Bryan T7 Frames

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To character select | Bob / Claudio

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d/f+1+2 or FC+d/f+1+2m5520-22KNDKNDRage art
SPECIAL MOVESin rage b+1+2m3018~19+6~+7sKNDKNDRage art
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,810-2+5+5
SPECIAL MOVES1, 2, 1h, h, m7,8,1810-6+6CS
SPECIAL MOVES1, 2, 3h, h, l7,8,1510-12+2KND
SPECIAL MOVES1, 2, 4h, h, h7,8,2410-3KNDKNDTail spin
SPECIAL MOVES1, 4h, h7,1410-7+4+4
SPECIAL MOVES1, 4, 2h, h, h7,14,1810-7+4CSRage art, Rage art
SPECIAL MOVES1, 4, 2, 1h, h, h, h7,14,18,17100CSCSRage art, Rage art
SPECIAL MOVES1, 4, 2, 1, 2h, h, h, h, h7,14,18,17,2210-9KNDKND
SPECIAL MOVES1, 4, 2, 1, u or d (Cancel)h, h, h7,14,1810-10+1CS
SPECIAL MOVES1, 4, 2, 4h, h, h, m (TJ)7,14,18,21js16~-5~-4KNDKNDTail spin
SPECIAL MOVES1, 4, 2, 1, 4h, h, h, h, m (TJ)7,14,18,17,21js16~-5~-4KNDKNDTail spin
SPECIAL MOVES1, 4, 3h, h, m7,14,1516~-10+1+1
SPECIAL MOVES1, 4, 3, 3h, h, m, h7,14,15,1816~-7+7KND
SPECIAL MOVES2h1010+1+7+7
SPECIAL MOVES2, 3h, m10,1410-10+6+6
SPECIAL MOVES3m1416-4+7+7
SPECIAL MOVES3, 2m, m14,1116-10+1+1
SPECIAL MOVES3, 2, 1m, m, m14,11,1016-9+2+2
SPECIAL MOVES3, 2, 1, 2m, m, m, m14,11,10,1416-10KNDKND
SPECIAL MOVES3, 2, 1, 4m, m, m, l14,14,10,1216-1100
SPECIAL MOVES3, 3m, h14,1316-6+6+6
SPECIAL MOVES3, 3, 2m, h, h14,13,2016-7~-6LaunchLaunch
SPECIAL MOVES3, 3, 4m, h, m14,13,2516-12KNDKND
SPECIAL MOVES4h1512-7+6Launch (JG?)
SPECIAL MOVES4, 3h, m15,1212-10~-9+2~+3+2~+3
SPECIAL MOVES4, 3, 4h, m, m15,12,1612-12KNDKNDTail spin
SPECIAL MOVES4, 3, 4* (Very long hold)h, m, m15,12,2512-9~-8KNDKNDTail spin
SPECIAL MOVES4, 3, f+4h, m, h15,12,1812-5~-4+6~+7KND
SPECIAL MOVES1+2m1617~18-7~-6+6~+7+5~+6bHoming
SPECIAL MOVES1+2, 1m, h16,1617-1+6+6
SPECIAL MOVES1+2, 2m, m16,2017-14KNDKND
SPECIAL MOVES3+4m2018-13CSCS
SPECIAL MOVESf+2m1015-10+1+1
SPECIAL MOVESf+2, 1m, m10,1215-10+1+1
SPECIAL MOVESf+2, 1, 4m, m, m10,12,2015-13~-12KNDKND
SPECIAL MOVESf+3m1816~180~+2+4~+6CS
SPECIAL MOVESf+4m1018-900
SPECIAL MOVESf+4, 1m, m10,1018-13~-12sJGJG
SPECIAL MOVESf+1+2h2222~23+8~+9KNDKNDTail spin
SPECIAL MOVESf+1+4!2128-12-12-12
SPECIAL MOVESd/f+1m815-5+1+1
SPECIAL MOVESD/F+1, 1m, m8,215-10-4-4
SPECIAL MOVESD/F+1, 1, 1m, m, m8,2,215-10-4-4
SPECIAL MOVESD/F+1, 1, 1, 1m, m, m, m8,2,2,215-10-4-4
SPECIAL MOVESd/f+1, 2m, m8,2015-15+1KND
SPECIAL MOVESd/f+2m1213-6+5+5
SPECIAL MOVESd/f+2, 1m, h12,1113-4+8+8
SPECIAL MOVESd/f+2, 3m, m12,2013-13CSCS
SPECIAL MOVESd/f+3l (TC)2029~30s cs6~-26KNDKNDHoming
SPECIAL MOVESd/f+4m2322~24-6~-4KNDKNDTail spin, Homing
SPECIAL MOVESd+2m1714~15-2~-1+7~+8s+8~+9s
SPECIAL MOVESd+2, 3m, m14,2114~15-10KNDLaunch
SPECIAL MOVESd+3l1016-1100
SPECIAL MOVESd+3, 2l, h10,2216-7KNDKND
SPECIAL MOVESd+4l1315-1100
SPECIAL MOVESd+1+2 FC+1+2mm (TC)10,1517,35 cs6~16-10+3+3
SPECIAL MOVESd+1+2 FC+1+2 (Second hit miss)m1017 cs6~16-28-17-17
SPECIAL MOVESd+1+2, 3mm, l10,15,2017 6~16-13~-12+4~+5KND
SPECIAL MOVESd+1+2, Fm, (CD)10s cs6~16-1+10g+10g
SPECIAL MOVESd+1+2, Bm, (SWAY)10s cs6~16-8+3+3
SPECIAL MOVESd+1+2~2m2445+7KNDKND
SPECIAL MOVESd+3+4l1619-12-1+4
SPECIAL MOVESd+3+4, 2l, m16,2519-12KNDKND
SPECIAL MOVESd+3+4, 2, d/b (Cancel)l, (Special)1519s-23-12-7
SPECIAL MOVESd/b+2m?1315~17-6~-4+8~+10g+8~+10g
SPECIAL MOVESd/b+3l (TC)1116~17s cs6~-12~-11-1~0+4~+5
SPECIAL MOVESd/b+1+2mh14,2515,27-13KNDKND
SPECIAL MOVESb+1m2120+4+7sJG
SPECIAL MOVESb+2h1817-7+4CS
SPECIAL MOVESb+2, 1h, h18,17170CSCS
SPECIAL MOVESb+2, 1, 2h, h, h18,17,2217-9KNDKND
SPECIAL MOVESb+2, 1, u or d (Cancel)h1817-10+1CS
SPECIAL MOVESb+2, 4h, m (TJ)18,21js16~-5KNDKNDTail spin
SPECIAL MOVESb+2, 1, 4h, h, m (TJ)18,17,21js16~-5~-4KNDKNDTail spin
SPECIAL MOVESb+3m1219-7+4+4
SPECIAL MOVESb+3, F or d/Fm, (Special) (TC)(CD)1220+1+12g+12
SPECIAL MOVESb+3, 2m, h12,1220-4+7+7
SPECIAL MOVESb+3, 2, 1m, h, m12,12,1020-9+2+2
SPECIAL MOVESb+3, 2, 1, 2m, h, m, m12,12,10,1420-10KNDKND
SPECIAL MOVESb+3, 2, 1, 4m, h, m, l12,12,10,1220-1100
SPECIAL MOVESb+3, 4m, m12,1820-12-2-2
SPECIAL MOVESb+3, 1+2m, m12,2520-6+4sKND
SPECIAL MOVESb+3, 1+2, Dm, m12,2520s-6+4sKND
SPECIAL MOVESb+4m1816-10+15+15
SPECIAL MOVESb+1+3 or b+2+4Absorbs 1 h/m hit2~10+3
SPECIAL MOVES1 When parrying 2h3013~14-10~-9KNDKND
SPECIAL MOVES2 When parrying 2m2215-5+7+7
SPECIAL MOVESb+1+4!4553KNDKNDKND
SPECIAL MOVESu/b+1+2mm5,215,27-16-6-6
SPECIAL MOVESu/b+1+2 (Second hit miss)m515-18-7-7
SPECIAL MOVESu/b+1+2, 1mm, m5,2,215-13-3-3
SPECIAL MOVESu/b+1+2, 1, 2mm, m, m5,2,2,215-16-6-6
SPECIAL MOVESu/b+1+2, 1, 2, 1mm, m, m, m5,2,2,2,215-13-3-3
SPECIAL MOVESu/b+1+2, 1, 2, 1, 2mm, m, m, m, m5,2,2,2,2,215-16-6-6
SPECIAL MOVESu/b+1+2, 1, 2, 1, 2, 1mm, m, m, m, m, m5,2,2,2,2,2,215-13-3-3
SPECIAL MOVESu/b+1+2, 1, 2, 1, 2, 1, 2mm, m, m, m, m, m, m5,2,2,2,2,2,2,215-16-6-6
SPECIAL MOVESu/b+1+2, 1, 2, 1, 2, 1, 2, 1mm, m, m, m, m, m, m, m5,2,2,2,2,2,2,2,2,215-13-3-3
SPECIAL MOVESu/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2mm, m, m, m, m, m, m, m, m5,2,2,2,2,2,2,2,2,215-16-6-6
SPECIAL MOVESu/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1mm, m, m, m, m, m, m, m, m, m5,2,2,2,2,2,2,2,2,2,215-32-15-15
SPECIAL MOVESu/b+1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 4mm, m, m, m, m, m, m, m, m, m, m5,2,2,2,2,2,2,2,2,2,2,1415-35KNDKND
SPECIAL MOVESu or u/f+3m (TJ)1527~28 js9~0~+1KNDKND
SPECIAL MOVESu+4m (TJ)2124~26 js9~-5~-3KNDKND
SPECIAL MOVESu/f+4m (TJ)2224~26 js9~-5~-3KNDKND
SPECIAL MOVESf, F+2h3213(14~) pc6~12-9KNDKNDPower crush
SPECIAL MOVESf, F+3m2522~23 (23~)-13~-12KNDKNDTail spin
SPECIAL MOVESf, F+3* (Long hold)m3334~35 (35~)+11~+12g (+13g wc)KNDKNDTail spin, Wall crush
SPECIAL MOVESf, F+4h3216~19 (17~)-9~-6sKNDKNDHoming, Tail spin
SPECIAL MOVESf, b+2h2014~15 (14~)-7~-6LaunchLaunch
SPECIAL MOVESb, d/f+4l2529(29~)-13+14gKND
SPECIAL MOVESb, B+4m(h)2421~33d js18~ (24~)-19~-7KNDKND
SPECIAL MOVESf, f, f+3m3022~25 (25~) js3~+9~+12gKNDKND
SPECIAL MOVESWS+1m2015~16-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+2 (to GUP)m(GUP)1819-10+1+1
SPECIAL MOVESGUP When hit b or F+2m, (throw)18,2519-10Throw(KND)Throw(KND)
SPECIAL MOVESWS+3m1812-10+4uKZD
SPECIAL MOVESWS+3, 4m, m18,2512-10+4+29G
SPECIAL MOVESWS+4m1611~12-6~-5+5~+6+5~+6
SPECIAL MOVESWS+1+2m1210~11-5~-4+6~+7+6~+7
SPECIAL MOVESFC+d/f+2m12-8+4+4
SPECIAL MOVESFC+d/f+2,1m,h12,25-8KNDKND
SPECIAL MOVESFC+d/f+4m2115~16 cs1~14-10~-9+13~+14kgKNDTail spin
SPECIAL MOVESSS+1h2317~18 (26~)-5~-4CSCSTail spin
SPECIAL MOVESSS+2m2020~21 (29~)-6~-5KNDKND
SPECIAL MOVESSS+2, 3m, l20,2020~21 (29~)-13~-12+5~+6KND
SPECIAL MOVESqcf or In certain strings F (to CD)(Special) (TC)(CD)s
SPECIAL MOVESqcf+1m2015~16 (17~)-16~-15JGJG
SPECIAL MOVESqcf+2h1814(16~)-6+4+4
SPECIAL MOVESqcf+2, 1h, m2614(16~)-11KNDKND
SPECIAL MOVESqcf+1+2m?2815~16 (17~)-12~-11KNDKNDWall bounce
SPECIAL MOVESqcf+3m1812(14~)-10+4KND
SPECIAL MOVESqcf+3, 4m, m18,2512(14~)-10+4KND
SPECIAL MOVESqcf+4m1318(20~)-5+1+3
SPECIAL MOVESqcf+4, 1m, h13,1418(20~)0CSCS
SPECIAL MOVESqcf+4, 1, d or u (Cancel)m, (Special)1318(20~)-11-5-3
SPECIAL MOVESqcf+4, 1, 2m, h, h13,14,2218(20~)-9KNDKND
SPECIAL MOVESqcf+4, 1, 4m, h, m (TJ)13,14,21js16~-5~-4KNDKNDTail spin
SPECIAL MOVESqcb (to SWAY)(SWAY)16~
SPECIAL MOVESqcb+2m1615~16 (17~)-9~-8+6~+7+6~+7
SPECIAL MOVESqcb+2, 4m, h16,2515~16 (17~)-9~-6sKNDKNDTail spin
SPECIAL MOVESqcb+3l2319~20 (21~)-13~-12+5~+6KND
SPECIAL MOVESqcb+4m2317~18 (19~)-12~-11LaunchLaunch
SPECIAL MOVES1+3+4 (to TNT)!028~31+16~+19+16~+19+16~+19
SPECIAL MOVESAfter TNT f+2m1015-10+1+1
SPECIAL MOVESAfter TNT f+2, 1m, m10,1215-10+1+1
SPECIAL MOVESAfter TNT f+2, 1, 4m, m, m10,12,1615-161~-160CSCS
SPECIAL MOVESAfter TNT f+2, 1, 4, 2m, m, m, h10,12,16,515-140CSCS
SPECIAL MOVESAfter TNT f+2, 1, 4, 2, 1m, m, m, h, h10,12,16,5,515-134CSCS
SPECIAL MOVESAfter TNT f+2, 1, 4, 2, 1, 4m, m, m, h, h, m (TJ)10,12,16,5,5,10js16~-136~-137KNDKND
SPECIAL MOVESAfter TNT f+2, 1, 4, 2, 1, 4, 2m, m, m, h, h, m (TJ), h10,12,16,5,5,10,2816~+4KNDKND
SPECIAL MOVESAfter TNT f, F+2h4413(14~) pc6~12+4KNDKNDPower crush
SPECIAL MOVESAfter TNT u/b+1+2, ,mm5,2~15,27KNDKND
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h1010+1+7+7
BASIC MOVES3m1416-4+7+7
BASIC MOVES4h1512-7+6Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2m1015-10+1+1
BASIC MOVESf+3m1816~180~+2+1~+3CS
BASIC MOVESf+4m1018-900
BASIC MOVESd/f+1m815-5+1+1
BASIC MOVESd/f+2m1213-6+5+5
BASIC MOVESd/f+3l (TC)2727~28 RC-26KNDKNDHoming
BASIC MOVESd/f+4m2322~24-6~-4KNDKNDHoming
BASIC MOVESd/b or d+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd+2m1414~15-2~-1+1~+2s+8~+9s
BASIC MOVESd+3l1016-1100
BASIC MOVESd+4l1115-1100
BASIC MOVESd/b or d+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2m?1315~17-6~-4+8~+10g+8~+10g
BASIC MOVESd/b+3l (TC)1116~17s cs6~-12~-11-1~0+4~+5
BASIC MOVESd/b+4l (TC)712s cs4~-13-2-2
BASIC MOVESb+1m2120+3+7sJG
BASIC MOVESb+2h1817-7+4CS
BASIC MOVESb+3m1219-7+4+4
BASIC MOVESb+4m1816-10+15+15
BASIC MOVESu/b or u or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/b+3m (TJ)1818-13-2KND
BASIC MOVESu or u/f+3m (TJ)1527~28 js9~0~+1KNDKND
BASIC MOVESu/b+4m (TJ)1015~17-19~-17-8~-6-8~-6
BASIC MOVESu+4m (TJ)2124~26 js9~-5~-3KNDKND
BASIC MOVESu/f+4m (TJ)2224~26 js9~-5~-3KNDKND
BASIC MOVESu or u/f+3+4m (TJ)2521 js9~-17KNDKND
BASIC MOVESu/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m2015~16-16~-15Launch (JG?)Launch (JG?)
BASIC MOVESWS+2 (to GUP)m(GUP)1819-10+1+1
BASIC MOVESWS+3m1812-10+4uKZD
BASIC MOVESWS+4m1611~12-6~-5+5~+6+5~+6
BASIC MOVESWS+1+2m1210~11-5~-4+6~+7+6~+7
BASIC MOVESWS+3+4h2816-16KNDKND
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+d/b or d+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+d/f+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+d/b or d+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h2317~18 (26~)-5~-4CSCSTail spin
BASIC MOVESSS+2m2020~21 (29~)-6~-5KNDKND
BASIC MOVESSS+3m1416(17~)-4+7+7
BASIC MOVESSS+4h1512(13~)-7+6Launch (JG?)
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Bob / Claudio

47 Responses

  1. I see nothing about:
    b, fd+4
    It seems hard to find any info of it and most players dont know of its existence.

      1. b, fd+4 is a couple spins that moves towards the enemy into a low kick that stuns for a bit, while d/f+4 is a homing mid kick

  2. Can I just say I think Bryan’s d+4 is the same as Law’s db+3? Same damage, basically the same move! 0 on hit but who cares? Bryan has so many great BS moves to followup with, like f,f+4 or db+3 or 1,2,1.

  3. No frame data for D/F 1,1,1,2 … on hit and on block. Why is that? That’s his main hit confirm move… so sad. But I do know that it is launch punishable on block. I would like to know the data on hit

    1. BU was a mistake, it is corrected now, thx.
      K is for a stun animation, and G is guard break where oppoenent cant attack but block

  4. ‘b+1’ = ‘+3~+4’ on block? Yeah, that’s what it used to be pre-Tekken 7 but it’s more like ‘+2~+3’ on block now.

    1. it’s +g14 which means that they can still block, but the +14 applies to any attack they try.

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