TK7_Leo_300

Leo T7 Frames

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To character select | Lei / Leroy


To character select | Lei / Leroy

34 Responses

  1. df1 seems to be precisely -1 on block and +7 on hit and counter hit.

    tested with:

    df1 (gaurded), 1 trades with 2

    df1, (hit)~i1+2 trades with b+4

  2. I think KNK+4 might’ve been changed , don’t think it’s +14 on counter hit anymore (╥_╥)

  3. can anybody explain what this means with the g and if you can anything off it? +22g(KND)

    1. be more specific. the only thing not mentioned in the list above is that you can interrupt it on blocking the first hit.

  4. Would you be able to list moves that cause Ki charge, or moves that get extra followups from it?
    EX for ki charge moves:
    u/f+2, 1~1+2
    d+4, 2~1+2

    Moves that spend it:
    b+3, 1, 1+2
    (Can’t remember if this one is correct) b+4, 1+2, 1+2

    1. Oh, that’s a 10-string. But 2>1>3 does combo naturally, and I think it’s max damage, and not punishable on hit.

    1. Thanks, that is probably a mistranslation. I’ll look into it next session. (it is some sort of knock down state)

  5. A small correction. ff2 is Leos’ rage drive. You have written rage art for that. Leos’ rage art is df1+2.

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