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TK7_Leo_300

Leo T7 Frames

Tekken Docs Showcase 02

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To character select | Lei / Leroy

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage d/f+1+2m5520 pc8~17-22KNDKNDRage art
SPECIAL MOVESin rage f, F+2*m3513(14~)+6 KNDKNDRage drive
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,1010-1+7+7
SPECIAL MOVES1, 2, Bh, h, (KNK)7,1010-10-2-2
SPECIAL MOVES1, 2, 1h, h, h7,10,1610-5~-4+6~+7+9~+10
SPECIAL MOVES1, 2, 1, 1h, h, h, m7,10,16,2110-13KNDKND
SPECIAL MOVES1, 2, 1, 4h, h, h, h7,10,16,3010-6~-4KNDKND
SPECIAL MOVES1, 2, 4h, h, l7,10,1510-13+3KND
SPECIAL MOVES1, 4h, h7,1710-4+5Launch (JG?)
SPECIAL MOVES2h911-1+5+5
SPECIAL MOVES2, 1h, h9,1211-7~-6+4~+5+4~+5
SPECIAL MOVES2, 2h, m9,2011-12+6+6
SPECIAL MOVES3h1514-8+4+4
SPECIAL MOVES3, 2h, h15,1014-2+9+9
SPECIAL MOVES3, 2, Dh, h, (BOK)15,1014-6+5+5
SPECIAL MOVES3, 2, 3h, h, m15,10,2614a-7~-6KNDKND
SPECIAL MOVES3, 2, 3, B (Cancel)h, h, (Special)15,1014a-15-4-4
SPECIAL MOVES3, 2, 4h, h, m, (KNK)15,10,1414+8~+9+14~+15+20~+21
SPECIAL MOVES4h1712-7+6Launch (JG?)
SPECIAL MOVES1+2m2525 pc8~24-12KNDKNDPower crush
SPECIAL MOVES2+3m(Absorbs 1 h/m hit)2130~31 (2~)-8~-7+22g (KND on parry)KND
SPECIAL MOVESf+2h1414~16-5~-3+6~+8+6~+8
SPECIAL MOVESf+2, 2h, m14,2114~16-12~-11+8~+9KND
SPECIAL MOVESf+3h2320~210~+1+4~+5KND
SPECIAL MOVESf+3, Dh, (BOK)2320~21+1~+2+5~+6KND
SPECIAL MOVESf+1+2m3217~18-14~-13KNDKNDWall bounce
SPECIAL MOVESf+2+3h2120~21-9~-8KND(KND)KND(KND)
SPECIAL MOVESd/f+1m1313~14-1~0+7~+8+7~+8
SPECIAL MOVESd/f+1, 2m, h13,2013~14-6KNDKND
SPECIAL MOVESd/f+2m1515~16-13~-12Launch(-2a)Launch
SPECIAL MOVESd/f+3m2217~19-9~-7KNDKNDHoming, Tail spin
SPECIAL MOVESd/f+4m1413-6+5+5
SPECIAL MOVESd/f+2+3l (TC)2023~24s cs6~-12~-11+5KND
SPECIAL MOVESd+1m1818~19-2~-1+5~+6sKND
SPECIAL MOVESd+1, Dm1818~19s-2~-1+5~+6sKND
SPECIAL MOVESd+2m2321+4s+9sKND
SPECIAL MOVESd+4l1016~17-12~-11-1~0-1~0
SPECIAL MOVESd+4, 2l, h10,2316~17-5~-4KNDKND
SPECIAL MOVESd/b+2h1114~15-17~-16+2~+3+2~+3
SPECIAL MOVESd/b+2, 2h, m11,1714~15-4~-3+8~+9sKND
SPECIAL MOVESd/b+3h2331~32-8~-7LaunchLaunch
SPECIAL MOVESd/b+4 (Close)l (TC)1820~22 cs10~-31+2~+4 (KND)KND
SPECIAL MOVESd/b+4l (TC)1220~22 cs10~-31+2~+4 (KND)KND
SPECIAL MOVESd/b+4, 1l (TC), m12(18),2720~22 13~-16~-15KNDKND
SPECIAL MOVESd/b+1+2m1721~23-9~-7+7~+9+7~+9
SPECIAL MOVESd/b+1+2, 1m, m17,2021~23-12~-11KNDKND
SPECIAL MOVESd/b+1+2, Dm, (BOK)1721~23-12~-10+4~+6+4~+6
SPECIAL MOVESb+1m1718~19-12~-11+1~+2+1~+2
SPECIAL MOVESb+1, 4m, m, (KNK)17,1418~19+8~+9+14~+15+20~+21
SPECIAL MOVESb+2m1115-1100
SPECIAL MOVESb+2, 1m, h11,1115-4~-3+7~+8+7~+8
SPECIAL MOVESb+2, 1+2m, m11,2115-11~-10s+8~+9sKND
SPECIAL MOVESb+3m1514~15-7~-8+4~+5+4~+5
SPECIAL MOVESb+3, 1m, m15,1614~15-7+4+4
SPECIAL MOVESb+3, 1, Bm, m, (KNK)15,1614~15-1100
SPECIAL MOVESb+3, 1, Dm, m, (BOK)15,1614~15-8+3+3
SPECIAL MOVESb+4m1318-8+5+5
SPECIAL MOVESb+4, 1+2m, m15,2018-12~-11KNDKNDWall bounce
SPECIAL MOVESb+4, 1+2, dm, m1518-16~-15-3-3Ends in crouch
SPECIAL MOVESb+1+4hl10,1219,21-13+3+16s
SPECIAL MOVESb+1+4 (First hit only)h1019-15-4-4
SPECIAL MOVESb+1+4 (Second hit only)l1221-13+3+3
SPECIAL MOVESb+2+3!6070~71KNDKNDKND
SPECIAL MOVESu/f+1h813-1+6+6
SPECIAL MOVESu/f+1, 1h, h8,1713-9~-8+15~+16kgKNDTail spin
SPECIAL MOVESu/f+1, 2h, m8,2513-14~-13KNDKND
SPECIAL MOVESu/f+2m1518~21a-14~-11KNDKND
SPECIAL MOVESu/f+2, 1m, m15,17js1~15-8~-7+4~+5KND
SPECIAL MOVESu+3m (TJ)2017 js9~-9KNDKND
SPECIAL MOVESu/f+3m (TJ)2117 js9~-9KNDKND
SPECIAL MOVESu/b+4m (TJ)1115~16 js9~-19~-18-8~-7-8~-7
SPECIAL MOVESu+4m (TJ)1515~16 js9~-13~-12KNDLaunch
SPECIAL MOVESu/f+4m (TJ)1515~16 js9~-13~-12LaunchLaunch
SPECIAL MOVESu or u/f+3+4m (TJ)2624~27 js9~0~+3s+6~+9sJG
SPECIAL MOVESf, F+2m2514~15 (15~)-9~-8KNDKND
SPECIAL MOVESf, F+3m (TJ)2026~29a (27~) js9~–7~-4sKNDKND
SPECIAL MOVESf, F+3, Dm (TJ), (BOK)2026~29a (27~) js9~+1~+4sKNDKND
SPECIAL MOVESf, F+4m1219~20a (20~) js17~-13~-12-2~-1a-2~-1a
SPECIAL MOVESf, F+4, 3m, h12,23js1~-14~-12KNDKNDTail spin
SPECIAL MOVESf, F+4, 3, 4m, h, l12,23,17js1~10 cs20~-12~-10-1~+1KND
SPECIAL MOVESb, f+1+2m1517~18-24~-23-11~-10-11~-10
SPECIAL MOVESb, f+1+2, 1+2m, m15,1317~18-14~-13-3~-2+7~+8
SPECIAL MOVESb, f+1+2, 1+2, 2m, m, m15,13,2517~18-13~-12KNDKND
SPECIAL MOVESb, f+1+2, 1+2, qcf+2m, m, m15,13,3017~18-13~-12KNDKND
SPECIAL MOVESf, f, f+3m (TJ)3023~26a (26~) js3~+9~+12gKNDKND
SPECIAL MOVESWS+1m1314~15-8~-7+4~+5+4~+5
SPECIAL MOVESWS+1, 4m, l13,1214~15-12~-11-1~0-1~0
SPECIAL MOVESWS+1, 4, 1m, l, m13,12,2414~15-14KNDKND
SPECIAL MOVESWS+2m1716~17-13~-12LaunchLaunch
SPECIAL MOVESWS+3m913~14-6~-5+5~+6+5~+6
SPECIAL MOVESWS+3, 1m, m9,913~14-10+3+3
SPECIAL MOVESWS+3, 1, 2m, m, h9,9,2013~14-9~-8KNDKND
SPECIAL MOVESWS+4m1511~12-12~-11KNDKND
SPECIAL MOVESWS+4, 1+2m, m15,2811~12-12~-10KNDKND
SPECIAL MOVESWS+1+2m2513~15-15~-13KNDKNDWall bounce
SPECIAL MOVESFC+d/f+3l2021~23s cs1~-26KNDKND
SPECIAL MOVESSS+1+2m3019(28~)-9KNDKND
SPECIAL MOVESBT 1+2m2111-20KNDKND
SPECIAL MOVESOpponent Down d+3+4On grounded opponent(l)1924-13+3+3
SPECIAL MOVES1+2+3+4(Special)24
SPECIAL MOVES1+2+3+4, b+3m1814~15 (79~)-7~-6+4~+5+4~+5
SPECIAL MOVES1+2+3+4, b+3, 1m, m18,1614~15 (79~)-7+4+4
SPECIAL MOVES1+2+3+4, b+3, 1, 2m, m, m18,16,2014~15 (79~)-15~-14KNDKND
SPECIAL MOVES1+2+3+4, d/b+4l (TC)14(21)20~22 (85~) cs13~-31KNDKND
SPECIAL MOVES1+2+3+4, d/b+4, 1l, m14(21),2720~22 (85~) cs10~-14KNDKND
SPECIAL MOVES1+2+3+4, d/b+4, 1, 2l, m, m14(21),27,2020~22 (85~) cs10~-15~-14KNDKND
SPECIAL MOVESf+4m, (KNK)1417~18+8~+9+14~+15+20~+21
SPECIAL MOVESb+3+4(KNK)17~18
SPECIAL MOVESf+4, d/f or KNK d/f (to CD)m, (KNK)1417~18s-5~-4+1~+2+1~+2
SPECIAL MOVESKNK 1h1218~19-9~-8+2~+3+2~+3
SPECIAL MOVESKNK 1, 2h, m12,2018~19-9~-8KNDKNDWall bounce
SPECIAL MOVESKNK 1, Dm, (BOK)1218~19-7~-6+4~+5+4~+5
SPECIAL MOVESKNK 2h2013~15-4~-2KNDCSTail spin
SPECIAL MOVESKNK 3m (TJ)1320~21a-13~-12LaunchLaunch
SPECIAL MOVESKNK 3, 4m (TJ), m13,2720~21a-12~-10LaunchLaunch
SPECIAL MOVESKNK 4l1820~21a-12~-11+9~+10+9~+10
SPECIAL MOVESKNK 1+2m2024-6KNDLaunch
SPECIAL MOVESKNK 3+4l2424~25a-26KNDKND
SPECIAL MOVESd+1+2 or FC+d/b or d+1+2(Special) (TC)(BOK)(s)
SPECIAL MOVESBOK 1m1413(33~) cs1~12-4+9+9
SPECIAL MOVESBOK 1, 2m, m14,2013(33~) 1~12-14~-13KND (JG?)KND (JG?)
SPECIAL MOVESBOK 2m2019~20 (39~) cs1~17-9~-8Launch(JG?)Launch(JG?)
SPECIAL MOVESBOK 3h (TJ)3021(41~) js10~+9KNDKNDHoming, Tail spin
SPECIAL MOVESBOK 4m, (KNK)1420(40~)+8+14+20
SPECIAL MOVESBOK 1+2h2626(46~) pc8~25-9KNDKNDPower crush
SPECIAL MOVESqcf or KNK D/F(CD)26(46~) 8~25
SPECIAL MOVESqcf+1l (TC)1718~19s (20~) cs6~-13~-12-1~0+11~+12
SPECIAL MOVESqcf+2m1417(19~)-9+9KND
SPECIAL MOVESqcf+2, Bm, (KNK)1416(18~)-9+9+9
SPECIAL MOVESqcf+2, 1m, m14,1716(18~)-6~-5+7~+8KND
SPECIAL MOVESqcf+3+4mm (TJ)6,2018~20, 24~26 (20~) js17~-6~-4KNDKND
SPECIAL MOVESqcf+3+4 (First hit only, Second hit miss)m (TJ)618(20~) js17~-17-6-6Homing
SPECIAL MOVESd, D/F, n18(20~) 17~
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h911-1+5+5
BASIC MOVES3h1514-8+4+4
BASIC MOVES4h1712-7+6Launch (JG?)
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h1414~16-5~-3+6~+8+6~+8
BASIC MOVESf+3h2320~210~+1+4~+5KND
BASIC MOVESf+4m, (KNK)1417~18+8~+9+14~+15+14~+15
BASIC MOVESd/f+1m1313~14-1~0+7~+8+7~+8
BASIC MOVESd/f+2m1515~16-13~-12Launch(-2a)Launch
BASIC MOVESd/f+3m2217~19-9~-7KNDKNDHoming, Tail spin
BASIC MOVESd/f+4m1413-6+5+5
BASIC MOVESd+1m1818~19-3~-2+4~+5sKND
BASIC MOVESd+2m2321+4s+9sKND
BASIC MOVESd+3l (TC)1216s cs4~-17-3-3
BASIC MOVESd+4l1016~17-12~-11-1~0-1~0
BASIC MOVESd+3+4l (TC)712s cs4~-13-2-2
BASIC MOVESd/b+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2h1114~15-17~-16+2~+3+2~+3
BASIC MOVESd/b+3h2331~32-8~-7LaunchLaunch
BASIC MOVESd/b+4 (Close)l (TC)1820~22 cs10~-31+2~+4 (KND)KND
BASIC MOVESd/b+4l (TC)1220~22 cs10~-31+2~+4 (KND)KND
BASIC MOVESb+1m1718~19-12~-11+1~+2+1~+2
BASIC MOVESb+2m1115-1100
BASIC MOVESb+3m1514~15-7~-8+4~+5+4~+5
BASIC MOVESb+4m1518-8+5+5
BASIC MOVESu/b+1(Special)(h or m punch parry)18
BASIC MOVESu+1 or u/f+1+2m (TJ)1218 js9~-8+3+3
BASIC MOVESu/f+1h813-1+6+6
BASIC MOVESu/b or u+2h1715~16-12~-11+9~+10g+9~+10g
BASIC MOVESu/f+2m1518~21a-14~-11KNDKND
BASIC MOVESu/f+2, Dm (BOK)1518~21a-15~-12KNDKND
BASIC MOVESu/b+3m2521 js9~-17KNDKND
BASIC MOVESu+3m (TJ)2017 js9~-9KNDKND
BASIC MOVESu/f+3m (TJ)2117 js9~-9KNDKND
BASIC MOVESu/b+4m (TJ)1115~16 js9~-19~-18-8~-7-8~-7
BASIC MOVESu+4m (TJ)1515~16 js9~-13~-12KNDLaunch (JG?)
BASIC MOVESu/f+4m (TJ)1515~16 js9~-13~-12LaunchLaunch
BASIC MOVESu/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1314~15-8~-7+4~+5+4~+5
BASIC MOVESWS+2m1716~17-13~-12LaunchLaunch
BASIC MOVESWS+3m913~14-6~-5+5~+6+5~+6
BASIC MOVESWS+4m1511~12-10~-9KNDKND
BASIC MOVESFC+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+d/b or d+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h911(12~)-1+5+5
BASIC MOVESSS+3h1514(15~)-8+4+4
BASIC MOVESSS+4h1712(13~)-7+6Launch (JG?)
BASIC MOVESBT 1 or 2h158-8+3+3
BASIC MOVESBT 3 or 4h2510-8KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3 or 4l1210s cs1~-11+3+3

To character select | Lei / Leroy

34 Responses

  1. df1 seems to be precisely -1 on block and +7 on hit and counter hit.

    tested with:

    df1 (gaurded), 1 trades with 2

    df1, (hit)~i1+2 trades with b+4

  2. I think KNK+4 might’ve been changed , don’t think it’s +14 on counter hit anymore (╥_╥)

  3. can anybody explain what this means with the g and if you can anything off it? +22g(KND)

    1. be more specific. the only thing not mentioned in the list above is that you can interrupt it on blocking the first hit.

  4. Would you be able to list moves that cause Ki charge, or moves that get extra followups from it?
    EX for ki charge moves:
    u/f+2, 1~1+2
    d+4, 2~1+2

    Moves that spend it:
    b+3, 1, 1+2
    (Can’t remember if this one is correct) b+4, 1+2, 1+2

    1. Oh, that’s a 10-string. But 2>1>3 does combo naturally, and I think it’s max damage, and not punishable on hit.

    1. Thanks, that is probably a mistranslation. I’ll look into it next session. (it is some sort of knock down state)

  5. A small correction. ff2 is Leos’ rage drive. You have written rage art for that. Leos’ rage art is df1+2.

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