Mobile friendly view and App
To character select | 〈 Xiaoyu / Zafina 〉
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst* Alternate input: R1* Cancel to r45 with b,b* 3 chip damage on block* Partially uses Heat* Unparryable* Ignores regular power crush armorPower crush 7~62 | |
2+3 | m | 12 | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b* 3 chip damage on block* Partially uses Heat* Unparryable* Ignores regular power crush armor<div class="plainlist">* Power crush 7~62* On cancel: fs12~20 Low crush 21~29 fs30~32 </div> | |
H.DGF.1 | M | 20 | i30~31 | +2~+3 | +46a | * Spike* Weapon* 14 chip damage on block* Recovers health on hitLow crush 1~27 | |
H.DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | +4~+5 | +18a (+9) | * Homing* Balcony Break* Weapon* 17 chip damage on block* Recovers health on hitLow crush 1~65 | |
H.2+3 | M,m,m,m | 51 | i18~19 | +4~+5 | -3d | * Heat Smash* Balcony Break* Recovers health on hit* Transition to r29 DGF on block with U, +10~+11* Transition to attack throw after 1st hit* Ignores regular power crush armor* 14 chip damage on block* Jail from 1st attack* Unparryable* Ends HeatLow crush 68~89 fs90~92 (on block/whiff) | |
R.df+1+2 | m | 10,45+ | i20 | -15 | +0d | * Rage Art* Damage increases with lower health* Erases opponent’s recoverable health on hitPower crush 8~ | |
1 | h | 7 | i10 | +1 | +8 | ||
1,1 | h,m | 7,19 | ,i23 | -9 | +4c | +6a | * Spike* Weapon* Combo from 1st hit with 2f delay* Input can be delayed 3f* Interrupt with i4 from 1st block* 3 chip damage on block* Power up in NSS or Heat |
1,NSS.1 | h,m | 7,22 | ,i23 | -9 | +16a | +52a | * Balcony Break* 11 chip damage on block* Recovers health on hit |
2 | h | 10 | i11 | -1 | +5 | +8 | Alternate notation: 1SS.2 |
2,1 | h,m | 10,23 | ,i26~27 | -9~-8 | +12a | * Balcony Break* Weapon* Combo from 1st CH with 2f delay* Move can be delayed 2f* Cancel to r15 with b* Interrupt with i8 from 1st block* Alternate notation: 1SS.2,1 | |
2,2 | h,h | 10,18 | ,i24 | -1 | +15g | * Tornado* Combo from 1st hit with 1f delay* Move can be delayed 1f* Transition to NSS on hit or block only* Transition to r25 KIN with 1+2 | |
2,3 | h,h | 10,24 | ,i26~27 | -10~-9 | +16a (+7) | * Balcony Break* Combo from 1st CH with 2f delay* Input can be delayed 5f | |
2,NSS.1 | h,h | 10,5,15 | ,i23~24 i18 | -5 | +19a | * Balcony Break* Combo from 1st hit* Jail from 2nd attack* Alternate notation: NSS.2,1 | |
2,d+3 | h,L | 10,11 | ,i22 | -12 | -1 | * Combo from 1st hit with 2f delay* Move can be delayed 2fHigh crush 12~ | |
3 | m | 12 | i15~16 | -9~-8 | +5~+6 | ||
3,1 | m,h | 12,22 | ,i22~24 | +7~+9 | +18g~+20g | * Heat Engager* Heat Dash +5g~7g +62a (+42)* Balcony Break* Weapon* Combo from 1st hit* 4 chip damage on block* Does not transition to DGF during Heat activation and Heat Dash* Power up in NSS or Heat* Recovers in 1SS,Low crush 26~ | |
3,2 | m,m | 12,12 | ,i22 | -12 | +1 | Interrupt with i1 from 1st block | |
3,2,1+2 | m,m,M | 12,12,29 | ,i26~27 | -14c~-13c | +20a (+10) | * Balcony Break* Weapon* Combo from 2nd hit* 5 chip damage on block* Power up in NSS or Heat | |
3,2,NSS.1+2 | m,m,M | 12,12,30 | ,i26~27 | -14c~-13c | +20a (+10) | * Balcony Break* Weapon* Combo from 2nd hit* 15 chip damage on block* Clean hit 39 damage* Recovers health on hit | |
3,NSS.1 | m,h | 12,25 | ,i22~24 | +7~+9 | +18g~+20g | * Heat Engager* Heat Dash +5g~7g +62a (+42)* Balcony Break* Weapon* Combo from 1st hit* 7 chip damage on block* Recovers health no hit* Does not transition to DGF during Heat Dash* Recovers in 1SS,Low crush 26~ | |
3~4 | m,m | 6,22 | i17~18 i28~29 | -6~-5 | +3~+4 | * Transition to r18 DGF with 1SS.ULow crush 12-37 fs38-40 | |
4 | h | 12 | i12~13 | -11~-10 | +0~+1 | +20a (+10) | |
4,4 | h,h | 12,12 | ,i24~25 | -4 | -2 | * Combo from 1st hit with 4f delay* Move can be delayed 4f | |
4,4,2 | h,h,m | 12,12,5 | ,i30~31 | -22~-21 | -12~-11 | Yoshimitsu recovers sideturned on block | |
4,4,2,2 | h,h,m,h | 12,12,5,6 | ,i22~23 | -24~-23 | -13~-12 | * Combo from 3rd hit* Opponent recovers BT on hit | |
4,4,2,2,1 | h,h,m,h,m! | 12,12,5,6,30 | ,i67 | -18 | * Weapon* Alternate notation: 1SS.4,4,2,2,1 | ||
4,4,2,2,1~1 | h,h,m,h,m!,m! | 12,12,5,6,30,22 | ,i28~113 | -58 | * Weapon* Cancel early to r26 with B (earliest cancel -12a)* Possible to double-hit* Alternate notation: 1SS.4,4,2,2,1~1 | ||
4,4,2,2,NSS.1 | h,h,m,h,m | 12,12,5,6,30 | ,i67 | -54 | -17a | ||
4,4,2,2,NSS.1~1 | h,h,m,h,m,h! | 12,12,5,6,30,40 | ,i20~105 | -49a (-75) | * Balcony Break* Cancel early to r30 with B | ||
4,4,4 | h,h,h | 12,12,20 | ,i24~25 | -4~-3 | +18a (+9) | * Balcony Break* Combo from 2nd CH with 4f delay* Move can be delayed 4f | |
4~3 | m | 25 | i25~26 | -13~-12 | +52a (+42) | * Tornado* Unparryable by traditional parries, Asuka, Nina, etcHigh crush 4~22 fs10~50 | |
1+2 | * Can recover to r17 FC with D* Parries all highs or mids, except unblockables and some charge moves* Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2Parry state 3~9 | ||||||
1+2,P | M,M | 10,12 | i15~18 i3~6 | +1c~+4c | +14a | ,is1~20 Low crush 11~42 fs43~45 | |
1+2+3 | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | * Weapon* Alternate notation: 1SS.1+2+3 |
1+4 | m | 20 | i6~9 | -15~-12 | +14c~+17c | * Weapon* 70% proration on standing hit* Knockdown against BT opponent, +11a (FDFT)* Power up in NSS or Heat | |
3+4 | Alternate inputs: b+3+4, BT.3+4 | ||||||
f+2 | h | 18 | i17~18 | -4~-3 | +14g~+15g | +39a | Balcony Break |
f+2,1 | h,M | 18,21 | ,i26~27 | -12~-11 | +17a (+10) | * Tornado* Weapon* Combo from 1st CH* Alternate input: BT.2,1* Alternate notation: 1SS.f+2,1 | |
f+2,NSS.1 | h,m | 18,21 | ,i26~27 | -12~-11 | +17a (+10) | * Tornado* Combo from 1st CH* Alternate input: BT.2,NSS.1 | |
f+2,db+2 | h,m | 18,8 | ,i10~14 | -5 | +6 | Link to db+2 extensions | |
f+3 | h | 24 | i16~17 | -9~-8 | +17a (+8) | * Homing* Balcony Break | |
f+3,4 | h,m | 2420 | ,i23~24 | -6~-5 | +37a (+23a) | * Knee* 18f delay after 1st attack* Interrupt with i17 from 1st block,Low crush 30~38 fs39~41 | |
f+4 | m | 20 | i18 | -13 | +21a (+11) | * Balcony Break* -9 on attack absorbtion* 8 chip damage on attack absorbtionPower crush 7~17 | |
f+1+2 | M | 23 | i20 | -12 | +8a (-1) | * Heat Engager* Heat Dash +5g +62a (+42)* Balcony Break* Weapon* 4 chip damage on block* 29 damage and extended range in NSS or Heat | |
f+3+4 | m,M,M,M | 20,3,3,3 | i21~25 | -13~-9 | -8a (-15) | * Balcony Break* Head* Floor break 3rd hit* Transition to FLE on hit only* Attacks after 1st only come out on hit* Combo from 1st hit does 2,1,1 damage* Combo does 2 extra damage from FLE.n* Cancel to r55 BT with b* Alternate notation: 1SS.f+3+4 | |
df+1 | m | 14 | i13 | -4 | +5 | ||
df+1,2 | m,h | 14,16 | ,i25~26 | -4~-3 | +14g~+15g | +39a | * Balcony Break* Combo from 1st CH with 2f delay |
df+1,2,1 | m,h,M | 14,16,19 | ,i26~27 | -12~-11 | +17a (+10) | * Tornado* Weapon* Combo from 2nd CH* Alternate notation: 1SS.df+1,2,1 | |
df+1,2,NSS.1 | m,h,m | 14,16,19 | ,i26~27 | -12~-11 | +17a (+10) | * Tornado* Combo from 2nd CH | |
df+1,2,db+2 | m,h,m | 14,16,7 | ,i15 | -5 | +6 | * Links to db+2 extensions | |
df+1,4 | m,m | 14,17 | ,i17 | -12 | +4 | * Jail from 1st attack with 2f delay | |
df+2 | m | 13 | i15~16 | -7~-6 | +34a (+24) | * On hit +4s~+5s against crouching opponent* On CH launches crouching opponent | |
df+3 | m | 10 | i17~18 | -4~-3 | +4~+5 | ||
df+3,1 | m,M | 10,20 | ,i23~24 | -9~-8 | +4c~+5c | +6a | * Weapon* Combo from 1st hit* 4 chip damage on block* Power up in NSS or Heat* Input can be held to transition to d+1* |
df+3,NSS.1 | m,M | 10,24 | ,i23~24 | -9~-8 | +16a | +6a | * Spike* Weapon* Combo from 1st hit* Recovers health on hit* 12 chip damage on block* Input can be held to transition to d+1* |
df+4 | m | 15 | i12 | -7 | +4 | ||
df+1+4 | M | 20 | i20~21 | -17~-16 | +35a (+25) | * Weapon* Can be buffered* Transition to r37 KIN with 1+2* Can be performed in FC* Power up input: f,n,d,df+1* Alternate notation: 1SS.df+1+4Low crush 20~42 fs43~45 | |
df+2+3 | m | 18 | i17~18 | -13~-12 | +6 | +58a (+38) | * Balcony Break* Can be performed in FC* Power up input: f,n,d,df+2* Alternate notation: 1SS.df+2+3High crush 9~17 |
d+1 | M | 15 | i24~25 | -9~-8 | +1c~+2c | +6a | * Spike* Weapon* 4 chip damage on block* Power up in NSS or Heat |
d+1*(1),n | M! | 20 | i55~56 | +4c~+5c | +6a | * Spike* Weapon* Constantly realigns while charging* Can be canceled with b* | |
d+1*(2),n | M! | 25 | i99~100 | +4c~+5c | +6a | * Spike* Weapon* Constantly realigns while charging* Can be canceled with b* | |
d+1*(3),n | M! | 30 | i130~131 | +4c~+5c | +6a | * Spike* Weapon* Constantly realigns while charging* Can be canceled with b* | |
d+1*(4),n | M! | 40 | i179~180 | +16a | +52a | * Spike* Weapon* Constantly realigns while charging* Can be canceled with b* | |
d+1*(5),n | M! | 60 | i214~215 | +16a | +52a | * Spike* Weapon* Constantly realigns while charging* Can be canceled with b* | |
d+1*(6),n | M! | 180 | i249~250 | +16a | +52a | * Spike* Weapon* Constantly realigns while charging* Can be canceled with b* | |
d+2 | M | 12 | i16~17 | -9~-8 | +0~+1 | Weapon | |
d+2,1 | M,h | 12,23 | ,i27~28 | -9~-8 | +17a (+8) | * Balcony Break* Weapon* Combo from 1st hit with 8f delay* Input can be delayed 16f* Move can be delayed 10f* Alternate notation: 1SS.d+2,1 | |
d+2,2 | M,m | 12,17 | ,i22~23 | -12~-11 | +7g~+8g | +28a (+22) | * Weapon* Combo from 1st hit with 13f delay* Input can be delayed 16f* Move can be delayed 10f* In 1SS transition to r31 NSS with B |
d+2,2,1 | M,m,h | 12,17,20 | ,i19~20 | -9~-8 | +8a (-1) | * Balcony Break* Weapon* Input can be delayed 10f* Move can be delayed 9f* Alternate notation: 1SS.d+2,2,1 | |
d+2,2,2 | M,m,M | 12,17,19 | ,i25~27 | -13~-11 | +16a (+9) | * Tornado* Weapon* Input can be delayed 10f* Move can be delayed 9f | |
d+2,2,NSS.1 | M,m,h | 12,17,20 | ,i19~20 | -9~-8 | +8a (-1) | * Balcony Break* Input can be delayed 10f* Move can be delayed 9f | |
d+2,2,NSS.d+1 | M,m,m | 12,17,17 | ,i29~30 | -12~-11 | +2c~+3c | +42a | * Spike* Input can be delayed 10f* Move can be delayed 9f |
d+2,2,d+1 | M,m,m | 12,17,17 | ,i29~30 | -12~-11 | +2c~+3c | +42a | * Spike* Weapon* Input can be delayed 10f* Move can be delayed 9f |
d+2,NSS.1 | M,h | 12,18 | ,i27~28 | -9~-8 | +10g~+11g | * Balcony Break* Combo from 1st hit with 8f delay* Input can be delayed 16f* Move can be delayed 10f | |
d+3 | L | 12 | i15~17 | -18~-16 | -4~-2 | Most commonly impacts on frame 16, except when tracking rightHigh crush 4~ | |
d+4 | l | 6 | i12 | -15 | -4 | High crush 4~ | |
d+1+2 | * Alternate input: BT.d+1+2* Unavailable in NSSLow crush 8~17 fs18~20 | ||||||
d+1+4 | m! | 60 | i29~30 | -32a | * Weapon* 60 self damage during 1st recovery frame* Can connect from the front if the opponent attacks into it* Alternate notation: 1SS.d+1+4 | ||
d+1+4,B+1 | m!,m! | 60,18 | ,i1~39 | -29a | * Weapon* 6 self damage | ||
d+1+4,B+1,1 | m!,m!,m! | 60,18,20 | ,i1~18 | -29a | * Weapon* 6 self damage | ||
d+1+4,B+1,1,1 | m!,m!,m!,m! | 60,18,20,21 | ,i1~18 | -29a | * Weapon* 10 self damage | ||
d+1+4,B+1,1,1,1 | m!,m!,m!,m!,m! | 60,18,20,21,28 | ,i1~18 | -29a | * Weapon* 12 self damage | ||
d+1+4,B+1,1,1,1,1 | m!,m!,m!,m!,m!,m! | 60,18,20,21,28,30 | ,i1~35 | -30a | * Weapon* 17 self-damage* The entire string deals 111 self damage | ||
d+3+4 | Alternate input: BT.d+3+4High crush 6~ fs6~ | ||||||
DB+2 | m | 8 | i15 | -5 | +6 | ||
DB+2,2 | m,m | 8,7 | ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
DB+2,2,2 | m,m,m | 8,7,6 | ,i10~14 | -9~-5 | +2~+6 | Combo from 1st hit | |
DB+2,2,2,2 | m,m,m,m | 8,7,6,5 | ,i10~14 | -9~-5 | +2~+6 | Combo from 3rd CH | |
DB+2,2,2,2,2 | m,m,m,m,m | 8,7,6,5,4 | ,i10~14 | -9~-5 | +2~+6 | * Combo from 4th hit* Combo from 3rd CH | |
DB+2,2,2,2,2,2 | m,m,m,m,m,m | 8,7,6,5,4,3 | ,i10~14 | -49 | -37 | Combo from 5th CH | |
DB+3 | l | 8 | i18~19 | -25~-24 | -14~-13 | High crush 6~ | |
DB+3,3 | l,l | 8,7 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 1st hit* Transition to r20 IND with d+3+4,High crush 1~ | |
DB+3,3,3 | l,l,l | 8,7,7 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 2nd CH* Transition to r20 IND with d+3+4,High crush 1~ | |
DB+3,3,3,3 | l,l,l,l | 8,7,7,5 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 3rd CH* Transition to r20 IND with d+3+4,High crush 1~ | |
DB+3,3,3,3,3 | l,l,l,l,l | 8,7,7,5,5 | ,i15~17 | -19~-17 | -7~-5 | * Combo from 4th CH* Transition to r20 IND with d+3+4,High crush 1~ | |
DB+3,3,3,3,3,3 | l,l,l,l,l,l | 8,7,7,5,5,5 | ,i9~11 | -26~-24 | -15~-13 | * Combo from 5th CH,High crush 1~ | |
DB+3,3,3,3,3,4 | l,l,l,l,l,m | 8,7,7,5,5,15 | ,i12~13 | -8~-7 | +23a (+13) | * Balcony Break* Transition to r21 KIN with 1+2 (-6~-5 on block)* Transition to r24 NSS with B* Same animation as ws4* Alternate inputs:* DB+3,3,4* DB+3,3,3,4* DB+3,3,3,3,4 | |
DB+1+2 | * Continues as long as DB is held* Transition to r25 releasing dbHigh crush 11~ | ||||||
db+1 | L | 12 | i26~28 | -11~-9 | +4~+6 | 7~+9 | Unavailable in NSSHigh crush 8~ |
db+1,2 | Lm | 1220 | i25~26 | -13~12 | +0~+1 | +6g~+7g | * Balcony break on CH* Combo from 1st with 1f delay* Combo from 1st CH with 8f delay* Input can be delayed 8f |
db+4 | L | 14 | i17 | -12 | -1 | ||
B+1 | h | 8 | i17 | +1 | +7 | +12 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1 | h,h | 8,9 | ,i11~12 | +4~+5 | +5~+6 | +10~+11 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1,1 | h,h,h | 8,9,10 | ,i11~12 | +4~+5 | +5~+6 | +10~+11 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1,1,1 | h,h,h,h | 8,9,10,12 | ,i11~12 | +4~+5 | +5~+6 | +10~+11 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1,1,1,1 | h,h,h,h,h | 8,9,10,12,14 | ,i11~12 | +4~+5 | +5~+6 | +10~+11 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
B+1,1,1,1,1,1 | h,h,h,h,h,h | 8,9,10,12,14,16 | ,i11~12 | -73 | -71 | -67 | |
B+1,1,DB+3 | h,h,l | 8,9,7 | ,i13~14 | -20~-19 | -9~-8 | * Alternate inputs:* b+1,db+3 (Combos)* b+1,1,db+3 (Combos)High crush 10~ | |
B+1,1,DB+3,3 | h,h,l,l | 8,9,7,5 | ,i15~17 | -19~-17 | -7~-5 | * Transition to r20 IND with d+3+4* Alternate inputs:* b+1,DB+3,3 (Combos)* b+1,1,DB+3,3,High crush 1~ | |
B+1,1,DB+3,3,3 | h,h,l,l,l | 8,9,7,5,5 | ,i9~11 | -27~-25 | -15~-13 | * Alternate inputs:* b+1,DB+3,3,3* b+1,1,DB+3,3,3,High crush 1~ | |
B+1,1,DB+3,3,4 | h,h,l,l,m | 8,9,7,5,15 | ,i12~13 | -8~-7 | +23a (+13a) | * Balcony Break* Transition to r21 KIN with 1+2 (-6~-5 on block)* Transition to r24 NSS with B* Same animation as ws4* Alternate inputs:* b+1,DB+3,3,4* b+1,1,DB+3,3,4 | |
b+2 | m | 12 | i14~15 | -9~-8 | +2~+3 | Transition to r27 KIN with 1+2 | |
b+2,1 | m,M | 12,20 | ,i27~28 | -17~-16 | +28a (+18) | * Weapon* Combo from 1st CH with 2f delay* Transition to r30 KIN with 1+2* Input can be delayed 14f* Alternate notation: 1SS.b+2,1Low crush 28~49 fs50~52 | |
b+2,2 | m,h | 12,21 | ,i22~23 | -13 | +2a | * Heat Engager* Heat Dash +5g~+6g +36a (+26)* Weapon* Combo from 1st with 1f delay* Combo from 1st CH with 7f delay* Input can be delayed 14f* Alternate notation: 1SS.b+2,2 | |
b+2,NSS.1 | m,m | 12,17 | ,i27~28 | -17~-16 | +28a (+18) | * Combo from 1st CH with 2f delay* Transition to r30 KIN with 1+2* Input can be delayed 14fLow crush 28~49 fs50~52 | |
b+2,NSS.2 | m,h | 12,18 | ,i22~23 | -10~-9 | +0~+1 | * Heat Engager* Heat Dash +5g~+6g +36a (+26)* Combo from 1st with 1f delay* Combo from 1st CH with 7f delay* Input can be delayed 14f | |
b+3 | * 4 self-damage* Alternate input: b+4 | ||||||
b+3,3 | * 4 self-damage* Alternate input: b+4,4 | ||||||
b+3,3,3 | * 4 self-damage* Alternate input: b+4,4,4 | ||||||
b+3,3,3,3 | * 4 self-damage* Alternate input: b+4,4,4,4 | ||||||
b+3,3,3,3,3 | * 4 self-damage* Alternate input: b+4,4,4,4,4 | ||||||
b+3,3,3,3,3,3 | * 4 self-damage* Alternate input: b+4,4,4,4,4,4fs65~ | ||||||
b+1+2 | * Alternate input: BT.b+1+2* Alternate name: Mutou no KiwamiHigh crush 8~50 | ||||||
ub+1 | m | 15 | i24~25 | -6~-5 | +3c~+4c | * Spike* Weapon* Alternate notation: 1SS.ub+1Low crush 9~27 fs28~30 | |
ub+1+3 | m! | 40 | i50~52 | -24 | * Weapon* Punishable on close hit with FUFT.3* Alternate notation: 1SS.ub+1+3 | ||
ub+1+3,1+2 | m!h! | 40,18 | ,i18~19 | +1~+2 | +45a | * Weapon* Alternate notation: 1SS.ub+1+3,1+2 | |
ub+1+3,n+1 | m!,m! | 40,22 | ,i28~113 | -57a | * Weapon* Cancel early to r21 with B (earliest cancel -12a)* Possible to double-hit* Alternate notation: 1SS.ub+1+3,n+1 | ||
ub+4 | m | 17 | i20~22 | -19~-17 | +12a (+2) | * Balcony Break* SpikeLow crush 9~32 fs33~35 | |
ub+1+2 | M | 25 | i24~25 | -8c~-7c | +27a (+17) | * Balcony Break* Weapon* 5 chip damage on block* Power up in NSS or Heat | |
u+1 | m | 17 | i24~25 | -5~-4 | +4c~+5c | * Spike* Weapon* Alternate notation: 1SS.u+1Low crush 9~27 fs28~30 | |
u+1+2 | * Unavailable in 1SS* Alternate input: BT.u+1+2Low crush 8~ | ||||||
u+3+4 | M,M | 10,12 | i39~42 i3~6 | +1c~+4c | +24a | * Spike* Evades some mid attacks from frames ?-?* Can be floated out of invisibility framesLow crush 11~42 | |
uf+1 | m | 20 | i24~25 | -4~-3 | +5c~+6c | +50a | * Spike* Weapon* Alternate notation: 1SS.uf+1Low crush 9~27 fs28~30 |
uf+1+3 | M! | 40 | i113~114 | +30a | * Spike* Weapon* Cancel to r34 DGF with 1+2 on frames 1-34* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92* Alternate notation: 1SS.uf+1+3Low crush 9~110 fs111~113 | ||
uf+1+3>d | M | 30 | i83~84 | -1c~+0c | +34a | * Spike* Weapon* 12 chip damage on block* Input during frames 35-60 of uf+1+2Low crush 9~80 fs81~83 | |
uf+1+3,b | M! | 35 | i55~56 | +24a | * Spike* Weapon* Cancel to r27 DGF with 1+2* Input during frames 1-31 of uf+1+2Low crush 9~59 fs60~62 | ||
uf+1+3,d | M | 25 | i55~56 | -3~-2 | +34a | * Spike* Weapon* 10 chip damage on block* Input during frames 1-31 of uf+1+2Low crush 9~52 fs53~55 | |
uf+2 | m | 25 | i35~36 | -16~-15 | +6g~+7g | +25a | * Weapon* Cancel to r20 FC with DLow crush 10~29 fs30~32 |
uf+3 | m | 15 | i15 | -13 | +32a (+22) | * Knee* Can evade jabs at frames 5-7* Alternate inputs: ub+3, u+3Low crush 9~33 fs34~36 | |
uf+4 | m | 21 | i20~22 | -9~-7 | +22a | * Homing* Balcony Break* Spike* Alternate input: u+4Low crush 9~32 fs33~35 | |
uf+3+4 | M | 20 | i31~35 | -16~-12 | -4a | * Spike* In 1SS cancel to r18 DGF with 1+2* In 1SS transition to r28 FLE with d+1+2* Transition to r28 IND with d+3+4 (or NSS.d+1+2)* On hit, transitions to r49 backward jump automatically* Unparryable by traditional parries, Asuka, Nina, etcLow crush 10~32 fs33~35 | |
uf+3+4,1 | M,h | 20,8 | ,i16~18 | -1~+1 | -42 | * On hit, transitions to r49 backward jump automatically* Combo from 1st hit vs grounded* Combo from 1st hit | |
uf+3+4,1,4 | M,h,m | 20,8,15 | ,i17~28 i28~39 | -14~+13g | +27a (+17a) | Combos from 1st (requires wall),Low crush 14~41 fs42~44 | |
uf+3+4,1,4,1 | M,h,m,M | 20,8,15,15 | ,i24~25 | -9~-8 | +1c~+2c | +6a | * Spike* Weapon* Can transition to d+1*,n* 4 chip damage on block* Power up in NSS or Heat* Alternate notation: 1SS.uf+3+4,b+1,4,d+1) |
uf+3+4,1,4,NSS.1 | M,h,m,M | 20,8,15,15 | ,i24~25 | -9~-8 | +16a | +52a | * Spike* Weapon* Can transition to d+1*,n* 12 chip damage on block* Recovers health on hit |
uf+3+4,1,3+4 | M,h,M | 20,8,21 | ,i31~35 | +0c~+4c | -14a | * Spike* On hit, transitions to r49 backward jump automatically,Low crush 10~32 fs33~35 | |
uf+3+4,3 | M,M,M | 20,10,10 | ,i39~42 i3~6 | -4c~-1c | +27a | * Spike* Evades mid attacks from frames ?-?,Low crush 11~42 fs43~45 | |
uf+3+4,3+4 | M,m | 20,25 | ,i25~26 | -13~-12 | +52a (+42) | * Tornado* Combo from 1st hit* Unparryable by traditional parries, Asuka, Nina, etc,High crush 4~22 fs10~50 | |
1+2+3+4 | * Can’t block for 5 seconds* CH state for 5 seconds | ||||||
b,B+1+4 | m! | 50 | i59~61 | +2a | * Weapon* Alternate notation: 1SS.b,B+1+4* Bad hitbox, will go over crouching opponents sometimes | ||
b,B+1+4,B | ,m | ,20 | ,i22~25 | -15~-12 | +14c~+17c | * Weapon* 70% proration on standing hit* Knockdown against BT opponent, +11a (FDFT)* Power up in NSS or Heat* Total startup is i47~50* Alternate notation: 1SS.b,B+1+4,B | |
f,F+2 | m | 15 | i15 | -9 | +4 | * Elbow* Cannot be buffered* Increased pushback on CH | |
f,F+2:2 | m,t | 15,20 | +8d | * Transitions to attack throw only on front hit (air hit OK)* 3f input window for the transition (i13~15)* After hit transition to r20 IND with d+3+4 | |||
f,F+3 | m | 20 | i23~24 | -4~-3 | +5~+6 | * Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)* Cannot be buffered | |
f,F+4 | m | 20z | i15~16 | -6~-5 | +37a (+23) | * Balcony Break* Knee* Cannot be bufferedLow crush 13-21 fs22-24 | |
f,F+1+2 | m | 22 | i22~24 | -8~-6 | +3c~+5c | * Spike* Cannot be buffered* Visually similar to f,F+3+4* Unparryable by traditional parries, Asuka, Nina, etcLow crush 10~21 fs22-32 Low crush 25-29 | |
f,F+1+4 | m! | 60 | i45 | -65a | * Weapon* 60 self-damage during 1st recovery frame* Cannot be buffered* NSS.f,F+1+4 will always cancel into Confusion | ||
f,F+1+4,F | m!,m! | 60185 | ,i35~37 | -60a | * Weapon* 185 self-damage during 1st recovery frame | ||
f,F+1+4,n | m! | 60 | |||||
f,F+3+4 | m | 15 | i22~24 | -20~-18 | -9c~-7c | * Spike* Cannot be buffered* Visually similar to f,F+1+2* Unparryable by traditional parries, Asuka, Nina, etcLow crush 10~27 fs28~30 | |
f,F+3+4,1+2 | m,m | 15,15 | ,i12~18 | -31~-25 | -2a (-12) | * Combo from 1st CH* Tremendous forward travel* Unparryable by traditional parries, Asuka, Nina, etc* Automatically recovers to r? IND on self wallsplat,Low crush 24~46 fs47~90 | |
f,F+3+4,1+2,3+4 | m,m,m | 15,15,20 | ,i27 | -13 | +52a (+42) | * Tornado* Combo from 2nd hit* Combo from 1st CH* Tremendous forward travel,Low crush 1~13 fs14~54 | |
f,n,d,df+1 | M | 22 | i17~18 | -17~-16 | +35a (+25a) | * Weapon* Can be buffered* Can transition to r37 KIN with 1+2* Can be performed in FC* Alternate notation: 1SS.f,n,d,df+1Low crush 17~39 fs40~42 | |
f,n,d,df+2 | m | 20 | i14~15 | -13~-12 | +6g~+7g | +58a (+38) | * Balcony Break* Weapon* Can be buffered* Can be performed in FCHigh crush 6~14 |
qcf+1 | h,h,M | 24,15,35 | i28~34 i37 i58~60 | +0~+2 | +30a | * Spike 2nd and 3rd* Weapon* 17 chip damage on block* Can be buffered* Can be performed in FC* 1st and 2nd hits connect only vs airborne opponent* Alternate notation: 1SS.qcf+1Low crush 10~55 fs56~58 | |
f,f,F+3 | M | 30 | i22~23 | +5g~+6g | +13a (+3) | * Balcony Break* 9 chip damage on blockLow crush 3~33 fs34~36 | |
f,f,F+3,U | M | 30 | +7g~+8g | +15a (+5) | Unavailable in NSS,Low crush 1~ | ||
ws1 | m | 12 | i14~15 | -10~-9 | +1~+2 | +6~+7 | |
ws1,1 | m,h | 12,12 | ,i18 | -11 | +0 | * Spike* Combo from 1st hit with 11f delay* Combo from 1st CH with 13f delay* Input can be delayed 13f* Move can be delayed 8f | |
ws1,1,1 | m,h,h | 12,12,12 | ,i18 | -11 | +0 | * Spike* Combo from 1st CH with 13f delay* Input can be delayed 12f | |
ws1,1,1,1 | m,h,h,m | 12,12,12,25 | ,i25~26 | +0c~+1c | +6c~+7c | * Spike* Combos from 3rd CH with 5f delay* Input can be delayed 12f | |
ws1,1~b+3 | m,h | 12,12 | -16 | -5 | * Alternate input: ws1,1~b+4 | ||
ws1,2 | m,h | 12,18 | ,i25~26 | -4~-3 | +14g~+15g | +39a | * Balcony Break* Combos from 1st hit with 4f delay* Combos from 1st CH with 9f delay* Input can be delayed 15f* Move can be delayed 13f |
ws1,2,1 | m,h,M | 12,18,21 | ,i26~27 | -12~-11 | +17a (+10) | * Tornado* Weapon* Combo from 2nd CH* Alternate notation: 1SS.ws1,2,1 | |
ws1,2,db+2 | m,h,m | 12,18,8 | ,i15 | -5 | +6 | Links to db+2 extensions | |
ws2 | m | 13 | i15~16 | -4~-3 | +7~+8 | ||
ws2,1 | m,m | 13,14 | ,i27~28 | -3a | +36a (+26) | * Weapon* Combo from 1st hit with 1f delay* Alternate notation: 1SS.ws+2,1 | |
ws2,NSS.1 | m,h | 13,16 | ,i23 | -6 | +5 | * Elbow* Combo from 1st hit with 1f delay | |
ws2,NSS.1,2 | m,h,m | 13,16,18 | ,i25 | -5 | +5 | +63a | * Combo from 2nd CH* Elbow |
ws2,NSS.1,3 | m,h,h | 13,16,25 | ,i25~26 | -7~-6 | +27a (+17) | * Balcony Break* Combo from 2nd CH | |
ws3 | m | 12 | i16 | -6 | +3 | ||
ws3,2 | m,m | 12,20 | i32 | -12c | +0a | * Spike* Weapon* Combo from 1st hit | |
ws4 | m | 14 | i11~12 | -6~-5 | +5~+6 | * Transition to r21 KIN with 1+2* Transition to r24 NSS with B | |
SS.1 | m | 21 | i17~18 | -9~-8 | +2~+3 | +27a (+17) | |
SS.2 | m | 20 | i18~19 | -13~-12 | +30a (+20) | Tornado | |
FC.DF+1 | l! | 12 | i26 | +70a (+54) | * Weapon* Alternate input: FC.db,b+1* Alternate notation: 1SS.FC.DF+1* Alternate name: Samurai CutterHigh crush 1~ | ||
FC.db+3 | l | 8 | i18~19 | -25~-24 | -14~-13 | Leads to db+3 extensionsHigh crush 1~ | |
FC.df+4 | L | 18 | i18~19 | -26~-25 | +4c~+5c | +31a | * Homing* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]High crush 1~ |
FC.d+1 | sl | 5 | i10 | -5 | +6 | * Alternate inputs:** FC.db+1** FC.df+1* Transition to r24 with f* Transition input can be delayed 16fHigh crush 1~ | |
FC.d+2 | sl | 8 | i11 | -4 | +5 | * Alternate inputs:** FC.db+2** FC.df+2High crush 1~ | |
FC.d+3 | L | 10 | i16 | -16 | -6 | Alternate input: 1SS.FC.df+3High crush 1~ | |
FC.d+4 | l | 6 | i12 | -15 | -4 | Alternate input: FC.db+4High crush 1~ | |
BDS.1 | h! | 25 | i21~40 | +32a | Alternate input: BDS.2 | ||
BDS.1 | m | 23 | i17~30 | -15~-2 | -13~+0 | Alternate input: BDS.4Low crush 14~ fs28~30 | |
BT.1 | h | 16 | i15 | -3 | +8 | Elbow | |
BT.1,2 | h,m | 16,18 | ,i25 | -5 | +5 | +63a | * Elbow* Combo from 1st CH |
BT.1,3 | h,h | 16,25 | ,i25~26 | -7~-6 | +27a (+17) | * Balcony Break* Combo from 1st CH | |
BT.2 | h | 18 | i16~17 | -4~-3 | +14g~+15g | +39a | * Balcony Break* Links to f+2 extensions |
BT.3 | m | 20 | i24~26 | -3~-1 | +11a | SpikeLow crush 6~29 fs30~32 | |
BT.d+1 | L | 20 | i17~18 | -13~-12 | +3~+4 | +38a | * Weapon* Can be performed in NSS with BT.b~db+1+2High crush 6~ |
DGF.1 | M | 15 | i30~31 | -2c~-1c | +10a | +46a | * Spike* Weapon* 7 chip damage on block* Power up in HeatLow crush 1~27 |
DGF.2 | h | 15 | i16~18 | +4~+6 | +13s | Low crush 1~ | |
DGF.2,4 | h,M | 15,22 | i26~28 | -14~-12 | +15a (+8) | * Tornado* Combo from 1st hit* Transition to r32 NSS with B,Low crush 1~46 fs47~49 | |
DGF.3 | L | 18 | i22~23 | -13~-12 | +6c~+7c | +27a | Can’t be low parriedLow crush 1~18 |
DGF.4 | m | 24 | i18~20 | -4~-2 | +14g~+15g | * Heat Engager* Heat Dash +5g~+7g +62a (+42)* Balcony BreakLow crush 1~16 fs17~19 | |
DGF.1+2 | Low crush 1~27 fs28~30 | ||||||
DGF.3+4 | h!,t | 17,18 | i20~21 | +0~+1 | * Floor Break* Transitions to attack throw on front hit (air hit OK)* Attack throw recovers standingLow crush 1~ | ||
DGF.b | realigns with opponent, creates distanceLow crush 1~ | ||||||
DGF.d | Low crush 1~10 | ||||||
DGF.d+3+4 | Low crush 1~30 High crush 31~ | ||||||
DGF.f | realigns with opponent, closes distanceLow crush 1~ | ||||||
DGF.f+2 | h | 23 | i20~21 | +7~+8 | +19a (+10) | +64a (+44) | * Homing* Balcony Break* Weapon* Alternate input: FLE.f+2Low crush 1~ |
DGF.f+1+2 | h,h,h | 10,10,20 | i16~17 i11~12 i11~12 | -2~-1 | +18a (+9) | * Homing* Balcony Break* Weapon* 12 chip damage on block* Power up in HeatLow crush 1~65 | |
FLE.1 | fs1~25 High crush 26~ | ||||||
FLE.2 | L | 20 | i24~28 | -12~-8 | +30a | * Side switches on close hit* Can combo to ws4 on no side switch* Alternate input: FLE.1~df+3+4fs1~ High crush 6~ | |
FLE.3 | * Evades like a sidestep* Alternate input: FLE.4Low crush 1~ | ||||||
FLE.1+2 | h | 20 | i18~19 | -8~-7 | +31a (+21) | * Tornado* HeadHigh crush 6~17 | |
FLE.3+4 | m | 25 | i25~26 | -13~-12 | +52a (+42) | * Tornado* Unparryable by traditional parries, Asuka, Nina, etcfs1~26 High crush 6~22 | |
FLE.b | In WFL from frames 20-50Low crush 1~ | ||||||
FLE.d | * Evades jabs from frames 4-14* Evades mids from frames 7-12* Can be canceled into other FLE moves (except FLE.n)Low crush 1~4 fs5~15 Low crush 16~ | ||||||
FLE.d | M | 0 | i10 | +31a (+24) | * Balcony Break* Evades jabs from frames 4-14* Evades mids from frames 7-12* Can be cancelled into other FLE moves (except FLE.n)* Only accessible after hitting with FLE.nLow crush 1~ | ||
FLE.db | Low crush 1~12 fs13~15 | ||||||
FLE.d+3+4 | Low crush 1~16 High crush 16~30 fs17~ | ||||||
FLE.f | * In WFL from frames 20-50* Cancel into FLE.f,f with f within 19 framesLow crush 1~ | ||||||
FLE.f,f | M,M,M,M,M | 3,3,3,3,3 | i17~19,i6~8 i5~7 i6~8 i6~8 | -10 | +1 | * Combos from 1st* Floor break at the wall only* Sometimes combos into FLE.nLow crush 1~ | |
FLE.f+2 | h | 23 | i20~21 | +7g~+8g | +19a (+10) | +64a (+44) | * Homing* Balcony BreakLow crush 1~ |
FLE.n | m | 7 | i2~60 | -18~ | +48a (+38a) | * Balcony Break* Weapon* Hitlines exist on the sword and directly behind Yoshimitsu* Can be canceled at any time into another FLE move* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is takenLow crush 1~ | |
FLE.uf | m! | 21 | i30~45 | +30a (+20) | * Balcony Break* Alternate inputs: FLE.u and FLE.ubLow crush 1~ | ||
FLE.u+1+2 | m | 30 | i38~40 | +4~+6 | +21a (+12) | * Balcony Break* Tech roll to r33 FC on frames 41-42Low crush 1~37 fs38~4020 | |
FLE.u+1+2 | Low crush 1~ | ||||||
FUFT.d+3+4 | fs1~ | ||||||
IND.1 | M! | 15 | i53~55 | +0c~+2c | * Spike* Weapon* Same animation as the ending of qcf+1* Alternate notation: 1SS.IND.1Low crush 30~52 fs53~55 | ||
IND.2 | m | 7 | i39~43 | -8~-5 | +2~+6 | * Leads to DB+2,2 extensions* Yoshimitsu will transition to IND.u if the distance to the opponent is less than 1.00 units* Yoshimitsu will teleport if the distance to the opponent is less than 0.50 unitsHigh crush 1~ fs1~ | |
IND.3 | m | 15 | i12~18 | -31~-25 | -2a (-12) | * Balcony Break* Automatically recovers to r? IND on self wallsplat* Unparryable by traditional parries, Asuka, Nina, etc* Tremendous forward travel,Low crush 12~34 fs35~90 | |
IND.3,3+4 | m,m | 15,20 | ,i27 | -13 | +52a (+42) | * Tornado* Combo from 1st hit* Tremendous forward travel,Low crush 1~13 fs14~54 | |
IND.4 | L | 18 | i47~48 | -26~-25 | +4c~+5c | HomingHigh crush 1~ | |
IND.1+2 | Unavailable in NSSfs1 Low crush 2~27 fs28~30 | ||||||
IND.3+4 | m,m | 6,22 | i17~18 i28~29 | -6~-5 | +3~+4 | * Transition to r18 DGF with 1SS.ULow crush 12-37 fs38-40 | |
IND.D+3+4* | * Allows 8-way directional movement in IND* Continues as long as 3+4 is held* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelinesHigh crush 1~ fs1~ | ||||||
IND.b | If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponentHigh crush 1~ fs1~ | ||||||
IND.f | If closer than 1.75 units, recovers r51, 1 unit behind the opponentHigh crush 1~ fs1~ | ||||||
IND.n | * Restores recoverable health with each pulse* Can be cancelled into other IND movesHigh crush 1~ fs1~ | ||||||
IND.u | * Alternate input: IND.d* Evasive, can go under some attacks if timedfs1~29 | ||||||
IND.u+1+2 | Unavailable in NSSLow crush 1~ | ||||||
KIN.1 | m | 10 | i17 | -12 | -1 | * Spike* Weapon | |
KIN.1,1 | m,m,m | 10,5,15 | ,i23~24 i14~15 | -9~-8 | +7c~+8c | * Spike* Weapon* Combo from 1st hit with 2f delay* Power up in NSS or Heat* Alternate notation: 1SS.KIN.1,1 | |
KIN.1,NSS.1 | m,m,m | 10,5,20 | ,i23~24 i14~15 | -1~+0 | +37a (+29) | * Spike* Weapon* Combo from 1st hit with 2f delay* Recovers health on hit | |
KIN.2 | m | 15 | i21~22 | -14~-13 | +26a (+16a) | Weapon | |
KIN.2,1+2 | m,M | 1530 | i32~34 | -15~-13 | +2a | * Balcony Break* Spike* Weapon* 6 chip damage on block* Power in NSS or Heat* Alternate notation: 1SS.KIN.2,1+2 | |
KIN.2,1+2* | m,M | 1530 | ,i47~49 | +2~+4 | +2a | * Balcony Break* Spike* Weapon* 9 chip damage on block* Power in NSS or Heat* Alternate notation: 1SS.KIN.2,1+2* | |
KIN.2,NSS.1+2 | m,M | 15,30 | i32~34 | -3~-1 | +15a | * Balcony Break* Spike* Weapon* 9 chip damage on block* Recovers health on hit | |
KIN.2,NSS.1+2* | m,M | 15,30 | ,i47~49 | +14~+16 | +69a (+49) | * Balcony Break* Spike* Weapon* Guard break* 12 chip damage on block* Recovers health on hit | |
KIN.3 | L | 17 | i25~32 | -16~-9 | +13a | +24a | Low crush 10~20 fs21~23 High crush 24~ |
KIN.4 | h | 23 | i16~17 | +0~+1 | +20a (+11) | +49a | * Homing* Balcony Break* Can transition to r26 KIN with 1+2* Can transition to r28 MED with 3+4* Alternate input: SS.4 |
KIN.1+2 | m,m,m,m | 4,4,4,24 | i12~13 i6~7 i7~8 i11~13 | -6~-4 | +11a | * Weapon* Combos from any hit* Floor break final hit* Realigns between hits* Despite being i12, it always connects on i13 after f,F+3,1+2 on hitLow crush 25~39 fs40~42 | |
KIN.1+4 | m | 20 | i10~13 | -15~-12 | +14c~+17c | * Weapon* 70% proration on standing hit* Knockdown against BT opponent, +11a (FDFT)* Power up in NSS or Heat* Alternate notation: 1SS.KIN.1+4 | |
KIN.b+2 | m | 15 | i15~16 | -9~-8 | +2~+3 | Weapon | |
KIN.b+2,1 | m,M | 15,19 | ,i23~24 | -12~-11 | +30a (+20) | * Tornado* Weapon* Combo from 1st hit* Alternate notation: 1SS.KIN.b+2,1 | |
KIN.b+1+2 | m! | 25 | i46 | +6a | * Weapon* Backswing blow* Unavailable in NSS | ||
KIN.d+1 | L | 20 | i23~24 | -13 | +3 | +38a | * Weapon* Alternate notation: 1SS.KIN.d+1High crush 22~ |
KIN.f | High crush 5~25 | ||||||
KIN.f+1 | M,M,M | 6,6,10 | i19~20 i6~7 i7~8 | -5~-4 | -2 | * Weapon* Combos from any hit* 8 chip damage on block* Powers in NSS or Heat* Alternate notation: 1SS.KIN.f+1 | |
KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,10 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | -12~-11 | +29a (+14) | * Weapon* Combos from any hit* 14 chip damage on block* Powers in NSS or Heat* Alternate notation: 1SS.KIN.f+1* | |
KIN.f+2 | h | 25 | i12~13 | -1~+0 | +9a (+0) | * Heat Engager* Heat Dash +5g~+6g +34a* Homing* Balcony Break* Weapon* Wall crush on block +11g minimum, 3 damage on wall hit | |
KIN.u+1+2 | Low crush 14~ | ||||||
MED.3 | m,M | 15,15 | i17~28 i28~39 | +2~+13 | +43a | * Spike on second hit* BT.d+3 is guaranteed on meaty blockLow crush 14~41 fs42~44 | |
MED.3,d+1 | m,M,M | 15,15,15 | ,i24~25 | -9~-8 | +1c~+2c | +6a | * Spike* Weapon* 4 chip damage on block* Power up in NSS or Heat* Recovers in 1SS |
MED.1+2 | m! | 10 | i30~34 | -1a | Recovers health | ||
MED.1+4 | m | 20 | i6~9 | -15~-12 | +14c~+17c | * Weapon* 70% proration on standing hit* Knockdown against BT opponent, +11a (FDFT)* Power up in NSS or Heat* Alternate notation: 1SS.BT.1+4 | |
MED.3+4 | |||||||
MED.b | * Can be cancelled into a backturned move* Can be cancelled into instant while standing* Creates distance with the opponent | ||||||
MED.d | Transitions into sidewalk with held input | ||||||
MED.f | * Can be cancelled into a backturned attack* Can be cancelled into instant while standing* Closes distance with the opponent | ||||||
MED.n | * May be canceled into another MED move* at 26-28 frames into the animation:* Restores recoverable health successively** +1 health (1st pulse)** +2 health (2nd pulse)** +3 health (3rd onward) | ||||||
MED.u | Transitions into sidewalk with held input | ||||||
NSS.1+2+3 | h | 25 | i22~40 | -18~+0 | +26d (-32) | Balcony Break | |
NSS.1+4 | m | 20 | i8~11 | -15~-12 | +14 +64a | * Weapon* Knockdown against BT opponent, +19a (+9)* 4 chip damage on block* Recovers health on hit* Causes Strong Aerial Tailspin* Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4 | |
NSS.1+4 | m | 20 | i8~11 | -15~-12 | +14 +64a | * Weapon* Knockdown against BT opponent, +19a (+9)* 4 chip damage on block* Recovers health on hit* Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4 | |
NSS.BT.d+1 | l | 15 | i17~18 | -13~-12 | +3 | +38a | High crush 6~ |
NSS.FC.DF+1 | l | 12 | i25~26 | -16~-15 | +27a | * Alternate input: NSS.db,b+1High crush 1~34 | |
NSS.FC.DF+1,2 | l,L | 12,20 | ,i25~26 | -14~-13 | +14~+15 | * Combo from 1st hit* Alternate input: NSS.db,b+1,2,High crush 1~45 | |
NSS.FC.df+3 | L | 12 | i20~21 | -26~-25 | +67a (+51) | High crush 1~ | |
NSS.IND.1 | M | 15 | i48~51 | -8c~-5c | +5a | * Spike* Same animation as the ending of NSS.qcf+1Low crush 30~52 fs53~55 | |
NSS.KIN.1+4 | m | 20 | i12~15 | -15~-12 | +14 +64a | * Weapon* Knockdown against BT opponent, +19a (+9)* 4 chip damage on block* Recovers health on hit | |
NSS.KIN.f+1 | M,M,M | 6,6,12 | i19~20 i6~7 i7~8 | -5~-4 | +18a (+11) | * Weapon* Combos from any hit* 12 chip damage on block* Recovers health on hit | |
NSS.KIN.f+1* | M,M,M,M,M,M | 6,6,6,6,6,12 | i19~20 i6~7 i7~8 i6~7 i7~8 i7~8 | –9~-8 | +29a (+14) | * Weapon* Combos from any hit* 21 chip damage on block* Recovers health on hit | |
NSS.b,B+1+4 | m! | 40 | i65~70 | -3a (-12) | +29a (-18) | Balcony Break | |
NSS.b,B+1+4,B | ,m | ,20 | ,i22~25 | -15~-12 | +14 +64a | * Weapon* Knockdown against BT opponent, +19a (+9)* 4 chip damage on block* Recovers health on hit | |
NSS.b+1+2 | High crush 8~50 | ||||||
NSS.db+1 | sl | 5 | i10 | -5 | +6 | * In-game frame data incorrectly dispalys this move as i11* Transition to r24 with fHigh crush 4~ | |
NSS.df+1+4 | m | 19 | i20~21 | -17~-16 | +35a (+25) | * Can be buffered* Transition to r37 KIN with 1+2* Can be performed in FC* Power up input: NSS.f,n,d,df+1* Replaced by 1SS.df+1+4 when performed in BTLow crush 20~42 fs43~45 | |
NSS.d+1 | M | 24 | i24~25 | -9~-8 | +16a | +6a | * Spike* Weapon* Recovers health on hit* 12 chip damage on block* Input can be held to transition to d+1* |
NSS.d+1+2 | High crush 7~ fs7~ | ||||||
NSS.d+1+4 | Yoshimitsu is invisible on frames 50~64, but can still be hit | ||||||
NSS.f,n,d,df+1 | m | 19 | i17~18 | -17~-16 | +35a (+25a) | * Can be buffered* Can transition to r37 KIN with 1+2* Can be performed in FCLow crush 17~39 fs40~42 | |
NSS.f+1+2 | M | 29 | i20 | -12 | +8a (-1) | * Heat Engager* Heat Dash +5g +62a (+42)* Balcony Break* Weapon* 8 chip damage on block* Extended range | |
NSS.f+3+4 | m | 20 | i21~25 | -13~-9 | +20a (+11) | * Balcony Break* Head* Cancel to r55 BT with b* Transition to r33? IND with d+3+4* +20a on left/right side hit | |
NSS.qcf+1 | M | 30 | i53~56 | -8c~-5c | +5a | * Spike* Can be buffered* Can be performed in FCLow crush 10~55 fs56~58 | |
NSS.ub+1 | m | 19 | i25~26 | -6~-5 | +3c~+4c | SpikeLow crush 9~27 fs28~30 | |
NSS.ub+1+3 | m! | 50 | i51~65 | -23 | * Punishable on close hit with FUFT.3 | ||
NSS.ub+1+3,1+2 | m!h | 50,15 | ,i18~19 | -15~-4 | -4~-3 | +45a | |
NSS.ub+1+3,n+1 | m!,h! | 50,40 | ,i20~105 | -49a (-75) | * Balcony Break* Cancel early to r21 with B | ||
NSS.ub+1+2 | M | 30 | i24~25 | -8c~-7c | +16a (+6) | * Balcony Break* Weapon* 15 chip damage on block* Clean hit 39 damage* Recovers health on hit* -12c~-13c if blocked at tip range | |
NSS.uf+1 | m | 24 | i25~26 | -4~-3 | +5c~+6c | +15a | SpikeLow crush 9~27 fs28~30 |
NSS.uf+1+3 | Low crush 9~35 fs36~38 | ||||||
NSS.u+1 | m | 21 | i25~26 | -5~-4 | +4c~+5c | SpikeLow crush 9~27 fs28~30 | |
NSS.u+1+2 | L | 18 | i27~29 | +4~+6 | +20c~+22c | * Spike* Can’t be low parriedLow crush 9~24 fs25~ | |
OTG.u+1 | M | 24 | i27~29 | -13~-11 | -8c~-6c | * Spike* Weapon* 16 damage -16a against airborne opponent* 19 damage -13a (-23a) against a grounded opponent* Unavailable in NSSLow crush 8~23 fs24~26 | |
WFL.3 | m | 25 | i17 | -16 | +2a (-7) | * Balcony Break* Unparryable by traditional parries, Asuka, Nina, etc* Does 37 damage on Clean Hit (See next entry)Low crush 1~ | |
WFL.3 (Close Hit) | m,t | 37,20 | +15a | * Transition to attack throw only on front hit* Can side switch on hitLow crush 1~ | |||
WFL.4 | L | 15 | i23~24 | -9~-8 | +12c~+13c | +20a | Low crush 1~12 High crush 12~ fs13~ |
1+3 | t | 35 | i12~14 | -3 | +1d | Throw break 1 or 2 | |
2+4 | t | 35 | i12~14 | +0 | +1 | * Floor Break* Throw break 1 or 2* Side switch on hit | |
Back Throw | t | 50 | +1d | * Floor Break* Unbreakable | |||
Left Throw | t | 45 | -3 | +0d | * Throw break 1* Side switch on hit | ||
Right Throw | t | 40 | -3 | -3d | Throw break 2 | ||
qcb,f+2 | t | 0 | i15~16 | +0 | * Unbreakable* Opponent recovers 26 health* Yoshimitsu loses 35 health | ||
qcf+2 | t | 22 | i15~16 | +0 | +0 | * Throw break 1+2* 35 damage as a backthrow* Yoshimitsu recovers 16 health* On break:** -Opponent recovers 22 health (35 on backthrow)** -Yoshimitsu loses 16 health | |
uf+1+2 | t | 45 | i11 | +0 | +1 | * Floor Break* Throw break 1+2* Side switch on break |
Hit us in @ DM or
contact.rbnorway@gmail.com
På RBNorways nettsider bruker vi informasjonskapsler for personalisering av målinger og for å hjelpe nettsiden vår å fungere effektivt, kan du lese mer om dette i vår personvernerklæring.
On RBNorway website, we are using cookies for personalization of measurements and to help our website run effectively, you can read more about this in our Privacy statement (Norwegian text).
One Response
list is missing 1SS.FC.df+1