TK7_Miguel_300

Character T7 Frames

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23 Responses

  1. F+3 has been stealth buffed recently (idk when)
    It is no longer -6/+6s
    It is now -5/+7s (-4/+8s on tip range).

  2. Manual SAV transitions (n+3+4 or b+3+4) are 8f, not 10f:
    “you can punish negans ff32 which is -20 on block with 3+4 sav 1
    but you cant punish negan qcf1 which is -19 on block with 3+4 sav 1
    sav1 is i12 so going into sav must take 8f”

    The above reflects a 10f manual SAV transition in parens, e.g. SAV 2 has “16(26~)”, which should be 16(24~).

  3. Correction on SAV b+2 (maybe S3 changes?)

    Causes juggle on any high or mid punch attack during the parry window of 3f to 10f, including two fisted attacks.

    Test case:
    Miguel b+1~f (blocked) SAV b+2 will parry i12 to i19 punch attacks.

    For example, will parry Leroy’s i12 b+1+2, but not b+1 (i11) nor jab (i10).

    Will parry Miguel’s 1+2 (i19), but not d/b+2 (i20).

    This means the parry window is 3f to 10f.

    Will parry Miguel’s 1+2 and Leroy’s d+1+2, which are two fisted attacks.
    Will parry Leroy’s u/f+1, which is a “sabaki”.

    Also will not parry kicks, e.g. Miguel’s 4 (i12) or 3 (i13) in the above scenario.

    Also, in case anyone reads this, this mean d/f+1~f (blocked, -2), will parry i10 to i12 punches.

    For example, will parry Leroy’s i10 jab, i11 b+1, and i12 b+1+2, but not i13 d/f+1.

    1. NOTE: Was actually 3~10 even in Season 2. So it might be multiple sights were off by one frame.

  4. d/f+1,1,3 and d/f+1,1,3~f have the same frames +2.

    Currently d/f+1,1,3~f SAV has +3~+4 which is incorrect.

    d/f+1,1,3 d/f+1 trades with i11 jab (+2)
    d/f+1,1,3~f SAV b+1,4 (i14) trades with i12 (+2)
    d/f+1,1,3~f SAV 1,1 (i12) trades with i10 jab (+2)

    Can’t figure out how they might be +3 sometimes. I tried SSL after d/f+1,1 and before 3, but it was still trading at +2

    1. Thanks, it’s updated now. It will almost always be +2. But the move has 2 active frames. So if you hit an opponent who is tech-rolling at the exact last frame of the move, it should be +3.

  5. @MadCow

    1, 2, 4, F has incorrect Hit Frame and Counter Hit information. It says +8, but both should be KND just like 1, 2, 4

    Also not sure if SAV b+3, F has worse frames on block than SAV b+3. Maybe it does. Just the only other inconsistency I noted today.

  6. How accurate are these frames? Have you tested on the latest console build or are they just placeholders from Tag 2 until the console release?

    1. This data is based on translation from inatekken
      Since the game is not released yet for console and we don’t have access to arcades, we have not been able to test any of the data. This also makes some of the translation difficult. So some of the translation will probably improve once the game is released in June 2017

      1. Some new stuff I just found: b+4 is -14, ws+2,4 is -12, ws+3 is -12, FC df+4 staggers on block like SAV db+4

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