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To character select | 〈 Noctis / Shaheen 〉
# | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
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13 Responses
why d+1, 2 so punishable ???
3,2,b is +4 on block and +13g on hit. Nothing is guaranteed on hit unless you hit them on the back, in which case d+1+2 works and other backsway options work unless the character has a backturn parry or frame 1 invincible move.
Show me that
A lot of these are outdated.
1,2,3 is -14 on hit, I don’t know what is meant to be signified by “-13~14”
-13~14 is a move that on paper the frames vary. if you saw season to patch notes and saw 7.5 instead of 8 or 7, you saw +7~+8 on frame you’d get it…
No, a move which is -13 ~ -14 will usually be -14, but it has two active frames. If you some how make your opponent block it in the last active frame, it will be -13. This can happen if you use it on an opponent who is techrolling, since there is part of the techroll animation where you can not be hit.
It’s mean that. The hit can be -13 or -14 that the circonstances, or position of your advers player
b+1 is +2 on hit
Some moves are missing entirely, like FC+df+2,1. Also his five-hit “ten-hit” combo’s frames would be nice to know.
We don’t have 10-strings for any chars. Will look into that fc move when I can
qcf3 only minus 14?
b+3 exact same still, fantastic.. and i am pretty sure that he is now much safer on qcf+1+2 right ? very nice. Tailspin moves are also excellent since those are pretty much the same as the bound enders.. b+1,2 specifically… i can already see my 14f punishes looking like b+3 > 3,2 > 1 > b+1,2 > Phoenix Smash or demo at walls… gonna be so much fun again.