Mobile friendly view and App
To character select | 〈 Xiaoyu / Zafina 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.<div class="plainlist">* Power crush 7~62* On cancel: fs12~20 Low crush 21~29 fs30~32</div> | |
H.DGF.1 | M | 26 | i30~31 | +2 | +46a | * Spike* Weapon* 18 chip damage on block* Recovers 4 base health on hitLow crush 1~27 | |
H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4 | +18a (+9) | * Homing* Balcony Break* Weapon* 17 chip damage on block* Recovers 4 base health on hitLow crush 1~65 | |
H.2+3 | M,m,m,m | 51 | i18~19 | +4 | -3d | * Heat Smash* Reversal Break* Balcony Break* Recovers 4 base health on hit* Enter DGF +10 r29 with U on block* Transition to attack throw after 1st hit* 14 chip damage on block* Jail from 1st attack* Ends Heat<div class="plainlist">* Low crush 68~89* fs90~92</div> | |
R.df+1+2 | m,t | 55+ | i20 | -15 | +0d | * Rage Art* Reversal Break* Ereases opponent’s recoverable health on hit* Damage increases with lower health, maximum 80* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~ | |
1 | h | 5 | i10 | +1 | +8 | Recovers 2f faster on hit or block (t27 r17) | |
1,1 | h, m | 5, 19 | ,i23 | -9 | +4c | +6a | * Spike* Weapon* Combo from 1st hit with 1f delay* Input can be delayed 3f* Interrupt with i4 from 1st block* 3 chip damage on block* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-1,NSS.1|Power up]] in NSS or Heat |
1,NSS.1 | h, m | 5, 22 | ,i23 | -9 | +16a | +52a | * Balcony Break* Spike* Weapon* Combo from 1st hit with 1f delay* Input can be delayed 3f* Interrupt with i4 from 1st block* 11 chip damage on block* Recovers 4 base health on hit |
2 | h | 10 | i11 | -1 | +5 | +8 | |
2,1 | h, m | 10, 23 | ,i26~27 | -9 | +12a | * Balcony Break* Weapon* Combo from 1st CH with 2f delay* Cancel to r15 with b* Interrupt with i8 from 1st block* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS | |
2,2 | h, h | 10, 18 | ,i24 | -1 | +15g | * Tornado* Balcony break on airborne hit* Combo from 1st hit with 1f delay* Enter KIN with 1+2* Transition to NSS on hit or block only | |
2,3 | h, h | 10, 24 | ,i26~27 | -10 | +16a (+7) | * Balcony Break* Combo from 1st CH with 2f delay* Input can be delayed 5f | |
2,NSS.1 | h, h | 10, 5,15 | ,i23~24 i18 | -5 | +19a | * Balcony Break* Combo from 1st hit* Jail from 2nd attack | |
2,d+3 | h, L | 10, 11 | ,i22 | -12 | -1 | * Combo from 1st hit with 2f delayHigh crush 12~ | |
3 | m | 12 | i15~16 | -9 | +5 | ||
3,1 | m, h | 12, 22 | ,i22~24 | +7 | +18g | * Heat Engager* Heat Dash +62a (+42), +5* Balcony Break* Weapon* Combo from 1st hit* 4 chip damage on block* Does not transition to DGF during Heat activation or Heat Dash* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,NSS.1|Power up]] in NSS or Heat* Recovers in 1SS,Low crush 26~ | |
3,2 | m, m | 12, 12 | ,i22 | -12 | +1 | Interrupt with i1 from 1st block | |
3,2,1+2 | m, m, M | 12, 12, 29 | ,i26~27 | -14c | +20a (+10) | * Balcony Break* Weapon* Combo from 2nd hit with 4f delay* Input can be delayed 10f* Move can be delayed 9f* Interrupt with i7 from 2nd block* 5 chip damage on block* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,2,NSS.1+2|Power up]] in NSS or Heat | |
3,2,NSS.1+2 | m, m, M | 12, 12, 30 | ,i26~27 | -14c | +20a (+10) | * Balcony Break* Weapon* Combo from 2nd hit with 4f delay* Input can be delayed 10f* Move can be delayed 9f* 15 chip damage on block* Clean hit 39 damage* Recovers 4 base health on hit | |
3,NSS.1 | m, h | 12, 25 | ,i22~24 | +7 | +18g | * Heat Engager* Heat Dash +62a (+42), +5* Balcony Break* Weapon* Combo from 1st hit* 7 chip damage on block* Recovers 4 base health on hit* Does not transition to DGF during Heat Dash* Recovers in 1SS,Low crush 26~ | |
3~4 | m,m | 6,22 | i17~18 i28~29 | -6 | +3 | * Enter DGF +5 +14 r18 with 1SS.U<div class="plainlist">* Low crush 12-37* fs38-40</div> | |
4 | h | 12 | i12~13 | -11 | +0 | +20a (+10) | Balcony break on airborne hit |
4,4 | h, h | 12, 12 | ,i24~25 | -4 | -2 | * Combo from 1st hit with 4f delay | |
4,4,2 | h, h, m | 12, 12, 5 | ,i30~31 | -22 | -12 | Yoshimitsu recovers sideturned on block | |
4,4,2,2 | h, h, m, h | 12, 12, 5, 6 | ,i22~23 | -24 | -13 | * Combo from 3rd hit* Opponent recovers BT on hit | |
4,4,2,2,1 | h, h, m, h, m! | 12, 12, 5, 6, 30 | ,i67 | -18 | * Weapon | ||
4,4,2,2,1~1 | h, h, m, h, m!, m! | 12, 12, 5, 6, 30, 22 | ,i28~113 | -58 | * Weapon* Cancel early to r26 with B (earliest cancel -12a)* Possible to double-hit | ||
4,4,2,2,NSS.1 | h, h, m, h, m | 12, 12, 5, 6, 30 | ,i67 | -54 | -17a | ||
4,4,2,2,NSS.1~1 | h, h, m, h, m, h! | 12, 12, 5, 6, 30, 40 | ,i20~105 | -49a (-75) | * Balcony Break* Cancel early to r30 with B | ||
4,4,4 | h, h, h | 12, 12, 20 | ,i24~25 | -4 | +18a (+9) | * Balcony Break* Combo from 2nd CH with 4f delay | |
4~3 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado<div class="plainlist">* High crush 4~22* fs10~50</div> | |
1+2 | * Can recover to r17 FC with D* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge movesParry state 3~9 | ||||||
1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | <div class="plainlist">* is1~20* Low crush 11~42* fs43~45</div> | |
1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon* Can hit grounded when up-close and off-axis |
1+4 | m | 20 | i6~9 | -15 | +14c | * Weapon* 70% proration on standing hit* Knockdown against BT opponent +11a (FDFT)* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat | |
3+4 | Yoshimitsu recovers in BT | ||||||
f+2 | h | 18 | i17~18 | -4 | +14g | +39a | Balcony Break |
f+2,1 | h, M | 18, 21 | ,i26~27 | -12 | +17a (+10) | * Tornado* Weapon* Combo from 1st CH with 1f delay | |
f+2,NSS.1 | h, m | 18, 21 | ,i26~27 | -12 | +17a (+10) | * Tornado* Combo from 1st CH | |
f+2,db+2 | h, m | 18, 8 | ,i15 | -5 | +6 | Link to db+2 extensions | |
f+3 | h | 24 | i16~17 | -9 | +17a (+8) | * Homing* Balcony Break | |
f+3,4 | h, m | 24, 20 | ,i23~24 | -6 | +37a (+23) | * Knee* 18f delay after 1st attack* Interrupt with i17 from 1st block<div class="plainlist">* ,Low crush 22~29* fs30~32</div> | |
f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break* -9 on block after absorbing an attack* 8 chip damage on attack absorbtionPower crush 7~17 | |
f+1+2 | M | 23 | i20 | -12 | +8a (-1) | * Heat Engager* Heat Dash +62a (+42), +5* Balcony Break* Weapon* 4 chip damage on block* 29 damage and extended range in NSS or Heat | |
f+3+4 | m,M,M,M | 20,3,3,3 | i21~25 | -13~-9 | -8a (-15) | * Balcony Break* Head* Floor break 3rd hit* Transition to FLE on hit only* Attacks after 1st only come out on hit* Combo from 1st hit does 2,1,1 damage* Combo does 2 extra damage from FLE.n* Cancel to r65 BT earliest on frame 10 with b* Automatically recovers to r55 IND on self-wallsplat | |
df+1 | m | 14 | i13 | -4 | +5 | ||
df+1,2 | m, h | 14, 16 | ,i25~26 | -4 | +14g | +39a | * Balcony Break* Combo from 1st CH with 2f delay |
df+1,2,1 | m, h, M | 14, 16, 19 | ,i26~27 | -12 | +17a (+10) | * Tornado* Weapon* Combo from 2nd CH with 1f delay | |
df+1,2,NSS.1 | m, h, M | 14, 16, 19 | ,i26~27 | -12 | +17a (+10) | * Tornado* Combo from 2nd CH | |
df+1,2,db+2 | m, h, m | 14, 16, 7 | ,i15 | -5 | +6 | * Links to db+2 extensions | |
df+1,4 | m, m | 14, 17 | ,i17 | -12 | +4 | * Jail from 1st attack with 2f delay* 2nd hit can whiff at certain ranges, -20 on whiff | |
df+2 | m | 13 | i15~16 | -7 | +34a (+24) | * +4s against crouching* Launches crouching on CH | |
df+3 | m | 10 | i17~18 | -4 | +4 | ||
df+3,1 | m, M | 10, 20 | ,i23~24 | -9 | +4c | +6a | * Spike* Weapon* Combo from 1st hit* 4 chip damage on block* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+3,NSS.1|Power up]] in NSS or Heat* Input can be held to transition to d+1* |
df+3,NSS.1 | m, M | 10, 24 | ,i23~24 | -9 | +16a | +52a | * Spike* Weapon* Combo from 1st hit* Recovers 4 base health on hit* 12 chip damage on block* Input can be held to transition to d+1* |
df+4 | m | 15 | i12 | -7 | +4 | ||
df+1+4 | M | 20 | i20~21 | -17 | +35a (+25) | * Weapon* Enter KIN r30 with 1+2* Can be buffered* Can be performed in FC* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+1|f,n,d,df+1]]<div class="plainlist">* Low crush 20~42* fs43~45</div> | |
df+2+3 | m | 18 | i17~18 | -13 | +6g | +58a (+38) | * Balcony Break* Can be buffered* Can be performed in FC* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+2|f,n,d,df+2]]High crush 9~17 |
d+1 | M | 15 | i24~25 | -9 | +1c | +6a | * Spike* Weapon* 4 chip damage on block* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.d+1|Power up]] in NSS or Heat |
d+1*(1),n | M! | 20 | i55~56 | +4c | +6a | * Spike* Weapon* Slowly realigns while charging* Can be canceled with b* | |
d+1*(2),n | M! | 25 | i99~100 | +4c | +6a | * Spike* Weapon* Slowly realigns while charging* Can be canceled with b* | |
d+1*(3),n | M! | 30 | i130~131 | +4c | +6a | * Spike* Weapon* Slowly realigns while charging* Can be canceled with b* | |
d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Spike* Weapon* Slowly realigns while charging* Can be canceled with b* | |
d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Spike* Weapon* Slowly realigns while charging* Can be canceled with b* | |
d+1*(6),n | M! | 180 | i249~250 | +16a | +52a | * Spike* Weapon* Slowly realigns while charging* Can be canceled with b* | |
d+2 | M | 12 | i16~17 | -9 | +0 | Weapon | |
d+2,1 | M, h | 12, 23 | ,i27~28 | -9 | +17a (+8) | * Balcony Break* Weapon* Combo from 1st hit with 8f delay* Input can be delayed 16f* Move can be delayed 10f | |
d+2,2 | M, m | 12, 17 | ,i22~23 | -12 | +7g | +28a (+22) | * Weapon* Combo from 1st hit with 13f delay* Input can be delayed 16f* Move can be delayed 10f* In 1SS Enter NSS r31 with B |
d+2,2,1 | M, m, h | 12, 17, 20 | ,i19~20 | -9 | +8a (-1) | * Balcony Break* Weapon* Input can be delayed 10f* Move can be delayed 9f | |
d+2,2,2 | M, m, M | 12, 17, 19 | ,i25~27 | -13 | +16a (+9) | * Tornado* Weapon* Input can be delayed 10f* Move can be delayed 9f | |
d+2,2,NSS.1 | M, m, h | 12, 17, 20 | ,i19~20 | -9 | +8a (-1) | * Balcony Break* Input can be delayed 10f* Move can be delayed 9f | |
d+2,2,NSS.d+1 | M, m, m | 12, 17, 17 | ,i29~30 | -12 | +2c | +42a | * Spike* Input can be delayed 10f* Move can be delayed 9f |
d+2,2,d+1 | M, m, m | 12, 17, 17 | ,i29~30 | -12 | +2c | +42a | * Spike* Weapon* Input can be delayed 10f* Move can be delayed 9f* Last hit has shorter range and no Weapon property in NSS |
d+2,NSS.1 | M, h | 12, 18 | ,i27~28 | -9 | +10g | * Balcony Break* Combo from 1st hit with 8f delay* Input can be delayed 16f* Move can be delayed 10f | |
d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking rightHigh crush 4~ | |
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
d+1+2 | * Unavailable in NSS<div class="plainlist">* Low crush 8~17* fs18~20</div> | ||||||
d+1+4 | m! | 60 | i29~30 | -32a | * Weapon* 60 self damage during 1st recovery frame* Can connect from the front if the opponent attacks into it | ||
d+1+4,B+1 | m!, m! | 60, 18 | ,i1~39 | -29a | * Weapon* 6 self damage | ||
d+1+4,B+1,1 | m!, m!, m! | 60, 18, 20 | ,i1~18 | -29a | * Weapon* 6 self damage | ||
d+1+4,B+1,1,1 | m!, m!, m!, m! | 60, 18, 20, 21 | ,i1~18 | -29a | * Weapon* 10 self damage | ||
d+1+4,B+1,1,1,1 | m!, m!, m!, m!, m! | 60, 18, 20, 21, 28 | ,i1~18 | -29a | * Weapon* 12 self damage | ||
d+1+4,B+1,1,1,1,1 | m!, m!, m!, m!, m!, m! | 60, 18, 20, 21, 28, 30 | ,i1~35 | -30a | * Weapon* 17 self-damage* The entire string deals 111 self damage | ||
d+3+4 | * All stance moves are bufferable<div class="plainlist">* High crush 6~* fs6~</div> | ||||||
DB+1+2 | * Continues as long as DB is held* Transition to r25 releasing dbHigh crush 11~ | ||||||
db+1 | L | 12 | i26~28 | -11~-9 | +4~+6 | 7~+9 | Unavailable in NSSHigh crush 8~ |
db+1,2 | L, m | 12, 20 | i25~26 | -13~12 | +0~+1 | +6g~+7g | * Balcony break on airborne or CH* Combo from 1st with 1f delay* Combo from 1st CH with 8f delay* Input can be delayed 8f |
db+2 | m | 8 | i15 | -5 | +6 | ||
db+2,2 | m, m | 8, 7 | ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
db+2,2,2 | m, m, m | 8, 7, 6 | ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
db+2,2,2,2 | m, m, m, m | 8, 7, 6, 5 | ,i10~14 | -9~-5 | +2~+6 | Combo from 3rd CH | |
db+2,2,2,2,2 | m, m, m, m, m | 8, 7, 6, 5, 4 | ,i10~14 | -9~-5 | +2~+6 | * Combo from 4th hit* Combo from 3rd CH | |
db+2,2,2,2,2,2 | m, m, m, m, m, m | 8, 7, 6, 5, 4, 3 | ,i10~14 | -49 | -37 | Combo from 5th CH | |
db+3 | l | 8 | i18~19 | -25 | -14 | High crush 6~ | |
db+3,3 | l, l | 8, 7 | ,i15~17 | -19 | -7 | * Combo from 1st hit* Enter IND r20 with d+3+4,High crush 1~ | |
db+3,3,3 | l, l, l | 8, 7, 7 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH* Enter IND r20 with d+3+4,High crush 1~ | |
db+3,3,3,3 | l, l, l, l | 8, 7, 7, 5 | ,i15~17 | -19 | -7 | * Combo from 3rd CH* Enter IND r20 with d+3+4,High crush 1~ | |
db+3,3,3,3,3 | l, l, l, l, l | 8, 7, 7, 5, 5 | ,i15~17 | -19 | -7 | * Combo from 4th CH* Enter IND r20 with d+3+4,High crush 1~ | |
db+3,3,3,3,3,3 | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | ,i9~11 | -26 | -15 | * Combo from 5th CH,High crush 1~ | |
db+3,3,3,3,3,4 | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | ,i12~13 | -8 | +23a (+13) | * Balcony Break* Enter KIN -6 +25a (+15) r21 with 1+2* Enter NSS -6 +25a (+15) r24 with B* Same animation as ws4* Can be performed following any number of db+3 lows except the first one | |
db+4 | L | 14 | i17 | -12 | -1 | ||
B+1 | h | 8 | i17 | +1 | +7 | +12 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1 | h, h | 8, 9 | ,i11~12 | +4 | +5 | +10 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1,1 | h, h, h | 8, 9, 10 | ,i11~12 | +4 | +5 | +10 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1,1,1 | h, h, h, h | 8, 9, 10, 12 | ,i11~12 | +4 | +5 | +10 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1,1,1,1 | h, h, h, h, h | 8, 9, 10, 12, 14 | ,i11~12 | +4 | +5 | +10 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1,1,1,1,1 | h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | ,i11~12 | -73 | -71 | -67 | |
B+1,1,DB+3 | h, h, l | 8, 9, 7 | ,i13~14 | -20 | -9 | * Combo from 1st hit* Links to db+3 extensions* Can be performed from a single B+1,High crush 10~ | |
B+1,1,DB+3,3 | h, h, l, l | 8, 9, 7, 5 | ,i15~17 | -19 | -7 | * Combo from 3rd CH* Links to db+3 extensions* Enter IND r20 with d+3+4* Can be performed from a single B+1,High crush 1~ | |
b+2 | m | 12 | i14~15 | -9 | +2 | Enter KIN r27 with n,1+2 | |
b+2,1 | m, M | 12, 20 | ,i27~28 | -17 | +28a (+18) | * Weapon* Combo from 1st CH with 2f delay* Enter KIN r30 with 1+2* Input can be delayed 14f<div class="plainlist">* Low crush 28~49* fs50~52</div> | |
b+2,2 | m, h | 12, 21 | ,i22~23 | -13 | +2a | * Heat Engager* Heat Dash +36a (+26), +5g* Weapon* Combo from 1st with 1f delay* Combo from 1st CH with 7f delay* Input can be delayed 14f | |
b+2,NSS.1 | m, m | 12, 17 | ,i27~28 | -17 | +28a (+18) | * Enter KIN r30 with 1+2* Combo from 1st CH with 2f delay* Input can be delayed 14f<div class="plainlist">* Low crush 28~49* fs50~52</div> | |
b+2,NSS.2 | m, h | 12, 18 | ,i22~23 | -10 | +0 | * Heat Engager* Heat Dash +36a (+26), +5* Combo from 1st with 1f delay* Combo from 1st CH with 7f delay* Input can be delayed 14f | |
b+3 | * 8 self-damage | ||||||
b+3,3 | * 10 self-damage* 18 self-damage in total | ||||||
b+3,3,3 | * 5 self-damage* 23 self-damage in total | ||||||
b+3,3,3,3 | * 5 self-damage* 28 self-damage in total | ||||||
b+3,3,3,3,3 | * 5 self-damage* 33 self-damage in total | ||||||
b+3,3,3,3,3,3 | * 5 self-damage* 38 self-damage in total | ||||||
b+1+2 | High crush 8~50 | ||||||
ub+1 | m | 15 | i24~25 | -6~-5 | +3c~+4c | * Spike* Weapon<div class="plainlist">* Low crush 9~27* fs28~30</div> | |
ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon* Punishable on close hit with FUFT.3 | ||
ub+1+3,1+2 | m!, h! | 40, 18 | ,i18~19 | +1~+2 | +45a | * Spike* Weapon | |
ub+1+3,n+1 | m!, m! | 40, 22 | ,i28~113 | -57a | * Weapon* Cancel early to r21 with B (earliest cancel -12a)* Possible to double-hit during cancel | ||
ub+4 | m | 17 | i20~22 | -19 | +12a (+2) | * Balcony Break* Spike<div class="plainlist">* Low crush 9~32* fs33~35</div> | |
ub+1+2 | M | 25 | i24~25 | -8c | +27a (+17) | * Balcony Break* Weapon* 5 chip damage on block* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.ub+1+2|Power up]] in NSS or Heat | |
u+1 | m | 17 | i24~25 | -5 | +4c | * Spike* Weapon<div class="plainlist">* Low crush 9~27* fs28~30</div> | |
u+1+2 | * Cancel to r12 with db_d_df (js1~10)* Unavailable in NSS* Actionable after 15 frames, except when using DGF.2 which can be performed after 10 framesLow crush 8~ | ||||||
u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Spike* Floor break occurs on 2nd hit* Evades some mid attacks from frames ?-?* Yoshimitsu becomes invisible on frames 15~30 but can still be floated* -1 if the 2nd hit whiffs<div class="plainlist">* Low crush 11~42* fs43~45</div> | |
uf+1 | m | 20 | i24~25 | -4 | +5c | +50a | * Spike* Weapon<div class="plainlist">* Low crush 9~27* fs28~30</div> |
uf+1+3 | M! | 40 | i113~114 | +30a | * Spike* Weapon* Cancel to r34 DGF with 1+2 on frames 1~34* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS<div class="plainlist">* Low crush 9~110* fs111~113</div> | ||
uf+1+3>d | M | 30 | i83~84 | -1 | +34a | * Spike* Weapon* 12 chip damage on block* Input during frames 35-60 of uf+1+2<div class="plainlist">* Low crush 9~80* fs81~83</div> | |
uf+1+3,b | M! | 35 | i93~94 | +24a | * Spike* Weapon* Cancel to r27 DGF with 1+2* Input during frames 1-31 of uf+1+2* Yoshimitsu will recover BT if the opponent is far<div class="plainlist">* Low crush 9~90* fs91~93</div> | ||
uf+1+3,d | M | 25 | i55~56 | -3 | +34a | * Spike* Weapon* 10 chip damage on block* Input during frames 1-31 of uf+1+2<div class="plainlist">* Low crush 9~52* fs53~55</div> | |
uf+2 | L | 25 | i35~36 | -16 | +6g | +25a | * Weapon* Cancel to r20 FC with D<div class="plainlist">* Low crush 10~29* fs30~32</div> |
uf+3 | m | 15 | i15 | -13 | +32a (+22) | * Knee* Can evade jabs at frames 5-7* Recovers 1f faster on hit or block<div class="plainlist">* Low crush 9~33* fs34~36</div> | |
uf+4 | m | 21 | i20~22 | -9 | +22a | * Homing* Balcony Break* Spike<div class="plainlist">* Low crush 9~32* fs33~35</div> | |
uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Spike* In 1SS cancel to DGF r18 with 1+2* In 1SS enter FLE r28 with d+1+2* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)* On hit, transitions to -4a r49 backward jump automatically* Landing on opponent’s head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT<div class="plainlist">* Low crush 10~32* fs33~35</div> | |
uf+3+4,1 | M, h | 20, 8 | ,i16~18 | -1 | -43 | * On hit, transitions to r49 backward jump automatically* Combo from 1st hit vs grounded* Combo from 1st hit | |
uf+3+4,1,4 | M, h, m | 20, 8, 15 | ,i17~28 i28~39 | -14~+13g | +27a (+17a) | Combos from 1st (requires wall)<div class="plainlist">* ,Low crush 14~41* fs42~44</div> | |
uf+3+4,1,4,1 | M, h, m, M | 20, 8, 15, 15 | ,i24~25 | -9 | +1c | +6a | * Spike* Weapon* 4 chip damage on block* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.d+1|Power up]] in NSS or Heat |
uf+3+4,1,4,NSS.1 | M, h, m, M | 20, 8, 15, 24 | ,i24~25 | -9 | +16a | +52a | * Balcony Break* Spike* Weapon* Can transition to d+1*,n* 12 chip damage on block* Recovers 4 base health on hit |
uf+3+4,1,3+4 | M, h, M | 20, 8, 21 | ,i31~35 | +0c~+4c | -14a | * Spike* On hit, transitions to r49 backward jump automatically<div class="plainlist">* ,Low crush 10~32* fs33~35</div> | |
uf+3+4,3 | M, M,M | 20, 10,10 | ,i39~42 i3~6 | -4c~-1c | +27a | * Spike* Floor break occurs on 3rd hit* Evades mid attacks from frames ?-?<div class="plainlist">* ,Low crush 11~42* fs43~45</div> | |
uf+3+4,3+4 | M, m | 20, 25 | ,i25~26 | -13 | +52a (+42) | * Tornado* Combo from 1st hit<div class="plainlist">* ,High crush 4~22* fs10~50</div> | |
1+2+3+4 | * Can’t block for 5 seconds* CH state for 5 seconds | ||||||
b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon* Cannot be buffered* Poor hitbox, will go over crouching opponents sometimes | ||
b,B+1+4,B | m | 20 | i22~25 | -15 | +14c | * Weapon* 70% proration on standing hit* Knockdown against BT opponent +11a (FDFT)* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat | |
f,F+2 | m | 15 | i15 | -9 | +4 | * Elbow* Cannot be buffered* Increased pushback on CH | |
f,F+2:2 | m, t | 15, 20 | +8d | * Transitions to attack throw only on front hit (air hit OK)* 3f input window for the transition (frames 13~15)* After hit, enter IND r20 with d+3+4 | |||
f,F+3 | m | 20 | i23~24 | -4 | +5 | * Enter KIN r25 +3 +12 with 1+2* Cannot be buffered | |
f,F+4 | m | 20 | i15~16 | -6 | +37a (+23) | * Balcony Break* Knee* Cannot be buffered* -12 if Yoshimitsu holds back to turn around and block<div class="plainlist">* Low crush 13-21* fs22-24</div> | |
f,F+1+2 | m | 22 | i22~24 | -8 | +3c | * Spike* Cannot be buffered* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+3+4|f,F+3+4]]<div class="plainlist">* Low crush 10~21* fs22~24* Low crush 25~29* fs30~32</div> | |
f,F+1+4 | m! | 60 | i45 | -65a | * Weapon* Cannot be buffered* 60 self-damage during 1st recovery frame* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]] * Dealing lethal damage will award the victory to Yoshimitsu* Holding any direction will trigger the attack, not just forward | ||
f,F+1+4,F | m!, m! | 60, 185 | ,i35~37 | -60a | * Weapon* 185 self-damage during 1st recovery frame* Dealing lethal damage will award the victory to Yoshimitsu | ||
f,F+1+4,n | m! | 60 | |||||
f,F+3+4 | m | 15 | i22~24 | -20 | -9c | * Spike* Cannot be buffered* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]]<div class="plainlist">* Low crush 10~27* fs28~30</div> | |
f,F+3+4,1+2 | m, m | 15, 15 | ,i12~18 | -31 | -2a (-12) | * Balcony Break* Combo from 1st CH* Tremendous forward travel* Automatically recovers to r55 IND on self-wallsplat<div class="plainlist">* ,Low crush 24~46* fs47~90</div> | |
f,F+3+4,1+2,3+4 | m, m, m | 15, 15, 20 | ,i27 | -13 | +52a (+42) | * Tornado* Combo from 2nd hit* Combo from 1st CH* Tremendous forward travel<div class="plainlist">* ,Low crush 1~13* fs14~54</div> | |
f,n,d,df+1 | M | 22 | i17~18 | -17 | +35a (+25a) | * Weapon* Can be buffered* Enter KIN r30 with 1+2* Can be performed from FC<div class="plainlist">* Low crush 17~39* fs40~42</div> | |
f,n,d,df+2 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | * Balcony Break* Weapon* Can be buffered* Can be performed in FCHigh crush 6~14 |
qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Spike 2nd and 3rd* Weapon* 17 chip damage on block* Can be buffered* Can be performed in FC* 1st and 2nd hits connect only vs airborne opponent<div class="plainlist">* Low crush 10~55* fs56~58</div> | |
f,f,F+3 | M | 30 | i22~23 | +5g | +13a (+3) | * Balcony Break* 9 chip damage on block* Enter DGF +7 +15a (+5) r34 with 1SS.U<div class="plainlist">* Low crush 3~33* fs34~36</div> | |
ws1 | m | 12 | i14~15 | -10 | +1 | +6 | |
ws1,1 | m, h | 12, 12 | ,i18 | -11 | +0 | * Spike* Combo from 1st hit with 11f delay* Combo from 1st CH with 13f delay* Input can be delayed 13f* Move can be delayed 8f* Cancel to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] -5 -16 r25 with b+3_b+4 | |
ws1,1,1 | m, h, h | 12, 12, 12 | ,i18 | -11 | +0 | * Spike* Combo from 1st CH with 13f delay* Input can be delayed 12f | |
ws1,1,1,1 | m, h, h, m | 12, 12, 12, 25 | ,i25~26 | +0c | +6c | * Spike* Combos from 3rd CH with 5f delay* Input can be delayed 12f | |
ws1,2 | m, h | 12, 18 | ,i25~26 | -4 | +14g | +39a | * Balcony Break* Combos from 1st hit with 4f delay* Combos from 1st CH with 9f delay* Input can be delayed 15f* Move can be delayed 13f |
ws1,2,1 | m, h, M | 12, 18, 21 | ,i26~27 | -12 | +17a (+10) | * Tornado* Weapon* Combo from 2nd CH | |
ws1,2,db+2 | m, h, m | 12, 18, 8 | i15 | -5 | +6 | Links to db+2 extensions | |
ws2 | m | 13 | i15~16 | -4 | +7 | Balcony break or airborne hit | |
ws2,1 | m, m | 13, 14 | ,i27~28 | -3a | +36a (+26) | * Weapon* Combo from 1st hit with 1f delay | |
ws2,NSS.1 | m, h | 13, 16 | ,i23 | -6 | +5 | * Elbow* Combo from 1st hit | |
ws2,NSS.1,2 | m, h | 13, 16 | * Balcony break on airborne hit* Elbow* Combo from 2nd CH | ||||
ws2,NSS.1,3 | m, h | 13, 16 | * Balcony Break* Combo from 2nd CH | ||||
ws3 | m | 12 | i16 | -6 | +3 | ||
ws3,2 | m, m | 12, 20 | ,i32 | -12c | +0a | * Spike* Weapon* Combo from 1st hit | |
ws4 | m | 14 | i11~12 | -6 | +5 | * Enter KIN r24 with 1+2* Enter NSS r24 with B | |
SS.1 | m | 21 | i17~18 | -9 | +2 | +27a (+17) | Sidestep adds minimum 9f, effective startup i26~27 |
SS.2 | m | 20 | i18~19 | -13 | +30a (+20) | * Tornado* Sidestep adds minimum 9f, effective startup i27~28 | |
FC.DF+1 | l! | 12 | i26 | +70a (+54) | * WeaponHigh crush 1~34 | ||
FC.db+3 | l | 8 | i18~19 | -25 | -14 | Links to db+3 extensionsHigh crush 1~ | |
FC.df+4 | L | 18 | i18~19 | -26 | +4c | +31a | * Homing* Enter IND -26 +8c +35a r24 with d+3+4* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]High crush 1~ |
FC.d+1 | sl | 5 | i10 | -5 | +6 | * Transition to r25? with f* Transition input can be delayed 16fHigh crush 1~ | |
FC.d+2 | sl | 8 | i11 | -4 | +5 | High crush 1~ | |
FC.d+3 | L | 10 | i16 | -17 | -6 | High crush 1~ | |
FC.d+4 | l | 6 | i12 | -15 | -4 | High crush 1~ | |
BDS.1 | h! | 25 | i21~40 | +32a | |||
BDS.3 | m | 23 | i17~30 | -15~-2 | -13~+0 | Can hit from the front of the opponent attacks into it<div class="plainlist">* Low crush 14~27* fs28~30</div> | |
BT.1 | h | 16 | i15 | -3 | +8 | Elbow | |
BT.1,2 | h, m | 16, 18 | ,i25 | -5 | +5 | +63a | * Balcony break on airborne hit* Elbow* Combo from 1st CH |
BT.1,3 | h, h | 16, 25 | ,i25~26 | -7 | +27a (+17) | * Balcony Break* Combo from 1st CH | |
BT.2 | h | 18 | i16~17 | -4 | +14g | +39a | * Balcony Break* Links to f+2 extensions |
BT.3 | m | 20 | i24~26 | -3 | +11a | Spike<div class="plainlist">* Low crush 6~29* fs30~32</div> | |
BT.d+1 | L | 20 | i17~18 | -13 | +3 | +38a | WeaponHigh crush 6~ |
DGF.1 | M | 22 | i30~31 | -2c | +10a | +46a | * Spike* Weapon* 11 chip damage on block* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat * Partially uses remaining Heat timeLow crush 1~27 |
DGF.2 | h | 15 | i16~18 | +4 | +13s | Low crush 1~ | |
DGF.2,4 | h, M | 15, 22 | i26~28 | -14 | +15a (+8) | * Tornado* Combo from 1st hit* Enter NSS r33 with B<div class="plainlist">* ,Low crush 1~46* fs47~49</div> | |
DGF.3 | L | 18 | i22~23 | -13 | +6c | +28a | Airborne attack, can’t be low parriedLow crush 1~18 |
DGF.4 | m | 24 | i18~20 | -4 | +14g | * Heat Engager* Heat Dash +62a (+42), +5* Balcony BreakLow crush 1~19 | |
DGF.1+2 | <div class="plainlist">* Low crush 1~27* fs28~30</div> | ||||||
DGF.3+4 | h!,t | 17,18 | i20~21 | +0 | * Floor Break* Transitions to attack throw on front hit (air hit OK)* Attack throw recovers standingLow crush 1~ | ||
DGF.d+3+4 | <div class="plainlist">* Low crush 1~27* fs28~* High crush 31~</div> | ||||||
DGF.f | realigns with opponent, creates distanceLow crush 1~ | ||||||
DGF.f+2 | h | 23 | i20~21 | +7 | +19a (+10) | +64a (+44) | * Homing* Balcony Break* WeaponLow crush 1~ |
DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | -2 | +18a (+9) | * Homing* Balcony Break* Weapon* Jail from 1st attack* 12 chip damage on block* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.f+1+2|Power up]] in HeatLow crush 1~65 | |
FLE.1 | <div class="plainlist">* fs1~25* High crush 26~</div> | ||||||
FLE.2 | L | 20 | i24~28 | -12~-8 | +30a | * Side switches on close hit* Can combo to ws4 on no side switch<div class="plainlist">* fs1~* High crush 6~</div> | |
FLE.3 | * Evades like a sidestepLow crush 1~ | ||||||
FLE.1+2 | h | 20 | i18~19 | -8 | +31a (+21) | * Tornado* HeadHigh crush 6~17 | |
FLE.3+4 | m | 25 | i25~26 | -13 | +52a (+42) | * Tornado<div class="plainlist">* fs1~26* High crush 6~22</div> | |
FLE.d | * Evades jabs from frames 4-14* Evades mids from frames 7-12* Can be canceled into other FLE moves (except FLE.n)<div class="plainlist">* Low crush 1~4* fs5~15* Low crush 16~</div> | ||||||
FLE.d | M | 0 | i10 | +31a (+24) | * Evades jabs from frames 4-14* Evades mids from frames 7-12* Can be cancelled into other FLE moves (except FLE.n)* Only accessible after hitting with FLE.nLow crush 1~ | ||
FLE.db | <div class="plainlist">* Low crush 1~12* fs13~15</div> | ||||||
FLE.d+3+4 | <div class="plainlist">* Low crush 1~16* High crush 16~30* fs17~</div> | ||||||
FLE.f | * In WFL from frames 20-50* Cancel into FLE.f,f with f within 19 framesLow crush 1~ | ||||||
FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19 i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from any hit* Floor break on all hits* Sometimes combos into FLE.nLow crush 1~ | |
FLE.f+2 | |||||||
FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break* Weapon* Hitlines exist on the sword and directly behind Yoshimitsu* Can be canceled at any time into another FLE move* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is takenLow crush 1~ | |
FLE.uf | m! | 21 | i30~45 | +30a (+20) | * Balcony BreakLow crush 1~ | ||
FLE.u+1+2 | Low crush 1~ | ||||||
FLE.u+3+4 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break* Tech roll to r33 FC on frames 41-42<div class="plainlist">* Low crush 1~37* fs38~40</div> | |
FUFT.d+3+4 | fs1~ | ||||||
IND.1 | M! | 15 | i53~55 | +0c~+2c | * Spike* Weapon* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]]<div class="plainlist">* Low crush 30~52* fs53~55</div> | ||
IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Links to db+2 extensions* Greater forward momentum than a standing db+2High crush 1~ fs1~ | |
IND.3 | m | 15 | i32~38 | -31 | -2a (-12) | * Balcony Break* Automatically recovers to r55 IND on self-wallsplat* Tremendous forward travel<div class="plainlist">* ,Low crush 12~34* fs35~90</div> | |
IND.3,3+4 | m, m | 15, 20 | ,i27 | -13 | +52a (+42) | * Tornado* Combo from 1st hit* Tremendous forward travel<div class="plainlist">* ,Low crush 1~13* fs14~54</div> | |
IND.4 | L | 18 | i47~48 | -26 | +4c | +31a | * Homing* Enter IND -26 +8 +35a r24 with d+3+4High crush 1~ |
IND.1+2 | Unavailable in NSS<div class="plainlist">* Low crush 1~27* fs28~30</div> | ||||||
IND.3+4 | m,m | 6,22 | i17~18 i10~11 | -6 | +3 | * Homing* Enter DGF r18 with 1SS.U<div class="plainlist">* Low crush 12-37* fs38-40</div> | |
IND.D+3+4* | * Allows 8-way directional movement in IND* Continues as long as 3+4 is held* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines* Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2High crush 1~ fs1~ | ||||||
IND.f | * If closer than 1.75 units, recovers r49, 1 unit behind the opponent* If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent* If farther than 1.75 units, recovers r49 BT in the same location* Evasive, can go under some attacks<div class="plainlist">* fs1~50</div> | ||||||
IND.n | * Recovers 3 recoverable health with each pulse* Can be cancelled into other IND moves* Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out<div class="plainlist">* High crush 1~* fs1~</div> | ||||||
IND.u | * Evasive, can go under some attacks if timedfs1~29 | ||||||
IND.u+1+2 | Unavailable in NSSLow crush 1~ | ||||||
KIN.1 | m | 10 | i17 | -12 | -1 | * Spike* Weapon* Deals 2 chip damage in NSS | |
KIN.1,1 | m, m,m | 10, 5,15 | ,i23~24 i14~15 | -9 | +7c | * Spike* Weapon* Combo from 1st hit with 2f delay* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-KIN.1,NSS.1|Power up]] in NSS or Heat | |
KIN.1,NSS.1 | m, m,m | 10, 5,20 | ,i23~24 i14~15 | -1 | +37a (+29) | * Balcony Break* Spike* Weapon* Combo from 1st hit with 2f delay* 4 chip damage on block* Recovers 4 base health on hit | |
KIN.2 | m | 15 | i21~22 | -14 | +26a (+16a) | Weapon | |
KIN.2,1+2 | m, M | 15, 30 | i32~34 | -15~-13 | +2a | * Balcony Break* Spike* Weapon* 6 chip damage on block* Power in NSS or Heat | |
KIN.2,1+2* | m, M | 15, 30 | ,i47~49 | +2~+4 | +2a | * Balcony Break* Spike* Weapon* 9 chip damage on block* Power in NSS or Heat | |
KIN.2,NSS.1+2 | m, M | 15, 30 | i32~34 | -3 | +15a | * Balcony Break* Spike* Weapon* 9 chip damage on block* Recovers 7 base health on hit | |
KIN.2,NSS.1+2* | m, M | 15, 30 | ,i47~49 | +14 | +69a (+49) | * Balcony Break* Spike* Weapon* Guard Break* 12 chip damage on block* Recovers 2 base health on hit* +26d (+26) on airborne hit | |
KIN.3 | L | 17 | i25~32 | -16~-9 | +13a | +25a | <div class="plainlist">* Low crush 10~20* fs21~23* High crush 24~</div> |
KIN.4 | h | 23 | i16~17 | +0 | +20a (+11) | +49a | * Homing* Balcony Break* Enter KIN +3 +23a (+14) r26 with 1+2* Enter MED -1 +19a (+10) r28 with 3+4 |
KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6 | +11a | * Spike* Weapon* Combos from any hit* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit<div class="plainlist">* Low crush 25~39* fs40~42</div> | |
KIN.1+4 | m | 20 | i10~13 | -15 | +14c | * Weapon* 70% proration on standing hit* Knockdown against BT opponent +11a (FDFT)* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat | |
KIN.b+2 | m | 15 | i15~16 | -9 | +2 | Weapon | |
KIN.b+2,1 | m, M | 15, 19 | ,i23~24 | -12 | +30a (+20) | * Tornado* Weapon* Combo from 1st hit | |
KIN.b+1+2 | m! | 25 | i46 | +6a | * Weapon* Backswing blow* Unavailable in NSS* Move is delayed by 5f | ||
KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon* Cancel to r34 FC with DB on frame 16High crush 22~ |
KIN.f | High crush 5~25 | ||||||
KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5 | -2 | * Weapon* Combos from any hit* 8 chip damage on block* Powers in NSS or Heat | |
KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12 | +29a (+14) | * Weapon* Combos from any hit* 14 chip damage on block* Powers in NSS or Heat | |
KIN.f+2 | h | 25 | i12~13 | -1 +11w | +9a (+0) | * Heat Engager* Heat Dash +34a (+27), +5* Homing* Balcony Break* Weapon* Wall Crush on block, +11g minimum | |
KIN.u+1+2 | Can be counterhitLow crush 14~ | ||||||
MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Spike* BT.d+3 is guaranteed on meaty block* 1st hit only connects if the opponent is close enough<div class="plainlist">* Low crush 14~41* fs42~44</div> | |
MED.1+2 | m! | 10 | i30~34 | -1a | Recovers 12 base health | ||
MED.1+4 | m | 20 | i6~9 | -15 | +14c | * Weapon* 70% proration on standing hit* Knockdown against BT opponent +11a (FDFT)* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat | |
MED.3+4 | |||||||
MED.d | Transitions into sidewalk with held input | ||||||
MED.f | * Can be cancelled into a backturned attack* Can be cancelled into instant while standing* Closes distance with the opponent | ||||||
MED.n | * May be canceled into another MED move* at 26-28 frames into the animation:* Restores recoverable health successively** +1 health (1st pulse)** +2 health (2nd pulse)** +3 health (3rd onward) | ||||||
NSS.1+2+3 | h | 25 | i22~40 | -18~+0 | +26d (-32) | Balcony Break | |
NSS.1+4 | m | 20 | i8~11 | -15 | +14 +64a | * Strong Aerial Tailspin* Weapon* Knockdown against BT opponent, +19a (+9)* 4 chip damage on block* Recovers 2 base health on hit | |
NSS.BT.d+1 | l | 15 | Yoshimitsu remains in NSS | ||||
NSS.FC.DF+1 | l | 12 | i25~26 | -16 | +27a | High crush 1~34 | |
NSS.FC.DF+1,2 | l, L | 12, 20 | ,i25~26 | -14 | +14 | * Spike* Combo from 1st hit* Interrupt with i7 from 1st block,High crush 1~45 | |
NSS.FC.df+3 | L | 12 | i20~21 | -26 | +67a (+51) | High crush 1~ | |
NSS.IND.1 | M | 15 | i48~51 | -8c | +5a | * Spike* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]]<div class="plainlist">* Low crush 30~52* fs53~55</div> | |
NSS.KIN.1+4 | m | 20 | i12~15 | -15 | +14 +64a | * Strong Aerial Tailspin* Weapon* Knockdown against BT opponent, +19a (+9)* 4 chip damage on block* Recovers 2 base health on hit | |
NSS.KIN.d+1 | L | 17 | i23~24 | -13 | +3 | +38a | Cancel to r34 FC with DB on frame 16High crush 22~ |
NSS.KIN.f+1 | M,M,M | 6,6,12 | i19~20 i6~7 i7~8 | -5 | +18a (+11) | * Weapon* Combos from any hit* 12 chip damage on block* Recovers 4 base health on hit | |
NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -9 | +29a (+14) | * Weapon* Combos from any hit* 21 chip damage on block* Recovers 8 base health on hit | |
NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
NSS.b,B+1+4,B | m | 20 | ,i22~25 | -15 | +14 +64a | * Strong Aerial Tailspin* Weapon* Knockdown against BT opponent, +19a (+9)* 4 chip damage on block* Recovers 2 base health on hit | |
NSS.b+1+2 | High crush 8~50 | ||||||
NSS.db+1 | sl | 5 | i10 | -5 | +6 | * Transition to r24 with fHigh crush 4~ | |
NSS.df+1+4 | m | 19 | i20~21 | -17 | +35a (+25) | * Enter KIN r37 with 1+2* Can be buffered* Can be performed in FC* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f,n,d,df+1|NSS.f,n,d,df+1]]* Replaced by [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+1+4|1SS.df+1+4]] when performed in BT<div class="plainlist">* Low crush 20~42* fs43~45</div> | |
NSS.d+1 | M | 24 | i24~25 | -9 | +16a | +52a | * Spike* Weapon* Recovers health on hit* 12 chip damage on block* Input can be held to transition to d+1* |
NSS.d+1+2 | <div class="plainlist">* High crush 7~* fs7~</div> | ||||||
NSS.d+1+4 | Yoshimitsu is invisible on frames 50~64, but can still be hit | ||||||
NSS.f,n,d,df+1 | m | 19 | i17~18 | -17 | +35a (+25a) | * Weapon* Can be buffered* Enter KIN r30 with 1+2* Can be performed from FC<div class="plainlist">* Low crush 17~39* fs40~42</div> | |
NSS.f+1+2 | M | 29 | i20 | -12 | +8a (-1) | * Heat Engager* Heat Dash +62a (+42), +5g* Balcony Break* Weapon* 8 chip damage on block* Recovers 4 base health on hit* Extended range | |
NSS.f+3+4 | m | 20 | i21~25 | -13~-9 | +20a (+11) | * Balcony Break* Head* Cancel to r55 BT with b* Enter IND +12a (+3) r29 with d+3+4 on hit* Automatically recovers to r55 IND on self-wallsplat* Recovers 12f faster on hit* +20a on side hit | |
NSS.qcf+1 | M | 30 | i53~56 | -8c | +5a | * Spike* Can be buffered* Can be performed in FC<div class="plainlist">* Low crush 10~55* fs56~58</div> | |
NSS.ub+1 | m | 19 | i25~26 | -6~-5 | +3c~+4c | Spike<div class="plainlist">* Low crush 9~27* fs28~30</div> | |
NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
NSS.ub+1+3,1+2 | m!, h | 50, 15 | ,i18~19 | -15 | -4 | +45a | Spike |
NSS.ub+1+3,n+1 | m!, h! | 50, 40 | ,i20~105 | -49a (-75) | * Balcony Break* Cancel to r94 with B on frame 64 | ||
NSS.ub+1+2 | M | 30 | i24~25 | -8c | +16a (+6) | * Balcony Break* Weapon* 15 chip damage on block* Clean hit 39 damage* Recovers 4 base health on hit* -12c if blocked at tip range | |
NSS.uf+1 | m | 24 | i25~26 | -4 | +5c | +15a | Spike<div class="plainlist">* Low crush 9~27* fs28~30</div> |
NSS.uf+1+3 | <div class="plainlist">* Low crush 9~35* fs36~38</div> | ||||||
NSS.u+1 | m | 21 | i25~26 | -5 | +4c | Spike<div class="plainlist">* Low crush 9~27* fs28~30</div> | |
NSS.u+1+2 | L | 18 | i27~29 | +4 | +20g | * Spike* Can’t be low parried* Opponent recovers crouching<div class="plainlist">* Low crush 9~24* fs25~</div> | |
OTG.u+1 | M | 24 | i27~29 | -13 | -8c | * Spike* Weapon* 16 damage -16a against airborne opponent* 19 damage -13a (-23) against a grounded opponent* Unavailable in NSS<div class="plainlist">* Low crush 8~23* fs24~26</div> | |
WFL.3 | m | 25 | i17 | -16 | +2a (-7) | * Balcony Break* FLE step takes 19 frames, effective startup i36* Clean hit, 1st hit 25 > 37 damage* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage* Can side switch on throw hitLow crush 1~ | |
WFL.4 | L | 15 | i23~24 | -9 | +12c | +20a | FLE step takes 19 frames, effective startup i42~43<div class="plainlist">* Low crush 1~12* High crush 12~* fs13~</div> |
1+3 | t | 35 | i12~14 | -3 | +1d | * Homing* Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | +0 | +1 | * Homing* Floor Break* Throw break 1 or 2* Side switch on hit | |
Back Throw | t | 50 | +1d | * Floor Break* Unbreakable | |||
Left Throw | t | 45 | -3 | +0d | * Throw break 1* Side switch on hit | ||
Right Throw | t | 40 | -3 | -3d | Throw break 2 | ||
qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable* Opponent recovers 26 health* Yoshimitsu loses 35 health | ||
qcf+2 | t | 22 | i15~16 | +0 | +0 | * Throw break 1+2* 35 damage as a backthrow* Yoshimitsu recovers 16 health* On break:** -Opponent recovers 22 health (35 on backthrow)** -Yoshimitsu loses 16 health | |
uf+1+2 | t | 45 | i11 | +0 | +1 | * Floor Break* Throw break 1+2* Side switch on break |
Hit us in @ DM or
contact.rbnorway@gmail.com
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).
One Response
list is missing 1SS.FC.df+1