TK8_Kazuya_300

Kazuya T8 Frames

Tekken Docs Showcase 02

TekkenDocs

Mobile friendly view and App

To character select | Jun / King

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16
H.2+3L,m,th9,14 (20),17 (34)i18, i27-14+0d* Heat Smash* Balcony Break* 8 chip damage
R.df+1+2m,t55+i20-18+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,1h, h5, 6i10, i15-1+6* Jail from 1st attack with 3f delay
1,1,2h, h, m5, 6, 14i10, ,i13-17+20a (+15)* Balcony Break (airborne)* Combo from 1st hit* Combo form 2nd hit with 11f delay* Move can be delayed 11f
DVK.1,1,2,Fh, h, m, t5, 6, 14, 8i10, ,i30?,i5?,i5?,i5?+5d BT* Consumes 120F? of remaining Heat time* Opponent recovers FDFT* Available only on 3rd standing/crouching hit
1,2h, h5, 8i10, i10-3+8* Jail from 1st attack with 4f delay* Move can be delayed 4f
1,2,2h, h, h5, 8, 12i10, ,i17-12+4* Combo from 1st hit* Combo from 2nd hit with 2f delay* Input can be delayed 2f* Move cannot be delayed
1,2,2~3h, h, m5, 8, 23i10, ,i23-9+6Interrupt with i21 from 2nd block
1,2,4h, h, L5, 8, 18i10, ,i23~24-14c-3+0c* Combo from 2nd CH with 7f delay* Move can be delayed 7f
1,2,4,3h, h, L, m5, 8, 18, 25i10, ,i32-2+24a (+15)+69a* Balcony Break* Combo from 3rd CH* Move can be delayed 11f
2h12i12-3+8
2,2h, m12, 24i12, i24~25-8+7+50a* Balcony Break (airborne)* Combo from 1st CH
3h12i14-8+4
3,1h, h12, 10i14, i19-1+7* Combo from 1st hit* Enter CD +2 +10 with df
3,1,4h, h, m12, 10, 17i14, ,i21~22-6+8+40d (+32)* Knee* Combo from 2nd CH with 6f delay* Move can be delayed 14f
4h18i12-9+2+27dBalcony Break (CH)
4~3m,M18,17i31~33 i2~4-11a-1a* Floor Break* +21a on hit if the 1st hit whiffs* Low crush 10~37* Floating state 38~40
1+2m,m5,20i12 i15-13+13aBalcony Break
f+2m23i20-12+13a(+4)* Tornado* Balcony Break* Reversal break and -8 on block if an attack is absorbed* 9 chip damage on block after absorbing an attack in power crush state* Power crush 7~19
f+3m22i17-13+5+54a(+23)Balcony Break on air hit
f+4m20i19~20+4c+7c+31dSpike
f+1+2m20i25-9+11a(+2)* Balcony Break* Parries high and mid punches* 25 damage, +38d (+17) on successful parry* Parry state 3?~10?
df+1m11i15~16-7+9
df+1,2m, h11, 20i15~16, i15+0c+9g* Heat Engager* Heat Dash +67a (+50a) on hit, +5 on block* 6 chip damage on block* Combo from 1st hit with 5F delay* Move cannot be delayed* Input can be delayed by 5F
df+1,4m, h11, 20i15~16, i16-11+42a* Balcony Break* Combo from 1st hit with 5F delay* Move cannot be delayed* Input can be delayed by 5F
df+1,df+2m, m11, 22i15~16, i22-8+18c+32a(+22)* Tornado* Balcony Break* Combo from 1st hit with 5F delay* Move can be delayed by 2F* Input can be delayed by 5F
df+2m22i14-12+5+59a* Homing* Balcony Break on air hit* Crumple stun +13F after CH
df+3m13i18-7+9Knee
df+3,1m, h13, 17i18, -7+15g+13c* Elbow* Combo from 1st hit with 8F delay
df+3,2m, m13, 15i18, -11+5* Combo from 1st hit with 10F delay
df+3,2,1m, m, m13, 15, 21i18, -14+8(-1)+25* Tornado* Balcony Break* Combo from 2nd CH* Can be delayed 16F
df+3,2,1*m, m, m13, 15, 25i18, i46+11g+10(+1)* Tornado* Balcony Break* Chip damage when guarded
df+4m10i13~14-9+2
df+4,4m, m10, 16i13~14, i15~16-15+0c* Spike* Combo from 1st hit with 11?f delay* Move can be delayed 10?f
df+3+4m,h7,9i18-8+0
df+3+4,1m,h, m7,9, 15i18, i11-11+1
df+3+4,1,2m,h, m, M,M7,9, 15, 14,25i18, ,i20-19+7 (-10)* Balcony Break* Recovers 60F of remaining Heat time on normal hit during Heat* 7 chip damage on block
d+1sl5i10-5+6* Returns to standing when input F* High crush 4~
d+2sl8i11-4+7* High crush 4~
d+3L10i16-17-6* High crush 4~
d+4l6i12-15-4* High crush 4~
d+1+2L20i23-14c+3c+27a* High crush 6~
d+1+2,BL, sp20, 0i23, * High crush 6~
db+1m7i13-10+0
db+1,2m, M,M7, 8,15i13, i20-19+9a (-8)* Heat Engager* Heat Dash +35a (+27a) on hit, +5 on block* Balcony Break* Recovers 60F of remaining Heat time on normal hit during Heat* 4 chip damage on block* Combo from 1st hit with 2F delay* Move cannot be delayed* Input can be delayed by 2F
db+2m23i20-9c+7c+21dSpike
db+3L14i19~20-12c-1+7c* High crush 6~
db+4L18i20-12+4+17gFlips over on grounded hit
b+1h10i11-10+1
b+1,2h, m10, 20i11, i20-14+9 (+0)* Balcony Break* Combo from 1st hit* Can be delayed 14F* Combo can be delayed 10F from hit
b+2m12i14-8+4
b+2,2m, m12, 14i14, i25-10+1
b+2,2,1+2m, m, h12, 14, 20i14, ,i28~32-8+38d (-20)* Balcony Break* Chip damage when guarded
b+2,4m, h12, 12i14, i22-3+8* Combo from 1st hit* Can be delayed 10F* Combo can be delayed 5F from hit
b+2,4,1m, h, m12, 12, 22i14, ,i19-14+11a (+2)* Balcony Break* Combo from 2nd CH
b+3h15i18-8+3
b+3,1h, h15, 10i18, i12+0+6* Jails* Combo from 1st hit
b+3,1,4h, h, l15, 10, 10i18, ,i16-10c+7
b+3,1,4,1h, h, l, m15, 10, 10, 15i18, ,i15-14+15a (+6)Balcony Break
b+3,1,4,3h, h, l, l15, 10, 10, 12i18, ,i20-13c+1
b+4h20i17-5+16g* Heat Engager* Heat Dash +62a (+42a) on hit* Homing* 6 chip damage on block
b+1+2m21i22-8+5* Heat Engager* Heat Dash +36a (+26a) on hit* 6 chip damage on block
b+1+4m!60i63+20a(+10)+20a(+10)
ub+1m12i18-12-1-1* Spike* Low crush ~9
ub+1+2h32i41~56-7c~+8c* Balcony Break* 9 chip damage on block* Forces tech backroll on hit** Opponent recovers crouching
uf+1m16i20-7+3+3
DVK.uf+1,3m, M16, 20i20, i30-9+17a (+0)* Balcony Break* Consumes 180F? of remaining Heat time* Restores 30F of Heat on hit* Jail from 1st block* Combo from 1st hit* Available only on 1st hit or block* Low crush 9~27* Floating state 28~30
uf+2h17i15-12+9* Balcony Break on air hit
uf+3m25i19-9+17(+9)* Balcony Break* Low crush 9~
uf+4m16i25-12-1* Balcony Break on air hit* Low crush 9~
uf+4,4m, l16, 12i25, -23+29aCombo from 1st CH
uf+4,4,4m, l, l16, 12, 10i25, -23+17a (+10)
uf+4,4,4,4m, l, l, m16, 12, 10, 20i25, -17+19a (+12)Balcony Break
1+2+3+4sp* Shift to charging
f,F+2m20i16-9+13c* Heat Engager* Heat Dash +36a (+26a) on hit, +5 on block* Balcony Break* 6 chip damage on block* Forces backroll onhit
f,F+3m21i20-3c+46a* Spike
f,F+4M22i17~18-9+5+29a(+23)
f,n,DFsp* Cannot be buffered* Connect to Wind God Step* Cost: 2F
f,n,d,DFsp* Cannot be buffered* Cost 3F
f,n,d,DF+4L15i16-23-3c+20a
f,n,d,DF+4,1L, m15, 23i16, i26-16+17a(+10* Balcony Break* Combo from first hit
f,n,d,DF+4,4L, h15, 25i16, i30-9+10a (+9)* Balcony Break* Combo from first hit* Low crush
f,n,d,df:2h23i11+5+39a(+29)* 5 chip damage on block * Actual startup i14 (i13 if done from Mist Step)
f,n,d,df+1m23i20-16+29a(+19)* Tornado* Meaty 1F in actuality
f,n,d,df+2h20i11-10+39a(+29)Becomes Electric Wind God Fist during Heat (Consumes 60F? of remaining Heat Time)
f,n,d,df+3h30i18~27-9+12a (+2)* Balcony Break* 12 chip damage on block* Low crush 9~
f,n,d,df+1+2m33i24+5+25a(+15)* Tornado* Balcony Break* 9 chip damage on block
uf,n,4m20i23-13+32a(+22)* Low crush 9~
f,f,F+3m30i22~25+6+13a(+3)* Balcony Break* 9 chip damage on block* Low crush 3~
ws1m10i13-5+5
ws1,2m, m10, 12i13, i22-12+73a(+57)* Tornado* Combo from 1st hit
ws2m25i16-18+57aHoming
ws3m24i21-5+20a(+11)* Homing* Balcony Break
ws4m13i11~12-3+8
ws4,4m, m13, 16i11~12, i15~16-15+0c* Combo from 1st hit
ws1+2m25i13-9+8+24a
SS.3m23i23-7+16a (+7)+50aBalcony Break
SS.4m14i15-6+4Balcony Break
SS.4,1m, m14, 22i15, i21~22-13+21a (+12)* Strong Aerial Tailspin* Elbow* Combo from 1st hit with 9f delay* Move can be delayed 9F* Recovers 5F faster on hit (t65 r28)
SS.1+2h25i19~20+5+26g* Homing* 7 chip damage on block* Transition to r18 CD with DF** Transition to r19? forward dash with f,n,f (+4?/+25g?)
FC.df+3+4m24i23-11c+11a* High crush * Low crush 13~
(back to wall).b,b,ubm25i29-1+45d (-13)* Air Status 5F* is8~13
BT.1h15i8-3+8
BT.3h18i10-8+8
BT.d+1sl15i10-5+6* High crush 1~
BT.d+3l6i12-15-4* High crush 1~
BT.u+3m18i9-12+19a (+9)* Low crush 9~24* Floating state 25~27
DVK.1+4M27i21~31-9+3a* Tornado* Reversal Break* Balcony Break if an attack is absorbed* Consumes 300F? of remaining Heat time* +8a (-1) and balcony break on hit if an attack is absorbed* -7 on block if an attack is absorbed* 10 chip damage on block after absorbing an attack in power crush state* More evasive when performed from crouching state* Power crush 6?~20?
DVK.3+4M!30i60~90-49c~-19c* Balcony Break* -45c~-41c on average* Consumes 150F? of remaining Heat time* Forces backroll on hit* Low crush 20~134* Floating state 135~137
DVK.OTG.db+1+2L20i24~29-13~-8+13a (+1)+16d* Balcony Break on airborne hit* +6c on standing normal hit* Consumes 90F? of remaining Heat time
DVK.SS.2m25i17~18-15+76a* Tornado* Sidestep adds 9f, effective move startup: i26* Consumes 150F? of remaining Heat time
DVK.db+3+4L(10)i24-19+2* Deals 10 recoverable damage on hit – Cannot K.O* Unparryable (projectile?)* Consumes 150F? of remaining Heat time* Transition to r10 CD with DF (-10?/+11)** -10 on block when performing stance actions, cannot guard i23 moves** Transition to r22 forward dash with f,n,f (-21?/+0)
DVK.f,F+2m,th20,20i16-9+0d* Transition to throw on hit* Consumes 150F? of remaining Heat time on throw hit* Increased tracking to left sidesteps during Heat* Throw can be canceled with B* 6 chip damage on block
DVK.f,n,d,df+1m,th23,15i20-16+0d* Floor Break* Consumes 120F of remaining Heat time on throw hit* Recover 30F of remaining Heat time on throw hit* Throw can be canceled with B* Opponent recovers FDFA
DVK.f,n,d,df+3h,t30,20i18~27,i20~30-2~+8+0d* Consumes 180F? of remaining Heat time* Extension available only on hit or block* Extension can be canceled with b* 16 chip damage on block* Low crush 9~
DVK.ub+1+2h!40i41~56-12c~+3c* Consumes 150F? of remaining Heat time* -12c~-7c on average* Forces backroll on hit
DVK.u+1+2h!27i18~35* Hits airborne opponents only* Consumes 60F? of remaining Heat time
OTG.d+3+4L25i23-12-1
f,(even numbers frames).nspSidesteps right
f,(odd numbers frames).nspSidesteps left
DVK.f,n,d,DF+4,1,1L, m, m,th15, 23, 17,15i16, ,i24~26-19+0d* Floor Break* Consumes 300F? of remaining Heat time on throw hit* Restores 30F? of remaining Heat time on throw hit* Combo from 1st hit with 9F delay* Move can be delayed by 7F* Input can be delayed by 9F* Low crush 24~
DVK.f,n,d,DF+4,1,1,BL, m, m15, 23, 17i16, ,i24~26-19+26a (+16)* Low crush 24~
hFC.1sl5i10-5+6* Transition to Standing with f* +6c on crouching hit* High crush 1~
hFC.2sl8i11-4+7* +7c on crouching hit* High crush 1~
hFC.3L10i16-17-6* -6c on crouching hit* High crush 1~
hFC.4l6i12-15-4* -4c on crouching hit* High crush 1~
1+3th(h)35i12~14+0+2d* Homing* Throw break: 1 or 2* Recovers BT on break
2+4th(h)35i12~14+0+0d* Homing* Throw break: 1 or 2
Back throwth(h)50i12~14+3d* Throw Break: none
FC.db+1+2th(h)40i12~14-6-3dThrow break: 1+2
Left throwth(h)40i12~14-3+0d* Throw break: 1* Floor Break
Right throwth(h)40i12~14-3-4dThrow break: 2
uf+1+2th(h)35i12~14+0+26d (+8)* Throw break: 1+2* Balcony Break* Side switch on break* 15 additional damage on wall hit

To character select | Jun / King

One Response

Leave a Reply to Nikolas Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.