
Mobile friendly view and App
To character select | 〈 Raven / Shaheen 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.WRA.d+3+4 | l,m,m,m | 12,8,3,12 | i18~19 | -17 | +0 | * Spike* Floor Break* Alternate input: H.WRA.R1* Jails if any hit is blocked* Transitions to attack throw on 1st hit for a total of 35 dmg* +4a (-5) if any hit after the 1st connects* Consumes 300F of remaining Heat time | |
| H.d+1+2 | * Automatically parries limb-based, non-airborne mids and highs* Deals 40 damage on successful parry* +1d on successful parry* Throws received are unbreakable* Parry state 20~60 | ||||||
| H.2+3 | m,m | 20,25 | i21 | +8 | +0d | * Heat Smash* Balcony Break* Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1* Jails from 1st block* Transitions to attack throw on 1st hit for a total of 50 dmg* Transitions to r53 WRA on 2nd block, whiff or hit* +19d WRA if only second hit connects (25 dmg)* 7 chip damage on block | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | Jail from 1st attack with 2f delay | |
| 1,1,2 | h, h, m | 5, 6, 12 | i10, ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay* Hit-confirmable from 1st hit* Cancel transition with input B, frame advantage +2* Wall Crush +23g on hit, +14g without transition* Transition to SEN on hit only* knockdown if hit in backturn | |
| 1,2 | h, h | 5, 6 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay* Combo from 1st hit with 4F delay | |
| 1,2,2 | h, h, h | 5, 6, 14 | i10, ,i17 | -14 | +0 | * Jail from 2nd block with 2F delay* Combo from 2nd hit with 2F delay* Combo from 2nd CH with 3F delay* Move can be delayed by 1F* Input can be delayed by 3F* Transition to UNS (-7/+7) with u_d | |
| 1,2,3 | h, h, m | 5, 6, 10 | i10, ,i21~22 | -10 | +1 | * Knee* Combo from 2nd CH with 3f delay* Input can be delayed 3f* Move can be delayed 2f | |
| 1,2,3,4 | h, h, m, h | 5, 6, 10, 21 | i10, ,i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin* CH-confirmable from 2nd CH* Combo from 3rd hit with 5f delay* Input can be delayed 10f* Move can be delayed 8f* Interrupt with i5 from 3rd block | |
| 2 | h | 5 | i12 | -4 | +7 | ||
| 2,2 | h, h | 5, 5 | i12, i14~15 | -11 | +0 | * Jail from 1st attack with 1f delay | |
| 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break* Spike* Head* Hit-confirmable from 1st hit* Combo from 2nd hit with 5f delay* Input can be delayed 10f* Move can be delayed 9f | |
| 2,2,2 | h, h, m | 5, 5, 21 | i12, ,i29 | -6 | +6 | * Transition to r29? WRA (-6/+6) with D* Transition to WRA is safe (can be cancelled early enough with crouch dash) * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo* Input can be delayed 10f* Move can be delayed 9f* Interrupt with i11 from 2nd block | |
| 2,2,2,1 | h, h, m, m | 5, 5, 21, 20 | i12, ,i35~37 | -15~13 | +30a (+20) | * Tornado* Combo from 3rd hit with 1f delay* Input can be delayed 4f* Move can be delayed 3f* Evasive, can go under jabs* Low crush 37~57* Floating state 58~60 | |
| 2,2,2,2 | h, h, m, m | 5, 5, 21, 25 | i12, ,i31 | -14 | +21a (+0) | * Balcony Break* Combo from 3rd hit with 4f delay* Move can be delayed 3f* Blue spark with input qcf+2 for 5 more damage | |
| 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break* Spike* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.* 5f input window* tracks to the left | |
| 3 | h | 12 | i18~19 | -11 | +5 | Homing* High crush 8~17 | |
| 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado* Combo from 1st hit |
| 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break* Combo from 2nd hit | |
| 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break* Opponent is FUFA on CH |
| 1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
| 1+4 | * Transition to WGS with DF after 14 frames* Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* High crush 1~30 | ||||||
| 2+3+4 | sp | Input d+2+3+4 to get Heihachi’s secret taunt | |||||
| 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike* Low crush 9~26 | |
| 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break* Combo from 2nd hit | |
| f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay* Combo from 1st hit with 6F delay* Transition to SEN (-2/+9/+13) with input F* Cannot block up to i12 on empty transition on block* Can be delayed |
| f+3 | |||||||
| f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit* Opponent is FDFA on CH* Spike |
| f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hit* Transition to SSH r20 with 3_uf_uf+3_uf+4* High crush 6~17 | |
| f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF* High crush 6~33 |
| f+3+4* | m | 30 | i67 | +10 | +52a | * Guard Break* Cancel to r24 FC at earliest with input DB/D/DF* 9 chip damage in heat* High crush 6~57 | |
| H.f+3+4*,4 | m, m | 30, 28 | i67, i27 | -8 | +23a (+3) | * Balcony Break* Combo from 1st block * does 19 damage if 1st connect on block or hit | |
| H.f+3+4,4 | m, m | 25, 28 | i43, i27 | -8 | +23a (+3) | * Balcony Break* Combo from 1st hit | |
| df+1 | m | 8 | i13~14 | -3 | +4 | * Transition to SEN r18 with F (-3/+4)* Cannot block up to i15 on empty transition on block | |
| df+1,1 | m, h | 8, 10 | i13~14, i20 | -4 | +7 | * Combo from 1st hit with 4F delay* Move can be delayed by 5F* Input can be delayed by 7F | |
| df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager* Heat Dash +5, +43d (+35)* Head* Combo from 1st hit with 2F delay* Move can be delayed by 5F* Input can be delayed by 7F | |
| df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp.* +30a (+20) on CH on crouching opp. | |
| df+3 | sp | * Transition to SEN with f+3 | |||||
| df+4 | m | 14 | i15 | -4 | +7 | ||
| df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Transition to WRA r28 with D (-6/+8)* Combo from 1st hit | |
| df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado* Combo from 2nd CH with 8F delay* Move can be delayed by 9F* Input can be delayed by 10F* High crush 7~15 |
| df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH* High crush 9~14 | |
| df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| d+1 | sl | 5 | i10 | -5 | +6 | * Transition to Standing with f* +6c on crouching hit* High crush 4~ | |
| d+2 | m | 17 | i15 | +0c | +3c | +33d | * Spike* Elbow* Does not knockdown on counter hit after inputting d+2,H.1+2 |
| H.d+2,1+2 | m, m | 17, 28 | i15, i12~13 | +5 UNS | +33a (+7) | * Balcony Break* Jail from 1st block* Combo from 1st hit* Transition to r20 +7 UNS on block* 5 chip damage on block* Consumes 300?F of remaining Heat time | |
| d+3 | sp | * Transition to UNS (Kou, d)* Transition to UNS (Gou) r20 with b+3* Transition to UNS (Kou) r18 with u+3* Transition to SEN r14 with f+3* Transition to WGS r1 with DF** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* Punch parry, transitions to WGS on successful parry with +13* Parry state 5~12 | |||||
| d+4 | l | 6 | i12 | -15 | -4 | * -4c on crouching hit* High crush 4~ | |
| d+1+2 | * Transition to r14 SEN with f+3* Transition to r2 WGS with DF | ||||||
| db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | +3c | |
| db+4 | L | 7 | i16 | -13 | -2 | +2 | |
| db+4,1+2 | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | * Balcony Break* Combo from 1st CH even with delay* Can be delayed* CH-confirmable from 1st CH | |
| b+1 | h | 14 | i18 | -4 | +6 | ||
| b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit without delay* Can be delayed | |
| b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Transition to SEN r18 with F (+0/+13)* Cannot block up to i14 on empty transition on block* Combo from 2nd CH* Jails from 2nd block | |
| b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| b+1+3 | * Parry mids and highs* Converts incoming damage to recoverable health* Transitions to WRA on successful parry with +(recv – 17) where recv is the recovery of the parried move* Parry state 3~8 | ||||||
| b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| b+3 | * Transition to UNS (Gen)* Transition to UNS (Kou) r18 with u+3_d+3* Transition to SEN r14 with f+3* Transition to WGS r1 with DF** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* See also Unsoku Cancel | ||||||
| b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado* High crush 6~17 |
| b+1+2 | m | 20 | i18 | -13 | +14g | * Balcony Break* -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state* Power crush 7~17 | |
| b+1+4 | ub(m) | 50 | i64 | +20d (-1) | * Balcony Break* Can cancel with input b,b | ||
| ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado* Balcony Break* Low crush 9~ | |
| ub+1+2 | sp | * Transition to WGS r50 with DF** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transition* Low crush 10~24* Floating state 25~27 | |||||
| u+3 | sp | * Transition to UNS (Kou, u)* Transition to UNS (Gou) r20 with b+3* Transition to UNS (Kou) r18 with d+3* Transition to SEN r14 with f+3* Transition to WGS r1 with DF** Execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* Punch parry, transitions to WGS on successful parry with +13* Parry state 5~12 | |||||
| u+1+2 | sp | * Transition to Wind God Step r36 with input DF** Execute EWGF or EWGK by inputting 2/3 exactly one frame after transition* Low crush 10~24* Floating state 25~27 | |||||
| uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
| uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| uf+3 | h | 10 | i21~22 | -10 | +1 | * Low crush 11~ | |
| uf+3,1 | h, m | 10, 15 | i21~22, i16 | -5 | +5 | * +13c on crouching hit* Jails on 1st block* Combo from 1st hit | |
| uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * Tornado* Low crush 9~ | |
| uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
| 1+2+3+4 | sp | ||||||
| b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute* Low crush | |
| f,F+2 | m | 14 | i12 | -9 | +2 | * Transition to SEN r22 with F (+2/+13) * Cannot block up to i12 on empty transition on block | |
| f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break* Heat Engager* Heat Dash +5, +67a (+50)* Spike | |
| f,F+3+4 | h | 22 | i16~19 | -2 | +23c | +49a | * Balcony Break* Forces tech backroll on hit* Low crush 8~27* Floating state 28~30 |
| f,n | * Can transition to WGS with input DF* Punch parry, transitions to WGS on successful parry with +10* Stance moves are unbufferable* Parry state 2~8 | ||||||
| f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +35a (+25) | * 4 chip damage on block | |
| f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break* 4 chip damage on block |
| f,f,F+3 | m | 22 | i24~27 | +6 | +32a (+24) | * Balcony Break* 6 chip damage on block* Low crush 3~34* Floating state 35~37 | |
| f,f,F+4 | h | 23 | i26~27 | +4 | +31a (+5) | * Strong Aerial Tailspin* Balcony Break* Homing* Transition to WRA r29 with D (+8/+35a (+9))* 4 chip damage on block* Low crush 17~26* Floating state 27~29 | |
| ws1 | m | 12 | i13 | -13 | +13 SEN | Transition to SEN r39 on hit | |
| ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break* High crush 1~6 |
| ws3 | m | 14 | i15~16 | -10 | +1 | ||
| ws3,4 | m, h | 14, 19 | i15~16, i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin* Balcony Break* Combo from 1st hit with 8F delay* Move can be delayed by 10F* Input can be delayed by 12F | |
| ws4 | m | 10 | i11~12 | -6 | +5 | ||
| ws4,4 | m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | * Combo from 1st hit with 7F delay* Jails from 1st block with 2F delay* Transition to WRA with D (-10/+6)* Move can be delayed by 6F* Input can be delayed by 7F | |
| ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush 1~13 | |
| SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
| SSH.3 | L | 26 | i22 | -26 | -4c | * i42 effective startup | |
| SSH.CH.3 | L | 33,18 | i22 | +0d | * Floor Break | ||
| SSH.uf | sp | * Floating state 1~13* Low crush 14~30* Floating state 31~33 | |||||
| SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break* i50~53 effective startup* 6 chip damage on block* Floating state 1~13* Low crush 12~37* Floating state 38~40 | |
| SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Balcony Break* Homing* i52~53 effective startup* 5 chip damage on block* Transition to WRA r29 with D (+8/+35a (+9))* Floating state 1~22* Low crush 23~32* Floating state 33~35 | |
| FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break* Can evade some mids* High crush 1~* Floating state 18~19 | |
| FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
| FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
| CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
| OTG.d+4 | L | 14 (11) | i19 | -19 | -8 / -8a (-16) | 22 (17) dmg if done with input OTG.d+4 alone | |
| OTG.d+4,1 | L, L | 14 (11), 17 (20) | i19, i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg* Jails from 1st block* Combo from 1st hit | |
| SEN.1 | m | 12 | i16 | -14 | +1 | -9 and 2 chip damage on block after absorbing an attack in power crush state* Power crush 6~15 | |
| SEN.1,2 | m, m | 12, 25 | i16, i26 | -16 | +21a (+0) | * Balcony Break* Blue spark with input qcf+2 for 5 extra damage* Hit-confirmable from 1st hit or if attack was absorbed* Combo from 1st hit even with 9?F delay* Can be delayed by 10?F-9 and 7 chip damage on block after absorbing an attack in power crush state | |
| SEN.2 | m | 20 | i13 | -6 | +8 | * Tornado* Transition to WRA (-6/+8) with D* Transition to WRA is safe (can cancel WRA with crouch dash early enough) | |
| SEN.3 | h | 22 | i12~13 | +1 | +7 | * Homing* Heat Engager* Heat Dash +5, +43d (+35)* Deals chip damage on block | |
| SEN.4 | M | 24 | i26~27 | +4 | +12d | * Deals chip damage on block* Spike* Low crush 8~16* Floating state 17~19 | |
| SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado* Balcony Break* Transitions to r32? WRA after recovery | |
| SEN.3+4 | L,h | 10,12 | i20~21, i35~36 | -29/-11 | +4 | * Homing* -29 stagger block on 1st block* -11 on 2nd block* High crush 10~34 | |
| UNS.2 | h | 15 | i13 | -3 | +8 | +14c | * Homing |
| UNS.4 | m | 23 | i18~19 | -8 | +43a (-15) | * Balcony Break* Heat Engager* Heat Dash +5, +62a (+42)* 6 chip damage on block* Can be cancelled into crouch with DB/D/DF* High crush 6~16 | |
| UNS.d+4 | L | 14 | i20 | -12 | +3 SEN | +13 SEN | * Transition to SEN on hit only* Transition to standing (+0/+10) on hit with B* WDS.4: Unbufferable. i22 effective startup* High crush 6~35 |
| WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | – WDS.3: Unbufferable. i18 effective startup |
| WGS.1 | m | 24/26 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD* Low crush 19~40* Floating state 41~43 | |
| WGS.1,3 | m, m | 24/26, 22 (15) | i19~21, i26~30 | -12 | +14a / +18d (-17) | * Spike* Airborne combo from 1st hit (+18d (-17))* Interrupt with i9 from 1st block* 6 chip damage on block* Low crush 1~31 | |
| WGS.1,4 | m, h | 24/26, 26 (18) | i19~21, i23~27 | -7 | +13a (-13) / +1a (+0) | * Balcony Break* Wall Crush +0c on block* Airborne combo from 1st hit (+1a (+0))* Interrupt with i2 from 1st block* 10 chip damage on block* Low crush 1~30* Floating state 31~33 | |
| WGS.2 | h | 15/20 | i11~12 | -10 | +35a (+25) | * Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)** 4 chip damage on block* 20dmg if manual CD | |
| WGS.DF+4 | L | 6/8 | i16 | -23 | +2c | * 8 dmg if manual CD* High crush 15~55 | |
| WGS.DF+4,2 | L, h | 6/8, 20 | i16, i24 | -22 | -1 | * Transition to WRA with D (-15/+6)* Combo from 1st hit | |
| WGS.DF+4,4 | L, L | 6/8, 16 | i16, i17~18 | -23 | +2 | +23a | * Combo from 1st hit* High crush 10~55 |
| WGS.df+3 | M | 17/21 | i15~17 | -13 | +13a (-4) | +23a (+17) | * Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time)** 4 chip damage on block* 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat |
| WRA.1 | h | 12 | i12 | -4 | +8 | +14c | * Homing* Transition to SEN with F (+0/+12/+18c)* Cannot block up to i13 on empty transition on block* Transition to UNS with u_d (+0/+12/+18c) |
| WRA.1,4 | h, M | 12, 22 | i12, i25~26 | -9c | +9d | * Balcony Break* Spike* Combo from 1st hit with 6F delay* Interrupt with i6 from 1st block* Move cannot be delayed* Input can be delayed by 6F* 6 chip damage on block | |
| WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break* Heat Engager* Heat Dash +5, +36a (+26)* 9 chip damage on block | |
| WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break* 3 chip damage on block* Low crush 9~36* Floating state 37~39 | |
| WRA.3,4 | m, m | 17, 20 | i28, i18~19 | +6 | +17a (+16) | * Balcony Break* Jails from 1st block with 1F delay* Combo from 1st hit with 1F delay* 8 chip damage on block (11 total)* Transition to WRA with D (+8/+19a (+18))* gives wallsplat at specific distances from the wall* can hard wall break if 1st hit connect close to the wall * Available only on 1st hit or block* Move cannot be delayed* Input can be delayed by 1F* Low crush 1~26* Floating state 27~29 | |
| WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | +7c | * Spike** on 2nd hit* Combo from 1st CH* Both hits jail on block | |
| WRA.4,2 | M,M, m | 6,8, 8 | i17~18,i13, i15 | -18 | -7 | * Jails from 2nd block with 4F delay* Combo from 1st CH or 2nd hit with 14F delay* Move can be delayed by 10F* Input can be delayed by 14F | |
| WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | i17~18,i13, ,i15 | -12 | -1 | * Jails from 1st block with 4F delay* Combo from 1st CH or 2nd hit with 10F delay | |
| WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | i17~18,i13, ,i24~25 | -20 | +24a (+3) | * Balcony Break* Blue spark with input qcf+1+2 for 6 extra damage* Jail from 1st block with 1F delay* Combo from 1st CH or 2nd hit with 1F delay* Move can be delayed by 15F | |
| WRA.1+2 | m | 30 | i15~16 | -13~-12 | +16g | * Balcony Break* Opponent recovers crouching on hit* -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state* Power crush 6~14 | |
| WRA.3+4 | M | 26 | i18~19 | +0c~+1c | +5d | * Spike* 7 chip damage on block* Opponent is FDFA on normal hit | |
| WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | * High crush 6~50 |
| WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 15F delay* Input can be delayed 16F* Move can be delayed 13F* High crush 1~9 |
| 1+3 | th(h) | 35 | i12~14 | -3 | +0 | * Throw break 1 or 2* Spike* Opponent recovery on hit: FUFA off-axis to the left | |
| 2+4 | th(h) | 35 | i12~14 | -6 | +0 | * Throw break: 1 or 2* Opponent recovery on hit: FUFA* Side switch on Hit or Throw break | |
| Back throw | th(h) | 50 | i12~14 | +0 | * Break: none* Opponent recovery on hit: FDFA | ||
| Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1* Opponent recovery on hit: FUFA off-axis to the left | |
| Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2* Opponent recovery on hit: FUFA | |
| SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none* Opponent recovery on hit: FUFA | ||
| WRA.1+3 | t(h) | 20 | i16 | +10d | * Unbreakable* Opponent recovery on hit: FUFT* Does 35 damage on wall hit* +22d (-17?) on wall hit | ||
| d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break* Throw break: 2* Opponent recovery on hit: FUFT | |
| uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break* Throw break: 1+2* Side switch on Throw break |
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).