RBNorway

TK7_Lili_300

Lili T7 Frames

Tekken Docs Showcase 02

TekkenDocs

Mobile friendly view and App

To character select | Lidia / Lucky Chloe

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESSPECIAL MOVES
#1CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
SPECIAL MOVESin rage 3+4m (TJ)5520 pc8~17 js8~-22KNDKNDRage art
SPECIAL MOVESin rage d/f+2+3m, h10,2022 js9~+9~+10KNDKNDRage drive, Homing
SPECIAL MOVES1h710+1+8+8
SPECIAL MOVES1, 2h, h7,1210-1+8+8
SPECIAL MOVES1, 2, 3h, h, l (TC)7,12,13cs10~-13-2KND
SPECIAL MOVES1, 2, 4h, h, m (TJ)7,12,20js21~-9~-4KNDKND
SPECIAL MOVES2h8100+8+8
SPECIAL MOVES2, 3h, l (TC)8,10cs10~-13-2KND
SPECIAL MOVES2, 4h, h8,2010~-2~+2KNDKNDTail spin
SPECIAL MOVES3m1215~16b-11~-10-3~-2-3~-2
SPECIAL MOVES3, 1m, m12,2015~16-13~-12KNDKNDWall bounce
SPECIAL MOVES3, 2m, h12,815~16-5+2+6
SPECIAL MOVES3, 2, Fm, h12,815~16-2+5+9
SPECIAL MOVES3, 2, 3m, h, h (TJ)12,8,22js13~-9~-6KNDKND
SPECIAL MOVES4h1612-4+7+7 (SH)
SPECIAL MOVES4, 1h, h16,712-10+2
SPECIAL MOVES4, 1, 3h, h, m16,7,1012-11~-90~+2s+8~+10s
SPECIAL MOVES1+2m2612-12KNDKND
SPECIAL MOVESf+2h1212~13-9~-8-1~0-1~0
SPECIAL MOVESf+2, 3h, m12,2012~13-15~-14KNDKND
SPECIAL MOVESf+3m2620~22-3~-1KNDKNDHoming, Tail spin
SPECIAL MOVESf+4m2317-9KNDCS
SPECIAL MOVESf+1+2m1914~15-6~-5+3~+4sKND
SPECIAL MOVESf+3+4mm (TJ)8,2218~20, 35~37 js12~24-4~-2KNDKND
SPECIAL MOVESf+3+4 (First hit only)m818~20 js12~24-25~-23KNDKND
SPECIAL MOVESf+3+4 (Second hit only)m2235~37-4~-2KNDKND
SPECIAL MOVESf+3+4~3m (TJ), m8,2018~20, 54~57 (12js~)-8~-5KNDKND
SPECIAL MOVESf+3+4~3, 4m (TJ), m, m8,20,20js18~-20~-16KNDKND
SPECIAL MOVESd/f+1m1213-1+7+7
SPECIAL MOVESd/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+2, Bm(BT)1616~17b-11~-10Launch (JG?)Launch (JG?)
SPECIAL MOVESd/f+3m2320~22+3~+5s+8~+10gKND
SPECIAL MOVESd/f+4m1415~16-8~-7-2~-1+5~+6
SPECIAL MOVESd/f+4, 4m, l14,2115~16-15~-14+1~+2+6~+7
SPECIAL MOVESd/f+3+4m (TJ)1424~29b js12~-4~+1KNDKND
SPECIAL MOVESd/f+3+4, 3+4m (TJ), mm (TJ)14,5,20b js14~-7~-6KNDKND
SPECIAL MOVESd/f+3+4, 3+4 (Third hit miss)m (TJ), m14,5b js14~-18~-16KNDKND
SPECIAL MOVESd+1l (TC)1018~19 cs9~-11~-100~+10~+1
SPECIAL MOVESd+1, Dl (TC)1018~19s cs9~-11~-100~+10~+1
SPECIAL MOVESd+1, 2l (TC), h10,818~19 cs9~-8~-7+3~+4+5~+6
SPECIAL MOVESd+1, 2, Bl (TC), h, (BT)10,818~19 cs9-8~-7+3~+4+5~+6
SPECIAL MOVESd+1, 2, 4l (TC), h, m10,8,2418~19 cs9~-9~-7KNDKNDTail spin
SPECIAL MOVESd+2m1616~17-7~-6-1~0-1~0
SPECIAL MOVESd+2, 2m, h16,1016~17-10~-9-4~-3-2~-1
SPECIAL MOVESd+2, 2, 3m, h, h16,10,2416~17-3~-1KNDKNDTail spin
SPECIAL MOVESd+2, 2, 4m, h, m16,10,2416~17-17KNDKND
SPECIAL MOVESd+3l1619~20-12~-11+1~+2+5~6s
SPECIAL MOVESd+1+2m2520 pc8~-13KNDKNDPower crush
SPECIAL MOVESd+3+4m?2317~21a-21~-17Launch(JG?)Launch(JG?)
SPECIAL MOVESd/b+3h2019~22 cs6~16-9~-6KNDKNDTail spin, Homing
SPECIAL MOVESd/b+4l (TC)2030~31 cs5~-24YKUYKUHoming
SPECIAL MOVESd/b+3+4l2024~25s cs6~-18~-17KNDKND
SPECIAL MOVESb+1m?1617~18-6~-5+2~+3+2~+3
SPECIAL MOVESb+1, Fm, (Special)1617~18+1~+2+9~+10+9~+10
SPECIAL MOVESb+1, 4m, m16,2217~18-11~-10KNDKND
SPECIAL MOVESb+2h1513-1100
SPECIAL MOVESb+2, 1h, m15,1313-4~-3+7~+8+7~+8
SPECIAL MOVESb+2, 1, Fh, m (special)15,1313-4~-3+7~+8+7~+8
SPECIAL MOVESb+2, 1, Bh, m(BT)15,1313b-4~-3+7~+8+7~+8
SPECIAL MOVESb+2, 1, 1+2h, m, m15,13,2713-12~-11KNDKND
SPECIAL MOVESb+3 or BT b+3(Special) (TJ)13
SPECIAL MOVESb+4 or BT b+4(Special) (TJ)13
SPECIAL MOVESb+3 or 4, f(Special) (TJ) RC
SPECIAL MOVESb+3, 3 or b+4, 3(Special) (TJ), l (TC)2524~25s (49~)-15~-14KNDKND
SPECIAL MOVESb+3, 4 or b+4, 4(Special) (TJ), m (TJ)2723~29 (48~)-6~0KNDKND
SPECIAL MOVESb+1+2m2423~24-12~-11KNDKND
SPECIAL MOVESb+1+4! (TJ)5063~65 js56~KNDKNDKND
SPECIAL MOVESu/b+1m2116~18-9~-7KNDKND
SPECIAL MOVESu/b or u or u/f+2m2120~21-10~-9KNDKND
SPECIAL MOVESu/b or u+3m (TJ)2622~23 js16~-16~-15Launch (JG?)Launch (JG?)
SPECIAL MOVESu/b or u+3, fm (TJ), (Special)2622~23 js16~-13~-12Launch (JG?)Launch (JG?)
SPECIAL MOVESu/b or u+3, 3m (TJ), m (TJ)26,15js9~-1200
SPECIAL MOVESu/b or u+3, 3, Fm (TJ), m (TJ)26,15js9~-3+9+9
SPECIAL MOVESu/b or u+3, 3, 3+4m (TJ), m (TJ)26,15,5,222~23-8KNDKND
SPECIAL MOVESu+3+4m (TJ), (Throw)18(,5,5)36~39 js5~-8~-5Launch (JG?)(Throw)Launch (JG?)(Throw)
SPECIAL MOVESu+3+4 (Far)m (TJ)1836~39 js5~-8~-5KNDKND
SPECIAL MOVESu/f+3m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
SPECIAL MOVESu/f+4m (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
SPECIAL MOVESu/f+4, bm(BT) (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
SPECIAL MOVESu/f+4, 3m (TJ), m18,2328~32 12~-9KNDKNDWall bounce
SPECIAL MOVESu/f+3+4m (TJ)1515~18 js9~-9~-6+2~+5+2~+5
SPECIAL MOVESu/f+3+4, 3m (TJ), h15,1815~18 9~-4+14k (+18k wc)+14k (+18k wc) Wall crush
SPECIAL MOVESu/f+3+4, 3+4m (TJ), m15,2215~18 9~a-21~-17LaunchLaunch
SPECIAL MOVESf, F+2m2018(19~) pc6~17-17CSCSPower crush
SPECIAL MOVESf, F+3m (TJ)1522a(23~) js7~-12JGJG
SPECIAL MOVESf, F+3, Fm (TJ), (Special)15js7~-3JGJG
SPECIAL MOVESf, F+3, 3+4m (TJ), mm15,5,20js1~31-8~-7KNDKND
SPECIAL MOVESf, F+3, 3+4 (Only two first hits)m (TJ), m15,5js1~31-20~-19-9~-8-9~-8
SPECIAL MOVESf, F+4l2322~23 (23~)-12~-11+4~+5+9~+10
SPECIAL MOVESf, F+4, Bl(BT)2322~23b (23~)-12~-11+4~+5+9~+10
SPECIAL MOVESf, F+1+2 (one spin)m2818~19 (29~30)-9~-8KNDKNDHoming
SPECIAL MOVESf, F+1+2* (two spins)m3818~19 (52~53)+5~+6KNDKNDHoming
SPECIAL MOVESf, F+1+2* (Very long hold)!5018~19 (75~76)KNDKNDKNDHoming
SPECIAL MOVESf, F+3+4m (TJ)3019~25a (20~) js11~-6~0KNDKND
SPECIAL MOVESf, f, f+3m (TJ)3023~30 (26~) js3~0~+7KNDKND
SPECIAL MOVESWS+1m1513~14-11~-100~+10~+1
SPECIAL MOVESWS+1, 2m, h15,1613~14-3~-2+8~+9+8~+9
SPECIAL MOVESWS+1, 2, 4m, h, l15,16,20cs12~-14~-13KNDKND
SPECIAL MOVESWS+2m?1716~18-12~-10Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+2, Bm?(BT)1716~18b-12~-10Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3m2016~17 ar13~-21~-20Launch (JG?)Launch (JG?)
SPECIAL MOVESWS+3, 4m, m20,25js27~43+4~+7sKNDKND
SPECIAL MOVESWS+4m1811~12-8~-7KNDKND
SPECIAL MOVESFC+d/f+1m2514~15-6~-5KNDKND
SPECIAL MOVESFC+d/f+3 or d, D/F+3l (TJ),(TC)1923~32 cs10~-18~-9-2~+7KND
SPECIAL MOVESSS+3m2018~19 (27~)-9~-8KNDKND
SPECIAL MOVESSS+1+2m2119~20 (28~)-2~-1KNDCS
SPECIAL MOVESqcf or From certain moves(Special) RC
SPECIAL MOVESqcf+1m1615~16 (17~)-12~-11-1~0-1~0
SPECIAL MOVESqcf+1, 2m, m16,2015~16 (17~)-14~-13KNDCS
SPECIAL MOVESqcf+1, 2, B (Cancel)m(BT)1615~16 (17~)b-17~-16-6~-5-6~-5
SPECIAL MOVESqcf+2m1314~15 (16~)-9~-80~+10~+1Homing
SPECIAL MOVESqcf+2, 1m, m13,2014~15 (16~)-13~-12KNDKND
SPECIAL MOVESqcf+3m2016~17 (18~)-21~-20Launch (JG?)Launch (JG?)
SPECIAL MOVESqcf+3, 4m, m20,2516~17 (18~)a+4~+7sKNDKND
SPECIAL MOVESqcf+4m1811~12 (13~)-8~-7KNDKND
SPECIAL MOVESqcf+3+4hh (TJ)6,2012~14, 22~23 (14~) js12~+6~+7+17k+17kHoming, Tail spin
SPECIAL MOVESb+3+4 (to BT)(BT)b
SPECIAL MOVESBT 1h88-8+3+3
SPECIAL MOVESBT 1, 2h, h8,138-3+8+8
SPECIAL MOVESBT 1, 4h, h8,218-5+10kg+10kgTail Spin
SPECIAL MOVESBT 2m1714~16-5~-3KNDKNDTail spin
SPECIAL MOVESBT 3h2510-8KNDKND
SPECIAL MOVESBT 4mm (TC)10,2026~28, 55~56b 1js13~ 2js1~14-11~-10KNDKND
SPECIAL MOVESBT 4, 3+4mm (TC), mm (TJ)10,20,10,15b js14~31-10~-8KNDKND
SPECIAL MOVESBT 1+2mm5,2013~14, 19~20-10~-9sKNDKND
SPECIAL MOVESBT 3+4m (TJ)1829~32 js5~-4~-1+5~+8s+5~+8s
SPECIAL MOVESBT 3+4, 2m (TJ), m18,2129~32 5~-11~-9KNDKNDTail spin
SPECIAL MOVESBT d+3l (TC)1617~19 cs4~-17~-15-1~+1+2~+4s
SPECIAL MOVESBT d+3, 4l (TC), m16,2417~19 4~-13~-11KNDKND
SPECIAL MOVESBT d+4l1210s cs1~-11+3+3
SPECIAL MOVESBT d+3+4l (TC)(BT)2522~25b cs4~-26KNDKNDHoming
SPECIAL MOVESBT d+3+4, Fl (TC)2522~25 cs4~-26KNDKNDHoming
SPECIAL MOVESBT b+3(Special) (TJ)22~25 4~
SPECIAL MOVESBT b+4(Special) (TJ)22~25 4~
SPECIAL MOVESb+1+3 or b+2+4 (reverses h/m) 25 + 50% of attack 3~8
BASIC MOVESBASIC MOVES
#2CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
BASIC MOVES1h710+1+8+8
BASIC MOVES2h8100+8+8
BASIC MOVES3m1215~16b-11~-10-3~-2-3~-2
BASIC MOVES4h1612-4+7+7
BASIC MOVESf+1h710+1+8+8
BASIC MOVESf+2h1212~13-9~-8-1~0-1~0
BASIC MOVESf+3m2620~22-6~-4KNDKNDHoming, Tail spin
BASIC MOVESf+4m2317-9KNDCS
BASIC MOVESd/f+1m1213-1+7+7
BASIC MOVESd/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
BASIC MOVESd/f+3m2320~22+3~+5s+8~+10gKND
BASIC MOVESd/f+4m1415~16-8~-7-2~-1+5~+6
BASIC MOVESd+1l (TC)1018~19 cs9~-11~-100~+10~+1
BASIC MOVESd+2m1616~17-7~-6-1~0-1~0
BASIC MOVESd+3l1619~20-12~-11+1~+2+5~6s
BASIC MOVESd+4l (TC)712s cs4~-13-2-2
BASIC MOVESd/b+1Sm (TC)510s cs4~-5+6+6
BASIC MOVESd/b+2Sm (TC)811s cs4~-4+7+7
BASIC MOVESd/b+3h2019~22 cs6~16-9~-6KNDKNDTail spin, Homing
BASIC MOVESd/b+4l (TC)2030~31 cs5~-24YKUYKUHoming
BASIC MOVESb+1m?1617~18-6~-5+2~+3+2~+3
BASIC MOVESb+2h1513-1100
BASIC MOVESb+3(Special) (TJ)13
BASIC MOVESb+4(Special) (TJ)13
BASIC MOVESu/b+1m2116~18-9~-7KNDKND
BASIC MOVESu or u/f+1m (TJ)1218 js9~-8+3+3
BASIC MOVESu/b or u or u/f+2m2120~21-10~-9KNDKND
BASIC MOVESu/b or u+3m (TJ)2622~23 js16~-16~-15Launch (JG?)Launch (JG?)
BASIC MOVESu/f+3m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
BASIC MOVESu/b+4m (TJ)1115~17 js9~-20~-18-8~-6-8~-6
BASIC MOVESu+4m (TJ)1515~17 js9~-13~-11KNDLaunch (JG?)
BASIC MOVESu/f+4m (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
BASIC MOVESu/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
BASIC MOVESWS+1m1513~14-11~-100~+10~+1
BASIC MOVESWS+2m?1716~18-12~-10Launch (JG?)Launch (JG?)
BASIC MOVESWS+3m2016~17 ar13~-21~-20Launch (JG?)Launch (JG?)
BASIC MOVESWS+4m1811~12-8~-7KNDKND
BASIC MOVESFC+d/b or d+1Sm (TC)510s cs1~-5+6+6
BASIC MOVESFC+2Sm (TC)811s cs1~-4+7+7
BASIC MOVESFC+d/b or d+3l (TC)1216s cs1~-17-3-3
BASIC MOVESFC+4l (TC)1012s cs1~-15-4-4
BASIC MOVESSS+1h710(11~)+1+8+8
BASIC MOVESSS+2h810(11~)0+8+8
BASIC MOVESSS+3m2018~19 (27~)-9~-8KNDKND
BASIC MOVESSS+4h1612(13~)-4+7+7
BASIC MOVESBT 1h88-8+3+3
BASIC MOVESBT 2m1714~16-5~-3KNDKNDTail spin
BASIC MOVESBT 3h2510-8KNDKND
BASIC MOVESBT 4mm (TC)10,2026~28, 55~56b 1js13~ 2js1~14-11~-10KNDKND
BASIC MOVESBT d+1 or 2Sm1010s cs1~-2+9+9
BASIC MOVESBT d+3l (TC)1617~19 cs4~-17~-15-1~+1+2~+4s
BASIC MOVESBT d+4l1210s cs1~-11+3+3

To character select | Lidia / Lucky Chloe

 

43 Responses

  1. BT is Back Turned, “js” is jumping state, “cs” is crouching state.
    But what are TC and TJ ? (i guess C for crouch and J for jump, but the T ?)
    Thanks for your work !

    1. T is for technical. It’s legend from tekken zainatsu. So technical jump state is the same as low crush since you are in the air.

    1. No it isn’t, I can’t 12f punish b1, 4, there’s no way it’s -14
      Try palming it as Lili yourself

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.