Leroy T8 Frames

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CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m12 (12)i16+1+2c* Heat BurstPower crush
H.2+3m50 (25)i15+6+0* Heat Smash* Balcony Break* Alternate input: H.HRM.2+3* Also possible after Twin Dragon Gate is successful* Transition to HRM on block
R.df+1+2m55i20* Rage Art* Removes Recoverable Health
1h5i10+1+8
1,1h, m5, 7i18~19-9~-8+2~+3Combo from 1st CH
1,1,1+2h, m, h5, 7, 12i19~20-9~-8-2~-1* Power up during Heat (partially uses remaining Heat time)* Combo from 2nd hit.
1,1,1+2,1h, m, h, m5, 7, 12, 15,i23~24-16~-15+20(+15)~+21(+17)Combo from 3rd hit.
1,2h, h5, 9,i12-3+7
1,2,1h, h, h5, 9, 17,i27~28-6~-5+8~+9* Follow-up after successful parry with input 1 or 2* Partially restores remaining Heat time when successful during Heat* DelayableParry state
1,2,3h, h, h5, 9, 21,i23~24-6~-5+20(+11)~+21(+13)* Balcony Break
1,2,4h, h, m5, 9, 11,i16-9+3* Transition to HRM
1+3+4sp* Reversal (partially restores remaining Heat time when successful during Heat)* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: BranchParry state
2h10i120+9
2,1h, m10, 12,i12~13-7~-6+4~+5
2,1,2h, m, h10, 12, 17,i20~21-7~-6+4~+5* Follow-up after successful parry with input 1 or 2* Partially restores remaining Heat time when successful during Heat* Delayable
2,1,2,1h, m, h, m10, 12, 17, 21,i21~23-13~-11+16(-1)~+18(+3)* Balcony Break* Tornado
2,2h, h10, 20,i25~26-7~-6+7~+8* chip damage on block
3m14i15-8+3
3,3m, l14, 13,i18-14+2+15* Delayable
4h15i12-110
4,4h, m15, 13,i15~16-13~-12+3~+4
1+2h,h,h9i14-24* Power up during Heat (partially uses remaining Heat time)
1+2,1+2h,h,h, h,h,h9, 9i9-27* Power up during Heat (partially uses remaining Heat time)* Combo from 3rd hit
1+2,1+2,1h,h,h, h,h,h, m9, 9, 20,i17~18-17~-16+7a (-2) / HE* Heat Engager* Balcony Break* Combo from 6th hit* Delayable
1+4l16i100~279-26+24Power up during Heat (partially uses remaining Heat time)
3+4sp* Auto low parry* Partially restores remaining Heat time upon successful parry during Heat* Transition to n with HRM.3+4Parry state
f+2h15i14~16-9+2
f+2,3h, m15, 15,i18-10+2
f+2,3,4h, m, m15, 15, 20,i21~22-9+8+38d (+30)* Transition to HRM
f+3m14i14~15-7~-6+7Alternative input: ws3
f+3,1+2m, h14, 15-8-6* jail from 1st hit* power up during Heat (partially uses remaining Heat time)
f+3,1+2,4m, h, m14, 15, 20,i20~21-16~-15+13a (+6)* Tornado* Natural combo on f+3 CH
f+4m14i16~17-9~-8+4
f+4,4m, h14, 24,i28~30-6+20a (+11) / HE* Heat Engager* Balcony Break
f+1+2m20i17~18-13+20a (+15)Power crush
f+2+3m35i22~23-7+73a* Only once per match* chip damage on block
df+1m10i13~14-6+5
df+1,4m, m10, 16,i18-9+3Transition to HRM
df+1,1+2m, h10, 9-2+4power up during Heat (partially uses remaining Heat time)
df+1,1+2,2m, h10, 9, 17,i24-10+3* Partially restores remaining Heat time when successful during HeatParry state
df+2m7i15~16-6+6
df+2,1+2m, hm7, 5,10-18+33 (+23)
df+3m14i16-110
df+3,1m, h14, 12,i16~170+6
df+3,1,1+2m, h, m14, 12, 25,i20~21-13+34 (+13)Balcony Break
df+4m14i13-6+6Transition to HRM
df+4,3m, m14, 14,i20~21-9+7+37(+29)Delayable
df+3+4h23i18~19-9+70(+54)~+71(+55)* Tornado* chip damage on block
d+1sl5i10-5+6
d+1,2sl, m5, 8,i15~16-10~-9-1~0
d+1,2,4sl, m, m5, 8, 11,i15-9+3Transition to HRM
d+2l11i15~16-13~-12-2~-1
d+2,4l, l11, 11,i24~25-13~-12-2c
d+3l8i16-13-2
d+3,2l, h8, 8,i24~25-3~-2+8~+9Transition to HRM
d+4l9i14~15-12~-11-1~0
d+4,4l, m9, 16,i18~19-11~-10+1~+2Transition to HRM
d+1+2m21i17~18-4~-3+6c / HE* Heat Engager
db+1m12i16~17-9~-8+1~+2
db+1,2m, m12, 20i21~22-12~-11+17(+0)* Balcony Break* Tornado
db+1,3m, h12, 17i18~190~+1+8~+9+31d
db+1,1+2m, m12, 25i21~22-10~-9+23 (+18)+41Balcony Break
db+3l12i20~21-8~-7+5~+6+14Transition to HRM
db+4l13i17-15-4c+36d
db+1+2m25i32~33-11~-10+36d (+15)* Heat Engager* Balcony Break* Sabaki (partially restores remaining Heat time when successful during Heat)* chip damage on blockParry state
db+2+3lm10,14 (9)i20~21-14+67a (+51)* Only once per match* Tornado* chip damage on block
b+1h17i13-6+5
b+2sp* Parry (partially restores remaining Heat time when successful during Heat)* Becomes Superior Twin Dragon Gate upon perfect parry* Is ps3~ from HRM.b+2Parry state 5~
b+3h27i22~23+9+16c* Balcony Break* Homing* Transition to HRM* Cancel into HRM with input b+3,3+4* chip damage on block
b+4m16i17~18-9+4Homing
b+1+2m17i12-10+2+60
b+3+4m,th21,25i18~19-14+0* Balcony Break* Attack throw on hit
ub+2m17i20-10+3+33(+25)Has punch parry effect (partially restores remaining Heat time when successful during Heat)Parry state
uf+1h17i16~17-9+5* Reversal (partially restores remaining Heat time when successful during Heat)* Follow-up upon successful reversal with input 1 or 2Parry state
uf+2m25i24~25+1+10 (+1)* Balcony Break* Alternate input: u+2* chip damage on block
uf+3m25i20~24-8+14 (+5)* Balcony Break* Alternate input: ub+3 or u+3
uf+4m22i23~25-8~-6+21Alternate input: ub+4 or u+4Low crush 9
uf+3+4mm8,10i14~15,i10~11-14+16Balcony Break
uf+3+4,1+2mm, m8,10, 17 (11),i30~31-13+23 (+13)Balcony Break
1+2+3+4sp
CH b+1h,th20,25i13+0
P:b+2sp* Alternate input: P:HRM.b+2* Parry (partially restores remaining Heat time when successful during Heat)
P:b+2,1m40i13+2a* Alternate input: P:b+2,2* power up during Heat (partially uses remaining Heat time)
d,df,f+2h20i16~17-6~-5+29 (+22)chip damage on block
d,df,f+3+4,Fub(m)80i56~57-1~0* Reversal (partially restores remaining Heat time when successful during Heat)* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: BranchParry state
f,F+2m8i14~15-11~-100~+1
f,F+2,2m, m8, 13,i17~18-15~-14+55~+56
f,F+3h23i18~23-2~+3+33(+25)~+38(+30)* Balcony Break* chip damage on block
f,F+4m16i16~17-4~-3+9~+10Transition to HRM
f,F+4,2m, m16, 21,i27~28-14~-13+34 (+19)Tornado
uf,n,4m20i23~25-13+32 (+22)
f,f,F+3m30i24~27+6~+9+41(-17)~+44(-11)* Balcony Break* chip damage on block
ws1m14i13~14-7+3
ws1,4m, m14, 16,i21-9+3Transition to HRM
ws2m21i15~16-14+51a
ws4m16i11~12-6+5
SS.4l17i18~19-12+4+12* Can be delayed
SS.1+2h26i14+7+30g* chip damage on block* power up during Heat (partially uses remaining Heat time)* Can be delayed
FC.df+4l14i15~16-13~-12-2~-1+3~+4
FC.df+4,1l, m14, 15,i20~21-13~-12+31a (+21)
HRM.1m17i24~25-10~-90~+1* Parry* Partially restores remaining Heat time upon successful parry during HeatParry state 3~
HRM.2h14i12~13-6~-5+5~+6
HRM.2,3h, h14, 23i24~25-9~-8+16a (+9)* Tornado* chip damage on block* Delayable
HRM.3l8i16-13-2
HRM.3,4l, m8, 16i22~23-15~-14+1~+2Combo from 1st hit
HRM.4m13i11~12-7~-6+7~+8Transition to HRM
HRM.4,1+2m, m13, 25i24~25-14~-13+27a (+12)Tornado
HRM.1+2m,h,h,h,h12,x,x,xi14-2+5Power up during Heat (partially uses remaining Heat time)
HRM.1+2,1m,h,h,h,h, m12,x,x,x, 20i17~18-17+7a(-2)/HE* Heat Engager* Heat Dash +5g +36a(+26)* Balcony Break* True Blockstring* Delayable
HRM.SSsp
HRM.SS.1+2h26i14+7+30g* chip damage on block* power up during Heat (partially uses remaining Heat time)* Delayable
HRM.b+1m21i20~22+4+7c+52achip damage on block
HRM.b+3l12i20~21-31-9
HRM.b+3,1+2l, m12, 27i31~32-16+0a (-1)* Balcony Break* Combo from 1st hit* Combo deals [30; 12] damage
HRM.b+4l17i20~21-13+4c+28aHoming
HRM.f+1h17i14~15+0+15gBalcony Break
HRM.f+4m21i26~29+0+40achip damage on block
OTG.db+2li17~18-16-5Power up during Heat (partially uses remaining Heat time)
OTG.db+2,1+2l, l-13-2
P.b+2,1m35i13+21g* Alternate input: P.b+2,2* power up during Heat (partially uses remaining Heat time)* Wall Crush on hit
1+3th(h)35i12~14* Spike* Throw break: 1 or 2* Opponent status on hit: FUFT perpendicular
2+4th(h)35i12~14* Throw break: 1 or 2* Opponent status on hit: FUFA* Side switch on hit
Back throwth(h)50i12~14* Spike* Throw break: none* Opponent status on hit: FDFA
Left throwth(h)40i12~14* Spike* Throw break: 1* Opponent status on hit: FUFT perpendicular
Right throwth(h)40i12~14* Throw break: 2* Opponent status on hit: FUFA* Side switch on hit
uf+1+2th(h)35i12~14* Throw break: 1+2* Opponent status on hit: FUFA off-axis to the left

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