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TK7_Lidia_300_S4

Lidia T7 Frames

Tekken Docs Showcase 02

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To character select | Leroy / Lili

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d+1+2m5520-22KNDKNDRage art
SPECIAL MOVESin rage f, f+2+3m (CFO on block)3013+15tail spintail spinRage drive
SPECIAL MOVESin rage TAW 4, 2l, m12, 1420-12KNDKNDRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 1h, m7, 17-11+5CS
SPECIAL MOVES1, 2h, h7, 8-2+5+5
SPECIAL MOVES1, 2, 2h (to CFT on hit)7, 8, 10-10+8+8
SPECIAL MOVES1, 2, 3h, h, h (TJ)7, 8, 20-6KNDKNDTail spin
SPECIAL MOVES1, 2, 4h, h, l7, 8, 15-13+3KND
SPECIAL MOVES1, 2, 4, 4h, h, l, h7, 8, 17, 20+6sJGJGTail spin
SPECIAL MOVES1, 4h, h7, 17-8+1+1
SPECIAL MOVES2h10100+6+6
SPECIAL MOVES2, 1h, h10, 13-10+1+1
SPECIAL MOVES2, 1, 4h, h, h10, 10, 15-9+2+2
SPECIAL MOVES2, 4h, m10, 13-8+4+4
SPECIAL MOVES3h1017-7+9+9
SPECIAL MOVES3, 2h, h10, 12+2CSCS
SPECIAL MOVES3:2h, h10, 14+2CSCS
SPECIAL MOVES4h1713-8+1+1
SPECIAL MOVES4, 2h, h11–2+7+7JG when 1st hit coutners
SPECIAL MOVES4, 3h, m (TJ)17, 23-10+8k+8kTail spin
SPECIAL MOVES1+2m2031-9KNDKND
SPECIAL MOVES1+2* (hold)m3036 to 64-5CSCSStartup depends on time input is held
SPECIAL MOVES1+2** (max hold)m3065+17gCSCS
SPECIAL MOVES1+2*, f (cancel)(special)
SPECIAL MOVES1+2*, b (cancel)(special)
SPECIAL MOVESf+2h1012-5+6+6
SPECIAL MOVESf+2, 4h, h10, 23-13+5+5
SPECIAL MOVESf+3m (TJ)1717~19 js6~-9+4+4
SPECIAL MOVESf+4m1717-4+1+1
SPECIAL MOVESf+4, 3m, m (TJ)17, 15-1000
SPECIAL MOVESf+4, 3, 1m, m (TJ), m17, 15, 28-12KNDKND
SPECIAL MOVESf+4, 3, 4m, m (TJ), h (TJ)17, 15, 23-5KNDTail spinTail spin
SPECIAL MOVESf+1+2hm4,514-8+3+3
SPECIAL MOVESf+1+2, 3hm, m4,5, 5-14-3-3
SPECIAL MOVESf+1+2, 3, 2hm, m, m4,5, 5, 4-14-6-6
SPECIAL MOVESf+1+2, 3, 2, 1hm, m, m, m4,5, 5, 4, 20-15+4 (+16 wc)+4 (+16 wc) Wall Crush
SPECIAL MOVESd/f+1m1313-5+2+2
SPECIAL MOVESd/f+1, 2m, h13, 10-3+8+8
SPECIAL MOVESd/f+1, 3m, m13, 17-13KNDCS
SPECIAL MOVESd/f+2m (to CFT on hit)1715-6+12KND
SPECIAL MOVESd/f+3m1514~15-8+5+5
SPECIAL MOVESd/f+3, 4m, m15, 20-12KNDKND
SPECIAL MOVESd/f+3~1h1332~33-3+5+5
SPECIAL MOVESd/f+3~1, 2h, h13, 20+7KNDKND
SPECIAL MOVESd/f+4m1615-4+4+6
SPECIAL MOVESd/f+4, 2m, h16, 25+1KNDKND
SPECIAL MOVESd/f+4, 3m, m (TJ)16, 23-10+8k+8kTail spin
SPECIAL MOVESd/f+4~4h2724~25+6sJGJGTail spin
SPECIAL MOVESd/f+1+2m (parries right punch)2123 (parry 2~17)-2+7+7
SPECIAL MOVESd/f+1+2, (on parry) 2m, h21, 29KNDKND
SPECIAL MOVESd/f+3+4m2522~23 pc8~-12+9k+9kPower crush, tail spin
SPECIAL MOVESd+1m2019~20+2s+8s+8s
SPECIAL MOVESd+2sm (TC)811 cs4~-4+7+7
SPECIAL MOVESd+3l915-14-3-3
SPECIAL MOVESd+3, 1l, h9, 8+4+9+9
SPECIAL MOVESd+3, 4l, h9, 21-3+6+6Homing, tail spin
SPECIAL MOVESd+3, 4, 4l, h, l (TC)9, 21, 13-26KNDKND
SPECIAL MOVESd+3, 4, 4, 4l, h, l (TC), m (TJ)9, 21, 13, 25-14KNDKND
SPECIAL MOVESd+4l (TC)712s cs4~-13-2-2
SPECIAL MOVESd/b+1sm (TC)510s cs4-5+6+6
SPECIAL MOVESd/b+2l (TC)1418~19 cs6~-14-1+12g
SPECIAL MOVESd/b+3 (far)l1016-26-7-7
SPECIAL MOVESd/b+3 (clean)l1516-26+3+3
SPECIAL MOVESd/b+3, (on hit) 2l, m15,18throwthrow
SPECIAL MOVESd/b+4l1722-13+1KND
SPECIAL MOVESd/b+1+2m2520 pc8~-14KNDKNDPower crush, Wall bounce
SPECIAL MOVESd/b+3+4 (parries low attack)m (parries low attacks)2122 (parry 2~13)-3+6+6
SPECIAL MOVESd/b+3+4 (on parry) 1m, h21, 21KNDKND
SPECIAL MOVESb+1h1311~12-7+4+4
SPECIAL MOVESb+1, 2h, m13, 15-10+5s+5s
SPECIAL MOVESb+2h1413-5+6+6
SPECIAL MOVESb+2, 1h, h14, 15-6+5+5
SPECIAL MOVESb+2, 3h, m14,17-9+4CS
SPECIAL MOVESb+3m1617~18-7+4+4
SPECIAL MOVESb+3, 1m, m16, 10-11+5+14
SPECIAL MOVESb+3, 4m, h16, 16-900
SPECIAL MOVESb+3, 4, 1+2m, h, m16, 16, 19-10KNDKND
SPECIAL MOVESb+3, 4, qcf>1+2m, h, m16, 16, 21-10KNDKND
SPECIAL MOVESb+4h2116-3+6+6Homing, Tail spin
SPECIAL MOVESb+4, 4 (far) h, l (TC)21, 10-2600
SPECIAL MOVESb+4, 4 (clean) h, l (TC)21, 7-26KNDKND
SPECIAL MOVESb+4, 4, 4h, l (TC), h (TJ)21, 7, 25-14KNDKNDrecover crouch
SPECIAL MOVESb+1+2m1416~17-8+6+6
SPECIAL MOVESb+1+4 (parries h/m punch)m!3560 (parry 2~25)KNDKNDKND
SPECIAL MOVESu/b+1m2519-12KNDKND
SPECIAL MOVESu or u/f+1m (TJ)1218 js9~-12-1-1
SPECIAL MOVESu/b or u or u/f+2h1715~16-12+9+9
SPECIAL MOVESu/b+3m2521 js9~-17KNDKND
SPECIAL MOVESu or u/f+3 or BT u/f+3+4m (TJ)2025~27 cs11~-7+4sKND
SPECIAL MOVESu/b+4m (TJ)1115 js9~-19-8-8
SPECIAL MOVESu or u/f+4mh (TJ) (CFT on hit)2615~16 cs9~-13Tail spinTail spin
SPECIAL MOVESu/f, N, 4m (TJ)2523~25 js9~-11LaunchLaunch
SPECIAL MOVESf, f+2m (CFO on hit)2013-2+15+15
SPECIAL MOVESf, f+3m2119~20-14LaunchLaunch
SPECIAL MOVESf, f+4m2115-3+7+7
SPECIAL MOVESf, f+4~3h2132~33+8CSCS
SPECIAL MOVESf, f+1+2m2315~16-13~14KNDKND
SPECIAL MOVESf, f+3+4m (TJ)2219~21 js10~-8~-6KNDKND
SPECIAL MOVESqcf+2m1416-800
SPECIAL MOVESqcf+2, 2m, m14, 17-14-1-1
SPECIAL MOVESqcf+2, 2, b,f+1+2m, m, m17, 17, 25-16KNDKND
SPECIAL MOVESqcf+2, 2, b,f,f+1+2m, m, m17, 17, 30-16KNDKND
SPECIAL MOVESWR+1 or f, f, f+1h2413~15+7~+9KNDKND
SPECIAL MOVESFC+1sm (TC)510s-5+6+6
SPECIAL MOVESFC+2sm (TC)811s-4+7+7
SPECIAL MOVESFC+3l (TC)1216s-17-3-3
SPECIAL MOVESFC+4l (TC)1012s-15-4-4
SPECIAL MOVESFC+d/f+2m2812-14KNDKND
SPECIAL MOVESFC+ d/f+3l (TC)2020s-26KNDKND
SPECIAL MOVESWS+1m1213~14-3+4+4
SPECIAL MOVESWS+1, 2m, h12, 18-5+6+6
SPECIAL MOVESWS+1, 4m, m12, 20-13KNDKND
SPECIAL MOVESWS+2m1515~16-12LaunchLaunch
SPECIAL MOVESWS+3m1414~15-8+3+3
SPECIAL MOVESWS+3, 2m, m15, 23-13KNDKNDWall bounce
SPECIAL MOVESWS+4m1311~12-4+7+7
SPECIAL MOVESWS+4, 2m, h13, 12-6+8+8
SPECIAL MOVESSS+1m18180s+5sKND
SPECIAL MOVESSS+4h2116-6KNDKNDTail spin
SPECIAL MOVESOpponent down d+2l2723-13-7s-7s
SPECIAL MOVES1+3+4(special)
SPECIAL MOVESBack agains wall b, b, um (TJ)2136 js5~0sKNDKND
SPECIAL MOVESBT 1 or 2h158-8+3+3
SPECIAL MOVESBT d+1 or d+2sm (TC)1010 cs1~-2+9+9
SPECIAL MOVESBT d+3 or d+3l (TC)1210 cs1~-11+3+3
SPECIAL MOVESf+3+4 (CF0)(CF0)44
SPECIAL MOVESCF0 1h22194KNDKND
SPECIAL MOVESCF0 2m1717-10+4CS
SPECIAL MOVESCF0 3h2826~27-1Tail spinTail spinTail spin
SPECIAL MOVESCF0 4m2028+4KNDJG
SPECIAL MOVESCF0 or CFT b(special)40 js11~
SPECIAL MOVESCF0 or CFT b, 1h!4516~18KNDKND
SPECIAL MOVESCF0 f (HAE)(HAE)43
SPECIAL MOVESHAE 1m1716-6CSCS
SPECIAL MOVESHAE 2l (TC)2520~21s cs8~-13+4sJG
SPECIAL MOVESHAE 1+2h2516+14KNDKND
SPECIAL MOVESb+3+4 (CFT)(CFT)44
SPECIAL MOVESCFT 1m2320-10KNDKND
SPECIAL MOVESCFT 2h1714~15-9+2+2
SPECIAL MOVESCFT 2, 3h, m17, 15-6+5+5
SPECIAL MOVESCFT 2, 3, 1h, m, m17, 15, 25-12KNDKNDWall bounce
SPECIAL MOVESCFT 3h2313~14-4+11kgTail spinTail spin
SPECIAL MOVESCFT 4l (TC)719~20-26 11cs~00
SPECIAL MOVESCFT 4 (clean hit)l (TC)1019~20-26 11cs~KNDKND
SPECIAL MOVESCFT 4, 4l (TC), h, (TJ)10, 25-14sKNDKND
SPECIAL MOVESCFT 1+2m2717-10KNDKND
SPECIAL MOVESCFT f (TAW)(TAW)45
SPECIAL MOVESTAW 1m24 (36)22+6KNDKND
SPECIAL MOVESTAW 2m2215-7KNDKND
SPECIAL MOVESTAW 3m1917-6+4+4
SPECIAL MOVESTAW 3, 1m, m19, 21-6+9KND
SPECIAL MOVESTAW 4l2320-13KNDJG
SPECIAL MOVESb+1+3 or b+2+4 (UP)(parries h/m punch)(parry 2~10)
SPECIAL MOVESUP 2h5-13+8+8
SPECIAL MOVESUP 2, 1h, h5, 5-13+8+8
SPECIAL MOVESUP 2, 1 (on hit) 2h, h, h5, 5, 20 (22)-13KNDKND
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVESN/AN/AN/AN/AN/AN/AN/AN/A

To character select | Leroy / Lili

16 Responses

  1. The level 2 and level 3 versions of 1+2 (hold) only knock down and do 25 damage. It doesn’t crumple fall stun. Only the fully held version does CFS

    1. u/f+4 is listed as
      u or u/f+4;mh (TJ) (CFT on hit);29;15~16 cs9~;-13;Tail spin;Tail spin;
      The damage of the hits are summed to 29, since you cant hit just one of them, and then second hit scales 70%
      I think this is correct? u, N, 4 is a different move.

    1. Yes, we are still missing some data, but adding it gradually. Added more just now. Will be done within a couple of days.

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