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TK8_Kazuya_300

Kazuya T8 Frames

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To character select | Jun / King

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m15* Heat Burst* Alternate input: R1
H.2+3l,m,th12,20,34i18-14ThTh* Heat Smash* Alternate input: R1
R.df+1+2m,th10,45-15* Erases opponent’s recoverable health on hit
1h5i10+1+8
1,1h,h5,6,i15-1+8* Jails* Combo from 1st hit
1,1,2h,h,m5,6,12,i13-17+20a(+15)* Combo from 1st hit* Can be delayed 11F* Balcony Break on Air hit
1,2h,h5,8,i10-1+8* Jails* Combo from 1st hit* Combo can be delayed 12F from 1st hit
1,2,2h,h,h5,8,12,i17-12+4
1,2,2~3h,h,m5,8,23i23-9+6
1,2,4h,h,l5,8,18,i23~24-14c-3+0c* Combo from 2nd CH* Can be delayed 7F
1,2,4,3h,h,l,m5,8,18,25,i32-2+24a(+15)+69a)* Balcony Break* Combo from 3rd CH* Can be delayed
2h12i12-3+8
2,2h,m12,24i24~25-8+7+50a* Combo from 1st CH
3h12i14-8+4
3,1h,h12,10,i19-1+7* Combo from 1st hit* Enter WGS (+2/+10) with input DF
3,1,4h,h,m12,10,17,i21~22-6+8+40a(+32)* Combo from 2nd CH* Can be delayed 14F* Combo can be delayed 6F from CH
4h18i12-9+2+27a
4~3m,m18,17i31-10-1g* Floor BreakLow crush 10~
1+2m,m5,20i12-13+13aBalcony Break
f+2m23i20-12+13a(+4)* Tornado* Balcony Break* Absorb an attack to power up* Add chip damage when guardedParry state 8~
f+3m22i17-13+5+54a(+23)Balcony Break on air hit
f+4m20i19~20+4c+7c+31dSpike
f+1+2m20i25-9+11a(+2)* Balcony Break* Parries high and mid punchesParry state
df+1m11i15~16-7+9
df+1,2m,h11,20i15+0c+9g* Heat Engager* Heat Dash +67a(+50) on hit* Chip damage on block (6)* Combos from first hit
df+1,4m,h11,20i16-11KND* Balcony Break* Combo from 1st hit
df+1,df+2m,m11,22i22-8+18c+32a(+22)* Tornado* Balcony Break* Combos on 1st Counterhit
df+2m22i14-12+5+59a* Homing* Balcony Break on air hit* Crumple stun +13F after CH
df+3m13i18-7+9Knee
df+3,2m,m13,15-11+5* Combo from 1st hit* Can be delayed 10F* Combo can be delayed 10F from hit
df+3,2,1m,m,m13,15,21-14+8(-1)+25* Tornado* Balcony Break* Combo from 2nd CH* Can be delayed 16F
df+3,2,1*m,m,m13,15,25i46+11(+18w)+10(+1)* Tornado* Balcony Break* Chip damage when guarded
df+4m10i13~14-9+2
df+4,4m,m10,16-15-4c* Spike* Combo from 1st hit* Can be delayed 11F* Combo can be delayed 11F from hit
df+3+4m,h7,9i18-8+0
df+3+4,1m,h,m7,9,15i11-11+1
df+3+4,1,2m,h,m,sm,sm7,9,15,14,25i20-19+7 (-10)* Balcony Break* Chip damage when guarded
d+1sl5i10-5+6* Returns to standing when input FHigh crush 4~
d+2sl8i11-4+7High crush 4~
d+3l10i16-17-6High crush 4~
d+4l6i12-17-4High crush 4~
d+1+2l20i23-14c+3c+27aHigh crush 6~
d+1+2,Bl,sp20,0High crush 6~
db+1m7i13-10+0High crush
db+1,2m,m,m7,8,15i20-19+9a (-8)* Heat Engager* Heat Dash +35a on hit* Balcony Break* Chip damage when guarded* Combos from first hit
db+2m23i20-9c+7c+21dSpike
db+3l14i19~20-12c-1+7cHigh crush 6~
db+4l18i20-12+4+17gFlips over on grounded hit
b+1h10i11-10+1
b+1,2h,m10,20i20-14+9 (+0)* Balcony Break* Combo from 1st hit* Can be delayed 14F* Combo can be delayed 10F from hit
b+2m12i14-8+4
b+2,2m,m12,14i25-10+1
b+2,2,1+2m,m,h12,14,20i28~32-8+38d (-20)* Balcony Break* Chip damage when guarded
b+2,4m,h12,12,i22-3+8* Combo from 1st hit* Can be delayed 10F* Combo can be delayed 5F from hit
b+2,4,1m,h,m12,12,22,i19-14+11a (+2)* Balcony Break* Combo from 2nd CH
b+3h15i18-8+3
b+3,1h,h15,10,i12+0+6* Jails* Combo from 1st hit
b+3,1,4h,h,l15,10,10,i16-10c+7
b+3,1,4,1h,h,l,m15,10,10,15,i15-14+15a (+6)Balcony Break
b+3,1,4,3h,h,l,l15,10,10,12,i20-13c+1
b+4h20i17-5+16g* Heat Engager* Heat Dash +62a (+42) on hit* Homing
b+1+2m21i22-8+5* Heat Engager* Heat Dash +36a (+26) on hit* Chip damage when guarded
b+1+4ub(m)60i63+20a(+10)+20a(+10)
ub+1+2h32i41+19d (-39)+19d (-39)* Chip damage when guarded* Jack-8 or Alisa can recovery 20 by input 1+2* Balcony Break
uf+1m12i18-12-1* SpikeLow crush 9~
uf+2h17i15-12+9* Balcony Break on air hit
uf+3m25i19-9+17(+9)* Balcony BreakLow crush 9~
uf+4m16i25-12-1* Balcony Break on air hitLow crush 9~
uf+4,4m,l16,12-23+29aCombo from 1st CH
uf+4,4,4m,l,l16,12,10-23+17a (+10)
uf+4,4,4,4m,l,l,m16,12,10,20-17+19a (+12)Balcony Break
1+2+3+4sp* Shift to charging
f,F+2m20i16-9+39d(-19)/HE* Heat Engager* Heat Dash +36a(+26) on hit* Balcony Break
f,F+3m21i20-3c+46a* Spike
f,F+4m22i17~18-9+5+29a(+23)
f,n,DFsp* Cannot be buffered* Connect to Wind God Step* Cost: 2F
f,n,d,DFsp* Cannot be buffered* Cost 3F
f,n,d,df:2h23i11+5+39a(+29)* Chip damage when guarded
f,n,d,df+1m23i20-16+29a(+19)* Tornado* Meaty 1F in actuality
f,n,d,df+2h20i11-10+39a(+29)Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
f,n,d,df+3h30i18~27-9+12a(+2)Balcony BreakLow crush 9~
f,n,d,df+4l15i16-23-3c+20a
f,n,d,df+4,1l,m15,23i26-16+17a(+10* Balcony Break* Combo from first hit
f,n,d,df+4,4l,h15,25i30-9+5a(+4)* Balcony Break* Combo from first hitLow crush
f,n,d,df+1+2m25i24+5+25a(+15)+59a* Tornado* Balcony Break* Chip damage when guarded
uf,n,4m20i23-13+32a(+22)Low crush 9~
f,f,F+3m30i22~25+9+13a(+3)* Balcony Break* Chip damage when guardedLow crush 3~
ws1m10i13-5+5
ws1,2m,m10,12,i22-12+73a(+57)* Tornado* Combo from 1st hit
ws2m25i16-18+57aHoming
ws3m24i21-5+20a(+11)* Homing* Balcony Break
ws4m13i11~12-3+8
ws4,4m,m13,16-15-4c* Combo from 1st hit
ws1+2m25i13-9+8+24a
SS.3m23i23-7+16a(+7)+50dBalcony Break
SS.1+2h25i19-9+11a
FC.1sl5i10-5+6* Returns to standing when input FHigh crush
FC.2sm8i11-4+7High crush
FC.3l10i16-17-6High crush
FC.4l6i12-17-4High crush
FC.df+3+4m24i23-11c+11aHigh crush ,Low crush 13~
(back to wall).b,b,ubm25i29-1+45d (-13)* Air Status 5Fis8~13
BT.1h15i8-8+3
BT.3h18i10-8+8
BT.d+1sm10i10-2+9
BT.d+3l12i10-11+3
BT.uf+3m+19a (+9)Low crush
DVK.1,1,2,Fh,h,m,th5,6,12,8i10-17+5* Jails* Partially uses remaining Heat time* Only on hit
DVK.1+4m27i21~31-9+3a* Tornado* Partially uses remaining Heat time* absorb an attack to power upPower crush
DVK.3+4ub(m)30i64-16(-77)* Partially uses remaining Heat timeLow crush 25~
DVK.OTG.db+1+2l20i24~29-13+13a (+1)* Partially uses remaining Heat time
DVK.SS.2m25i17-15+76a* Tornado* Partially uses remaining Heat time
DVK.db+3+4l0i24-19+2* Partially uses remaining Heat time
DVK.db+3+4,DFl,sp0,0-19+11* Partially uses remaining Heat time
DVK.f,F+2m,th20,20i16-9+0* Partially uses remaining Heat time* Only on hit
DVK.f,n,d,df+1m,th23,15i20-16Th* Partially uses remaining Heat time* On hit, does not shift to throw with n
DVK.f,n,d,df+3h,th30,15i18+4ThLow crush
DVK.f,n,d,df+4,1,1l,m,m,th15,23,16,15i16-19+0* Partially uses remaining Heat time
DVK.f,n,d,df+4,1,1,Bl,m,m,th,sp15,23,16,15,0i16-17+17a (+10)
DVK.ub+1+2ub(h)40i41+14 (-44)* Partially uses remaining Heat time* Jack-8 or Alisa can recovery 20 by input 1+2
DVK.uf+1+2ub(h)26i22
OTG.d+3+4l25i23-12-1
f,(even numbers frames).nsp
f,(odd numbers frames).nsp

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