Zafina T8 Frames

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To character select | Yoshimitsu / Alisa

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
H.SCR.2+3L,m10,20i19-14+44d (+25)* Heat Smash* Reversal Break* Balcony BreakHigh crush 6~
H.2+3h,sm51i12~13 i47~53 i1~7 i1~7 i1~6 i1~2+3+0d* Heat Smash* Reversal Break* Balcony Break* Jail from 1st attack* Transition to attack throw on hit
R.df+1+2m,t55+i20-15+0d* Rage Art* Removes Recoverable Health* Reversal Break* Damage increases with lower health, maximum 80* Freezes match timer on activation and on hit* Restores recoverable health on hit* Transition to attack throw on hit* Consumes RagePower crush 8~
1h5i10+1+8Recovers 2f faster on hit or block (t27 r17)
1,2h, h5, 9,i12-3+8Jail from 1st attack
1,2,3h, h, h5, 9, 12,i200+9* Combo from 2nd hit CH with 8f delay* Move can be delayed 7f* Cancel SCR transition -9 +0 t71 r28 with B
1,3h, h5, 14,i17~18-2+7* Combo from 1st hit with 3f delay* Jail from 1st attack with 1f delay* Move can be delayed 2f* Cancel SCR transition -8 +1 t55 r26 with B
1,4h, m5, 17,i19-5+22g+53a* Tornado* Combo from 1st hit with 3f delay* Move can be delayed 1f
2h8i10-7-1
2,1h, m8, 9,i23~25-6c+2* Spike* Combo from 1st hit CH with 3f delay* Move can be delayed 1f
2,1,3h, m, L8, 9, 11,i32-17+4d* Combo from 2nd hit CH with 1f delay* Input can be delayed 11f* Move can be delayed 10f* Cancel 3rd hit to MNT -17 -9 r25 with D<div class="plainlist">* fs6~31* High crush 32~69</div>
2,2h, m8, 12,i19-20-9+2+7* Combo from 1st hit CH with 6f delay* Input can be delayed 13f* Move can be delayed 11f
2,2,1+2h, m, m,m,m8, 12, 7,11,14,i25~26 i10~11 i4~5-9c+19d (-16)* Spike* Combo from 2nd hit CH with 9f delay* Input can be delayed 14f* Move can be delayed 9f
3h17i13+0+9* Cancel SCR transition -8 +1 t40 r27 with B
4h19i14~15-6-1+19a (+10)Balcony break on airborne hit
1+2m17i16~17-12+4+25aSpike
1+2,4m, m17, 10,i24~25-10+1+6* Combo from 1st hit with 1f delay* Interrupt with i6 from 1st block
1+2,4,4m, m, m17, 10, 20,i30~31-11+19a* Balcony break on airborne hit* Combo from 2nd hit CH with 1f delay* Can pick up from the ground with db+3 for a juggle* Interrupt with i12 from 2nd block
3+4* Cancel to r20 with db* Cancel to r28 with UB_U_UF* Stance sidestep with u_d* Backdash/dash with b_f
f+2m17i19-18-6+52a
f+2,3m, h17, 12,i19+0+9* Cancel SCR transition -9 +0 t68 r28 with B* Combo from 1st hit with 13f delay* Input can be delayed 17f* Move can be delayed 15f
f+2,3,4m, h, m17, 12, 25,i28~29-18+18a (+8)* Balcony Break* Combo from 2nd CH
f+3h28i21+3+68a (+48)* Balcony Break* Cancel SCR transition -1 +64a (+44) t52 r31 with B
f+4h13i14~15-6+22a
f+1+2m,m16,22i19~20 i13~14-9+5a (-5)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* Zafina receives recoverable health damage* Second hit available only on hit or block* 8 chip damage on block* Azazel’s Power
df+1m10i13~14-5+7
df+1,2m, m10, 16,i15~16-13+3* Combo from 1st hit with 3f delay
df+1,2,1m, m, m10, 16, 20,i25-13+23a (+13)* Balcony Break* Combo from 2nd hit CH with 12f delay* Interrupt with i1 from 2nd block
df+1,4m, h10, 18,i19~20-6+12g* Balcony Break* Combo from 1st hit
df+2m13i16~17-12+32a (+22)* Launches crouching opponent* Can evade some highs
df+3m15i15~16-5+4* Cancel SCR transition -10 -1 t43 r28 with B
df+3,4m, h15, 17,i23~24-6+22a+55a* Balcony break on airborne hit* Combo from 1st hit
df+3,d+4m, L15, 15,i25~26-14+1cCombo from 1st hit,High crush 11~
df+4m14i14-13+3
df+4,1m, m14, 22,i31-12+3a* Heat Engager* Heat Dash +5, +43a (+35)* Balcony Break* Spike* Combo from 1st hit* Cancel to FC -18 -2 r37 with D* Zafina receives recoverable health damage* Unparryable by traditional parries, Asuka, Nina, etc* 8 chip damage on block* Azazel’s Power
df+4,2m, m14, 20,i27~29-13+24a (+9)* Tornado* Combo from 1st hit
df+2+3m20i36~37-9+60a* HomingHigh crush 6~35
d+1m11i12-16-8-3c* Spike
d+1,1m, m11, 17,i17~18-12+19a (+12)+29a (+23)* Combo from 1st hit CH with 18f delay* Input can be delayed 18f* Move can be delayed 10f
d+2m17i19~20-16c-3c+17a* Spike
d+2,4m, m17, 10,i26-22-4-4c* Spike* Enter TRT -22 -4 with D<div class="plainlist">* ,High crush 56~84* fs6~55</div>
d+2,4,3m, m, m17, 10, 10,i28~31-13~-10+18a* Combo from 2nd hit CH
d+3L14i22-15+5c+20a* Enter MNT -13 +7c r32 with D* Evasive (can go under some mids)High crush 6~
d+4L8i17~18-19-3+7
d+4,3L, h8, 10,i19-6+36a (+26)* Combo from 1st hit CH with 11f delay* Move can be delayed 9f<div class="plainlist">* Low crush 11~17* fs18~20</div>
d+1+2* Cancel to r30 with DB_UB_U_UF* Crawl with F<div class="plainlist">* High crush 6~33* fs34~</div>
d+3+4* Cancel to r30 with db* Cancel to r38 with UB_U_UF* Can block in stance on frame 31~* Stance sidestep with u_d* Move backward/forward with b_f* Dash with f,fHigh crush 6~30
db+2m17i13~14-9+3+16a
db+3L13i18-8+3* Cancel SCR transition -11 +0 t48 r30 with B
db+4L14i21~22-12-3+3* Transition to -13 -4 +2 MNT with DHigh crush 6~40
db+4,2L, m14, 17,i29~32-13+68a (+52)* Combo from 1st hit CH
db+1+2L10i28~29-16+15aHigh crush 9~66
db+1+2,1+2L, m10, 20,i33-16+5a (-4)+37a (-10)* Tornado* Balcony Break* Combos from 1st hit
b+1m14i18-14+2* Transition to attack throw on standing or airborne front hit with 1+2* 4f input window for attack throw (frames 14~17)
b+1:1+2m, t14, 36+0d* Zafina receives recoverable health damage* Side switch on hit* Azazel’s Power<div class="plainlist">* ,Low crush 80~92* fs93~95</div>
b+1+3+12d* Zafina automatically retaliates on a successful parry* Deals recoverable self-damageParry state 6~29
b+1+3,Pm,m5,35,i30~34 i29~30+2+12d* 17 chip damage on block
b+2h22i22~23-5+12* Homing* Balcony break on airborne hit* +23a on BT hit
b+3m23i24~26-14+12a* Balcony Break* SpikePower crush 7~23
b+4m14i22~23-9+4
b+4,4m, m14, 20,i20~22-14+9a (+0)+41a (-6)* Balcony Break* Combos from 1st hit with 16f delay* Move can be delayed 9f
b+2+3m!40i64+41a (+10)* +45a on side/BT hit
ub+3m19i22~23-17-6* Balcony break on airborne hit<div class="plainlist">* Low crush 8~31* fs32~34</div>
ub+4m18i17~18-13+19a (+9)+29a (+19)* Balcony Break* Recovers 2f faster on hit (t48 r30)<div class="plainlist">* Low crush 9~30* fs31~33</div>
uf+1h19i19+4+9
uf+3m25i22~23-8+17a* Balcony break on airborne hit<div class="plainlist">* Low crush 8~31* fs32~34</div>
uf+4m18i17~18-13+29a (+19)* Recovers 2 frames faster on hit (t48 r30)<div class="plainlist">* Low crush 9~30* fs31~33</div>
1+2+3+4* Can’t block for 5 seconds* CH state for 5 seconds
f,F+2h20i15~16+1+21a (+12)+38a* Homing* Balcony Break* 6 chip damage on block
f,F+3m20i20~22+4+9c+14c* Spike* Cancel SCR transition +4 +9c +14c t51 r29 with B
f,F+3,1m, m20, 24,i18-16+5a* Balcony Break* Combos from 1st hit CH with 11f? delay* Can be delayed
f,F+4m20i17~19-8+18a (+9)* Homing* Balcony Break
f,F+3+4m,m10,21i21 i8~12-11+15a (+6)* Balcony Break* Enter MNT -12 +14a (+5) with D<div class="plainlist">* Low crush 6~23* fs24~26</div>
f,f,F+3m30i23~26+7+19a (+9)* Balcony Break* Cancel SCR transition +3 +15a (+5) t58 r32 with B* 9 chip damage on block<div class="plainlist">* Low crush 3~34* fs35~37</div>
f,f,F+1+2h20i20~24+8+32a* Strong Aerial Tailspin* Homing* Balcony Break* 8 chip damage on block<div class="plainlist">* Low crush 20~39* fs40~</div>
ws1m8i15~16-10+1
ws1,2m, m8, 8,i20~21-13+36a (+26)* Combo from 1st hit with 9f delay* Delay does not change the timing of the attack
ws2m20i18~19-14+28a (+18)* Tornado* Enter MNT -40 +2a (-8) r60 with D
ws3m20i120+9* Cancel SCR transition -8 +1 t39 r27 with B
ws4m14i11-7+4
SS.1+2m22i17~18-2+8c+28a* Spike
FC.df+3L15i23~24-26+14a* Enter MNT -26 +13a with DHigh crush 1~
FC.d+1sl5i10-5+6* Transition to r24 with f* Transition input can be delayed 16fHigh crush 1~
FC.d+2sl8i11-4+5High crush 1~
FC.d+3l10i16-17-6High crush 1~
FC.d+4l6i12-15-4High crush 1~
MNT.1m12i13-6+5
MNT.1,3m, h12, 12,i190+9* Cancel SCR transition -8 +1 t46 r27 with B
MNT.2m19i13~14-14-3+57a
MNT.2,1m, m19, 10,i18~19-14-3* Input can be delayed 5f
MNT.2,1,4m, m, m19, 10, 25i27~28-13+13a (+4)* Balcony Break* Combo from 2nd hit
MNT.3L12i15~16-12-1High crush 1~46
MNT.3,1L, m12, 16,i24-9+22a (+15)* Combo from 1st CH
MNT.4L13i17~18-19-3+7* Enter TRT with DHigh crush 1~62
MNT.4,3L, m13, 23,i27-30+32a (+22)* Tornado* Combo from 1st CH,fs10~63
MNT.1+2m21i20-12+18a* SpikePower crush 8~19
MNT.2+3
MNT.df+1M30i24~25+6+7a* Heat Engager* Heat Dash +5, +67a (+50)* Balcony Break* Spike* 9 chip damage on block* Zafina receives recoverable health damage* Unparryable by traditional parries, Asuka, Nina, etc* Gains Power Crush frames during Heat (pc8~23)* Azazel’s Power
MNT.df+2m10i19~20-9+32a (+22)
MNT.df+3m20i15~16-17+19g* Balcony break on airborne hit* Hitbox extends to both legs, can hit while Zafina is BTfs10~43
MNT.df+4m18i17~18-5+13g* Homing* Balcony Break<div class="plainlist">* High crush 1~40* gs41~56</div>
MNT.d+1L14i15~16-110High crush 1~58
MNT.d+1,4L, m14, 23i27~30-16+15 (+6)+60a (+40)* Balcony Break
MNT.d+4L19i20~27-22~-15+4c~+11c+19a~+26a* Evasive (can go under mids)High crush 1~
MNT.uf+3M25i26~28-9c+11d* Spike* Enter MNT with D<div class="plainlist">* Low crush 7~23* fs24~26* High crush 27~50</div>
SCR.1h12i10~11-2+9
SCR.1,4h, m12, 18,i22-6+7+32a* Spike* Combo from 1st hit
SCR.2m17i14-7+7
SCR.2,1m, m17, 25,i21-6+30a (+20)* Heat Engager* Heat Dash +5, +36a (+26)* Balcony Break* 10 chip damage on block* Zafina receives recoverable damage* Unparryable by traditional parries, Asuka, Nina, etc* Azazel’s Power
SCR.2,2m, m17, 17,i22-10+8c+8a* Spike* Combo from 1st hit with 6f delay* Delay does not change the timing of the attack
SCR.3m15i13-6+5
SCR.3,3m, h15, 20,i16+0+25a (+15)* Balcony Break* Combo from 1st hit with 14f delay* Move can be delayed 9f
SCR.4M20i15~16-18+58a (+42)* TornadoPower crush 8~14
SCR.1+2m20i17~19+6+17a* Spike* Enter TRT with D
SCR.3+4m,m10,20i18~19 i6~8-12+8g* Balcony Break* Jail from 1st attack<div class="plainlist">* Low crush 6~22* fs23~25</div>
SCR.b+1+2L16i16-17+3c+12a* Evasive (can go below some mids)High crush 7~35
SCR.df+1m,M10,20i18 i17~19-9+33a (+18)* Tornado* Jail from 1st attack* 8 chip damage on block* Zafina receives recoverable health damage* Unparryable by traditional parries, Asuka, Nina, etc* Gains Power Crush frames during Heat (pc8~17)* Azazel’s Power
SCR.df+3L10i28~30-23-10c* HomingHigh crush 6~
SCR.df+3,3L, L10, 10,i29~31-23+54a (+38)* Homing,High crush 1~
SCR.df+4L17i19~20-14+7c+37aHigh crush 6~
SCR.d+3l10i18-6-3+9c* Interrupt with i13 if Zafina uses SCR.4* Can hit grounded when off-axis
SCR.d+3,3l, h10, 28,i24+3+77a (+61)* Combo from 1st CH* Cancel SCR transition -1 +73a (+57) t55 r31 with B
SCR.d+4L20i24~30-25-4a* Enter MNT with DHigh crush 10~
SCR.d+3+4<div class="plainlist">* High crush 1~70* fs6~50</div>
TRT.1L13i18-11+5+15a
TRT.2M24i34~36-9+40a (+30)* Tornado
TRT.3m16i14~i15-7+15a* Spike
TRT.4m10i26-22-4-4c* Cancel MNT transition with D, recover in TRT
TRT.4,3m, m10, 10,i28~31-13+18a* Combo from 1st CH
TRT.1+2m,M7,20i19~20 i9~10-12c+14a* Balcony Break<div class="plainlist">* Low crush 7~24* fs25~27</div>
TRT.df+1M30i19~20+6+30a (+15)* Heat Engager* Heat Dash +5, +35a (+27)* 12 chip damage on block* Zafina receives recoverable health damage* Unparryable by traditional parries, Asuka, Nina, etc* Gains Power Crush frames during Heat (pc6~18)* Azazel’s Power
TRT.d+1+2L20i25-21+10a
WR.f+4L21i14~30-52~-36-7a* Enter BT -52 -7a with U* Enter TRT -52 -7a r35 with D* Zafina must run for 32f to access this movefs14~40
1+3t35i12~14-4+0d* Homing* Throw break 1 or 2
2+4t35i12~14-4+0d* Homing* Throw break 1 or 2* Transition to MNT on hit
Back Throwt50+0d* Unbreakable
Left Throwt40-3+7d* Throw break 1* Side switch on hit
Right Throwt40-3+0d* Throw break 2* Side switch on hit
uf+1+2t40i12-6+0d* Throw break 1+2

To character select | Yoshimitsu / Alisa

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