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To character select | 〈 Reina / Steve 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16 | |
H.D*,u+2 | h | 35 | i18~19 | +13 | +63a (+47) | * Balcony Break* Tornado* Guard break* Read moreLow crush | |
H.f,F+1+2 | m | 15,25 (17) | i16~17 | +4 SNK | +27d (-8) | * Floor Break* Spike* 32 damage with scaling from 1st hit* Transition to SNK on hit or block* Consumes 450F of remaining Heat timeLow crush 28~ | |
H.2+3 | L,t | 40 | i20~21 | -14 | +24a (+14) | * Balcony Break* Heat Smash* Transition to attack throw on 1st hit* 8 chip damage on block | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | ||
1,2 | h, h | 5, 9 | i10, i12 | -3 | +8 | ||
1,2,2 | h, h, m | 5, 9, 17 | i10, ,i20~21 | -11 | +3 | +58a | * Combo from 1st CH with 9F delay* Combo from 2nd CH with 9F delay* Move can be delayed by 10F* Input can be delayed by 12F* Cancel into SNK (-13/-2) with DF |
1,2,3 | h, h, h | 5, 9, 18 | i10, ,i20 | -8 | +3 | * Transition to -1, +10 SNK with DF* Combo from 1st CH with 5F delay | |
1,2,4 | h, h, m | 5, 9, 20 | i10, ,i24~26 | -13 | +33a (+18) | * Tornado* Combo from 1st or 2nd CH with 2F delay* Move cannot be delayed* Input can be delayed by 2F | |
2 | h | 10 | i10 | 0 | 6 | ||
2,1 | h, m | 10, 7 | i10, i17~18 | -4 | +2 | ||
2,3 | h, h | 10, 13 | i10, i20 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
3 | h | 18 | i14 | -8 | +3 | * Transition to -1, +10 SNK with DF | |
4 | h | 16 | i13 | -10 | +1 | ||
4,1 | h, h | 16, 14 | i13, i18 | -5 | +5 | +31a (+24) | |
4,3 | h, h | 16, 21 | i13, i31 | -1 | +26a (+17) | +71a (51) | * Balcony Break |
4,4 | h, m | 16, 25 | i13, i24~25 | -13 | +20d | * Counter hit combo from 1st hit* When combo from 1st hit: Floor Break | |
f+2 | h | 10 | i12 | -8 | -2 | ||
f+2,3 | h, h | 10, 23 | i12, i18 | -12 | +21a (+16) | * Tornado* Combo from 1st hit with 5F delay* Move can be delayed by 9F* Input can be delayed by 10F | |
f+2,4 | h, L | 10, 16 | i12, i22~23 | -13 | +2 | +29a | * Combo from 1st hit with 2F delay* Transition to -11,+0, +31a SNK with DF* Move can be delayed by 10F* Input can be delayed by 11F |
f+2,4,4 | h, L, h | 10, 16, 21 | i12, ,i26~27 | -7 | +10g | +14c | * Strong Aerial Tailspin* Balcony Break |
f+3 | m | 17 | i20 | -5 | +6 | +13c | * Good right sidestep tracking* Transition to SNK (-3/+8/+15c) with DFLow crush 13~ |
f+4 | h | 24 | i15~16 | +0 | +13g | * Balcony Break* Homing* chip damage on block | |
f+3+4 | M,M | 20 | i22~23 | +3 | +11c | * chip damage on block* Transitions to SNK* Floor Break | |
df+1 | m | 12 | i13~14 | -1 | +5 | Tracks SSR/SWR completely | |
df+2 | m | 13 | i15~16 | -7 | +34 (+24) | Only launches standing opponents. +4 on hit against crouching opponents. | |
df+3 | m | 20 | i17 | -13 | +21d | * Homing | |
df+4 | m | 13 | i14 | -7 | 0 | ||
df+4,1 | m, m | 13, 10 | i14, i22~23 | -9 | +2 | * Transition to -2, +9 SNK with DF | |
df+4,1,3 | m, m, m | 13, 10, 28 | i14, ,i27~28 | -13 | +19a (+9) | * Balcony Break* Can be delayedLow crush | |
df+4,3 | m, h | 13, 23 | i14, i23~24 | -4 | +23a (+14) | * Balcony Break | |
df+3+4 | sp | * Transition to FC with SNK.DB | |||||
df+3+4 | sp | * Transitions to SNK* Transition to FC with SNK.DB | |||||
d+1 | L | 16 | i20~21 | -13 | +4 | +28d | * Partially restores remaining Heat time on hitHigh crush 6~ |
d+2 | m | 15 | i18~19 | -6 | +8 | High crush | |
d+3 | L | 12 | i16~17 | -14 | +0 | * Transition to -10, +4 SNK with DFHigh crush | |
d+4 | L | 10 | i19 | -12 | +1 | ||
db+2 | m | 11 | i14 | -10 | +1 | * Transition to SNK with input db+2,DF (-3/+8/+8) | |
db+2,1 | m, h | 11, 24 | i14, i20 | -11 | +41d (-17) | * Balcony Break* Heat Engager* Heat Dash +43d (+35)* Can be delayed | |
db+3 | L | 12 | i20~21 | -17 | -6 | ||
db+3,4 | L, h | 12, 20 | i20~21, i18 | -13 | +68a (+52) | * Tornado*Counter hit combo from 1st hitHigh crush | |
db+4 | h | 23 | i20 | -13 | +28 (+18) | * TornadoHigh crush 6 | |
db+1+2 | ub!(m) | 40 | i64~65 | +42 (+11) | |||
b+1 | m | 20 | i19~20 | +0c | +6c | * Heat Engager* Heat Dash +67a (+50)* Transition to +0c, +6c FC with D* Launcher with heat dash | |
b+1+3 | sp | 15 (15) | * Removes Recoverable Health* Alternate input: b+2+4* Punch parry* Hit throw on successful parry* Side switch on parryParry state 5? | ||||
b+2 | m(th) | 12,16 | i14~15 | -9 | -2d | * Removes Recoverable Health* Transition to attack throw on standing front hit | |
b+3 | m | 17 | i19 | +1c | +3c | +14c | * 5 chip damage on block |
b+4 | M | 23 | i17 | -15 | +4 | +29a (+23) | |
b+3+4 | h | 25 | i16 | -9 | +19a (+9) | * Balcony BreakPower crush | |
uf+1 | m | 25 | i24~25 | +1 | +20d | * Balcony Break* Heat Engager* Heat Dash +67a (+50)* 10 chip damage on block* during Heat, partially restore remaining Heat time* Cancel to FC with input uf+1,DLow crush 9 | |
uf+3 | m | 22 | i25~26 | -7 | +24 | * Alternate input: ub+3 or u+3Low crush 9 | |
uf+4 | m | 13 | i15~17 | -13 | +33 (+23) | * Alternate input: ub+4 or u+4Low crush 9 | |
1+2+3+4 | sp | ||||||
D*,u+2 | h | 30 | i18~19 | +6 | +30d | * Balcony Break* Tornado* Alternate input: SNK.D*,u+2* 12 chip damage on block* FUFA knockdown on hit* Powered up during Heat* Read moreLow crush 18~ | |
f,F+3 | m | 23 | i17 | -12 | +63 (+48) | * Tornado* Alternate input: f,f,F+3* Hit throw which side switchesLow crush 13 | |
f,b+2 | h | 42 | i14 | -4 | 0 | * Tornado* Removes Recoverable Health* Transition to attack throw on standing front hit* Quick input properties during Heat* See also: f:b+2 | |
f:b+2 | h | 42 | i13 | -4 | 0 | * Tornado* Removes Recoverable Health* Transition to attack throw on standing front hit* Quick input properties during Heat* Partially restores remaining Heat time on hit | |
uf,n,4 | m | 20 | i23~25 | -13 | +32 (+22) | Low crush | |
f,f,F+2 | m | 30 | i17~18 | +5 | +13d | * Balcony Break* chip damage on block* during Heat, partially restores remaining Heat time | |
ws1 | m | 17 | i14 | -2 | +4 | +14 | |
ws2 | m | 21 | i16 | -17 | +57 | ||
ws3 | m | 9 | i13 | -11 | 0 | * Transition to -7, +4 SNK with DF | |
ws3,3 | m, m | 9, 25 | i13, i17 | -13 | +11a (+2) | +43a (-4) | * Tornado* Balcony Break |
ws4 | m | 16 | i11~12 | -6 | +5 | ||
SS.2 | L | 14 | i20 | -12 | +1c | * Sidestep takes 9f; effective startup i29High crush 15~ | |
SS.1+2 | m | 23 | i19~20 | +3 | +22g | * Partially restore remaining Heat time on hit* Sidestep takes 9f; effective startup i28* 6 chip damage on block | |
FC.df,d,DF | sp | High crush | |||||
FC.df,d,DF+3 | L | 17 | i16~20 | -23a | +7a | * Transitions to SNK on hitLow crush | |
FC.df+2 | m | 21 | i18~19 | -9 | +17a (+8) | * Strong Aerial Tailspin* Balcony Break* Partially restore remaining Heat time on hit | |
FC.df+4 | L | 16 | i16~17 | -14 | +1 | * Transition to -11, +4 SNK with DF | |
FC.df+4,1 | L, h | 16, 20 | i16~17, i26 | -2 | +24a (+15) | * Balcony Break* Combo from 1st CH | |
BT.2 | m | 20 | i14~15 | -3 | +42a | ||
SNK.1 | h | 10 | i12 | -1 | +5 | +14 | |
SNK.2 | M | 17 | i15~16 | -9 | +8 | +23a (+6) | Balcony BreakOn counterhit |
SNK.3 | m | 23 | i20 | -12 | +63 (+48) | * Tornado* Hit throw which side switchesLow crush 13 | |
SNK.4 | L | 20 | i20~22 | -14 | +3c | +14c | |
SNK.1+2 | m | 21 | i19 | +4c | +8c | * Heat Engager* Heat Dash +67a (+50)* Floor Break* 6 chip damage on block | |
SNK.df+1 | m | 12 | i15~16 | -5 | +6 | * Good left sidestep tracking | |
SNK.df+1,2 | m, h | 12, 40 | i15~16, i20 | -4 | 0 | * Tornado* Removes Recoverable Health* Combo from 1st hit with 7F delay* Move can be delayed by 6F* Input can be delayed by 7F* Transition to attack throw on standing front hit | |
SNK.df+1,3 | m, m | 12, 28 | i15~16, i27~28 | -13 | +19a (+9) | * Heat Engager* Heat Dash +43d (+35)* Balcony Break* Combo from 1st hit with 1F delay* Move can be delayed by 6F* Input can be delayed by 7FLow crush | |
1+3 | th(h) | 35 | i12~14 | * Homing* Throw escape: 1 or 2* Opponent status on hit: FUFA | |||
2+4 | th(h) | 35 | i12~14 | * Homing* Floor Break* Throw escape: 1 or 2* Opponent status on hit: FUFA* Side switch on hit | |||
Back throw | th(h) | 50 | i12~14 | * Throw escape: none* Opponent status on hit: FUFA* Side switch on hit | |||
Left throw | th(h) | 40 | i12~14 | * Throw escape: 1* Opponent status on hit: FUFT* Side switch on hit | |||
Right throw | th(h) | 40 | i12~14 | * Throw escape: 2* Opponent status on hit: FUFA | |||
uf+1+2 | th(h) | 40 | i12~14 | * Floor Break* Throw escape: 1+2* Opponent status on hit: FUFA* Side switch on hit |
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