Raven T8 Frames

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To character select | Panda / Reina

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m12i16+1+2c* Heat Burst* Cancel to r45 with b,bPower crush 7~
H.2+3m,t20,35i18~20+14g+3a* Heat Smash* Transition to r20 SZN on block
R.df+1+2m,t55+i20-15+0* Rage Art* Removes Recoverable Health* Damage increases with lower health* Erases opponent’s recoverable health on hitPower crush 8~
1h5i10+1+8
1,2h, h5, 12,i12-3+7* Jail from 1st attack with 2f delay* Can shift to r22 SZN -4/+6 with 3+4 or D
1,2,4h, h, m5, 12, 20,i23~25-14~-12+15a (-2)* Tornado* Balcony Break* Combo from 1st CH,Low crush 23~42 fs43~45
2h9i10-1+8
2,3h, l9, 10,i22-13-2Combo from 1st hit,High crush 6~
2,4h, h9, 16,i18~19-8~-7+8~+9* Wall Crush +16g on hit* Combo from 1st hit* Cancel to r31 with B* Transition to CD on hit
3m10,i14~15-8~-7+3~+4
3,3m, h10, 16,i17~18-8~-7+5~+6* Jail from 1st attack
3,3,4m, h, h10, 16, 20,i26~27-9+39a (-19)+66a (+50)* Balcony Break* Combo from 2nd CH* Cancel to r18 BT at -16~-15/-3~-2 with B
3~4m,M10,16i25~26 i31~36-9~-4+19aSpike
3~4,Fm,M10,16-39~-36-8Will phase through opponent up-close,Low crush 13~41 fs42~44
4h16i12~13-7~-6+3~+4
4,1h, h16, 13,i19~20-3~-2+7~+8* Jail from 1st attack
4~3m,m8,10i16 i29~30-16~-15+31a (+21)Recovery listed is for the second hitLow crush 14~27 fs28~30
4~3,1m,m, l8,10, 15,i34~35-13~-2+4~+5Can be delayed,High crush 1~
4~3,3m,m, h8,10, 18,i24~27-3~+0+14a* Balcony Break* Can be delayed
4~3,4m,m, m8,10, 20,i33~34-14~-13+15a* Balcony Break* Can be delayed
1+2m20i14-9+15a* Heat Engager* Heat Dash +45a (+35) on hit, +5 on block
3+4Alternate input: d+3+4 or FC.3+4
f+2m10i15~16-12~-11-1~+0
f+2,3m, M10, 13,i21~22-9~-8+6c~+7c* Spike* Combo from 1st hit* Can be delayed* Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D
f+3m18i17-9+3*Homing* Can transition to r30 BT at -6/+6 with B
f+3,2m, m18, 21,i30-14+10a (+1)+30a (+22)* Balcony Break* Combo from 1st hit
f+4h17i15~16-12+67a (+51)TornadoBalcony Break
f+1+2h,m10,20i18~19, i26-14+30a (+4)* Heat Engager* Heat Dash +34a (+27) on hit, +5 on block* Balcony Break* Frame advantage is -9 if an attack is absorbedPower crush 7~
df+1m13i14~15-2~-1+8~+9
df+1,4m, sm13, 25,i18~27-14~-5+32a (-26)* Balcony Break* Spike* Combo from 1st hit* Available only on hit or block
df+1,H.4m, sm,sm13, 25,30i18~27, i44~45-3~-2+32a (-26)* Balcony Break* Spike* Combo from 1st hit* Available only on hit or block* Recover Heat on hit
df+2m15i16~18-13~-11+30a (+20)* Launches crouching opponent
df+2,3m, h15, 17,i12~13-8~-7+28a (+19)Balcony Break
df+2,4m, m15, 24,i12~13-15~-14+11a (+2)Balcony Break
df+3h17i16~17-9~-8+12a+46a (+36)High crush 6~17
df+4m15i15~16-9~-8+2~+3
df+4,4m, M15, 16,i22~25-14~-13+6a* Balcony Break* Combo from 1st hit with 7f delay* Input can be delayed 9f* Move can be delayed 8f
df+4,4,3m, M, M15, 16, 22,i27~30-6~-3+18a,Low crush 1~27 fs28~30
d+1sl5i10-5+6* Can recover standing with fHigh crush 4~
d+2sl8i11-4+7High crush 4~
d+3L10i15-11+0
d+4L18i21-13-2+13gHigh crush 6~
db+2m13i13~14-4~-3+5~+6
db+2,1m, h13, 15,i22~23-1~+0+8~+9* Combo from 1st hit* Can transition to r22 SZN at -4/+5 with 3+4 or D
db+2,1,1m, h, sm13, 15, 21,i18~19-14~-13+2a (-7)* Balcony Break* Combo from 2nd CH* Available only on hit or block
db+2,1,H.1m, h, sm,sm13, 15, 21,30i18~19, i39~47-3~+5+2a (-7)* Balcony Break* Combo from 2nd CH* Available only on hit or block* Recovers Heat on hit
db+3L19i28~29-12~-11+5~+6+39dCannot be low parried?Low crush 8~24 fs25~27 High crush 28~
db+4L21i24~25-14~-13+4c~+5c+37aHigh crush 6~49
b+1h21i16~17+7c~+8c+10c~+11c* Spike* Elbow* Deals chip damage on block* Transitions to r26 SZN on hit or block only
b+1+3* Parries all attacks except for Rage Arts* Alternate input: b+2+4Parry state 1~10
b+1+3,P-31* Deals recoverable self-damage on a successful parry* Raven will teleport back a safe distance* Alternate input: BT.b+1+3 or BT.b+2+4Low crush 1~32 High crush 33~
b+2h12i15~17-14~-12-3~-1
b+2,2h, m12, 17,i22-3+6+8* Elbow* Combo from 1st hit* Input can be delayed 13f
b+2,2,3h, m, M12, 17, 20i21~22-19~-18+12a (-5)+26a (+16)* Balcony Break* Combo from 2nd CH* Grounded hit can be inconsistent
b+2,2,1+2h, m, L12, 17, 20,i20~21-30~-29+3d* Combo from 2nd CH,High crush 18~29
b+2,4h, h12, 17,i24~25-7~-6+4~+5* Combo from 1st hit with 4f delay* Input can be delayed 13f
b+2,4,2h, h, sm12, 17, 21,i19~20-14~-13+24a (+9)* Tornado* Combo from 2nd CH* Available only on hit or block
b+2,4,H.2h, h, sm,sm12, 17, 21,30i19~20, i39~-41-3~-1+24a (+9)* Tornado* Combo from 2nd CH* Available only on hit or block* Recover Heat on hit
b+3M23i27~29+4~+6+15a* Spike* Chip damage on block
b+4m13i14~15-9~-8-1~+0Knee
b+4,4m, m13, 20,i17~19-8~-6+6c~+8c* Spike* Combo from 1st hit
b+4,B+4m, M13, 24,i37~42+1c~+6c+2c~+7c+12aSpike
b+4,B+4~3m, M, L13, 24, 11,i20-11+0,High crush 12~37
b+4,B+4~3,3+4m, M, L, m13, 24, 11, 15,i26~30-25~-21+6a* Combo from 2nd hit with 4f delay* Input can be delayed 7f
b+1+2m25i28~30-15~-13+20a (+10)* Balcony Break* Backswing blow* Evades on 6f
b+3+4
ub+1m11i16-6+5
ub+1,2m, m11, 13,i18~19-13~-12-2c~-1c* Spike* Combo from 1st hit with 7f delay
u+3h23i27~28+2+6~+7* Chip damage on block* Alternate input: ub+3Low crush 9~30 fs31~33
u+3,3h, L23, 18i31~32-16~-15+16a* Transitions to r76 Ki Charge on hit only* Alternate input: ub+3,3,High crush 14~39
u+3,3,3h, L, M23, 18, 22,i27~30-6~-4+18aAlternate input: ub+3,3,3,Low crush 1~27 fs28~30
u+4m11i20~21-9~-8+22a (+12)* Balcony Break* Alternate input: ub+4Low crush 8~27 fs28~30
uf+3M20i29~30-9+20aSpikeLow crush 9~30
uf+4m14i20~21-9~-8+22a (+12)Balcony BreakLow crush 8~27 fs28~30
uf+4,4m, m14, 20,i16~19-15+9g~12g+21a* Balcony Break* Alternate input: ub+4,4 or u+4,4* Can cancel to r19 BT at -16~-15/+15a (+5) with B
uf+3+4m17i23~25-16~-14+14aSpikeLow crush 8~26
uf+3+4,4m, L17, 9,i21~22-11~-10+0~+1High crush 1~41
uf+3+4,4,2m, L, m17, 9, 21,i21-13+10a
uf+3+4,3+4m, m17, 15,i20~24-25~-21+6a
1+2+3+4* CH state for 5 seconds* Can’t block for 5 seconds
1+2+3+4,b,f,1+2m!60,i59~61+21a (+11)Balcony Break Cannot be blocked,High crush 12~42
UB,bLow crush 10~41 fs42~44
UB,b,3+4M!,M!,M!20,20,20,i38~40 i46~49 i51~54-19aSpike,Low crush 21~56
b,B+2m,h15,21i17~18 i30~31-10~-9+5~+6* Balcony Break* Jail from 1st attack* Parries high or mid punches or kicksParry state 1?~
b,B+2,Pm,h, t15,21, 35,i15~25-8~+2+0d
f,F+2m26i16~17-12~-11+15a (+5)Balcony Break
f,F+3m20i15~18-14~-11+43a (+29)Balcony BreakLow crush 7~23 fs24~26
f,F+4m21i15~17-10~-8+21a (+4)Balcony Break
qcfCan cancel to t30 r1? FC with d,DF
qcf+1m15i16-9+4+15a* Elbow* Can transition to +0/+13/+24a t44 r24 SZN with 3+4 or D
qcf+1,2m, sm15, 21,i19~20-14~-13+24a (+9)* Tornado* Combo from 1st hit* Available only on hit or block
qcf+2L18i25~26-12~-11+5~+6+14~+15Cancel to r45 BT with qcf+2~BHigh crush 10~45
qcf+2~1m25i20~21-9~-8+24a (+14)* Balcony Break* Chip damage on block* Actual startup is i40~41
qcf+3h,t16,14i16~17-7~-6-4d* Spike* Transitions to attack throw on front hit only, otherwise launch +33a (+23)* Recovers heat on hit
qcf+4M15i18~20-14~-12+32a (+22)Tornadofs20~32
qcf+1+2m,m12,21i24 i35-9+11a (+2)* Balcony Break* Attack reversal* Parries high or mid punches or kicksParry state 1~5 High crush 19~
qcf+1+2,Pm,m, t12,21, 35,i15~25-8~+2+0d
uf,n,4m20i23~25-13~-11+32a (+22)Low crush 9~30 fs31~33
f,f,F+3m20i26~28+4~+6+6aChip damage on blockLow crush 14~34 fs35~37
f,f,F+3,H.4m, sm20, 20i43~44+7~+8+72a (+56)* Tornado* Partially uses remaining Heat time* Available only on hit or block
ws1m14i14~15-14~-13+35a (+25)
ws2m17i13~14-8~-7+8~+9+37a (+27)Elbow
ws3m18i16~17-8~-7+0s
ws3,2m, sm18, 20,i19~20-14~-13+65a (+49)* Tornado* Combo from 1st hit* Available only on hit or block
ws3,H.2m, sm,sm18, 18,20i19~20, i39~41-3~-1+65a (+49)* Tornado* Combo from 1st hit* Available only on hit or block* Recover Heat on hit
ws4m18i11~12-7~-6+7~+8+4
ws3+4m20i16~18-12~-10+7~+9* Heat Engager* Homing* Balcony Break* Heat Dash +62a (+42) on hit, +5 on block* Alternate input: qcf+3+4* Can cancel to r19 BT with B
FC.1sl5i10-5+6Can recover standing with fHigh crush 1~
FC.2sl8i11-4+7High crush 1~
FC.3L10i16-17-6High crush 1~
FC.4l6i12-15-4High crush 1~
FC.df,d,DFHigh crush 1~30
FC.df,d,DF,f
FC.df+3L17i20~22-9~-7+2~+4+30dAlternate input: d,DF+3High crush 1~35
FC.df+3+4L,sm17,25i18~20 i34~36-23~-21-5a* Spike* Transition to r20 SZN on hit only* Second hit available on hit only* Recovers heat on hitHigh crush 1~17
(Back to wall).b,b,UBm21i40~43+6~+9+28a (+19)Balcony Breakis8~13 Low crush ?~? fs?~?
BT.1h7i8-1~+0+5~+6
BT.1,4h, h7, 23,i16~17-8~-7+40a (-18)+67a (+51)* Balcony Break* Combo from 1st hit
BT.2h13i10+0+7
BT.2,1h, h13, 10,i14-3+3* Combo from 1st hit* Can transition to r36 BT with B* Can transition to t31 r18 +1/+7 CD with F
BT.2,2h, m13, 15,i21~22-9~-8+2~+3* Combo from 1st CH* Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D
BT.2,2,1h, m, sm13, 15, 21,i18~19-14~-13+2a (-7)* Balcony Break* Combo from 2nd hit* Combo from 1st CH
BT.2,2,H.1h, m, sm,sm13, 15, 21,30i18~19, i39~47-3+2a (-7)* Balcony Break* Combo from 1st hit* Available only on hit or block* Recover Heat on hit
BT.3h10i10-11+0
BT.3,4h, m10, 17,i28~30+0~+2+1~+3+11g~+13g* Combo from 1st hit with 2f delay* Input can be delayed 6f* Move can be delayed 5f* Forces crouch on CH
BT.3,4,3h, m, M10, 17, 22,i27~30-6~-3+18aSame move as (df+4,4),3,Low crush 1~27 fs28~30
BT.3,4,4h, m, M10, 17, 21,i32~34-9~-8+5a* Spike* Combo from 2nd CH,Low crush 12~31 fs32~34
BT.3,4,4,Fh, m, M10, 17, 21-36Will phase through opponent up-close,Low crush 18~49 fs50~52
BT.4m21i19~20-5~-4+44a (-14)* Heat Engager* Heat Dash +36a (+26) on hit, +5 on block* Balcony BreakLow crush 6~19
BT.1+2m23i15~16-13+30a (+22)* Balcony Break* Frame advantage is -7 if an attack is absorbed* Chip damage on block if an attack is absorbedPower crush 9~
BT.3+4m,m5,20i15 i34~35-20~-19+43a (+39)Second kick’s frame advantage on hit: +34a (+24)Low crush 13~31 fs32~34
BT.b+2m17i16~17-2~-1+6~+7
BT.b+2,3m, m,m17, 5,20,i20 i39~40-20~-19+42a (+38)* Combo from 1st CH* Second kick’s frame advantage on hit: +34a (+24),Low crush 18~36 fs37~39
BT.b+2,4m, h17, 13,i17~18-9~-8+2~+3Jail from 1st attack with 3f delay
BT.b+3h22i18~19+4~+5+41a* Homing* Balcony Break* Chip damage on block
BT.b+3+4Can block mid or high attacks after 6f
BT.d+1sl5i10-3+6Alternate input: BT.d+2High crush 1~
BT.d+3L16i25~27-26~-24+0~+2* Tornado* on Clean hit only* Clean hit +74a (+58), 20 damageHigh crush 4~48
BT.d+4l6i12-15-4High crush 1~
BT.f,F+3m25i21~22-9~-8+8aHigh crush 4~22
BT.f,F+3+4L17i23~30-18~-11+24afs13~21 High crush 18~49
BT.f,f,fWill phase through opponent up-closeLow crush 10~41 fs42~44
BT.f+1m18I16-8+6* Balcony Break* Transitions to throw on hit only* Opponent recovers BT on hit
BT.f+2m13i17~18-5~-4+6~+7
BT.f+2,3m, M13, 15,i24~25-7~-6+14c~+15c* Spike* Combo from 1st CH with 5f delay* Input can be delayed 12f
BT.f+2,4m, h13, 17,i20~21-7~-6+4~+5* Combo from 1st hit with 1f delay* Input can be delayed 12f
BT.f+2,4,2m, h, sm13, 17, 21,i19~20-14~-13+24a (+9)* Tornado* Combo from 2nd CH* Available only on hit or block
BT.f+2,4,H.2m, h, sm,sm13, 17, 21,30i19~20 i39~41-3~-1+24a (+9)* Tornado* Combo from 2nd CH* Available only on hit or block* Recover Heat on hit
BT.f+3m17i13~14-5~-4+6+38a (+30)* Knee* Can transition to r45 BT at -8/+3/+35a (+27) with input B
BT.f+4L13i16-9+4
BT.f+4,1L, h13, 15,i22~23-9~-8+5~+6* Tornado* Combo from 1st hit* Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
BT.f+1+2Parries mid or high punches or kicksParry state 1~8
BT.f+3+4M24i25~27-9~-7+5aSpikeLow crush 5~24 fs25~27 High crush 28~51
BT.f+3+4,FM24-36-22Will phase through opponent up-close,Low crush 18~49 fs50~52
SZN.1h12i14~15-3~-2+8~+9Can transition to t30 r2? CD at +1~+2/+12~+13 with input F
SZN.1,4h, sm12, 25,i18~27-14~-5+32a (-26)* Spike* Balcony Break* Combo from 1st hit* Available only on hit or block
SZN.1,H.4h, sm,sm12, 25,30i18~27, i44~45-3~-2+32a (-26)* Balcony Break* Spike* Combo from 1st hit* Available only on hit or block* Recover Heat on hit
SZN.2m,sm20,10i18, i23~24-9+7a (-2)* Heat Engager* Heat Dash +36a (+26) on hit, +5 on block* Balcony Break* Transition to second hit on hit* Recovers heat on normal hit
SZN.3m16i16~17-4~-3+5~+6Low crush 9~17
SZN.3,2m, sm16, 21,i19~20-14~-13+24a (+9)* Tornado* Combo from 1st hit* Available only on hit or block* Power up during Heat
SZN.3,H.2m, sm,sm16, 21,30i19~20 i39~-41-3~-1+24a (+9)* Tornado* Combo from 1st hit* Available only on hit or block* Recover Heat on hit
SZN.4L21i17~24-16~-9+2~+9+26aHigh crush 6~
SZN.1+2h25i15~16+0~+1+23a* Homing* Balcony Break* Chip damage on block
SZN.BLow crush 1~17 fs15~17
SZN.DLow crush 1~17 fs15~17
SZN.ULow crush 1~17 fs15~17
qcf+1,H.2m, sm,sm15, 21,30,19~20, 39~41-3~-1+24a (+9)* Tornado* Combo from 1st hit* Available only on hit or block* Recover Heat on hit
1+3t35i12~14-6+0dThrow break 1 or 2
2+4t35i12~14-3+0d* Throw break 1 or 2* Side switch
BT.f+1+2,Pt25+5dOpponent recovers FUFA
Back throwt50-4d* Floor Break* Unbreakable
Left throwt40-3-3d* Floor Break* Throw break 1* Side switch on hit
Right throwt40-3-4d* Floor Break* Throw break 2
df+1+4t35i11-2+0d* Floor Break* Throw break 1* Alternate input: qcf,df+1+4
uf+1+2t40i12-2+0d* Throw break 1+2* Can side switch on hit

To character select | Panda / Reina

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