TK8_X_Shaheen_300

Shaheen T8 Frames

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To character select | Reina / Steve

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16
H.D*,u+2h35i18~19+13+63a (+47)* Balcony Break* Tornado* Guard break* Read moreLow crush
H.f,F+1+2m15,25 (17)i16~17+4 SNK+27d (-8)* Floor Break* Spike* 32 damage with scaling from 1st hit* Transition to SNK on hit or block* Consumes 450F of remaining Heat timeLow crush 28~
H.2+3L,t40i20~21-14+24a (+14)* Balcony Break* Heat Smash* Transition to attack throw on 1st hit* 8 chip damage on block
R.df+1+2m,t55+i20-15+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~
1h5i10+1+8
1,2h, h5, 9i10, i12-3+8
1,2,2h, h, m5, 9, 17i10, ,i20~21-11+3+58a* Combo from 1st CH with 9F delay* Combo from 2nd CH with 9F delay* Move can be delayed by 10F* Input can be delayed by 12F* Cancel into SNK (-13/-2) with DF
1,2,3h, h, h5, 9, 18i10, ,i20-8+3* Transition to -1, +10 SNK with DF* Combo from 1st CH with 5F delay
1,2,4h, h, m5, 9, 20i10, ,i24~26-13+33a (+18)* Tornado* Combo from 1st or 2nd CH with 2F delay* Move cannot be delayed* Input can be delayed by 2F
2h10i1006
2,1h, m10, 7i10, i17~18-4+2
2,3h, h10, 13i10, i20-8+3* Transition to -1, +10 SNK with DF
3h18i14-8+3* Transition to -1, +10 SNK with DF
4h16i13-10+1
4,1h, h16, 14i13, i18-5+5+31a (+24)
4,3h, h16, 21i13, i31-1+26a (+17)+71a (51)* Balcony Break
4,4h, m16, 25i13, i24~25-13+20d* Counter hit combo from 1st hit* When combo from 1st hit: Floor Break
f+2h10i12-8-2
f+2,3h, h10, 23i12, i18-12+21a (+16)* Tornado* Combo from 1st hit with 5F delay* Move can be delayed by 9F* Input can be delayed by 10F
f+2,4h, L10, 16i12, i22~23-13+2+29a* Combo from 1st hit with 2F delay* Transition to -11,+0, +31a SNK with DF* Move can be delayed by 10F* Input can be delayed by 11F
f+2,4,4h, L, h10, 16, 21i12, ,i26~27-7+10g+14c* Strong Aerial Tailspin* Balcony Break
f+3m17i20-5+6+13c* Good right sidestep tracking* Transition to SNK (-3/+8/+15c) with DFLow crush 13~
f+4h24i15~16+0+13g* Balcony Break* Homing* chip damage on block
f+3+4M,M20i22~23+3+11c* chip damage on block* Transitions to SNK* Floor Break
df+1m12i13~14-1+5Tracks SSR/SWR completely
df+2m13i15~16-7+34 (+24)Only launches standing opponents. +4 on hit against crouching opponents.
df+3m20i17-13+21d* Homing
df+4m13i14-70
df+4,1m, m13, 10i14, i22~23-9+2* Transition to -2, +9 SNK with DF
df+4,1,3m, m, m13, 10, 28i14, ,i27~28-13+19a (+9)* Balcony Break* Can be delayedLow crush
df+4,3m, h13, 23i14, i23~24-4+23a (+14)* Balcony Break
df+3+4sp* Transition to FC with SNK.DB
df+3+4sp* Transitions to SNK* Transition to FC with SNK.DB
d+1L16i20~21-13+4+28d* Partially restores remaining Heat time on hitHigh crush 6~
d+2m15i18~19-6+8High crush
d+3L12i16~17-14+0* Transition to -10, +4 SNK with DFHigh crush
d+4L10i19-12+1
db+2m11i14-10+1* Transition to SNK with input db+2,DF (-3/+8/+8)
db+2,1m, h11, 24i14, i20-11+41d (-17)* Balcony Break* Heat Engager* Heat Dash +43d (+35)* Can be delayed
db+3L12i20~21-17-6
db+3,4L, h12, 20i20~21, i18-13+68a (+52)* Tornado*Counter hit combo from 1st hitHigh crush
db+4h23i20-13+28 (+18)* TornadoHigh crush 6
db+1+2ub!(m)40i64~65+42 (+11)
b+1m20i19~20+0c+6c* Heat Engager* Heat Dash +67a (+50)* Transition to +0c, +6c FC with D* Launcher with heat dash
b+1+3sp15 (15)* Removes Recoverable Health* Alternate input: b+2+4* Punch parry* Hit throw on successful parry* Side switch on parryParry state 5?
b+2m(th)12,16i14~15-9-2d* Removes Recoverable Health* Transition to attack throw on standing front hit
b+3m17i19+1c+3c+14c* 5 chip damage on block
b+4M23i17-15+4+29a (+23)
b+3+4h25i16-9+19a (+9)* Balcony BreakPower crush
uf+1m25i24~25+1+20d* Balcony Break* Heat Engager* Heat Dash +67a (+50)* 10 chip damage on block* during Heat, partially restore remaining Heat time* Cancel to FC with input uf+1,DLow crush 9
uf+3m22i25~26-7+24* Alternate input: ub+3 or u+3Low crush 9
uf+4m13i15~17-13+33 (+23)* Alternate input: ub+4 or u+4Low crush 9
1+2+3+4sp
D*,u+2h30i18~19+6+30d* Balcony Break* Tornado* Alternate input: SNK.D*,u+2* 12 chip damage on block* FUFA knockdown on hit* Powered up during Heat* Read moreLow crush 18~
f,F+3m23i17-12+63 (+48)* Tornado* Alternate input: f,f,F+3* Hit throw which side switchesLow crush 13
f,b+2h42i14-40* Tornado* Removes Recoverable Health* Transition to attack throw on standing front hit* Quick input properties during Heat* See also: f:b+2
f:b+2h42i13-40* Tornado* Removes Recoverable Health* Transition to attack throw on standing front hit* Quick input properties during Heat* Partially restores remaining Heat time on hit
uf,n,4m20i23~25-13+32 (+22)Low crush
f,f,F+2m30i17~18+5+13d* Balcony Break* chip damage on block* during Heat, partially restores remaining Heat time
ws1m17i14-2+4+14
ws2m21i16-17+57
ws3m9i13-110* Transition to -7, +4 SNK with DF
ws3,3m, m9, 25i13, i17-13+11a (+2)+43a (-4)* Tornado* Balcony Break
ws4m16i11~12-6+5
SS.2L14i20-12+1c* Sidestep takes 9f; effective startup i29High crush 15~
SS.1+2m23i19~20+3+22g* Partially restore remaining Heat time on hit* Sidestep takes 9f; effective startup i28* 6 chip damage on block
FC.df,d,DFspHigh crush
FC.df,d,DF+3L17i16~20-23a+7a* Transitions to SNK on hitLow crush
FC.df+2m21i18~19-9+17a (+8)* Strong Aerial Tailspin* Balcony Break* Partially restore remaining Heat time on hit
FC.df+4L16i16~17-14+1* Transition to -11, +4 SNK with DF
FC.df+4,1L, h16, 20i16~17, i26-2+24a (+15)* Balcony Break* Combo from 1st CH
BT.2m20i14~15-3+42a
SNK.1h10i12-1+5+14
SNK.2M17i15~16-9+8+23a (+6)Balcony BreakOn counterhit
SNK.3m23i20-12+63 (+48)* Tornado* Hit throw which side switchesLow crush 13
SNK.4L20i20~22-14+3c+14c
SNK.1+2m21i19+4c+8c* Heat Engager* Heat Dash +67a (+50)* Floor Break* 6 chip damage on block
SNK.df+1m12i15~16-5+6* Good left sidestep tracking
SNK.df+1,2m, h12, 40i15~16, i20-40* Tornado* Removes Recoverable Health* Combo from 1st hit with 7F delay* Move can be delayed by 6F* Input can be delayed by 7F* Transition to attack throw on standing front hit
SNK.df+1,3m, m12, 28i15~16, i27~28-13+19a (+9)* Heat Engager* Heat Dash +43d (+35)* Balcony Break* Combo from 1st hit with 1F delay* Move can be delayed by 6F* Input can be delayed by 7FLow crush
1+3th(h)35i12~14* Homing* Throw escape: 1 or 2* Opponent status on hit: FUFA
2+4th(h)35i12~14* Homing* Floor Break* Throw escape: 1 or 2* Opponent status on hit: FUFA* Side switch on hit
Back throwth(h)50i12~14* Throw escape: none* Opponent status on hit: FUFA* Side switch on hit
Left throwth(h)40i12~14* Throw escape: 1* Opponent status on hit: FUFT* Side switch on hit
Right throwth(h)40i12~14* Throw escape: 2* Opponent status on hit: FUFA
uf+1+2th(h)40i12~14* Floor Break* Throw escape: 1+2* Opponent status on hit: FUFA* Side switch on hit

To character select | Reina / Steve

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