Mobile friendly view and App
To character select | 〈 Raven / Shaheen 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst* Alternate input: R1* Cancel to r45 with b,b* 3 chip damage on block* Partially uses Heat* Unparryable* Ignores regular power crush armorPower crush 7~62 | |
H.WRA.2+3 | l,m,m,m | 12,6,6,20 | i18~19 | -17 | +0 | * Heat Smash* Spike* Alternate input: H.WRA.R1* Jails if any hit is blocked* Transitions to attack throw on 1st hit for a total of 40 dmg* +4a (-5) if any hit after the 1st connects | |
H.d+1+2 | * Automatically parries limb-based, non-airborne mids and highs* Deals 40 damage on successful parry* +1d on successful parryParry state 20~60 | ||||||
H.2+3 | m,m | 20,25 | i21 | +8 | +0d | * Heat Smash* Balcony Break* Alternate input: H.R1* Jails from 1st block* Transitions to attack throw on 1st hit for a total of 50 dmg* Transitions to r53 WRA on 2nd block, whiff or hit* +19d WRA if only second hit connects (25 dmg) | |
R.df+1+2 | m | 55 | i20 | -15 | +0d | * Rage Art*Removes Recoverable Health | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, h | 5, 6 | ,i15 | -1 | +8 | Jail from 1st attack with 2f delay | |
1,1,2 | h, h, m | 5, 6, 12 | ,i13 | -17 | +11 | * Combo from 1st hit with 11f delay* Hit-confirmable from 1st hit* Cancel transition with input B, frame advantage +2* Wall Crush +23g on hit* Transition to SEN on hit only | |
1,2 | h, h | 5, 8 | ,i10 | -3 | +8 | Jail from 1st attack with 4f delay | |
1,2,2 | h, h, h | 5, 8, 14 | ,i17 | -14 | +0 | * Jail from 2nd attack with 2f delay* Input can be delayed 3f* Move can be delayed 2f | |
1,2,3 | h, h, m | 5, 8, 10 | ,i21~22 | -10 | +1 | * Knee* Combo from 2nd CH with 3f delay* Input can be delayed 3f* Move can be delayed 2f | |
1,2,3,4 | h, h, m, h | 5, 8, 10, 21 | ,i22~23 | -4 | +21a (+12) | * CH-confirmable from 2nd CH* Combo from 3rd hit with 5f delay* Input can be delayed 10f* Move can be delayed 8f* Interrupt with i5 from 3rd block | |
2 | h | 6 | i12 | -4 | +7 | ||
2,2 | h, h | 6, 6 | ,i14~15 | -11 | +0 | * Jail from 1st attack with 1f delay | |
2,2,1 | h, h, m | 6, 6, 20 | ,i22~23 | -14 | +12a | * Balcony Break* Spike* Head* Hit-confirmable from 1st hit* Combo from 2nd hit with 5f delay* Input can be delayed 10f* Move can be delayed 9f | |
2,2,2 | h, h, m | 6, 6, 21 | ,i29 | -4 | +6 | * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo* Input can be delayed 10f* Move can be delayed 9f* Interrupt with i11 from 2nd block | |
2,2,2,1 | h, h, m, m | 6, 6, 21, 20 | ,i35~37 | -15~13 | +30a (+20) | * Tornado* Combo from 3rd hit with 1f delay* Input can be delayed 4f* Move can be delayed 3f* Evasive, can go under jabsLow crush 37~57 fs58~60 | |
2,2,2,2 | h, h, m, m | 6, 6, 21, 25 | ,i31 | -14 | +21a (+0) | * Balcony Break* Combo from 3rd hit with 4f delay* Move can be delayed 3f* Blue spark with input qcf+2 for 5 more damage | |
2~1 | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | * Balcony Break* Spike* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.* 5f input window | |
3 | h | 12 | i18~19 | -11 | +5 | HomingHigh crush 8~17 | |
3,2 | h, h | 12, 16 | ,i20 | -9 | +8 | +66a (+50) | * Tornado* Combo from 1st hit |
3,4 | h, m | 12, 20 | ,i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
3,4,H.4 | h, m, m | 12, 20, 28 | ,i27 | -8 | +23a (+3) | * Balcony Break* Combo from 2nd hit | |
4 | h | 20 | i13~14 | -8 | +11g | +35a | * Balcony Break* Opponent is FUFA on CH |
1+2 | m | 25 | i12~13 | -10~-9 | +24a (+14) | ||
1+4 | * Can transition to WGS with DF after 14 frames* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DFHigh crush 1~29 | ||||||
2+3+4 | sp | Input d+2+3+4 to get Heihachi’s secret taunt | |||||
3+4 | m,m | 5,10 | i18 i26 | -8 | +3c | SpikeLow crush 9~26 | |
3+4,4 | m,m, m | 5,10, 20 | ,i16 | -14 | +50 (+19) | +54a | Combo from 1st hit with 4f delay |
3+4,4,H.4 | m,m, m, m | 5,10, 20, 28 | ,i27 | -8 | +23a (+3) | * Balcony Break* Combo from 2nd hit | |
f+2 | h | 8 | i13 | -9 | -3 | Can transition to UNS (+0/+6/+6) with input u or d | |
f+2,3 | h, m | 8, 16 | ,i18~19 | -9 | +2 | * Jails from 1st hit without delay* Combo from 1st hit without delay* Can transition to SEN (-2/+9/+9) with input F* Cannot block up to i12 on empty transition on block* Can be delayed | |
f+3 | |||||||
f+4 | m | 20 | i19~20 | +2c | +5c | +29d | * [[Reina_combos#Mini-combos|+13c]] on crouching hit* Opponent is FDFA on CH* Spike |
f+1+2 | m | 22 | i32 | -11 | +7 | * Wall Crush +19g on hitHigh crush 6~24 | |
f+3+4 | m | 25 | i43 | -14 | +50 (+19) | +55a | * Cancel to r24 FC at earliest with input DB/D/DFHigh crush 6~33 |
f+3+4* | m | 30 | i67 | [[Reina_combos#Mini-combos|+10]] | +52a | * Cancel to r24 FC at earliest with input DB/D/DFHigh crush 6~57 | |
f+3+4*,H.4 | m, m | 30, 28 | ,i27 | -8 | +23a (+3) | * Balcony Break* Combo from 1st block | |
f+3+4,H.4 | m, m | 25, 28 | ,i27 | -8 | +23a (+3) | * Balcony Break* Combo from 1st hit | |
df+1 | m | 8 | i13~14 | -3 | +4 | * Can transition to r18 SEN (-3/+4/+4) with input F* Cannot block up to i15 on empty transition on block | |
df+1,1 | m, h | 8, 10 | ,i20 | -4 | +7 | * Combo from 1st hit with 4?F delay* Can be delayed | |
df+1,2 | m, m | 8, 20 | ,i22~23 | -14 | +12a | * Heat Engager* Heat Dash +18g, [[Reina_combos#Mini-combos|+43a (+35)]]* Combo from 1st hit with 2?F delay* Can be delayed | |
df+2 | m | 13 | i15~16 | -12 | +30a (+20) | * +2 on hit on crouching opp.* [[Reina_combos#Staples|+30a (+20)]] on CH on crouching opp. | |
df+3 | sp | * Can transition to SEN with input WGS.f+3 | |||||
df+4 | m | 14 | i15 | -4 | +7 | ||
df+4,2 | m, m | 14, 10 | ,i18 | -8 | +6 | * Can transition to WRA (-6/+8/+8) with input D* Combo from 1st hit | |
df+4,2,3 | m, m, h | 14, 10, 20 | ,i27 | -8 | +35a | +71a (+55) | * Tornado* Combo from 2nd CH* Can be delayed,High crush 7~15 |
df+3+4 | m,h | 5,10 | i16,i5~9 | -15 | +2 | Transition to attack throw on CHHigh crush 9~14 | |
df+3+4,4 | m,h, m | 5,10, 20 | ,i20 | -14 | +50 (+19) | +54a | Combo from 1st hit |
d+1 | sm | 5 | i10 | -5 | +6 | * Returns to standing when input FHigh crush 4~ | |
d+2 | m | 17 | i15 | +0c | +3c | +27d | Spike |
d+3 | sp | * Transitions to UNS (Kou, d)* Can transition to UNS (Kou, u) with input u+3* Can transition to UNS (Gen) with input b+3* Can transition to WGS with input DF* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DFParry state 5~13 | |||||
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
d+1+2 | * Can transition to r14 SEN with input f+3* Can transition to r2 WGS with input DF | ||||||
d+1+2 | sp | ||||||
db+2 | l,l | 10,12 | i20~21,i9~10 | -16 | -3 | ||
db+4 | L | 7 | i16 | -13 | -2 | +2 | |
db+4,1+2 | L, m | 7, 20 | ,i15 | -12 | +39d (-19) | * Balcony Break* Combo from 1st CH even with delay* Can be delayed* CH-confirmable from 1st CH | |
b+1 | h | 14 | i18 | -4 | +6 | ||
b+1,1 | h, m | 14, 15 | ,i22 | -10 | -4 | * Combo from 1st hit without delay* Can be delayed | |
b+1,1,3 | h, m, m | 14, 15, 13 | ,i15~17 | -10 | +3 | * Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+13]]) with input F* Cannot block up to i14 on empty transition on block* Combo from 2nd CH* Jails from 2nd block | |
b+1,1,3,3 | h, m, m, m | 14, 15, 13, 20 | ,i32 | -16 | +48 (+17) | +53a | |
b+1+3 | * Parry mids and highs* Converts incoming damage to recoverable health* Partially restores Heat on successful parry* Transitions to WRA on successful parry with +(recv – 17) where recv is the recovery of the parried moveParry state 3~8 | ||||||
b+2 | m | 14 | i16~17 | -9 | +3 | Homing | |
b+3 | * Partially drains heat meter when in heat* Transitions to UNS (Gen)* Can transition to UNS (Kou, u/d) with input u+3 or d+3* Can transition to SEN with input f+3* Can transition to WGS with input DF* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF* See also [[Reina_tech#Unsoku_Cancel|Unsoku Cancel]] | ||||||
b+4 | h | 20 | i18 | -8 | +35a | +71a (+55) | * TornadoHigh crush 6~17 |
b+1+2 | m | 20 | i18 | -13 | +14g | Balcony BreakPower crush 7~ | |
b+1+4 | ub(m) | 50 | i64 | +20d (-1) | +20d (-1) | * Balcony Break* Can cancel with input b,b | |
ub+4 | m | 13 | i17~18 | -13 | +16a (-1) | * Tornado* Balcony BreakLow crush 9~ | |
ub+1+2 | sp | * Can transition to Wind God Step with input DF* Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DFLow crush 10~24 | |||||
u+3 | sp | * Transitions to UNS (Kou, u)* Can transition to UNS (Kou, d) with input d+3* Can transition to WGS with input DF* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DFParry state 5~13 | |||||
u+1+2 | sp | * Can transition to Wind God Step with input DF* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DFLow crush 10~24 | |||||
uf+1 | h | 15 | i13 | -9 | +8 | +17 | * Transitions to WRA (-/+8/[[Reina_combos#Mini-combos|+17]]) on hit |
uf+2 | h | 17 | i15-i16 | -12 | +9 | * Normal hit offsets opponent slightly to the left of the axis and rotates them. * Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
uf+3 | h | 10 | i21~22 | -10 | +1 | Low crush 11~ | |
uf+3,1 | h, m | 10, 15 | ,i16 | -5 | +5 | * [[Reina_combos#Mini-combos|+13c]] on crouching hit* Jails on 1st block* Combo from 1st hit | |
uf+4 | m | 15 | i17~18 | -13 | +70a (+54) | * TornadoLow crush 9~ | |
uf+3+4 | mm | 10,10 | i20,i4 | -10 | -1 | Low crush 9~ | |
uf+3+4,1+2 | mm, m | 10,10, 20 | ,i17 | -14 | -4 | * Combo from 1st hit | |
1+2+3+4 | sp | ||||||
b,b,UB | m | 21 | i39-41 | +4c | +22a | Requires back close to wall to executeLow crush | |
f,F+2 | m | 14 | i12 | -9 | +1 | * Can transition to SEN (+2/[[Reina_combos#Mini-combos|+12]]/[[Reina_combos#Mini-combos|+12]]) with input F* Cannot block up to i12 on empty transition on block | |
f,F+3 | m | 20 | i20~22 | -3 | +20a | * Balcony Break* Heat Engager* Heat Dash +5, [[Reina_combos#Staples|+67a (+50)]]* Spike | |
f,F+3+4 | h | 22 | i16~19 | -2 | +49d (-9) | +49a | * Balcony BreakLow crush |
f,n | * Can transition to WGS with input DF* Punch parry, transitions to WGS on successful parry with [[Reina_combos#Mini-combos|+10]]Parry state 2~8 | ||||||
f,n,d,df:2 | h | 23 | i11~12 (~i13) | +5 | +25a (+25) | * Chip damage when guarded | |
f,n,d,df:3 | M | 27 | i15~17 | -9 | +13a (-4) | +23a (+17) | * Balcony Break* Chip damage when guarded |
f,f,F+3 | m | 22 | i24~27 | +6 | +32a (+24) | * Balcony Break* Chip damage when guardedLow crush | |
f,f,F+4 | h | 28 | i26~27 | +4 | +31a (+5) | * Balcony Break* Homing* Can transition to WRA (+8/+35a (+9)/-) with input D | |
ws1 | m | 12 | i13 | -10 | +13 SEN | Transitions to SEN on hit | |
ws2 | m | 20 | i18 | -8 | +9 | +14c | Balcony Break |
ws3 | m | 14 | i15~16 | -10 | +1 | ||
ws3,4 | m, h | 14, 21 | ,i22~23 | -4 | +21a (+12) | * Balcony Break* Combo from 1st hit without delay* Can be delayedHigh crush | |
ws4 | m | 10 | i11~12 | -6 | +5 | ||
ws4,4 | m, m | 10, 15 | ,i17~18 | -17 | -1c | * Can transition to WRA (-10/+6/+6) with input D* Combo from 1st hit* Jails from 1st block | |
ws3+4 | m | 14 | i14~15 | -8 | +14 | +14 | High crush |
SS.4 | l | 17 | i18~19 | -13 | +0 | +13g | |
SSH.3 | L | 26 | i32 | -26 | -4c | High crush | |
SSH.CH.3 | l | 33,18 | i22 | +0 | * Spike | ||
SSH.uf | sp | ||||||
SSH.uf+3 | m | 22 | i30~33 | +6 | +32a (+24) | * Balcony Break | |
SSH.uf+4 | h | 28 | i32~33 | +4 | +31a (+5) | * Homing* Balcony Break* Can transition to WRA (+8/+35a (+9)/-) with input D | |
FC.df+3 | m | 25 | i20 | -17 | +54a (+34) | * Balcony BreakHigh crush 1~ | |
FC.df+4 | m | 20 | i15 | -14 | +54a | * Balcony Break | |
FC.d+3 | l | 10 | i16 | -17 | -6 | High crush 1~ | |
BT.4 | m | 20 | i17 | -14 | +54a | Strong Aerial Tailspin | |
CH.df+3+4 | m,t | 6,35 | i16 | +0 | Spike | ||
OTG.d+4 | L | 14 | i19 | -19 | -8 / -8a (-16) | 22 dmg if done with input OTG.d+4 alone | |
OTG.d+4,1 | L, L | 14, 17 | ,i20~21 | -26 | -10 / -15a (-23) | * Blue spark with input OTG.d+4:1 for 20 dmg* Jails from 1st block* Combo from 1st hit | |
SEN.1 | m | 12 | i16 | -14 | +1 | Power crush | |
SEN.1,2 | m, m | 12, 25 | ,i26 | -16 | +21a (+0) | * Balcony Break* Blue spark with input qcf+2 for 5 extra damage* Hit-confirmable from 1st hit or if attack was absorbed* Combo from 1st hit even with 9?F delay* Can be delayed by 10?F* Becomes -9 on block if 1st hit absorbed an attack | |
SEN.2 | m | 20 | i13 | -4 | +8 | * Tornado | |
SEN.3 | h | 22 | i12~13 | +1 | +7 | * Homing* Heat Engager* Heat Dash +5, [[Reina_combos#Mini-combos|+34a (+27)]]* Deals chip damage on block | |
SEN.4 | m | 24 | i26~27 | +4 | +12d | * Deals chip damage on block* SpikeLow crush | |
SEN.1+2 | m,m | 13,17 | i14~15,i12~13 | -6 WRA | +32a (+18) | * Tornado* Balcony Break* Transitions to WRA after recovery | |
SEN.3+4 | l,h | 10,12 | i20~21,i35~36 | -29, -11 | +4 | * HomingHigh crush | |
UNS.4 | m | 30 | i18~19 | -8 | +43a (-15) | * Balcony Break* Heat Engager* Heat Dash +5, [[Reina_combos#Staples|+62a (+42)]]* Deals chip damage on block* Can be cancelled into crouch with DB/D/DF | |
WDS.3 | m | 17 | i16~17 | -6 | +4 | +58a | |
WGS.1 | m | 24 | i19~21 | -22 | +24a (+14) | * 26 dmg if manual CDHigh crush | |
WGS.1,3 | m, m | 24, 22 | ,i26~30 | -12 | +18d (-17) | * Spike* Combo from 1st hitLow crush | |
WGS.1,4 | m, h | 24, 26 | ,i23~27 | -7 | +1 (+0) | * Balcony Break* Combo from 1st hitLow crush | |
WGS.2 | h | 15 | i11~12 | -10 | +35a (+25) | * Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)* 20dmg if manual CD | |
WGS.DF+4 | l | 6 | i16 | -23 | +2c | * 8 dmg if manual CD | |
WGS.DF+4,2 | l, h | 6, 20 | ,i24 | -22 | -1 | * Can transition to WRA (-15/+6/+6) with input D* Combo from 1st hit | |
WGS.DF+4,4 | l, l | 6, 16 | ,i17~18 | -23 | +2 | +23a | * Combo from 1st hitHigh crush |
WGS.df+3 | M | 17 | i15~17 | -13 | +3 | +23a (+17) | * Becomes Electric War God Kick during Heat (partially uses remaining Heat Time* 21dmg if manual CD) |
WRA.1 | h | 12 | i12 | -4 | +8 | +13 | * Homing* Deals chip damage on block* Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+17]]) with input F* Cannot block up to i14 on empty transition on block |
WRA.1,4 | h, M | 12, 22 | ,i25~26 | -9 | +9g | * Balcony Break* Spike* Combo from 1st hit | |
WRA.2 | m | 30 | i15~16 | -9 | +11a (+2) | * Balcony Break* Heat Engager* Heat Dash +5, [[Reina_combos#Staples|+36a (+26)]]* Deals chip damage on block | |
WRA.3 | m | 17 | i28 | -6 | +22a (+12) | * Balcony Break* Deals chip damage on blockLow crush 9~36 fs37~39 | |
WRA.3,4 | m, m | 17, 20 | ,i18~19 | +6 | +17a (+16) | * Balcony Break* Deals chip damage on block* Can transition to WRA (+8/+19a (+18)/-) with input D* Jails from 1st block* Combo from 1st hitLow crush 9~36 fs37~39 | |
WRA.4 | M,M | 6,8 | i17~18,i13 | -10 | -10 | +7 | * Spike** on 2nd hit* Combo from 1st CH* Both hits jail on block |
WRA.4,2 | M,M, m | 6,8, 8 | ,i15 | -18 | -7 | * Jails from 2nd block* Hit-confirmable from 2nd hit* Combo from 1st CH * Combo from 2nd hit* Can be delayed | |
WRA.4,2,2 | M,M, m, h | 6,8, 8, 4 | ,i15 | -12 | -1 | * Jails from 3rd block* Combo from 3rd hit* Can be delayed | |
WRA.4,2,2,1+2 | M,M, m, h, m | 6,8, 8, 4, 22 | ,i24~25 | -20 | +24 (+3) | * Balcony Break* Blue spark with input qcf+1+2 for 6 extra damage* Combo from 4th hit without delay* Can be delayed | |
WRA.1+2 | m | 30 | i15~16 | -13 | +16d | * Balcony BreakPower crush 6~14 | |
WRA.3+4 | M | 26 | i18~19 | -5 | +5d | * Spike* Deals chip damage on block* Opponent is FDFA on normal hit | |
WRA.d+4 | L | 9 | i16~17 | -15 | -4 | +2 | High crush 6~ |
WRA.d+4,3 | L, m | 9, 20 | ,i21~22 | -16 | +48 (+17) | +53a | * Combo from 1st CH with 14f delay* Input can be delayed 15f* Move can be delayed 13f* CH-confirmable |
1+3 | th(h) | 35 | i12~14 | -3 | +0 | * Throw break 1 or 2* Spike* Opponent recovery on hit: FUFA off-axis to the left | |
2+4 | th(h) | 35 | i12~14 | -6 | +0 | * Throw break: 1 or 2* Opponent recovery on hit: FUFA* Side switch on Hit or Throw break | |
Back throw | th(h) | 50 | i12~14 | +0 | * Break: none* Opponent recovery on hit: FDFA | ||
Left throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break: 1* Opponent recovery on hit: FUFA off-axis to the left | |
Right throw | th(h) | 40 | i12~14 | -3 | +0 | * Throw break 2* Opponent recovery on hit: FUFA | |
SEN.1+3 | th(h) | 12 | i16 | -3 | * Throw break: none* Opponent recovery on hit: FUFA | ||
WRA.1+3 | t (h) | 20 | i16 | +10d | * Unbreakable* Opponent recovery on hit: FUFT* Does 35 damage on wall hit | ||
d,db,b,f+2 | th(h) | 40 | i12 | -3 | +0 | * Balcony Break* Throw break: 2* Opponent recovery on hit: FUFT | |
uf+1+2 | th(h) | 35 | i12 | -6 | +25 (+8) | * Balcony Break* Throw break: 1+2* Side switch on Throw break |
Hit us in @ DM or
contact.rbnorway@gmail.com
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).