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To character select | 〈 Hwoarang / Jin 〉
| Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
|---|---|---|---|---|---|---|---|
| 2+3 | m | [12;12] | i16 | +1 | +2c | * Heat Burst* Cancel to r45 with b,b on frame 42* 2 chip damage on block* 12 chip damage on hit* Only deals recoverable damage* Cannot cause a K.O.* Power crush 7~16 | |
| H.f+3+4 | m | 30 | i22~23 | +0 | +9c | * Head* Transition to GMH with D** (+8 oB, +17c oH)* Partially uses remaining heat time* 6 chip damage on block | |
| H.uf+3 | L | [16] | i19 | -12 | +8c | * Spike* Only deals recoverable damage* Cannot K.O.* Automatically transitions to GMH on hit* Partially uses remaining heat time* 3 chip damage on block* Unparryable* u+3/ub+3: less forward movement* Low crush 9 | |
| H.2+3 | h,m,t | 50 | i10 | -9 | -2d (-12) | * Heat Smash* Balcony Break* 10 chip damage on block | |
| R.df+1+2 | M,t | 55+ | i20 | -18 | +0d | * Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~ | |
| 1 | h | 10 | i12 | -2 | +6 | +9 | |
| 1,1 | h, m | 10, 22 | i12, i15 | -14c | +4c | +19d | * Elbow* Combo from 1st hit with 9F delay* Transition to GMH with D* (+4 oB, +8c oH, +23d cH) * Input can be delayed by 9F* Move cannot be delayed |
| 1,2 | h, h | 10, 24 | i12, i19 | -2 | +30a | * Combo from 1st hit CH with 9F delay* Input can be delayed by 9F* Move cannot be delayed | |
| 2 | h | 10 | i11 | +1 | +9 | * Recovers 2f faster on hit or block (t29 r18) | |
| 2,1 | h, m | 10, 12 | i11, i16 | -3 | +2 | * Elbow* Combo from 1st hit* Jail from 1st block | |
| 2,1,2 | h, m, m | 10, 12, 20 | i11, ,i33 | -12 | +29a (+19) | ||
| 2,1,1+2 | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i11, ,i33~36, i8~14, i3~6, i7~13, i5~6 | -4 | +13d | * Jails from 3rd block* Chip damage on block (10) | |
| 2,1,uf | h, m | 10, 12 | i11, , | +1 | +6 | * Recover in crouch * Move can be delayed by 4F* Input can be delayed by 14F* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)* Low crush 12 | |
| 2,1,uf+1+2 | h, m, m | 10, 12, 20 | i11, ,i21~22 | +5 GMH | +17c GMH | * Strong Aerial Tailspin?* Transition to GMH on hit or block* Interrupt with i13 from 2nd block* Interrupt with i8 from 2nd hit* Input can be delayed by 14F* Move cannot be delayed* 4 chip damage on block* Low crush 12 | |
| 2,3 | h, m | 10, 18 | i11, i19 | -13 | +5 | +30d (+22) | * Knee* Balcony Break on airborne hit or CH* Combo from 1st hit* 2nd hit Balcony Break on CH |
| 3 | m | 18 | i15 | -9 | +5 | * Knee* Transition to GMH with D** (+2 oB, +16g oH, +16 ch)* Alternate input f+3 or ws3 | |
| 3,2 | m, h | 18, 20 | i15, i23 | -9 | +44d (-14) | * Balcony Break* Combos from 1st hit* Alternate input f+3,2 or ws3,2 | |
| 3,1+2 | m, m | 18, 20 | i15, i25 | -11c | +2d | +48a | * Combos from 1st hit CH* Alternate input f+3,1+2 or ws3,1+2 |
| 4 | h | 18 | i16 | -4 | +7 | +32a (+22) | Balcony Break on CH |
| 1+2 | m,m | 8,14 | i15 | -13 | +67a (+51) | * Tornado* Homing* Instant Tornado* High evasion from frames 4? to 12? | |
| 1+4 | i22~ | * Alternate input hcf* Can be held for up to 5 spins | |||||
| 1+4*,1 | m | 35/45/55/199 | i17(68/93/118~) | ! | +70d | * Balcony Break* Unblockable | |
| 1+4,1 | m | 25 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break* Alternate input hcf,1 to power up* Chip damage on block (7) |
| 1+4,df+1 | M | 21 | i22~, i20~23 | -17 | +52a (+42) | * Tornado* Non just frame version of 1+4:df+1* Alternate input hcf,df+1 to power up | |
| 1+4:df+1 | M | 30 | i20~23 | -17 | +66a (+50) | * Tornado* Instant Tornado* Just frame version of 1+4,df+1 * Alternate input hcf:df+1 to power up | |
| 3+4 | * When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMH* Recover Heat and recoverable health when absorbing an attack* GMC is always in effect during Heat* Alternate input: ws3+4* Power crush 7~22 | ||||||
| f+1 | m | 13 | i14 | -6 | +5 | * Effectively homing? | |
| f+1,1 | m, h | 13, 25 | i14, i25 | -7 | +8d (-1) | +40d (-7) | Combos from 1st hit |
| f+1,2 | m, h | 13, 12 | i14, i22 | -6 | +5 | Combos from 1st hit | |
| f+1,2,1 | m, h, m | 13, 12, 20 | i14, ,i26 | -12 | +65a (+49) | * Tornado* Instant Tornado | |
| f+1,2,2 | m, h, m | 13, 12, 22 | i14, ,i33 | +6 | +3a | * Can be charged to power up | |
| f+1,2,2* | m, h, m | 13, 12, 40 | i14, ,i61 | -10 | +13d (-13) | * Balcony Break* Wall Crush +0g on block; 3 additional chip damage* Gain GMC on hit or block* 16 chip damage on block | |
| f+2 | h | 22 | i10 | -12 | +5 | +32a (+24) | |
| f+4 | h | 20 | i17 | -4 | +7 | +32a (+22) | * Balcony Break on CH |
| f+4~1 | h | 80 | i65 | ! | +5 | Unblockable | |
| f+4~1,2 | M | 30 | i15 (66~) | +8 | +0d | * Elbow* Floor Break | |
| f+1+2 | m,m | 12,20 | i27 pc7 | -12 | +32d (+6) | * Balcony Break* Chip damage on block when absorbing an attack (12)** Power crush 7 | |
| f+3+4 | m | 24 | i22 | -11 | +9c | * Head* Transition to GMH with D** (-3 oB, +15c oH) | |
| df+1 | m | 12 | i14 | -4 | +3 | +5 | |
| df+1,1 | m, m | 12, 20 | i14, i29 | -11 | +21cg | +72a (+56) | * Tornado* Balcony Break* Combos from 1st hit CH* Delayable |
| df+1,2 | m, h | 12, 10 | i14, i29 | -12 | -1 | *Jails* Combos from 1st hit CH* Delayable | |
| df+1,2,1 | m, h, h | 12, 10, 2 | i14, ,i15 | -10 | -2 | * Jails* On air hit +22a (+15)* Combos from 2nd hit* Combos from 1st hit CH | |
| df+1,2,1,2 | m, h, h, h | 12, 10, 2, 20 | i14, ,i9 | -18 | +35d (-23) | * Balcony Break* On air hit +12 (+5) * Combos from 2nd hit* Combos from 1st hit CH | |
| df+1+3 | SM | 20 | i30~49 | -18c~+1c | +0a~+19a | * Transition to 25dmg +3d high attack throw on close range standing hit * -12c~-10c on block on average* Low crush 15~? | |
| df+2 | m | 13 | i15 | -14 | +31a (+21) | ||
| df+2,1 | m, h | 13, 16 (24) | i15, i21 | -32 | +40a (+22) | * Transition to GMH with D** (+45a (+27) oH)* 16 damage with scaling from 1st hit* Can be charged to power up | |
| df+2,1* | m, h | 13, 22 (32) | i15, i35 | -46 | +69a (+53) | * Tornado* Transition to GMH with D* Gain GMC on hit** (+70a (+54) oH))* 28 damage with scaling from 1st hit | |
| df+3 | m | 16 | i16 | -9 | +2 | ||
| df+3,2 | m, h | 16, 20 | i16, i20 | -7 | +25d | * Balcony Break* Elbow | |
| df+4 | m | 17 | i15 | -9 | +5 | +14c | |
| df+1+4 | L | 23 | i34 | -37 | +18d | * Homing* Alternate input b,db,d,df+1 to power up** 28dmg** i29~30* Alternate input is completely bufferable* High crush 6~89 | |
| df+2+3 | m | 26 | i22 | -9 | +31d (-5) | * Balcony Break* Alternate input b,db,d,df+2 to power up** 31dmg* Alternate input is completely bufferable | |
| df+3+4 | m | 28 | i13 | -23 | +10a (+1) | * Balcony Break* Shoulder | |
| d+1 | sl | 5 | i10 | -5 | +6 | ** High crush 4 | |
| d+2 | sl | 8 | i11 | -4 | +7 | * Alternate input FC.2* High crush 4 | |
| d+2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input FC.2,1Combos from 1st hitFirst two hits of 10 hit combo | |
| d+3 | l | 12 | i20 | -17 | -6 | * Alternate input FC.d+3* High crush 4 | |
| d+4 | l | 10 | i16 | -15 | -4 | * Alternate input FC.d+4* High crush 4 | |
| d+1+2 | m | 28 | i27 | -18 | +42a (+32) | ** High crush 6 | |
| d+3+4 | * Transitions to SIT (Sit Down) | ||||||
| db+1 | l | 13 | i12 | -12 | +1 | * | |
| db+1,1 | l, l | 13, 5 | i12, i16 | -12 | -1 | * Combos from 1st hit | |
| db+1,1,1 | l, l, l | 13, 5, 5 | i12, ,i16 | -12 | -1 | * | |
| db+1,1,1,2 | l, l, l, m | 13, 5, 5, 21 | i12, ,i19 | -11 | +43a (-4) | * Balcony Break | |
| db+2 | l | 24 | i22 | -18 | +3c | +33d | * Can be charged to power up* High crush 6 |
| db+2* | l | 30 | i35~36 | -33 | +17d | * Gain GMC on hit or block* 9 chip damage on block | |
| db+3 | l | 15 | i21 | -20 | -9 | * | |
| db+3, … 1+2 | l, h | 15, 21 | i21, i34 | +14g | +17c | * Balcony Break* Forces tech backroll on hit | |
| db+3, … d+1+2 | l, m (th) | 15, 4,5,5,5,5,21 | i21, i34 | 0 | * Crouch throw (Unbreakable)* Can be executed after any hit of Cossack Kicks (DB+3,4,3…) | ||
| db+3,4 | l, l | 15, 12 | i21, i27 | -16 | -9 | * | |
| db+3,4,3 | l, l, l | 15, 12, 12 | i21, ,i27 | -19 | -8 | * | |
| db+3,4,3,4 | l, l, l, l | 15, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
| db+3,4,3,4,3 | l, l, l, l, l | 15, 12, 12, 12, 12 | i21, ,i27 | -19 | -8 | * | |
| db+3,4,3,4,3,4 | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i21, ,i27 | -16 | -5 | * | |
| db+4 | l | 14 | i16 | -13 | -2 | ** High crush 6 | |
| db+1+2 | l,l | 8,21 | i18 | -70 | -5d | * Floor Break | |
| b+1 | m | 17 | i20 | -11 | +8 | * | |
| b+1,2 | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | * Elbow* Combo from 1st hit with 5F delay* Combo from 1st CH with 11F delay* Interrupt with i8 from 1st block* Move can be delayed by 7F* Input can be delayed by 11F |
| b+2 | m | 27 | i19 | +2 | +2a | * Heat Engager* Heat Dash +5, +36a(+26)* Balcony Break* Gain GMC on Heat activation* Can be charged to power up | |
| b+2* | m | 40 | i35 | -2 | +17a (+9) | * Heat Engager* Heat Dash +5, +36a(+26)* Balcony Break* Wall Crush +5g on block and 3 chip damage* Gain GMC on hit or block* 16 chip damage on block * Gain GMC on Heat activation | |
| b+3 | m | 14 | i16 | -9 | +2 | * | |
| b+3,2 | m, h | 14, 13 | i16, i22 | -4 | +1 | * Combo from 1st hit* Interrupt with i3 from 1st block* Transition to GMH with D** (+0 oB, +5 oH) | |
| b+3,2,2 | m, h, h | 14, 13, 20 | i16, ,i25 | -9 | +44d (-14) | * Balcony Break* Interrupt with i5 from 2nd block* Can be charged to power up | |
| b+3,2,2* | m, h, m | 14, 13, 40 | i16, ,i67 | -7 | +13d (+5) | * Balcony Break* Wall Crush +3 on block* Gain GMC on hit or block* Interrupt with i47? from 2nd block* 16 chip damage on block | |
| b+4 | m | 16 | i13 | -13 | -2 | -2s | * Knee |
| b+4,4 | m, M | 16, 21 | i13, i30 | -4c | +3d | * Combo from 1st CH* When comboing from 1st CH: ** Floor Break** -8d on hit* Interrupt with i10 from 1st block | |
| b+1+2 | m | 28 | i14 | -19 | -1d (-10) | * Heat Engager* Heat Dash +5, +43d(+35)* Balcony Break* Gain GMC on Heat activation | |
| b+3+4 | m | 24 | i25 | +4c | +12c | *Head | |
| ub+1+2 | h | 30 | i20 pc7 | -9 | +23d | * Balcony Break* Homing* Chip damage on block when absorbing an attack (12)* Power crush 7 | |
| u+4 | m | 25 | i25 | -16 | +15a (+5) | * Balcony Break* Alternate input ub+4, uf+4* Low crush | |
| u+1+2 | h | 23 | i19 | -13 | +49a (+39) | * | |
| u+3+4 | m | 40 | i94~100 | ! | +17d | * Unblockable* Can input additional 3+4 (up to 4 times) to fly farther and deal more damage* Alternate input ub+3+4* Low crush | |
| uf+1 | h | 10 | i17 | +71a (+55) | * Tornado* Only hits airborne opponents* Transition to GMH with D** (+75a (+59))* Can be charged to power up* Alternate input ub+1, u+1 | ||
| uf+1* | h | 32 | i35 | +69a (+53) | * Tornado* Only hits airborne opponents* Transition to GMH with D** (+70a (+54))* Gain GMC on hit* Alternate input ub+1*, u+1* | ||
| uf+2 | m | 25 | i24~25 | +4c | +13c | +11d | * Elbow* Low crush 9 |
| uf+3 | L | [8] | i23 | -12 | +8c GMH | * Spike* Only deals recoverable damage* Cannot K.O.* Only spikes when hit up close* Automatically transitions to GMH on hit* Unparryable* u+3/ub+3: less forward movement* Low crush 9 | |
| uf+3+4 | M | 23 | i34 js8 | +13cg | +20d | * Spike* Automatically transitions to SIT on hit or block* Low crush 8 | |
| 1+2+3+4 | |||||||
| HCF | i22~ | * Alternate input 1+4* Can be looped together in 360 motions for up to 5 spins | |||||
| HCF,1 | m | 30 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | * Balcony Break* Alternate input 1+4,1* Chip damage on block (9) |
| HCF,df+1 | M | 25 | i22~, i20~23 | -17 | +52a (+42) | * Tornado* Non blue spark version, for a just frame version search “EMGF”* Alternate input 1+4,df+1 | |
| HCF:df+1 | M | 36 | i20~23 | -17 | +66a (+50) | * Tornado* Instant Tornado* Just frame version of hcf,df+1, for a normal version search “one”* Alternate input 1+4:df+1 | |
| b,db,d,df+1 | l | 28 | i29 | -37 | +18d | * Homing* Alternate input df+1+4 | |
| b,db,d,df+2 | m | 31 | i22 | -9 | +31d (-5) | * Balcony Break* Alternate input df+2+3 | |
| f,F+1 | m | 22 | i15~16 | -6 | +8c | +23d | * Elbow* Transition to GMH with D* (+4 oB, +8c oH, +23d cH) |
| f,F+2 | m | 23 | i18 | -16 | +53a (+43) | * Strong Aerial Tailspin?* Can be charged to power up | |
| f,F+2* | m | 35 | 34 | -15 | +61a | * Tornado* Gain GMC on hit or block* 14 chip damage on block | |
| f,F+3 | M | 22 | i26 | +4 | +9c | +22a | * Transition to FC with D |
| f,F+4 | m | 32 | i16 | -10 | +15d (+5) | * Tornado * Balcony Break* Chip damage on block (12) | |
| f,F+1+2 | m | 20 | i15 | -15 | +22cs | *Homing | |
| f,F+1+2,2 | m, m | 20, 24 | i15, i32 | -9 | +11a (+2) | *Balcony Break* Combos from 1st hit | |
| f,F+1+2,1+2 | m, l | 20, 21 | i15, i28 | -19 | +13d | * High crush | |
| f,F+1+4 | M (L) | 25 | i21~30 (i31~40) | -82~-73 | -88~-79 | * i31~40 Low attack on landing ** (-110~-101 oB, -65~-56 oH)* Low crush | |
| uf,n,2 | m | 28 | i32 | -1c | +10c | ** Low crush | |
| f,f,F+2 | m | 25 | i22 | +6 | +10 | * Chip damage on block (7)* Guarantees i10 moves on hit* Unparryable (running attack)* Alternate input wr2 | |
| f,f,F+1+2 | m | 34 | i20~23 | +4 | +7a (-2) | * Balcony Break* Shoulder* Chip damage on block (10)* Alternate input wr1+2 | |
| ws1 | m | 14 | i15 | -13 | +34a (+24) | * | |
| ws2 | m | 10 | i14 | -7 | +4 | * Elbow | |
| ws2,1 | m, m | 10, 17 | i14, i15 | -14c | +3d | +49a | * Combos from 1st hit |
| ws2,4 | m, h | 10, 26 | i14, i16 | +4 | +21a (+11) | * Balcony Break* Combos from 1st hit* Chip damage on block (7) | |
| ws4 | m | 20 | i11 | -6 | +5 | * | |
| ws1+2 | m | 14 | i20 | -15 | +26a (+16) | * | |
| ws1+2,1+2 | m, m | 14, 12 | i20, i17 | -15 | +15d | * Floor Break* Combos from 1st hit | |
| ws1+2,1+2,1+2 | m, m, l | 14, 12, 14 | i20, ,i27 | -23 | +6d | * Balcony Break* Combos from 1st hit | |
| ss1 | M | 23 | i32 | +6c | +59a | ||
| ss2 | h | 20 | i17 | +9 | +35d (+27) | * Balcony Break* Transition to GMH with D** (+9 oB, +35d (+27) oH)* Chip damage on block (6) | |
| FC.df+1 | m | 5 | i23 | -21 | -11c | * | |
| FC.df+1,2 | m, m | 5, 8 | i23, i16 | -21 | -11c | * Combos from 1st hit | |
| FC.df+1,2,1 | m, m, m | 5, 8, 11 | i23, ,i16 | -11 | +16cs | * Combos from 1st hit | |
| FC.df+1,2,1,1 | m, m, m, h | 5, 8, 11, 30 | i23, ,i21 | +15 | +13BT | * Guard Break | |
| FC.df+2 | m | 12 | i17 | -13 | -2 | ** High crush | |
| FC.df+2,1 | m, m | 12, 10 | i17, i26 | -4 | +7 | ** High crush | |
| FC.df+2,1,2 | m, m, m | 12, 10, 10 | i17, ,i27 | -12 | +29a (+19) | * Combos from 1st hit CH* High crush | |
| FC.df+2,d+1 | m, l | 12, 8 | i17, i22 | -11 | +0 | * Balcony Break* Combos from 1st hit* High crush | |
| FC.df+2,f+1 | m, h | 12, 23 | i17, i19 | -4 | +32a | * Balcony Break* Combos from 1st hit* High crush | |
| FC.df+4 | m | 10 | i12 | -12 | +4 | * Knee | |
| FC.df+4,2 | m, M | 10, 17 | i12, i20 | -14 | +4c | +19d | * Elbow |
| FC.df+3+4 | m | 28 | i21 | -9 | +6g | * Balcony Break* Shoulder* Can be charged to power up | |
| FC.df+3+4* | m | 32 | i30~35 | -4 | +21d (+13d) | * Balcony Break* Reversal Break* Shoulder* Gain GMC on hit or block* 9 chip damage on block | |
| FC.df+3+4*,uf | m | 32 | i30~35, | +4 | +29d (+21d) | * Recover in crouch* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)* Low crush 15 | |
| FC.df+3+4*,uf+1+2 | m, m | 32, 20 | i30~35, i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block* Combo from 1st hit* Interrupt from 1st block with i10?* Input can be delayed by 14F* Move cannot be delayed* 4 chip damage on block* Low crush 15 | |
| FC.df+3+4,uf | m | 28 | i21, | -1 | +14g | * Recover in crouch* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)* Low crush 15 | |
| FC.df+3+4,uf+1+2 | m, m | 28, 20 | i21, i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block* Interrupt with i15 from 1st block* Input can be delayed by 14F* Move cannot be delayed* 4 chip damage on block* Low crush 15 | |
| FUFT.d+1+2 | m | 18 | i28 | +18g | +39d | * Recovers in SIT, then stands up | |
| GMC.1 | m | 22 | i22 | -6 | +73a (+57) | * Strong Aerial Tailspin* Homing* Partially uses remaining Heat time* Chip damage on block (4) | |
| GMC.2 | h | 42 | i20 pc1 | +11 | +31a (+5) | * Tornado* Guard Break* Reversal Break* Balcony Break* Partially uses remaining Heat time* 4 chip damage on block* Power crush 1 | |
| GMC.3+4 | sm | 24 | i20 pc6 | -9 | +14c | * Heat Engager* Heat Dash +5, +36a(+26)* Balcony Break* Partially uses remaining Heat time* Consumes GMC upon use* 7 chip damage on block* Gain GMC on Heat activation* Forces backroll on hit* Power crush 6 | |
| GMH.1 | m | 20 | i22 | -9 | +25d | * Homing* Balcony Break | |
| GMH.2 | h | 40 | i20 | +11g | +21d (+11) | * Balcony Break* Tornado | |
| GMH.3 | M | 28 | i24 | +4 | +9c | +22a | * Floor Break* Transition to FC with D** (+7 oH, +2 oB) |
| GMH.4 | h | 30 | i14~18 | +4 | +21d (+11) | * Heat Engager* Heat Dash +5, +36a(+26)* Balcony Break* 9 chip damage on block* Gain GMC on Heat activation | |
| GMH.3+4 | SM | 20 | i20 pc6 | -13 | +40d (-18) | * Heat Engager* Heat Dash +5, +36a(+26)* Balcony Break* 6 chip damage on block when absorbing an attack* Gain GMC on Heat activation* Power crush 6 | |
| GMH.f | |||||||
| GMH.f+1 | M | 26 | i20 | -17 | +66a (+50) | * Tornado* Instant Tornado | |
| GMH.f+2 | m | 34 | i17 | -13 | +30a (+4) | * Balcony Break | |
| GMH.ub | js12 | *Recover in crouch* Low crush 12 | |||||
| GMH.uf | js12 | * Recover in crouch* Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)* Low crush 12 | |||||
| GMH.uf+1+2 | m | 20 | i21~22 | +5 GMH | +17c GMH | * Transition to GMH on hit or block* Input can be delayed by 14F* 4 chip damage on block* Low crush 15 | |
| SIT.1 | l | 10 | i19 | -48 | -37 | ** Floating state | |
| SIT.1,2 | l, l | 10, 10 | i19, i15 | -47 | -36 | * Combos from 1st hit* Floating state | |
| SIT.1,2,1 | l, l, l | 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit* Floating state | |
| SIT.1,2,1,2 | l, l, l, l | 10, 10, 10, 10 | i19, ,i15 | -47 | -36 | * Combos from 1st hit* Alternate input SIT.2,1,2,1** String moves recover 4 frames faster with alternate input* Floating state | |
| SIT.1+2 | m | 21 | i24 | -44 | -12d | ** Floating state | |
| SIT.3+4 | M | 35 | i54 | +13cg | +20d | * Can access other SIT moves on recovery.* Cannot access SIT3+4 on recovery.* Low crush | |
| SIT.b | ** Floating state | ||||||
| SIT.f | ** Floating state | ||||||
| hFC.1 | l | 10 | i19 | -8 | +3 | * Can be done from Crouch Level 1* High crush 1 | |
| hFC.1,1 | l, l | 10, 14 | i19, i31 | -12 | +5 | ** High crush | |
| hFC.1,2 | l, m | 10, 24 | i19, i32 | -11 | +11a (+2) | +43a (-4) | * Balcony Break |
| hFC.2 | sl | 8 | i11 | -4 | +7 | * Alternate input d+2* High crush 1 | |
| hFC.2,1 | sl, l | 8, 6 | i11, i24 | -14 | -3 | * Alternate input d+2,1Combos from 1st hitFirst two hits of 10 hit combo | |
| hFC.3 | l | 12 | i20 | -17 | -6 | * Alternate input d+3* High crush 1 | |
| hFC.4 | l | 10 | i16 | -15 | -4 | * Alternate input d+4* High crush 1 | |
| hFC.1+2 | l | 21 | i24 | -15 | +13d | * Alternate input FC.db+1+2* Can be done from Crouch Level 1* High crush 1 | |
| hFC.1+2,1+2 | l, m | 21, 23 | i24, i40 | -18 | +42a (+32) | * Combos from 1st hit | |
| hFC.db+1 | l | 14 | i14 | -11 | +3 | * Can be done from Crouch Level 1* High crush 1 | |
| hFC.db+1,1 | l, m | 14, 10 | i14, i24 | -6 | +5 | * Spike* High crush | |
| hFC.db+1,1,1 | l, m, m | 14, 10, 20 | i14, ,i20 | -14 | +9a | * Balcony Break* Can be charged to power up | |
| hFC.db+1,1,1* | l, m, m | 14, 10, 30 | i14, ,i34~35 | -6 | +15a (+7) | * Balcony Break* Gain GMC on hit or block* 12 chip damage on block | |
| (During Enemy wall stun) 1+3 | t | 33 | i12 | ! | +0d | * Wall throw (Unbreakable)* Alternate input 2+4 or uf+1+2 | |
| 1+3 | t | 35 | i12 | +0 | +1d | * Throw Break 1 or 2* Swaps positions on break** Transition to BT on break | |
| 2+4 | t | 35 | i12 | -6 | -3d | * Throw Break 1 or 2* Swaps positions on break* Side Switch | |
| Back Throw 1+3 | t | 70 | i12 | ! | +3d | * Unbreakable* Floor Break | |
| Back Throw 2+4 | t | 70 | i12 | ! | +17d | * Balcony Break* Unbreakable* 80 damage on wall splat | |
| GMH.1+3 | t | 30 | i15 | ! | +0d | * Crouch Throw (Unbreakable)* Floor Break* Alternate input d+1+3 | |
| GMH.2+4 | t | 25 | i15 | ! | +6d | * Heat Engager* Cannot Heat Dash* Crouch Throw (Unbreakable)* Alternate input d+2+4* Gain GMC on Heat activation | |
| GMH.1+2 | th | 45 (57) | i16 | -6 | +0d | * 57 Damage if opponent hits the wall* Throw Break 1+2* Swaps positions on break | |
| Left Throw | t | 40 | i12 | -3 | +1d | * Throw Break 1* Balcony Break | |
| Right Throw | t | 40 | i12 | -3 | +0d | * Throw Break 2* Side Swap | |
| db,n,f+1+2 | t | 50 | i11 | -6 | -1d | * Throw Break 1+2* Floor Break | |
| db+2+3 | t | 25 | i11 | -2 | +14c | * Throw Break 2* Floor Break | |
| df,DF+2+4 | t | 10 | i14 | -2 | +54a | * Throw Break 2* | |
| df+2+4 | t | 10 | i11 | -2 | +26a | * Throw Break 2* | |
| d+1+3 | t | 30 | i12 | ! | +0d | * Crouch Throw (Unbreakable)* Floor Break* Can be done from crouch* Alternate input GMH.1+3 | |
| d+2+4 | t | 25 | i12 | ! | +6d | * Heat Engager* Cannot Heat Dash* Crouch Throw (Unbreakable)* Can be done from crouch* Alternate input GMH.2+4* Gain GMC on Heat activation | |
| qcb+2 | t | 45 | i11 | -2 | +5d | * Throw Break 2 | |
| qcf+1 | t | 40 | i11 | -2 | -2d | * Throw Break 1* Floor Break | |
| uf+1+2 | t | 35 | i11 | -6 | -10d | * Throw Break 1+2* Floor Break | |
| uf+1+2,d,df+2 | t | 40 | i11 | -6 | +19a (-7) | * Throw Break 1+2* Balcony Break* Wallsplats opponent* If blocked, does 20 chip dmg and is -2 oB |
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3 Responses
There’s a slight mistake b+4,4 actually forces crouch on block so it should be -4c
Typo:
f+3+4 m 24 i22 -11 +9c * Headbutt* Transition to GMH with D** (-3 oB, +15g oB)
It’s “+15g oH”, not oB.
Should be fixed. Thanks for the heads up!