 17 | i16 | -6 | +5 | * Knee* Enter ZEN -2 +9 r20 with F | |
| b+3,2 | m, m | 17, 20 | i16, i19~20 | -9 | +9g +21w | * Wall Crush +21g on hit* Combo from 1st CH with 9F delay* Balcony break on airborne hit | |
| b+4 | m | 21 | i17~18 | -7 | +15a | Balcony Break | |
| b+1+2 | m | 20 | i23~24 | -12 | +6 | Punch sabaki: balcony break and +34d (+26) on hit* Parry state 3~10 | |
| b+3+4 | * Can perform all attacks from ZEN Stance* Enter Breaking Step with DF* Cancel on any frame with f* Transition to dash with f* Steps backward* Actionable after 5f* High crush 6~39 | ||||||
| ub+4 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23a) | Balcony Break* Low crush 9~20* Floating state 21~23 |
| ub+1+2 | m! | 50 | i75~i76 | +9a (+0) | * Balcony Break* Cancel to r50 with b,b | ||
| uf+2 | m | 18 | i15~i16 | -10~-9 | +6~+7 | +19a (+10) | * Balcony break on CH* Evasive, can avoid some attacks due to built-in sidestep |
| uf+3 | m | 17 | i22~23 | -9 | +6 | +59a | * Low crush 9~23* Floating state 24~26 |
| uf+4 | m | 13 | i15~17 | -13 | +33a (+23a) | * Low crush 9~20* Floating state 21~23 | |
| uf+1+2 | h | 40 | i12 | +0 | +0d | * Floor Break* Throw break 1+2 | |
| 1+2+3+4 | * Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds | ||||||
| b,f+2 | m | 15 | i15~i16 | -7 | +4 | * Has good left sidestep tracking | |
| b,f+2,1 | m, h | 15, 14 | i15~i16, i21 | -5 | +6 | +9 | * Combo from 1st hit with 8f delay* Input can be delayed 12f |
| b,f+2,1,2 | m, h, m | 15, 14, 20 | i15~i16, ,i19~20 | -5 | +18a (+9) | +50a (+3) | * Balcony Break* Combo from 2nd CH with 15f* Input can be delayed 16f* Move can be delayed 10f |
| b,f+2,1,df+2 | m, h, M | 15, 14, 22 | i15~i16, ,i28~29 | -14 | +37a (+27) | * Tornado* Combo from 2nd CH* Input can be delayed 16f* Move can be delayed 10f | |
| b,f+2,3 | m, m | 15, 17 | i15~i16, i25 | -9 | +6 | +59a | * Combo from 1st hit with 4f delay* Input can be delayed 9f* Enter ZEN +2 +17g +71a r20 with F |
| f,F+2 | m | 22 | i14~15 | -8 | +15a (+6) | * Heat Engager* Heat Dash +36a (+26), +5* Balcony Break* Cannot be buffered* 6 chip damage on block | |
| f,F+3 | m | 20 | i23~i25 | -4 | +24a | * Spike* Cannot be buffered | |
| f,F+3,1 | m, h | 20, 5 | i23~i25, i15 | +1 | +7 | * Links to 1 jab extensions (e.g. f,F+3,1,2,4) | |
| f,F+4 | m | 32 | i17~i18 | -7 | +22a (+12) | Balcony Break | |
| f,n,d,df | * Cannot be buffered* Stance moves can be buffered out of heat dash* Cancel to sidestep with u* Cancel to block with b | ||||||
| f,n,d,df,UF | * Can access wr3 by inputting 3 on frames 1~2* Can access uf1+2 by inputting 1+2 on frames 1~2* Unable to act from frames 3~26* Low crush 1~20* Floating state 21~23 | ||||||
| qcb+1+3 | h | 40 | i12 | -2 | 0 | * Throw break 1* Opponent recovers FUFA | |
| uf,n,4 | m | 20 | i23~i25 | -13 | +32a (+22a) | * Low crush 9~30* Floating state 31~33 | |
| f,f,F+3 | m | 30 | i22~i23 | +6 | +13a~+14a (+3~+4) | * Balcony Break* Transition to +6 +13a ZEN with F* 9 Chip damage on block* Low crush 3~25* Floating state 26~28 | |
| ws1 | m | 7 | i13~i14 | -6 | +5 | ||
| ws1,2 | m, m | 7, 19 | i13~i14, i19~20 | -8 | +3c | * Spike* Combo from 1st hit with 1f delay* Combo from 1st CH with 10f delay* Input can be delayed 13f* Enter ZEN -9 +2c r27 with F | |
| ws1,3 | m, h | 7, 8 | i13~i14, i14 | -6 | +4 | * Jail from 1st attack* Transition to r25 backdash with B | |
| ws1,3,2 | m, h, m | 7, 8, 4 | i13~i14, ,i18 | -11 | -6 | * Combo from 1st hit* Jail from 1st block | |
| ws1,3,2,1 | m, h, m, m | 7, 8, 4, 3 | i13~i14, ,i10 | -11 | +3 | * Combo from 1st hit* Jail from 1st block | |
| ws1,3,2,1,4 | m, h, m, m, l | 7, 8, 4, 3, 5 | i13~i14, ,i20~21 | -31 | +8 | Combo from 1st hit | |
| ws1,3,2,1,4,2 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | i13~i14, ,i31~32 | -16 | -8 | * Combo from 1st hit* Spike* Low crush 8~28* Floating state 29~31 | |
| ws1,3~3 | m, m | 7, 20 | i13~i14, i23~i24 | +6 | +13c | * Spike* Enter Breaking Step +2 +9c with DF* +16a on BT hit | |
| ws2 | m | 14 | i14~15 | -12 | +39a (+29) | ||
| ws3 | m | 20 | i16~18 | -9 | +10g | +22a | * Homing* Balcony Break |
| ws4 | m | 13 | i11~12 | -3 | +8 | ||
| ws4,4 | m, h | 13, 15 | i11~12, i19~20 | -7 | +4 | * Combo from 1st hit with 1f delay | |
| FC.df+4 | L | 20 | i21~i22 | -26 | +2c | +69a (+53) | Transition to +12cg ZEN with F on hit* High crush 1~57 |
| f,n,d,DF+4 | l | 12 | i20~i21 | -31 | +8c | ||
| f,n,d,DF+4,2 | l, M | 12, 28 | i20~i21, i31~i32 | -16 | +21a | * Balcony Break* Spike* Combo from 1st hit* Chip damage on block* Low crush 8~28* Floating state 29~31 | |
| f,n,d,df:1 | M | 22 | i16~i17 | -13 | +36a (+26) | * Tornado* Chip damage on block | |
| f,n,d,df:2 | h | 25 | i11~i12 | +5~+6 | +76a (+60) | * Balcony Break* Recovers 3f faster on hit or block (t36 r24) | |
| f,n,d,df+1 | m | 20 | i16~i17 | -13 | +32a (+22) | * Tornado* Turns into CD.df#1 while in heat | |
| f,n,d,df+2 | h | 20 | i11~12 | -10 | +74a (+58) | * Balcony Break* Turns into EWHF (CD.df#2) while in heat | |
| DVS.1 | m | 25 | i20~22 | -9 | +72a (+56) | * Tornado* 9 chip damage on block* Low crush 22~43* Floating state 44~46 | |
| DVS.2 | sm | 23 | i11~12 | +4 | +38a (+28) | * 8 chip damage on block | |
| DVS.3 | M | 25 | i26~28 | +2c | +22a | * Spike* 9 chip damage on block* Low crush 5~25* Floating state 26~28 | |
| DVS.4 | L | 10 | i16 | -12 | -2c | * 3 chip damage on block | |
| DVS.4,4 | L, m | 10, 25 | i16, i25~26 | -14 | +3c | * Spike* 6 chip damage on block | |
| DVS.DF+3 | L | 24 | i33~34 | -23 | -2a | * 8 chip damage on block* Low crush 5~25* Floating state 26~28 | |
| OTG.d+1+2 | L | 24 | i19~20 | -13 | -2 (-10) | * Spike | |
| ZEN.1 | m | 14 | i16~i17 | -3 | +8 | ||
| ZEN.1,2 | m, m | 14, 21 | i16~i17, i23~24 | -14 | +32a (+6) | * Heat Engager* Heat Dash +?, +5* Balcony Break* Combo from 1st hit with 6f delay* Input can be delayed 12f* Move can be delayed 11f* Cancel to Breaking Step -11 -12 r40 with DF on frame 20 | |
| ZEN.1,3 | m, h,t | 14, 14,14 | i16~i17, i24~25 | -9 | +0d | * Combo from 1st hit* Transition to attack throw on standing or airborne hit* +33a (+18) on side hit* +18a (+11) and balcony break on BT hit | |
| ZEN.2 | h | 20 | i21~i22 | -5 | +17a (+8) | * Homing* Balcony Break* Strong Aerial Tailspin* Chip damage on block* +0 on block after absorbing an attack* Power crush 6~20 | |
| ZEN.3 | m | 20 | i17~i18 | -9 | +10g | +22a | * Homing* Balcony Break* +17a (+8) on BT hit |
| ZEN.4 | M | 25 | i27~i33 | +2~+8 | +17d~+23d | * Spike* Chip damage on block* Low crush 7~33* Floating state 34~36 | |
| ZEN.1+2 | l,t | 10,20 | i21, i61 | -14 | +4 (+8w) | * Wall Crush +8 on hit* Transition to attack throw on standing hit from the front* Transition to +5 CD with DF after throw* High crush 10~ | |
| ZEN.3+4 | h | 25 | i21~27 | +9g~+15g | +19a (+9) | * Balcony Break* Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40* Chip damage on block* Low crush 10~32* Floating state 33~35 | |
| ZEN.u+1 | m | 20 | i14~i16 | -16 | +31a (+21) | * Tornado* Chip damage on block* Low crush 8~43* Floating state 44~46 | |
| 1+3 | t | 35 | i12~i14 | +0 | +2d | * Homing* Throw break 1 or 2* Jin recovers BT on break | |
| 2+4 | t | 35 | i12~i14 | -3 | +0d | * Homing* Throw break 1 or 2* Side switch on hit | |
| Back throw | t | 50 | +1d | * Unbreakable* Side switch on hit | |||
| Left throw | t | 43 | -3 | +0 | Throw break 1 | ||
| Right throw | t | 40 | -3 | +0d | * Throw break 2* Side switch on hit | ||
| df+2+4 | t | 40 | i12 | -2 | -4d | * Throw break 2 |
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