TK8_Zafina_300

Zafina T8 Frames

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To character select | Yoshimitsu / Alisa

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
H.2+3h,sm51i12~13 i47~53 i1~7 i1~7 i1~6 i1~2+3+0d* Heat Smash* Reversal Break* Balcony Break* Jail from 1st attack* 10 chip damage on block* Transition to attack throw on hit
R.df+1+2m,t55+i20-18+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 82* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes Rage* Power crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 9i10, i12-3+8Jail from 1st attack
1,2,3h, h, h5, 9, 12i10, ,i200+9* Combo from 2nd hit CH with 8f delay* Move can be delayed 7f* Cancel SCR transition -9 +0 t71 r28 with B
1,3h, h5, 14i10, i17~18-2+7* Combo from 1st hit with 3f delay* Jail from 1st attack with 1f delay* Move can be delayed 2f* Cancel SCR transition -8 +1 t55 r26 with B
1,4h, m5, 17i10, i19-5+8+42a* Tornado* Combo from 1st hit with 3f delay* Move can be delayed 1f
2h8i10-7-1
2,1h, m8, 9i10, i23~25-6c+2* Spike* Combo from 1st hit CH with 3f delay* Move can be delayed 1f
2,1,3h, m, L8, 9, 11i10, ,i32-17+4d* Combo from 2nd hit CH with 1f delay* Input can be delayed 11f* Move can be delayed 10f* Cancel 3rd hit to MNT -17 -9 r25 with D* Floating state 6~31* High crush 32~69
2,2h, m8, 12i10, i19-20-9+2+7* Combo from 1st hit CH with 6f delay* Input can be delayed 13f* Move can be delayed 11f
2,2,1+2h, m, m,m,m8, 12, 7,11,14i10, ,i25~26 i10~11 i4~5-9c+19d (-16)* Spike* Combo from 2nd hit CH with 9f delay* Input can be delayed 14f* Move can be delayed 9f
3h17i13+0+9* Cancel SCR transition -8 +1 t40 r27 with B
4h19i14~15-6-1+19a (+10)Balcony break on airborne hit
1+2m17i16~17-12+4+25aSpike
1+2,4m, m17, 10i16~17, i24~25-10+1+6* Combo from 1st hit with 1f delay* Interrupt with i6 from 1st block
1+2,4,4m, m, m17, 10, 20i16~17, ,i30~31-11+19a* Balcony break on airborne hit* Combo from 2nd hit CH with 1f delay* Can pick up from the ground with db+3 for a juggle* Interrupt with i12 from 2nd block
3+4* Cancel to r20 with db* Cancel to r28 with UB_U_UF* Stance sidestep with u_d* Backdash/dash with b_f
f+2m17i19-18-6+52a
f+2,3m, h17, 12i19, i19+0+9* Cancel SCR transition -9 +0 t68 r28 with B* Combo from 1st hit with 13f delay* Input can be delayed 17f* Move can be delayed 15f
f+2,3,4m, h, m17, 12, 25i19, ,i28~29-18+18a (+8)* Balcony Break* Combo from 2nd CH
f+3h28i17+3+14c* Balcony Break* Good left sidestep tracking* Cancel SCR transition -1 +10c t? r? with B
f+4h13i14~15-6+22a
f+1+2m,m16,22i19~20 i13~14-9+5a (-5)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Jab evasion?* Second hit available only on hit or block* 8 chip damage on block* Deal 10 recoverable damage to self without Heat* Azazel’s Power* Gain ORB on hit or heat activation
df+1m10i13~14-5+7
df+1,2m, m10, 16i13~14, i15~16-13+3* Combo from 1st hit with 3f delay
df+1,2,1m, m, m10, 16, 16i13~14, ,i25-12+7* Combo from 2nd hit CH with 12f delay* Interrupt with i1 from 2nd block* Transition to standing with B (-12/+4)
df+1,2,1+2m, m, sm10, 16, 10,10 (7),20 (10)i13~14, ,i37-9+17a (+16)* Balcony Break* Weapon* Combo from 2nd hit CH with 2F delay* Deal 10 recoverable damage to self without Heat* Interrupt with i13 from 2nd block* 27 damage with aerial combo scaling* Gain ORB on hit* Azazel’s Power* 16 chip damage on block* Available on 2nd hit or block only
df+1,4m, h10, 18i13~14, i19~20-6+7* Balcony Break on airborne hit* Combo from 1st hit
df+2m13i16~17-12+32a (+22)* Launches crouching opponent* Can evade some highs
df+3m15i15~16-5+4* Cancel SCR transition -10 -1 t43 r28 with B
df+3,4m, h15, 17i15~16, i23~24-6+22a+55a* Balcony break on airborne hit* Combo from 1st hit
df+3,d+4m, L15, 15i15~16, i25~26-14+1cCombo from 1st hit* High crush 11~
df+4m14i13-13+3
df+4,1m, m14, 22i13, i31-9+3a* Heat Engager* Heat Dash +5, +43a (+35)* Balcony Break* Spike* Weapon* Combo from 1st hit* Cancel to FC -18 -2 r37 with D* Deal 10 recoverable damage to self without Heat* Interrupt with i11 from 1st block* 8 chip damage on block* Azazel’s Power* Gain ORB on hit or heat activation
df+4,2m, m14, 20i13, i27~29-13+24a (+9)* Tornado* Balcony Break* Combo from 1st hit* Interrupt with i7 from 1st block
d+1m11i12-16-8-3c* Spike
d+1,1m, m11, 17i12, i17~18-12+19a (+12)+29a (+23)* Combo from 1st hit CH with 18f delay* Input can be delayed 18f* Move can be delayed 10f
d+2m17i19~20-16c-3c+17a* Spike
d+2,4m, m17, 10i19~20, i26-22-4-4c* Spike* Combo from 1st hit* Enter TRT -22 -4 with D* High crush 56~84* Floating state 6~55
d+2,4,3m, m, m17, 10, 10i19~20, ,i28~31-13~-10+18a* Combo from 1st and 2nd CH
d+3L14i22-15+5c+24d* Transition to MNT -13 +7c +26d r32 with D* Evasive (can go under some mids)* High crush 6~
d+4L8i17~18-19-3+7
d+4,3L, h8, 10i17~18, i19-6+36a (+26)* Combo from 1st hit CH with 11f delay* Move can be delayed 9f* Low crush 11~17* Floating state 18~20
d+1+2* Cancel to r30 with DB_UB_U_UF* Cancel to r10 standing guard with DB* Crawl with F* High crush 6~33* Floating state 34~
d+3+4* Cancel to r30 with db* Cancel to r38 with UB_U_UF* Can block in stance on frame 31~* Stance sidestep with u_d* Move backward/forward with b_f* Dash with f,f* High crush 6~30
db+2m17i13~14-13+3
db+2,1m, m17, 16i13~14, i25-12+7* Transition to standing with B (-12/+4)
db+2,1+2m, sm17, 10,10 (7),20 (10)i13~14, i37-9+17a (+16)* Balcony Break* Weapon* Combo from 1st CH with 2F delay* Deal 10 recoverable damage to self without Heat* Interrupt with i13 from 1st block* 27 damage with aerial combo scaling* Gain ORB on hit* 16 chip damage on block* Azazel’s Power* Available on 1st hit or block only
db+3L13i18-8+3* Cancel SCR transition -11 +0 t48 r30 with B
db+4L14i21~22-12-3+3* Transition to -13 -4 +2 MNT with D* High crush 6~40
db+4,2L, m14, 17i21~22, i29~32-13+68a (+52)* Combo from 1st hit CH* Instant tornado launch on standing hit only
db+1+2L10i28~29-16+15a* High crush 9~66
db+1+2,1+2L, m10, 20i28~29, i33-16+5a (-4)* Combos from 1st hit* Tornado when combo from first hit only.* +37a (-10) on combo from first hit * Balcony Break on airborn hit
b+1m14i18-14+2* Transition to attack throw on standing or airborne front hit with 1+2* 8f input window for attack throw (frames 10~17)
b+1:1m, t14, 36i18, +0d* Deal 5 (8) recoverable damage to self without Heat* Side switch on hit* Gain ORB on hit* Azazel’s Power* Low crush 80~92* Floating state 93~95
b+1:ORB.1+2m, t14, 19,10,16i18, +0d* Consumes ORB* Consumes 180F of remaining Heat time* Azazel’s Power* Deals (5) 8 recoverable damage to Zafina without Heat* Deals 5 additional damage when Zafina’s remaining health is 42 or lower* Available only from 1st front hit
b+1+3+12d* Zafina automatically retaliates on a successful parry* Deal 8 recoverable damage to self without Heat* Parry state 6~29
b+1+3,Pm,m5,23,i30~34 i29~30+2+12d* 17 chip damage on block* Gain ORB on hit
b+2h22i22~23-5+14* Homing* Balcony Break on airborne hit* +23a on BT hit
b+3m23i24~26-14+12a* Balcony Break* Spike* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state* Power crush 7~23
b+3,ORB.1+2m13,8,(20)14i24~26-9-14a (-15)* Balcony Break* Consumes ORB* Consumes 240F of remaining Heat time* Deals 3 additional damage when Zafina’s remaining health is below 43* 8 chip damage on block** 13 chip damage on block when Zafina’s remaining health is below 43* -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state** 22 chip damage when Zafina’s remaining health is below 43* Available only on hit or block* Power crush 7~23
b+4m14i22~23-9+4
b+4,4m, m14, 20i22~23, i20~22-14+9a (+0)+41a (-6)* Balcony Break* Combos from 1st hit with 16f delay* Move can be delayed 9f
b+1+2m27i19~20-6+12a (+3)* Balcony Break* Weapon* Deals 12 recoverable damage to self without Heat* Gain ORB on hit* Azazel’s Power* 5 chip damage on block
b+1+2,ORB.1+2m17,5,15i19~20+2+10a (-16)* Balcony Break* Deals 12 recoverable damage to self without Heat* Consumes ORB* Consumes 240F of remaining Heat time* Azazel’s Power* Deals 5 additional damage when Zafina’s remaining health is 42 or lower* 8 chip damage on block** Deals 13 chip damage on block when Zafina’s remaining health is 42 or lower* Available only on hit or block
ub+3m19i22~23-17-6* Balcony break on airborne hit* Low crush 8~31* Floating state 32~34
ub+4m18i17~18-13+19a (+9)+29a (+19)* Balcony Break* Recovers 2f faster on hit (t48 r30)* Low crush 9~30* Floating state 31~33
ub+1+2m!40i64+41a (+10)* +45a on side/BT hit
uf+1h19i19+4+9
uf+2m20i36~37-9+60a* Strong Aerial Tailspin* Homing* High crush 6~35
uf+3m19i22~23-8+17a* Strong Aerial Tailspin* Balcony Break on airborne hit* No forward movement when using input ub+3* Low crush 8~31* Floating state 32~34
uf+4m18i17~18-13+29a (+19)* Recovers 2 frames faster on hit (t48 r30)* Low crush 9~30* Floating state 31~33
1+2+3+4* Can’t block for 5 seconds* CH state on your next attack for 5 seconds ”(Tekken 7 and prior games)”* 10% damage increase on the next attack for 5 seconds ”(Tekken 8 season 2 patch onward)”* Attacks taken will be CH for 5 seconds
f,F+2h20i15~16+1+21a (+12)+38a* Homing* Balcony Break* 6 chip damage on block
f,F+3m20i20~22+4+9c+14c* Spike* Cancel SCR transition +4 +9c +14c t51 r29 with B
f,F+3,1m, m20, 24i20~22, i18-16+5a* Balcony Break* Combo from 1st CH with 13F delay* Input can be delayed by 13F* Move cannot be delayed
f,F+4m16i17~19-8+6* Homing*
f,F+3+4m,m10,21i21 i8~12-11+15a (+6)* Balcony Break* Enter MNT -12 +14a (+5) with D* Low crush 6~23* Floating state 24~26
f,f,F+3m30i23~26+7+19a (+9)* Balcony Break* Cancel SCR transition +3 +15a (+5) t58 r32 with B* 9 chip damage on block* Low crush 3~34* Floating state 35~37
f,f,F+1+2h20i20~21+6+32a* Strong Aerial Tailspin* Homing* Balcony Break* 8 chip damage on block* Low crush 20~39* Floating state 40~
ws1m8i15~16-10+1High evasion during move startup
ws1,2m, m8, 8i15~16, i20~21-13+36a (+26)* Combo from 1st hit with 9f delay* Can always interupt with i10 from 1st block* Delay does not change the timing of the attack
ws2m20i18~19-14+28a (+18)* Tornado* Enter MNT -40 +2a (-8) r60 with D
ws3m16i12+0+9* Cancel SCR transition -8 +1 t39 r27 with B
ws4m14i11-7+4
SS.1+2m22i17~18-2c+8c+28a* Spike
FC.df+3L15i23~24-26+14a* Enter MNT -26 +13a with D* High crush 1~
FC.d+1sl5i10-5+6* Transition to r24 with f* Transition input can be delayed 16f* High crush 1~
FC.d+2sl8i11-4+5* High crush 1~
FC.d+3l10i16-17-6* High crush 1~
FC.d+4l6i12-15-4* High crush 1~
MNT.1m12i13-6+5
MNT.1,3m, h12, 12i13, i190+9* Jails from first attack* Cancel SCR transition -8 +1 t46 r27 with B
MNT.2m19i13~14-14-3+57a
MNT.2,1m, m19, 10i13~14, i18~19-14-3* Input can be delayed 5f
MNT.2,1,4m, m, m19, 10, 25i13~14, ,i27~28-13+13a (+4)* Balcony Break* Combo from 2nd hit
MNT.3L12i15~16-12-1* High crush 1~46
MNT.3,1L, m12, 16i15~16, i24-9+22a (+15)* Combo from 1st CH
MNT.4L13i17~18-19-3+7* Enter TRT with D* High crush 1~62
MNT.4,3L, m13, 23i17~18, i27-30+32a (+22)* Tornado* Combo from 1st CH* Floating state 10~63
MNT.1+2m21i20-12+18a* Spike* -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state* Power crush 8~19
MNT.2+3
MNT.df+1M30i20~21+10+11a* Heat Engager* Heat Dash +5, +67a (+50)* Balcony Break* Spike* Weapon* 12 chip damage on block* Transition to SCR on normal hit* Transition to standing with B (+6/+11a)* Deal 8 recoverable damage to self without heat* Gain ORB on hit or heat activation* Azazel’s Power
MNT.df+2m10i19~20-9+32a (+22)
MNT.df+3m20i15~16-17+19g* Balcony break on airborne hit* Hitbox extends to both legs, can hit while Zafina is BT* Floating state 10~43
MNT.df+4m18i17~18-5+13g* Homing* Balcony Break* High crush 1~40* gs41~56
MNT.d+1L14i15~16-110* High crush 1~58
MNT.d+1,4L, m14, 23i15~16, i27~30-16+15 (+6)+60a (+40)* Balcony Break* Combo from 1st CH
MNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a* Knee* Evasive (can go under mids)* High crush 1~
MNT.uf+3M25i26~28-9c+11d* Spike* Enter MNT with D* Low crush 7~23* Floating state 24~26* High crush 27~50
ORB.SCR.df+3+4L,m,m,sm6,15,3,10i19-14-13a (-14)* Transition to 3rd hit on 2nd hit* Consumes ORB* Consumes 450F of Heat time* Deals 5 additional damage when Zafina’s remaining health is 42 or lower* 4 chip damage on block** Deals 6 chip damage on block when Zafina’s remaining health is 42 or lower* High crush 6~
SCR.1h12i10~11-2+9
SCR.1,4h, m12, 18i10~11, i22-6+7+32a* Spike* Combo from 1st hit* Unparryable with traditional kick parries
SCR.2m17i14-7+7
SCR.2,1m, m17, 25i14, i21-6+30a (+20)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Weapon* Combo from 1st hit* 10 chip damage on block* Deal 10 recoverable damage to self without Heat* Gain ORB on hit* Azazel’s Power
SCR.2,2m, m17, 17i14, i22-10+8c+8a* Spike* Combo from 1st hit with 6f delay* Delay does not change the timing of the attack
SCR.3m15i13-6+5
SCR.3,3m, h15, 20i13, i16+0+25a (+15)* Balcony Break* Combo from 1st hit with 14f delay* Move can be delayed 9f
SCR.4M20i15~16-18+58a (+42)* Tornado* -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state* Power crush 8~14
SCR.1+2m20i17~19+6+17a* Spike* Enter TRT with D
SCR.3+4m,m10,20i18~19 i6~8-12+8g* Strong Aerial Tailspin* Balcony Break* Jail from 1st attack* Low crush 6~22* Floating state 23~25
SCR.b+1+2L20i16-18+23g* Weapon* Evasive (can go under some mids)* Deal 10 recoverable damage to self without Heat* Gain ORB on hit* Azazel’s Power* High crush 7~35
SCR.df+1m,M10,30i18 i17~19-9+68a (+52)* Tornado* Weapon* Instant tornado on 1st hit* Jail from 1st attack* 15 chip damage on block* Deal 18 recoverable damage to self without Heat* Gain ORB on hit* Azazel’s Power
SCR.df+3L10i28~30-23-10c* Homing* High crush 6~
SCR.df+3,3L, L10, 10i28~30, i29~31-23+54a (+38)* Homing* Combo from 1st hit* High crush 1~
SCR.df+4L17i19~20-14+7c+37a* High crush 6~
SCR.d+3l10i18-6-3+9c* Interrupt with i13 if Zafina uses SCR.4* Can hit grounded when off-axis
SCR.d+3,3l, h10, 28i18, i24+3+77a (+61)* Combo from 1st CH* Cancel SCR transition -1 +73a (+57) t55 r31 with B* Tornado launches on standing hit only
SCR.d+4L20i24~30-25-4a* Enter MNT with D* High crush 10~
SCR.d+3+4* High crush 1~70* Floating state 6~50
TRT.1L13i18-11+5+15a
TRT.2M24i34~36-13+38a* Tornado* Recover 4f faster on hit (t64 r28)* -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state* Power crush 8~33
TRT.3m16i14~i15-7+5c+19c* Spike* Floating state 1~49?
TRT.4m10i26-22-4-4c* Transition to TRT with D* Floating state 1~70?
TRT.4,3m, m10, 10i26, i28~31-13+18a* Combo from 1st CH
TRT.1+2m,M7,20i19~20 i9~10-12c+14a* Balcony Break on airborne hit* Homing* Low crush 7~24* Floating state 25~27
TRT.df+1M30i19~20+6+30a (+15)* Heat Engager* Heat Dash +5, +35a (+27)* Balcony Break* Weapon* 12 chip damage on block* Deal 8 recoverable damage to self without Heat* Gain ORB on hit or heat activation* Azazel’s Power
TRT.d+1+2L20i25-21+10a
WR.f+4L21i14~30-52~-36-7a* Enter BT -52 -7a with U* Enter TRT -52 -7a r35 with D* Zafina must run for 32f to access this move* Floating state 14~40
1+3t35i12~14-4+0d* Homing* Throw break 1 or 2
2+4t35i12~14-4+0d* Homing* Throw break 1 or 2* Transition to MNT on hit* Side switch on hit
Back Throwt50+0d* Unbreakable
Left Throwt40-3+7d* Throw break 1* Side switch on hit
Right Throwt40-3+0d* Throw break 2* Side switch on hit
uf+1+2t40i12-6+0d* Throw break 1+2* Can side switch on hit

To character select | Yoshimitsu / Alisa

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