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To character select | 〈 Leo / Lidia 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | 12 (12) | i16 | +1 | +2c | * Heat Burst* Power crush | |
| H.b+1+2 | 20 | -9 | +35a (+27) | * Balcony Break* Consumes 210F of remaining Heat time* Crumple stun +14F after CH | |||
| H.2+3 | m | 50 (25) | i15 | +6 | +0 | * Heat Smash* Balcony Break* Alternate input: H.HRM.2+3* Also possible after Twin Dragon Gate is successful* Transition to HRM on block* 12 chip damage | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, m | 5, 7 | i10, i18~19 | -9~-8 | +2~+3 | * Combo from 1st hit CH* Slightly delayable * Jails unless delayed | |
| 1,1,1+2 | h, m, h | 5, 7, 12 | i10, ,i19~20 | -9~-8 | -2~-1 | * Power up during Heat (partially uses remaining Heat time)* Combo from 2nd hit | |
| 1,1,1+2,1 | h, m, h, m | 5, 7, 12, 15 | i10, ,i23~24 | -16~-15 | +20a(+15)~+21a(+17) | Combo from 3rd hit | |
| 1,2 | h, h | 5, 9 | i10, i12 | -3 | +7 | Jails | |
| 1,2,1 | h, h, h | 5, 9, 17 | i10, ,i27~28 | -6~-5 | +8~+9 | * Follow-up after successful parry with input 1 or 2* Partially restores remaining Heat time when successful during Heat* Delayable* Combo from 2nd hit CH* Parry state 10~24 | |
| 1,2,3 | h, h, h | 5, 9, 21 | i10, ,i23~24 | -6~-5 | +20a(+11)~+21a(+13) | * Balcony Break* Combo from 2nd hit CH* Low crush | |
| 1,2,4 | h, h, m | 5, 9, 11 | i10, ,i16 | -9 | +3 | * Transition to HRM* Combo from 1st hit* Jail from 1st block | |
| 1+3+4 | sp | * Reversal (partially restores remaining Heat time when successful during Heat)* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch* Parry state 20~100 | |||||
| 2 | h | 10 | i12 | +0 | +9 | ||
| 2,1 | h, m | 10, 12 | i12, i12~13 | -7~-6 | +4~+5 | * Elbow* Jail from 1st block | |
| 2,1,2 | h, m, h | 10, 12, 17 | i12, ,i20~21 | -7~-6 | +4~+5 | Elbow* Follow-up after successful parry with input 1 or 2* Partially restores remaining Heat time when successful during Heat* Delayable* Combo from 2nd hit CH* Parry state 2~16 | |
| 2,1,2,1 | h, m, h, m | 10, 12, 17, 21 | i12, ,i21~23 | -13~-11 | +16a(-1)~+18a(+3) | +30a(+20) | * Balcony Break* Tornado* Elbow* Combo from 3rd hit* Delayable |
| 2,2 | h, h | 10, 20 | i12, i25~26 | -7~-6 | +7~+8 | * Elbow* chip damage on block | |
| 3 | m | 14 | i15 | -8 | +3 | ||
| 3,3 | m, L | 14, 13 | i15, i18 | -14 | +2 | +15d | * Delayable* Combo from 1st hit |
| 4 | h | 15 | i12 | -11 | 0 | ||
| 4,4 | h, m | 15, 13 | i12, i15~16 | -13~-12 | +3~+4 | Combo from 1st hit | |
| 1+2 | h,h,h | 9 | i14 | -2 | 4 | * Power up during Heat (partially uses remaining Heat time) | |
| 1+2,1+2 | h,h,h, h,h,h | 9, 9 | i14, i9 | -2 | 7 | * Power up during Heat (partially uses remaining Heat time)* Combo from 1st hit* jails | |
| 1+2,1+2,1 | h,h,h, h,h,h, m | 9, 9, 20 | i14, ,i17~18 | -17~-16 | +7a(-2)~+8a(-1) / HE | * Heat Engager* Balcony Break* Elbow* Combo from 1st hit* Delayable* jails | |
| 1+4 | L | 16 | i100~279 | -26 | +24 | Power up during Heat (partially uses remaining Heat time) | |
| 3+4 | sp | * Auto low parry starting of frame 3* Partially restores remaining Heat time upon successful parry during Heat* Transition to n with HRM.3+4* Parry state 3 | |||||
| 3+4 | sp | * Auto low parry* Stays indefinitely in stance* Partially restores remaining Heat time upon successful parry during Heat* Transition to r16 standing with HRM.3+4** Recovers in standing guard after 6F?* Parry state 3~ | |||||
| f+2 | h | 15 | i14~16 | -9~-7 | +2~+4 | Elbow | |
| f+2,3 | h, m | 15, 15 | i14~16, i18 | -10 | +2 | Combo from 1st hit | |
| f+2,3,4 | h, m, m | 15, 15, 20 | i14~16, ,i21~22 | -9 | +8 | +38d (+30) | * Knee* Transition to HRM* Combo from 2nd hit CH |
| f+3 | m | 14 | i14~15 | -7~-6 | +7~+8 | * KneeAlternative input: ws3 | |
| f+3,1+2 | m, h | 14, 15 | i14~15, | -8 | -6 | * jail from 1st hit* power up during Heat (partially uses remaining Heat time)* Combo from 1st hit CH | |
| f+3,1+2,4 | m, h, m | 14, 15, 20 | i14~15, i20~21 | -16~-15 | +13a (+6) | * Tornado* Natural combo from 2nd hit | |
| f+4 | m | 14 | i16~17 | -9~-8 | +4 | ||
| f+4,4 | m, h | 14, 24 | i16~17, i28~30 | -6 | +20a (+11) / HE | * Heat Engager* Balcony Break* Combo from 1st hit* Slighly delayable* Low crush | |
| f+1+2 | m | 20 | i17~18 | -13 | +20a (+15) | * Balcony Break* Elbow* Power crush | |
| f+2+3 | m,m,m | 10,10,15 | i16~17 i24 i26~27 | -7 | +73a | * Weapon* Only once per match* chip damage on block | |
| df+1 | m | 10 | i13~14 | -6 | +5 | ||
| df+1,4 | m, m | 10, 16 | i13~14, i18 | -9 | +3 | * Transition to HRM* Combo from 1st hit | |
| df+1,1+2 | m, h | 10, 9 | i13~14, i14 | -2 | +4 | * Power up during Heat (partially uses remaining Heat time)* Combo from 1st hit | |
| df+1,1+2,2 | m, h, m | 10, 9, 17 | i13~14, ,i24 | -10 | +3 | +33d (-25) | * Partially restores remaining Heat time when successful during Heat* Combos from 1st hit CH* Parry state 4~12 |
| df+2 | m | 7 | i15~16 | -6 | +6 | ||
| df+2,1+2 | m, h,m | 7, 5,10 | i15~16, i19 i11 | -18 | +33 (+23) | * Combo from 1st hit* Jails | |
| df+3 | m | 14 | i16 | -11 | 0 | ||
| df+3,1 | m, h | 14, 12 | i16, i16~17 | 0 | +6 | Combo from 1st hit | |
| df+3,1,1+2 | m, h, m | 14, 12, 25 | i16, ,i20~21 | -13 | +34 (+13) | * Balcony Break* Combo from 2nd hit CH* Delayable | |
| df+4 | m | 14 | i13 | -6 | +6 | Transition to HRM | |
| df+4,3 | m, m | 14, 14 | i13, i20~21 | -9 | +7 | +37d (+29) | * Knee* Combo from 1st hit CH with 7?F delay* Move can be delayed by 3?F* Input can be delayed by 7?F* Interrupt with i3 from 1st block |
| df+3+4 | h | 23 | i18~19 | -2 | +70a(+54)~+71a(+55) | * Tornado* chip damage on block* High crush * Low crush | |
| d+1 | sl | 5 | i10 | -5 | +6 | * High crush | |
| d+1,2 | sl, m | 5, 8 | i10, i15~16 | -10~-9 | -1~0 | Combos from 1st hit CH | |
| d+1,2,4 | sl, m, m | 5, 8, 11 | i10, ,i15 | -9 | +3 | * Transition to HRM* Combos from 2nd hit | |
| d+2 | L | 11 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| d+2,4 | L, L | 11, 11 | i15~16, i24~25 | -13~-12 | -2c | +38d | * High crush |
| d+3 | L | 8 | i16 | -13 | -2 | ||
| d+3,2 | L, h | 8, 8 | i16, i24~25 | -3~-2 | +8~+9 | * Transition to HRM* Combos from 1st hit | |
| d+4 | L | 9 | i14~15 | -12~-11 | -1~0 | ||
| d+4,4 | L, m | 9, 16 | i14~15, i18~19 | -11~-10 | +1~+2 | * Transition to HRM* Combos from 1st hit CH | |
| d+1+2 | m | 21 | i17~18 | -4~-3 | +6c / HE | * Heat Engager | |
| db+1 | m | 12 | i16~17 | -9~-8 | +1~+2 | ||
| db+1,2 | m, M | 12, 20 | i16~17, i21~22 | -12~-11 | +17a(+0) | * Tornado* Balcony Break* Combo from 1st hit | |
| db+1,3 | m, h | 12, 17 | i16~17, i18~19 | 0~+1 | +8~+9 | +31a | * delayable* Combo from 1st hit |
| db+1,1+2 | m, m | 12, 25 | i16~17, i21~22 | -10~-9 | +23a (+18) | +41a | * Balcony Break* Combo from 1st hit CH |
| db+3 | L | 12 | i20~21 | -8~-7 | +5~+6 | +14c | Transition to HRM* High crush |
| db+4 | L | 13 | i17 | -15 | -4c | +36d | * High crush |
| db+1+2 | m | 25 | i32~33 | -11~-10 | +36d (+15) | * Heat Engager* Balcony Break* Sabaki (partially restores remaining Heat time when successful during Heat)* chip damage on block* Parry state 4~20 | |
| db+2+3 | L,M | 10,14 (9) | i20~21 i15~16 | -14 | +67a (+51) | * Weapon* Tornado* Only once per match* chip damage on block* Tracks to both sides effectively homing | |
| b+1 | h | 17 | i13 | -6 | +5 | Shifts to throw “Knee Snap” on front grounded CH | |
| b+2 | sp | * Parry (partially restores remaining Heat time when successful during Heat)* Becomes Superior Twin Dragon Gate upon perfect parry* Is ps3~15 from HRM.b+2* Parry state 5~15 | |||||
| b+3 | h | 27 | i22~23 | +9~+10 | +16~+17c | * Balcony Break* Homing* Transition to HRM* Cancel to HRM with 3+4* chip damage on block | |
| b+4 | m | 16 | i17~18 | -9 | +4 | Homing | |
| b+1+2 | m | 17 | i12 | -10 | +2 | +60a | * Crumple stun +14F after CH |
| b+3+4 | M,th | 21,25 | i18~19 | -8 | +0d | * Balcony Break* Shifts to throw on hit from the front | |
| ub+2 | m | 17 | i20 | -10 | +3 | +33d (+25) | * Has punch parry effect* +33d (+25) on successful parry* Partially restores remaining Heat time on successful parry during Heat* Parry state 4~12 |
| uf+1 | h | 17 | i16~17 | -9 | +5 | * Reversal (partially restores remaining Heat time when successful during Heat)* Follow-up upon successful reversal with input 1 or 2* Parry state 6~13 | |
| uf+2 | m | 25 | i24~25 | +1 | +10a (+1) | * Balcony Break* Alternate input: u+2* chip damage on block* Low crush | |
| uf+3 | m | 25 | i20~24 | -8 | +14a (+5) | * Balcony Break* Alternate input: ub+3 or u+3* Low crush | |
| uf+4 | m | 22 | i23~25 | -8~-6 | +21a | Alternate input: ub+4 or u+4* Low crush 9 | |
| uf+3+4 | m,m | 8,10 | i14~15,i10~11 | -14 | +16a | Balcony Break | |
| uf+3+4,1+2 | m,m, m | 8,10, 17 (11) | i14~15,i10~11, i30~31 | -13 | +23a (+13) | * Balcony Break* Combos from 1st hit | |
| 1+2+3+4 | sp | ||||||
| CH b+1 | h,th | 20,25 | i13 | +0d | |||
| P:b+2 | sp | * Alternate input: P:HRM.b+2* Parry (partially restores remaining Heat time when successful during Heat) | |||||
| P:b+2,1 | m | 40 | i13 | +29a | * Alternate input: P:b+2,2* power up during Heat (partially uses remaining Heat time) | ||
| d,df,f+2 | h | 20 | i16~17 | -6~-5 | +29a (+22) | chip damage on block | |
| d,df,f+3+4,F | m! | 80 | i56~57 | -1~0d | * Reversal (partially restores remaining Heat time when successful during Heat)* Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch* Parry state 20~60 | ||
| f,F+2 | m | 8 | i14~15 | -11~-10 | 0~+1 | ||
| f,F+2,2 | m, m | 8, 13 | i14~15, i17~18 | -15~-14 | +55~+56 | Combos from 1st hit | |
| f,F+3 | h | 20 | i18~23 | -2~+3 | +33d | * Strong Aerial Tailspin* Balcony Break* 6 chip damage on block* Low crush | |
| f,F+4 | m | 16 | i16~17 | -4~-3 | +9~+10g | Transition to HRM | |
| f,F+4,2 | m, m | 16, 21 | i16~17, i27~28 | -14~-13 | +34a (+19) | +43a (-33) | * Tornado* Combos from 1st hit * Has evasive properties |
| uf,n,4 | m | 20 | i23~25 | -13 | +32a (+22) | * Low crush | |
| f,f,F+3 | m | 30 | i24~27 | +6~+9 | +41d(-17)~+44(-11) | * Balcony Break* chip damage on block* Low crush | |
| ws1 | m | 14 | i13~14 | -7 | +3 | Elbow | |
| ws1,4 | m, m | 14, 16 | i13~14, i21 | -9 | +3 | * Transition to HRM* Combos from 1st hit | |
| ws2 | m | 21 | i15~16 | -14 | +51a | ||
| ws4 | m | 16 | i11~12 | -6 | +5 | ||
| SS.4 | L | 17 | i18~19 | -12 | +4 | +14 | * Can be delayed |
| SS.1+2 | h,h,h | 3, 3, 20 | i14, i6, i6 | +7 | +25g | * Balcony Break* Opponent recovers crouching on hit* 8 chip damage on block* Power up during Heat (partially uses remaining Heat time) | |
| SS.3+4 | m,m | 20,6 | i20~21, i9~10 | +3 | +8 | * Transitions to HRM* Low crush 23~36 | |
| FC.df+4 | L | 14 | i15~16 | -13~-12 | -2~-1 | +3~+4 | * High crush |
| FC.df+4,1 | L, m | 14, 15 | i15~16, i20~21 | -13~-12 | +31a (+21) | Combos from 1st hit CH | |
| HRM.1 | m | 17 | i24~25 | -10~-9 | +0~+1 | * Parries high or mid punches or kicks* Partially restores remaining Heat time upon successful parry during Heat* Parry state 3~12 | |
| HRM.1,2 | m, h | 17, 17 | i24~25, i20~21 | -3 | +28g | +59a | * Elbow* Jail from 1st block with no delay* Duckable* Combo from 1st hit with 12F delay* Move can be delayed by 10F* Input can be delayed by 12F |
| HRM.2 | h | 14 | i12~13 | -6~-5 | +5~+6 | ||
| HRM.2,3 | h, h | 14, 23 | i12~13, i24~25 | -9~-8 | +16a (+9) | * Tornado* 9 chip damage on block* Combo from 1st hit with 6F delay* Move can be delayed by 10F* Input can be delayed by 11F* Low crush 22~37 | |
| HRM.3 | L | 8 | i16 | -13 | -2 | ||
| HRM.3,4 | L, m | 8, 16 | i16, i22~23 | -15~-14 | +1~+2 | Combo from 1st hit | |
| HRM.4 | M | 13 | i11~12 | -7~-6 | +7~+8 | Transition to HRM | |
| HRM.4,1+2 | M, M,m | 13, 5,20 | i11~12, i24~25 i8~9 | -14~-13 | +27a (+12) | Tornado | |
| HRM.1+2 | m,h,h,h | 3,3,3,3 | i14 | -2 | +5 | * 12 damage total* Power up during Heat (partially uses remaining Heat time) | |
| HRM.1+2,1 | m,h,h,h, m | 3,3,3,3, 20 | i14, i17~18 | -17 | +7a(-2)/HE | * Heat Engager* Heat Dash +5g +36a(+26)* Balcony Break* Elbow* Jailing* Delayable | |
| HRM.SS | sp | Can access sidestep moves | |||||
| HRM.b+1 | M | 21 | i20~22 | +4 | +7c | +52a | chip damage on block |
| HRM.b+3 | L | 12 | i20~21 | -31 | -9 | ||
| HRM.b+3,2 | L, m | 12, 27 | i20~21, i31~32 | -16 | +0a (-1) | * Balcony Break* Combo from 1st hit* Combo deals [30; 12] damage | |
| HRM.b+4 | L | 17 | i20~21 | -13 | +4c | +28a | Homing* High crush |
| HRM.f+1 | h | 17 | i14~15 | +0 | +15g | Balcony Break | |
| HRM.f+4 | M | 21 | i26~29 | +0 | +40a | chip damage on block* Low crush | |
| OTG.db+2 | l | i17~18 | -16 | -5 | Power up during Heat (partially uses remaining Heat time) | ||
| OTG.db+2,1+2 | l, l | i17~18, | -13 | -2 | |||
| P.b+2,1 | m | 35 | i13 | +21g | * Balcony Break* Alternate input: P.b+2,2* power up during Heat (partially uses remaining Heat time) | ||
| 1+3 | t | 35 | i12~14 | * Spike* Throw break: 1 or 2* Opponent status on hit: FUFT perpendicular | |||
| 2+4 | t | 35 | i12~14 | * Throw break: 1 or 2* Opponent status on hit: FUFA* Side switch on hit | |||
| Back throw | t | 50 | i12~14 | * Spike* Throw break: none* Opponent status on hit: FDFA | |||
| Left throw | t | 40 | i12~14 | * Spike* Throw break: 1* Opponent status on hit: FUFT perpendicular | |||
| Right throw | t | 40 | i12~14 | * Throw break: 2* Opponent status on hit: FUFA* Side switch on hit | |||
| uf+1+2 | t | 35 | i12~14 | * Throw break: 1+2* Opponent status on hit: FUFA off-axis to the left |
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One Response
Hi, I’ve noticed a little typo on the blockframes of ws4. Have a nice day :).