Steve T8 Frames

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To character select | Shaheen / Victor

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
2+3m[12;12]i16+1+2c* Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.Power crush 7~16
H.EXD.1+3h (th)i18*Homing* Unbreakable* Transitions to TFA
H.LNHsp, m, h (th)15* Parries mid attacks* Transitions to TFA after successful parryParry state
H.df+3+4sp* Transitions to EXD* Partially uses remaining heat timeHigh crush
H.2+3m,th10,4,2,3,3,3,25i16+8 LNH+0* Heat Smash* Floor Break* Spike* 14 Chip Damage on block* Alternate input: H.FLK.2+3 or H.PAB.2+3
R.df+1+2m-15Rage Art*Removes Recoverable Health
1h5i10+1+8
1,1h, h5, 7i15-3+3* Combo from 1st hit* Transition to LWV with 3 (-6/+0/+0)* Transition to RWV with 4 (-6/+0/+0)* Transition to SWY with b+3_4 (-6/+0/+0)* Transition to DCK with f+3_4 (-2/+4/+4)
1,1,2h, h, h5, 7, 15i13-14-7+4* Combo from 1st hit* Input 3 to LWV (-5/+6/+6)* Input 4 to RWV (-5/+6/+6)* Input b+3_4 SWY (-5/+6/+6)* Input f+3_4 DCK (-3/+8/+8)
1,1,d+1h, h, m5, 7, 15i25-6+0+5* Transition to FLK with b (+0/+6/+11)
1,2h, h5, 10i10-3+8* Input 3 to LWV (-4/+7/+7)* Input 4 to RWV (-4/+7/+7)* Input b+3_4 to SWY (-4/+7/+7)* Input f+3_4 DCK (-2/+9/+9)
1,2,1h, h, h5, 10, 15i14-3+3* Combo from 1st CH or 2nd CH* Input f to PAB (-2/+4/+4)* Input b to FLK (-1/+5/+5)
1,2,1,2h, h, h, m5, 10, 15, 15i18-19-10+16a (+7)* Balcony Break* Combo from 3rd CH* Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))* Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))* Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))* Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
1,2,1,d+2h, h, h, l5, 10, 15, 19i26-27-12+1c+14dHigh crush 10~
1,d+1h, m5, 15i25-6+0+5* Transition to FLK with b (+0/+6/+11)
2h12i12-1+5
2,1h, h12, 14i19-5+6* Combo from 1st hit* Input f to PAB (+2/+13g/+13)* Input b to FLK (+3/+14g/+14)
2,1,2h, h, m12, 14, 22i25-11+13a (+4)* Balcony Break* Combo from 2nd CH
2,2h, m12, 17i22-24-14+6*Tornado
3sp
4sp
1+2m,m7,21i14-12+18a (+11)Heat EngagerHeat Dash (+5/+35d/-)
3+4sp* Transition into ALB* Input f into PAB
f+2m11i21~22-6+5
f+2,1m, h11, 12i15-5+1* Combo from 1st hit* Input f to r15? PAB (+0/+4/+4)* Input b to r14? FLK (+1/+5/+5)
f+2,1~2m, m11, 20i31-10+36d (+28)* Balcony Break
f+2,2m, m11, 15i16~17-6+11g* Combo from 1st hit* Transistion to LNH* Input b to cancel LNH r29? (-10/+7/+7)
f+2,2,1+2m, m, m,m,m11, 15, 5,8,20i18~19, i7~8, i16-12+5c* Combo from 2nd CH* Spike* Floor Break
f+3sp* Transition to DCK* Input u+3_4 to LWV * Input d+3_4 to RWV* Input b+3_4 to SWY * Input f+3_4 to DCK* Input db to FCHigh crush 1~
f+1+2m,h10,12i15~16, i7~9-14-3* Jails from 1st hit
f+1+2,2m,h, m10,12, 20i18~19-13+3d* Combo from 1st hit
f+3+4sp* Transition to PAB* Auto blocks high and mid
df+1m12i13-2+5* Input 3 to LWV (-7/0/0)* Input 4 to RWV (-7/0/0)* Input b+3_4 to SWY (-7/0/0)* Input f+3_4 to DCK (-5/+2/+2)
df+1,2m, h12, 13i19-6+3+5* Combo from 1st hit* Input 3 to cancel into r16? LWV (-16/-9/-9)* Input 4 to cancel into r16? RWV (-16/-9/-9)* Input b+3_4 to cancel into SWY (-16/-9/-9)* Input f+3_4 to cancel into DCK (-14/-7/-7)
df+1,2~1m, h12, 20i30~31-2+2+61a* Input b to r14? FLK (+0/+4/+63a)
df+1,2~2m, m12, 12i37-10+36d (+28)* Balcony Break
df+1,2~f+1+2m, h,h12, 8,12i34, i9-3+0* Input 3 to LWV (-4/-1/-1)* Input 4 to RWV (-4/-1/-1)* Input b+3_4 to SWY (-4/-1/-1)* Input f+3_4 to DCK (-2/+1/+1)
df+2m10i16-11+6+8c* Input 3 to LWV (-7/+10/+12)* Input 4 to RWV (-7/+10/+12)* Input b+3_4 to SWY (-7/+10/+12)* Input f+3_4 to DCK (-2/+15g/+17)
d+1l12i16-13-2High crush 6~
d+2l11i17-18-5High crush 6~
d+2,1l, m11, 8i14~15-11-5+0* Combo from 1st CH* Input 3 to cancel into LWV (-6/+0/+0)* Input 4 to cancel into RWV (-6/+0/+0)* Input b+3_4 to cancel into SWY (-6/+0/+0)* Input f+3_4 to cancel into DCK (-4/+2/+7)
d+2,1,2l, m, h11, 8, 17i24~25-2+27a (+18)+56a* Balcony Break* Combo from 2nd CH
db+1sl5i10-5+6* Transition to Standing with fHigh crush 4~
db+2l21i26-12+1c+14d* d or db to recover in crouchHigh crush 6~
db+3l10i16-13+0
db+3,2l, h10, 10i15~16-6+8* Combo from first hit* -27 on block after blocking first hit* Transition to LNH* Input b to cancel LNH (-31/-10/+4/+4)
db+1+2m21i28-13+14Power crush 7~
b+1h10i13-14+2+61a* Input B to FLK (-1/+10/+69)
b+1,2h, h10, 17i17~18+3+8* Homing* Strong Aerial Tailspin* Combo from 1st hit* Transitions to LNH* Input b to cancel LNH (-1/+4/+4)
b+1,2~1h, m10, 17i30~31-8+4+63a
b+1,d+2h, l10, 10i27~28-11+0* Combo from 1st hit* Input F to PAB (-9/+2/+2)High crush 13~
b+1,d+2,1h, l, m10, 10, 10i25~27-9+35a (+20a)* Tornado* Combo from 2nd CH
b+1+3sp* Parry h and m punches* Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))Parry state 5?
b+2m20i17-13+14* Can evade highs
b+3sp* Transition to SWY* Input 3 to LWV * Input 4 to RWV * Input f+3_4 to DCKHigh crush 1~
b+3sp* Transition to FLK* Auto blocks high and mid* Can perform an i5? cancel to r35? LWV/RWV with input 3 or 4
ub+2h17i17+3+14* Strong Aerial Tailspin* Homing* Causes Strong Aerial Tailspin* Transition into LNH* Input b to cancel LNH (+3/+14/+14)
ub+2~1m17i30~31-8+4+63a
ub+3sp* Transition to LNH* Input 3 to LWV * Input 4 to RWV * Input b+3_4 to SWY * Input f+3_4 to DCK
ub+1+2ub(m)70i66~69+12a (+1)+12a (+1)* Balcony Break
uf+1m18i19~21-6+5* SpikeLow crush 9~
uf+2m20i22~25-14+52a* SpikeLow crush 9~
uf+3l20i36~37-12+9Low crush 9~
uf+3,2l, h20, 10i15~16-6+8* Combo from 1st hit* -27 on block after blocking 1st hit* Transition to LNH* Input b to cancel LNH (-31/-10/+4/+4)
uf+4m20i23-9+22a (+5)+36a (+26)*Balcony BreakLow crush 9~
afters+1l23i16-12+17dHigh crush 6~
f,F+2m24i14~17-13c+12d* Spike
qcf+1m21i16-10+16a (+7)Heat EngagerHeat Dash (+5/+36a (+26)/+36a (+26))* Balcony Break* Input B to FLK (-3/+23a (+14)/+23a (+14))
qcf+2l18i19-18+2c* Input F transitions to PABHigh crush 10~
f,f,F+2m30i20~24+6+10dHeat EngagerHeat Dash (+5/+67a (+50)/-)* Balcony Break* Spike* 9 Chip Damage on block* 12 Chip Damage on block while in heatLow crush 9~
WS.1m12i11~12-3+3+8
WS.1,1m, h12, 7i15-3+3* Combo from 1st hit* Input 3 to LWV (-6/+0/+0)* Input 4 to RWV (-6/+0/+0)* Input b+3_4 to SWY (-6/+0/+0)* Input f+3_4 to DCK (-2/+4/+4)
WS.1,2m, m12, 20i13~14-13+3c+23d* Spike* Combo from 1st hit
WS.2m17i13~15-7+4* Input 3 to LWV (-7/+4/+4)* Input 4 to RWV (-7/+4/+4)* Input b+3_4 to SWY (-7/+4/+4)* Input f+3_4 to DCK (-5/+6/+6)
WS.2,2m, m17, 15i16~17-6+11* Combo from 1st hit* Transition to LNH* Input b to cancel LNH (-10/+7/+7)
WS.1+2m,m7,21i14, i9-10-12+18a (+11)Heat EngagerHeat Dash (+5/+35d/-)
FC.df+2m20i16-15+34a (+24)Tornado
ALB.2m22i23-3+16a (+7)Heat EngagerHeat Dash (+5/+36a (+26)/-)* Balcony Break
ALB.dsp* Input F to transition PAB
ALB.dsp, m34,i12-3+16a (+7)* Balcony Break
ALB.dsp, l30,i22-12+14dHigh crush 6~
ALB.d+2l17i34-12+1c+14dHigh crush 6~
DCK.1m17i19-7+58a (+27)+34a (+24)
DCK.2m15i19-14+35a (+25)
DCK.1+2m,m3,3i16, i7-9+2
DCK.1+2,1+2m,m, m,m3,3, 3,3i5, i2-9+2* Combo from 1st hit
DCK.1+2,1+2,1+2m,m, m,m, m,m3,3, 3,3, 2,2i5, i2-9+2* Combo from 1st hit
DCK.1+2,1+2,1+2,1+2m,m, m,m, m,m, m,m3,3, 3,3, 2,2, 2,12i7, i9-12+32a (+22)* Combo from 1st hit
DCK.f+2h21i15-7+9d+49a* Input 3 to LWV (+1/+17d/+57a)* Input 4 to RWV (+1/+17d/+57a)* Input b+3_4 to SWY (+1/+17d/+57a)* Input f+3_4 to DCK (+3/+19d/+59a)
DCK.f+3sp* Transition to EXTDCK
EXD.1m21i19-7+44d (+36)+41a (+31)
EXD.2m21i19-14+61a (+51)
EXD.f+2h28i15+2+49a* Input 3 to LWV (+10/+59a/-)* Input 4 to RWV (+10/+59a/-)* Input b+3_4 to SWY (+10/+57a/-)* Input f+3_4 to DCK (+12/+59a/-)
FLK.1h14i12-4+7* Input b to stay in FLK (-1/+10/+10)* Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1h, h14, 8i15-9+0* Combo from 1st CH* Input b to stay in FLK (-4/+5/+5)* Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1,1h, h, h14, 8, 8i15-9+0* Combo from 2nd CH* Input b to stay in FLK (-4/+5/+5)* Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1,1,2h, h, h, m14, 8, 8, 22i20~22-12+17a (+0)* Combo from 3rd hit
FLK.1,1,2h, h, m14, 8, 22i20~22-12+17a (+0)* Combo from 2nd CH* Same hit as (FLK.1,1,1),2
FLK.1,1,d+1h, h, h14, 8, 23i15~17+0+18g+42a* Combo from 2nd CH* Same hit as (FLK.1),d+1
FLK.1,1,f+1h, h, m14, 8, 17i15-5+0+10d* Spike* Combo from 2nd CH* Same hit as (FLK.1),f+1
FLK.1,2h, m14, 22i20~22-12+17a (+0)* Combo from 1st CH* Same hit as (FLK.1,1,1),2
FLK.1,d+1h, h14, 23i15~17+0+18g+42a* Combo from 1st CH
FLK.1,f+1h, m14, 17i15-5+0+10d* Spike* Combo from 1st CH
FLK.2m21i18~19-5c+7d+42a* Spike
FLK.b+2h21i14~15-9+35d (+27)* Tornado* Balcony BreakPower crush 8~
LNH.1m21i14-15-4+9/HE* Heat Engager* Heat Dash +5g +43a(+35)* Homing
LNH.2m22i16-17-13+61a (+51)* Tornado
LNH.1+2h24i18-19[[Steve combos#Mini-combos|+12]]+51a (+31)* Guard Break* Reversal Break* Balcony Break* Chip damage on block
LWV.1m14i15-10+1* Input b to r18? FLK (-3/+8/+8)
LWV.1,1m, m14, 22i24~26-13+28a (+19)* Strong Aerial Tailspin* Balcony Break* Combo from 1st hit
LWV.1,2m, h14, 14i22~23+3+8* Strong Aerial Tailspin* Homing* Combo from 1st hit* Transition to LNH* Input b to cancel LNH (-1/+4/+4)
LWV.1,2~1m, m14, 17i30~31-8+4+63a
LWV.1,f+1m, m14, 9i17-3+3* Combo from 1st hit
LWV.1,f+1,1m, m, h14, 9, 8i16+3+7+68a* Combo from 1st or 2nd hit* Input b to r14? FLK (+4/+3/+68a)
LWV.2m13i14~16-5+4* Input f to PAB (-1/+8/+8)
LWV.2,1m, m13, 21i19-8+4c+7d* Spike* Combo from 1st CH
OTG.d+1+2l14i17-11c+2+2* Recovers in crouchHigh crush
PAB.1h10i12~13-2+9
PAB.1,2h, h10, 14i15~16+0+8* Combo from 1st
PAB.1,2,1h, h, m10, 14, 21i18~20-13+8c+44a* Spike* Combo from 2nd CH
PAB.2h19i14-3+2+58a* Homing* Punch parry+0d and 25 damage on a successful parryParry state
PAB.b+1m15i17~18-19-6
PAB.b+1,1m, h15, 10i18~19-7-1* Combo from 1st hit
PAB.b+1,1,2m, h, m15, 10, 12i18~20-11-5* Combo from 2nd CH
PAB.b+1,1,2,1m, h, m, m15, 10, 12, 21i21-10+16a (+7)* Balcony Break* Combo from 3rd hit* Input b to FLK (-3/+23a (+14)/-)
PAB.b+2m25i28~29-13+11a (+2)* Balcony Break* Backswing Blow
PAB.df+1m12i15~16-9+2
PAB.df+1,1m, m12, 14i19~20-10+1* Combo from 1st hit
PAB.df+1,1,2m, m, m12, 14, 12i22-11-3* Combo from 2nd CH
PAB.df+1,1,2,1m, m, m, m12, 14, 12, 20i16-13+17d* Spike* Combo from 3rd hit
PAB.df+1,2m, m,h12, 20i18-19-6+10* Wall Crush +18g on hit* Combo from 1st hit* 6 Chip Damage on block* 8 Chip Damage on block in heat
PAB.df+2m16i16~17-10+31a (+21)* Elbow
PAB.d+1l11i15~16-12+2* Alternate input: FC df1High crush 6~
PAB.d+2l25i28~29-12+7+32a* Transition to FC with DHigh crush 6~
PAB.f+2m18i18~19-13+31a (+16)
PAB.f+2,1m, m18, 24i34~35+1+24a (+14)* Balcony Break* Combo from 1st hit* Interruptible by i16 or faster moves
PAB.f+1+2h,h12,23i12, i15~16-5+24a (+15)* Balcony Break* Combo from 1st hit
PAB.uf+2m23i17~19-15+34a (+24* TornadoLow crush 9~
RWV.1m13i14~16-5+4* Input f into PAB (-1/+8/+8)
RWV.1,2m, h13, 17i22~23+3+8* Strong Aerial Tailspin* Homing* Combo from 1st hit* Transition into LNH* Input b to cancel LNH (-1/+4/+4)
RWV.1,2~1m, m13, 17i30~31-8+4+63a
RWV.2m22i15-13+10a (+1)*Balcony Break
SWY.1m26i16~17-1c+14c* Can be +15c at farther ranges
SWY.2m30i17~18-18+36aHigh crush 1~
1+3throw35i12~14*Homing* Throw break 1 or 2
2+4throw35i12~14*Homing* Floor Break* Throw break 1 or 2
Back throwthrow55i12* Unbreakable
FLK.1+2th40i12~14-6+0d* 1+2 for throw break
Left throwthrow40i12* Throw break 1
PAB.1+2th45i110+0d* 1+2 for throw break
Right throwthrow40i12* Throw break 2
SWY.1+2thi10~15-2+1 / +10wc* +10 when opponent hits the wall, if the throw is successful* Throw break 1+2
SWY.1+2~bthi10~15-2+1 / +13~17wc* +13 when opponent hits the wall after being rotated by < 90 degrees* +17 when opponent hits the wall after being rotated by > 90 degrees* Throw break 1+2
TFA.1th15+0+14* Press 1 for throw break* Partially uses remaining heat time
TFA.2th50+0+0d* Press 2 for throw break* Partially uses remaining heat time
qcb+2+4throw40i12* 2 Throw break
uf+1+2throw40i12* 1+2 Throw break

To character select | Shaheen / Victor

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