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To character select | 〈 Raven / Shaheen 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.WRA.d+3+4 | l,m,m,m | 12,8,3,12 | i18~19 | -17 | +0 | * Spike* Floor Break* Alternate input: H.WRA.R1* Jails if any hit is blocked* Transitions to attack throw on 1st hit for a total of 35 dmg* +4a (-5) if any hit after the 1st connects* Consumes 300F of remaining Heat time | |
| H.d+1+2 | * Automatically parries limb-based, non-airborne mids and highs* Deals 40 damage on successful parry* +1d on successful parry* Parry state 20~60 | ||||||
| H.2+3 | m,m | 20,25 | i21 | +8 | +0d | * Heat Smash* Balcony Break* Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1* Jails from 1st block* Transitions to attack throw on 1st hit for a total of 50 dmg* Transitions to r53 WRA on 2nd block, whiff or hit* +19d WRA if only second hit connects (25 dmg)* 7 chip damage on block | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 6 | i10, i15 | -1 | +8 | Jail from 1st attack with 2f delay | |
| 1,1,2 | h, h, m | 5, 6, 12 | i10, ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay* Hit-confirmable from 1st hit* Cancel transition with input B, frame advantage +2* Wall Crush +23g on hit, +14g without transition* Transition to SEN on hit only* knockdown if hit in backturn | |
| 1,2 | h, h | 5, 6 | i10, i10 | -3 | +8 | * Jail from 1st block with 4F delay* Combo from 1st hit with 4F delay | |
| 1,2,2 | h, h, h | 5, 6, 14 | i10, ,i17 | -14 | +0 | * Jail from 2nd block with 2F delay* Combo from 2nd hit with 2F delay* Combo from 2nd CH with 3F delay* Move can be delayed by 1F* Input can be delayed by 3F* Transition to UNS (-7/+7) with u_d | |
| 1,2,3 | h, h, m | 5, 6, 10 | i10, ,i21~22 | -10 | +1 | * Knee* Combo from 2nd CH with 3f delay* Input can be delayed 3f* Move can be delayed 2f | |
| 1,2,3,4 | h, h, m, h | 5, 6, 10, 21 | i10, ,i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin* CH-confirmable from 2nd CH* Combo from 3rd hit with 5f delay* Input can be delayed 10f* Move can be delayed 8f* Interrupt with i5 from 3rd block | |
| 2 | h | 5 | i12 | -4 | +7 | ||
| 2,2 | h, h | 5, 5 | i12, i14~15 | -11 | +0 | * Jail from 1st attack with 1f delay | |
| 2,2,1 | h, h, m | 5, 5, 20 | i12, ,i22~23 | -14 | +12a | * Balcony Break* Spike* Head* Hit-confirmable from 1st hit* Combo from 2nd hit with 5f delay* Input can be delayed 10f* Move can be delayed 9f | |
| 2,2,2 | h, h, m | 5, 5, 21 | i12, ,i29 | -4 | +6 | * Transition to r29? WRA (-4/+6) with D* Transition to WRA is safe (can be cancelled early enough with crouch dash) * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo* Input can be delayed 10f* Move can be delayed 9f* Interrupt with i11 from 2nd block | |
| 2,2,2,1 | h, h, m, m | 5, 5, 21, 20 | i12, ,i35~37 | -15~13 | +30a (+20) | * Tornado* Combo from 3rd hit with 1f delay* Input can be delayed 4f* Move can be delayed 3f* Evasive, can go under jabs* Low crush 37~57* Floating state 58~60 | |
| 2,2,2,2 | h, h, m, m | 5, 5, 21, 25 | i12, ,i31 | -14 | +21a (+0) | * Balcony Break* Combo from 3rd hit with 4f delay* Move can be delayed 3f* Blue spark with input qcf+2 for 5 more damage | |
| 2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break* Spike* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.* 5f input window* tracks to the left | |
| 3 | h | 12 | i18~19 | -11 | +5 | Homing* High crush 8~17 | |
| 3,2 | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | * Tornado* Combo from 1st hit |
| 3,4 | h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| H.3,4,4 | h, m, m | 12, 20, 28 | i18~19, ,i27 | -8 | +23a (+3) | * Balcony Break* Combo from 2nd hit | |
| 4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break* Opponent is FUFA on CH |
| 1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
| 1+4 | * Alternate input ws1+4* Can transition to WGS with DF after 14 frames* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* Can press df to cancel with sidestep* High crush 1~29 | ||||||
| 2+3+4 | sp | Input d+2+3+4 to get Heihachi’s secret taunt | |||||
| 3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | Spike* Low crush 9~26 | |
| 3+4,4 | m,m, m | 5,10, 20 | i18 i26, i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
| H.3+4,4,4 | m,m, m, m | 5,10, 20, 28 | i18 i26, ,i27 | -8 | +23a (+3) | * Balcony Break* Combo from 2nd hit | |
| f+2 | h | 8 | i13 | -9 | -3 | * Transition to r16 UNS (+0/+6) with u_d | |
| f+2,3 | h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | * Jails from 1st hit without delay* Combo from 1st hit with 6F delay* Transition to SEN (-2/+9/+13) with input F* Cannot block up to i12 on empty transition on block* Can be delayed |
| f+3 | |||||||
| f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * +13c on crouching hit* Opponent is FDFA on CH* Spike |
| f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hit* High crush 6~24 | |
| f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DF* High crush 6~33 |
| f+3+4* | m | 30 | i67 | +10 | +52a | * Cancel to r24 FC at earliest with input DB/D/DF* 9 chip damage in heat* High crush 6~57 | |
| H.f+3+4*,4 | m, m | 30, 28 | i67, i27 | -8 | +23a (+3) | * Balcony Break* Combo from 1st block * does 19 damage if 1st connect on block or hit | |
| H.f+3+4,4 | m, m | 25, 28 | i43, i27 | -8 | +23a (+3) | * Balcony Break* Combo from 1st hit | |
| df+1 | m | 8 | i13~14 | -3 | +4 | * Can transition to r18 SEN (-3/+4/+4) with input F* Cannot block up to i15 on empty transition on block | |
| df+1,1 | m, h | 8, 10 | i13~14, i20 | -4 | +7 | * Combo from 1st hit with 4F delay* Move can be delayed by 5F* Input can be delayed by 7F | |
| df+1,2 | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | * Heat Engager* Heat Dash +18g, +43d (+35)* Head* Combo from 1st hit with 2F delay* Move can be delayed by 5F* Input can be delayed by 7F | |
| df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp.* +30a (+20) on CH on crouching opp. | |
| df+3 | sp | * Can transition to SEN with input WGS.f+3 | |||||
| df+4 | m | 14 | i15 | -4 | +7 | ||
| df+4,2 | m, m | 14, 10 | i15, i18 | -8 | +6 | * Can transition to WRA (-6/+8/+8) with input D* Combo from 1st hit | |
| df+4,2,3 | m, m, h | 14, 10, 20 | i15, ,i27 | -8 | +35a | +71a (+55) | * Tornado* Combo from 2nd CH with 8F delay* Move can be delayed by 9F* Input can be delayed by 10F* High crush 7~15 |
| df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CH* High crush 9~14 | |
| df+3+4,4 | m,h, m | 5,10, 20 | i16,i5~9, i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
| d+1 | sl | 5 | i10 | -5 | +6 | * Returns to standing when input F* High crush 4~ | |
| d+2 | m | 17 | i15 | +0c | +3c | +27d | * Spike* Elbow* Does not knockdown on counter hit after inputting d+2,H.1+2 |
| H.d+2,1+2 | m, m | 17, 28 | i15, i12~13 | +7 UNS | +33a (+7) | * Balcony Break* Jail from 1st block* Combo from 1st hit* Transition to r20 +7 UNS on block* 5 chip damage on block* Consumes 300?F of remaining Heat time | |
| d+3 | sp | * Transitions to UNS (Kou, d)* Can transition to UNS (Kou, u) with input u+3* Can transition to UNS (Gen) with input b+3* Can transition to WGS with input DF* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* Punch parry, transitions to WGS on successful parry with +10* Parry state 5~12? | |||||
| d+4 | l | 6 | i12 | -15 | -4 | * High crush 4~ | |
| d+1+2 | * Can transition to r14 SEN with input f+3* Can transition to r2 WGS with input DF | ||||||
| d+1+2 | sp | ||||||
| db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | ||
| db+4 | L | 7 | i16 | -13 | -2 | +2 | |
| db+4,1+2 | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | * Balcony Break* Combo from 1st CH even with delay* Can be delayed* CH-confirmable from 1st CH | |
| b+1 | h | 14 | i18 | -4 | +6 | ||
| b+1,1 | h, m | 14, 15 | i18, i22 | -10 | -4 | * Combo from 1st hit without delay* Can be delayed | |
| b+1,1,3 | h, m, m | 14, 15, 13 | i18, ,i15~17 | -10 | +3 | * Can transition to SEN (+0/+13/+13) with input F* Cannot block up to i14 on empty transition on block* Combo from 2nd CH* Jails from 2nd block | |
| b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | i18, ,i32 | -16 | +48 (+17) | +53a | |
| b+1+3 | * Parry mids and highs* Converts incoming damage to recoverable health* Partially restores Heat on successful parry* Transitions to WRA on successful parry with +(recv – 17) where recv is the recovery of the parried move* Parry state 3~8 | ||||||
| b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
| b+3 | * Partially drains heat meter when in heat* Transitions to UNS (Gen)* Can transition to UNS (Kou, u/d) with input u+3 or d+3* Can transition to SEN with input f+3* Can transition to WGS with input DF* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* See also Unsoku Cancel | ||||||
| b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * Tornado* High crush 6~17 |
| b+1+2 | m | 20 | i18 | -13 | +14g | Balcony Break* Power crush 7~ | |
| b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break* Can cancel with input b,b | |
| ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado* Balcony Break* Low crush 9~ | |
| ub+1+2 | sp | * Can transition to Wind God Step with input DF* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* Low crush 10~24 | |||||
| u+3 | sp | * Transitions to UNS (Kou, u)* Can transition to UNS (Kou, d) with input d+3* Can transition to WGS with input DF* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF* Punch parry, transitions to WGS on successful parry with +10* Parry state 5~12? | |||||
| u+1+2 | sp | * Can transition to Wind God Step with input DF* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF* Low crush 10~24 | |||||
| uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/+17) on hit |
| uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
| uf+3 | h | 10 | i21~22 | -10 | +1 | * Low crush 11~ | |
| uf+3,1 | h, m | 10, 15 | i21~22, i16 | -5 | +5 | * +13c on crouching hit* Jails on 1st block* Combo from 1st hit | |
| uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * Tornado* Low crush 9~ | |
| uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | * Low crush 9~ | |
| uf+3+4,1+2 | mm, m | 10,10, 20 | i20,i4, i17 | -14 | -4 | * Combo from 1st hit | |
| 1+2+3+4 | sp | ||||||
| b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to execute* Low crush | |
| f,F+2 | m | 14 | i12 | -9 | +2 | * Can transition to SEN (+2/+13) with input F* Cannot block up to i12 on empty transition on block | |
| f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break* Heat Engager* Heat Dash +5, +67a (+50)* Spike | |
| f,F+3+4 | h | 22 | i16~19 | -2 | +49d (-9) | +49a | * Balcony Break* Low crush |
| f,n | * Can transition to WGS with input DF* Punch parry, transitions to WGS on successful parry with +10* Parry state 2~8 | ||||||
| f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +35a (+25) | * Chip damage when guarded | |
| f,n,d,df:3 | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break* 4 chip damage on block |
| f,f,F+3 | m | 22 | i24~27 | +6 | +32a (+24) | * Balcony Break* Chip damage when guarded* Low crush | |
| f,f,F+4 | h | 23 | i26~27 | +4 | +31a (+5) | * Strong Aerial Tailspin* Balcony Break* Homing* Can transition to WRA (+8/+35a (+9)/-) with input D* Low crush 17~26* Floating state 27~29 | |
| ws1 | m | 12 | i13 | -13 | +13 SEN | Transitions to SEN on hit | |
| ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
| ws3 | m | 14 | i15~16 | -10 | +1 | ||
| ws3,4 | m, h | 14, 19 | i15~16, i22~23 | -4 | +21a (+12) | * Strong Aerial Tailspin* Balcony Break* Combo from 1st hit without delay* Can be delayed* High crush | |
| ws4 | m | 10 | i11~12 | -6 | +5 | ||
| ws4,4 | m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | * Can transition to WRA (-10/+6/+6) with input D* Combo from 1st hit* Jails from 1st block | |
| ws1+4 | * Alternate input 1+4* Can transition to WGS with DF after 14 frames* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* Can press df to cancel with sidestep* High crush 1~29 | ||||||
| ws3+4 | m | 14 | i14~15 | -8 | +14 | * High crush | |
| SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
| SSH.3 | L | 26 | i32 | -26 | -4c | * High crush | |
| SSH.CH.3 | l | 33,18 | i22 | +0 | * Spike | ||
| SSH.uf | sp | ||||||
| SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
| SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing* Balcony Break* Can transition to WRA (+8/+35a (+9)/-) with input D | |
| FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony Break* Can evade some mids* High crush 1~ | |
| FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
| FC.d+3 | l | 10 | i16 | -17 | -6 | * High crush 1~ | |
| BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
| CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
| OTG.d+4 | L | 14 (11) | i19 | -19 | -8 / -8a (-16) | 22 (17) dmg if done with input OTG.d+4 alone | |
| OTG.d+4,1 | L, L | 14 (11), 17 (20) | i19, i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 on frames 15-18 for 20 (16) dmg* Jails from 1st block* Combo from 1st hit | |
| SEN.1 | m | 12 | i16 | -14 | +1 | * Power crush 6~15 | |
| SEN.1,2 | m, m | 12, 25 | i16, i26 | -16 | +21a (+0) | * Balcony Break* Blue spark with input qcf+2 for 5 extra damage* Hit-confirmable from 1st hit or if attack was absorbed* Combo from 1st hit even with 9?F delay* Can be delayed by 10?F* Becomes -9 on block if 1st hit absorbed an attack | |
| SEN.2 | m | 20 | i13 | -4 | +8 | * Tornado* Transition to WRA (-4/+8) with D* Transition to WRA is safe (can cancel WRA with crouch dash early enough) | |
| SEN.3 | h | 22 | i12~13 | +1 | +7 | * Homing* Heat Engager* Heat Dash +5, +34a (+27)* Deals chip damage on block | |
| SEN.4 | M | 24 | i26~27 | +4 | +12d | * Deals chip damage on block* Spike* Low crush 8~16* Floating state 17~19 | |
| SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +31a (+23) | * Tornado* Balcony Break* Transitions to r32? WRA after recovery | |
| SEN.3+4 | L,h | 10,12 | i20~21, i35~36 | -29/-11 | +4 | * Homing* -29 stagger block on 1st block* -11 on 2nd block* High crush 10~34 | |
| UNS.4 | m | 23 | i18~19 | -8 | +43a (-15) | * Balcony Break* Heat Engager* Heat Dash +5, +62a (+42)* 6 chip damage on block* Can be cancelled into crouch with DB/D/DF* High crush 6~16 | |
| UNS.d+4 | L | 14 | i20 | -12 | +3 SEN | +13 SEN | * Transition to SEN on hit only* Transition to standing (+0/+10) on hit with B* High crush 6~35 |
| WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | |
| WGS.1 | m | 24 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CD* High crush | |
| WGS.1,3 | m, m | 24, 22 | i19~21, i26~30 | -12 | +18d (-17) | * Spike* Combo from 1st hit* Low crush | |
| WGS.1,4 | m, h | 24, 26 | i19~21, i23~27 | -7 | +1 (+0) | * Balcony Break* Combo from 1st hit* Low crush | |
| WGS.2 | h | 15 | i11~12 | -10 | +35a (+25) | * Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)* 20dmg if manual CD | |
| WGS.DF+4 | L | 6 | i16 | -23 | +2c | * 8 dmg if manual CD | |
| WGS.DF+4,2 | L, h | 6, 20 | i16, i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D* Combo from 1st hit | |
| WGS.DF+4,4 | L, L | 6, 16 | i16, i17~18 | -23 | +2 | +23a | * Combo from 1st hit* High crush |
| WGS.df+3 | M | 17 | i15~17 | -13 | +13a (-4) | +23a (+17) | * Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time)** 4 chip damage on block* 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat |
| WRA.1 | h | 12 | i12 | -4 | +8 | +14c | * Homing* Deals chip damage on block* Transition to SEN (+0/+13/+18c) with input F* Transition to UNS (+0/+12/+18c) with u_d* Cannot block up to i14 on empty transition on block |
| WRA.1,4 | h, M | 12, 22 | i12, i25~26 | -9 | +9d | * Balcony Break* Spike* Combo from 1st hit | |
| WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break* Heat Engager* Heat Dash +5, +36a (+26)* Deals chip damage on block | |
| WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break* Deals 3 chip damage on block* Low crush 9~36* Floating state 37~39 | |
| WRA.3,4 | m, m | 17, 20 | i28, i18~19 | +6 | +17a (+16) | * Balcony Break* Deals 8 chip damage on block (11 total)* Can transition to WRA (+8/+19a (+18)/-) with input D* Jails from 1st block* Combo from 1st hit* gives wallsplat at specific distances from the wall* can hard wall break if 1st hit connect close to the wall * Available only on 1st hit or block* Low crush 9~36* Floating state 37~39 | |
| WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | -10 | +7 | * Spike** on 2nd hit* Combo from 1st CH* Both hits jail on block |
| WRA.4,2 | M,M, m | 6,8, 8 | i17~18,i13, i15 | -18 | -7 | * Jails from 2nd block* Hit-confirmable from 2nd hit* Combo from 1st CH * Combo from 2nd hit* Can be delayed | |
| WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | i17~18,i13, ,i15 | -12 | -1 | * Jails from 3rd block* Combo from 3rd hit* Can be delayed | |
| WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | i17~18,i13, ,i24~25 | -20 | +24 (+3) | * Balcony Break* Blue spark with input qcf+1+2 for 6 extra damage* Combo from 4th hit without delay* Can be delayed | |
| WRA.1+2 | m | 30 | i15~16 | -13 | +16d | * Balcony Break* Power crush 6~14 | |
| WRA.3+4 | M | 26 | i18~19 | +0c | +5d | * Spike* 7 chip damage on block* Opponent is FDFA on normal hit | |
| WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | * High crush 6~ |
| WRA.d+4,3 | L, m | 9, 20 | i16~17, i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 14f delay* Input can be delayed 15f* Move can be delayed 13f* CH-confirmable |
| 1+3 | th(h) | 35 | i12~14 | -3 | +0 | * Throw break 1 or 2* Spike* Opponent recovery on hit: FUFA off-axis to the left | |
| 2+4 | th(h) | 35 | i12~14 | -6 | +0 | * Throw break: 1 or 2* Opponent recovery on hit: FUFA* Side switch on Hit or Throw break | |
| Back throw | th(h) | 50 | i12~14 | +0 | * Break: none* Opponent recovery on hit: FDFA | ||
| Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1* Opponent recovery on hit: FUFA off-axis to the left | |
| Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2* Opponent recovery on hit: FUFA | |
| SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none* Opponent recovery on hit: FUFA | ||
| WRA.1+3 | t (h) | 20 | i16 | +10d | * Unbreakable* Opponent recovery on hit: FUFT* Does 35 damage on wall hit | ||
| d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break* Throw break: 2* Opponent recovery on hit: FUFT | |
| uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break* Throw break: 1+2* Side switch on Throw break |
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