
Mobile friendly view and App
To character select | 〈 Panda / Reina 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.2+3 | m,t | 20,35 | i18~20 | +14g | +3a | * Heat Smash* Balcony Break* Transition to r20 SZN on block* 9 chip damage on block | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | ||
| 1,2 | h, h | 5, 12 | i10, i12 | -3 | +7 | * Jail from 1st attack with 2f delay* Can shift to r22 SZN -4/+6 with 3+4 or D | |
| 1,2,4 | h, h, M | 5, 12, 20 | i10, ,i23~25 | -14~-12 | +15a (-2) | * Tornado* Balcony Break* Combo from 1st or 2nd CH* Low crush 23~42* Floating state 43~45 | |
| 2 | h | 9 | i10 | -1 | +8 | ||
| 2,3 | h, l | 9, 10 | i10, i22 | -13 | -2 | Combo from 1st hit* High crush 6~ | |
| 2,4 | h, h | 9, 16 | i10, i18~19 | -8~-7 | +8 | * Wall Crush +16g on hit, +18g on hit when transitioning into CD* Transition to +8 BT on hit with B* Transition to +8 FC on hit with D* Transition to +10 CD on hit with F | |
| 3 | m | 10 | ,i14~15 | -8~-7 | +3~+4 | ||
| 3,3 | m, h | 10, 16 | ,i14~15, i17~18 | -8~-7 | +5~+6 | * Combo from 1st hit* Jail from 1st block | |
| 3,3,4 | m, h, h | 10, 16, 20 | ,i14~15, ,i26~27 | -9 | +39a (-19) | +66a (+50) | * Balcony Break* Combo from 2nd CH* Cancel to r18 BT at -16~-15/-3~-2 with B |
| 3~4 | m,M | 10,16 | i25~26 i31~36 | -9~-4 | +19a | Spike | |
| 3~4,F | m,M | 10,16 | i25~26 i31~36, | -39~-36 | -8 | Will phase through opponent up-close* Low crush 13~41* Floating state 42~44 | |
| 4 | h | 16 | i12~13 | -7~-6 | +3~+4 | ||
| 4,1 | h, h | 16, 13 | i12~13, i19~20 | -3~-2 | +7~+8 | * Combo from 1st hit* Jail from 1st block | |
| 4~3 | m,m | 8,10 | i16 i29~30 | -16~-15 | +31a (+21) | Recovery listed is for the second hit* Low crush 14~27* Floating state 28~30 | |
| 4~3,1 | m,m, l | 8,10, 15 | i16 i29~30, i34~35 | -13~-2 | +4~+5 | Can be delayed* High crush 1~ | |
| 4~3,3 | m,m, h | 8,10, 18 | i16 i29~30, i24~27 | -3~+0 | +14a | * Balcony Break* Can be delayed | |
| 4~3,4 | m,m, m | 8,10, 20 | i16 i29~30, i33~34 | -14~-13 | +15a | * Balcony Break* Can be delayed | |
| 1+2 | m | 20 | i14 | -9 | +15a | * Heat Engager* Heat Dash +45a (+35) on hit, +5 on block | |
| 3+4 | * Transition to CD (Shadow Sprint) with F* Alternate input: d+3+4 or FC.3+4 | ||||||
| f+2 | m | 10 | i15~16 | -12~-11 | -1~+0 | ||
| f+2,3 | m, M | 10, 13 | i15~16, i21~22 | -9~-8 | +6c~+7c | * Spike* Combo from 1st hit* Can be delayed* Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D | |
| f+3 | m | 18 | i17 | -9 | +3 | *Homing* Can transition to r30 BT at -6/+6 with B | |
| f+3,2 | m, m | 18, 21 | i17, i30 | -14 | +10a (+1) | +30a (+22) | * Balcony Break* Combo from 1st hit |
| f+4 | h | 17 | i15~16 | -12 | +67a (+51) | * Tornado* Balcony Break* Instant Tornado on hit | |
| f+1+2 | h,m | 10,20 | i18~19, i26 | -13 | +30a (+4) | * Balcony Break* Frame advantage is -9 if an attack is absorbed** 8 chip damage on block after absorbing an attack* Power crush 7~ | |
| df+1 | m | 13 | i14~15 | -2~-1 | +8~+9 | Pseudo-homing. Can only be sidewalked left at range | |
| df+1,4 | m, sm | 13, 25 | i14~15, i18~27 | -13 | +32a (-26) | * Balcony Break* Spike* Combo from 1st hit* Available only on hit or block | |
| H.df+1,4 | m, sm,sm | 13, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +32a (-26) | * Balcony Break* Spike* Combo from 1st hit* Available only on hit or block* Recover Heat on hit | |
| df+2 | m | 15 | i16~18 | -13~-11 | +30a (+20) | * Launches crouching opponent | |
| df+2,3 | m, h | 15, 17 | i16~18, i12~13 | -8~-7 | +28a (+19) | Balcony Break | |
| df+2,4 | m, m | 15, 24 | i16~18, i12~13 | -15~-14 | +11a (+2) | Balcony Break | |
| df+3 | h | 17 | i16~17 | -9~-8 | +12a | +46a (+36) | * High crush 6~17 |
| df+4 | m | 15 | i15~16 | -9~-8 | +2~+3 | ||
| df+4,4 | m, M | 15, 16 | i15~16, i22~25 | -14~-13 | +6a | * Balcony Break* Combo from 1st hit with 7f delay* Input can be delayed 9f* Move can be delayed 8f | |
| df+4,4,3 | m, M, M | 15, 16, 22 | i15~16, ,i27~30 | -6~-3 | +18a | * Low crush 1~27* Floating state 28~30 | |
| df+3+4 | Transitions to Crouch Step* High crush 4~25 | ||||||
| d+1 | sl | 5 | i10 | -5 | +6 | * Can recover standing with f* High crush 4~ | |
| d+2 | sl | 8 | i11 | -4 | +7 | * High crush 4~ | |
| d+3 | L | 10 | i15 | -11 | +0 | ||
| d+4 | L | 18 | i21 | -13 | -2 | +13g | * High crush 6~ |
| db+2 | m | 13 | i13~14 | -4~-3 | +5~+6 | ||
| db+2,1 | m, h | 13, 15 | i13~14, i22~23 | -1~+0 | +8~+9 | * Combo from 1st hit* Transition to r22 SZN (-4/+5) with 3+4 or D | |
| db+2,1,1 | m, h, sm | 13, 15, 24 | i13~14, ,i18~19 | -13 | +2a (-7) | * Balcony Break* Combo from 2nd CH* Available only on hit or block | |
| H.db+2,1,1 | m, h, sm,sm | 13, 15, 24,30 | i13~14, ,i18~19, i39~47 | -3~+5 | +2a (-7) | * Balcony Break* Combo from 2nd CH* Available only on hit or block* Recovers Heat on hit | |
| db+3 | L | 19 | i28~29 | -12~-11 | +5~+6 | +39d | Cannot be low parried* Low crush 8~24* Floating state 25~27* High crush 28~ |
| db+4 | L | 21 | i24~25 | -14~-13 | +4c~+5c | +37a | * High crush 6~49 |
| b+1 | h | 21 | i16~17 | +7c~+8c | +10c~+11c | * Spike* Elbow* Deals chip damage on block* Transitions to r26 SZN on hit or block only | |
| b+1+3 | * Parries all attacks except for Rage Arts* Parry state 1~10 | ||||||
| b+1+3,P | -31 | * Deals recoverable self-damage on a successful parry* Raven will teleport back a safe distance* Can input b+1+3/b+2+4 again at frame 40 before recovering in FC* Low crush 1~32* High crush 33~ | |||||
| b+2 | h | 12 | i15~17 | -14~-12 | -3~-1 | ||
| b+2,2 | h, m | 12, 17 | i15~17, i22 | -3 | +6 | +8 | * Elbow* Combo from 1st hit with 7F delay* Input can be delayed 13f |
| b+2,2,3 | h, m, M | 12, 17, 20 | i15~17, ,i21~22 | -19~-18 | +12a (-5) | +26a (+16) | * Balcony Break* Combo from 2nd CH* Grounded hit can be inconsistent |
| b+2,2,1+2 | h, m, L | 12, 17, 20 | i15~17, ,i20~21 | -30~-29 | +3d | * Combo from 2nd CH* High crush 18~29 | |
| b+2,4 | h, h | 12, 13 | i15~17, i24~25 | -7~-6 | +4~+5 | * Combo from 1st hit with 5F delay* Input can be delayed 13f | |
| b+2,4,2 | h, h, sm | 12, 13, 21 | i15~17, ,i19~20 | -13 | +24a (+9) | * Tornado* Combo from 2nd CH* Available only on hit or block | |
| H.b+2,4,2 | h, h, sm,sm | 12, 13, 21,30 | i15~17, ,i19~20, i39~-41 | -3~-1 | +24a (+9) | * Tornado* Combo from 2nd CH* Available only on hit or block* Recover Heat on hit | |
| b+3 | M | 23 | i27~29 | +4~+6 | +15a | * Spike* Chip damage on block | |
| b+4 | m | 13 | i14~15 | -9~-8 | -1~+0 | Knee | |
| b+4,4 | m, m | 13, 20 | i14~15, i17~19 | -8~-6 | +6c~+8c | * Spike* Combo from 1st hit | |
| b+4,B+4 | m, M | 13, 24 | i14~15, i37~42 | +1c~+6c | +2c~+7c | +12a | Spike |
| b+4,B+4~3 | m, L | 13, 11 | i14~15, i20 | -11 | +0 | * High crush 12~37 | |
| b+4,B+4~3,3+4 | m, L, m | 13, 11, 15 | i14~15, ,i26~30 | -25~-21 | +6a | * Combo from 2nd hit with 4f delay* Input can be delayed 7f | |
| b+1+2 | m | 30 | i28~30 | -15~-13 | +20a (+10) | * Balcony Break* Backswing blow* Evades on 6f | |
| b+3+4 | |||||||
| ub+1 | m | 11 | i16 | -6 | +5 | Can be performed during CD (Shadow Sprint) | |
| ub+1,2 | m, m | 11, 13 | i16, i18~19 | -13~-12 | -2c~-1c | * Spike* Combo from 1st hit with 7f delay* Can be performed during CD (Shadow Sprint) | |
| u+3 | h | 23 | i27~28 | +2 | +6~+7 | * Strong Aerial Tailspin* Chip damage on block* Alternate input: ub+3* Can be performed during CD (Shadow Sprint)* Low crush 9~30* Floating state 31~33 | |
| u+3,3 | h, L | 23, 18 | i27~28, i31~32 | -16~-15 | +16a | * Transitions to r76 Ki Charge on hit only* Alternate input: ub+3,3* Can be performed during CD (Shadow Sprint)* High crush 14~39 | |
| u+3,3,3 | h, L, M | 23, 18, 22 | i27~28, ,i27~30 | -6~-4 | +18a | * Alternate input: ub+3,3,3* Can be performed during CD (Shadow Sprint)* Low crush 1~27* Floating state 28~30 | |
| uf+3 | M | 20 | i29~30 | -9 | +20a | * Spike* Can be performed during CD (Shadow Sprint)* Low crush 9~30 | |
| uf+4 | m | 14 | i20~21 | -9~-8 | +22a (+12) | * Balcony Break* Can be performed during CD (Shadow Sprint)* Low crush 8~27* Floating state 28~30 | |
| uf+4,4 | m, m | 14, 20 | i20~21, i16~19 | -15 | +9g~12g | +21a | * Balcony Break* Alternate input: ub+4,4 or u+4,4* Can cancel to r19 BT at -16~-15/+15a (+5) with B* Can be performed during CD (Shadow Sprint) |
| uf+3+4 | m | 17 | i23~25 | -16~-14 | +14a | * Spike* Can be performed during CD (Shadow Sprint)* Low crush 8~26 | |
| uf+3+4,4 | m, L | 17, 9 | i23~25, i21~22 | -11~-10 | +0~+1 | Can be performed during CD (Shadow Sprint)* High crush 1~41 | |
| uf+3+4,4,2 | m, L, m | 17, 9, 21 | i23~25, ,i21 | -13 | +10a | Can be performed during CD (Shadow Sprint) | |
| uf+3+4,3+4 | m, m | 17, 15 | i23~25, i20~24 | -25~-21 | +6a | Can be performed during CD (Shadow Sprint) | |
| 1+2+3+4 | * CH state for 5 seconds* Can’t block for 5 seconds | ||||||
| 1+2+3+4,b,f,1+2 | m! | 60 | ,i59~61 | +21a (+11) | Balcony Break Cannot be blocked* High crush 12~42 | ||
| UB,b | * Low crush 10~41* Floating state 42~44 | ||||||
| UB,b,3+4 | m!,m!,M! | 20,20,20 | ,i38~40 i46~49 i51~54 | -19a | Spike* Low crush 21~56 | ||
| b,B+2 | m,h | 15,21 | i17~18 i30~31 | -10~-9 | +5~+6 | * Balcony Break* Jail from 1st attack* Parries high or mid punches or kicks* Parry state 1?~ | |
| b,B+2,P | m,h, t | 15,21, 35 | i17~18 i30~31, i15~25 | -8~+2 | +0d | ||
| f,F+2 | m | 26 | i15~16 | -12~-11 | +15a (+5) | Heat EngagerHeat Dash +36a (+26)Balcony Break | |
| f,F+3 | m | 20 | i15~18 | -14~-11 | +43a (+29) | Balcony Break* Low crush 7~23* Floating state 24~26 | |
| f,F+4 | m | 21 | i15~17 | -10~-8 | +21a (+4) | Balcony Break | |
| qcf | Can cancel to t30 r1? FC with d,DF | ||||||
| qcf+1 | m | 15 | i16 | -9 | +4 | +15a | * Elbow* Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D |
| qcf+1,2 | m, sm | 15, 21 | i16, i19~20 | -13 | +24a (+9) | * Tornado* Combo from 1st hit* Available only on hit or block | |
| qcf+2 | L | 18 | i22~23 | -12~-11 | +5~+6 | +14~+15 | Cancel to r41? BT with qcf+2~B* High crush 10~45 |
| qcf+2~1 | m | 25 | i20~21 | -9~-8 | +24a (+14) | * Balcony Break* Chip damage on block* Actual startup is i40~41 | |
| qcf+3 | h,t | 16,14 | i16~17 | -7~-6 | -4d | * Spike* Transitions to attack throw on front hit only, otherwise launch +33a (+23)* Recovers heat on hit | |
| qcf+4 | M | 15 | i18~20 | -14~-12 | +32a (+22) | Tornado* Floating state 20~32 | |
| qcf+1+2 | m,m | 10,20 | i24 i35 | +2 | +11a (+2) | * Balcony Break | |
| uf,n,4 | m | 20 | i23~25 | -13~-11 | +32a (+22) | * Low crush 9~30* Floating state 31~33 | |
| f,f,F+3 | m | 20 | i22~24 | +4~+6 | +6a | * Floor Break* 6 chip damage on block* Low crush 14~34* Floating state 35~37 | |
| H.f,f,F+3,4 | m, sm | 20, 20 | i22~24, i43~44 | +7~+8 | +72a (+56) | * Tornado* Partially uses remaining Heat time* Available only on hit or block* 6 chip damage on block | |
| ws1 | m | 14 | i14~15 | -14~-13 | +35a (+25) | ||
| ws2 | m | 17 | i13~14 | -8~-7 | +8~+9 | +37a (+27) | Elbow |
| ws3 | m | 18 | i16~17 | -8~-7 | +0s | ||
| ws3,2 | m, sm | 18, 21 (14) | i16~17, i19~20 | -13 | +65a (+49) | * Tornado* Combo from 1st hit* 14 damage with scaling from 1st* Available only on hit or block | |
| H.ws3,2 | m, sm,sm | 18, 21 (14),30 | i16~17, i19~20, i39~41 | -3~-1 | +65a (+49) | * Tornado* Combo from 1st hit* Available only on hit or block* Recover Heat on hit | |
| ws4 | m | 18 | i11~12 | -7~-6 | +7~+8 | ||
| ws3+4 | m | 20 | i16~18 | -12 | +7~+9 | * Heat Engager* Homing* Balcony Break* Heat Dash +62a (+42) on hit, +5 on block* Can cancel to r19 BT with B | |
| FC.1 | sl | 5 | i10 | -5 | +6 | Can recover standing with f* High crush 1~ | |
| FC.2 | sl | 8 | i11 | -4 | +7 | * High crush 1~ | |
| FC.3 | L | 10 | i16 | -17 | -6 | * High crush 1~ | |
| FC.4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| FC.df,d,DF | * High crush 1~30 | ||||||
| FC.df,d,DF,f | |||||||
| FC.df+3 | L | 17 | i20~22 | -9~-7 | +2~+4 | +30d | Alternate input: d,DF+3* High crush 1~35 |
| FC.df+3+4 | L,sm | 17,25 | i18~20 i34~36 | -23~-21 | -5a | * Spike* Transition to r20 SZN on hit only* Second hit available on hit only** Airborne spike on 1st and 2nd hit* Recovers heat on hit* High crush 1~17 | |
| (Back to wall).b,b,UB | m | 21 | i40~43 | +6~+9 | +28a (+19) | Balcony Break* is8~13* Low crush ?~?* Floating state ?~? | |
| BT.1 | h | 7 | i8 | -1~+0 | +5~+6 | ||
| BT.1,4 | h, h | 7, 23 | i8, i16~17 | -8~-7 | +40a (-18) | +67a (+51) | * Balcony Break* Combo from 1st hit |
| BT.2 | h | 9 | i10 | +0 | +7 | ||
| BT.2,1 | h, h | 9, 10 | i10, i14 | -1 | +3 | * Combo from 1st hit* Can transition to r36 BT with B* Can transition to t31 r18 +3/+7 CD with F* Jails | |
| BT.2,2 | h, m | 9, 12 | i10, i21~22 | -9~-8 | +2~+3 | * Combo from 1st CH* Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D | |
| BT.2,2,1 | h, m, sm | 9, 12, 24 | i10, ,i18~19 | -13 | +2a (-7) | * Balcony Break* Available only on hit or block* Combo from 2nd hit* Combo from 1st CH | |
| H.BT.2,2,1 | h, m, sm,sm | 9, 12, 24,30 | i10, ,i18~19, i39~47 | -3 | +2a (-7) | * Balcony Break* Combo from 1st hit* Available only on hit or block* Recover Heat on hit | |
| BT.3 | h | 10 | i10 | -11 | +0 | ||
| BT.3,4 | h, m | 10, 17 | i10, i28~30 | +0~+2 | +1~+3 | +11g~+13g | * Combo from 1st hit with 2f delay* Input can be delayed 6f* Move can be delayed 5f* Forces crouch on CH |
| BT.3,4,3 | h, m, M | 10, 17, 22 | i10, ,i27~30 | -6~-3 | +18a | Same move as (df+4,4),3* Low crush 1~27* Floating state 28~30 | |
| BT.3,4,4 | h, m, M | 10, 17, 21 | i10, ,i32~34 | -9~-8 | +5a | * Spike* Combo from 2nd CH* Low crush 12~31* Floating state 32~34 | |
| BT.3,4,4,F | h, m, M | 10, 17, 21 | i10, , | -36 | * Will phase through opponent up-close* While vanished, Raven has no hurtbox* Low crush 18~49* Floating state 50~52 | ||
| BT.4 | m | 21 | i19~20 | -5~-4 | +44a (-14) | * Heat Engager* Heat Dash +36a (+26) on hit, +5 on block* Balcony Break* Low crush 6~19 | |
| BT.1+2 | m | 23 | i15~16 | -13 | +30a (+22) | * Balcony Break* Frame advantage is -7 if an attack is absorbed* Chip damage on block if an attack is absorbed* Power crush 6~ | |
| BT.3+4 | m,m | 5,16 | i15 i34~35 | -14 | +34a (+24) | * Low crush 13~31* Floating state 32~34 | |
| BT.b+2 | m | 14 | i16~17 | -2~-1 | +6~+7 | ||
| BT.b+2,3 | m, m,m | 14, 5,16 | i16~17, i20 i39~40 | -14 | +34a (+24) | * Combo from 1st CH* Low crush 18~36* Floating state 37~39 | |
| BT.b+2,4 | m, h | 14, 13 | i16~17, i17~18 | +0 | +5 | * Transition to BT (+0/+5) with B* Transition to FC (+0/+5) with D* Combos from 1st hit CH* Jail from 1st attack with 3f delay | |
| BT.b+3 | h | 22 | i18~19 | +4~+5 | +41a | * Homing* Balcony Break* Strong Aerial Tailspin* Chip damage on block | |
| BT.b+3+4 | Can block mid or high attacks after 6f | ||||||
| BT.d+1 | sl | 5 | i10 | -5 | +6 | * High crush 1~ | |
| BT.d+2 | L | 20 | i20~21 | -12 | +4 | +38d | * Transition to Blind Fall (standing) on hit* Transition to +4 BT (Blind Labyrinth) with B on hit* Transition to +4 FC (Blind Fall) with D on hit* High crush 4~ |
| BT.d+3 | L | 16 | i25~27 | -26~-24 | +0~+2 | * Tornado* on Clean hit only* Clean hit +74a (+58), 20 damage* High crush 4~48 | |
| BT.d+4 | l | 6 | i12 | -15 | -4 | * High crush 1~ | |
| BT.f,F+3 | m | 25 | i21~22 | -9~-8 | +8a | * High crush 4~22 | |
| BT.f,F+3+4 | L | 17 | i23~30 | -18~-11 | +24a | * Floating state 13~21* High crush 18~49 | |
| BT.f,f,f | * Will phase through opponent up-close* While vanished, Raven has no hurtbox* Low crush 12?~41* Floating state 42~44 | ||||||
| BT.f+1 | m | 18 | I16 | -8 | +6 | * Balcony Break* Transitions to throw on hit only* Opponent recovers BT on hit | |
| BT.f+2 | m | 13 | i17~18 | -5~-4 | +6~+7 | ||
| BT.f+2,3 | m, M | 13, 15 | i17~18, i24~25 | -7~-6 | +14c~+15c | * Spike* Combo from 1st CH with 5f delay* Input can be delayed 12f | |
| BT.f+2,4 | m, h | 13, 17 | i17~18, i20~21 | -7~-6 | +4~+5 | * Combo from 1st hit with 1f delay* Input can be delayed 12f | |
| BT.f+2,4,2 | m, h, sm | 13, 17, 21 | i17~18, ,i19~20 | -13 | +24a (+9) | * Tornado* Combo from 2nd CH* Available only on hit or block | |
| H.BT.f+2,4,2 | m, h, sm,sm | 13, 17, 21,30 | i17~18, ,i19~20 i39~41 | -3~-1 | +24a (+9) | * Tornado* Combo from 2nd CH* Available only on hit or block* Recover Heat on hit | |
| BT.f+3 | m | 17 | i13~14 | -5~-4 | +6 | +14 | * Knee* Can transition to r45 BT at -8/+3/+11 with input B |
| BT.f+4 | L | 13 | i16 | -9 | +4 | ||
| BT.f+4,1 | L, h | 13, 15 | i16, i22~23 | -9~-8 | +5~+6 | * Tornado* Combo from 1st hit* Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D | |
| BT.f+1+2 | Parries mid or high punches or kicks* Parry state 1~8 | ||||||
| BT.f+3+4 | M | 24 | i25~27 | -9~-7 | +5a | Spike* Low crush 5~24* Floating state 25~27* High crush 28~51 | |
| BT.f+3+4,F | M | 24 | i25~27, | -36 | -22 | * Will phase through opponent up-close* While vanished, Raven has no hurtbox* Low crush 18~49* Floating state 50~52 | |
| SZN.1 | h | 12 | i14~15 | +1 | +8~+9 | Can transition to t30 r2? CD at +5~+6/+12~+13 with input F | |
| SZN.1,4 | h, sm | 12, 25 | i14~15, i18~27 | -13 | +32a (-26) | * Spike* Balcony Break* Combo from 1st hit* Available only on hit or block | |
| H.SZN.1,4 | h, sm,sm | 12, 25,30 | i14~15, i18~27, i44~45 | -3~-2 | +32a (-26) | * Balcony Break* Spike* Combo from 1st hit* Available only on hit or block* Recover Heat on hit | |
| SZN.2 | m,sm | 20,10 | i18, i23~24 | -9 | +7a (-2) | * Heat Engager* Heat Dash +36a (+26) on hit, +5 on block* Balcony Break* Transition to second hit on hit* Recovers heat on normal hit | |
| SZN.3 | m | 16 | i16~17 | -1 | +5~+6 | * Transition to BT (-1/+5) with B* Transition to FC (-1/+5) with D* Low crush 9~17 | |
| SZN.3,2 | m, sm | 16, 21 | i16~17, i19~20 | -13 | +24a (+9) | * Tornado* Combo from 1st hit* Available only on hit or block* Power up during Heat | |
| H.SZN.3,2 | m, sm,sm | 16, 21,30 | i16~17, i19~20 i39~-41 | -3~-1 | +24a (+9) | * Tornado* Combo from 1st hit* Available only on hit or block* Recover Heat on hit | |
| SZN.4 | L | 21 | i17~24 | -14~-7 | +4~+11g | +13a~+20a | * High crush 6~ |
| SZN.1+2 | h | 25 | i15~16 | +0~+1 | +23a | +69a (+53) | * Homing* Balcony Break* Strong Aerial Tailspin* Tornado on CH* Chip damage on block |
| SZN.B | * Low crush 1~17* Floating state 15~17 | ||||||
| SZN.D | * Low crush 1~17* Floating state 15~17 | ||||||
| SZN.F | |||||||
| SZN.U | * Low crush 1~17* Floating state 15~17 | ||||||
| H.qcf+1,2 | m, sm,sm | 15, 21,30 | i16, 19~20, 39~41 | -3~-1 | +24a (+9) | * Tornado* Combo from 1st hit* Available only on hit or block* Recover Heat on hit | |
| 1+3 | t | 35 | i12~14 | -6 | +0d | Throw break 1 or 2 | |
| 2+4 | t | 35 | i12~14 | -3 | +0d | * Throw break 1 or 2* Side switch | |
| BT.f+1+2,P | t | 25 | +5d | Opponent recovers FUFA | |||
| Back throw | t | 50 | -4d | * Floor Break* Unbreakable | |||
| Left throw | t | 40 | -3 | -3d | * Floor Break* Throw break 1* Side switch on hit | ||
| Right throw | t | 40 | -3 | -4d | * Floor Break* Throw break 2 | ||
| df+1+4 | t | 35 | i11 | -2 | +0d | * Floor Break* Throw break 1* Alternate input: qcf,df+1+4 | |
| uf+1+2 | t | 40 | i12 | -2 | +0d | * Throw break 1+2* Can side switch on hit |
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).