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To character select | 〈 Steve / Xiaoyu 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.IAI.d+2 | M,SM | 45 | i23~24 | +8 | +20 (+2) | * Weapon* Projectile* Transition to IAI* 10 chip damage on block* Consumes 210F of remaining Heat time | |
| H.db+1+2 | m | 30 | i28~29 | +9 | +6a (-4) | * Weapon* Transitions to IAI* Consumes 270F of remaining Heat time | |
| H.u+1+2 | m | 46 | i31~32 | -4 | +0a (-1) | * Balcony Break* Weapon* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)* 15 chip damage on block* Consumes 450F of remaining Heat time* is10~?* Low crush ?~ | |
| H.2+3 | l,m | 39 | i20 | -14 | th | * Heat Smash* Balcony Break* Alternate input: H.R1* 8 chip damage on block | |
| R.df+1+2 | m,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
| 1,1 | h, h | 5, 5 | i10, i16 | -3 | +8 | * Weapon* Combo from 1st hit with 2F delay* Jail from 1st block with 2F delay | |
| 1,1,2 | h, h, h,h | 5, 5, 5,7 | i10, ,i17~18,i9~10 | -12 | +3 | * Weapon* Combo from 1st hit* Jail from 1st block* Transition to r27 PRF with F (-8/+7) | |
| 1,2 | h, h | 5, 12 | i10, i10 | -3 | +8 | * Weapon* Combo from 1st hit with 2F delay* Jail from 1st block with 2F delay | |
| 1,2,1 | h, h, m | 5, 12, 20 | i10, ,i26~27 | -12 | +18a (+1) | +72a (+56a) | * Tornado* Balcony Break* Weapon* Combo from 2nd CH with 4F delay* Move can be delayed by 12F |
| 1,3 | h, L | 5, 11 | i10, i21~22 | -12 | -1 | * Combo from 1st hit with 2F delay* -1c on crouching hit | |
| 2 | h | 10 | i12~13 | -12 | -2 | * Weapon | |
| 2,1 | h, h | 10, 12 | i12~13, i16 | -6 | +5 | * Weapon* Combo from 1st hit with 6F delay* Transition to PRF with F (-4/+7)* Move cannot be delayed* Input can be delayed by 6F | |
| 2,2 | h, m,m | 10, 5,5 | i12~13, i17~18,i7 | -10 | -2 | * Weapon* Combo from 1st hit with 6F delay* Move cannot be delayed* Input can be delayed by 6F* -10 if last hit whiffs | |
| 2,2,2 | h, m,m, h | 10, 5,5, 12 | i12~13, ,i22 | -3 | +4 | * Strong Aerial Tailspin* Wall Crush +12g on hit* Weapon* Projectile (unparryable)* Combo from 2nd hit with 8F delay* Transitions to IAI on hit or block* Move cannot be delayed* Input can be delayed by 8F* 4 chip damage on block | |
| 3 | h | 11 | i12~13 | -9 | +2 | ||
| 3,1+2 | h, h,h | 11, 9,10 | i12~13, i19~20,i8~9 | -9 | +5 | * Combo from 1st hit with 6F delay | |
| 4 | h | 15 | i13~14 | -9 | +1 | ||
| 4,3 | h, m | 15, 17 | i13~14, i23~24 | -10 | +5 | * Combo from 1st hit with 7F delay* Move can be delayed by 7F* Input can be delayed by 8F | |
| 4,3,2 | h, m, m | 15, 17, 25 | i13~14, ,i25~26 | -13 | +34d (+13) | * Balcony Break* Weapon* Combo from 2nd CH with 10F delay* 7 chip damage on block* Move can be delayed by 9F* Input can be delayed by 10F | |
| 1+2 | m | 17 | i15 | -9 | +4 | +46a | * Weapon |
| 2+3+4 | sp | ||||||
| 3+4 | sp | i30 | * Cancel stance with db | ||||
| 3+4 | sp | i30 | * Cancel to FC with db | ||||
| f+2 | h | 10 | i13~14 | -11 | +5 | ||
| f+2,2 | h, h | 10, 10 | i13~14, i11 | -15 | -4 | * Weapon* Combo from 1st hit | |
| f+2,2,1 | h, h, m | 10, 10, 12 | i13~14, ,i13~14 | -11 | +0 | * Weapon* Combo from 2nd CH | |
| f+2,2,1,1 | h, h, m, m | 10, 10, 12, 25 | i13~14, ,i20~21 | -15 | +20 (+15) | * Balcony Break* Weapon* Combo from 3rd hit* Combo from 2nd CH* Hit confirmable if (f22)1 is ch | |
| f+2,2,2 | h, h, h,m,m | 10, 10, 7,5,20 | i13~14, ,i14,i12~13,i7~8 | -13 | +20a | * Balcony Break* Weapon* Combo from 2nd CH | |
| f+3 | sp | i20 | * Cancel to r20 cs5~ FC with df* Punch parry only* +15~+20 PRF on successful parry* Can perform Heat Burst and Heat Smash from stance* Parry state 5-10 | ||||
| f+4 | m | 15 | i14 | -10 | +0 | ||
| f+4,1 | m, h | 15, 21 | i14, i23~24 | -4 | +18a (+9) | * Balcony Break* Heat Engager* Heat Dash +5, +34a (+27)* Weapon* Combo from 1st hit | |
| f+4,2 | m, m | 15, 20 | i14, i26~27 | -12 | +5c | +7d | * Weapon* Combo from 1st hit* CH on last hit or wallhit causes FDFA knockdown* Transition to IAI (-12/+5c/+7a) with D or 3+4 |
| f+1+2 | m | 30 | i24~25 | +3 | +1a | * Balcony Break* Heat Engager* Heat Dash +5, +67a (+50a)* Weapon* 9 chip damage on block* Restores 60F of remaining Heat time on hit | |
| df+1 | m | 10 | i13~14 | -2 | +4 | ||
| df+1,1 | m, h,h | 10, 7,7 | i13~14, i20 | -4 | +7 | * Weapon* Combo from 1st hit | |
| df+2 | m | 14 | i15~16 | -14 | +31a (+21) | * Weapon | |
| df+3 | m | 10 | i16 | -9 | +2 | ||
| df+3,4 | m, m | 10, 14 | i16, i21 | -9 | +2 | * Knee* Combo from 1st CH | |
| df+3,4,2 | m, m, sm | 10, 14, 23 | i16, ,i32~34 | -9 | +17a (+10) | +35a | * Tornado* Weapon* Projectile* Deals 6 chip damage on block |
| df+4 | m | 15 | i13~14 | -9 | +5 | * Knee | |
| df+4,2 | m, h | 15, 16 | i13~14, i22 | -3 | +4 | * Strong Aerial Tailspin* Wall Crush +12g on hit* Weapon* Projectile* Combo from 1st hit* Deals 6 chip damage on blocked gunshot* Transitions to IAI (cannot cancel) | |
| df+3+4 | m | 28 | i14~15 | -17 | +16 (+11) | * Balcony Break* Shoulder | |
| d+1 | l | 7 | i16 | -17 | -6 | * Weapon* Cannot be parried (weapon low) | |
| d+1,1 | l, h | 7, 15 | i16, i18 | -7 | +6 | * Weapon* Combo from 1st CH* -26 on 1st block | |
| d+2 | m | 21 | i18 | +0 | +4 | * Heat Engager* Heat Dash +5, +67a (+50a)* Weapon* 6 chip damage on block | |
| d+3 | l | 11 | i18~19 | -13 | -2 | ||
| d+4 | l | 10 | i16 | -13 | -2 | +0 (th) | |
| d+1+2 | sm | 21 | i19~21 | -9 | +17 (+10) | +35a | * Tornado* Weapon* Projectile* Deals 6 chip damage on block |
| db+1 | m | 9 | i14~15 | -9 | -2 | * Weapon | |
| db+1,1 | m, m | 9, 9 | i14~15, i21~22 | -7 | +2 | * Weapon* Transition to PRF with F (-5/+4)* Combo from 1st hit | |
| db+2 | sl | 8 | i11 | -4 | +7 | * High crush 4 | |
| db+3 | h | 20 | i19~20 | -11 | +67a (+51a) | * Tornado* Balcony Break* High crush 6 | |
| db+4 | l | 17 | i20~21 | -26 | +4c | +49a | * High crush 6 |
| b+1 | m | 11 | i14 | -13 | -3 | * Weapon* Transition to PRF with F (-5/+5) | |
| b+1,2 | m, h,th | 11, 16(15) | i14, i20 | -8 | +0 | * Side switch after attack throw connects* Hit Confirmable on counter hit* Combo from 1st CH | |
| b+2 | h | 5 | i10 | -6 | +5 | +14 | * Weapon* Deals recoverable damage only; cannot cause a K.O. |
| b+3 | m | 15 | i17 | -9 | +4 | ||
| b+3,1 | m, m | 15, 25 | i17, i25~26 | -13 | +21a (+16) | * Balcony Break* Weapon* Combo from 1st hit with 7F delay | |
| b+4 | h | 20 | i18~19 | -2 | +14 | * Homing* Balcony Break | |
| b+1+2 | h | 25 | i19~20 | -9 | +16d | +16d | * Balcony Break* Weapon* 7 chip damage on block* Power crush 7~18 |
| b+1+4 | m | 24 | i26~27 | -21 | +37 (+6) | * Weapon | |
| ub+2 | m | 17 | i17~18 | -5 | +8 | +32a | * Weapon* Balcony Break* Can be charged* Transition to PRF -4 +9 with F |
| ub+2* | m | 22 | i28~29 | +3 | +32a | +66a (+50) | * Weapon* Balcony Break* Tornado on CH* Transition to PRF +4 +33a with F |
| u+1+2 | m | 32 | i31~32 | -20 | +1a | * Weapon* Deals 11 chip damage on block* Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)* is10~?* Low crush ?~ | |
| uf+1 | m | 9 | i13 | -9 | +4 | * Weapon | |
| uf+1,1 | m, m | 9, 21 | i13, i25~26 | -14 | +15gc | * Tornado* Balcony Break* Weapon* Combo from 1st hit with 8F delay* Opponent recovers crouching on hit* Transition to PRF (-10/+19gc) with F* Cancel to IAI (-9/+4) with D or 3+4 | |
| uf+2 | m | 15 | i19~20 | -9 | +7 | * Homing* Weapon | |
| uf+3 | m | 17 | i18~19 | -9 | +3 | +36d | * Low crush 7-15 |
| uf+4 | m,sm | 12,16 | i15~17, i28~30 | -19 | +73a (+57a) | * Tornado* Followup available only on 1st hit* Low crush 9 | |
| 1+2+3+4 | sp | ||||||
| b,B+2+3 | ub(m) | 50 | i65~66 | +2a (-8) | * Balcony Break | ||
| f,F+2 | m | 24 | i18~20 | -16 | +33a (+23a) | * Tornado* Weapon* 7 chip damage on block | |
| qcf+2 | h | 16 | i22 | -3 | +4 | * Strong Aerial Tailspin* Wall Crush +12g on hit* Weapon* Projectile* Transition to IAI* Deals 6 chip damage on block | |
| ub,b | sp | ||||||
| f,f,F+2 | m | 21 | i18~19 | +2 | +34d (-24d) | +61a (+45a) | * Balcony Break* Weapon* Deals 6 chip damage on block* Transition to IAI with d or 3+4 at +5 / +37d (-21d) / +64a (+48a) |
| f,f,F+1+2 | L,L | 10,14 | i18, i14~15 | -14 | +4 IAI | +15g | * Weapon* Transition to r18 IAI at +4 on hit* Unparryable (weapon low)* High crush 15~ |
| ws1 | m | 20 | i15~16 | -16 | +53a | * Weapon | |
| ws2 | m | 15 | i14~15 | -8 | +6 | +35a (+25) | * Weapon |
| ws3 | h | 16 | i14~15 | -14 | +6 | ||
| ws3,2 | h, sm | 16, 23 | i14~15, i30~32 | -9 | +17a (+10a) | +35a | * Tornado* Weapon* Projectile* Combo from 1st hit* 6 chip damage on block |
| ws4 | m | 16 | i11~12 | -6 | +5 | ||
| ws1+2 | m,m | 10,12 | i13~14,i9~10 | -8 | +8 | * Weapon* Transition to PRF (-8/+8) with F | |
| SS.1+2 | m | 25 | i18~19 | -9 | +15 (+5) | * Balcony Break | |
| CH.db+4 | l,th | 20,4 | i20~21 | +49a | |||
| CH.d+4 | l,t | 12,18 | i16 | +0 | |||
| IAI.1 | m | 9 | i13~14 | -9 | +4 | * Weapon | |
| IAI.1,1 | m, m | 9, 21 | i13~14, i25~26 | -14 | +15g | * Tornado* Balcony Break* Weapon* Combo from 1st hit with 9F delay* Move can be delayed by 10F* Input can be delayed by 11F* Opponent recovers crouching on hit* Transition to PRF with F (-10/+19gc)* Cancel to IAI with D or 3+4 (-9/+4) | |
| IAI.1,2 | m, m | 9, 15 | i13~14, i22~24 | -19 | +25a (+10) | +25a (+10) | * Weapon* Combo from 1st hit* Hit Confirmable 11F* 6 chip damage on block* Restores 60F of remaining Heat time on hit* Low crush |
| IAI.1,2,2 | m, m, m | 9, 15, 16 | i13~14, ,i23~24 | -18c | +8a (-27) | +8a (-27) | * Spike* Weapon* Combo from 1st hit* 9 chip damage on block* Restores 60F of remaining Heat time on hit* is?* Low crush ? |
| IAI.1,1+2 | m, h | 9, 23 | i13~14, i20~21 | +3 | +20a (-6) | +21a | * Homing* Weapon* Combo from 1st hit* Deals 9 chip damage on block* Hit confirmable 11F* Opponent is FUFA on CH* Restores 60F of remaining Heat time on hit* Low crush |
| IAI.2 | m | 23 | i16~17 | -9 | +15 (+5) | +26a | * Balcony Break* Tornado* Weapon* 9 chip damage on block* FUFA knockdown on CH* Restores 60F of remaining Heat time on hit |
| IAI.3 | m,th(m) | 13 (25) | i17 | -13 | +25 (+10) | * Knee* Restores 60F of remaining Heat time on hit* Power crush 8~16 | |
| IAI.4 | L | 17 | i18~19 | -12 | +4 | +9 | |
| IAI.4,2 | L, h | 17, 20 | i18~19, i26~27 | -5 | +26 (+0) | +55a (+35a) | * Strong Aerial Tailspin* Balcony Break* Weapon* Combo from 1st CH* 8 chip damage on block* Restores 60F of remaining Heat time on hit |
| IAI.1+2 | h | 30 | i20~21 | +3 | +20 (-6) | +21a | * Homing* Weapon* 12 chip damage on block* Opponent is FUFA on CH* Restores 60F of remaining Heat time on hit* Low crush 10 |
| IAI.P.f | m | 21 | i16~17 | +60a (+44) | * Balcony Break* Tornado* Restores 60F of remaining Heat time on successful parry | ||
| IAI.b | sp | ||||||
| IAI.d | sp | * High crush 1~30 | |||||
| IAI.d+1 | M | 25 | i18 | 0 | +24a (+9) | * Heat Engager* Heat Dash +5, +42a (+27a)* Balcony Break* Weapon* 7 chip damage on block | |
| IAI.d+2 | M,SM | 31 | i23~24 | +4 | +0 (-7) | * Weapon* Projectile* Transition to IAI* Deals 6 chip damage on block | |
| IAI.d+1+2 | l,l | 10,20 | i20~21,i14~15 | -29 | -3 | * Weapon* Unparryable (weapon low,low)* Restores 60F of remaining Heat time on hit | |
| IAI.f | sp | * Parries low attacks* Parry state 3?~11?* High crush 4~17 | |||||
| IAI.u | sp | * is1-4 | |||||
| PRF.1 | L | 15 | i19~20 | -12 | +4c | +14g | * Weapon* Unparryable (weapon low)* High crush 6~50 |
| PRF.2 | m | 9 | i12~13 | -8 | +1 | +1 | * Weapon |
| PRF.2,2 | m, m | 9, 13 | i12~13, i13~14 | -4 IAI | +5 IAI | * Weapon* Combo from 1st hit* Transition to IAI (Cannot cancel) | |
| PRF.2,2,1 | m, m, h | 9, 13, 20 | i12~13, ,i12~13 | -1 | +12 | +55a | * Strong Aerial Tailspin* Balcony Break* Weapon* Combo from 2nd CH |
| PRF.2,2,1+2 | m, m, m | 9, 13, 31 | i12~13, ,i12 | -13 | +7d | * Weapon* Combo from 2nd CH | |
| PRF.3 | m | 21 | i15~17 | -8 | +15c | * Heat Engager* Heat Dash +5, +36a (+26a)* Balcony Break* Knee* Forces tech backroll on hit* Low crush 11~23* Floating state 24~25 | |
| PRF.4 | h | 20 | i18~19 | -2 | +14 | * Homing* Balcony Break | |
| PRF.1+2 | m | 25 | i25~27 | +6 | +14a | * Balcony Break* Weapon* 7 chip damage on block* Transition to IAI (+6/+14a) on hit or block with D | |
| PRF.3+4 | sp | * 10?f of intangibility on transition | |||||
| PRF.b+2 | h | 5 | i10 | -6 | +5 | +14 | * Weapon* Deals recoverable damage only; cannot cause a K.O. |
| PRF.df | sp | i21 | * Recovers crouched* High crush 5~20 | ||||
| hFC.1+2 | l,h | 10,10 | i16,i10~11 | -23, -13 | +0 | * Weapon* Not parryable (weapon low and weapon high)* Can be done from Crouch Level 1* Transition to PRF (-17 / +6) with F | |
| 1+3 | t | 35 | i12~14 | -3 | -2 | * Throw break: 1 or 2* Opponent recovery on hit: FDFT | |
| 2+4 | t | 35 | i12~14 | -3 | -4 | * Throw break: 1 or 2* Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| Back throw | t | 50 | i12~14 | -3 | * Throw break: none* Opponent recovery on hit: FUFA | ||
| Left throw | t | 40 | i12~14 | -3 | -2 | * Throw break: 1* Opponent recovery on hit: FDFT | |
| Right throw | t | 40 | i12~14 | -3 | -4 | * Throw break: 2* Opponent recovery on hit: opp. side FDFT off-axis to the right | |
| uf+1+2 | t | 40 | i12~14 | -3 | -4 | * Floor Break* Throw break: 1+2* Opponent recovery on hit: FUFA |
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