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To character select | 〈 Bob / Claudio 〉
# | Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
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47 Responses
f+1+2 isn’t a tailspin move
Does Bryan down 1+2 crush highs
Yes, it’s listed as crushing highs from frame 6 to 16
Nice bryan good bro thank you.
I see nothing about:
b, fd+4
It seems hard to find any info of it and most players dont know of its existence.
I’ve never heard about it. How is it different from d/f+4 ?
b, fd+4 is a couple spins that moves towards the enemy into a low kick that stuns for a bit, while d/f+4 is a homing mid kick
f+1+2 does not tailspin
You forgot about (b, d/f+4) can be cancelled
Can I just say I think Bryan’s d+4 is the same as Law’s db+3? Same damage, basically the same move! 0 on hit but who cares? Bryan has so many great BS moves to followup with, like f,f+4 or db+3 or 1,2,1.
No frame data for D/F 1,1,1,2 … on hit and on block. Why is that? That’s his main hit confirm move… so sad. But I do know that it is launch punishable on block. I would like to know the data on hit
I’m pretty sure it has the same frame data as d/f+1, 2 which is listed
BU & KG STAND FOR????
BU was a mistake, it is corrected now, thx.
K is for a stun animation, and G is guard break where oppoenent cant attack but block
‘b+1’ = ‘+3~+4’ on block? Yeah, that’s what it used to be pre-Tekken 7 but it’s more like ‘+2~+3’ on block now.
Theres no way b,df4 is +14 frames. You cant even squeeze in a 10 frame jab
it’s +g14 which means that they can still block, but the +14 applies to any attack they try.
meant to say +14g
2,3 no KND on normal hit, only Counter Hit.